- Merged /branches/renewal/conf (partial)
- Merged /branches/renewal/db (only mob_db.txt and mob_skill_db.txt) - Merged /branches/renewal/npc (full) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15060 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
commit
90c355108c
@ -4,6 +4,8 @@ Date Added
|
||||
* Rev. 14972 Updated misleading comment in conf/mapflag/partylock.txt (bugreport:4930, since r14092). [Ai4rei]
|
||||
2011/08/21
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||||
* Rev. 14938 Added setting 'client_limit_unit_lv' to control the unit types which are affected by 'max_lv' and 'aura_lv' settings. [Ai4rei]
|
||||
2011/08/10
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||||
* Rev. 14931 Upped max_lv and max_aura to 150, and max_aspd to 193.
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||||
2011/07/09
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||||
* Rev. 14892 Removed 'msg_athena.conf' messages 619 and 620 (duplicates to 572 and 573) (since r5506). [Ai4rei]
|
||||
2011/05/13
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||||
@ -30,6 +32,8 @@ Date Added
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||||
* Rev. 14587 Corrected wording of the setting homunculus_autoloot (since r12203). [Ai4rei]
|
||||
2010/12/10
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||||
* Rev. 14572 Applied update to charhelp.txt provided by EvilPuncker to match current charcommand behavior (bugreport:4632, follow up to r13403). [Ai4rei]
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||||
2010/11/21
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||||
* Changed party_share_level from 10 to 15 as per kRO maintenance from 2010/04/14. [Ai4rei]
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||||
2010/10/10
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* Added cashfood_use_interval config setting. [Paradox924X]
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2010/05/25
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||||
|
@ -74,7 +74,7 @@ natural_heal_skill_interval: 10000
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natural_heal_weight_rate: 50
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|
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// Maximum atk speed. (Default 190, Highest allowed 199)
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max_aspd: 190
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max_aspd: 193
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||||
|
||||
// Maximum walk speed rate (200 would be capped to twice the normal speed)
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max_walk_speed: 300
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@ -94,7 +94,7 @@ max_third_parameter: 120
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// Same as max_parameter, but for baby classes.
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max_baby_parameter: 80
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||||
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||||
// Max armor def/mdef
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||||
// Max armor def/mdef
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||||
// NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE)
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||||
// NOTE: does not affects skills and status effects like Mental Strength
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||||
// If weapon_defense_type is non-zero, it won't apply to max def.
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||||
|
@ -10,7 +10,7 @@ passwd: p1
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||||
|
||||
// Server name, use alternative character such as ASCII 160 for spaces.
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||||
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
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||||
server_name: eAthena
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||||
server_name: RAthena
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||||
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||||
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
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wisp_server_name: Server
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||||
|
@ -9,7 +9,7 @@ log_inter: 1
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||||
inter_log_filename: log/inter.log
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||||
|
||||
// Level range for sharing within a party
|
||||
party_share_level: 10
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||||
party_share_level: 15
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||||
|
||||
|
||||
// TXT version options only
|
||||
|
@ -312,9 +312,9 @@ map: pvp_y_8-3
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||||
map: pvp_y_8-4
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||||
map: pvp_y_8-5
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||||
map: pvp_y_room
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||||
//map: sword_1-1
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||||
//map: sword_2-1
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||||
//map: sword_3-1
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||||
map: sword_1-1
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||||
map: sword_2-1
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||||
map: sword_3-1
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||||
map: treasure01
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||||
map: treasure02
|
||||
//map: wizard_1-1
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||||
|
@ -535,7 +535,33 @@
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||||
//620: FREE
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||||
621: Summer
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||||
//...
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||||
650: Unknown Job
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||||
625: Rune Knight
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||||
626: Warlock
|
||||
627: Ranger
|
||||
628: Arch Bishop
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||||
629: Mechanic
|
||||
630: Guillotine Cross
|
||||
631: Royal Guard
|
||||
632: Sorcerer
|
||||
633: Minstrel
|
||||
634: Wanderer
|
||||
635: Sura
|
||||
636: Genetic
|
||||
637: Shadow Chaser
|
||||
638: Baby Rune Knight
|
||||
639: Baby Warlock
|
||||
640: Baby Ranger
|
||||
641: Baby Arch Bishop
|
||||
642: Baby Mechanic
|
||||
643: Baby Guillotine Cross
|
||||
644: Baby Royal Guard
|
||||
645: Baby Sorcerer
|
||||
646: Baby Minstrel
|
||||
647: Baby Wanderer
|
||||
648: Baby Sura
|
||||
649: Baby Genetic
|
||||
650: Baby Shadow Chaser
|
||||
651: Unknown Job
|
||||
|
||||
//Custom translations
|
||||
import: conf/import/msg_conf.txt
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||||
|
2178
db/mob_db.txt
2178
db/mob_db.txt
File diff suppressed because it is too large
Load Diff
@ -5704,6 +5704,82 @@
|
||||
2027,Dark Shadow@NPC_FIREATTACK,attack,186,3,500,500,5000,no,target,always,0,,,,,,,
|
||||
2027,Dark Shadow@NPC_DARKNESSBREATH,attack,658,1,500,1000,5000,no,target,always,0,,,,,,,
|
||||
|
||||
//****
|
||||
// NC Mechanic Summons
|
||||
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2042,Silver Sniper@NPC_REVENGE,idle,333,1,10000,0,0,yes,self,always,0,,,,,,,
|
||||
2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
|
||||
//2053,Dimik@NPC_ATTRICHANGE,idle,161,1,500,2000,50000,no,self,always,0,,,,,,10,
|
||||
//2053,Dimik@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,20,0x81,,,,,
|
||||
//2053,Dimik@NPC_EMOTION,idle,197,1,100,0,60000,yes,self,always,0,6,0x3095,,,,,
|
||||
//2053,Dimik@NPC_EMOTION,attack,197,1,10000,0,60000,yes,self,always,0,6,,,,,,
|
||||
//2053,Dimik@NPC_EMOTION_ON,idle,474,1,100,0,60000,yes,self,always,0,22,0xC3,,,,,
|
||||
2048,Dark Pinguicula@AL_HEAL,idle,28,9,10000,3000,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
2048,Dark Pinguicula@AL_HEAL,idle,28,9,5000,500,5000,yes,self,myhpltmaxrate,40,,,,,,19,
|
||||
2048,Dark Pinguicula@NPC_BLOODDRAIN,attack,199,1,5000,500,5000,yes,target,myhpltmaxrate,40,,,,,,19,
|
||||
2048,Dark Pinguicula@NPC_SPLASHATTACK,attack,174,1,3000,0,5000,yes,target,attackpcge,2,,,,,,0,
|
||||
2048,Dark Pinguicula@NPC_GROUNDATTACK,attack,185,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2048,Dark Pinguicula@NPC_STUNATTACK,attack,179,3,1000,1500,5000,no,target,always,0,,,,,,,
|
||||
2048,Dark Pinguicula@NPC_SLEEPATTACK,attack,182,3,1000,1500,5000,no,target,always,0,,,,,,,
|
||||
2048,Dark Pinguicula@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,30,
|
||||
2048,Dark Pinguicula@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
|
||||
2048,Dark Pinguicula@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3885,,,,,
|
||||
2050,Aqua Elemental@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,,,
|
||||
2050,Aqua Elemental@WZ_WATERBALL,attack,86,4,2000,500,10000,no,target,always,0,,,,,,,
|
||||
2050,Aqua Elemental@NPC_SLEEPATTACK,attack,182,3,1000,1500,5000,no,target,always,0,,,,,,,
|
||||
2050,Aqua Elemental@MG_COLDBOLT,attack,14,3,1000,1500,5000,no,target,always,0,,,,,,,
|
||||
2050,Aqua Elemental@NPC_SLOWCAST,attack,672,2,1000,0,30000,yes,self,always,0,,,,,,,
|
||||
2050,Aqua Elemental@WZ_FROSTNOVA,attack,88,10,10000,1500,20000,no,self,myhpltmaxrate,40,,,,,,6,
|
||||
2049,Bradium Golem@NPC_STUNATTACK,attack,179,4,500,1500,5000,no,target,always,0,,,,,,6,
|
||||
2049,Bradium Golem@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
|
||||
2049,Bradium Golem@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,0x3885,,,,,
|
||||
2049,Bradium Golem@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,,,,,,
|
||||
2049,Bradium Golem@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,0,,,,,,,
|
||||
2049,Bradium Golem@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
|
||||
2047,Naga@KN_SPEARBOOMERANG,chase,59,5,500,0,5000,yes,target,always,0,,,,,,29,
|
||||
2047,Naga@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,0,,,,,,9,
|
||||
2047,Naga@SM_PROVOKE,chase,6,3,500,600,5000,yes,target,myhpltmaxrate,80,,,,,,,
|
||||
2047,Naga@SM_PROVOKE,attack,6,3,500,600,5000,yes,target,myhpltmaxrate,80,,,,,,,
|
||||
2047,Naga@HW_GANBANTEIN,attack,483,1,2000,0,7000,no,target,always,0,,,,,,,
|
||||
|
||||
2052,Dark Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2052,Dark Lord@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2052,Dark Lord@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2052,Dark Lord@MG_FIREWALL,chase,18,10,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2052,Dark Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2052,Dark Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2052,Dark Lord@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,0,,,,,,36,
|
||||
2052,Dark Lord@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,0,,,,,,36,
|
||||
2052,Dark Lord@NPC_DARKBLESSING,attack,203,1,500,800,5000,no,target,always,0,,,,,,9,
|
||||
2052,Dark Lord@NPC_HELMBRAKE,attack,345,10,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2052,Dark Lord@NPC_SUMMONSLAVE,attack,196,2,10000,700,10000,no,self,slavele,3,1605,,,,,,
|
||||
2052,Dark Lord@NPC_SUMMONSLAVE,idle,196,2,10000,700,10000,no,self,slavele,3,1605,,,,,,
|
||||
2052,Dark Lord@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,,
|
||||
2052,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,,
|
||||
2052,Dark Lord@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,,
|
||||
|
||||
// Brasilis
|
||||
2068,Boitata@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2068,Boitata@MG_FIREBALL,idle,17,5,10000,0,5000,yes,randomtarget,always,0,,,,,,,
|
||||
@ -5781,28 +5857,628 @@
|
||||
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
|
||||
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
//****
|
||||
// NC Mechanic Summons
|
||||
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
|
||||
// 13.2 (Dicastes)
|
||||
2083,Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2083,Scaraba@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,0,,,,,,,
|
||||
2083,Scaraba@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
|
||||
2083,Scaraba@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,,
|
||||
2083,Scaraba@NPC_COMBOATTACK,chase,171,2,500,700,5000,no,target,always,0,,,,,,,
|
||||
2083,Scaraba@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,,
|
||||
2083,Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x181,,,,,
|
||||
2083,Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3195,,,,,
|
||||
2084,Scaraba@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
|
||||
2084,Scaraba@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,29,
|
||||
2084,Scaraba@NPC_COMBOATTACK,attack,171,2,500,700,5000,no,target,always,0,,,,,,,
|
||||
2084,Scaraba@SM_BASH,attack,5,5,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2084,Scaraba@NPC_STOP,attack,342,1,500,500,5000,no,target,always,0,,,,,,,
|
||||
2084,Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x181,,,,,
|
||||
2084,Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3195,,,,,
|
||||
2085,Antler Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2085,Antler Scaraba@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
2085,Antler Scaraba@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
2085,Antler Scaraba@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
2085,Antler Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2085,Antler Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2085,Antler Scaraba@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
|
||||
2085,Antler Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2085,Antler Scaraba@NPC_BLEEDING,attack,660,3,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
2085,Antler Scaraba@PF_SPIDERWEB,chase,405,1,300,0,10000,yes,target,always,0,,,,,,7,
|
||||
2086,Rake Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2086,Rake Scaraba@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2086,Rake Scaraba@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2086,Rake Scaraba@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8,
|
||||
2086,Rake Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2086,Rake Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2086,Rake Scaraba@PF_SPIDERWEB,chase,405,1,300,0,10000,yes,target,always,0,,,,,,7,
|
||||
2086,Rake Scaraba@NPC_EMOTION,chase,197,1,1000,0,5000,yes,self,always,0,19,0x81,,,,,
|
||||
2086,Rake Scaraba@NPC_EMOTION,idle,197,1,3000,0,5000,yes,self,always,0,6,0x3095,,,,,
|
||||
2087,Queen Scaraba@AL_HEAL,attack,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3,
|
||||
2087,Queen Scaraba@AL_HEAL,attack,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3,
|
||||
2087,Queen Scaraba@AL_HEAL,chase,28,11,10000,0,5000,no,friend,friendhpltmaxrate,60,,,,,,3,
|
||||
2087,Queen Scaraba@AL_HEAL,chase,28,11,10000,0,5000,no,self,myhpltmaxrate,30,,,,,,3,
|
||||
2087,Queen Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2087,Queen Scaraba@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2087,Queen Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2087,Queen Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2087,Queen Scaraba@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2087,Queen Scaraba@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2087,Queen Scaraba@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,6,
|
||||
2087,Queen Scaraba@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18,
|
||||
2087,Queen Scaraba@CR_AUTOGUARD,attack,249,10,500,0,5000,yes,self,always,0,,,,,,,
|
||||
2087,Queen Scaraba@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,2145,2144,,,,,
|
||||
2087,Queen Scaraba@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,2145,2144,,,,,
|
||||
2087,Queen Scaraba@WZ_HEAVENDRIVE,attack,91,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2087,Queen Scaraba@WZ_HEAVENDRIVE,chase,91,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2087,Queen Scaraba@WZ_HEAVENDRIVE,chase,91,5,10000,0,5000,no,target,skillused,18,,,,,,,
|
||||
2088,Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2083,,,,,,
|
||||
2089,Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2084,,,,,,
|
||||
2090,Antler Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2085,,,,,,
|
||||
2091,Rake Scaraba Egg@NPC_METAMORPHOSIS,idle,193,1,100,2000,5000,no,self,myhpltmaxrate,99,2086,,,,,,
|
||||
2092,Dolomedes@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
|
||||
2092,Dolomedes@PF_SPIDERWEB,idle,405,1,3000,0,10000,yes,randomtarget,always,0,,,,,,,
|
||||
2092,Dolomedes@PF_SPIDERWEB,attack,405,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
2092,Dolomedes@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2092,Dolomedes@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2092,Dolomedes@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12,
|
||||
2092,Dolomedes@NPC_BLEEDING,attack,660,2,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
|
||||
2094,Orc Hero@AL_DECAGI,chase,30,11,2000,0,300000,no,target,always,0,,,,,,6,
|
||||
2094,Orc Hero@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2094,Orc Hero@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2094,Orc Hero@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2094,Orc Hero@NPC_ARMORBRAKE,attack,344,10,2000,500,300000,no,target,always,0,,,,,,6,
|
||||
2094,Orc Hero@NPC_ARMORBRAKE,chase,344,10,2000,500,300000,no,target,always,0,,,,,,6,
|
||||
2094,Orc Hero@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2094,Orc Hero@LK_SPIRALPIERCE,attack,397,5,1500,1000,10000,no,target,always,0,,,,,,,
|
||||
2094,Orc Hero@KN_TWOHANDQUICKEN,attack,60,15,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2094,Orc Hero@MG_THUNDERSTORM,attack,21,15,2000,1500,5000,no,target,always,0,,,,,,,
|
||||
2094,Orc Hero@MG_THUNDERSTORM,chase,21,10,10000,1500,5000,no,target,skillused,18,,,,,,,
|
||||
2094,Orc Hero@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2094,Orc Hero@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2094,Orc Hero@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2094,Orc Hero@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,5,
|
||||
2094,Orc Hero@CR_AUTOGUARD,attack,249,10,2000,0,300000,yes,self,always,0,,,,,,,
|
||||
2094,Orc Hero@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,,
|
||||
2094,Orc Hero@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1439,,,,,,
|
||||
2094,Orc Hero@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2095,Eddga@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2095,Eddga@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2095,Eddga@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2095,Eddga@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2095,Eddga@MG_FIREBALL,chase,17,20,4000,0,0,yes,target,always,0,,,,,,,
|
||||
2095,Eddga@MG_FIREBALL,chase,17,20,10000,0,0,yes,target,skillused,18,,,,,,,
|
||||
2095,Eddga@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2095,Eddga@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2095,Eddga@NPC_BLEEDING,attack,660,5,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
2095,Eddga@AM_DEMONSTRATION,attack,229,5,2000,0,2000,yes,target,always,0,,,,,,6,
|
||||
2095,Eddga@AM_DEMONSTRATION,chase,229,5,2000,0,2000,yes,target,always,0,,,,,,6,
|
||||
2095,Eddga@NPC_SUMMONSLAVE,attack,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,,
|
||||
2095,Eddga@NPC_SUMMONSLAVE,idle,196,8,10000,700,10000,no,self,slavele,3,1603,,,,,,
|
||||
2095,Eddga@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1060,,,,,,
|
||||
2095,Eddga@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
|
||||
2095,Eddga@SM_MAGNUM,attack,7,20,3000,0,2000,no,self,always,0,,,,,,,
|
||||
2095,Eddga@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2096,Osiris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2096,Osiris@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2096,Osiris@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2096,Osiris@NPC_POWERUP,attack,349,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2096,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,skillused,18,,,,,,,
|
||||
2096,Osiris@AS_VENOMDUST,attack,140,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2096,Osiris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2096,Osiris@MG_STONECURSE,attack,16,10,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2096,Osiris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2096,Osiris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2096,Osiris@ASC_METEORASSAULT,attack,406,10,10000,500,5000,no,self,always,0,,,,,,32,
|
||||
2096,Osiris@NPC_CURSEATTACK,attack,181,5,2000,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_CURSEATTACK,chase,181,5,2000,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_DARKBREATH,attack,202,5,500,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_DARKBREATH,chase,202,5,500,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_POISONATTACK,attack,188,5,2000,0,5000,no,target,always,0,,,,,,9,
|
||||
2096,Osiris@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1522,,,,,,
|
||||
2096,Osiris@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1522,,,,,,
|
||||
2096,Osiris@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1029,,,,,,
|
||||
2096,Osiris@NPC_SUMMONSLAVE,idle,196,7,10000,0,0,no,self,onspawn,0,1029,,,,,,
|
||||
2096,Osiris@SM_BASH,attack,5,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2096,Osiris@NPC_DARKTHUNDER,chase,341,10,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2096,Osiris@NPC_DARKTHUNDER,chase,341,10,10000,0,5000,no,target,skillused,18,,,,,,,
|
||||
2096,Osiris@WZ_QUAGMIRE,chase,92,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2097,Dracula@AL_DECAGI,chase,30,11,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2097,Dracula@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2097,Dracula@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2097,Dracula@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2097,Dracula@NPC_HELLJUDGEMENT,chase,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
2097,Dracula@NPC_HELLJUDGEMENT,attack,662,10,10000,500,20000,no,self,myhpltmaxrate,80,,,,,,36,
|
||||
2097,Dracula@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2097,Dracula@NPC_BLOODDRAIN,attack,199,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_ENERGYDRAIN,chase,200,1,3000,0,0,yes,target,always,0,,,,,,,
|
||||
2097,Dracula@MO_BODYRELOCATION,chase,264,1,2000,200,5000,yes,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,target,always,0,,,,,,9,
|
||||
2097,Dracula@NPC_INVISIBLE,attack,353,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_INVISIBLE,idle,353,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_INVISIBLE,chase,353,1,2000,200,5000,yes,self,always,0,,,,,,,
|
||||
2097,Dracula@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2097,Dracula@NPC_SUMMONSLAVE,attack,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,,
|
||||
2097,Dracula@NPC_SUMMONSLAVE,idle,196,16,10000,700,5000,no,self,slavele,5,1419,,,,,,
|
||||
2097,Dracula@NPC_ENERGYDRAIN,chase,200,1,10000,0,0,yes,target,skillused,18,,,,,,,
|
||||
2098,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2,
|
||||
2098,Doppelganger@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2,
|
||||
2098,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,2,
|
||||
2098,Doppelganger@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,2,
|
||||
2098,Doppelganger@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2098,Doppelganger@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2098,Doppelganger@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2098,Doppelganger@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2098,Doppelganger@LK_SPIRALPIERCE,attack,397,5,10000,1000,10000,no,target,myhpltmaxrate,80,,,,,,36,
|
||||
2098,Doppelganger@KN_TWOHANDQUICKEN,attack,60,20,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2098,Doppelganger@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2098,Doppelganger@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2098,Doppelganger@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2098,Doppelganger@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2098,Doppelganger@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2098,Doppelganger@NPC_CRITICALSLASH,attack,170,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2098,Doppelganger@CR_AUTOGUARD,attack,249,10,2000,500,300000,no,self,always,0,,,,,,29,
|
||||
2098,Doppelganger@CR_AUTOGUARD,chase,249,10,2000,500,300000,no,self,longrangeattacked,0,,,,,,29,
|
||||
2098,Doppelganger@AL_DECAGI,attack,30,11,500,0,20000,no,target,always,0,,,,,,5,
|
||||
2098,Doppelganger@AL_DECAGI,chase,30,11,500,0,20000,no,target,always,0,,,,,,5,
|
||||
2098,Doppelganger@NPC_SUMMONSLAVE,attack,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,,
|
||||
2098,Doppelganger@NPC_SUMMONSLAVE,idle,196,1,10000,700,10000,no,self,slavele,3,1427,,,,,,
|
||||
2098,Doppelganger@BS_HAMMERFALL,chase,110,11,10000,0,5000,yes,target,skillused,18,,,,,,,
|
||||
2099,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,,
|
||||
2099,Mistress@AL_HEAL,attack,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2099,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,friend,friendhpltmaxrate,60,,,,,,,
|
||||
2099,Mistress@AL_HEAL,chase,28,11,10000,0,5000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2099,Mistress@AL_PNEUMA,attack,25,1,2000,0,5000,yes,target,longrangeattacked,0,,,,,,18,
|
||||
2099,Mistress@AL_PNEUMA,chase,25,1,2000,0,5000,yes,target,longrangeattacked,0,,,,,,18,
|
||||
2099,Mistress@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2099,Mistress@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,always,0,,,,,,,
|
||||
2099,Mistress@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,always,0,,,,,,,
|
||||
2099,Mistress@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2099,Mistress@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2099,Mistress@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2099,Mistress@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2099,Mistress@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2099,Mistress@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,18,
|
||||
2099,Mistress@NPC_GUIDEDATTACK,chase,172,5,500,0,20000,no,target,always,0,,,,,,18,
|
||||
2099,Mistress@NPC_SILENCEATTACK,attack,178,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2099,Mistress@NPC_SILENCEATTACK,chase,178,5,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2099,Mistress@NPC_SILENCEATTACK,chase,178,5,10000,0,5000,no,target,skillused,18,,,,,,,
|
||||
2099,Mistress@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,,
|
||||
2099,Mistress@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1604,,,,,,
|
||||
2099,Mistress@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1156,,,,,,
|
||||
2099,Mistress@NPC_STOP,attack,342,1,2000,0,15000,no,target,always,0,,,,,,6,
|
||||
2099,Mistress@WZ_JUPITEL,attack,84,28,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2099,Mistress@WZ_JUPITEL,chase,84,28,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2100,Baphomet@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,0,,,,,,,
|
||||
2100,Baphomet@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2100,Baphomet@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2100,Baphomet@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,29,
|
||||
2100,Baphomet@NPC_EARTHQUAKE,chase,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2100,Baphomet@NPC_EARTHQUAKE,attack,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
|
||||
2100,Baphomet@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2100,Baphomet@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,0,,,,,,6,
|
||||
2100,Baphomet@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,0,,,,,,6,
|
||||
2100,Baphomet@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29,
|
||||
2100,Baphomet@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,
|
||||
2100,Baphomet@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,,
|
||||
2100,Baphomet@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,,
|
||||
1039,Baphomet@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1101,,,,,,
|
||||
2100,Baphomet@WZ_VERMILION,attack,85,20,2000,500,2000,no,target,always,0,,,,,,29,
|
||||
2100,Baphomet@WZ_VERMILION,chase,85,20,5000,500,2000,no,target,skillused,18,,,,,,29,
|
||||
2100,Baphomet@WZ_VERMILION,chase,85,20,2000,500,2000,no,target,always,0,,,,,,29,
|
||||
2100,Baphomet@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2101,Lord of Death@AL_DECAGI,chase,30,11,2000,0,60000,no,target,always,0,,,,,,,
|
||||
2101,Lord of Death@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2101,Lord of Death@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2101,Lord of Death@NPC_HELLJUDGEMENT,chase,662,10,10000,1000,10000,no,self,always,0,,,,,,36,
|
||||
2101,Lord of Death@NPC_HELLJUDGEMENT,attack,662,10,10000,1000,10000,no,self,always,0,,,,,,36,
|
||||
2101,Lord of Death@KN_BRANDISHSPEAR,attack,57,20,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_CHANGEUNDEAD,attack,348,1,2000,0,5000,no,target,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2101,Lord of Death@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_GRANDDARKNESS,attack,339,10,1000,700,5000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2101,Lord of Death@NPC_STUNATTACK,attack,179,5,2000,0,0,no,target,always,0,,,,,,,
|
||||
2101,Lord of Death@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,,
|
||||
2101,Lord of Death@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1490,1490,1509,1508,1179,,
|
||||
2101,Lord of Death@NPC_DARKSTRIKE,chase,340,10,10000,0,5000,yes,target,skillused,18,,,,,,,
|
||||
2103,Ktullanux@NPC_WATERATTACK,attack,184,10,1000,500,5000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_RANDOMATTACK,attack,183,8,1000,500,5000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2103,Ktullanux@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2103,Ktullanux@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_SUMMONSLAVE,attack,196,6,10000,700,30000,no,self,slavele,3,1788,,,,,,
|
||||
2103,Ktullanux@NPC_SUMMONSLAVE,idle,196,6,10000,700,30000,no,self,slavele,3,1788,,,,,,
|
||||
2103,Ktullanux@NPC_WIDEFREEZE,chase,664,5,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,32,
|
||||
2103,Ktullanux@NPC_WIDEFREEZE,attack,664,5,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,32,
|
||||
2103,Ktullanux@SA_DISPELL,attack,289,5,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
2103,Ktullanux@SA_DISPELL,chase,289,5,10000,0,15000,yes,target,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,yes,target,always,0,,,,,,29,
|
||||
2103,Ktullanux@MG_FROSTDIVER,idle,15,10,5000,1000,7000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@MG_FROSTDIVER,chase,15,10,5000,1000,7000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_STORMGUST,chase,89,10,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_STORMGUST,attack,89,11,5000,1000,20000,no,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_WATERBALL,chase,86,10,5000,0,20000,yes,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_WATERBALL,attack,86,10,5000,0,20000,yes,target,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_FROSTNOVA,chase,88,10,5000,0,20000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@WZ_FROSTNOVA,attack,88,10,5000,0,20000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_POWERUP,attack,349,5,10000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2103,Ktullanux@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2103,Ktullanux@NPC_AGIUP,attack,350,5,10000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2103,Ktullanux@AL_HEAL,idle,28,11,10000,0,10000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2104,Dark Snake Lord@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2104,Dark Snake Lord@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2104,Dark Snake Lord@NPC_DRAGONFEAR,chase,659,5,10000,0,30000,no,self,always,0,,,,,,6,
|
||||
2104,Dark Snake Lord@NPC_DRAGONFEAR,attack,659,5,2000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2104,Dark Snake Lord@NPC_WIDESILENCE,chase,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2104,Dark Snake Lord@NPC_WIDESILENCE,attack,663,5,10000,1000,20000,no,self,myhpltmaxrate,80,,,,,,32,
|
||||
2104,Dark Snake Lord@MG_FROSTDIVER,attack,15,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2104,Dark Snake Lord@MG_FROSTDIVER,chase,15,10,2000,0,0,yes,target,always,0,,,,,,,
|
||||
2104,Dark Snake Lord@NPC_SHIELDBRAKE,attack,346,10,2000,0,0,yes,target,always,0,,,,,,2,
|
||||
2104,Dark Snake Lord@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2104,Dark Snake Lord@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2104,Dark Snake Lord@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29,
|
||||
2104,Dark Snake Lord@NPC_STOP,attack,342,1,10000,0,15000,yes,target,always,0,,,,,,2,
|
||||
2104,Dark Snake Lord@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,,
|
||||
2104,Dark Snake Lord@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,2,1531,1531,1564,,,,
|
||||
2104,Dark Snake Lord@SM_MAGNUM,attack,7,20,2000,0,5000,yes,self,attackpcge,2,,,,,,,
|
||||
2104,Dark Snake Lord@MG_FROSTDIVER,chase,15,10,10000,0,0,yes,target,skillused,18,,,,,,,
|
||||
2105,Turtle General@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2105,Turtle General@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2105,Turtle General@AS_SONICBLOW,attack,136,10,2000,0,5000,no,target,always,0,,,,,,18,
|
||||
2105,Turtle General@BS_MAXIMIZE,attack,114,5,500,0,30000,no,self,always,0,,,,,,,
|
||||
2105,Turtle General@BS_MAXIMIZE,chase,114,5,500,0,30000,no,self,always,0,,,,,,,
|
||||
2105,Turtle General@WZ_WATERBALL,chase,86,10,10000,500,5000,no,target,skillused,18,,,,,,,
|
||||
2105,Turtle General@NPC_AGIUP,attack,350,5,10000,0,120000,yes,self,myhpltmaxrate,30,,,,,,6,
|
||||
2105,Turtle General@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2105,Turtle General@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2105,Turtle General@NPC_GROUNDATTACK,attack,185,5,2000,0,5000,no,target,always,0,,,,,,6,
|
||||
2105,Turtle General@NPC_WEAPONBRAKER,attack,343,10,500,0,20000,no,target,always,0,,,,,,18,
|
||||
2105,Turtle General@NPC_STUNATTACK,attack,179,5,2000,0,5000,no,target,always,0,,,,,,6,
|
||||
2105,Turtle General@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,,
|
||||
2105,Turtle General@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1364,1594,1600,1601,1602,,
|
||||
2105,Turtle General@SM_ENDURE,chase,8,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,6,
|
||||
2105,Turtle General@WZ_WATERBALL,attack,86,5,2000,500,20000,no,target,always,0,,,,,,18,
|
||||
2106,Vesper@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,15,1669,1675,,,,,
|
||||
2106,Vesper@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2106,Vesper@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2106,Vesper@NPC_CALLSLAVE,attack,352,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
2106,Vesper@NPC_CALLSLAVE,idle,352,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
2106,Vesper@NPC_POWERUP,attack,349,5,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
2106,Vesper@NPC_CRITICALSLASH,attack,170,1,5000,0,3000,yes,target,always,0,,,,,,,
|
||||
2106,Vesper@WZ_METEOR,attack,83,11,500,10000,20000,yes,target,always,0,,,,,,,
|
||||
2106,Vesper@NPC_EMOTION,idle,197,1,1000,0,0,yes,self,always,0,9,,,,,,
|
||||
1685,Vesper@NPC_SUMMONSLAVE,idle,196,2,10000,0,0,no,self,onspawn,0,1365,,,,,,
|
||||
2107,Fallen Bishop@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2107,Fallen Bishop@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1868,,,,,,
|
||||
2107,Fallen Bishop@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1868,,,,,,
|
||||
2107,Fallen Bishop@NPC_WIDECURSE,attack,677,5,2000,800,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_CRITICALWOUND,attack,673,2,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKSTRIKE,chase,340,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKSTRIKE,attack,340,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKCROSS,attack,338,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@CR_HOLYCROSS,attack,253,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_GRANDDARKNESS,chase,339,10,500,1300,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_GRANDDARKNESS,attack,339,10,500,1300,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@CR_GRANDCROSS,chase,254,10,500,1000,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@CR_GRANDCROSS,attack,254,10,500,1000,5000,no,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_VAMPIRE_GIFT,attack,679,2,500,0,5000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_SLOWCAST,chase,672,5,2000,300,30000,no,self,always,0,,,,,,36,
|
||||
2107,Fallen Bishop@NPC_SLOWCAST,attack,672,5,2000,800,30000,no,self,always,0,,,,,,36,
|
||||
2107,Fallen Bishop@NPC_EVILLAND,attack,670,10,10000,1000,600000,no,target,myhpltmaxrate,44,,,,,,,
|
||||
2107,Fallen Bishop@NPC_EVILLAND,attack,670,7,500,500,5000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
2107,Fallen Bishop@NPC_MAGICMIRROR,attack,671,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_HELLJUDGEMENT,chase,662,4,10000,800,20000,no,self,always,0,,,,,,36,
|
||||
2107,Fallen Bishop@NPC_HELLJUDGEMENT,attack,662,4,10000,800,20000,no,self,always,0,,,,,,36,
|
||||
2107,Fallen Bishop@NPC_WIDESILENCE,chase,663,5,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_WIDESILENCE,attack,663,5,5000,0,30000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@MG_SAFETYWALL,attack,12,10,1000,0,5000,yes,self,always,0,,,,,,,
|
||||
2107,Fallen Bishop@AL_PNEUMA,attack,25,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,19,
|
||||
2107,Fallen Bishop@AL_PNEUMA,chase,25,1,5000,0,10000,yes,self,longrangeattacked,0,,,,,,19,
|
||||
2107,Fallen Bishop@PR_LEXAETERNA,attack,78,1,500,0,5000,yes,target,always,0,,,,,,29,
|
||||
2107,Fallen Bishop@PR_LEXAETERNA,chase,78,1,500,0,5000,yes,target,always,0,,,,,,29,
|
||||
2107,Fallen Bishop@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKNESSATTACK,attack,190,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2107,Fallen Bishop@NPC_DARKNESSBREATH,attack,658,3,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_FIREATTACK,attack,186,10,1000,0,5000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_TELEKINESISATTACK,attack,191,10,1000,0,5000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@WZ_FIREPILLAR,idle,80,11,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@AM_DEMONSTRATION,attack,229,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@AM_DEMONSTRATION,chase,229,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@KN_PIERCE,attack,56,10,1000,0,5000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_POWERUP,attack,349,5,10000,700,25000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2108,Gloom Under Night@NPC_POWERUP,attack,349,5,2000,700,50000,no,self,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_FIREBREATH,chase,654,10,2000,500,10000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
2108,Gloom Under Night@SM_MAGNUM,attack,7,20,10000,0,5000,yes,self,attackpcge,2,,,,,,,
|
||||
2108,Gloom Under Night@WZ_SIGHTRASHER,attack,81,20,2000,0,5000,yes,self,always,0,,,,,,,
|
||||
2108,Gloom Under Night@MG_FIREBALL,attack,17,20,1000,500,20000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@MG_FIREBALL,chase,17,20,10000,500,20000,no,target,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2108,Gloom Under Night@NPC_SUMMONSLAVE,attack,196,4,10000,700,30000,no,self,slavele,3,1787,1787,1786,1786,,,
|
||||
2108,Gloom Under Night@NPC_SUMMONSLAVE,idle,196,4,10000,700,30000,no,self,slavele,3,1787,1787,1786,1786,,,
|
||||
2108,Gloom Under Night@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2108,Gloom Under Night@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_SUMMONSLAVE,attack,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_SUMMONSLAVE,chase,196,3,10000,2000,5000,no,self,slavele,1,1891,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
1751,Valkyrie Randgris@NPC_SUMMONSLAVE,idle,196,3,10000,0,0,no,self,onspawn,0,1765,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_CALLSLAVE,chase,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_POWERUP,chase,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_AGIUP,chase,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,32,
|
||||
2109,Valkyrie Randgris@HP_ASSUMPTIO,chase,361,5,10000,0,100000,yes,self,myhpltmaxrate,60,,,,,,,
|
||||
2109,Valkyrie Randgris@HP_ASSUMPTIO,attack,361,5,10000,0,100000,yes,self,myhpltmaxrate,60,,,,,,,
|
||||
2109,Valkyrie Randgris@HW_GANBANTEIN,attack,483,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@KN_TWOHANDQUICKEN,attack,60,20,10000,0,90000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@SA_DISPELL,attack,289,5,10000,0,30000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@SA_DISPELL,chase,289,5,10000,0,30000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_HOLYATTACK,attack,189,10,2000,500,5000,no,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@CR_HOLYCROSS,attack,253,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@KN_BRANDISHSPEAR,attack,57,20,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@MG_THUNDERSTORM,attack,21,15,10000,1500,5000,no,target,attackpcge,2,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_EARTHQUAKE,chase,653,5,10000,1000,25000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@NPC_EARTHQUAKE,attack,653,5,10000,1000,25000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2109,Valkyrie Randgris@WZ_VERMILION,attack,85,20,1000,1000,5000,no,target,always,0,,,,,,,
|
||||
2109,Valkyrie Randgris@WZ_VERMILION,chase,85,20,2000,1000,5000,no,target,always,0,,,,,,,
|
||||
2110,Ifrit@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2110,Ifrit@AL_PNEUMA,idle,25,1,10000,0,1000,yes,self,longrangeattacked,0,,,,,,,
|
||||
2110,Ifrit@AL_HEAL,idle,28,11,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
|
||||
2110,Ifrit@AL_HEAL,idle,28,1,10000,0,10000,yes,self,myhpltmaxrate,99,,,,,,,
|
||||
2110,Ifrit@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,20,,,,,,6,
|
||||
2110,Ifrit@NPC_SUMMONSLAVE,attack,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
|
||||
2110,Ifrit@NPC_SUMMONSLAVE,idle,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
|
||||
2110,Ifrit@NPC_SUMMONSLAVE,chase,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,,
|
||||
2110,Ifrit@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2110,Ifrit@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
2110,Ifrit@ST_FULLSTRIP,attack,476,5,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2110,Ifrit@AS_SONICBLOW,attack,136,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2110,Ifrit@NPC_FIREBREATH,chase,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
2110,Ifrit@NPC_FIREBREATH,attack,654,10,2000,500,5000,no,target,myhpltmaxrate,80,,,,,,,
|
||||
2110,Ifrit@SA_LANDPROTECTOR,attack,288,3,5000,0,5000,yes,target,always,0,,,,,,,
|
||||
2110,Ifrit@WZ_METEOR,attack,83,11,2000,500,5000,no,target,myhpltmaxrate,90,,,,,,,
|
||||
2110,Ifrit@KN_TWOHANDQUICKEN,attack,60,9,10000,0,100000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2110,Ifrit@NPC_EARTHQUAKE,chase,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
2110,Ifrit@NPC_EARTHQUAKE,attack,653,5,10000,500,20000,no,self,myhpltmaxrate,40,,,,,,,
|
||||
2110,Ifrit@NPC_PULSESTRIKE,attack,661,5,10000,0,15000,yes,self,myhpltmaxrate,60,,,,,,,
|
||||
2110,Ifrit@NPC_DRAGONFEAR,attack,659,5,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2110,Ifrit@NPC_DRAGONFEAR,chase,659,5,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2110,Ifrit@WZ_METEOR,idle,83,9,10000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2111,Whitesmith Harword@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1640,1641,1643,1644,1645,0,
|
||||
2111,Whitesmith Harword@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1640,1641,1643,1644,1645,0,
|
||||
2111,Whitesmith Harword@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1640,1641,1643,1644,1645,0,
|
||||
2111,Whitesmith Harword@BS_ADRENALINE,attack,111,10,2000,0,150000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@BS_MAXIMIZE,attack,114,1,1000,0,60000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,5000,yes,target,always,0,,,,,,23,
|
||||
2111,Whitesmith Harword@MC_MAMMONITE,attack,42,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,23,
|
||||
2111,Whitesmith Harword@BS_HAMMERFALL,chase,110,11,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@BS_HAMMERFALL,attack,110,11,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_SPLASHATTACK,attack,174,1,1000,0,0,yes,target,attackpcge,2,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_ARMORBRAKE,attack,344,10,1000,0,5000,yes,target,always,0,,,,,,19,
|
||||
2111,Whitesmith Harword@NPC_HELMBRAKE,attack,345,10,1000,0,5000,yes,target,always,0,,,,,,19,
|
||||
2111,Whitesmith Harword@NPC_SHIELDBRAKE,attack,346,10,1000,0,5000,yes,target,always,0,,,,,,19,
|
||||
2111,Whitesmith Harword@ST_FULLSTRIP,attack,476,5,1500,0,1000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_WATERATTACK,attack,184,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2111,Whitesmith Harword@NPC_CHANGEGROUND,attack,163,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9,
|
||||
2111,Whitesmith Harword@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9,
|
||||
2111,Whitesmith Harword@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9,
|
||||
2112,Lord Knight Seyren@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2112,Lord Knight Seyren@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1641,1642,1643,1644,1645,0,
|
||||
2112,Lord Knight Seyren@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1641,1642,1643,1644,1645,0,
|
||||
2112,Lord Knight Seyren@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1641,1642,1643,1644,1645,0,
|
||||
2112,Lord Knight Seyren@KN_SPEARBOOMERANG,idle,59,5,10000,0,0,yes,randomtarget,always,0,,,,,,6,
|
||||
2112,Lord Knight Seyren@KN_SPEARBOOMERANG,chase,59,5,10000,0,0,yes,target,skillused,18,,,,,,6,
|
||||
2112,Lord Knight Seyren@LK_SPIRALPIERCE,chase,397,5,2000,0,5000,yes,target,myhpltmaxrate,60,,,,,,,
|
||||
2112,Lord Knight Seyren@LK_SPIRALPIERCE,attack,397,5,2000,0,5000,yes,target,myhpltmaxrate,60,,,,,,,
|
||||
2112,Lord Knight Seyren@KN_TWOHANDQUICKEN,attack,60,10,10000,0,300000,yes,self,always,0,,,,,,2,
|
||||
2112,Lord Knight Seyren@SM_BASH,attack,5,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@SM_BASH,attack,5,10,2000,0,0,yes,target,myhpltmaxrate,30,,,,,,,
|
||||
2112,Lord Knight Seyren@SM_MAGNUM,attack,7,10,1000,0,0,yes,self,attackpcge,2,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_POWERUP,attack,349,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2112,Lord Knight Seyren@SM_PROVOKE,attack,6,10,1000,0,300000,yes,target,always,0,,,,,,29,
|
||||
2112,Lord Knight Seyren@SM_PROVOKE,chase,6,10,1000,0,5000,yes,target,always,0,,,,,,29,
|
||||
2112,Lord Knight Seyren@SM_ENDURE,chase,8,10,2000,0,30000,yes,self,longrangeattacked,0,,,,,,6,
|
||||
2112,Lord Knight Seyren@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_FIREATTACK,attack,186,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2112,Lord Knight Seyren@NPC_CHANGEFIRE,attack,164,1,10000,500,60000000,no,self,myhpltmaxrate,70,,,,,,9,
|
||||
2112,Lord Knight Seyren@NPC_CHANGEHOLY,attack,167,1,10000,500,60000000,no,self,myhpltmaxrate,40,,,,,,9,
|
||||
2112,Lord Knight Seyren@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,60000000,no,self,myhpltmaxrate,10,,,,,,9,
|
||||
2113,Assassin Cross Eremes@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_CALLSLAVE,attack,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_CALLSLAVE,idle,352,1,10000,0,10000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1640,1642,1643,1644,1645,0,
|
||||
2113,Assassin Cross Eremes@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1640,1642,1643,1644,1645,0,
|
||||
2113,Assassin Cross Eremes@NPC_SUMMONMONSTER,attack,209,5,10000,700,60000000,yes,self,myhpltmaxrate,30,1640,1642,1643,1644,1645,0,
|
||||
2113,Assassin Cross Eremes@AS_GRIMTOOTH,idle,137,5,10000,0,0,yes,target,always,0,,,,,,6,
|
||||
2113,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,10000,0,0,yes,target,skillused,18,,,,,,6,
|
||||
2113,Assassin Cross Eremes@NPC_INVISIBLE,idle,353,1,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_INVISIBLE,attack,353,1,2000,0,30000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_GUIDEDATTACK,attack,172,10,2000,0,15000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@TF_POISON,attack,52,10,1000,0,10000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,100000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_AGIUP,attack,350,5,2000,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
|
||||
2113,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,2000,0,5000,yes,target,always,0,,,,,,6,
|
||||
2113,Assassin Cross Eremes@AS_SONICBLOW,attack,136,10,3000,0,0,yes,target,myhpltmaxrate,30,,,,,,6,
|
||||
2113,Assassin Cross Eremes@AS_GRIMTOOTH,chase,137,5,2000,0,0,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@AS_VENOMDUST,idle,140,1,2000,0,10000,yes,randomtarget,always,0,,,,,,29,
|
||||
2113,Assassin Cross Eremes@AS_VENOMDUST,attack,140,1,2000,0,10000,yes,target,always,0,,,,,,29,
|
||||
2113,Assassin Cross Eremes@ASC_BREAKER,chase,379,10,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@ASC_METEORASSAULT,attack,406,10,2000,0,10000,yes,self,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_STUNATTACK,attack,179,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_POISONATTACK,attack,188,10,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2113,Assassin Cross Eremes@NPC_CHANGEWIND,attack,165,1,10000,500,6000000,no,self,myhpltmaxrate,70,,,,,,9,
|
||||
2113,Assassin Cross Eremes@NPC_CHANGEHOLY,attack,167,1,10000,500,6000000,no,self,myhpltmaxrate,40,,,,,,9,
|
||||
2113,Assassin Cross Eremes@NPC_CHANGETELEKINESIS,attack,169,1,10000,500,6000000,no,self,myhpltmaxrate,10,,,,,,9,
|
||||
|
||||
// 14.1
|
||||
2131,Lost Dragon@NPC_ALLHEAL,idle,687,1,3000,20000,20000,yes,self,rudeattacked,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_ALLHEAL,walk,687,1,3000,20000,20000,yes,self,rudeattacked,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_MAGICMIRROR,chase,671,1,10000,0,120000,yes,self,always,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_MAGICMIRROR,attack,671,1,10000,0,120000,yes,self,always,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_STONESKIN,chase,675,1,10000,2500,300000,no,self,myhpltmaxrate,3,,,,,,,34
|
||||
2131,Lost Dragon@NPC_STONESKIN,attack,675,1,10000,2500,300000,no,self,myhpltmaxrate,3,,,,,,,34
|
||||
2131,Lost Dragon@NPC_POWERUP,attack,349,1,6000,0,60000,yes,self,myhpltmaxrate,15,,,,,,6,
|
||||
2131,Lost Dragon@NPC_EVILLAND,attack,670,2,500,0,25000,yes,target,myhpltmaxrate,15,,,,,,,
|
||||
2131,Lost Dragon@WZ_QUAGMIRE,chase,92,2,10000,700,5000,no,target,myhpltmaxrate,28,,,,,,12,
|
||||
2131,Lost Dragon@WZ_QUAGMIRE,attack,92,2,10000,700,120000,no,target,myhpltmaxrate,28,,,,,,12,
|
||||
2131,Lost Dragon@NPC_EARTHQUAKE,chase,653,1,10000,10000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2131,Lost Dragon@NPC_EARTHQUAKE,attack,653,1,10000,10000,180000,no,self,myhpltmaxrate,30,,,,,,,
|
||||
2131,Lost Dragon@NPC_WIDESTONE,chase,666,1,10000,0,60000,yes,self,myhpltmaxrate,40,,,,,,,
|
||||
2131,Lost Dragon@NPC_WIDESTONE,attack,666,1,10000,0,60000,yes,self,myhpltmaxrate,40,,,,,,,
|
||||
2131,Lost Dragon@NPC_EVILLAND,idle,670,5,500,0,120000,yes,target,myhpltmaxrate,50,,,,,,,
|
||||
2131,Lost Dragon@NPC_EVILLAND,chase,670,5,500,0,120000,yes,target,myhpltmaxrate,50,,,,,,,
|
||||
2131,Lost Dragon@NPC_HELLJUDGEMENT,chase,662,1,10000,7000,25000,no,self,myhpltmaxrate,50,,,,,,,32
|
||||
2131,Lost Dragon@NPC_HELLJUDGEMENT,attack,662,1,10000,7000,25000,no,self,myhpltmaxrate,50,,,,,,,32
|
||||
2131,Lost Dragon@NPC_DARKNESSBREATH,attack,658,3,10000,800,35000,no,target,myhpltmaxrate,50,,,,,,32,
|
||||
2131,Lost Dragon@NPC_SLOWCAST,attack,672,1,10000,0,60000,yes,self,myhpltmaxrate,70,,,,,,,
|
||||
2131,Lost Dragon@NPC_CRITICALWOUND,attack,673,1,2000,0,30000,yes,target,myhpltmaxrate,70,,,,,,,
|
||||
2131,Lost Dragon@NPC_WIDECURSE,chase,677,1,10000,1000,25000,no,self,myhpltmaxrate,75,,,,,,32,
|
||||
2131,Lost Dragon@NPC_WIDECURSE,attack,677,1,10000,1000,25000,no,self,myhpltmaxrate,75,,,,,,32,
|
||||
2131,Lost Dragon@NPC_FIREBREATH,attack,654,1,10000,800,15000,no,target,myhpltmaxrate,75,,,,,,32,
|
||||
2131,Lost Dragon@NPC_WIDESLEEP,chase,668,1,10000,3000,20000,no,self,myhpltmaxrate,95,,,,,,32,
|
||||
2131,Lost Dragon@NPC_WIDESLEEP,attack,668,1,30000,1000,20000,no,self,myhpltmaxrate,95,,,,,,32,
|
||||
2131,Lost Dragon@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,myhpltmaxrate,95,,,,,,,
|
||||
2131,Lost Dragon@MG_FIREBALL,chase,17,1,10000,0,30000,no,target,always,0,,,,,,6,
|
||||
2131,Lost Dragon@NPC_DRAGONFEAR,chase,659,1,10000,0,30000,no,self,always,0,,,,,,6,
|
||||
2131,Lost Dragon@NPC_DRAGONFEAR,attack,659,1,2000,1000,20000,no,self,always,0,,,,,,32,
|
||||
2131,Lost Dragon@WZ_METEOR,attack,83,3,2000,1000,10000,no,target,always,0,,,,,,29,
|
||||
2131,Lost Dragon@SA_DISPELL,attack,289,1,10000,0,30000,yes,target,always,0,,,,,,,
|
||||
2131,Lost Dragon@NPC_PULSESTRIKE,attack,661,1,2000,10000,40000,no,self,always,0,,,,,,,31
|
||||
2131,Lost Dragon@NPC_ALLHEAL,idle,687,1,10000,120000,30000,yes,self,myhpltmaxrate,60,,,,,,20,
|
||||
2132,Pom Spider@NPC_POISON,attack,176,2,500,800,5000,no,target,always,0,,,,,,,
|
||||
2132,Pom Spider@PF_SPIDERWEB,idle,405,1,3000,0,10000,yes,randomtarget,always,0,,,,,,,
|
||||
2132,Pom Spider@PF_SPIDERWEB,attack,405,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
2132,Pom Spider@NPC_POISONATTACK,attack,188,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2132,Pom Spider@AS_VENOMDUST,angry,140,1,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2132,Pom Spider@WZ_QUAGMIRE,chase,92,5,500,700,5000,yes,target,always,0,,,,,,12,
|
||||
2132,Pom Spider@NPC_BLEEDING,attack,660,2,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
2133,Angra Mantis@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
|
||||
2133,Angra Mantis@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2133,Angra Mantis@AS_SONICBLOW,attack,136,10,500,800,5000,no,target,always,0,,,,,,,
|
||||
2133,Angra Mantis@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2133,Angra Mantis@CR_AUTOGUARD,attack,249,2,700,0,300000,yes,self,always,0,,,,,,,
|
||||
//2133,Angra Mantis@NPC_SUMMONSLAVE,idle,196,1,10000,2000,60000,no,self,slavele,0,,,,,,,
|
||||
2134,Parus@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,,
|
||||
2134,Parus@NPC_GROUNDATTACK,attack,185,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2134,Parus@NPC_STUNATTACK,attack,179,3,500,1500,5000,yes,target,always,0,,,,,,21,
|
||||
2134,Parus@NPC_SILENCEATTACK,attack,178,3,500,700,5000,no,target,always,0,,,,,,,
|
||||
2134,Parus@NPC_COMBOATTACK,attack,171,1,500,700,5000,no,target,always,0,,,,,,,
|
||||
2134,Parus@WZ_EARTHSPIKE,attack,90,1,500,0,5000,no,target,always,0,,,,,,6,
|
||||
2134,Parus@WZ_EARTHSPIKE,attack,90,2,500,0,5000,no,target,always,0,,,,,,6,
|
||||
2134,Parus@WZ_EARTHSPIKE,attack,90,3,500,0,5000,no,target,always,0,,,,,,6,
|
||||
2134,Parus@SM_PROVOKE,angry,6,10,2000,600,30000,no,target,always,0,,,,,,23,
|
||||
2134,Parus@SM_PROVOKE,follow,6,10,2000,600,30000,no,target,always,0,,,,,,23,
|
||||
2134,Parus@WZ_HEAVENDRIVE,attack,91,2,500,500,25000,no,target,always,0,,,,,,,
|
||||
2136,Little Fatum@TF_SPRINKLESAND,attack,149,1,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
2136,Little Fatum@NPC_STUNATTACK,attack,179,3,500,1500,5000,yes,target,always,0,,,,,,21,
|
||||
2136,Little Fatum@WZ_JUPITEL,chase,84,3,500,1500,5000,yes,target,always,0,,,,,,21,
|
||||
2136,Little Fatum@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,,
|
||||
2136,Little Fatum@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,,
|
||||
2136,Little Fatum@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2136,Little Fatum@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2136,Little Fatum@SA_REVERSEORCISH,attack,294,1,50,0,30000,yes,target,always,0,,,,,,18,
|
||||
2136,Little Fatum@SA_REVERSEORCISH,chase,294,1,50,0,30000,yes,target,always,0,,,,,,18,
|
||||
2136,Little Fatum@MG_LIGHTNINGBOLT,chase,20,5,10000,1500,5000,yes,target,always,0,,,,,,12,
|
||||
2136,Little Fatum@MG_THUNDERSTORM,attack,21,3,2000,1500,5000,no,target,always,0,,,,,,,
|
||||
2137,Miming@NPC_COMBOATTACK,attack,171,2,500,0,5000,no,target,always,0,,,,,,6,
|
||||
2137,Miming@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2137,Miming@NPC_CRITICALSLASH,angry,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2137,Miming@NPC_CRITICALWOUND,attack,673,1,50,0,10000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@NPC_BLEEDING,attack,660,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@MG_COLDBOLT,attack,14,3,500,1000,5000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2137,Miming@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
2137,Miming@NPC_STUNATTACK,attack,179,2,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2137,Miming@SA_REVERSEORCISH,chase,294,1,500,0,30000,yes,target,always,0,,,,,,18,
|
||||
2137,Miming@SA_REVERSEORCISH,attack,294,1,500,0,30000,yes,target,always,0,,,,,,18,
|
||||
2137,Miming@NPC_SILENCEATTACK,attack,178,2,500,700,5000,no,target,always,0,,,,,,32,
|
||||
2137,Miming@NPC_SILENCEATTACK,chase,178,2,500,700,5000,no,target,always,0,,,,,,32,
|
||||
//2138,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,35
|
||||
//2138,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,35
|
||||
//2139,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,36
|
||||
//2139,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,36
|
||||
//2140,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,37
|
||||
//2140,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,37
|
||||
//2141,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,38
|
||||
//2141,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,38
|
||||
//2142,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,39
|
||||
//2142,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,39
|
||||
//2143,Nydhogg's Memory@NPC_TALK,idle,682,10,2500,0,10000,yes,self,always,0,,,,,,,40
|
||||
//2143,Nydhogg's Memory@NPC_TALK,attack,682,10,10000,0,30000,yes,self,always,0,,,,,,,40
|
||||
|
||||
// Queen Scaraba Slaves
|
||||
2144,Antler Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2144,Antler Scaraba@BS_ADRENALINE,attack,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
2144,Antler Scaraba@BS_ADRENALINE,chase,111,10,500,1500,300000,no,self,always,0,,,,,,6,
|
||||
2144,Antler Scaraba@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
|
||||
2144,Antler Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2144,Antler Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2144,Antler Scaraba@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
|
||||
2144,Antler Scaraba@NPC_PIERCINGATT,attack,158,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2144,Antler Scaraba@NPC_BLEEDING,attack,660,3,2000,0,3000,yes,target,always,0,,,,,,32,
|
||||
2145,Rake Scaraba@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,0,,,,,,,
|
||||
2145,Rake Scaraba@BS_HAMMERFALL,attack,110,5,500,1500,5000,no,target,always,0,,,,,,,
|
||||
2145,Rake Scaraba@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
|
||||
2145,Rake Scaraba@MC_MAMMONITE,attack,42,5,500,800,5000,no,target,always,0,,,,,,8,
|
||||
2145,Rake Scaraba@NPC_STONESKIN,attack,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
2145,Rake Scaraba@NPC_STONESKIN,chase,675,3,10000,1000,30000,no,self,myhpltmaxrate,50,,,,,,6,
|
||||
|
||||
2146,G_S_NYDHOG@WZ_QUAGMIRE,chase,92,2,1000,700,5000,no,target,always,0,,,,,,12,
|
||||
2146,G_S_NYDHOG@WZ_QUAGMIRE,attack,92,2,1000,700,5000,no,target,always,0,,,,,,12,
|
||||
2146,G_S_NYDHOG@NPC_WIDESTONE,chase,666,2,1000,0,60000,yes,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_WIDESTONE,attack,666,5,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_EVILLAND,chase,670,2,500,0,120000,yes,target,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_HELLJUDGEMENT,chase,662,2,10000,7000,25000,no,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_HELLJUDGEMENT,attack,662,1,500,7000,25000,no,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_DARKNESSBREATH,attack,658,1,500,800,35000,no,target,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@NPC_SLOWCAST,attack,672,1,200,0,60000,yes,self,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_CRITICALWOUND,attack,673,1,2000,0,30000,yes,target,myhpltmaxrate,70,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_FIREBREATH,attack,654,1,1000,800,15000,no,target,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@NPC_WIDESLEEP,chase,668,1,200,3000,20000,no,self,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@NPC_WIDESLEEP,attack,668,1,200,1000,20000,no,self,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@MG_FIREBALL,chase,17,5,3000,0,30000,no,target,always,0,,,,,,6,
|
||||
2146,G_S_NYDHOG@NPC_DRAGONFEAR,chase,659,2,1000,0,30000,no,self,always,0,,,,,,6,
|
||||
2146,G_S_NYDHOG@NPC_DRAGONFEAR,attack,659,2,2000,1000,20000,no,self,always,0,,,,,,32,
|
||||
2146,G_S_NYDHOG@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,,,
|
||||
2146,G_S_NYDHOG@NPC_PULSESTRIKE,attack,661,1,500,10000,40000,no,self,always,0,,,,,,,
|
||||
|
@ -1,16 +1,28 @@
|
||||
Date Added
|
||||
======
|
||||
2011/10/26
|
||||
* Rev. 14984 Added Rune Knight job quest, and mount rental NPC. [L0ne_W0lf]
|
||||
2011/08/26
|
||||
* Rev. 14941 Added Archbishop job quest, and missing Brasilis files. [L0ne_W0lf]
|
||||
2011/08/10
|
||||
* Rev. 14931 Added scripts and NPC Brasilis updates from trunk r14928. [L0ne_W0lf]
|
||||
* Updated the quests_brasilis ontouchNPC warp command to use unitwarp instead. [Skotlex]
|
||||
2011/08/09
|
||||
* Rev. 14928 Implemented the rest of Brasilis, and updated existing Brasilis NPCs. [L0ne_W0lf]
|
||||
2011/07/26
|
||||
* Rev. 14922 Added Renewal Guides, and made the filenames uniform. [L0ne_W0lf]
|
||||
2011/07/21
|
||||
* Rev. 14920 Updated most active NPCs that give EXP to renewal standards. [L0ne_W0lf]
|
||||
2011/07/16
|
||||
* Rev. 14912 Updated dialog in monster_race.txt [L0ne_W0lf]
|
||||
2011/07/16
|
||||
* Rev. 14900 Have been working on this for months: Added Nidhoggr's Nest instance. [L0ne_W0lf]
|
||||
* Tweaks to how checkquest is used in orc's memory and sealed shrine.
|
||||
2011/07/13
|
||||
* Rev. 14905 Tweaked the sealed shrine entrance NPCs. Hopefully the damn thing works now. [L0ne_W0lf]
|
||||
2011/07/3
|
||||
* Rev. 14884 Updated Tutorial quests, and added back NPCs needed for Priest quest. [L0ne_W0lf]
|
||||
2011/06/11
|
||||
* Rev. 14845 Corrected improperly converted spawns, and instance timers for sealed shine and Orc Dungeon. [L0ne_W0lf]
|
||||
2011/05/23
|
||||
* Rev. 14833 Fixed a possible exploit in guild castle investment. (bugreport:4929, topic:272783) [Brian]
|
||||
2011/04/08
|
||||
@ -22,6 +34,11 @@ Date Added
|
||||
2011/04/06
|
||||
* Rev. 14775 Added two new quests, Alberta Boy and Secret Note of Bazett. [L0ne_W0lf]
|
||||
* Implemented 13.2 update to Report to the New World quest.
|
||||
* Rev. 14769 If you're going to take credit for someone elses work (irony) make sure it's not my work. [L0ne_W0lf]
|
||||
- Corrected credits in the Eden Quest files.
|
||||
- Removed showevent use in the eden_common file.
|
||||
- Removed the duplicates in the eden_common file.
|
||||
- Removed the korean comments in the eden_quests.
|
||||
2011/03/21
|
||||
* Fixed and commented out old Anthell entrance warps (bugreport:3589). Moved entrance to cmd_fild08 to match mapcache updates [Gepard]
|
||||
- Fixed an issue in Resurrection of Satan Morroc (Continental Guard Quest) when player dying/logging out during conversation
|
||||
|
@ -1,159 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Alberta Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Alberta
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= 1.1 Fixed Armory coords, thanks to Freya team
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
|
||||
//= to Muad_Dib
|
||||
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
|
||||
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.5 Fixed some errors with the loop[Samuray22]
|
||||
// -Thanks to $ephiroth.
|
||||
//============================================================
|
||||
|
||||
alberta,23,238,4 script Guide#alb::AlbGuide 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Alberta Guide]";
|
||||
mes "Welcome to Alberta,";
|
||||
mes "the Port City. Feel free";
|
||||
mes "to ask me if you're having";
|
||||
mes "trouble finding anything in";
|
||||
mes "town, or if you just need";
|
||||
mes "guidance around the city.";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
|
||||
case 1:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Please select";
|
||||
mes "a location from";
|
||||
mes "the following menu.";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes:No") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while (.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
|
||||
switch(select("^FF0000Merchant Guild^000000:Weapon Shop:Tool Shop:Inn:Forge:Cancel")) {
|
||||
case 1:
|
||||
mes "[Alberta Guide]";
|
||||
mes "The Merchant Guild";
|
||||
mes "handles Job Changes";
|
||||
mes "to the Merchant Class,";
|
||||
mes "and is located in the";
|
||||
mes "southwest corner";
|
||||
mes "of Alberta.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,33,41,2,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Alberta Guide]";
|
||||
mes "The Weapon Shop";
|
||||
mes "can be found in the";
|
||||
mes "southern end of Alberta.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,117,37,3,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Alberta Guide]";
|
||||
mes "The Tool Shop";
|
||||
mes "is kind of close";
|
||||
mes "to the center of";
|
||||
mes "Alberta. It shouldn't";
|
||||
mes "be too hard to find.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,98,154,4,0xFF00FF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Alberta Guide]";
|
||||
mes "There's an Inn";
|
||||
mes "at the northern";
|
||||
mes "end of Alberta";
|
||||
mes "where you can rest.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,65,233,5,0xFF00FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Alberta Guide]";
|
||||
mes "The Forge in Alberta";
|
||||
mes "is in the same building";
|
||||
mes "as the Merchant Guild.";
|
||||
mes "It's to the southwest.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,35,41,6,0xFF00FF;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,237,41,2,0xFF0000;
|
||||
viewpoint 2,237,41,3,0xFF00FF;
|
||||
viewpoint 2,46,345,4,0xFF00FF;
|
||||
viewpoint 2,175,220,5,0xFF00FF;
|
||||
viewpoint 2,175,220,6,0xFF00FF;
|
||||
set .@compass_check,0;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Advances in sorcery and";
|
||||
mes "technology have allowed";
|
||||
mes "us to update our information";
|
||||
mes "system, enabling up to mark";
|
||||
mes "locations on your Mini-Map";
|
||||
mes "for easier navigation.";
|
||||
next;
|
||||
mes "[Alberta Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Alberta Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in the city of Alberta.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Be safe when you";
|
||||
mes "travel and don't hesitate";
|
||||
mes "to ask me if you have any";
|
||||
mes "questions about Alberta.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
}
|
||||
}
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
alberta,120,60,3 duplicate(AlbGuide) Guide#2alb 105
|
261
npc/guides/guides_alberta.txt
Normal file
261
npc/guides/guides_alberta.txt
Normal file
@ -0,0 +1,261 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Alberta Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Alberta
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guides.
|
||||
//============================================================
|
||||
|
||||
alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Alberta Guide]";
|
||||
mes "Welcome to ^8B4513Alberta^000000,";
|
||||
mes "the Port City.";
|
||||
mes "Do you need help navigating the city?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Tool Shop ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Beauty Salon ]:[ Merchant Guild ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^0000FFTool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,98,154,0,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Alberta Guide]";
|
||||
mes "The ^B9062FForge^000000 is currently";
|
||||
mes "located inside the Merchant Guild building.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,35,41,1,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^FF5400Weapon & Armor Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,117,37,2,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^006400Inn^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,65,233,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^7F3300Beauty Salon^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,48,145,4,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Alberta Guide]";
|
||||
mes "The Merchant Guild is where";
|
||||
mes "you can change your job to ^800080Merchant.";
|
||||
mes "Let me mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,33,41,5,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Alberta Guide]";
|
||||
mes "^B9062FEden Teleport Officers^000000 are located in south Alberta";
|
||||
mes "and inside the Merchant Guild building.";
|
||||
mes "Let me mark their locations on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,33,41,6,0xFF0000;
|
||||
viewpoint 1,121,68,7,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^0000FFKafra Employees^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,33,41,8,0x0A82FF;
|
||||
viewpoint 1,113,60,9,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Alberta Guide]";
|
||||
mes "When you win event items,";
|
||||
mes "you can claim them through the ^FF5400Cool Event Employee^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,148,57,10,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Alberta Guide]";
|
||||
mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
|
||||
mes "are located";
|
||||
mes "near the center of the city.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,117,158,11,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Alberta Guide]";
|
||||
mes "The ^006400Chef Assistant^000000 in Alberta";
|
||||
mes "has many regular customers,";
|
||||
mes "especially for his ^006400Delicious Fishes^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,167,135,12,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Port - Northern Dock ]:[ Port - Brasilis ]:[ Port - Amatsu ]:[ Port - Kunlun ]:[ Port - Moscovia ]:[ Port - Louyang ]:[ Port - Ayothaya ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Alberta Guide]";
|
||||
mes "You can use";
|
||||
mes "the ^B9062FNorthern Dock^000000";
|
||||
mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,192,151,13,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Please talk to the ^800080Crewman^000000 at the Alberta Port";
|
||||
mes "if you'd like to visit ^800080Brasilis^000000,";
|
||||
mes "the City of Passion.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,246,115,14,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Please talk to the";
|
||||
mes "the ^0000FFSea Captain^000000 at the Alberta Port";
|
||||
mes "if you'd like to enjoy viewing cherry blossoms";
|
||||
mes "in ^0000FFAmatsu^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,246,115,15,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Please talk to the";
|
||||
mes "^B9062FKunlun Envoy^000000 at the Alberta Port";
|
||||
mes "if you'd like to experience the exotic atmosphere of ^B9062FKunlun^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,245,69,16,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Please talk to the";
|
||||
mes "^FF5400Moscovia P.R. Officer^000000 at the Alberta Port";
|
||||
mes "if you'd like to move to";
|
||||
mes "^FF5400Moscovia^000000,";
|
||||
mes "the Eden on the ocean.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,245,66,17,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Please talk to the";
|
||||
mes "^7F3300Girl^000000 at the Alberta Port";
|
||||
mes "if you'd like to move to the historical city,";
|
||||
mes "^7F3300Louyang^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,245,45,18,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Please talk to";
|
||||
mes "^800080Aibakthing^000000 at the Alberta Port";
|
||||
mes "if you'd like to move to";
|
||||
mes "^800080Ayothaya^000000,";
|
||||
mes "the religious city.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,245,42,19,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
viewpoint 2,1,1,7,0xFFFF00;
|
||||
viewpoint 2,1,1,8,0xFFFF00;
|
||||
viewpoint 2,1,1,9,0xFFFF00;
|
||||
viewpoint 2,1,1,10,0xFFFF00;
|
||||
viewpoint 2,1,1,11,0xFFFF00;
|
||||
viewpoint 2,1,1,12,0x000000;
|
||||
viewpoint 2,1,1,13,0xFFFF00;
|
||||
viewpoint 2,1,1,14,0xFFFF00;
|
||||
viewpoint 2,1,1,15,0xFFFF00;
|
||||
viewpoint 2,1,1,16,0xFFFF00;
|
||||
viewpoint 2,1,1,17,0xFFFF00;
|
||||
viewpoint 2,1,1,18,0xFFFF00;
|
||||
viewpoint 2,1,1,19,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Alberta Guide]";
|
||||
mes "Enjoy your stay.";
|
||||
close2;
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
alberta,120,60,3 duplicate(AlbertaGuide) Guide#02alberta 105
|
||||
alberta,184,143,4 duplicate(AlbertaGuide) Guide#03alberta 105
|
@ -1,109 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Al De Baran Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 7.15 +
|
||||
//===== Description: =========================================
|
||||
//= [Aegis conversion]
|
||||
//= Guides for the City of Al De Baran
|
||||
//===== Additional Comments: =================================
|
||||
//= Corrected building locations and descriptions
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
|
||||
//= to Muad_Dib
|
||||
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
|
||||
//= 1.5 Removed Duplicates [Silent]
|
||||
//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.6a Changed some "close"s to "close2"s. (bugreport:1597) [Samuray22]
|
||||
//= 1.7 Fixed viewpoint coordinates [Playtester]
|
||||
//============================================================
|
||||
|
||||
aldebaran,139,63,4 script Soldier#alde 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Al De Baran Guard]";
|
||||
mes "I'm just an ordinary guard";
|
||||
mes "that you could find in any other city. I don't think I even have a name...";
|
||||
next;
|
||||
mes "[Al De Baran Guard]";
|
||||
mes "I am in charge of the Service Guides from the Al De Baran Garrison. Let me guide you";
|
||||
mes "through our town!";
|
||||
next;
|
||||
if (select("Get Location Guide.:End conversation.") == 1) {
|
||||
viewpoint 1,61,229,0,0xFF6633;
|
||||
viewpoint 1,72,197,1,0x0000FF;
|
||||
viewpoint 1,223,222,2,0x00FFFF;
|
||||
viewpoint 1,233,105,3,0x515151;
|
||||
viewpoint 1,197,70,4,0x3355FF;
|
||||
viewpoint 1,60,60,5,0xFF5555;
|
||||
mes "^FF6633+^000000 -> Kafra Main Office ";
|
||||
mes "^0000FF+^000000 -> Weapon Shop ";
|
||||
mes "^00FFFF+^000000 -> Sorcerer Guild (Closed)";
|
||||
mes "^515151+^000000 -> Pub";
|
||||
mes "^3355FF+^000000 -> Item Shop";
|
||||
mes "^FF5555+^000000 -> Alchemist Guild";
|
||||
close2;
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
||||
mes "[Al De Baran Guard]";
|
||||
mes "We are sworn to protect Al De Baran! May the forces of evil always be crushed by the";
|
||||
mes "righteous fist of good!";
|
||||
close2;
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
aldebaran,133,108,4 script Soldier#2alde 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Al De Baran Guard]";
|
||||
mes "I'm just an";
|
||||
mes "ordinary guard,";
|
||||
mes "the kind you can";
|
||||
mes "find in any other city.";
|
||||
next;
|
||||
mes "[Al De Baran Guard]";
|
||||
mes "When I'm not too busy";
|
||||
mes "protecting the Al De Baran";
|
||||
mes "populace, I'm here giving directions to adventurers";
|
||||
mes "like yourself.";
|
||||
next;
|
||||
switch(select("Kafra Main Office :Weapon Shop :Sorcerer Guild :Pub :Item Shop :Alchemist Guild :End Conversation ")) {
|
||||
case 1:
|
||||
viewpoint 1,61,229,0,0xFF6633;
|
||||
mes "^FF6633+^000000 -> Kafra Main Office ";
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 1,72,197,1,0x0000FF;
|
||||
mes "^0000FF+^000000 -> Weapon Shop ";
|
||||
break;
|
||||
case 3:
|
||||
viewpoint 1,223,222,2,0x00FFFF;
|
||||
mes "^00FFFF+^000000 -> Sorcerer Guild (Closed)";
|
||||
break;
|
||||
case 4:
|
||||
viewpoint 1,233,105,3,0x515151;
|
||||
mes "^515151+^000000 -> Pub ";
|
||||
break;
|
||||
case 5:
|
||||
viewpoint 1,197,70,4,0x3355FF;
|
||||
mes "^3355FF+^000000 -> Item Shop ";
|
||||
break;
|
||||
case 6:
|
||||
viewpoint 1,60,60,5,0xFF5555;
|
||||
mes "^FF5555+^000000 -> Alchemist Guild";
|
||||
break;
|
||||
case 7:
|
||||
mes "[Al De Baran Guard]";
|
||||
mes "We are sworn to";
|
||||
mes "protect Al De Baran!";
|
||||
mes "May the forces of good";
|
||||
mes "always prevail over evil~";
|
||||
break;
|
||||
}
|
||||
close2;
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
163
npc/guides/guides_aldebaran.txt
Normal file
163
npc/guides/guides_aldebaran.txt
Normal file
@ -0,0 +1,163 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Al De Baran Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Al De baran
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Welcome to ^8B4513Al De Baran^000000,";
|
||||
mes "the Border City.";
|
||||
mes "Do you need help navigating the city?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^B9062FKafra Headquarters^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,61,229,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^0000FFAlchemist Guild^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,60,60,1,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^FF5400Clock Tower^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,139,133,2,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^006400Inn^000000 and";
|
||||
mes "the ^006400Tool Shop^000000 building";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,197,70,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "If you'd like to ^7F3300Buy or Repair Equipment^000000,";
|
||||
mes "then this is the place you'll want to visit.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,72,197,4,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^800080Tavern^000000";
|
||||
mes "on your mini-map.";
|
||||
viewpoint 1,231,106,5,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^B9062FEden Teleport Officer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,133,119,6,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^0000FFKafra Employee^000000";
|
||||
mes "on your mini-map.";
|
||||
viewpoint 1,143,119,7,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Mr. Claus can teleport";
|
||||
mes "you to ^006400Lutie^000000.";
|
||||
mes "Let me mark his location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,168,168,8,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^7F3300Chef Assistant^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,165,107,9,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
viewpoint 2,1,1,7,0xFFFF00;
|
||||
viewpoint 2,1,1,8,0xFFFF00;
|
||||
viewpoint 2,1,1,9,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Al De Baran Guide]";
|
||||
mes "Alright then,";
|
||||
mes "enjoy your stay!";
|
||||
close2;
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aldebaran,243,143,2 duplicate(GuideAldearan) Guide#02aldebaran 105
|
||||
aldebaran,135,243,4 duplicate(GuideAldearan) Guide#03aldebaran 105
|
||||
aldebaran,36,135,6 duplicate(GuideAldearan) Guide#04aldebaran 105
|
@ -1,119 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Amatsu Guides
|
||||
//===== By: ==================================================
|
||||
//= MasterOfMuppets; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Amatsu
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version [MasterOfMuppets]
|
||||
//= 1.1 Removed Duplicates [Silent]
|
||||
//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
amatsu,207,89,3 script Amatsu Guide#ama 758,{
|
||||
mes "[Amachang]";
|
||||
mes "Welcome to Amatsu,";
|
||||
mes "the town of kind towners";
|
||||
mes "and beautiful cherry blossoms.";
|
||||
next;
|
||||
mes "[Amachang]";
|
||||
mes "I'm Amachang,";
|
||||
mes "the 13th Miss Amatsu.";
|
||||
mes "I will guide you about town";
|
||||
mes "as Miss Amatsu.";
|
||||
mes "Please tell me";
|
||||
mes "if you want to know something.";
|
||||
next;
|
||||
switch(select("Palace:Tool Shop:Weapon Shop:Bar")) {
|
||||
case 1:
|
||||
viewpoint 1,85,235,0,0xFF3355;
|
||||
mes "[Amachang]";
|
||||
mes "On the mini-map,";
|
||||
mes "go to ^FF3355+^000000";
|
||||
mes "to find the Palace.";
|
||||
mes "Have a good time";
|
||||
mes "in Amatsu.";
|
||||
close;
|
||||
case 2:
|
||||
viewpoint 1,96,118,1,0xCE6300;
|
||||
mes "[Amachang]";
|
||||
mes "On the mini-map,";
|
||||
mes "go to ^CE6300+^000000";
|
||||
mes "to find the Tool Shop.";
|
||||
mes "Have a good time";
|
||||
mes "in Amatsu.";
|
||||
close;
|
||||
case 3:
|
||||
viewpoint 1,132,117,2,0x55FF33;
|
||||
mes "[Amachang]";
|
||||
mes "On the mini-map,";
|
||||
mes "go to ^55FF33+^000000";
|
||||
mes "to find the Weapon Shop.";
|
||||
mes "Have a good time";
|
||||
mes "in Amatsu.";
|
||||
close;
|
||||
case 4:
|
||||
viewpoint 1,217,116,3,0x3355FF;
|
||||
mes "[Amachang]";
|
||||
mes "On the mini-map,";
|
||||
mes "go to ^3355FF+^000000";
|
||||
mes "to find the Bar.";
|
||||
mes "Have a good time";
|
||||
mes "in Amatsu.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
amatsu,251,283,4 script Guide Man#2ama 767,{
|
||||
mes "[Guide Man]";
|
||||
mes "Welcome, tourist from Rune-Midgard.";
|
||||
mes "I'm the guide of";
|
||||
mes "our beautiful town, Amatsu.";
|
||||
next;
|
||||
mes "[Guide Man]";
|
||||
mes "What are you looking for?";
|
||||
next;
|
||||
switch(select("Palace:Tool Shop:Weapon Shop:Bar")) {
|
||||
case 1:
|
||||
viewpoint 1,85,235,0,0xFF3355;
|
||||
mes "[Guide Man]";
|
||||
mes "On the mini-map,";
|
||||
mes "go to ^FF3355+^000000";
|
||||
mes "to find the Palace.";
|
||||
mes "Have a good time";
|
||||
mes "in Amatsu.";
|
||||
close;
|
||||
case 2:
|
||||
viewpoint 1,96,118,1,0xCE6300;
|
||||
mes "[Guide Man]";
|
||||
mes "On the mini-map,";
|
||||
mes "go to ^CE6300+^000000";
|
||||
mes "to find the Tool Shop.";
|
||||
mes "Have a good time";
|
||||
mes "in Amatsu.";
|
||||
close;
|
||||
case 3:
|
||||
viewpoint 1,132,117,2,0x55FF33;
|
||||
mes "[Guide Man]";
|
||||
mes "On the mini-map,";
|
||||
mes "go to ^55FF33+^000000";
|
||||
mes "to find the Weapon Shop.";
|
||||
mes "Have a good time";
|
||||
mes "in Amatsu.";
|
||||
close;
|
||||
case 4:
|
||||
viewpoint 1,217,116,3,0x3355FF;
|
||||
mes "[Guide Man]";
|
||||
mes "On the mini-map,";
|
||||
mes "go to ^3355FF+^000000";
|
||||
mes "to find the Bar.";
|
||||
mes "Have a good time";
|
||||
mes "in Amatsu.";
|
||||
close;
|
||||
}
|
||||
}
|
108
npc/guides/guides_amatsu.txt
Normal file
108
npc/guides/guides_amatsu.txt
Normal file
@ -0,0 +1,108 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Amatsu Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Amatsu
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
amatsu,202,91,3 script Amatsu Guide#amatsu 758,{
|
||||
mes "[Amachang]";
|
||||
mes "Welcome to ^8B4513Amatsu^000000,";
|
||||
mes "the town of kind towners";
|
||||
mes "and beautiful cherry blossoms.";
|
||||
next;
|
||||
mes "[Amachang]";
|
||||
mes "I'm Amachang,";
|
||||
mes "the 13th Miss Amatsu.";
|
||||
mes "I will guide you about town";
|
||||
mes "as Miss Amatsu.";
|
||||
mes "Please tell me";
|
||||
mes "if you want to know something.";
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Kafra Employee ]:[ Bar ]:[ Weapon Dealer ]:[ Tool Dealer ]:[ Amatsu Palace ]:[ Chef Assistant ]:[ Ninja Guild Building ]:[ Sea Captain ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Amachang]";
|
||||
mes "The ^0000FFKafra Employee^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,102,149,0,0x0A82FF;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Amachang]";
|
||||
mes "The ^006400Bar^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,215,116,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Amachang]";
|
||||
mes "The ^008080Weapon Dealer^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,129,117,2,0x008080;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Amachang]";
|
||||
mes "The ^FF1493Tool Dealer^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,97,117,3,0xFF1493;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Amachang]";
|
||||
mes "The ^8B4513Amatsu Palace^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,87,235,4,0x8B4513;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Amachang]";
|
||||
mes "The ^8A2BE2Chef Assistant^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,206,150,5,0x8A2BE2;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Amachang]";
|
||||
mes "The ^4B0082Ninja Guild Building^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,148,137,6,0x4B0082;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Amachang]";
|
||||
mes "The ^00BFFFSea Captain^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,195,79,7,0x00BFFF;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Amachang]";
|
||||
mes "I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
viewpoint 2,1,1,4,0xFFFFFF;
|
||||
viewpoint 2,1,1,5,0xFFFFFF;
|
||||
viewpoint 2,1,1,6,0xFFFFFF;
|
||||
viewpoint 2,1,1,7,0xFFFFFF;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Amachang]";
|
||||
mes "Enjoy your trip~!!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,111 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Ayothaya Guides
|
||||
//===== By: ==================================================
|
||||
//= MasterOfMuppets
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Ayotaya
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
ayothaya,203,169,3 script Noi#ayo 839,{
|
||||
mes "[Noi]";
|
||||
mes "Welcome to Ayotaya.";
|
||||
mes "Our beautiful village is built";
|
||||
mes "above the water, surrounded";
|
||||
mes "by a dense forest.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Please feel free";
|
||||
mes "to take a look around.";
|
||||
next;
|
||||
switch(select("Building Locations.:Remove marks from mini-map.:Cancel.")) {
|
||||
case 1:
|
||||
mes "[Noi]";
|
||||
mes "Where would";
|
||||
mes "you like to visit?";
|
||||
next;
|
||||
switch(select("Weapon Shop:Tool Shop:Tavern:Shrine:Fishing Spot:Cancel")) {
|
||||
case 1:
|
||||
mes "[Noi]";
|
||||
mes "At our Weapon Shop,";
|
||||
mes "you will find great weapons";
|
||||
mes "favored by brave Ayotayan seafarers.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Our Weapon Shop";
|
||||
mes "is located at ^55FF33+^000000.";
|
||||
viewpoint 1,165,90,2,0x55FF33;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Noi]";
|
||||
mes "We Ayotayans always make sure we have everything we need before we go traveling. It never hurts to be prepared, doesn't it?";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Our Tool Shop";
|
||||
mes "is located at ^3355FF+^000000.";
|
||||
viewpoint 1,129,86,3,0x3355FF;
|
||||
close;
|
||||
case 3:
|
||||
mes "[Noi]";
|
||||
mes "One of the basics of adventuring is gathering information, or at least that's what they say. You can meet people from all sorts of places in the Tavern. I'm sure you can learn something useful there.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Of course, you must";
|
||||
mes "drop by our Tavern.";
|
||||
mes "It is located at ^00FF00+^000000.";
|
||||
viewpoint 1,232,76,4,0x00FF00;
|
||||
close;
|
||||
case 4:
|
||||
mes "[Noi]";
|
||||
mes "If you wish to pray to God, or achieve a state of peace in your mind, why don't you visit our Shrine? Even if it's just for sight-seeing, everyone is";
|
||||
mes "welcome there.";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Our Shrine";
|
||||
mes "is located at ^00FF00+^000000.";
|
||||
viewpoint 1,208,283,5,0x00FF00;
|
||||
close;
|
||||
case 5:
|
||||
mes "[Noi]";
|
||||
mes "Since Ayothaya was built above the surface of the water and close to a beach, it's been a favorite spot for fishermen. Why don't you catch some fish for dinner at the Fishing Spot?";
|
||||
next;
|
||||
mes "[Noi]";
|
||||
mes "Our famous";
|
||||
mes "Fishing Spot";
|
||||
mes "is located at ^00FF00+^000000";
|
||||
viewpoint 1,253,99,6,0x00FF00;
|
||||
close;
|
||||
case 6:
|
||||
mes "[Noi]";
|
||||
mes "If you wish to remove location marks on your mini-map, please select the 'Remove marks from mini-map' command from the menu.";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
viewpoint 2,165,90,2,0x55FF33;
|
||||
viewpoint 2,129,86,3,0x3355FF;
|
||||
viewpoint 2,232,76,4,0x00FF00;
|
||||
viewpoint 2,208,283,5,0x00FF00;
|
||||
viewpoint 2,253,99,6,0x00FF00;
|
||||
mes "[Noi]";
|
||||
mes "Alright...";
|
||||
mes "I've removed all the";
|
||||
mes "location marks from";
|
||||
mes "your mini-map.";
|
||||
mes "Thank you.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Noi]";
|
||||
mes "Please enjoy";
|
||||
mes "your travels.";
|
||||
close;
|
||||
}
|
||||
}
|
169
npc/guides/guides_ayothaya.txt
Normal file
169
npc/guides/guides_ayothaya.txt
Normal file
@ -0,0 +1,169 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Ayothaya Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Ayothaya
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 839,{
|
||||
mes "[Noi]";
|
||||
mes "Hello~";
|
||||
mes "Welcome to ^8B4513Ayothaya^000000.";
|
||||
mes "This town is linked to a river through the wild forest.";
|
||||
mes "It's a really calm country.";
|
||||
mes "Take your time to look around.";
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Noi]";
|
||||
mes "The ^0000FFWeapon Shop^000000";
|
||||
mes "in Ayothaya has special weapons.";
|
||||
mes "You can find great weapons there.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,163,90,0,0x0A82FF;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Noi]";
|
||||
mes "Our citizens purchase many products in the ^006400Tool Shop^000000.";
|
||||
mes "Make sure you get all you need there.";
|
||||
mes "Do you need anything else??";
|
||||
viewpoint 1,131,86,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Noi]";
|
||||
mes "Part of adventuring is collecting information.";
|
||||
mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,229,72,2,0x008080;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Noi]";
|
||||
mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,208,280,3,0xFF1493;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Noi]";
|
||||
mes "Ayothaya is close to the beach, so most people enjoy fishing.";
|
||||
mes "They really love to fish.";
|
||||
mes "Go ^8B4513fishing^000000 and try to grab a big fish.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,255,99,4,0x8B4513;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Noi]";
|
||||
mes "If you want to return home";
|
||||
mes "find ^00BFFFAibakthing^000000";
|
||||
mes "and ask him to send you back.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,151,68,5,0x00BFFF;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Noi]";
|
||||
mes "I'll remove all marks from your mini-map.";
|
||||
mes "Do you need anything else??";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
viewpoint 2,1,1,4,0xFFFFFF;
|
||||
viewpoint 2,1,1,5,0xFFFFFF;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Noi]";
|
||||
mes "Enjoy your trip~!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ayothaya,146,86,4 script Ayothaya Guide Noa#01ay 839,{
|
||||
mes "[Noa]";
|
||||
mes "Hello~";
|
||||
mes "Welcome to ^8B4513Ayothaya^000000.";
|
||||
mes "This town is linked to a river through the wild forest.";
|
||||
mes "It's a really calm country.";
|
||||
mes "Take your time to look around.";
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Kafra Employee ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Noa]";
|
||||
mes "The ^0000FFKafra Employee^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Check your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,212,169,0,0x0A82FF;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Noa]";
|
||||
mes "The ^0000FFWeapon Shop^000000";
|
||||
mes "in Ayothaya has special weapons.";
|
||||
mes "You can find great weapons there.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,163,90,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Noa]";
|
||||
mes "Our citizens purchase many products in the ^006400Tool Shop^000000.";
|
||||
mes "Make sure you get all you need there.";
|
||||
mes "Do you need anything else??";
|
||||
viewpoint 1,131,86,2,0x008080;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Noa]";
|
||||
mes "Part of adventuring is collecting information.";
|
||||
mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,229,72,3,0xFF1493;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Noa]";
|
||||
mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,208,280,4,0x8B4513;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Noa]";
|
||||
mes "Ayothaya is close to the beach, so most people enjoy fishing.";
|
||||
mes "They really love to fish.";
|
||||
mes "Go ^8B4513fishing^000000 and try to grab a big fish.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,255,99,5,0x9400D3;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Noa]";
|
||||
mes "If you want to return home";
|
||||
mes "find ^00BFFFAibakthing^000000";
|
||||
mes "and ask him to send you back.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,151,68,6,0x00BFFF;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Noa]";
|
||||
mes "I'll remove all marks from your mini-map.";
|
||||
mes "Do you need anything else??";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
viewpoint 2,1,1,4,0xFFFFFF;
|
||||
viewpoint 2,1,1,5,0xFFFFFF;
|
||||
viewpoint 2,1,1,6,0xFFFFFF;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Noa]";
|
||||
mes "Enjoy your trip~!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,103 +10,73 @@
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Brasilis
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.0 First Version, Renewal guide.
|
||||
//= 1.1 Added a missing close.
|
||||
//= 1.1 Added a missing close.
|
||||
//============================================================
|
||||
|
||||
brasilis,219,97,3 script Brasilis Guide 478,{
|
||||
mes "[Brasilis Guide]";
|
||||
mes "Welcome to everyone that has come to Brasilis, a wonderfull land with";
|
||||
mes "a warm sun shining down on us.";
|
||||
mes "If you have any question, just ask me.";
|
||||
mes "Welcome to ^8B4513Brasilis^000000, a country as passionate as the sun.";
|
||||
mes "If you have any questions, please ask me.";
|
||||
next;
|
||||
switch(select("Ask where you can go.:Delete marks on the mini-map.:Cancel.")) {
|
||||
case 1:
|
||||
set .@compass_check,0;
|
||||
mes "[Brasilis Guide]";
|
||||
mes "Where would you like to go?";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
set .@compass_check,1;
|
||||
break;
|
||||
case 2:
|
||||
set .@compass_check,2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
mes "[Brasilis Guide]";
|
||||
mes "Where can I guide you?";
|
||||
while (1){
|
||||
next;
|
||||
switch(select("Toucan Happy Inn:Jungle Cable:Art Museum:Brasilis Market:Cancel")) {
|
||||
switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]:Remove marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Brasilis Guide]";
|
||||
mes "The Toucan Happy Inn is near here, it's located here ^FF0000+^000000.";
|
||||
if (.@compass_check == 1) {
|
||||
viewpoint 1,273,149,2,0xFF0000;
|
||||
}
|
||||
else {
|
||||
viewpoint 0,273,149,2,0xFF0000;
|
||||
}
|
||||
mes "The Brasilis Hotel is located just above, ^FF3355+^000000.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,274,151,2,0xFF3355;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Brasilis Guide]";
|
||||
mes "Want to travel to the Jungle? You can";
|
||||
mes "go to the Jungle Cable located here ^0xCC6600+^000000.";
|
||||
if (.@compass_check == 1) {
|
||||
viewpoint 1,308,333,3,0xCC6600;
|
||||
}
|
||||
else {
|
||||
viewpoint 0,308,333,3,0xCC6600;
|
||||
}
|
||||
mes "Do you want to go through the rough jungle? You can take a Jungle Cable here ^CE6300+^000000.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,308,335,3,0xCE6300;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Brasilis Guide]";
|
||||
mes "The Art Museum, is the pride of Brasilis, it is located here ^00FF00+^000000.";
|
||||
if (.@compass_check == 1) {
|
||||
viewpoint 1,133,167,4,0x00FF00;
|
||||
}
|
||||
else {
|
||||
viewpoint 0,133,167,4,0x00FF00;
|
||||
}
|
||||
mes "The pride of Brasilis, the world scale Art Museum is at ^A5BAAD+^000000.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,137,167,4,0x00FF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Brasilis Guide]";
|
||||
mes "You can buy many items in the Market located here ^00FF00+^000000.";
|
||||
if (.@compass_check == 1) {
|
||||
viewpoint 1,238,248,5,0x00FF00;
|
||||
}
|
||||
else {
|
||||
viewpoint 0,238,248,5,0x00FF00;
|
||||
}
|
||||
mes "You can buy items for hunting at the Market here ^55FF33+^000000.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,254,248,5,0x55FF33;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Brasilis Guide]";
|
||||
mes "If you want to delete the location";
|
||||
mes "marks from your mini-map, please";
|
||||
mes "choose 'Delete marks on the";
|
||||
mes "mini-map' from the menu.";
|
||||
mes "The iconic monument of Brasilis, the Verass Monument stands at ^3355FF+^000000.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,195,235,6,0x3355FF;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Brasilis Guide]";
|
||||
mes "I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 0,274,151,2,0x00FF00;
|
||||
viewpoint 0,308,335,3,0x00FF00;
|
||||
viewpoint 0,137,167,4,0x00FF00;
|
||||
viewpoint 0,254,248,5,0x00FF00;
|
||||
viewpoint 0,195,235,6,0x00FF00;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Brasilis Guide]";
|
||||
mes "Wandering on your own is always the best way to explore. Anyway, take care.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,273,149,2,0xFF0000;
|
||||
viewpoint 2,308,333,3,0xCC6600;
|
||||
viewpoint 0,133,167,4,0x00FF00;
|
||||
viewpoint 0,238,248,5,0x00FF00;
|
||||
set .@compass_check,0;
|
||||
mes "[Brasilis Guide]";
|
||||
mes "I've deleted all marks on the mini-map.";
|
||||
mes "Whenever you'd like to put marks";
|
||||
mes "there, you can ask me.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Brasilis Guide]";
|
||||
mes "Exploring things here on your own can also be fun.";
|
||||
mes "Anyway, take care.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
@ -1,127 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Comodo Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Comodo
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working v1.1 Now using duplicate command.
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Updated the guide according to how it is on iRO, thanks
|
||||
//= to Muad_Dib [MasterOfMuppets]
|
||||
//= 1.4 Removed 3 guides, and converted to use functions.
|
||||
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
comodo,322,178,4 script Comodo Guide#cmd::CmdGuide 700,{
|
||||
callfunc "F_CmdGuide","Native Kokomo";
|
||||
}
|
||||
|
||||
comodo,176,350,4 script Comodo Guide#2cmd 700,{
|
||||
callfunc "F_CmdGuide","Native Nutcoco";
|
||||
}
|
||||
|
||||
comodo,37,219,4 script Guide#2cmd 700,{
|
||||
callfunc "F_CmdGuide","Native Papaya";
|
||||
}
|
||||
|
||||
function script F_CmdGuide {
|
||||
mes "["+getarg(0)+"]";
|
||||
mes "Welcome to Comodo, the";
|
||||
mes "city of dreams and fantasy,";
|
||||
mes "where the nightlife never ends!";
|
||||
mes "I know this area really well,";
|
||||
mes "so let me know if you need";
|
||||
mes "directions anywhere here.";
|
||||
next;
|
||||
switch(select("Casino:Hula Dance Stage ^3355FF(Dancer Job Change)^000000:Weapon and Armor Shop:Tool Shop:Tourist Shop:Kafra Co. Western Branch:Chief's House:Pub:Campground:End Conversation")) {
|
||||
case 1:
|
||||
viewpoint 1,140,98,0,0xFF6633;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^FF6633+^000000, on your Mini-Map to find the";
|
||||
mes "Casino, a haven for rest for";
|
||||
mes "weary travlers and the heart";
|
||||
mes "of Comodo's nightlife.";
|
||||
close;
|
||||
case 2:
|
||||
viewpoint 1,188,168,1,0x0000FF;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^0000FF+^000000, on your Mini-Map to find the";
|
||||
mes "Hula Dance Stage, the place";
|
||||
mes "where female Archers can";
|
||||
mes "change jobs to Dancers.";
|
||||
close;
|
||||
case 3:
|
||||
viewpoint 1,266,70,2,0x00FFFF;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^00FFFF+^000000, on your Mini-Map to find the";
|
||||
mes "Weapon and Armor shop. Be";
|
||||
mes "sure to check that shop for";
|
||||
mes "any special items that are";
|
||||
mes "unique to Comodo!";
|
||||
close;
|
||||
case 4:
|
||||
viewpoint 1,86,128,3,0x515151;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^515151+^000000, on your Mini-Map to find the";
|
||||
mes "Tool Shop. If you've never been";
|
||||
mes "there before, then I suggest";
|
||||
mes "you check it out and stock up";
|
||||
mes "on tools you might need later.";
|
||||
close;
|
||||
case 5:
|
||||
viewpoint 1,298,124,4,0x3355FF;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^3355FF+^000000, on your Mini-Map to find the";
|
||||
mes "Tourist Shop where you can ";
|
||||
mes "buy gifts that can only be found^FFFFFF ^000000 in the Comodo region~";
|
||||
close;
|
||||
case 6:
|
||||
viewpoint 1,136,202,5,0xFF5555;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^FF5555+^000000, on your Mini-Map to find the";
|
||||
mes "Western branch of the Kafra";
|
||||
mes "Corporation. They offer some";
|
||||
mes "pretty important services that^FFFFFF ^000000 you may want to check out later.";
|
||||
close;
|
||||
case 7:
|
||||
viewpoint 1,114,294,5,0xFF5555;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^FF5555+^000000, on your Mini-Map to find the";
|
||||
mes "Chief's House. You're welcome";
|
||||
mes "to visit him, and he's usually";
|
||||
mes "happy to have visitors.";
|
||||
close;
|
||||
case 8:
|
||||
viewpoint 1,166,298,5,0xFF5555;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^FF5555+^000000, on your Mini-Map to find the";
|
||||
mes "Pub. There, you can meet other";
|
||||
mes "tourists, relax, and socialize";
|
||||
mes "in an enjoyable environment~";
|
||||
close;
|
||||
case 9:
|
||||
viewpoint 1,210,308,5,0xFF5555;
|
||||
mes "Please refer to the cross mark,";
|
||||
mes "^FF5555+^000000, on your Mini-Map to find the";
|
||||
mes "Campground. Gather with your";
|
||||
mes "family and friends, and enjoy";
|
||||
mes "the special barbeque of";
|
||||
mes "Comodo's camping grounds~";
|
||||
close;
|
||||
case 10:
|
||||
mes "["+getarg(0)+"]";
|
||||
mes "Actually, it always looks";
|
||||
mes "like nighttime in Comodo";
|
||||
mes "because it's built in a huge";
|
||||
mes "cave. We don't get any sunlight";
|
||||
mes "here, but the darkness here is";
|
||||
mes "more exciting than gloomy~";
|
||||
close;
|
||||
}
|
||||
}
|
220
npc/guides/guides_comodo.txt
Normal file
220
npc/guides/guides_comodo.txt
Normal file
@ -0,0 +1,220 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Comodo Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Comodo
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{
|
||||
mes "[Comodo Guide]";
|
||||
mes "Welcome to ^8B4513Comodo^000000,";
|
||||
mes "the Beach Town of the Rune-Midgarts Kingdom.";
|
||||
mes "Do you need help navigating the town?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel:About ^8B4513Comodo^000000")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Tavern ]:[ Casino ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Campsite ]:[ Souvenir Vendor ]:[ East Cave Mao ]:[ West Cave Karu ]:[ North Cave Ruanda ]:[ Hula Dance Stage ]:[ Kafra Co. Western Branch ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^FF0000Tavern^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,166,298,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^FF4500Weapon & Armor Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,140,98,1,0xFFA500;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^FFA500Casino^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,266,70,2,0xFF4500;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^B8860BTool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,86,128,3,0xB8860B;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^32CD32Campsite^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,210,308,4,0x32CD32;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^6B8E23Souvenir Vendor^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,298,124,5,0x6B8E23;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "^008B8BEast Cave Mao^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,333,175,6,0x008B8B;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "^1E90FFWest Cave Karu^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,24,214,7,0x1E90FF;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "^0000CDNorth Cave Ruanda^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,176,358,8,0x0000CD;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^C71585Hula Dance Stage^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,188,168,9,0xC71585;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^DB7093Kafra Corporation Western Branch^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,136,202,10,0xDB7093;
|
||||
next;
|
||||
break;
|
||||
case 12:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Chief's House ]:[ Bor Robin ]:[ Kafra Employee ]:[ Roaming Bard ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the ^6495EDChief's House^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,114,294,11,0x6495ED;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Comodo Guide]";
|
||||
mes "^228B22Bor Robin^000000";
|
||||
mes "helps adventurers to become ^228B22Dancers^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,193,151,12,0x228B22;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^1E90FFKafra Employee^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,195,149,13,0x1E90FF;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Comodo Guide]";
|
||||
mes "The ^DB7093Roaming Bard^000000";
|
||||
mes "helps adventurers to become ^DB7093Bards^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,211,155,14,0xDB7093;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,166,298,0,0xFFFFFF;
|
||||
viewpoint 2,140,98,1,0xFFFFFF;
|
||||
viewpoint 2,266,70,2,0xFFFFFF;
|
||||
viewpoint 2,86,128,3,0xFFFFFF;
|
||||
viewpoint 2,210,308,4,0xFFFFFF;
|
||||
viewpoint 2,298,124,5,0xFFFFFF;
|
||||
viewpoint 2,333,175,6,0xFFFFFF;
|
||||
viewpoint 2,24,214,7,0xFFFFFF;
|
||||
viewpoint 2,176,358,8,0xFFFFFF;
|
||||
viewpoint 2,188,168,9,0xFFFFFF;
|
||||
viewpoint 2,136,202,10,0xFFFFFF;
|
||||
viewpoint 2,114,294,11,0xFFFFFF;
|
||||
viewpoint 2,193,151,12,0xFFFFFF;
|
||||
viewpoint 2,195,149,13,0xFFFFFF;
|
||||
viewpoint 2,211,155,14,0xFFFFFF;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Comodo Guide]";
|
||||
mes "Enjoy your stay.";
|
||||
close;
|
||||
case 5:
|
||||
mes "[Comodo Guide]";
|
||||
mes "^8B4513Comodo^000000 is";
|
||||
mes "located inside a cave";
|
||||
mes "and can never be reached by natural sunlight.";
|
||||
next;
|
||||
mes "[Comodo Guide]";
|
||||
mes "The villagers of ^8B4513Comodo^000000";
|
||||
mes "have overcome their poor natural surroundings";
|
||||
mes "to create a popular tourist site.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
next;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
comodo,181,347,4 duplicate(GuideComodo) Comodo Guide#02comodo 700
|
||||
comodo,197,149,3 duplicate(GuideComodo) Comodo Guide#03comodo 700
|
||||
comodo,37,219,4 duplicate(GuideComodo) Comodo Guide#04comodo 700
|
@ -1,165 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Einbech Guides
|
||||
//===== By: ==================================================
|
||||
//= Muad_dib; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Einbroch
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Einbech guide by Muad_dib in prometheus format
|
||||
//= 1.0a Conversion to eA format [MasterOfMuppets]
|
||||
//= 1.1 missing tabs [Lupus]
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
|
||||
//= 1.4 Removed Duplicates [Silent]
|
||||
//= 1.4a missing tabs [KarLaeda]
|
||||
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
einbech,67,37,4 script Guide#4ein::EinGuide2 852,{
|
||||
cutin "ein_soldier",2;
|
||||
mes "[Einbech Guide]";
|
||||
mes "Welcome to Einbech,";
|
||||
mes "the Mining Town. We're";
|
||||
mes "here to assist tourists,";
|
||||
mes "so if you have any questions,";
|
||||
mes "please feel free to ask us.";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide.:Remove Marks from Mini-Map.:Notice.:Cancel.")) {
|
||||
case 1:
|
||||
mes "[Einbech Guide]";
|
||||
mes "Please select";
|
||||
mes "a location from";
|
||||
mes "the following menu.";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while (.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
switch(select("Train Station:Tavern:Tool Shop:Swordman Guild:Mine:Cancel")) {
|
||||
case 1:
|
||||
mes "[Einbech Guide]";
|
||||
mes "The Train Stations are";
|
||||
mes "located in the northwest";
|
||||
mes "and northeast parts of";
|
||||
mes "Einbech. There, you can";
|
||||
mes "take a train to Einbroch.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,43,213,2,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Einbech Guide]";
|
||||
mes "The Tavern is located";
|
||||
mes "in the southern part of";
|
||||
mes "Einbech. It's a nice place";
|
||||
mes "to relax after a long day.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,142,112,3,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Einbech Guide]";
|
||||
mes "You can find the Tool";
|
||||
mes "Shop in the center of";
|
||||
mes "Einbech. There, you can";
|
||||
mes "purchase any tools you";
|
||||
mes "might need for your travels.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,176,136,4,0xFF00FF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Einbech Guide]";
|
||||
mes "The Swordman Guild";
|
||||
mes "is located in the eastern";
|
||||
mes "outskirts of Einbech. It's";
|
||||
mes "under construction and they";
|
||||
mes "haven't started accepting";
|
||||
mes "applications.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,250,110,5,0xFF00FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Einbech Guide]";
|
||||
mes "The Mine, which is";
|
||||
mes "Einbech's major industry,";
|
||||
mes "is located in the northern";
|
||||
mes "part of this town. It's where";
|
||||
mes "we get all our ores, although monsters get in the miners' way.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,138,251,6,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Einbech Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,43,213,2,0xFF0000;
|
||||
viewpoint 2,142,112,3,0xFF00FF;
|
||||
viewpoint 2,176,136,4,0xFF00FF;
|
||||
viewpoint 2,250,110,5,0xFF00FF;
|
||||
viewpoint 2,138,251,6,0x00FF00;
|
||||
set .@compass_check,0;
|
||||
mes "[Einbech Guide]";
|
||||
mes "Okay, the marks from";
|
||||
mes "your Mini-Map have been";
|
||||
mes "removed. If you need any";
|
||||
mes "guidance around Einbech,";
|
||||
mes "please let me or one of the";
|
||||
mes "other Einbech Guides know.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Einbech Guide]";
|
||||
mes "Through the technology of";
|
||||
mes "the Schwaltzvalt Republic,";
|
||||
mes "we've upgraded to a digital";
|
||||
mes "information system that allows";
|
||||
mes "us to mark locations on your";
|
||||
mes "Mini-Map for easier navigation.";
|
||||
next;
|
||||
mes "[Einbech Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Einbech Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in Einbech, adventurer.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Einbech Guide]";
|
||||
mes "We hope that you";
|
||||
mes "enjoy your travels";
|
||||
mes "here in Einbech.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
}
|
||||
}
|
||||
cutin "ein_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
einbech,48,214,4 duplicate(EinGuide2) Guide#5ein 852
|
@ -1,208 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Einbroch Guides
|
||||
//===== By: ==================================================
|
||||
//= Muad_dib; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Einbroch
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0b missing tabs, fixed Guide coords [Lupus]
|
||||
//= 1.1 added 1 more Guide NPC, thanx to Justin84 [Lupus]
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
|
||||
//= 1.4 Removed Duplicates [Silent]
|
||||
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
einbroch,72,202,4 script Guide#ein::EinGuide 852,{
|
||||
cutin "ein_soldier",2;
|
||||
mes "[Einbroch Guide]";
|
||||
mes "Welcome";
|
||||
mes "to Einbroch,";
|
||||
mes "the City of Steel.";
|
||||
mes "Please ask me if you";
|
||||
mes "have any questions.";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide.:Remove Marks from Mini-Map.:Notice.:Cancel.")) {
|
||||
case 1:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "Please select";
|
||||
mes "a location from";
|
||||
mes "the following menu.";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while(.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
switch(select("^FF0000Airport^000000:Train Station:Factory:Plaza:Hotel:Weapon Shop:Laboratory:Blacksmith Guild:Einbroch Tower:Cancel")) {
|
||||
case 1:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The ^FF0000Airport^000000 is located";
|
||||
mes "in the northwestern part";
|
||||
mes "of the city. There you can";
|
||||
mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,63,228,2,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Train Station is";
|
||||
mes "located in the northeast";
|
||||
mes "part of Einbroch. Trains";
|
||||
mes "running between here";
|
||||
mes "and Einbech run all day";
|
||||
mes "long, everyday.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,236,279,3,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Factory, perhaps the";
|
||||
mes "most important facility in";
|
||||
mes "Einbroch, is located in the";
|
||||
mes "southern part of the city.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,158,78,4,0xFF00FF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Plaza, our biggest";
|
||||
mes "shopping district, can be";
|
||||
mes "found just east from the";
|
||||
mes "center of Einbroch.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,232,190,5,0xFF00FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Hotel is east of";
|
||||
mes "the Plaza and offers top";
|
||||
mes "caliber accomodations.";
|
||||
mes "There, you can enjoy your";
|
||||
mes "stay in Einbroch in comfort~";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,260,201,6,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Weapon Shop is";
|
||||
mes "located north from the";
|
||||
mes "Plaza. There you can";
|
||||
mes "purchase weapons for";
|
||||
mes "your personal use.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,215,221,7,0x00FF00;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Laboratory is an";
|
||||
mes "annex of the Factory and";
|
||||
mes "is located in the southwest";
|
||||
mes "sector of Einbroch.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,36,49,8,0x00FF;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Blacksmith Guild is";
|
||||
mes "located in the southeast";
|
||||
mes "part of Einbroch. You can";
|
||||
mes "upgrade your equipment";
|
||||
mes "by using their services.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,244,90,9,0x00FF00;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Einbroch Tower is";
|
||||
mes "located in the center of";
|
||||
mes "the city. From the top of";
|
||||
mes "the tower, you can view";
|
||||
mes "all of Einbroch.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,174,195,10,0xFFFF00;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,63,228,2,0xFF0000;
|
||||
viewpoint 2,236,279,3,0xFF00FF;
|
||||
viewpoint 2,158,78,4,0xFF00FF;
|
||||
viewpoint 2,232,190,5,0xFF00FF;
|
||||
viewpoint 2,260,201,6,0x00FF00;
|
||||
viewpoint 2,215,221,7,0x00FF00;
|
||||
viewpoint 2,36,49,8,0x00FF00;
|
||||
viewpoint 2,244,90,9,0x00FF00;
|
||||
viewpoint 2,174,195,10,0xFFFF00;
|
||||
set .@compass_check,0;
|
||||
mes "[Einbroch Guide]";
|
||||
mes "Okay, the marks from";
|
||||
mes "your Mini-Map have been";
|
||||
mes "removed. If you need any";
|
||||
mes "guidance around Einbroch,";
|
||||
mes "please let me or one of the";
|
||||
mes "other Einbroch Guides know.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "Through the technology of";
|
||||
mes "the Schwaltzvalt Republic,";
|
||||
mes "we've upgraded to a digital";
|
||||
mes "information system that allows";
|
||||
mes "us to mark locations on your";
|
||||
mes "Mini-Map for easier navigation.";
|
||||
next;
|
||||
mes "[Einbroch Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Einbroch Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in Einbroch, adventurer.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "We hope that you";
|
||||
mes "enjoy your travels";
|
||||
mes "here in Einbroch.";
|
||||
mes "Oh, and please be";
|
||||
mes "aware of the Smog Alerts.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
}
|
||||
}
|
||||
cutin "ein_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
einbroch,155,43,4 duplicate(EinGuide) Guide#2ein 852
|
||||
|
||||
einbroch,162,317,4 duplicate(EinGuide) Guide#3ein 852
|
294
npc/guides/guides_einbroch.txt
Normal file
294
npc/guides/guides_einbroch.txt
Normal file
@ -0,0 +1,294 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Einbroch, and Einbech Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Einbroch, and Einbech
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
|
||||
cutin "ein_soldier",2;
|
||||
mes "[Einbroch Guide]";
|
||||
mes "Welcome";
|
||||
mes "to ^8B4513Einbroch^000000,";
|
||||
mes "the City of Steel.";
|
||||
mes "Please ask me if you";
|
||||
mes "have any questions.";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Airport ]:[ Factory ]:[ Plaza ]:[ Hotel ]:[ Train Station ]:[ Weapon Shop ]:[ Laboratory ]:[ Monument ]:[ Blacksmith Guild ]:[ Gunslinger Guild ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The ^FF0000Airport^000000 is located";
|
||||
mes "in the northwestern part";
|
||||
mes "of the city. There you can";
|
||||
mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship.";
|
||||
viewpoint 1,64,204,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Factory, perhaps the";
|
||||
mes "most important facility in";
|
||||
mes "Einbroch, is located in the";
|
||||
mes "southern part of the city.";
|
||||
viewpoint 1,129,79,1,0xFF4500;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Plaza, our biggest";
|
||||
mes "shopping district, can be";
|
||||
mes "found just east from the";
|
||||
mes "center of Einbroch.";
|
||||
viewpoint 1,254,199,2,0xDAA520;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Hotel is east of";
|
||||
mes "the Plaza and offers top";
|
||||
mes "caliber accomodations.";
|
||||
mes "There, you can enjoy your";
|
||||
mes "stay in Einbroch in comfort~";
|
||||
viewpoint 1,254,199,3,0x008000;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Train Station is";
|
||||
mes "located in the northeast";
|
||||
mes "part of Einbroch. Trains";
|
||||
mes "running between here";
|
||||
mes "and Einbech run all day";
|
||||
mes "long, everyday.";
|
||||
viewpoint 1,232,272,4,0x0000FF;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Weapon Shop is";
|
||||
mes "located north from the";
|
||||
mes "Plaza. There you can";
|
||||
mes "purchase weapons for";
|
||||
mes "your personal use.";
|
||||
viewpoint 1,216,211,5,0x000080;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Laboratory is an";
|
||||
mes "annex of the Factory and";
|
||||
mes "is located in the southwest";
|
||||
mes "sector of Einbroch.";
|
||||
viewpoint 1,55,52,6,0x800080;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^808080Monument^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,178,173,7,0x808080;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "The Blacksmith Guild is";
|
||||
mes "located in the southeast";
|
||||
mes "part of Einbroch. You can";
|
||||
mes "upgrade your equipment";
|
||||
mes "by using their services.";
|
||||
viewpoint 1,255,110,8,0x556B2F;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^008080Gunslinger Guild^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,130,197,9,0x008080;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Armsmith ]:[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "You may go to ^FF1493Manthasman^000000,";
|
||||
mes "the ^FF1493Armsmith^000000";
|
||||
mes "on the 1st basement floor in the Blacksmith Guild.";
|
||||
viewpoint 1,255,110,10,0xFF1493;
|
||||
next;
|
||||
mes "[Einbroch Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF1493Armsmith^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "I will mark the locations";
|
||||
mes "of the ^DA70D6Kafra Employees^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,242,205,11,0xDA70D6;
|
||||
viewpoint 1,59,203,12,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "You can find";
|
||||
mes "the ^CD1039Eden Teleport Officer^000000";
|
||||
mes "on the 1st floor of the Gunslinger Guild.";
|
||||
viewpoint 1,130,197,13,0xCD1039;
|
||||
next;
|
||||
mes "[Einbroch Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^CD1039Eden Teleport Officer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "I'll remove the marks from your mini-map.";
|
||||
mes "Do you need any other help?";
|
||||
viewpoint 2,64,204,0,0xFFFFFF;
|
||||
viewpoint 2,129,79,1,0xFFFFFF;
|
||||
viewpoint 2,254,199,2,0xFFFFFF;
|
||||
viewpoint 2,254,199,3,0xFFFFFF;
|
||||
viewpoint 2,232,272,4,0xFFFFFF;
|
||||
viewpoint 2,216,211,5,0xFFFFFF;
|
||||
viewpoint 2,55,52,6,0xFFFFFF;
|
||||
viewpoint 2,178,173,7,0xFFFFFF;
|
||||
viewpoint 2,255,110,8,0xFFFFFF;
|
||||
viewpoint 2,130,197,9,0xFFFFFF;
|
||||
viewpoint 2,255,110,10,0xFFFFFF;
|
||||
viewpoint 2,242,205,11,0xFFFFFF;
|
||||
viewpoint 2,59,203,12,0xFFFFFF;
|
||||
viewpoint 2,130,197,13,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Einbroch Guide]";
|
||||
mes "Have a safe journey!";
|
||||
close2;
|
||||
cutin "ein_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
einbroch,155,43,4 duplicate(GuideEinbroch) Einbroch Guide#ein02 852
|
||||
einbroch,162,317,4 duplicate(GuideEinbroch) Einbroch Guide#ein03 852
|
||||
einbroch,252,320,3 duplicate(GuideEinbroch) Einbroch Guide#ein04 852
|
||||
|
||||
einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{
|
||||
cutin "ein_soldier",2;
|
||||
mes "[Einbech Guide]";
|
||||
mes "Welcome to ^8B4513Einbech^000000,";
|
||||
mes "the Mining Town. We're";
|
||||
mes "here to assist tourists,";
|
||||
mes "so if you have any questions,";
|
||||
mes "please feel free to ask us.";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Tavern ]:[ Tool Shop ]:[ Train Station ]:[ Mine ]:[ Kafra Employee ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Einbech Guide]";
|
||||
mes "The Tavern is located";
|
||||
mes "in the southern part of";
|
||||
mes "Einbech. It's a nice place";
|
||||
mes "to relax after a long day.";
|
||||
viewpoint 1,157,106,0,0x497649;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Einbech Guide]";
|
||||
mes "You can find the Tool";
|
||||
mes "Shop in the center of";
|
||||
mes "Einbech. There, you can";
|
||||
mes "purchase any tools you";
|
||||
mes "might need for your travels.";
|
||||
viewpoint 1,177,133,1,0xFA8072;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Einbech Guide]";
|
||||
mes "The Train Stations are";
|
||||
mes "located in the northwest";
|
||||
mes "and northeast parts of";
|
||||
mes "Einbech. There, you can";
|
||||
mes "take a train to Einbroch.";
|
||||
viewpoint 1,39,215,2,0xCD1039;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Einbech Guide]";
|
||||
mes "The Mine, which is";
|
||||
mes "Einbech's major industry,";
|
||||
mes "is located in the northern";
|
||||
mes "part of this town. It's where";
|
||||
mes "we get all our ores, although monsters get in the miners' way.";
|
||||
viewpoint 1,137,248,3,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Einbech Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF1493Kafra Employee^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,181,132,4,0xFF1493;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Einbech Guide]";
|
||||
mes "I'll remove the marks from your mini-map.";
|
||||
mes "Do you need any other help?";
|
||||
viewpoint 2,157,106,0,0xFFFFFF;
|
||||
viewpoint 2,177,133,1,0xFFFFFF;
|
||||
viewpoint 2,39,215,2,0xFFFFFF;
|
||||
viewpoint 2,137,248,3,0xFFFFFF;
|
||||
viewpoint 2,181,132,4,0xFFFFFF;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Einbech Guide]";
|
||||
mes "Have a safe journey!";
|
||||
close2;
|
||||
cutin "ein_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
einbech,48,214,4 duplicate(GuideEinbech) Einbech Guide#einbech02 852
|
@ -1,174 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Geffen Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis COnversion]
|
||||
//= Guides for the City of Geffen
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working. Added a guide at every exit.
|
||||
//= v1.1 Now using duplicate command.
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.2a Small note that the BS guild moved to Einbroch [Poki#3]
|
||||
//= 1.3 Removed Duplicates [Silent]
|
||||
//= 1.4a Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.4 Fixed some errors with the loop[Samuray22]
|
||||
// -Thanks to $ephiroth.
|
||||
//============================================================
|
||||
|
||||
geffen,203,116,0 script Guide#gef::GefGuide 705,{
|
||||
cutin "gef_soldier",2;
|
||||
mes "[Geffen Guide]";
|
||||
mes "Welcome to Geffen,";
|
||||
mes "the City of Magic. If you";
|
||||
mes "need any guidance around";
|
||||
mes "the city, feel free to ask me";
|
||||
mes "and I'll do my best to assist you. ^FFFFFFcobo^000000";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
|
||||
case 1:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Please select";
|
||||
mes "a location from";
|
||||
mes "the following menu.";
|
||||
if (compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes:No") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while (.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
// next;
|
||||
switch(select("^FF0000Magic Acedemy^000000:Forge Shop:Weapon Shop:Tool Shop:Pub:Inn:Geffen Tower:Cancel")) {
|
||||
case 1:
|
||||
mes "[Geffen Guide]";
|
||||
mes "The Magic Academy in";
|
||||
mes "northwest Geffen handles";
|
||||
mes "Job Changes to the Mage class.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,61,180,2,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Geffen Guide]";
|
||||
mes "The Forge Shop is";
|
||||
mes "located just southeast";
|
||||
mes "from the center of Geffen.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,182,59,3,0x00FF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Geffen Guide]";
|
||||
mes "The Weapon Shop";
|
||||
mes "can be found northwest";
|
||||
mes "from the center of Geffen.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,99,140,4,0xFF00FF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Geffen Guide]";
|
||||
mes "You can find the";
|
||||
mes "Tool Shop by heading";
|
||||
mes "southwest from the";
|
||||
mes "center of Geffen.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,44,86,5,0xFF00FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Geffen Guide]";
|
||||
mes "The Pub can be";
|
||||
mes "found northeast";
|
||||
mes "from the Geffen Tower.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,138,138,6,0xFF00FF;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Geffen Guide]";
|
||||
mes "The Inn can be";
|
||||
mes "found by traveling";
|
||||
mes "northeast from the";
|
||||
mes "center of Geffen.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,172,174,7,0xFF00FF;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Geffen Tower is found";
|
||||
mes "in the center of the city.";
|
||||
mes "The Wizard Guild is at the";
|
||||
mes "top, and there's even a dungeon";
|
||||
mes "underneath it. There's many a";
|
||||
mes "mystery surrounding that tower...";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,120,114,8,0x00FF00;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,237,41,2,0xFF0000;
|
||||
viewpoint 2,237,41,3,0x00FF00;
|
||||
viewpoint 2,46,345,4,0xFF00FF;
|
||||
viewpoint 2,175,220,5,0xFF00FF;
|
||||
viewpoint 2,134,221,6,0xFF00FF;
|
||||
viewpoint 2,204,214,7,0xFF00FF;
|
||||
viewpoint 2,204,214,8,0x00FF00;
|
||||
set .@compass_check,0;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Advances in sorcery and";
|
||||
mes "technology have allowed";
|
||||
mes "us to update our information";
|
||||
mes "system, enabling up to mark";
|
||||
mes "locations on your Mini-Map";
|
||||
mes "for easier navigation.";
|
||||
next;
|
||||
mes "[Geffen Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Geffen Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in the city of Geffen.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Alright, adventurer.";
|
||||
mes "I wish you safety on";
|
||||
mes "your journeys through";
|
||||
mes "the lands you may travel...";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
}
|
||||
}
|
||||
cutin "gef_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
geffen,118,62,0 duplicate(GefGuide) Guide#2gef 705
|
200
npc/guides/guides_geffen.txt
Normal file
200
npc/guides/guides_geffen.txt
Normal file
@ -0,0 +1,200 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Geffen Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Geffen
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{
|
||||
cutin "gef_soldier",2;
|
||||
mes "[Geffen Guide]";
|
||||
mes "Welcome to ^8B4513Geffen^000000,";
|
||||
mes "the City of Magic.";
|
||||
mes "Do you need help navigating the city?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Magic Academy ]:[ Geffen Tower ]:[ Fountain ]:[ Tool Shop ]:[ Buy & Repair Equipment ]:[ Inn ]:[ Tavern ]:[ Christopher's Forge ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Geffen Guide]";
|
||||
mes "The ^B9062FMagic Academy^000000";
|
||||
mes "handles all magic-related affairs,";
|
||||
mes "including job changes.";
|
||||
mes "Let me mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,61,180,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^0000FFGeffen Tower^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,120,114,1,0x0000FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^FF5400Fountain^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,126,48,2,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^006400Tool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,44,86,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Geffen Guide]";
|
||||
mes "If you'd like to ^7F3300Buy or Repair Equipment^000000";
|
||||
mes "then this is the place you'll want to visit.";
|
||||
mes "Let me mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,99,140,4,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^800080Inn^00000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,172,174,5,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^B9062FTavern^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,138,138,6,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Geffen Guide]";
|
||||
mes "^0000FFChristopher's Forge^000000 is";
|
||||
mes "where you can purchase";
|
||||
mes "Refining materials.";
|
||||
mes "It used to be the old Blacksmith Guild.";
|
||||
viewpoint 1,182,59,6,0x0000FF;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Dimensional Arcanist Guide ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^B9062FEden Teleport Officers^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,61,180,7,0xFF0000;
|
||||
viewpoint 1,132,66,8,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^FF5400Kafra Employees^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,203,123,10,0xFFB400;
|
||||
viewpoint 1,120,62,11,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Pet Groomer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,193,152,12,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^7F3300Chef Assistant^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,196,111,13,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^800080Dimensional Arcanist Guide^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,140,196,14,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
viewpoint 2,1,1,7,0xFFFF00;
|
||||
viewpoint 2,1,1,8,0xFFFF00;
|
||||
viewpoint 2,1,1,9,0xFFFF00;
|
||||
viewpoint 2,1,1,10,0xFFFF00;
|
||||
viewpoint 2,1,1,11,0xFFFF00;
|
||||
viewpoint 2,1,1,12,0xFFFF00;
|
||||
viewpoint 2,1,1,13,0xFFFF00;
|
||||
viewpoint 2,1,1,14,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Geffen Guide]";
|
||||
mes "Enjoy your stay.";
|
||||
close2;
|
||||
cutin "gef_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
geffen,118,62,0 duplicate(GuideGeffen) Guide#02geffen 705
|
||||
geffen,36,123,6 duplicate(GuideGeffen) Guide#03geffen 705
|
||||
geffen,123,203,4 duplicate(GuideGeffen) Guide#04geffen 705
|
@ -1,66 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Kunlun Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis COnversion]
|
||||
//= Guides for the City of Kunlun
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
gonryun,163,60,4 script Kunlun Guide#gon 780,{
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "Ni Hao!";
|
||||
mes "Welcome to Kunlun~";
|
||||
mes "Take a walk around and experience";
|
||||
mes "the ancient history and tradition";
|
||||
mes "of our breath taking city.";
|
||||
next;
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "I am responsible for helping you";
|
||||
mes "with any questions you may have.";
|
||||
mes "Please feel free to ask me anything.";
|
||||
next;
|
||||
switch(select("Residence of the Chief:Tool Dealer:Weapon Dealer:Armor Dealer:Wine Maker")) {
|
||||
case 1:
|
||||
viewpoint 1,109,131,0,0xFF3355;
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "Please follow your minimap, and head over to the ^FF3355+^000000 mark.";
|
||||
mes "There, you'll get to the residence of the Chief. Enjoy your stay in lovely Kunlun!";
|
||||
mes "Xie Xie!";
|
||||
close;
|
||||
case 2:
|
||||
viewpoint 1,147,82,1,0xCE6300;
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "Please follow your minimap, and head over to the ^CE6300+^000000 mark.";
|
||||
mes "There, you'll get to the Tool Dealer. Enjoy your stay in lovely Kunlun!";
|
||||
mes "Xie Xie!";
|
||||
close;
|
||||
case 3:
|
||||
viewpoint 1,174,104,2,0x55FF33;
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "Please follow your minimap, and head over to the ^55FF33+^000000 mark.";
|
||||
mes "There, you'll get to the Weapon Dealer. Enjoy your stay in lovely Kunlun!";
|
||||
mes "Xie Xie!";
|
||||
close;
|
||||
case 4:
|
||||
viewpoint 1,173,84,3,0x3355FF;
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "Please follow your minimap, and head over to the ^3355FF+^000000 mark.";
|
||||
mes "There, you'll get to the Armor Dealer. Enjoy your stay in lovely Kunlun!";
|
||||
mes "Xie Xie!";
|
||||
close;
|
||||
case 5:
|
||||
viewpoint 1,215,114,3,0xCD69C9;
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "Please follow your minimap, and head over to the ^CD69C9+^000000 mark.";
|
||||
mes "There, you'll get to the Wine Maker. Enjoy your stay in lovely Kunlun!";
|
||||
mes "Xie Xie!";
|
||||
close;
|
||||
}
|
||||
}
|
105
npc/guides/guides_gonryun.txt
Normal file
105
npc/guides/guides_gonryun.txt
Normal file
@ -0,0 +1,105 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Kunlun Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Kunlun
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
gonryun,163,60,4 script Kunlun Guide#01gonryun 780,{
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "Ni Hao!";
|
||||
mes "Welcome to ^8B4513Kunlun^000000~";
|
||||
mes "Take a walk around and experience";
|
||||
mes "the ancient history and tradition";
|
||||
mes "of our breath taking city.";
|
||||
next;
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "I am responsible for helping you";
|
||||
mes "with any questions you may have.";
|
||||
mes "Please feel free to ask me anything.";
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Kafra Employee ]:[ Chief's Residence ]:[ Tool Dealer ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Wine Maker ]:[ Kunlun Envoy ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "The ^0000FFKafra Employee^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Check your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,159,122,0,0x0A82FF;
|
||||
break;
|
||||
case 2:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "The ^006400Chief's Residence^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Check your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,110,131,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "The ^D8BFD8Tool Dealer^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Check your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,147,84,2,0xD8BFD8;
|
||||
break;
|
||||
case 4:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "The ^FF1493Weapon Dealer^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Check your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,174,101,3,0xFF1493;
|
||||
break;
|
||||
case 5:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "The ^8B4513Armor Dealer^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Check your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,173,84,4,0x8B4513;
|
||||
break;
|
||||
case 6:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "The ^9400DWine Maker^000000 is";
|
||||
mes "marked on your Mini-Map.";
|
||||
mes "Check your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,213,115,5,0x9400D3;
|
||||
break;
|
||||
case 7:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "The ^00BFFFKunlun Envoy^000000 is";
|
||||
mes "marked on your mini-map.";
|
||||
mes "Check your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,161,11,6,0x00BFFF;
|
||||
break;
|
||||
case 8:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
viewpoint 2,1,1,4,0xFFFFFF;
|
||||
viewpoint 2,1,1,5,0xFFFFFF;
|
||||
viewpoint 2,1,1,6,0xFFFFFF;
|
||||
break;
|
||||
case 9:
|
||||
mes "[He Yuen Zhe]";
|
||||
mes "Bon voyage!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,155 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Hugel Guides
|
||||
//===== By: ==================================================
|
||||
//= erKURITA; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Guides for the City of Hugel.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Started the script. [erKURITA]
|
||||
//= 1.1 Removed Duplicates [Silent]
|
||||
//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
hugel,98,56,3 script Hugel Guide Granny#huge 863,0,0,{
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Oh, hello~ you are one energetic adventurer.";
|
||||
mes "Welcome to Hugel. I was honored to guide you to this beautiful village.";
|
||||
mes "If this is the first time for you to use the guide services, why don't you check the ''Notice'' menu first?";
|
||||
while(1) {
|
||||
next;
|
||||
switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
|
||||
case 1:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I can tell you any building location as long as it is in Hugel.";
|
||||
mes "So where do you want to go?";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop,1;
|
||||
while(.@loop) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
switch(select("Church:Inn:Pub:Airport:Weapon Shop:Tool Shop:Party Supplies Shop:^3131FFHunter Job Change Place^000000:^3131FFShrine Expedition's Place^000000:Monster Race Arena:Bingo Game Room:Cancel")) {
|
||||
case 1:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Well, to me, this Church is rather like a place for old folks like me, you know...";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,156,116,2,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Pudding rather than praise.";
|
||||
mes "You'd better unpack your stuffs first before you start looking around this village.";
|
||||
mes "It is the building right next to me.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,104,79,3,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Yes, when you travel, you want to drop by a pub and make new friends.";
|
||||
mes "Go east from here, then you will arrive at the pub.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,129,66,4,0x99FFFF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "A while ago, strangers came to village and built that strange airport kind of thing...";
|
||||
mes "What do they call it? Airship?";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,178,146,5,0x0000FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Well, we have a weapon shop in the center of village.";
|
||||
mes "But I don't know if there is any weapon that you find useful.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,70,158,6,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. ";
|
||||
mes "The tool shop is located in the center of village.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,93,167,7,0x00FF00;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "The party supplies shop is around the center of village.";
|
||||
mes "Make sure that you will not use any firecracker stuffs near other people, because it is dangerous, you know?";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,91,105,8,0xFF99FF;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Oh, are you an aspiring Hunter?";
|
||||
mes "Then head northeast following the beach, then you will find the Hunter job change place.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,206,228,9,0xFF9900;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I heard that the shrine expedition is staying in a house at the west.";
|
||||
mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something...";
|
||||
mes "I wonder what they are doing in here...hmmm.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,52,91,10,0xFFFFFF;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I also like playing Monster Race games. It is pretty fun, you know?";
|
||||
mes "Oh, you haven't tried it yet? No~ you'd better try. Trust me, you will like it.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,58,72,11,0xFF9900;
|
||||
break;
|
||||
case 11:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Do you like bingo games? If you do, go visit Euklan's Bingo Game Room.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,55,209,12,0x66FFFF;
|
||||
break;
|
||||
case 12:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "If you like to get rid of all the location marks on your Mini-Map,";
|
||||
mes "just ask me again, and choose ''Remove Marks from Mini-Map'' menu.";
|
||||
set .@loop,0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,156,116,2,0xFF0000;
|
||||
viewpoint 2,104,79,3,0xFF00FF;
|
||||
viewpoint 2,129,66,4,0x99FFFF;
|
||||
viewpoint 2,178,146,5,0x0000FF;
|
||||
viewpoint 2,70,158,6,0x00FF00;
|
||||
viewpoint 2,93,167,7,0x00FF00;
|
||||
viewpoint 2,91,105,8,0xFF99FF;
|
||||
viewpoint 2,206,228,9,0xFF9900;
|
||||
viewpoint 2,52,91,10,0xFFFFFF;
|
||||
viewpoint 2,58,72,11,0xFF9900;
|
||||
viewpoint 2,55,209,12,0x66FFFF;
|
||||
set .@compass_check,0;
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Okay, they are gone now. If you have more locations to ask, just let me know.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "When you are using the ''Village Guide'' menu, ";
|
||||
mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen.";
|
||||
mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?";
|
||||
mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "This guide job is pretty exciting. Hohoho~";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
335
npc/guides/guides_hugel.txt
Normal file
335
npc/guides/guides_hugel.txt
Normal file
@ -0,0 +1,335 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Hugel Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Hugel
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Oh, hello~ you are one energetic adventurer.";
|
||||
mes "Welcome to ^8B4513Hugel^000000. I am honored to guide you in this beautiful village.";
|
||||
mes "If this is the first time for you to use the guide services, you should ask a lot of questions.";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ ^3131FFHunter Guild^000000 ]:[ Party Supplies Shop ]:[ ^3131FFShrine Expedition^000000 ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Well, to me, this Church is rather like a place for old folks like me, you know...";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,159,113,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Pudding rather than praise.";
|
||||
mes "You'd better unpack your stuff first before you start looking around this village.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,101,77,1,0x8B4513;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Yes, when you travel, you want to drop by a Pub and make new friends.";
|
||||
mes "Go east from here, then you will arrive at the pub.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,126,65,2,0xDAA520;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "A while ago, strangers came to the village and built that strange Airport kind of thing...";
|
||||
mes "What do they call it? Airship?";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,178,146,3,0xD7567F;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Well, we have a Weapon Shop in the center of the village.";
|
||||
mes "But I don't know if there is any weapon that you find useful.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,88,167,4,0xCD5C5C;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. ";
|
||||
mes "The tool shop is located in the center of village.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,92,163,5,0x000080;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^800080Bingo Game Room^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,58,206,6,0x800080;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Oh, are you an aspiring Hunter?";
|
||||
mes "Then head northeast following the beach, then you will find the Hunter Guild.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,209,224,7,0xFF1493;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^483D8BParty Supplies Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,95,103,8,0x483D8B;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I heard that the Shrine Expedition is staying in a house at the west.";
|
||||
mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something...";
|
||||
mes "I wonder what they are doing in here...hmmm.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,52,95,9,0x834683;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I also like playing Monster Race games. It is pretty fun, you know?";
|
||||
mes "Oh, you haven't tried it yet? No~ you'd better try. Trust me, you will like it.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,60,71,10,0xFF1493;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^DA70D6Cool Event Corp. Staff^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to know more locations?";
|
||||
viewpoint 1,88,168,11,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "I'll remove the marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,159,113,0,0xFFFFFF;
|
||||
viewpoint 2,101,77,1,0xFFFFFF;
|
||||
viewpoint 2,126,65,2,0xFFFFFF;
|
||||
viewpoint 2,178,146,3,0xFFFFFF;
|
||||
viewpoint 2,88,167,4,0xFFFFFF;
|
||||
viewpoint 2,92,163,5,0xFFFFFF;
|
||||
viewpoint 2,58,206,6,0xFFFFFF;
|
||||
viewpoint 2,209,224,7,0xFFFFFF;
|
||||
viewpoint 2,95,103,8,0xFFFFFF;
|
||||
viewpoint 2,52,95,9,0xFFFFFF;
|
||||
viewpoint 2,60,71,10,0xFFFFFF;
|
||||
viewpoint 2,88,168,11,0xFFFFFF;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Hugel Guide Granny]";
|
||||
mes "Ho ho ho ~!";
|
||||
mes "Guiding is very interesting.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hugel,187,172,6 script Guide Rich King# 414,{
|
||||
mes "[Guide Rich King]";
|
||||
mes "What business do you have";
|
||||
mes "in this countryside village?";
|
||||
next;
|
||||
mes "[Rich King]";
|
||||
mes "This is ^8B4513Hugel^000000";
|
||||
mes "in the Schwaltzvalt Republic.";
|
||||
mes "You are very honored to receive guidance from a great person like me.";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ Hunter Guild ]:[ Party Supplies Shop ]:[ Shrine Expedition ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF0000Church^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,159,113,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^8B4513Inn^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,101,77,1,0x8B4513;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^DAA520Pub^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,126,65,2,0xDAA520;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^D7567FAirport^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,178,146,3,0xD7567F;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^CD5C5CWeapon Shop^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,88,167,4,0xCD5C5C;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^000080Tool Shop^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,92,163,5,0x000080;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^800080Bingo Game Room^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,58,206,6,0x800080;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF1493Hunter Guild^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,209,224,7,0xFF1493;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^483D8BParty Supplies Shop^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,95,103,8,0x483D8B;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^834683Shrine Expedition^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,52,95,9,0x834683;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF1493Monster Race Arena^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,60,71,10,0xFF1493;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Rich King]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^DA70D6Cool Event Corp. Staff^000000.";
|
||||
mes "Do you want to know more locations?";
|
||||
mes "Are you going to keep bugging me and make me get upset?";
|
||||
viewpoint 1,88,168,11,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Rich King]";
|
||||
mes "I'll remove the marks from your mini-map.";
|
||||
mes "I know you're curious but you need to stop bugging me.";
|
||||
viewpoint 2,159,113,0,0xFFFFFF;
|
||||
viewpoint 2,101,77,1,0xFFFFFF;
|
||||
viewpoint 2,126,65,2,0xFFFFFF;
|
||||
viewpoint 2,178,146,3,0xFFFFFF;
|
||||
viewpoint 2,88,167,4,0xFFFFFF;
|
||||
viewpoint 2,92,163,5,0xFFFFFF;
|
||||
viewpoint 2,58,206,6,0xFFFFFF;
|
||||
viewpoint 2,209,224,7,0xFFFFFF;
|
||||
viewpoint 2,95,103,8,0xFFFFFF;
|
||||
viewpoint 2,52,95,9,0xFFFFFF;
|
||||
viewpoint 2,60,71,10,0xFFFFFF;
|
||||
viewpoint 2,88,168,11,0xFFFFFF;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Rich King]";
|
||||
mes "I'm getting a little bit hungry after working so hard...";
|
||||
mes "I am eager to eat something!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,162 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Izlude Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Izlude
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
|
||||
//= to Muad_Dib
|
||||
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
|
||||
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.5a Fixed some errors with the loop[Samuray22]
|
||||
// -Thanks to $ephiroth.
|
||||
//============================================================
|
||||
|
||||
izlude,121,87,6 script Guide#iz 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Izlude Guide]";
|
||||
mes "Welcome to Izlude,";
|
||||
mes "Prontera's satellite city.";
|
||||
mes "If you need any guidance";
|
||||
mes "around Izlude, feel free";
|
||||
mes "to ask me at anytime.";
|
||||
set .@loop1,1;
|
||||
while(.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
|
||||
case 1:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Please select";
|
||||
mes "a location from";
|
||||
mes "the following menu.";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes:No") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while(.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
|
||||
switch(select("^FF0000Swordman Association^000000:Swordman Hall:Arena:Izlude Marina:Weapon Shop:Tool Shop:Cancel")) {
|
||||
case 1:
|
||||
mes "[Izlude Guide]";
|
||||
mes "The Swordman Association";
|
||||
mes "is located on an island that is";
|
||||
mes "in west Izlude. If you're thinking of changing jobs to Swordman,";
|
||||
mes "you should check it out.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,52,140,0,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Izlude Guide]";
|
||||
mes "The Swordman Hall";
|
||||
mes "is located in the eastern";
|
||||
mes "island connected to Izlude.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,214,130,1,0x00FF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Izlude's famous";
|
||||
mes "Arena is located at the";
|
||||
mes "northern end of Izlude.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,128,225,2,0x00FF00;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Izlude Guide]";
|
||||
mes "You can find the";
|
||||
mes "Marina in the northeast";
|
||||
mes "part of Izlude. There, you can";
|
||||
mes "ride a ship which will take you";
|
||||
mes "to Alberta or Byalan Island.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,200,180,3,0xFF0000;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Izlude Guide]";
|
||||
mes "You can easily";
|
||||
mes "find the Weapon Shop";
|
||||
mes "in northwest Izlude.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,111,149,4,0xFF00FF;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Izlude Guide]";
|
||||
mes "The Tool Shop shouldn't";
|
||||
mes "be too hard to find in the";
|
||||
mes "northeast part of Izlude.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,148,148,5,0xFF00FF;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,237,41,0,0x00FF00;
|
||||
viewpoint 2,237,41,1,0x0000FF;
|
||||
viewpoint 2,46,345,2,0x00FF00;
|
||||
viewpoint 2,175,220,3,0xFF0000;
|
||||
viewpoint 2,134,221,4,0xFF0000;
|
||||
viewpoint 2,204,214,5,0xFF0000;
|
||||
set .@compass_check,0;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Advances in sorcery and";
|
||||
mes "technology have allowed";
|
||||
mes "us to update our information";
|
||||
mes "system, enabling up to mark";
|
||||
mes "locations on your Mini-Map";
|
||||
mes "for easier navigation.";
|
||||
next;
|
||||
mes "[Izlude Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Izlude Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in the city of Izlude.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Okay then, feel";
|
||||
mes "free to come to me";
|
||||
mes "if you ever feel lost";
|
||||
mes "around Izlude, alright?";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
186
npc/guides/guides_izlude.txt
Normal file
186
npc/guides/guides_izlude.txt
Normal file
@ -0,0 +1,186 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Izlude Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Izlude
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
izlude,121,87,6 script Guide#01izlude::GuideIzlude 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Izlude Guide]";
|
||||
mes "Welcome to ^8B4513Izlude^000000,";
|
||||
mes "Prontera's satellite town.";
|
||||
mes "Do you need help navigating the town?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Izlude Guide]";
|
||||
mes "You can use the northeast ^B9062FMarina^000000";
|
||||
mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
|
||||
mes "Beware of ^8B4513Izlude Dungeon^000000";
|
||||
mes "on Byalan Island since it is";
|
||||
mes "filled with dreadful monsters.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,200,180,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Izlude Guide]";
|
||||
mes "The ^0000FFInternational Airship^000000 to the southeast";
|
||||
mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
|
||||
mes "Let me mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,145,39,1,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Izlude Guide]";
|
||||
mes "The ^FF5400Arena^000000 at the north";
|
||||
mes "is a perfect place to";
|
||||
mes "test your combat capabilities.";
|
||||
mes "Let me mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,128,255,2,0xFF5400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Let me mark the location of the ^006400Tool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,148,148,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,114,149,4,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Izlude Guide]";
|
||||
mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000";
|
||||
mes "Let me mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,52,140,5,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,214,130,6,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Izlude Guide]";
|
||||
mes "The ^0000FFEden Teleport Officer^000000";
|
||||
mes "is currently staying inside";
|
||||
mes "the Swordsman Guild building.";
|
||||
mes "Let me mark his location on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,52,140,7,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^FF5400Kafra Employee^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,134,88,8,0xFF5400;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Izlude Guide]";
|
||||
mes "If you'd like to go on a honeymoon to";
|
||||
mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
|
||||
mes "please speak to the ^B9062FNewlywed Helper^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,171,185,9,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Izlude Guide]";
|
||||
mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
|
||||
mes "is located to the east.";
|
||||
mes "Let me mark his location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,171,130,10,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and";
|
||||
mes "^0000FFMercenary Goods Merchant^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,48,137,11,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
viewpoint 2,1,1,7,0xFFFF00;
|
||||
viewpoint 2,1,1,8,0xFFFF00;
|
||||
viewpoint 2,1,1,9,0xFFFF00;
|
||||
viewpoint 2,1,1,10,0xFFFF00;
|
||||
viewpoint 2,1,1,11,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Izlude Guide]";
|
||||
mes "Enjoy your stay.";
|
||||
mes "Bye~!";
|
||||
close2;
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
izlude,131,177,4 duplicate(GuideIzlude) Guide#02izlude 105
|
@ -1,118 +1,211 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Yuno Guides
|
||||
//===== By: ==================================================
|
||||
//= KitsuneStarwind, usul, kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Juno
|
||||
//===== Additional Comments: =================================
|
||||
//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
|
||||
//= and added map location option for them. [kobra_k88]
|
||||
//= 1.1 Changed sprites and cutins to Schwarzwald Republic ones
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Updated the mini map localization function. [Musashiden]
|
||||
//= 1.4 Juno Guides are now up to date according to iRO. [Musashiden]
|
||||
//= 1.5 Removed Duplicates [Silent].
|
||||
//= 1.6 Changed one of the Juno soldier's sprite. [Musashiden]
|
||||
//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
yuno,153,47,4 script Juno Guide#yuno 700,{
|
||||
mes "[Ms. Yoon]";
|
||||
mes "A place that takes the vision of the future, and gives it form in the present. Welcome to";
|
||||
mes "the city of Juno!";
|
||||
next;
|
||||
switch(select("Armory:Tool Shop:Sage Castle (Sage Job Change Place):Street of Book Stores:Juphero Plaza:Library of the Republic:Schweicherbil Magic Academy:Monster Museum:Forge:Airport:End Conversation")) {
|
||||
case 1:
|
||||
viewpoint 1,120,138,0,0xFF3355;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look";
|
||||
mes "at the mini map.";
|
||||
mes "^FF3355+^000000 -> Armory";
|
||||
mes "Thank you,";
|
||||
mes "have a good day.";
|
||||
close;
|
||||
case 2:
|
||||
viewpoint 1,193,142,1,0x3355FF;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look";
|
||||
mes "at the mini map.";
|
||||
mes "^3355FF+^000000 -> Tool Shop";
|
||||
mes "Thank you,";
|
||||
mes "have a good day.";
|
||||
close;
|
||||
case 3:
|
||||
viewpoint 1,90,318,2,0x33FF55;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look";
|
||||
mes "at the mini map.";
|
||||
mes "^33FF55+^000000 -> Sage Castle";
|
||||
mes "( Sage Job Change Place )";
|
||||
mes "Thank you, have a good day.";
|
||||
close;
|
||||
case 4:
|
||||
viewpoint 1,257,102,3,0xFF3355;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look";
|
||||
mes "at the mini map.";
|
||||
mes "^FF3355+^000000 -> Street of Book Stores";
|
||||
mes "Thank you, have a good day.";
|
||||
close;
|
||||
case 5:
|
||||
viewpoint 1,157,170,4,0x3355FF;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look";
|
||||
mes "at the mini map.";
|
||||
mes "^3355FF+^000000 -> Juphero Plaza";
|
||||
mes "Thank you,";
|
||||
mes "have a good day.";
|
||||
close;
|
||||
case 6:
|
||||
viewpoint 1,336,204,5,0x33FF55;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look";
|
||||
mes "at the mini map.";
|
||||
mes "^33FF55+^000000 -> Library of the Republic";
|
||||
mes "Thank you, have a good day.";
|
||||
close;
|
||||
case 7:
|
||||
viewpoint 1,323,281,6,0xFF3355;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look at the mini map.";
|
||||
mes "^FF3355+^000000 -> Schweicherbil Magic Academy";
|
||||
mes "Thank you, have a good day.";
|
||||
close;
|
||||
case 8:
|
||||
viewpoint 1,278,288,7,0x3355FF;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look at the mini map.";
|
||||
mes "^3355FF+^000000 -> Monster Museum";
|
||||
mes "Thank you, have a good day.";
|
||||
close;
|
||||
case 9:
|
||||
viewpoint 1,120,138,8,0xFF3355;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look at the mini map.";
|
||||
mes "^FF3355+^000000 -> Forge";
|
||||
mes "The forge is located underneath Armory.";
|
||||
mes "Thank you, have a good day.";
|
||||
close;
|
||||
case 10:
|
||||
viewpoint 1,53,214,9,0xFF3355;
|
||||
mes "[Ms. Yoon]";
|
||||
mes "Please look at the mini map.";
|
||||
mes "^FF3355+^000000 -> Airport";
|
||||
mes "Thank you, have a good day.";
|
||||
close;
|
||||
case 11:
|
||||
mes "[Ms. Yoon]";
|
||||
mes "A great city of wise men.";
|
||||
mes "A city of Knowledge!";
|
||||
mes "Welcome to Juno.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
//===== eAthena Script =======================================
|
||||
//= Juno Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Juno
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 700,{
|
||||
mes "[Juno Guide]";
|
||||
mes "A place that takes the vision of the future, and gives it form in the present. Welcome to";
|
||||
mes "the city of ^8B4513Juno^00000!";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaze ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF0000Tool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,194,140,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF4500Forge^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,120,137,1,0xFF4500;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^DAA520Airport^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,16,261,2,0xDAA520;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^008000Government Building^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,157,317,3,0x008000;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^0000FFStreet of Book Stores^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,172,100,4,0x0000FF;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^000080Inn & Pub^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,51,105,5,0x000080;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^800080Sage Castle^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,90,318,6,0x800080;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^834683Monster Academy^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,95,184,7,0x834683;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^4B0082Juno Library^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,338,203,8,0x4B0082;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^008080Weapon & Armor Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,120,137,9,0x008080;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF1493Juphero Plaza^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,115,157,10,0xFF1493;
|
||||
next;
|
||||
break;
|
||||
case 12:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^DA70D6Monster Museum^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,278,290,11,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 13:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^CD1039Schweicherbil Magic Academy^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,323,280,12,0xCD1039;
|
||||
next;
|
||||
break;
|
||||
case 14:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FA8072Kafra Employees^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,152,187,13,0xFA8072;
|
||||
viewpoint 1,277,221,14,0xFA8072;
|
||||
viewpoint 1,327,108,15,0xFA8072;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Juno Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^803232Eden Teleport Officer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,144,189,16,0x803232;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Juno Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,194,140,0,0xFFFFFF;
|
||||
viewpoint 2,120,137,1,0xFFFFFF;
|
||||
viewpoint 2,16,261,2,0xFFFFFF;
|
||||
viewpoint 2,157,317,3,0xFFFFFF;
|
||||
viewpoint 2,172,100,4,0xFFFFFF;
|
||||
viewpoint 2,51,105,5,0xFFFFFF;
|
||||
viewpoint 2,90,318,6,0xFFFFFF;
|
||||
viewpoint 2,95,184,7,0xFFFFFF;
|
||||
viewpoint 2,338,203,8,0xFFFFFF;
|
||||
viewpoint 2,120,137,9,0xFFFFFF;
|
||||
viewpoint 2,115,157,10,0xFFFFFF;
|
||||
viewpoint 2,278,290,11,0xFFFFFF;
|
||||
viewpoint 2,323,280,12,0xFFFFFF;
|
||||
viewpoint 2,152,187,13,0xFFFFFF;
|
||||
viewpoint 2,277,221,14,0xFFFFFF;
|
||||
viewpoint 2,327,108,15,0xFFFFFF;
|
||||
viewpoint 2,144,189,16,0xFFFFFF;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Juno Guide]";
|
||||
mes "Have fun on your adventures!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
yuno,153,47,4 duplicate(GuideJuno) Juno Guide#yuno02 700
|
||||
|
@ -1,227 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Lighthalzen Guides
|
||||
//===== By: ==================================================
|
||||
//= MasterOfMuppets; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Lighthalzen
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version [MasterOfMuppets]
|
||||
//= 1.1 Removed Duplicates [Silent]
|
||||
//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
lighthalzen,207,310,5 script Guide#lhz::LhzGuide 852,{
|
||||
cutin "ein_soldier",2;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Welcome to Lighthalzen,";
|
||||
mes "the Corporation City-State.";
|
||||
mes "If you need any guidance";
|
||||
mes "around the city, feel free";
|
||||
mes "to ask me and I'll do my";
|
||||
mes "very best to help you.";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
|
||||
case 1:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Please be aware that I'm";
|
||||
mes "in charge of providing info";
|
||||
mes "regarding the West District";
|
||||
mes "of Lighthalzen. Now, please";
|
||||
mes "select the location that you'd";
|
||||
mes "like to learn more about.";
|
||||
if (.@compass_check == 0) {
|
||||
next;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "But before that,";
|
||||
mes "would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while(.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
switch(select("^FF0000Rekenber Corporation^000000:Train Station:Police Station:Bank:Hotel:Airport:Merchant Guild:Jewelry Shop:Weapon Shop:Departement Store:Cancel")) {
|
||||
case 1:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Rekenber Corporation,";
|
||||
mes "the largest company in";
|
||||
mes "the Schwaltzvalt Republic,";
|
||||
mes "in located in northwestern";
|
||||
mes "Lighthalzen. You can't miss";
|
||||
mes "the headquarters building.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,102,247,2,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "The Train Station is";
|
||||
mes "located in the center of";
|
||||
mes "the city, where we have";
|
||||
mes "a direct railroad to Einbroch.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,233,164,3,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Our Police Station is just";
|
||||
mes "north of the city's center.";
|
||||
mes "Please don't hesitate to report";
|
||||
mes "any suspicious persons and";
|
||||
mes "activity, or if you have any";
|
||||
mes "problems whatsoever.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,236,276,4,0x99FFFFF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "The Bank is located";
|
||||
mes "just opposite to the";
|
||||
mes "Lighthalzen Police Station,";
|
||||
mes "which is a pretty good idea";
|
||||
mes "when I think about it, actually. ^FFFFFFspacer^000000";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,198,257,5,0x0000FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Our Hotel is located in";
|
||||
mes "the middle of the South Plaza.";
|
||||
mes "Due to its quality services and";
|
||||
mes "luxurious accomodations, this";
|
||||
mes "hotel is extremely popular.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,159,133,6,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "The Airport is to the far";
|
||||
mes "west of the Central Promenade.";
|
||||
mes "You can travel anywhere within";
|
||||
mes "the Schwaltzvalt Republic by";
|
||||
mes "riding on one of the Airships.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,267,75,7,0x00FF00;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "The Merchant Guild can be";
|
||||
mes "found in the southwestern";
|
||||
mes "part of Lighthalzen.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,74,53,8,0xFF99FF;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "The Jewelry Shop is";
|
||||
mes "located just west of";
|
||||
mes "the South Plaza.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,93,110,9,0xFF9900;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "The Weapon Shop is";
|
||||
mes "located at the end of";
|
||||
mes "the Central Promenade.";
|
||||
mes "It's at least worth a look";
|
||||
mes "if you're serious about";
|
||||
mes "adventuring around here.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,196,46,10,0x330033;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "The Department Store is";
|
||||
mes "located in the middle of";
|
||||
mes "Lighthalzen and is the biggest";
|
||||
mes "and most convenient place for";
|
||||
mes "shopping for almost everything.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,199,163,11,0xFFFF00;
|
||||
break;
|
||||
case 11:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,102,247,2,0xFF0000;
|
||||
viewpoint 2,233,164,3,0xFF00FF;
|
||||
viewpoint 2,236,276,4,0x99FFFF;
|
||||
viewpoint 2,198,257,5,0x0000FF;
|
||||
viewpoint 2,159,133,6,0x00FF00;
|
||||
viewpoint 2,267,75,7,0x00FF00;
|
||||
viewpoint 2,74,53,8,0xFF99FF;
|
||||
viewpoint 2,93,110,9,0xFF9900;
|
||||
viewpoint 2,196,46,10,0x330033;
|
||||
viewpoint 2,199,163,11,0xFFFF00;
|
||||
set .@compass_check,0;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Advances in sorcery and";
|
||||
mes "technology have allowed";
|
||||
mes "us to update our information";
|
||||
mes "system, enabling up to mark";
|
||||
mes "locations on your Mini-Map";
|
||||
mes "for easier navigation.";
|
||||
next;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in Lighthalzen.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Lighthalzen is divided";
|
||||
mes "into the East and West";
|
||||
mes "districts by a railroad that";
|
||||
mes "runs right through the middle.";
|
||||
mes "There are always guards on";
|
||||
mes "watch to protect the peace.";
|
||||
next;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Please don't hesitate";
|
||||
mes "to report any suspicious";
|
||||
mes "activity or persons to us.";
|
||||
mes "We hope that you enjoy";
|
||||
mes "our fair city, adventurer.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
}
|
||||
}
|
||||
cutin "ein_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
lighthalzen,220,311,3 duplicate(LhzGuide) Guide#2lhz 852
|
||||
|
||||
lighthalzen,154,100,5 duplicate(LhzGuide) Guide#3lhz 852
|
||||
|
||||
lighthalzen,307,224,3 duplicate(LhzGuide) Guide#4lhz 852
|
237
npc/guides/guides_lighthalzen.txt
Normal file
237
npc/guides/guides_lighthalzen.txt
Normal file
@ -0,0 +1,237 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Lighthalzen Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Lighthalzen
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
|
||||
cutin "ein_soldier",2;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Welcome to ^8B4513Lighthalzen^000000,";
|
||||
mes "the Corporation City-State.";
|
||||
mes "If you need any guidance";
|
||||
mes "around the city, feel free";
|
||||
mes "to ask me and I'll do my";
|
||||
mes "very best to help you.";
|
||||
next;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Please be aware that I'm";
|
||||
mes "in charge of providing info";
|
||||
mes "regarding the West District";
|
||||
mes "of ^8B4513Lighthalzen^000000. Now, please";
|
||||
mes "select the location that you'd";
|
||||
mes "like to learn more about.";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF0000Hotel^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,160,217,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF4500Bank^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,203,257,1,0xFF4500;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^DAA520Airport^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,262,75,2,0xDAA520;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^7B68EEWeapon Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,194,35,3,0x7B68EE;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^B91A4DDepartment Store^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,202,106,4,0xB91A4D;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^008000Police Station^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,234,276,5,0x008000;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^0000FFJewelry Store^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,96,110,6,0x0000FF;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^000080Cool Event Corp.^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,238,217,7,0x000080;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^800080Somatology Laboratory^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,101,243,8,0x800080;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location of";
|
||||
mes "^0A9696Alchemist Association^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,54,132,9,0x0A9696;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "You may go to Fulerr,";
|
||||
mes "the ^0A9696Armsmith^000000";
|
||||
mes "on the 1st floor of the Weapon Shop.";
|
||||
viewpoint 1,194,35,10,0x0A9696;
|
||||
next;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^0A9696Armsmith^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "^4B0082Seiyablem^000000 adds";
|
||||
mes "sockets on your items";
|
||||
mes "on the 1st floor";
|
||||
mes "of the Weapon Shop.";
|
||||
viewpoint 1,194,35,11,0x4B0082;
|
||||
next;
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of ^4B0082Seiyablem^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF4500Pet Groomer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,222,191,12,0xFF4500;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the locations";
|
||||
mes "of the ^008080Kafra Employees^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,164,99,13,0x008080;
|
||||
viewpoint 1,164,99,14,0x008080;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^FF1493Cool Event Corp. Staff^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,94,247,15,0xFF1493;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,160,217,0,0xFFFFFF;
|
||||
viewpoint 2,203,257,1,0xFFFFFF;
|
||||
viewpoint 2,262,75,2,0xFFFFFF;
|
||||
viewpoint 2,194,35,3,0xFFFFFF;
|
||||
viewpoint 2,202,106,4,0xFFFFFF;
|
||||
viewpoint 2,234,276,5,0xFFFFFF;
|
||||
viewpoint 2,96,110,6,0xFFFFFF;
|
||||
viewpoint 2,238,217,7,0xFFFFFF;
|
||||
viewpoint 2,101,243,8,0xFFFFFF;
|
||||
viewpoint 2,54,132,9,0xFFFFFF;
|
||||
viewpoint 2,194,35,10,0xFFFFFF;
|
||||
viewpoint 2,194,35,11,0xFFFFFF;
|
||||
viewpoint 2,222,191,12,0xFFFFFF;
|
||||
viewpoint 2,164,99,13,0xFFFFFF;
|
||||
viewpoint 2,164,99,14,0xFFFFFF;
|
||||
viewpoint 2,94,247,15,0xFFFFFF;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Lighthalzen Guide]";
|
||||
mes "Enjoy your adventures!";
|
||||
close2;
|
||||
cutin "ein_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852
|
||||
lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852
|
||||
lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852
|
@ -1,234 +1,124 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Louyang Guides
|
||||
//===== By: ==================================================
|
||||
//= jAthena/Tsuyuki; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Guides for the City of Louyang
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= 0.5 Added first, Japanese version [Tsuyuki]
|
||||
//= 1.0 Translated to English from iRO NPC Dialogue (100% Official) [Tsuyuki]
|
||||
//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
louyang,213,213,3 script Soldier#BA::LouGuide 825,{
|
||||
mes "[Soldier]";
|
||||
mes "Welcome to Louyang,";
|
||||
mes "a city with a long";
|
||||
mes "and colorful history.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "Recently we've developed";
|
||||
mes "an ocean lane to accomodate";
|
||||
mes "positive exchange with";
|
||||
mes "foreign nations.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "Louyang is well-known for various specialties in addition to its rich history. Here you can find many things unique to our land.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "Please take your time";
|
||||
mes "and we invite you to enjoy";
|
||||
mes "your trip here in Louyang.";
|
||||
next;
|
||||
switch(select("Ask Building Locations.:Remove all marks from mini-map.:Cancel.")) {
|
||||
case 1:
|
||||
mes "[Soldier]";
|
||||
mes "Where would you like to go?";
|
||||
next;
|
||||
switch(select("Dragon Castle:Doctor's Office:City Hall:Weapon Shop:Tool Shop:Tavern:Cancel")) {
|
||||
case 1:
|
||||
mes "[Soldier]";
|
||||
mes "The Dragon Castle is located at ^FF3355+^000000. It is where all the nobles reside, including our lord.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
|
||||
viewpoint 1,218,255,2,0xFF3355;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Soldier]";
|
||||
mes "We have a very skillful doctor.";
|
||||
mes "You can find her office at ^CE6300+^000000.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "It is said that there";
|
||||
mes "is no disease she cannot cure. Well, I can't guarantee if that's true or not.";
|
||||
viewpoint 1,263,94,3,0xCE6300;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Soldier]";
|
||||
mes "We have a City Hall where the federal government operates.";
|
||||
mes "It is located at ^A5BAAD+^000000.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "If you have any problems,";
|
||||
mes "you should talk with the";
|
||||
mes "employees in City Hall.";
|
||||
viewpoint 1,309,80,4,0xA5BAAD;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Soldier]";
|
||||
mes "The Weapon Shop is located at ^55FF33+^000000.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "You will see";
|
||||
mes "marvelous weapons forged";
|
||||
mes "by the well-experienced";
|
||||
mes "blacksmiths of Louyang.";
|
||||
viewpoint 1,145,174,5,0x55FF33;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Soldier]";
|
||||
mes "The Tool Shop is located at ^3355FF+^000000.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "Knowing your enemy";
|
||||
mes "is half the battle!";
|
||||
mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
|
||||
viewpoint 1,135,98,6,0x3355FF;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Soldier]";
|
||||
mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "The Tavern is a good place";
|
||||
mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
|
||||
viewpoint 1,280,167,7,0x00FF00;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Soldier]";
|
||||
mes "If you wish to remove all marks";
|
||||
mes "on your mini-map, please choose 'Remove all marks from mini-map.' from the menu.";
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,218,255,2,0xFF00FF;
|
||||
viewpoint 2,263,94,3,0xFF00FF;
|
||||
viewpoint 2,309,80,4,0xFF00FF;
|
||||
viewpoint 2,145,174,5,0xFF00FF;
|
||||
viewpoint 2,135,98,6,0xFF00FF;
|
||||
viewpoint 2,280,167,7,0xFF00FF;
|
||||
mes "[Soldier]";
|
||||
mes "There, I've erased all the marks on your mini-map. Feel free to ask me about building locations whenever you need to.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Soldier]";
|
||||
mes "I guess it's fun";
|
||||
mes "sometimes to go exploring";
|
||||
mes "on your own. Take care.";
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
louyang,160,175,3 duplicate(LouGuide) Soldier#BB 825
|
||||
|
||||
louyang,224,104,3 script Representative#lou 818,{
|
||||
mes "[Representative]";
|
||||
mes "Welcome to Louyang,";
|
||||
mes "an ancient land with";
|
||||
mes "a history full of tales";
|
||||
mes "of bravery.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "We now provide an ocean lane to accomodate foreign travelers and intercultural exchange from which all can benefit.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "Louyang is famous for";
|
||||
mes "its elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
|
||||
next;
|
||||
switch(select("Ask Building Locations.:Remove all marks from mini-map.:Cancel.")) {
|
||||
case 1:
|
||||
set .@compass_check,1;
|
||||
mes "[Representative]";
|
||||
mes "Where would you like to go?";
|
||||
next;
|
||||
switch(select("Dragon Castle:Doctor's Office:City Hall:Weapon Shop:Tool Shop:Tavern:Cancel")) {
|
||||
case 1:
|
||||
mes "[Representative]";
|
||||
mes "The Dragon Castle is located at ^FF3355+^000000. It is where all the nobles reside, including our lord.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
|
||||
viewpoint 1,218,255,2,0xFFFF33;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Representative]";
|
||||
mes "We have a very skillful doctor.";
|
||||
mes "You can find her office at ^CE6300+^000000.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "It is said that there";
|
||||
mes "is no disease she cannot cure. Well, I can't guarantee if that's true or not.";
|
||||
viewpoint 1,263,94,3,0xFFCE63;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Representative]";
|
||||
mes "We have a City Hall where the federal government operates.";
|
||||
mes "It is located at ^A5BAAD+^000000.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "If you have any problems,";
|
||||
mes "you should talk with the";
|
||||
mes "employees in City Hall.";
|
||||
viewpoint 1,309,80,4,0xFF00FF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Representative]";
|
||||
mes "The Weapon Shop is located at ^55FF33+^000000.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "You will see";
|
||||
mes "marvelous weapons forged";
|
||||
mes "by the well-experienced";
|
||||
mes "blacksmiths of Louyang.";
|
||||
viewpoint 1,145,174,5,0xFF55FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Representative]";
|
||||
mes "The Tool Shop is located at ^3355FF+^000000.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "Knowing your enemy";
|
||||
mes "is half the battle!";
|
||||
mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
|
||||
viewpoint 1,135,98,6,0xFF3355;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Representative]";
|
||||
mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "The Tavern is a good place";
|
||||
mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
|
||||
viewpoint 1,280,167,7,0xFF00FF;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Representative]";
|
||||
mes "If you wish to remove all marks";
|
||||
mes "on your mini-map, please choose 'Remove all marks from mini-map.' from the menu.";
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,218,255,2,0xFF00FF;
|
||||
viewpoint 2,263,94,3,0xFF00FF;
|
||||
viewpoint 2,309,80,4,0xFF00FF;
|
||||
viewpoint 2,145,174,5,0xFF00FF;
|
||||
viewpoint 2,135,98,6,0xFF00FF;
|
||||
viewpoint 2,280,167,7,0xFF00FF;
|
||||
mes "[Representative]";
|
||||
mes "Done! All the marks on your mini-map are erased. Feel free to ask me about building locations whenever you need to.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Representative]";
|
||||
mes "I understand that you want to explore Louyang and see the";
|
||||
mes "sights for yourself. Alright then, take care!";
|
||||
break;
|
||||
}
|
||||
close;
|
||||
}
|
||||
//===== eAthena Script =======================================
|
||||
//= Louyang Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Louyang
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
louyang,224,104,4 script Louyang Guide#01louyang 818,{
|
||||
mes "[Representative]";
|
||||
mes "Welcome to ^8B4513Louyang^000000,";
|
||||
mes "an ancient land with";
|
||||
mes "a history full of tales";
|
||||
mes "of bravery.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "We now provide an ocean lane to accomodate foreign travelers and intercultural exchange from which all can benefit.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "^8B4513Louyang^000000 is famous for";
|
||||
mes "its elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Dragon Castle ]:[ Doctor's Office ]:[ City Hall ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Observatory ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Representative]";
|
||||
mes "The Dragon Castle is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord.";
|
||||
mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,218,253,0,0x0A82FF;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Representative]";
|
||||
mes "It's a famous ^AAFF00Doctor's Office^000000";
|
||||
mes "according to rumor it can cure all diseases. But I'm not sure if it's true or not.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,261,93,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Representative]";
|
||||
mes "We have a City Hall where the federal government operates.";
|
||||
mes "It is located at ^008080+^000000.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "If you have any problems,";
|
||||
mes "you should talk with the";
|
||||
mes "employees there.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,309,78,2,0x20B2AA;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Representative]";
|
||||
mes "The Weapon Shop is located at ^55FF33+^000000.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "You will see";
|
||||
mes "marvelous weapons forged";
|
||||
mes "by the well-experienced";
|
||||
mes "Blacksmiths of Louyang.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,145,172,3,0xFF1493;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Representative]";
|
||||
mes "The Tool Shop is located at ^3355FF+^000000.";
|
||||
next;
|
||||
mes "[Representative]";
|
||||
mes "Knowing your enemy";
|
||||
mes "is half the battle!";
|
||||
mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,138,99,4,0xFF0000;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Representative]";
|
||||
mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "The Tavern is a good place";
|
||||
mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,280,165,5,0xDAA520;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Representative]";
|
||||
mes "You won't get a better view of the world than you can at the Observatory.";
|
||||
mes "It's a must see here.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,136,245,6,0xD8BFD8;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Representative]";
|
||||
mes "If you want to return to Alberta,";
|
||||
mes "find the ^00BFFFKGirl^000000 outside town on the docks.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,218,22,7,0x00BFFF;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Representative]";
|
||||
mes "I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
viewpoint 2,1,1,4,0xFFFFFF;
|
||||
viewpoint 2,1,1,5,0xFFFFFF;
|
||||
viewpoint 2,1,1,6,0xFFFFFF;
|
||||
viewpoint 2,1,1,7,0xFFFFFF;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Representative]";
|
||||
mes "Enjoy your trip~!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
90
npc/guides/guides_lutie.txt
Normal file
90
npc/guides/guides_lutie.txt
Normal file
@ -0,0 +1,90 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Lutie Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Lutie
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
xmas,140,137,3 script Lutie Guide#xmas 717,{
|
||||
mes "[Lutie Guide]";
|
||||
mes "Welcome to ^8B4513Lutie^000000,";
|
||||
mes "the Snow Village.";
|
||||
mes "Do you need help navigating the village?" ;
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Gift Shop ]:[ Church ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Santa's House ]:[ Toy Factory ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Lutie Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^00808Gift Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,172,131,2,0x008080;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Lutie Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Church^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,104,287,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Lutie Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^FF1493Weapon & Armor Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,171,158,3,0xFF1493;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Lutie Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^8B4513Tool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,122,131,4,0x8B4513;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Lutie Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^9400D3Toy Factory^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,149,237,5,0x9400D3;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Lutie Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "^B9062FSanta's House^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,143,312,6,0xFF0000;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Lutie Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
viewpoint 2,1,1,4,0xFFFFFF;
|
||||
viewpoint 2,1,1,5,0xFFFFFF;
|
||||
viewpoint 2,1,1,6,0xFFFFFF;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Lutie Guide]";
|
||||
mes "Be safe on your travels.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,165 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Morroc Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Morroc
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working. Added a guide at every exit.
|
||||
//= v1.1 Now using duplicate command.
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Removed Duplicates [Silent]
|
||||
//= 1.4 rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.4a Fixed some errors with the loop[Samuray22]
|
||||
// -Thanks to $ephiroth.
|
||||
//============================================================
|
||||
|
||||
morocc,153,286,6 script Guide#moc::MocGuide 707,{
|
||||
cutin "moc_soldier",2;
|
||||
mes "[Morroc Guide]";
|
||||
mes "Welcome to Morroc,";
|
||||
mes "the frontier town of the";
|
||||
mes "Rune-Midgarts Kingdom.";
|
||||
mes "Please ask me for help if";
|
||||
mes "you're having any trouble";
|
||||
mes "finding anything in town.";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
|
||||
case 1:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Please select";
|
||||
mes "a location from";
|
||||
mes "the following menu.";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while(.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
|
||||
switch(select("^FF0000Thief Guild^000000:Weapon Shop:Inn:Pub:Mercenary Guild:Forge:Cancel")) {
|
||||
case 1:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The Thief Guild is";
|
||||
mes "in charge of all Job";
|
||||
mes "Changes to the Thief";
|
||||
mes "Class. From what I hear,";
|
||||
mes "you can find them inside";
|
||||
mes "the Pyramids nearby...";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,24,297,2,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The Weapon Shop";
|
||||
mes "is in the southeast";
|
||||
mes "end of Morroc.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,253,56,3,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Morroc Guide]";
|
||||
mes "There are Inns";
|
||||
mes "where you can rest";
|
||||
mes "at the southeast and";
|
||||
mes "northeast ends of Morroc.";
|
||||
if (.@compass_check) {
|
||||
viewpoint 1,197,66,4,0xFF00FF;
|
||||
viewpoint 1,273,269,5,0xFF00FF;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
mes "[Morroc Guide]";
|
||||
mes "You can find the";
|
||||
mes "Pub in northeast Morroc.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,52,259,6,0xFF00FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The Mercenary";
|
||||
mes "Guild is located";
|
||||
mes "in East Morroc.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,284,171,7,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The Forge is";
|
||||
mes "located just";
|
||||
mes "southwest from";
|
||||
mes "the center of Morroc.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,47,47,7,0xFF00FF;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,237,41,2,0x00FF00;
|
||||
viewpoint 2,237,41,3,0x0000FF;
|
||||
viewpoint 2,46,345,4,0x00FF00;
|
||||
viewpoint 2,175,220,5,0xFF0000;
|
||||
viewpoint 2,175,220,6,0xFF0000;
|
||||
viewpoint 2,175,220,7,0xFF0000;
|
||||
set .@compass_check,0;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Advances in sorcery and";
|
||||
mes "technology have allowed";
|
||||
mes "us to update our information";
|
||||
mes "system, enabling up to mark";
|
||||
mes "locations on your Mini-Map";
|
||||
mes "for easier navigation.";
|
||||
next;
|
||||
mes "[Morroc Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Morroc Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in the city of Morroc.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Alright then,";
|
||||
mes "try to stay out of";
|
||||
mes "too much trouble";
|
||||
mes "out there, adventurer.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
}
|
||||
}
|
||||
cutin "moc_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
morocc,54,97,0 duplicate(MocGuide) Guide#2moc 707
|
332
npc/guides/guides_morroc.txt
Normal file
332
npc/guides/guides_morroc.txt
Normal file
@ -0,0 +1,332 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Morroc Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Morroc, and Morroc Ruins
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
|
||||
cutin "moc_soldier",2;
|
||||
mes "[Morroc Guide]";
|
||||
mes "Welcome to ^8B4513Morroc^000000,";
|
||||
mes "the Desert Town.";
|
||||
mes "Do you need help navigating the town?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The ^B9062FThief Guild^000000 is located";
|
||||
mes "inside the ^B9062FPyramids^000000";
|
||||
mes "that is near the ^B9062FOasis^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,26,294,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The ^0000FFSphinx Dungeon^000000 is";
|
||||
mes "right outside the western gate.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,26,164,1,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the entrance to the ^FF5400Oasis^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,26,294,2,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^006400Forge^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,47,47,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^7F3300Weapon & Armor Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,253,56,4,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Currently the ^800080Inn^000000";
|
||||
mes "has been shut down until further notice,";
|
||||
mes "but I'll mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,273,269,5,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^B9062FTavern^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,52,259,6,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^0000FFKafra Employees^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,156,97,7,0x0A82FF;
|
||||
viewpoint 1,160,258,8,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Poison Herb Salesman^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,190,96,9,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The ^7F3300Dye Maker^000000 is";
|
||||
mes "currently staying";
|
||||
mes "on the 1st floor of the Inn.";
|
||||
mes "Let me mark his location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,273,269,10,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Morroc Guide]";
|
||||
mes "^800080Seiyablem^000000";
|
||||
mes "is a technician";
|
||||
mes "who can create ^0000FFslots^000000 on weapons and armors,";
|
||||
mes "but not all equipment";
|
||||
mes "can be slotted. Well, that's what he says.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,51,41,11,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
viewpoint 2,1,1,7,0xFFFF00;
|
||||
viewpoint 2,1,1,8,0xFFFF00;
|
||||
viewpoint 2,1,1,9,0xFFFF00;
|
||||
viewpoint 2,1,1,10,0xFFFF00;
|
||||
viewpoint 2,1,1,11,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Be safe on your travels.";
|
||||
close2;
|
||||
cutin "moc_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{
|
||||
morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{
|
||||
morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{
|
||||
|
||||
moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
|
||||
cutin "moc_soldier",2;
|
||||
mes "[Morroc Guide]";
|
||||
mes "Welcome to ^8B4513Morroc^000000,";
|
||||
mes "the Desert Town.";
|
||||
mes "Do you need help navigating the town?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The ^B9062FThief Guild^000000 is located";
|
||||
mes "inside the ^B9062FPyramids^000000.";
|
||||
mes "Let me mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,56,161,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Morroc Guide]";
|
||||
mes "The ^0000FFSphinx Dungeon^000000";
|
||||
mes "is outside the south entrance of this Oasis.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,71,19,1,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Morroc Guide]";
|
||||
mes "^FF5400Morroc^000000 is";
|
||||
mes "right outside the southeast entrance of this Oasis.";
|
||||
mes "Let me mark its location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,158,40,2,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Eden Teleport Officer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,68,164,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^800080Tool Dealers^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,92,128,5,0xDA70D6;
|
||||
viewpoint 1,114,63,6,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^B9062FKafra Employee^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,59,157,7,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^0000FFRepairman^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,107,94,8,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^FF5400Pet Groomer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,118,170,9,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Chef Assistant^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,115,123,10,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Morroc Guide]";
|
||||
mes "^7F3300Leablem^000000";
|
||||
mes "is a technician";
|
||||
mes "who can create ^0000FFslots^000000 on weapons and armors,";
|
||||
mes "but not all equipment";
|
||||
mes "can be slotted. Well, that's what he says.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,154,86,11,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
viewpoint 2,1,1,7,0xFFFF00;
|
||||
viewpoint 2,1,1,8,0xFFFF00;
|
||||
viewpoint 2,1,1,9,0xFFFF00;
|
||||
viewpoint 2,1,1,10,0xFFFF00;
|
||||
viewpoint 2,1,1,11,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Morroc Guide]";
|
||||
mes "Be safe on your travels.";
|
||||
close2;
|
||||
cutin "moc_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707
|
||||
moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707
|
89
npc/guides/guides_moscovia.txt
Normal file
89
npc/guides/guides_moscovia.txt
Normal file
@ -0,0 +1,89 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Moscovia Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Moscovia
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
moscovia,226,191,4 script Moscovia Guide#02mosc 959,{
|
||||
mes "[Moscovia Guide]";
|
||||
mes "A paradise on the sea";
|
||||
mes "beautiful wave and warm sunshine";
|
||||
mes "^8B4513Moscovia^000000 is waitting for you";
|
||||
mes "welcome to come here.";
|
||||
mes "I'm supporting to offer information about here.";
|
||||
mes "if you want to ask anything just feel free tell me.";
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "In the ^006400Palace^000000 you will find our Lord the Czar and other servants.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,255,140,0,0x0A82FF;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "The ^008080Chapel^000000 is located here.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,253,179,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "You can buy weapons from the best craftsmen in Moscovia if you go to ^FF1493Weapon Shop^000000.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,186,191,2,0x008080;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Moscovia Guide]" ;
|
||||
mes "You will find only the best gear at the Moscovia ^8B4513Armor Shop^000000.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,204,169,3,0xB200FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "The ^FF1493Tool Shop^000000 is located just south from the center of town.";
|
||||
mes "You can find all sorts of things you need for your travels.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,221,176,4,0xFF1493;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "The Inn 'Sticky Herb Tree' is just north from the center of town.";
|
||||
mes "If you need to rest, there is no better place to stay.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,227,206,5,0x8B4513;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "You can go back to Alberta at the docks.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 1,166,53,6,0x00BFFF;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
viewpoint 2,1,1,4,0xFFFFFF;
|
||||
viewpoint 2,1,1,5,0xFFFFFF;
|
||||
viewpoint 2,1,1,6,0xFFFFFF;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "Enjoy your trip~!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Moscovia Guides
|
||||
//===== By: ==================================================
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Guides for the town of Moscovia.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
moscovia,161,76,4 script Moscovia Guide#mosk 959,{
|
||||
mes "[Moscovia Guide]";
|
||||
mes "Welcome to Moscovia";
|
||||
mes "Here is the paradise spreading on";
|
||||
mes "the endless seas";
|
||||
mes "You'll be happy with the beautiful";
|
||||
mes "scenery and the sunlight!";
|
||||
next;
|
||||
mes "[Moscovia Guide]";
|
||||
mes "I was sent from Moscovia Palace";
|
||||
mes "to guide tourists and to give them";
|
||||
mes "information on this town.";
|
||||
mes "If you have some questions, please ask me.";
|
||||
next;
|
||||
switch(select("Ask where you can go.:Delete all the marks on the mini-map.:Cancel.")) {
|
||||
case 1:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "Where would you like to go?";
|
||||
next;
|
||||
switch(select("The Palace:Armor Shop:Tool Shop:An Inn:Cancel")) {
|
||||
case 1:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "The Palace can be found ^ff0000+^000000 at the";
|
||||
mes "end of the North sea from";
|
||||
mes "Rune-Midgarts.";
|
||||
mes "There resides our Lord the Czar of";
|
||||
mes "Moscovia and his retainers.";
|
||||
close2;
|
||||
viewpoint 1,257,138,1,0xFF0000;
|
||||
end;
|
||||
case 2:
|
||||
viewpoint 1,185,187,2,0x00FF00;
|
||||
mes "[Moscovia Guide]";
|
||||
mes "The Armor Shop is located at the";
|
||||
mes "southwest corner of town..";
|
||||
mes "You can buy armor made by the best";
|
||||
mes "craftsmen of Moscovia there.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "The Tool Shop is located just south";
|
||||
mes "from the center of town.";
|
||||
mes "You can find all sorts of things";
|
||||
mes "you need for your travels.";
|
||||
close2;
|
||||
viewpoint 1,223,174,3,0x00FF00;
|
||||
end;
|
||||
case 4:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "The Inn 'Sticky Herb Tree' is just";
|
||||
mes "north from the center of town.";
|
||||
mes "If you need to rest, there is no";
|
||||
mes "better place to stay.";
|
||||
close2;
|
||||
viewpoint 1,229,208,4,0x3355FF;
|
||||
end;
|
||||
case 5:
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "I've deleted all marks on the mini-map.";
|
||||
mes "Whenever you'd like to put marks";
|
||||
mes "there, you can ask me.";
|
||||
viewpoint 2,257,138,1,0xFF0000;
|
||||
viewpoint 2,185,187,2,0x00FF00;
|
||||
viewpoint 2,223,174,3,0x00FF00;
|
||||
viewpoint 2,229,208,4,0x3355FF;
|
||||
close;
|
||||
|
||||
case 3:
|
||||
mes "[Moscovia Guide]";
|
||||
mes "It'd be great to walk about alone.";
|
||||
mes "Take care.";
|
||||
close;
|
||||
}
|
||||
}
|
@ -1,134 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Niflheim Guide
|
||||
//===== By: ==================================================
|
||||
//= eAthena Team; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Niflheim
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.1 Fixed location command format [Lupus]
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
niflheim,107,156,6 script Roaming Man#nif 798,{
|
||||
mes "[Ricael]";
|
||||
mes "You must be lost...";
|
||||
mes "Why would anyone come";
|
||||
mes "to this horrid, dreadful";
|
||||
mes "place on purpose...??";
|
||||
next;
|
||||
mes "[Ricael]";
|
||||
mes "Ever since I stumbled fell down into this giant tree, I've suffered endlessly here. I've wasted years in sadness, being unable to escape Niflheim.";
|
||||
next;
|
||||
mes "[Ricael]";
|
||||
mes "But in searching for an";
|
||||
mes "escape route, I probably know";
|
||||
mes "this town better than anyone";
|
||||
mes "else. I guess knowing the";
|
||||
mes "layout might help you escape";
|
||||
mes "if it weren't so futile.";
|
||||
next;
|
||||
switch(select("Ask building locations.:Remove marks on the mini-map.:Cancel.")) {
|
||||
case 1:
|
||||
mes "[Ricael]";
|
||||
mes "So, um, which place do you want to know about?";
|
||||
next;
|
||||
switch(select("Witch's castle:Tool shop:Weapon shop:Pub:Cancel")) {
|
||||
case 1:
|
||||
mes "[Ricael]";
|
||||
mes "There. I made a ^FF3355+^000000 mark";
|
||||
mes "on your mini-map so that you can";
|
||||
mes "go to the castle where that";
|
||||
mes "creepy witch lives.";
|
||||
next;
|
||||
mes "[Ricael]";
|
||||
mes "I went there once, but then I";
|
||||
mes "ran away and decided that I";
|
||||
mes "should try to not die as much";
|
||||
mes "as possible. That's pretty";
|
||||
mes "much my life goal here in";
|
||||
mes "Niflheim.";
|
||||
viewpoint 1,253,191,2,0xFF3355;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Ricael]";
|
||||
mes "The Tool shop is located";
|
||||
mes "at the ^CE6300+^000000 mark I made";
|
||||
mes "on your mini-map.";
|
||||
next;
|
||||
mes "[Ricael]";
|
||||
mes "They sell some unique items that";
|
||||
mes "you cannot find outside of this";
|
||||
mes "town. Of course, they weren't so";
|
||||
mes "special once I realized no";
|
||||
mes "Potion can ease the pain I feel.";
|
||||
mes "...I wish I was in prison.";
|
||||
Emotion e_wah;
|
||||
viewpoint 1,217,196,3,0xCE6300;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Ricael]";
|
||||
mes "The Weapon shop is located";
|
||||
mes "at the ^55FF33+^000000 mark I made";
|
||||
mes "on your mini-map.";
|
||||
next;
|
||||
mes "[Ricael]";
|
||||
mes "They sell some unique items which";
|
||||
mes "you cannot find outside of this";
|
||||
mes "town... Of course, fighting";
|
||||
mes "the monsters here will just";
|
||||
mes "make them angrier. You may as";
|
||||
mes "well let them eat you.";
|
||||
Emotion e_wah;
|
||||
viewpoint 1,216,171,4,0x55FF33;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Ricael]";
|
||||
mes "The Pub is located at";
|
||||
mes "the ^3355FF+^000000 mark I've made";
|
||||
mes "on your mini-map.";
|
||||
next;
|
||||
mes "[Ricael]";
|
||||
mes "Sometimes I see dead people in the";
|
||||
mes "Pub enjoying themselves, having a";
|
||||
mes "good time. I used to be able to";
|
||||
mes "have fun once, but now all I feel";
|
||||
mes "is the cold tingle of loneliness";
|
||||
mes "and despair...every waking moment.";
|
||||
viewpoint 1,189,207,5,0x3355FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Ricael]";
|
||||
mes "If you want to remove the location";
|
||||
mes "marks from your mini-map, please";
|
||||
mes "choose 'Remove marks on the";
|
||||
mes "mini-map' from the menu.";
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,253,191,2,0xFF3355;
|
||||
viewpoint 2,217,196,3,0xCE6300;
|
||||
viewpoint 2,216,171,4,0x55FF33;
|
||||
viewpoint 2,189,207,5,0x3355FF;
|
||||
mes "[Ricael]";
|
||||
mes "I removed the location marks from";
|
||||
mes "your mini-map. Go ahead and ask";
|
||||
mes "me if you want to mark the";
|
||||
mes "building locations again. It";
|
||||
mes "helps me ignore the depression";
|
||||
mes "that gnaws at me constantly.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Ricael]";
|
||||
mes "It's not a good idea to search";
|
||||
mes "Niflheim by yourself...";
|
||||
mes "At least try to be careful.";
|
||||
break;
|
||||
}
|
||||
close;
|
||||
}
|
71
npc/guides/guides_niflheim.txt
Normal file
71
npc/guides/guides_niflheim.txt
Normal file
@ -0,0 +1,71 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Niflheim Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Niflehim
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
niflheim,201,187,3 script Niflheim Guide#01nif 849,{
|
||||
mes "[Niflheim Guide]";
|
||||
mes "Welcome to.. ^8B4513Niflheim^000000...";
|
||||
mes "the Realm of the Dead...";
|
||||
mes "Do you need help navigating the realm...?" ;
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Niflheim Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^0000FFTool Shop^000000..";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,218,196,0,0x0A82FF;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Niflheim Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Pub^000000..";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,189,208,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Niflheim Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^800080Weapon Shop^000000..";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,218,170,2,0xDA70D6;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Niflheim Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^FF1493Witch's Castle^000000..";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,255,195,3,0xFF1493;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Niflheim Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map...";
|
||||
mes "Is there anything else I can do for you...?";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Niflheim Guide]";
|
||||
mes "......Bye~!..";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,297 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Payon Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.6
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis COnversion]
|
||||
//= Guides for the City of Payon
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= v1.1 Now using duplicate command.New Payon Locations [Darkchild]
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
|
||||
//= to Muad_Dib
|
||||
//= 1.3a Fixed some problems with duplicated text, thanks to muad_dib [MasterOfMuppets]
|
||||
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
|
||||
//= 1.4a Tixed Archer Village Guide [Lupus]
|
||||
//= 1.5 Removed Duplicates [Silent]
|
||||
//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
payon,162,67,4 script Guide#pay 708,{
|
||||
cutin "pay_soldier",2;
|
||||
mes "[Payon Guide]";
|
||||
mes "Welcome to the";
|
||||
mes "mountain city of Payon.";
|
||||
mes "If you're unfamiliar with this";
|
||||
mes "area, I can help you find what";
|
||||
mes "you're looking for around here.";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) {
|
||||
case 1:
|
||||
mes "[Payon Guide]";
|
||||
mes "Please select";
|
||||
mes "a location from";
|
||||
mes "the following menu.";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while(.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
switch(select("^FF0000Archer Guild^000000:Weapon Shop:Tool Shop:Pub:Central Palace:The Empress:Palace Annex:Royal Kitchen:Forge:Cancel")) {
|
||||
case 1:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Archer Guild handles";
|
||||
mes "Job Changes to the Archer";
|
||||
mes "Class. You'll need to enter";
|
||||
mes "the Archer Village which is";
|
||||
mes "to the northeast of Payon.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,227,328,2,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Weapon Shop";
|
||||
mes "can be found in the";
|
||||
mes "northwest corner of";
|
||||
mes "the city of Payon.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,139,159,3,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Tool Shop";
|
||||
mes "is located near";
|
||||
mes "the northwest";
|
||||
mes "corner of Payon.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,144,85,4,0xFF00FF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Pub can be";
|
||||
mes "found in the northeast";
|
||||
mes "part of Payon. It's the";
|
||||
mes "best place to relax after";
|
||||
mes "a long day of hunting.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,220,117,5,0xFF00FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Central Palace";
|
||||
mes "is located to the north";
|
||||
mes "within the city of Payon.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,155,245,6,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Empress";
|
||||
mes "can be found to the";
|
||||
mes "northwest in Payon.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,107,324,7,0x00FF00;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Palace Annex";
|
||||
mes "can be found in the";
|
||||
mes "western part of Payon.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,130,204,8,0x00FF00;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Royal Kitchen";
|
||||
mes "is located near the";
|
||||
mes "northern end of Payon.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,154,325,9,0x00FF00;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Forge is";
|
||||
mes "situated near";
|
||||
mes "the center of Payon.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,126,169,10,0xFFFF00;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Payon Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,237,41,2,0x00FF00;
|
||||
viewpoint 2,237,41,3,0x0000FF;
|
||||
viewpoint 2,46,345,4,0xFF00FF;
|
||||
viewpoint 2,175,220,5,0xFF0000;
|
||||
viewpoint 2,175,220,6,0xFF0000;
|
||||
viewpoint 2,175,220,7,0xFF0000;
|
||||
viewpoint 2,237,41,8,0x0000FF;
|
||||
viewpoint 2,46,345,9,0x00FF00;
|
||||
viewpoint 2,175,220,10,0xFF0000;
|
||||
set .@compass_check,0;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Payon Guide]";
|
||||
mes "Advances in sorcery and";
|
||||
mes "technology have allowed";
|
||||
mes "us to update our information";
|
||||
mes "system, enabling up to mark";
|
||||
mes "locations on your Mini-Map";
|
||||
mes "for easier navigation.";
|
||||
next;
|
||||
mes "[Payon Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Payon Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in the city of Payon.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Payon Guide]";
|
||||
mes "Be safe in";
|
||||
mes "your travels,";
|
||||
mes "brave adventurer.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
cutin "pay_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
pay_arche,85,30,2 script Guide#2pay 708,{
|
||||
cutin "pay_soldier",2;
|
||||
mes "[Payon Guide]";
|
||||
mes "Welcome to the";
|
||||
mes "mountain city of Payon.";
|
||||
mes "If you're unfamiliar with this";
|
||||
mes "area, I can help you find what";
|
||||
mes "you're looking for around here.";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
|
||||
case 1:
|
||||
mes "[Payon Guide]";
|
||||
mes "Please, select a menu.";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like to leave indicators on the mini-map?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while(.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
switch(select("^FF0000Archer Guild^000000:Tool Shop:Payon Dungeon:Cancel")) {
|
||||
case 1:
|
||||
mes "[Payon Guide]";
|
||||
mes "The Archer Guild,";
|
||||
mes "found northeast in";
|
||||
mes "the Archer Village,";
|
||||
mes "handles Job Changes";
|
||||
mes "to the Archer Class.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,144,164,0,0xFFFF00;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Payon Guide]";
|
||||
mes "You can find";
|
||||
mes "a Tool Shop in";
|
||||
mes "the northeast corner";
|
||||
mes "of the Archer Village.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,71,156,1,0xFFFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Payon Guide]";
|
||||
mes "The entrance to";
|
||||
mes "the Payon Dungeon";
|
||||
mes "is located at the west";
|
||||
mes "end of the village.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,34,132,2,0xFFFFFF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Payon Guide]";
|
||||
mes "If you'd like to erase the marks on the mini-map, select menu, 'Wipe all indicators on the mini-map'.";
|
||||
set @loop2,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,237,41,0,0xFF00FF;
|
||||
viewpoint 2,237,41,1,0xFF0000;
|
||||
viewpoint 2,46,345,2,0xFF00FF;
|
||||
set .@compass_check,0;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Payon Guide]";
|
||||
mes "Advances in sorcery and";
|
||||
mes "technology have allowed";
|
||||
mes "us to update our information";
|
||||
mes "system, enabling up to mark";
|
||||
mes "locations on your Mini-Map";
|
||||
mes "for easier navigation.";
|
||||
next;
|
||||
mes "[Payon Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Payon Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in the city of Payon.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Payon Guide]";
|
||||
mes "Be safe in";
|
||||
mes "your travels,";
|
||||
mes "brave adventurer.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
cutin "pay_soldier",255;
|
||||
end;
|
||||
}
|
334
npc/guides/guides_payon.txt
Normal file
334
npc/guides/guides_payon.txt
Normal file
@ -0,0 +1,334 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Payon Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Payon
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guides.
|
||||
//============================================================
|
||||
|
||||
payon,163,64,3 script Guide#01payon::GuidePayon 708,{
|
||||
cutin "pay_soldier",2;
|
||||
mes "[Payon Guide]";
|
||||
mes "Welcome to ^8B4513Payon^000000,";
|
||||
mes "the Mountain Village.";
|
||||
mes "Do you need help navigating the village?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Payon Guide]";
|
||||
mes "^B9062FArcher Village^000000 is where";
|
||||
mes "the Archer Association resides.";
|
||||
mes "Please use the far north gate to enter the village.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,227,328,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^0000FFTool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,144,85,1,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^FF5400Weapon & Armor Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,139,159,2,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^006400Inn & Tavern^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,220,117,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^7F3300Central Palace^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,155,245,4,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^800080Palace Court^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,107,325,5,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "the ^B9062FRoyal Kitchen^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,154,325,6,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair /Armsmith ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^0000FFEden Teleport Officer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,177,111,7,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^FF5400Kafra Shop Girls^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,164,157,8,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Repairman & Armsmith^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,144,170,9,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^7F3300Kafra Employees^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,181,104,10,0xD2691E;
|
||||
viewpoint 1,175,226,11,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^800080Trap Specialist^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,123,109,12,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Payon Guide]";
|
||||
mes "^B9062FSeiyablem^000000";
|
||||
mes "is a technician";
|
||||
mes "who can create ^0000FFslots^000000 on weapons and armors,";
|
||||
mes "but not all equipment";
|
||||
mes "can be slotted. Well, that's what he says.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,140,151,13,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Payon Guide]";
|
||||
mes "^0000FFLeablem^000000";
|
||||
mes "is a technician";
|
||||
mes "who can create ^0000FFslots^000000 on weapons and armors,";
|
||||
mes "but not all equipment";
|
||||
mes "can be slotted. Well, that's what he says.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,236,199,14,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Payon Guide]";
|
||||
mes "^FF5400Jade^000000";
|
||||
mes "can exchange different types of";
|
||||
mes "^FF5400Gemstones^000000.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,173,238,15,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Pet Groomer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,177,131,16,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^7F3300Chef Assistant^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,206,119,17,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Payon Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
viewpoint 2,1,1,7,0xFFFF00;
|
||||
viewpoint 2,1,1,8,0xFFFF00;
|
||||
viewpoint 2,1,1,9,0xFFFF00;
|
||||
viewpoint 2,1,1,10,0xFFFF00;
|
||||
viewpoint 2,1,1,11,0xFFFF00;
|
||||
viewpoint 2,1,1,12,0xFFFF00;
|
||||
viewpoint 2,1,1,13,0xFFFF00;
|
||||
viewpoint 2,1,1,14,0xFFFF00;
|
||||
viewpoint 2,1,1,15,0xFFFF00;
|
||||
viewpoint 2,1,1,16,0xFFFF00;
|
||||
viewpoint 2,1,1,17,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Payon Guide]";
|
||||
mes "Enjoy your stay.";
|
||||
close;
|
||||
cutin "pay_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
payon,151,182,6 duplicate(GuidePayon) Guide#02payon 708
|
||||
payon,221,85,6 duplicate(GuidePayon) Guide#03payon 708
|
||||
payon,233,324,4 duplicate(GuidePayon) Guide#04payon 708
|
||||
|
||||
pay_arche,86,33,4 script Guide#05payon 708,{
|
||||
cutin "pay_soldier",2;
|
||||
mes "[Payon Guide]";
|
||||
mes "Welcome to ^8B4513Archer Village^000000,";
|
||||
mes "a subsidiary village of Payon.";
|
||||
mes "Do you need help navigating the village?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the entrance of";
|
||||
mes "the ^B9062FPayon Dungeon^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,38,131,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Payon Guide]";
|
||||
mes "The ^0000FFArcher Guild^000000";
|
||||
mes "is where you can change";
|
||||
mes "your job to Archer.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,143,164,1,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^FF5400Tool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,72,156,2,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the ^006400Kafra Employee^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,55,123,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^7F3300Bow Mercenary Manager^000000 and";
|
||||
mes "^7F3300Mercenary Goods Merchant^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,101,166,4,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Payon Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^800080Alchemist Guildsman^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,127,113,5,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Payon Guide]";
|
||||
mes "The ^0000FFEden Teleport Officer^000000";
|
||||
mes "is currently staying inside";
|
||||
mes "the Archer Guild building.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,143,164,6,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Payon Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Payon Guide]";
|
||||
mes "Enjoy your stay.";
|
||||
close2;
|
||||
cutin "pay_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,243 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Prontera Guides
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.6a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the City of Prontera
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= v1.1 Now using duplicate command.
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
|
||||
//= to Muad_Dib
|
||||
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
|
||||
//= 1.5 Removed Duplicates [Silent]
|
||||
//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.6a Fixed some errors with the loop. [Samuray22]
|
||||
// -Thanks to $ephiroth.
|
||||
//= 1.6b Fixed a Problem with Unnecesary RGB Values. [Samuray22]
|
||||
// -Thanks to Brainstorm.
|
||||
//============================================================
|
||||
|
||||
prontera,154,187,4 script Guide#prt::PrtGuide 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Prontera Guide]";
|
||||
mes "Welcome to Prontera,";
|
||||
mes "the beautiful capital of the";
|
||||
mes "Rune-Midgarts Kingdom. If";
|
||||
mes "you have questions or need help finding something in the city, don't hesitate to ask.";
|
||||
set .@loop1,1;
|
||||
while (.@loop1) {
|
||||
next;
|
||||
switch(select("City Guide.:Remove Marks from Mini-Map:Notice:Cancel")) {
|
||||
case 1:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Please select";
|
||||
mes "a location from";
|
||||
mes "the following menu.";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes:No") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while (.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
|
||||
switch(select("Swordman Association:^0000FFSanctuary^000000:Prontera Chivalry:Weapon Shop:Tool Shop:Inn:Trading Post:Pub:Library:Job Agency:Prontera Castle:City Hall:Cancel")) {
|
||||
case 1:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Swordman Association,";
|
||||
mes "which handles Job Changes";
|
||||
mes "to the Swordman class, has";
|
||||
mes "moved to Izlude. This facility";
|
||||
mes "is just an empty building now.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,237,41,4,0x00FF00;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Prontera Sanctuary";
|
||||
mes "handles Job Changes to";
|
||||
mes "the Acolyte class, and can";
|
||||
mes "be found in the northeast";
|
||||
mes "corner of Prontera.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,236,316,5,0xFF0000;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Prontera Chivralry,";
|
||||
mes "which is responsible for";
|
||||
mes "the safety of our capital, is";
|
||||
mes "in Prontera's northwest corner.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,46,345,6,0x00FF00;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Weapon Shop";
|
||||
mes "is located northeast";
|
||||
mes "of the central fountain.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,175,220,7,0xFF00FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Tool Shop";
|
||||
mes "is located northwest";
|
||||
mes "of the central fountain.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,134,221,8,0xFF00FF;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Inns in Prontera are";
|
||||
mes "located both to the east";
|
||||
mes "and west of Prontera's";
|
||||
mes "central fountain area.";
|
||||
if (.@compass_check) {
|
||||
viewpoint 1,204,191,9,0xFF00FF;
|
||||
viewpoint 1,107,192,10,0xFF00FF;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Trading Post";
|
||||
mes "can be found southeast";
|
||||
mes "from the central fountain.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,179,184,11,0x00FF00;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Pub is located";
|
||||
mes "southeast of the fountain,";
|
||||
mes "behind the Trading Post.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,208,154,12,0x00FF00;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Prontera Guide]";
|
||||
mes "If you head north from";
|
||||
mes "the central fountain, you'll";
|
||||
mes "find an empty area in which";
|
||||
mes "both branches of the Prontera";
|
||||
mes "Library can be accessed if you";
|
||||
mes "head towards the east or west.";
|
||||
if (.@compass_check) {
|
||||
viewpoint 1,120,267,13,0x00FF00;
|
||||
viewpoint 1,192,267,14,0x00FF00;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Job Agency is";
|
||||
mes "just southwest of the";
|
||||
mes "central fountain area.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,133,183,15,0x00FF00;
|
||||
break;
|
||||
case 11:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Prontera Castle is";
|
||||
mes "located at the northern";
|
||||
mes "sector of this city. You can";
|
||||
mes "go to the fields that are north";
|
||||
mes "of Prontera by going through";
|
||||
mes "the castle's rear exit.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,156,360,16,0x00FF00;
|
||||
break;
|
||||
case 12:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The City Hall";
|
||||
mes "is located in the";
|
||||
mes "southwest corner";
|
||||
mes "in our city of Prontera.";
|
||||
if (.@compass_check)
|
||||
viewpoint 1,75,91,17,0x01FF01;
|
||||
break;
|
||||
case 13:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Please ask me to ''Remove";
|
||||
mes "Marks from Mini-Map'' if you";
|
||||
mes "no longer wish to have the";
|
||||
mes "location marks displayed";
|
||||
mes "on your Mini-Map.";
|
||||
set .@loop2,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,237,41,4,0x00FF00;
|
||||
viewpoint 2,237,41,5,0x0000FF;
|
||||
viewpoint 2,46,345,6,0x00FF00;
|
||||
viewpoint 2,175,220,7,0xFF0000;
|
||||
viewpoint 2,134,221,8,0xFF0000;
|
||||
viewpoint 2,204,191,9,0xFF0000;
|
||||
viewpoint 2,107,192,10,0xFF0000;
|
||||
viewpoint 2,179,184,11,0x00FF00;
|
||||
viewpoint 2,208,154,12,0x00FF00;
|
||||
viewpoint 2,120,267,13,0x00FF00;
|
||||
viewpoint 2,192,267,14,0x00FF00;
|
||||
viewpoint 2,133,183,15,0x00FF00;
|
||||
viewpoint 2,156,360,16,0x00FF00;
|
||||
viewpoint 2,75,91,17,0x00FF00;
|
||||
set .@compass_check,0;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Advances in sorcery and";
|
||||
mes "technology have allowed";
|
||||
mes "us to update our information";
|
||||
mes "system, enabling up to mark";
|
||||
mes "locations on your Mini-Map";
|
||||
mes "for easier navigation.";
|
||||
next;
|
||||
mes "[Prontera Guide]";
|
||||
mes "Your Mini-Map is located";
|
||||
mes "in the upper right corner";
|
||||
mes "of the screen. If you can't";
|
||||
mes "see it, press the Ctrl + Tab";
|
||||
mes "keys or click the ''Map'' button in your Basic Info Window.";
|
||||
next;
|
||||
mes "[Prontera Guide]";
|
||||
mes "On your Mini-Map,";
|
||||
mes "click on the ''+'' and ''-''";
|
||||
mes "symbols to zoom in and";
|
||||
mes "our of your Mini-Map. We";
|
||||
mes "hope you enjoy your travels";
|
||||
mes "here in the city of Prontera.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Well, adventurer...";
|
||||
mes "I hope your journeys";
|
||||
mes "through Rune-Midgard";
|
||||
mes "are both fun and safe.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
||||
|
||||
prontera,282,208,2 duplicate(PrtGuide) East Gate-Guide 105
|
||||
|
||||
prontera,29,200,6 duplicate(PrtGuide) West Gate-Guide 105
|
||||
|
||||
prontera,160,29,0 duplicate(PrtGuide) South Gate-Guide 105
|
||||
|
||||
prontera,151,330,4 duplicate(PrtGuide) North Gate-Guide 105
|
307
npc/guides/guides_prontera.txt
Normal file
307
npc/guides/guides_prontera.txt
Normal file
@ -0,0 +1,307 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Prontera Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Prontera
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guides.
|
||||
//============================================================
|
||||
|
||||
prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
|
||||
cutin "prt_soldier",2;
|
||||
mes "[Prontera Guide]";
|
||||
mes "Welcome to ^8B4513Prontera^000000,";
|
||||
mes "the beautiful capital of the";
|
||||
mes "Rune-Midgarts Kingdom.";
|
||||
mes "Do you need help navigating the city?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Forge ]:[ Sanctuary ]:[ Chivalry Office ]:[ Inn ]:[ Tavern ]:[ Library ]:[ Prontera Castle ]:[ Job Agency ]:[ City Hall ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the ^B9062FTool Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,134,221,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the ^0000FFWeapon & Armor Shop^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,175,220,1,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the ^FF5400Forge^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,179,184,2,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The ^006400Prontera Sanctuary^000000 is";
|
||||
mes "where you can change your job to Acolyte,";
|
||||
mes "its located in the far northeast of Prontera.";
|
||||
mes "Let me mark the location on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,236,316,3,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The Chivalry Office is";
|
||||
mes "where you can change your job to ^7F3300Knight^000000";
|
||||
mes "or apply for the ^7F3300Culvert^000000 Subjugation Party.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,46,345,4,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the ^800080Inn^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,204,191,5,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the ^B9062FTaverns^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Only the ^B9062Fnorthern^000000 tavern";
|
||||
mes "is open for now.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,208,154,6,0xFF0000;
|
||||
viewpoint 1,46,67,7,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The ^0000FFLibrary^000000 is";
|
||||
mes "where you can find useful information, like the Monster Encyclopedia.";
|
||||
mes "There are currently twi libaries available";
|
||||
mes "in the northern area of Prontera.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,120,264,8,0x0A82FF;
|
||||
viewpoint 1,192,264,9,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The ^FF5400Prontera Castle^000000 is north from here,";
|
||||
mes "and its rear gate is connected to";
|
||||
mes "the northern Prontera Fields.";
|
||||
mes "Let me mark the castle on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,156,360,10,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the ^006400Job Agency^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,133,183,11,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of ^7F3300City Hall^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "There's a hairstylist";
|
||||
mes "there that can change your hair color.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,75,91,12,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 12:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Rune Salesman ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^800080Eden Teleport Officer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,124,76,13,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Two ^0000FFPeco Peco Breeders^000000 are available,";
|
||||
mes "one for ^0000FFKnights^000000 to the ^0000FFnorthwest^000000";
|
||||
mes "and the other for ^0000FFCrusaders^000000 to the ^0000FFnortheast^000000.";
|
||||
viewpoint 1,55,350,15,0x0A82FF;
|
||||
viewpoint 1,232,310,16,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The ^FF5400Riding Creature Master^000000 provides services for";
|
||||
mes "^FF5400Rune Knights^000000 and ^FF5400Royal Guards^000000.";
|
||||
mes "Let me mark his location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,131,213,17,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The ^006400Magic Gear Master^000000";
|
||||
mes "provides services for";
|
||||
mes "^006400Mechanics^000000.";
|
||||
mes "Let me mark his location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,163,178,18,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Prontera Guide]";
|
||||
mes "If your beloved Peco Peco refuses";
|
||||
mes "to leave you,";
|
||||
mes "please talk to the ^7F3300Peco Peco Remover^000000";
|
||||
mes "near the central fountain.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,125,208,19,0xD2691E;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of";
|
||||
mes "the ^800080Rune Salesman^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,168,228,20,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of ^0000FFSpear Mercenary Manager^000000 and";
|
||||
mes "^0000FFMercenary Goods Merchant^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,35,337,21,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Prontera Guide]";
|
||||
mes "The ^FF5400Hypnotist^000000";
|
||||
mes "helps beginner adventurers";
|
||||
mes "to reset their skills.";
|
||||
mes "Let me mark his location";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,146,232,22,0xFFB400;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^006400Kafra Employees^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,152,326,23,0xAAFF00;
|
||||
viewpoint 1,30,207,24,0xAAFF00;
|
||||
viewpoint 1,282,200,25,0xAAFF00;
|
||||
viewpoint 1,151,29,26,0xAAFF00;
|
||||
viewpoint 1,146,89,27,0xAAFF00;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Prontera Guide]";
|
||||
mes "^0000FFLeablem^000000";
|
||||
mes "is a technician";
|
||||
mes "who can create ^0000FFslots^000000 on weapons and armors,";
|
||||
mes "As amazing as it sounds,";
|
||||
mes "not all equipment can be slotted.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,244,169,28,0x0A82FF;
|
||||
next;
|
||||
break;
|
||||
case 11:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^800080Apprentice Craftsman^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,165,60,29,0xDA70D6;
|
||||
next;
|
||||
break;
|
||||
case 12:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFF00;
|
||||
viewpoint 2,1,1,1,0x000000;
|
||||
viewpoint 2,1,1,2,0xFF0000;
|
||||
viewpoint 2,1,1,3,0xFFFF00;
|
||||
viewpoint 2,1,1,4,0xFFFF00;
|
||||
viewpoint 2,1,1,5,0xFFFF00;
|
||||
viewpoint 2,1,1,6,0xFFFF00;
|
||||
viewpoint 2,1,1,7,0xFFFF00;
|
||||
viewpoint 2,1,1,8,0xFFFF00;
|
||||
viewpoint 2,1,1,9,0xFFFF00;
|
||||
viewpoint 2,1,1,10,0xFFFF00;
|
||||
viewpoint 2,1,1,11,0xFFFF00;
|
||||
viewpoint 2,1,1,12,0xFFFF00;
|
||||
viewpoint 2,1,1,13,0xFFFF00;
|
||||
viewpoint 2,1,1,14,0xFFFF00;
|
||||
viewpoint 2,1,1,15,0xFFFF00;
|
||||
viewpoint 2,1,1,16,0xFFFF00;
|
||||
viewpoint 2,1,1,17,0xFFFF00;
|
||||
viewpoint 2,1,1,18,0xFFFF00;
|
||||
viewpoint 2,1,1,19,0xFFFF00;
|
||||
viewpoint 2,1,1,20,0xFFFF00;
|
||||
viewpoint 2,1,1,21,0xFFFF00;
|
||||
viewpoint 2,1,1,22,0xFFFF00;
|
||||
viewpoint 2,1,1,23,0xFFFF00;
|
||||
viewpoint 2,1,1,24,0xFFFF00;
|
||||
viewpoint 2,1,1,25,0xFFFF00;
|
||||
viewpoint 2,1,1,26,0xFFFF00;
|
||||
viewpoint 2,1,1,27,0xFFFF00;
|
||||
viewpoint 2,1,1,28,0xFFFF00;
|
||||
viewpoint 2,1,1,29,0xFFFF00;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Prontera Guide]";
|
||||
mes "Enjoy your stay.";
|
||||
close2;
|
||||
cutin "prt_soldier",255;
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prontera,282,208,2 duplicate(GuideProntera) Guide#02prontera 105
|
||||
prontera,29,200,6 duplicate(GuideProntera) Guide#03prontera 105
|
||||
prontera,160,29,0 duplicate(GuideProntera) Guide#04prontera 105
|
||||
prontera,151,330,4 duplicate(GuideProntera) Guide#05prontera 105
|
@ -1,116 +1,126 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Rachel Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2b
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Rachel City guide
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//= 1.1 Change the while loops a bit. [L0ne_W0lf]
|
||||
//= 1.2 Deleted an Unnecessary "next;" [Samuray22]
|
||||
// -Thanks to $ephiroth.
|
||||
//= 1.2a Fixed some errors with the loop[Samuray22]
|
||||
// -Thanks to $ephiroth.
|
||||
//= 1.2b Deleted a unnecessary "end". [Samuray22]
|
||||
//============================================================
|
||||
|
||||
rachel,138,146,5 script Rachel Guide 934,{
|
||||
mes "[Rachel Guide]";
|
||||
mes "Welcome to the capital of";
|
||||
mes "Arunafeltz, Rachel where a warm";
|
||||
mes "breath of goddess Freya reaches.";
|
||||
mes "If this is the first time for you";
|
||||
mes "to use the guide services, why";
|
||||
mes "don't you check the \"Notice\" menu first?";
|
||||
set .@loop1,1;
|
||||
while(.@loop1) {
|
||||
next;
|
||||
switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
|
||||
case 1:
|
||||
mes "[Rachel Guide]";
|
||||
mes "I can tell you any building location as long as it is in Rachel.";
|
||||
mes "So where do you want to go?";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes:No") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while(.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
|
||||
switch(select("Cheshrumnir:Inn:Weapon Shop:Tool Shop:Airport:Cancel")) {
|
||||
case 1:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays.";
|
||||
mes "Take the road to the norh to find the building.";
|
||||
if (.@compass_check == 1) viewpoint 1,150,249,1,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Rachel Guide]";
|
||||
mes "You can rest your fatigue off the journey in the Inn.";
|
||||
mes "The left building next to me is the Inn of Rachel.";
|
||||
if (.@compass_check == 1) viewpoint 1,115,149,2,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Do you want to check out the weapons that are sold in Rachel?";
|
||||
mes "The weapon shop is located nearby the western gate.";
|
||||
if (.@compass_check == 1) viewpoint 1,42,87,3,0x99FFFF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Rachel tool shop sells the best quality potions.";
|
||||
mes "It's located nearby the western gate.";
|
||||
if (.@compass_check == 1) viewpoint 1,83,78,4,0x0000FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Rachel Guide]";
|
||||
mes "The Airport is located outside the eastern gate.";
|
||||
if (.@compass_check == 1) viewpoint 1,273,125,5,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Rachel Guide]";
|
||||
mes "If you like to get rid of all the location marks on your Mini-Map,";
|
||||
mes "just ask me again, and choose \"Remove Marks from Mini-Map\" menu.";
|
||||
set .@loop2,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
viewpoint 2,150,249,1,0xFF0000;
|
||||
viewpoint 2,115,149,2,0xFF00FF;
|
||||
viewpoint 2,42,87,3,0x99FFFF;
|
||||
viewpoint 2,83,78,4,0x0000FF;
|
||||
viewpoint 2,273,125,5,0x00FF00;
|
||||
mes "[Rachel Guide]";
|
||||
mes "Okay, they are gone now. If you have more locations to ask, just let me know.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Rachel Guide]";
|
||||
mes "When you are using the ''Village Guide'' menu,";
|
||||
mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen.";
|
||||
mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?";
|
||||
mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Hope you have a wonderfull journey";
|
||||
mes "in Arunafeltz.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
||||
//===== eAthena Script =======================================
|
||||
//= Rachel Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guide for the city of Rachel
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guide.
|
||||
//============================================================
|
||||
|
||||
rachel,138,146,5 script Rachel Guide#rachel 934,{
|
||||
mes "[Rachel Guide]";
|
||||
mes "Welcome to the capital of Arunafeltz, ^8B4513Rachel^000000 where the warm breath of the goddess Freya reaches.";
|
||||
mes "If this is the first time for you to use the guide services, I suggest you ask many questions.";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Inn ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Cheshrumnir ]:[ Priest Zed's Mansion ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Rachel Guide]";
|
||||
mes "You can rest your fatigue of the journey in the Inn. The left building next to me is the Inn of Rachel.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,115,144,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Do you want to check out the weapons that are sold in Rachel? The Weapon Shop is located near the west gate.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,42,82,1,0xFF4500;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Rachel's Tool Shop sells the best quality potions. It's located near the west gate.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,83,73,2,0xDAA520;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Rachel Guide]";
|
||||
mes "The Airport is located outside of the east gate.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,272,125,3,0x008000;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays.";
|
||||
mes "Take the road to the north to find the building.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,150,243,4,0x0000FF;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Rachel Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^000080Priest Zed's Mansion^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,98,238,5,0x000080;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@loop,1;
|
||||
while (.@loop) {
|
||||
switch(select("[ Cool Event Corp. Staff ]:[ Eden Teleport Officer ]:Previous Menu")) {
|
||||
case 1:
|
||||
mes "[Rachel Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^803232Cool Event Corp. Staff^000000";
|
||||
mes "on your mini map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,110,138,7,0x803232;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Rachel Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^556B2FEden Teleport Officer^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,125,144,8,0x556B2F;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set .@loop,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,115,144,0,0xFFFFFF;
|
||||
viewpoint 2,42,82,1,0xFFFFFF;
|
||||
viewpoint 2,83,73,2,0xFFFFFF;
|
||||
viewpoint 2,272,125,3,0xFFFFFF;
|
||||
viewpoint 2,150,243,4,0xFFFFFF;
|
||||
viewpoint 2,98,238,5,0xFFFFFF;
|
||||
viewpoint 2,110,138,7,0xFFFFFF;
|
||||
viewpoint 2,125,144,8,0xFFFFFF;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Rachel Guide]";
|
||||
mes "Have a safe journey!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,123 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Umbala Guides
|
||||
//===== By: ==================================================
|
||||
//= Dizzy, Translated by Celest; L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Guide for the City of Umbala
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.1 Fixed location command format [Lupus]
|
||||
//= 1.2 Optimized, updated common guide names [Lupus]
|
||||
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
|
||||
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.6 Corrected activating ontouch. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
umbala,128,94,4 script Adventurer#um 702,{
|
||||
mes "[Adventurer]";
|
||||
mes "This is a very strange place...";
|
||||
mes "It's underdeveloped, and there";
|
||||
mes "are a number of complex, winding paths...";
|
||||
next;
|
||||
mes "[Adventurer]";
|
||||
mes "However, since I have been here";
|
||||
mes "for months, I am familiar with";
|
||||
mes "this area's geography and points";
|
||||
mes "of interest in this village.";
|
||||
mes "You're welcome to ask me about the";
|
||||
mes "locations of buildings.";
|
||||
next;
|
||||
switch(select("Locations of buildings.:Remove marks on the mini map.:Quit.")) {
|
||||
case 1:
|
||||
mes "[Adventurer]";
|
||||
mes "So, which one do you want to check?";
|
||||
next;
|
||||
switch(select("Chief's House:Shaman's House:Weapon Shop:Tool Shop:Bungee Jump Place:Cancel")) {
|
||||
case 1:
|
||||
mes "[Adventurer]";
|
||||
mes "I have made a ^FF3355+^000000 mark";
|
||||
mes "on your mini map.";
|
||||
next;
|
||||
mes "[Adventurer]";
|
||||
mes "Only the chief knows the language";
|
||||
mes "of the outside world. So you'd";
|
||||
mes "better visit him before anything else.";
|
||||
viewpoint 1,66,250,2,0xFF3355;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Adventurer]";
|
||||
mes "I have made a ^CE6300+^000000 mark";
|
||||
mes "on your mini map.";
|
||||
next;
|
||||
mes "[Adventurer]";
|
||||
mes "The Utan Shaman has some";
|
||||
mes "sort of mystic power...";
|
||||
mes "People say she can create rough";
|
||||
mes "enchanted stones, and divide a";
|
||||
mes "pure enchanted stone into rough ones.";
|
||||
viewpoint 1,217,186,3,0xCE6300;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Adventurer]";
|
||||
mes "I have made a ^55FF33+^000000 mark";
|
||||
mes "on your mini map.";
|
||||
next;
|
||||
mes "[Adventurer]";
|
||||
mes "The Utans are usually well armed";
|
||||
mes "in preparation for attacks from";
|
||||
mes "their enemies. Apparently, they";
|
||||
mes "have been attacked from the outside many times in the past.";
|
||||
viewpoint 1,126,154,4,0x55FF33;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Adventurer]";
|
||||
mes "I have made a ^3355FF+^000000 mark";
|
||||
mes "on your mini map.";
|
||||
next;
|
||||
mes "[Adventurer]";
|
||||
mes "There are many useful things for";
|
||||
mes "traveling in the Tool Shop, so why don't you go look around?";
|
||||
viewpoint 1,136,127,5,0x3355FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Adventurer]";
|
||||
mes "I have made a ^00FF00+^000000 mark";
|
||||
mes "on your mini map.";
|
||||
next;
|
||||
mes "[Adventurer]";
|
||||
mes "Umbala has a unique locale called";
|
||||
mes "the 'Bungee Jump Place'.";
|
||||
mes "If you're interested in testing";
|
||||
mes "your courage, why don't you go";
|
||||
mes "and partake in this Utan";
|
||||
mes "ritual yourself?";
|
||||
viewpoint 1,139,198,6,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Adventurer]";
|
||||
mes "If you want to remove the location";
|
||||
mes "marks on your mini map, please";
|
||||
mes "choose 'Remove marks on the mini map' menu.";
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewpoint 2,66,250,2,0xFF3355;
|
||||
viewpoint 2,217,186,3,0xCE6300;
|
||||
viewpoint 2,126,154,4,0x55FF33;
|
||||
viewpoint 2,136,127,5,0x3355FF;
|
||||
viewpoint 2,139,198,6,0x00FF00;
|
||||
mes "[Adventurer]";
|
||||
mes "I removed all the marks from your";
|
||||
mes "mini map. Feel free to ask me";
|
||||
mes "again if you want me to mark building locations.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Adventurer]";
|
||||
mes "It's fun to learn Utan culture on your own. Take care.";
|
||||
break;
|
||||
}
|
||||
close;
|
||||
}
|
99
npc/guides/guides_umbala.txt
Normal file
99
npc/guides/guides_umbala.txt
Normal file
@ -0,0 +1,99 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Umbala Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Umbala
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guides.
|
||||
//============================================================
|
||||
|
||||
umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{
|
||||
mes "Welcome to ^8B4513Umbala^000000,";
|
||||
mes "the Village of the Utan Tribe.";
|
||||
next;
|
||||
mes "Since I have been exploring here for several months.";
|
||||
mes "I am familiar with this area's geography and the points of interest in this village.";
|
||||
mes "Do you need help navigating the village?";
|
||||
while (1) {
|
||||
next;
|
||||
switch(select("[ Kafra Employee ]:[ Chief's House ]:[ Shaman's House ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bungee Jump Area ]:[ Tree of Yggdrasil ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Umbala Guide]";
|
||||
mes "Let me mark the location of the";
|
||||
mes "^0000FFKafra Employee^000000";
|
||||
mes "on your mini-map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,87,160,0,0x0A82FF;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Umbala Guide]";
|
||||
mes "Only the ^006400Chief^000000 knows the language of the outside world.";
|
||||
mes "So you'd better visit him before anything else.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,68,251,1,0xAAFF00;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Umbala Guide]";
|
||||
mes "The ^008080Shaman^000000 has some sort of mystic power.";
|
||||
mes "People say she can create rough enchanted stones, and divide a pure enchanted stone into rough ones.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,219,188,2,0x008080;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Umbala Guide]";
|
||||
mes "The ^FF1493Weapon Shop^000000 inside Umbala";
|
||||
mes "supplies the weapons";
|
||||
mes "for defending against their enemies.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,125,155,3,0xFF1493;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Umbala Guide]";
|
||||
mes "There are many useful things for";
|
||||
mes "traveling in the ^8B4513Tool Shop^000000 in Umbala.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,136,127,4,0x8B4513;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Umbala Guide]";
|
||||
mes "Umbala has a unique locale called";
|
||||
mes "the 'Bungee Jump Area'.";
|
||||
mes "If you're interested in testing";
|
||||
mes "your courage, why don't you try it.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,221,176,5,0x9400D3;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Umbala Guide]";
|
||||
mes "There's the Tree of Yggdrasil in the northern part of town.";
|
||||
mes "You should pay it a visit since that's a place I recommend when you visit Umbala.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,107,284,6,0xA52A2A;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Umbala Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,1,1,0,0xFFFFFF;
|
||||
viewpoint 2,1,1,1,0xFFFFFF;
|
||||
viewpoint 2,1,1,2,0xFFFFFF;
|
||||
viewpoint 2,1,1,3,0xFFFFFF;
|
||||
viewpoint 2,1,1,4,0xFFFFFF;
|
||||
viewpoint 2,1,1,5,0xFFFFFF;
|
||||
viewpoint 2,1,1,6,0xFFFFFF;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Umbala Guide]";
|
||||
mes "Be safe on your travels.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
umbala,99,158,3 duplicate(GuideUmbala) Umbala Guide#02umbala 702
|
@ -1,129 +1,108 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Veins Guide
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [iRO-Based]
|
||||
//= Veins City guide
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [L0ne_W0lf]
|
||||
//= 1.1 Added second Veins guide NPC. [L0ne_W0lf]
|
||||
//= 1.2 Fixed a few small typos. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
veins,210,345,5 script Veins Guide#1::ve_guide 934,{
|
||||
mes "[Veins Guide]";
|
||||
mes "Desert City Veins welcomes adventurers seeking shelter from harsh sandstorms.";
|
||||
mes "If this is the first time for you to use the guide services, why don't you check the ...";
|
||||
set .@loop1,1;
|
||||
while(.@loop1) {
|
||||
next;
|
||||
switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
|
||||
case 1:
|
||||
mes "[Veins Guide]";
|
||||
mes "I can tell you any building location as long as it is in Veins.";
|
||||
mes "So where do you want to go?";
|
||||
if (.@compass_check == 0) {
|
||||
mes "Would you like me";
|
||||
mes "to mark locations";
|
||||
mes "on your Mini-Map?";
|
||||
next;
|
||||
if (select("Yes:No") == 1) set .@compass_check,1;
|
||||
}
|
||||
set .@loop2,1;
|
||||
while(.@loop2) {
|
||||
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
|
||||
else next;
|
||||
|
||||
switch(select("Temple:Inn:Weapon Shop:Tool Shop:Airship:Tavern:Geological Research Institute:Cancel")) {
|
||||
case 1:
|
||||
mes "[Veins Guide]";
|
||||
mes "Our temple is located north,";
|
||||
mes "and always crowded with sincere followers of Goddess Freya.";
|
||||
if (.@compass_check == 1) viewpoint 1,196,258,1,0xFF0000;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Veins Guide]";
|
||||
mes "You can rest your fatigue of the journey in the Inn.";
|
||||
mes "The left building next to me is the Inn of Veins.";
|
||||
if (.@compass_check == 1) viewpoint 1,128,266,2,0xFF00FF;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Veins Guide]";
|
||||
mes "Yes, you should protect yourself from danger on your own.";
|
||||
mes "Purchase high quality weapons at affordable prices.";
|
||||
mes "The Veins Weapon Shop is located to the West.";
|
||||
if (.@compass_check == 1) viewpoint 1,150,175,3,0x99FFFF;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Veins Guide]";
|
||||
mes "Have you packed enough necessities for your adventure?";
|
||||
mes "If not, I suggest you check what the Veins in the Center can offer you.";
|
||||
if (.@compass_check == 1) viewpoint 1,230,161,4,0x0000FF;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Veins Guide]";
|
||||
mes "Please be aware that Veins only operates cargo airships.";
|
||||
if (.@compass_check == 1) viewpoint 1,273,285,5,0x00FF00;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Veins Guide]";
|
||||
mes "If you'd like to make friends with";
|
||||
mes "the townspeople, I suggest you";
|
||||
mes "go have a drink at the tavern to";
|
||||
mes "the west.";
|
||||
if (.@compass_check == 1) viewpoint 1,150,217,6,0x00FF00;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Veins Guide]";
|
||||
mes "Are you interested in studying geology?";
|
||||
mes "Then you'd better go check out the";
|
||||
mes "Geological Research Institute on";
|
||||
mes "the 2nd floor of the weapon shop.";
|
||||
if (.@compass_check == 1) viewpoint 1,150,175,7,0x00FF00;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Veins Guide]";
|
||||
mes "If you like to get rid of all the location marks on your Mini-Map,";
|
||||
mes "just ask me again, and choose 'Remove Marks from Mini-Map' menu.";
|
||||
set .@loop2,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
viewpoint 2,196,258,1,0xFF0000;
|
||||
viewpoint 2,128,266,2,0xFF00FF;
|
||||
viewpoint 2,150,175,3,0x99FFFF;
|
||||
viewpoint 2,230,161,4,0x0000FF;
|
||||
viewpoint 2,273,285,5,0x00FF00;
|
||||
viewpoint 2,150,217,6,0x00FF00;
|
||||
viewpoint 2,150,175,7,0x00FF00;
|
||||
mes "[Veins Guide]";
|
||||
mes "Okay, they are gone now. If you have more locations to ask, just let me know.";
|
||||
mes "Enjoy your stay in Veins.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Veins Guide]";
|
||||
mes "When you are using the ''Village Guide'' menu,";
|
||||
mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen.";
|
||||
mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?";
|
||||
mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Veins Guide]";
|
||||
mes "Enjoy your stay in Veins.";
|
||||
close2;
|
||||
set .@loop1,0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
veins,189,101,5 duplicate(ve_guide) Veins Guide#2 934
|
||||
//===== eAthena Script =======================================
|
||||
//= Veins Guides
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Guides for the city of Veins
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, Renewal guides.
|
||||
//============================================================
|
||||
|
||||
veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
|
||||
mes "[Veins Guide]";
|
||||
mes "Thank you for coming through the rough sand storms. Welcome to ^8B4513Veins^000000, the Canyon Village.";
|
||||
mes "If this is the first time for you to use the guide services, why don't you check the \"Notice\" menu first?";
|
||||
next;
|
||||
while (1) {
|
||||
switch(select("[ Temple ]:[ Inn ]:[ Pub ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Geological Research Institute ]:[ Cool Event Corp. Staff ]:Remove Marks from Mini-Map:Cancel")) {
|
||||
case 1:
|
||||
mes "[Veins Guide]";
|
||||
mes "The Temple is always filled with praying the faithful of the incarnation of goddess Freya.";
|
||||
mes "It's located on the North side of Veins.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,197,256,0,0xFF0000;
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Veins Guide]";
|
||||
mes "You can rest your fatigue of the journey in the Inn. The Inn is located on the North-West side of Veins.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,110,278,1,0xFF4500;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Veins Guide]";
|
||||
mes "If you want to talk to the Veins Towners, visit the Veins Pub.";
|
||||
mes "The pub is located on the west side of Veins.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,150,215,2,0xDAA520;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Veins Guide]";
|
||||
mes "You have to be able to protect your own body.";
|
||||
mes "The Weapon Shop in Veins is selling the good weapons at a reasonable price..";
|
||||
mes "It is located on the West side of Veins.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,150,175,3,0x008000;
|
||||
next;
|
||||
break;
|
||||
case 5:
|
||||
mes "[Veins Guide]";
|
||||
mes "The essential items! Check out the Veins Tool Shop in the center of town..";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,230,161,4,0x0000FF;
|
||||
next;
|
||||
break;
|
||||
case 6:
|
||||
mes "[Veins Guide]";
|
||||
mes "The Airport of Veins is currently only used for Cargo.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,273,287,5,0x000080;
|
||||
next;
|
||||
break;
|
||||
case 7:
|
||||
mes "[Veins Guide]";
|
||||
mes "Are you interested in Geology?";
|
||||
mes "If so, please visit the Geological Research Institute at the second floor of Weapon Shop.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,150,175,6,0x800080;
|
||||
next;
|
||||
break;
|
||||
case 8:
|
||||
mes "[Veins Guide]";
|
||||
mes "I will mark the location";
|
||||
mes "of the ^808080Cool Event Corp. Staff^000000";
|
||||
mes "on your mini map.";
|
||||
mes "Would you like to check any other locations?";
|
||||
viewpoint 1,209,127,7,0x808080;
|
||||
next;
|
||||
break;
|
||||
case 9:
|
||||
mes "[Veins Guide]";
|
||||
mes "Sure, I'll remove all marks from your mini-map.";
|
||||
mes "Is there anything else I can do for you?";
|
||||
viewpoint 2,197,256,0,0xFFFFFF;
|
||||
viewpoint 2,110,278,1,0xFFFFFF;
|
||||
viewpoint 2,150,215,2,0xFFFFFF;
|
||||
viewpoint 2,150,175,3,0xFFFFFF;
|
||||
viewpoint 2,230,161,4,0xFFFFFF;
|
||||
viewpoint 2,273,287,5,0xFFFFFF;
|
||||
viewpoint 2,150,175,6,0xFFFFFF;
|
||||
viewpoint 2,209,127,7,0xFFFFFF;
|
||||
next;
|
||||
break;
|
||||
case 10:
|
||||
mes "[Veins Guide]";
|
||||
mes "Have a safe journey!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
veins,189,101,5 duplicate(GuideVeins) Veins Guide#veins02 934
|
||||
|
@ -1,35 +1,17 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Acolyte Job Quest
|
||||
//= Renewal Acolyte Job Change
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 2.2
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Job quest for Acolyte classes
|
||||
//= Job Change to Acolyte Class
|
||||
//===== Additional Comments: =================================
|
||||
//= v1.0 Fully working.
|
||||
//= v1.1 Added function calls for Priest Quest.
|
||||
//= v1.2 Fixed Marthilda, Yosuke bugs. [Lupus]
|
||||
//= v1.2a Added instant job change for High Novice [Lupus]
|
||||
//= v1.3 Added Baby Class support [Lupus]
|
||||
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
|
||||
//= 1.5 Now saves/restores all quest skills [Lupus]
|
||||
//= 1.6 Merged back JFunc [Lupus]
|
||||
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//= No longer uses function "F_ToHigh"
|
||||
//= Proper dialog for Priest job quest is unused (for now.)
|
||||
//= 1.7a Functions now make use of proper priest quest dialog [L0ne_W0lf]
|
||||
//= 1.8 Removed an Unnecessary "set job_acolyte_q,0;" [Samuray22]
|
||||
//= 1.8a More bug fixes care of Crashy. [L0ne_W0lf]
|
||||
//= 1.9 Changed Marthilda to Mathilda. [L0ne_W0llf]
|
||||
//= 2.0 Fixed High Acolytesnot being given holy light. [L0ne_W0lf]
|
||||
//= 2.1 Added Quest Log commands. [L0ne_W0lf]
|
||||
//= 2.2 Fixed an issue with completequest by adding checkquest. [Kisuka]
|
||||
//= 1.0 First Version. [Kisuka]
|
||||
//= 1.1 Added back the npcs used for the priest quest.
|
||||
//============================================================
|
||||
|
||||
prt_church,184,41,4 script Cleric#aco 60,{
|
||||
if (Upper == 1) {
|
||||
if (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) {
|
||||
@ -62,14 +44,12 @@ prt_church,184,41,4 script Cleric#aco 60,{
|
||||
mes "[Father Mareusis]";
|
||||
mes "Now, venture forth and seek those who need your help. May God light your path.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
}else{
|
||||
mes "[Father Mareusis]";
|
||||
mes "Now, venture forth to seek people who need your help. May God enlighten your way.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
}else{
|
||||
mes "[Father Mareusis]";
|
||||
mes "I sense that you have endured a past life experience. You must have learned many things before entering Valhalla.";
|
||||
next;
|
||||
@ -81,166 +61,50 @@ prt_church,184,41,4 script Cleric#aco 60,{
|
||||
mes "[Father Mareusis]";
|
||||
mes "What is it that you seek?";
|
||||
next;
|
||||
switch(select("Father, I want to be a Acolyte.:Acolyte Requirements.:Just looking around.")) {
|
||||
switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) {
|
||||
case 1:
|
||||
mes "[Father Mareusis]";
|
||||
if (BaseJob == Job_Acolyte) {
|
||||
mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
|
||||
if(Class != Job_Novice) {
|
||||
mes "[Father Mareusis]";
|
||||
if(Class == Job_Acolyte) {
|
||||
mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
|
||||
}else{
|
||||
mes "I'm sorry but it seems you already have your own job, aren't you?";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else if (BaseJob != Job_Novice) {
|
||||
mes "I'm sorry, but we can only accept Novices as applicants for the job change to Acolyte.";
|
||||
close;
|
||||
}
|
||||
if (job_acolyte_q == 0) {
|
||||
mes "Do you truly";
|
||||
mes "wish to become";
|
||||
mes "a servant of God?";
|
||||
}else{
|
||||
mes "[Father Mareusis]";
|
||||
mes "Do you truly wish to become a servant of God?";
|
||||
mes "Let's see whether you are ready for it or not... Hmm...";
|
||||
next;
|
||||
if (select("Yes Father, I do.:Nope, I lied.") == 1) {
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "[Father Mareusis]";
|
||||
mes "Good. I accept " + strcharinfo(0) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "Well, I will";
|
||||
mes "give you a mission...";
|
||||
switch(rand(3)) {
|
||||
default:
|
||||
set job_acolyte_q,2;
|
||||
mes "Please visit ^000077Father Rubalkabara^000000, a member of the Prontera Parish, and return here. He has been practicing asceticism in the ^000077Relics NorthEast of Prontera City^000000.";
|
||||
setquest 1001;
|
||||
break;
|
||||
case 1:
|
||||
set job_acolyte_q,3;
|
||||
mes "Please visit ^000077Mother Mathilda^000000 and then return to me. She has been practicing asceticism near ^000077Morroc Town, SouthWest of Prontera City^000000.";
|
||||
setquest 1002;
|
||||
break;
|
||||
case 2:
|
||||
set job_acolyte_q,4;
|
||||
mes "Please visit ^000077Father Yosuke^000000 and return here. He has been practicing asceticism around ^000077a bridge somewhere NorthWest of Prontera^000000.";
|
||||
setquest 1003;
|
||||
break;
|
||||
}
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "May the grace of God light your path and guide you during your journey of penance.";
|
||||
mes "Oh my?! You haven't accomplished the basic practice yet?! You have a long way to go! Come again after increasing your job level!";
|
||||
close;
|
||||
}
|
||||
mes "[Father Mareusis]";
|
||||
mes "You lied?";
|
||||
mes "It is good that you";
|
||||
mes "have confessed your";
|
||||
mes "wrongdoing. Go in";
|
||||
mes "peace, my son.";
|
||||
close;
|
||||
}
|
||||
mes "Oh, you've come back. Let me check and see if you are ready to serve God. Let's see...";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "Good Lord! Haven't you accomplished the Basic Training yet?! It's important that you finish that!";
|
||||
mes "Hmm... your job level is enough...";
|
||||
mes "Good. Now I will give you the qualification to become an Acolyte.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "You should have trained more! Go back and make sure you reach Novice Job Level 9 and learn all of the Basic Skills!";
|
||||
close;
|
||||
}
|
||||
if (job_acolyte_q < 5) {
|
||||
mes "Oh? I can't find your name on the Registration List.";
|
||||
next;
|
||||
switch(job_acolyte_q) {
|
||||
case 2:
|
||||
mes "[Father Mareusis]";
|
||||
mes "Please visit ^000077Father Rubalkabara^000000, a member of the Prontera Parish, and return here.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "He has been practicing asceticism in the ^000077Relics at the NorthEast of Prontera City^000000.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Father Mareusis]";
|
||||
mes "Please Visit ^000077Mother Mathilda^000000 and return here to me.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "She has been practicing asceticism near ^000077Morroc Town, located SouthWest of Prontera City^000000.";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Father Mareusis]";
|
||||
mes "Please visit ^000077 Father Yosuke ^000000 and return here to me.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "He has been practicing asceticism near a ^000077bridge somewhere to the NorthWest of Prontera^000000.";
|
||||
break;
|
||||
}
|
||||
mes "Always remember to be thankful to God, who takes care of us all the time. In chaos and times of difficulty, face your hardships with unwavering faith.";
|
||||
jobchange Job_Acolyte;
|
||||
getitem 1545,1; // N_Mace
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "May the grace of God brighten your path and guide you on your journey of penance.";
|
||||
mes "Lastly, I want to sincerely congratulate you on persevering through your trial of penance.";
|
||||
close;
|
||||
}
|
||||
mes "Hmm...";
|
||||
mes "Your name is on the list and you've proven your qualification.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "I am proud to say that you are now ready to become an Acolyte!";
|
||||
next;
|
||||
skill 143,0,0;
|
||||
callfunc "Job_Change",Job_Acolyte;
|
||||
callfunc "F_ClearJobVar";
|
||||
if(checkquest(1001) != -1) {
|
||||
completequest 1001;
|
||||
}
|
||||
else if(checkquest(1002) != -1) {
|
||||
completequest 1002;
|
||||
}
|
||||
else {
|
||||
completequest 1003;
|
||||
}
|
||||
mes "[Father Mareusis]";
|
||||
mes "Always remember to be thankful to God, who is taking care of us all the time.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "Always use your gifts to serve Him by helping others. In chaos and times of difficulty, face your hardships with unwavering faith.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "Lastly, I want to sincerely congratulate you on persevering through your trial of penance.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Father Mareusis]";
|
||||
mes "Do you wish to become an Acolyte? You must fulfill two requirements.";
|
||||
mes "Do you wish to become an Acolyte?";
|
||||
mes "Then, you must fulfill the following requirements thinking those are the practices given by God.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "First, you have to reach at least Novice Job Level 9 and learn all of the Basic Skills. Second, you will be given a trial of penance to overcome.";
|
||||
mes "First, you have to reach at least Novice Job Level 9 and learn all of the Basic Skills.";
|
||||
mes "This is the most basic thing to do, so you need to regard it as the way of training yourself.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
if (job_acolyte_q != 0) {
|
||||
switch(job_acolyte_q) {
|
||||
case 2:
|
||||
mes "For your trial, please visit ^000077Father Rubalkabara ^000000 and then return here to me.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "He is practicing asceticism in the ^000077Relics at the NorthEast of Prontera City^000000.";
|
||||
break;
|
||||
case 3:
|
||||
mes "For your trial, please visit ^000077Mother Mathilda^000000 and return here to me.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "She has been practicing asceticism near ^000077Morroc, located to the SouthWest of Prontera City^000000.";
|
||||
break;
|
||||
default:
|
||||
mes "For your trial, please visit ^000077Father Yosuke^000000 and return here to me.";
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "He has been practicing asceticism around a bridge somewhere ^000077NorthWest of Prontera^000000.";
|
||||
break;
|
||||
}
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "May the grace of God light your path and guide you on your journey of penance.";
|
||||
}
|
||||
else {
|
||||
mes "The destination for this trial will be decided once you fill the application form.";
|
||||
}
|
||||
next;
|
||||
mes "[Father Mareusis]";
|
||||
mes "Please come back after fulfilling the two requirements I've asked of you. As long as your desire to serve God and others is sincere, you will be able to make it.";
|
||||
mes "When you think you fulfilled this requirement, then come back to me again. Then you will have a holy job in which you can spread God's will.";
|
||||
close;
|
||||
case 3:
|
||||
close;
|
||||
|
@ -1,29 +1,16 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Archer Job Quest
|
||||
//= Renewal Archer Job Change
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.9
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Job quest for Archer classes
|
||||
//= Job Change to Archer Class
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= v1.1 Added instant job change for High Novice [Lupus]
|
||||
//= v1.3 Added Baby Class support [Lupus]
|
||||
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
|
||||
//= 1.5 Now saves/restores all quest skills [Lupus]
|
||||
//= 1.6 Merged back JFunc [Lupus]
|
||||
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//= Arrow reward is now equal to the type sof trunks brought.
|
||||
//= No longer uses function "F_ToHigh"
|
||||
//= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus]
|
||||
//= 1.8 Fixed mistake in condition check. [L0ne_W0lf]
|
||||
//= 1.9 Added Quest Log commands. [L0ne_W0lf]
|
||||
//= 1.0 First Version. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
payon_in02,64,71,4 script Archer Guildsman#archer 85,{
|
||||
if (Upper == 1) {
|
||||
if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) {
|
||||
@ -59,8 +46,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
|
||||
mes "Although there's no special";
|
||||
mes "reward for you this time, I hope you understand. Take care of yourself.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
}else{
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Oh...?";
|
||||
mes "Hey, what are";
|
||||
@ -73,174 +59,71 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
|
||||
}
|
||||
}
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Good day. How may I help you?";
|
||||
mes "Nice to meet you. How may I help you?";
|
||||
next;
|
||||
switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
|
||||
case 1:
|
||||
if (BaseJob == Job_Archer) {
|
||||
if(Class != Job_Novice) {
|
||||
mes "[Archer Guildsman]";
|
||||
mes "You've already become an Archer...";
|
||||
close;
|
||||
}
|
||||
else if (BaseJob != Job_Archer && BaseJob != Job_Novice) {
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Hmm...";
|
||||
mes "You don't look much like a Novice at all...";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Anyway, whatever you are, you can't choose a job as an Archer because you have a job already.";
|
||||
close;
|
||||
}
|
||||
if (job_archer_q == 0) {
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Do you want to be an Archer?";
|
||||
mes "If so, you need to fill out this application form.";
|
||||
next;
|
||||
if (select("Apply.:Cancel") == 1) {
|
||||
set job_archer_q,1;
|
||||
setquest 1004;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements.";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "If you think you've met them already, we can check that now.";
|
||||
mes "Are you ready?";
|
||||
next;
|
||||
if (select("Yes, I am.:No, not yet.") == 1) {
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Alright, let me check.";
|
||||
next;
|
||||
}
|
||||
else {
|
||||
mes "[Archer Guildsman]";
|
||||
mes "I understand. Be my guest if you want to look at the requirements.";
|
||||
close;
|
||||
}
|
||||
if(Class == Job_Archer) {
|
||||
mes "Haha, you are kidding me..";
|
||||
}else{
|
||||
mes "I feel sorry but only Novices can change their job.";
|
||||
mes "You already have your own decent job, don't you?";
|
||||
}
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Well, alright.";
|
||||
mes "See you next time.";
|
||||
close;
|
||||
}
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Are you..." + strcharinfo(0) + "?";
|
||||
next;
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
}else{
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Well, you're not at the right job level. Please check the requirements again.";
|
||||
mes "You are... "+strcharinfo(0)+". right?";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Your job level must be at least 10, and don't forget you should learn all of the Basic Skills. Once you've done that, come back.";
|
||||
close;
|
||||
}
|
||||
if (job_archer_q == 1) {
|
||||
set .@archer_item1,countitem(1066) * 5;
|
||||
set .@archer_item2,countitem(1067) * 3;
|
||||
set .@archer_item3,countitem(1068) * 2;
|
||||
set .@archer_item4,countitem(1019);
|
||||
set .@total_archer,.@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4;
|
||||
set .@total_archer2,(((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4);
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Excellent!";
|
||||
mes "Now then,";
|
||||
mes "let's see...";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought.";
|
||||
next;
|
||||
if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) {
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Um...";
|
||||
mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise.";
|
||||
mes "Well, you're not at the right skill level.";
|
||||
mes "Your job level must be at least ^4A4AFF10^000000 and your Basic Skill level should reach ^4A4AFFlevel 9";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Because an Archer needs extremely high concentration, so we do not accept those who have little patience.";
|
||||
close;
|
||||
}
|
||||
mes "[Archer Guildsman]";
|
||||
if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . ";
|
||||
if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . ";
|
||||
if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . ";
|
||||
if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . ";
|
||||
if (.@total_archer < 25) {
|
||||
mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Less than 25!? You have to get a grade of at least 25! Come on, try harder!";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "Total Grades: ^0000FF" + .@total_archer + "^000000 / 40";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
if (.@total_archer > 40) {
|
||||
mes "Wow! More than 40!";
|
||||
mes "Excellent! Congratulations!";
|
||||
}
|
||||
else if (.@total_archer > 30) {
|
||||
mes "More than 30! Nice job!";
|
||||
mes "Congratulations!";
|
||||
}
|
||||
else {
|
||||
mes "*Sigh* Well, you just barely passed... Anyway, well done.";
|
||||
}
|
||||
}
|
||||
mes "Your Basic Skill is now enough..";
|
||||
mes "....Hm~~ so you are now ready to be an Archer. I will take the step right away.";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!";
|
||||
if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1
|
||||
if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2
|
||||
if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3
|
||||
if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block
|
||||
mes "Congratulations! You are now an Archer! Also, we hope that you actively participate in many programs for the revival of the Archer Guild.";
|
||||
mes "Ah, items have arrived from the Production Department. Here, take these! These are all yours!";
|
||||
jobchange Job_Archer;
|
||||
getitem 1742,1; // N_Composite_Bow
|
||||
getitem 12004,1; // Arrow_Container
|
||||
getitem 12009,1; // Silver_Arrow_Container
|
||||
getitem 12008,1; // Fire_Arrow_Container
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Having a bow and arrows, now you became a real Archer.";
|
||||
mes "If you open the arrow container, there are arrows in it and then you can equip them.";
|
||||
mes "Well, I expect to hear better news from you. It's time to say goodbye.";
|
||||
mes "Bye.";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
callfunc "Job_Change",Job_Archer;
|
||||
callfunc "F_ClearJobVar";
|
||||
completequest 1004;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Congratulations!";
|
||||
mes "You are now an Archer!";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Of course, we expect that you will help contribute towards the future of the Archer Guild with your efforts.";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~";
|
||||
getitem 1702,1; //Bow_
|
||||
getitem 1750,.@total_archer2; //Arrow
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Archer Guildsman]";
|
||||
mes "I will explain the requirements for being an Archer.";
|
||||
if (BaseJob != Job_Novice) {
|
||||
if (BaseJob == Job_Archer) {
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "But...";
|
||||
mes "You're already an Archer. You should know these already...";
|
||||
}
|
||||
else {
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "Wait a second. You've chosen a different job already. You don't need to know this~";
|
||||
}
|
||||
mes "So...Yeah...no real reason to tell you the requirements...";
|
||||
}
|
||||
mes "An Archer has skills using a bow and has various talents.";
|
||||
mes "The greatest ability of an Archer is attacking enemies from a long distance.";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "First of all, you have to the Job Level 9 as a Novice, and know all of the Basic Skills.";
|
||||
mes "Although an Archer has weaker HP, he or she can shoot enemies at a long range,";
|
||||
mes "so an Archer is safer in a real battle.";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "An Archer needs extremely high concentration and reflexes, so we do not accept those who have little patience.";
|
||||
mes "Although an Archer in Ragnarok has lower HP, he or she has high accuracy and attack rate so that the archer can kill monsters before they get close to an Archer.";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "You also have to gather ^FF0000Trunks^000000. There are 4 different types of Trunks, each of differing quality. You'll be given different grades for your Trunks, depending on their quality.";
|
||||
next;
|
||||
mes "[Archer Guildsman]";
|
||||
mes "In order to become an Archer, you must receive a grade of at least ^0000FF25^000000 points out of 40. You can get Trunks from 'Willow,' the tree. Be careful, though. They can be tough monsters.";
|
||||
mes "^8C2121An Archer can change jobs to a Hunter.^000000";
|
||||
mes "^8C2121Other than Hunter, if you are a man, you can change your job to Bard and if you are a woman, you can change your job to Dancer.^000000";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Archer Guildsman]";
|
||||
mes "If you have any questions, feel free to come and ask me.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,30 +1,17 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Mage Job Quest
|
||||
//= Renewal Mage Job Change
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.9
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Job quest for Mage classes
|
||||
//= Job Change to Mage Class
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= 1.1 Fixed input ingridients bug [Lupus]
|
||||
//= v1.2 Added instant job change for High Novice [Lupus]
|
||||
//= 1.3 Added Baby Class support [Lupus]
|
||||
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
|
||||
//= 1.5 Now saves/restores all quest skills [Lupus]
|
||||
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
|
||||
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//= No longer uses function "F_ToHigh"
|
||||
//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22]
|
||||
//= 1.8 Added Quest Log commands. [L0ne_W0lf]
|
||||
//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka]
|
||||
//= 1.0 First Version. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
geffen_in,164,124,4 script Mage Guildsman 123,{
|
||||
geffen_in,164,124,4 script Mage Guildsman#mage 123,{
|
||||
if (Upper == 1) {
|
||||
if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
|
||||
if (Class == Job_Novice_High) {
|
||||
@ -51,14 +38,12 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
}else{
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
}else{
|
||||
mes "[Mage Guildsman]";
|
||||
mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
|
||||
next;
|
||||
@ -67,670 +52,80 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Yo. What's up?";
|
||||
next;
|
||||
switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
|
||||
case 1:
|
||||
if(Class != Job_Novice) {
|
||||
mes "[Mage Guildsman]";
|
||||
if (BaseJob == Job_Mage) {
|
||||
mes "Hey, haven't you realized? You're aleady a Mage, silly!";
|
||||
if(Class == Job_Mage) {
|
||||
mes "Hey, haven't you realized? You're already a Mage, silly!";
|
||||
mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
|
||||
}else{
|
||||
mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
|
||||
}
|
||||
close;
|
||||
}else{
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Hey?";
|
||||
next;
|
||||
switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) {
|
||||
case 1:
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Wanna be a Mage? Eh...";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
|
||||
close;
|
||||
}
|
||||
if (BaseJob != Job_Novice) {
|
||||
mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
|
||||
close;
|
||||
}
|
||||
if (job_magician_q == 0) {
|
||||
mes "Wanna be a Mage, eh...?";
|
||||
if (sex)
|
||||
if (Sex) {
|
||||
mes "Hey, look at you! You're kinda cute~! Not my type though...";
|
||||
else {
|
||||
}else{
|
||||
mes "Oooh, you're such a hot babe~!";
|
||||
mes "I like girls like you~";
|
||||
}
|
||||
mes "Right, you said that you wanna be a Mage?";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application.";
|
||||
next;
|
||||
if (select("Sign Up.:Quit.") == 1) {
|
||||
if(select("I want to be a Mage.:Nothing, thanks.") == 2) {
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Now it's time for";
|
||||
mes "me to give you the test.";
|
||||
switch(rand(3)) {
|
||||
case 1:
|
||||
mes "Make me a ^3355FFMixed Solution No. 1^000000";
|
||||
mes "and bring it back to me.";
|
||||
set job_magician_q,1;
|
||||
break;
|
||||
case 2:
|
||||
mes "Make me a ^3355FFMixed Solution No. 2^000000";
|
||||
mes "and bring it back to me.";
|
||||
set job_magician_q,2;
|
||||
break;
|
||||
case 3:
|
||||
mes "Make me a ^3355FFMixed Solution No. 3^000000";
|
||||
mes "and bring it back to me.";
|
||||
set job_magician_q,3;
|
||||
break;
|
||||
default:
|
||||
mes "Make me a ^3355FFMixed Solution No. 4^000000";
|
||||
mes "and bring it back to me.";
|
||||
set job_magician_q,4;
|
||||
}
|
||||
next;
|
||||
getitem 1092,1; //Empty_Cylinder
|
||||
mes "[Mage Guildsman]";
|
||||
mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go.";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!";
|
||||
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
|
||||
close;
|
||||
}
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
|
||||
close;
|
||||
}
|
||||
mes "Yeah? Ready...?";
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "Oh, what a bummer. You haven't met the requirements yet.";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
|
||||
close;
|
||||
}
|
||||
mes "" + strcharinfo(0) + "'s test was...";
|
||||
if (job_magician_q == 1)
|
||||
mes "Making Mixed Solution No. 1.";
|
||||
else if (job_magician_q == 2)
|
||||
mes "Making Mixed Solution No. 2.";
|
||||
else if (job_magician_q == 3)
|
||||
mes "Making Mixed Solution No. 3.";
|
||||
else
|
||||
mes "Making Mixed Solution No. 4.";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Okay, let me";
|
||||
mes "check if you made your";
|
||||
mes "solution accurately...";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) {
|
||||
mes "Hey, where's the Solution";
|
||||
mes "I asked for...? I can't check it if you don't show it to me, right?";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) {
|
||||
mes "Wait.";
|
||||
mes "This isn't the";
|
||||
mes "Solution I asked for!";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
if (job_magician_q == 1)
|
||||
mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again.";
|
||||
else if (job_magician_q == 2)
|
||||
mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again.";
|
||||
else if (job_magician_q == 3)
|
||||
mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again.";
|
||||
else
|
||||
mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again.";
|
||||
|
||||
if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
|
||||
else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
|
||||
else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
|
||||
else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
|
||||
else delitem 1090,1; //Mage_Test_Etc
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage.";
|
||||
mes "Go back and level up your Basic Skill.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
|
||||
else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
|
||||
else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
|
||||
else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
|
||||
else delitem 1090,1; //Mage_Test_Etc
|
||||
mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good.";
|
||||
mes "Great work!";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "*Ahem*";
|
||||
mes "Congratulations!";
|
||||
mes "You are now a Mage!";
|
||||
next;
|
||||
callfunc "Job_Change",Job_Mage;
|
||||
callfunc "F_ClearJobVar";
|
||||
set Zeny,Zeny+50;
|
||||
if(checkquest(1005) != -1) {
|
||||
completequest 1005;
|
||||
}
|
||||
else if(checkquest(1006) != -1) {
|
||||
completequest 1006;
|
||||
}
|
||||
else if(checkquest(1007) != -1) {
|
||||
completequest 1007;
|
||||
}
|
||||
else {
|
||||
completequest 1008;
|
||||
}
|
||||
mes "[Mage Guildsman]";
|
||||
mes "'Welcome to My World~'";
|
||||
mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Now that you're a Mage just like us, let's be friends, okay?";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Wanna be a Mage, eh?";
|
||||
if (sex)
|
||||
mes "For a cutie like you, I'd be happy to explain the requirements!";
|
||||
else
|
||||
mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough.";
|
||||
mes "You are... "+strcharinfo(0)+".";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!";
|
||||
mes "Good! Always sticking to the basics is the best! I will transform you right away.";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Hahh..! You are now a Mage, one of our colleagues!";
|
||||
mes "We welcome you to the Mage Guild, our new friend!";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "'Welcome to the Mage Guild~'";
|
||||
mes "Congratulations on becoming a member of the Mage Guild! Go for it!";
|
||||
callfunc "Job_Change",Job_Mage;
|
||||
getitem 1639,1; // N_Rod
|
||||
close;
|
||||
case 2:
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Wanna be a Mage, eh?";
|
||||
mes "I'd be happy to explain the requirements for a pretty girl like you!";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test.";
|
||||
next;
|
||||
if (job_magician_q != 0) {
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Your test is to";
|
||||
switch(job_magician_q) {
|
||||
case 1:
|
||||
mes "make me a";
|
||||
mes "^3355FFMixed Solution No. 1^000000";
|
||||
mes "and bring it back to me.";
|
||||
setquest 1005;
|
||||
break;
|
||||
case 2:
|
||||
mes "make me a";
|
||||
mes "^3355FFMixed Solution No. 2^000000";
|
||||
mes "and bring it back to me.";
|
||||
setquest 1006;
|
||||
break;
|
||||
case 3:
|
||||
mes "make me a";
|
||||
mes "^3355FFMixed Solution No. 3^000000";
|
||||
mes "and bring it back to me.";
|
||||
setquest 1007;
|
||||
break;
|
||||
default:
|
||||
mes "make me a";
|
||||
mes "^3355FFMixed Solution No. 4^000000";
|
||||
mes "and bring it back to me.";
|
||||
setquest 1008;
|
||||
}
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild.";
|
||||
}
|
||||
else {
|
||||
mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills.";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "You will be informed as to which Mixed Solution you will need to create after signing the application form.";
|
||||
}
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Let me know when you are ready to become a Mage, alright?";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Nothing...?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
geffen_in,164,112,4 script Mixing Machine 111,{
|
||||
mes "[Mixing Machine]";
|
||||
mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
|
||||
next;
|
||||
if (select("Use Machine.:Cancel.") == 1) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Choose the";
|
||||
mes "Solvent for";
|
||||
mes "the Solution.";
|
||||
next;
|
||||
switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) {
|
||||
case 1:
|
||||
if (countitem(1089) == 0) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Error.";
|
||||
mes "Cannot find the item.";
|
||||
mes "Please check again.";
|
||||
mes "Process Halting.";
|
||||
close;
|
||||
}
|
||||
set .@mixitem2,1;
|
||||
break;
|
||||
case 2:
|
||||
if (countitem(1088) == 0) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Error.";
|
||||
mes "Cannot find the item.";
|
||||
mes "Please check again.";
|
||||
mes "Process Halting.";
|
||||
close;
|
||||
}
|
||||
set .@mixitem2,2;
|
||||
break;
|
||||
mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly.";
|
||||
mes "So, we decided to accept all aplicants who meet the basic requirements.";
|
||||
next;
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Don't hesitate. Just be a magician!";
|
||||
close;
|
||||
case 3:
|
||||
set .@mixitem2,0;
|
||||
break;
|
||||
}
|
||||
while (1) {
|
||||
if (.@progress == 2) {
|
||||
mes "[Mixing Machine]";
|
||||
if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea.";
|
||||
if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea.";
|
||||
if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea.";
|
||||
if (.@mixitem2 == 0) mes "Solvent: None.";
|
||||
if (.@mixitem2 == 1) mes "Solvent: Payon Solution.";
|
||||
if (.@mixitem2 == 2) mes "Solvent: Morroc Solution.";
|
||||
next;
|
||||
mes "[Mixing Machine]";
|
||||
mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed.";
|
||||
next;
|
||||
switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) {
|
||||
case 1:
|
||||
mes "[Mixing Machine]";
|
||||
mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct.";
|
||||
next;
|
||||
mes "[Mixing Machine]";
|
||||
mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle.";
|
||||
next;
|
||||
mes "[Mixing Machine]";
|
||||
mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button.";
|
||||
next;
|
||||
if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Place items into the Mixing Receptacle now. Please wait.";
|
||||
next;
|
||||
mes "[Mixing Machine]";
|
||||
if (countitem(909) < .@mixitem1_1) {
|
||||
mes "Insufficient Jellopy.";
|
||||
mes "Please Check again.";
|
||||
mes "Process Halted.";
|
||||
close;
|
||||
}
|
||||
else if (countitem(914) < .@mixitem1_2) {
|
||||
mes "Insufficient Fluff.";
|
||||
mes "Please Check again.";
|
||||
mes "Process Halted.";
|
||||
close;
|
||||
}
|
||||
else if (countitem(519) < .@mixitem1_3) {
|
||||
mes "Insufficient Milk.";
|
||||
mes "Please Check again.";
|
||||
mes "Process Halted.";
|
||||
close;
|
||||
}
|
||||
else if (.@mixitem2 == 1 || .@mixitem2 == 2) {
|
||||
if (countitem(1089) == 0 && countitem(1088) == 0) {
|
||||
mes "Solution not found.";
|
||||
mes "Please Check again.";
|
||||
mes "Process Halted.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy
|
||||
if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff
|
||||
if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk
|
||||
if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion
|
||||
if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion
|
||||
mes "Items are Ready.";
|
||||
mes "Close the Lid.";
|
||||
set .@progress,3;
|
||||
next;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
set .@continue,0;
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
set .@mixitem1_1,0;
|
||||
set .@mixitem1_2,0;
|
||||
set .@mixitem1_3,0;
|
||||
set .@progress,0;
|
||||
set .@continue,0;
|
||||
mes "[Mixing Machine]";
|
||||
mes "Reset Complete.";
|
||||
mes "Initiate again?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1)
|
||||
break;
|
||||
mes "[Mixing Machine]";
|
||||
mes "Process Halted.";
|
||||
mes "Thank you.";
|
||||
close;
|
||||
}
|
||||
if (.@progress == 3) break;
|
||||
}
|
||||
else if (.@progress == 1) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Nothing found.";
|
||||
next;
|
||||
}
|
||||
mes "[Mixing Machine]";
|
||||
mes "Select items to mix.";
|
||||
while(1) {
|
||||
switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) {
|
||||
case 1:
|
||||
while(1) {
|
||||
input .@input;
|
||||
if (.@input > 10000) {
|
||||
next;
|
||||
mes "[Mixing Machine]";
|
||||
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
|
||||
next;
|
||||
}
|
||||
else {
|
||||
if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input;
|
||||
set .@progress,2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
while(1) {
|
||||
input .@input;
|
||||
if (.@input > 10000) {
|
||||
next;
|
||||
mes "[Mixing Machine]";
|
||||
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
|
||||
next;
|
||||
}
|
||||
else {
|
||||
if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input;
|
||||
set .@progress,2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
while(1) {
|
||||
input .@input;
|
||||
if (.@input > 10000) {
|
||||
next;
|
||||
mes "[Mixing Machine]";
|
||||
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
|
||||
next;
|
||||
}
|
||||
else {
|
||||
if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input;
|
||||
set .@progress,2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (.@progress != 2)
|
||||
set .@progress,1;
|
||||
set .@continue,1;
|
||||
next;
|
||||
}
|
||||
if (.@continue) break;
|
||||
}
|
||||
}
|
||||
mes "[Mixing Machine]";
|
||||
mes "Please enter the ";
|
||||
mes "Serial Number of";
|
||||
mes "the Magic Powder.";
|
||||
next;
|
||||
while(1) {
|
||||
input .@input;
|
||||
if (.@input < 1000 || .@input > 9999) {
|
||||
mes "[Mixing Machine]";
|
||||
if (.@input == 0) {
|
||||
mes "Do you want to skip this Menu?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "Invalid Serial Number.";
|
||||
mes "Please try again.";
|
||||
next;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Mixing Machine]";
|
||||
mes "The Serial Number is #" + .@input + ", correct?";
|
||||
next;
|
||||
if (select("Confirm.:Cancel.") == 1) {
|
||||
if (.@input == 8472)
|
||||
set .@magic_powder,1;
|
||||
else if (.@input == 3735)
|
||||
set .@magic_powder,2;
|
||||
else if (.@input == 2750)
|
||||
set .@magic_powder,3;
|
||||
else if (.@input == 5429)
|
||||
set .@magic_powder,4;
|
||||
else
|
||||
set .@magic_powder,5;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
mes "[Mixing Machine]";
|
||||
mes "Choose a";
|
||||
mes "Catalyst Stone.";
|
||||
next;
|
||||
switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) {
|
||||
case 1: set .@mixitem3,1; break;
|
||||
case 2: set .@mixitem3,2; break;
|
||||
case 3: set .@mixitem3,3; break;
|
||||
case 4: set .@mixitem3,4; break;
|
||||
case 5: break;
|
||||
}
|
||||
mes "[Mixing Machine]";
|
||||
mes "All Set.";
|
||||
mes "Initiating";
|
||||
mes "Mixing process.";
|
||||
mes "Please Wait.";
|
||||
next;
|
||||
mes "[Mixing Machine]";
|
||||
mes "- Proverb of the Day -";
|
||||
switch(rand(1,5)) {
|
||||
case 1:
|
||||
mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way.";
|
||||
break;
|
||||
case 2:
|
||||
mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured.";
|
||||
break;
|
||||
case 3:
|
||||
mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others.";
|
||||
mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'.";
|
||||
break;
|
||||
case 4:
|
||||
mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you.";
|
||||
break;
|
||||
default:
|
||||
mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character.";
|
||||
}
|
||||
next;
|
||||
if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Mage Test Solution No. 1.";
|
||||
getitem 1071,1; //Mage_Test_1
|
||||
next;
|
||||
}
|
||||
else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Mage Test Solution No. 2.";
|
||||
getitem 1085,1; //Mage_Test_2
|
||||
next;
|
||||
}
|
||||
else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Mage Test Solution No. 3.";
|
||||
getitem 1086,1; //Mage_Test_3
|
||||
next;
|
||||
}
|
||||
else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Mage Test Solution No. 4.";
|
||||
getitem 1087,1; //Mage_Test_4
|
||||
next;
|
||||
}
|
||||
else {
|
||||
mes "[Mixing Machine]";
|
||||
mes "Unexpected";
|
||||
mes "Error Occurred.";
|
||||
getitem 1090,1; //Mage_Test_Etc
|
||||
next;
|
||||
}
|
||||
mes "[Mixing Machine]";
|
||||
mes "Mixing Complete.";
|
||||
mes "Thank you.";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
pay_arche,122,100,0 script Dollshoi 88,{
|
||||
mes "[Mage Guildsman]";
|
||||
mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube.";
|
||||
next;
|
||||
if (select("Alright, Deal.:Nah, forget it.") == 1) {
|
||||
mes "[Mage Guildsman]";
|
||||
if (Zeny < 50) {
|
||||
mes "Hey! You don't have enough money to cover my 50 Zeny charge.";
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Nothing...?";
|
||||
close;
|
||||
}
|
||||
if (countitem(1092) == 0) {
|
||||
mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube.";
|
||||
close;
|
||||
}
|
||||
delitem 1092,1; //Empty_Cylinder
|
||||
set zeny,zeny-50;
|
||||
getitem 1089,1; //Payon_Potion
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
moc_ruins,91,150,0 script Ponka-Hontas 93,{
|
||||
mes "[Mage Guildsman]";
|
||||
mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube.";
|
||||
next;
|
||||
if (select("Alright, Deal.:Nah, forget it.") == 1) {
|
||||
mes "[Mage Guildsman]";
|
||||
if (zeny < 50) {
|
||||
mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee.";
|
||||
close;
|
||||
}
|
||||
if (countitem(1092) == 0) {
|
||||
mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me.";
|
||||
close;
|
||||
}
|
||||
delitem 1092,1; //Empty_Cylinder
|
||||
set zeny,zeny-50;
|
||||
getitem 1088,1; //Morocc_Potion
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
geffen_in,177,112,4 script Bookshelf 111,{
|
||||
mes "[Guide Book]";
|
||||
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
|
||||
next;
|
||||
switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
|
||||
case 1:
|
||||
mes "[Mage Test Solution No. 1]";
|
||||
mes "* Ingredients List *";
|
||||
mes "2 Jellopy";
|
||||
mes "3 Fluff";
|
||||
mes "1 Milk";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 1]";
|
||||
mes "* Solvent Agent *";
|
||||
mes "Payon Solution";
|
||||
mes "Where to Find:";
|
||||
mes "A small spring in Payon, the Archer Village.";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 1]";
|
||||
mes "* Magic Power Serial Code *";
|
||||
mes "8472";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 1]";
|
||||
mes "* Catalyst *";
|
||||
mes "Yellow Gemstone";
|
||||
mes "(Provided by";
|
||||
mes "Mixing Machine)";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Mage Test Solution No. 2]";
|
||||
mes "* Ingredients List *";
|
||||
mes "3 Jellopy";
|
||||
mes "1 Fluff";
|
||||
mes "1 Milk";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 2]";
|
||||
mes "* Solvent Agent *";
|
||||
mes "None";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 2]";
|
||||
mes "* Magic Power Serial Code *";
|
||||
mes "3735";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 2]";
|
||||
mes "* Catalyst *";
|
||||
mes "Red Gemstone";
|
||||
mes "(Provided by";
|
||||
mes "Mixing Machine)";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Mage Test Solution No. 3]";
|
||||
mes "* Ingredients List *";
|
||||
mes "6 Jellopy";
|
||||
mes "1 Fluff";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 3]";
|
||||
mes "* Solvent Agent *";
|
||||
mes "Payon Solution";
|
||||
mes "Where to Find:";
|
||||
mes "A small spring in Payon, the Archer Village.";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 3]";
|
||||
mes "* Magic Power Serial Code *";
|
||||
mes "2750";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 3]";
|
||||
mes "* Catalyst *";
|
||||
mes "Blue Gemstone";
|
||||
mes "(Provided by";
|
||||
mes "Mixing Machine)";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Mage Test Solution No. 4]";
|
||||
mes "* Ingredients List *";
|
||||
mes "2 Jellopy";
|
||||
mes "3 Fluff";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 4]";
|
||||
mes "* Solvent Agent *";
|
||||
mes "Morroc Solution";
|
||||
mes "Where to Find:";
|
||||
mes "A small spring near entrance of pyramid in Morroc.";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 4]";
|
||||
mes "* Magic Power Serial Code *";
|
||||
mes "5429";
|
||||
next;
|
||||
mes "[Mage Test Solution No. 4]";
|
||||
mes "* Catalyst *";
|
||||
mes "1 carat Diamond";
|
||||
mes "(Provided by";
|
||||
mes "Mixing Machine)";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,44 +1,17 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Swordsman Job Quest
|
||||
//= Renewal Swordman Job Change
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88; L0ne_W0lf
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 2.3
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Job quest for Swordman classes
|
||||
//= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1.
|
||||
//= EXPLOITABLE in a sense because while the sword_x-1 maps
|
||||
//= are marked as "inside" by the client, job_sword1 is not.
|
||||
//= giving players FREE camera rotation while doing the job quest.
|
||||
//= Job Change to Swordman Class
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working. I have created a custom warp to get into the test room so disable
|
||||
//= the one in your warp script or scripts. It is this warp: "izlude_in",40,170.
|
||||
//= 1.1 Added instant job change for High Novice [Lupus]
|
||||
//= 1.3 Added Baby Class support [Lupus]
|
||||
//= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time
|
||||
//= and are limited to 7min to complete the quest [Fredzilla]
|
||||
//= 1.5 Optimised and moved first checker to Jfunc1-1 [massdriller]
|
||||
//= 1.5.1 Fixed possible EXP abuse [Lupus]
|
||||
//= 1.5.2 Now saves/restores all quest skills [Lupus]
|
||||
//= 1.5.3 Removed Duplicates [Silent]
|
||||
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
|
||||
//= 1.7 changed location from its clone to the original [Lupus]
|
||||
//= 1.7.1 Fixed warp on timeout [KarLaeda]
|
||||
//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//= Removed "green" traps, quest is no longer timed.
|
||||
//= No longer uses function "F_ToHigh"
|
||||
//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf]
|
||||
//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage]
|
||||
//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
|
||||
//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
|
||||
//= 2.2 Warp portals dont end with ; [Yommy]
|
||||
//= 2.3 Added Quest Log commands. [L0ne_W0lf]
|
||||
//= 1.0 First Version. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
izlude_in,74,172,4 script Swordman#swd_1 119,{
|
||||
izlude_in,74,172,4 script Swordman#swd 119,{
|
||||
if (Upper == 1) {
|
||||
if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
|
||||
mes "[Swordman]";
|
||||
@ -68,8 +41,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{
|
||||
mes "[Swordman]";
|
||||
mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
}else{
|
||||
mes "[Swordman]";
|
||||
mes "Hm...?";
|
||||
mes "You're a reborn";
|
||||
@ -85,564 +57,71 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Swordman]";
|
||||
mes "Welcome to the";
|
||||
mes "Swordman Association!";
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "This is the Swordman Guild.";
|
||||
mes "Why are you here?";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "So...";
|
||||
mes "What business";
|
||||
mes "brings you to us?";
|
||||
next;
|
||||
switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) {
|
||||
switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) {
|
||||
case 1:
|
||||
if (BaseJob == Job_Swordman) {
|
||||
mes "[Swordman]";
|
||||
mes "Job change? Muhahaha! But you're already a Swordman! Be proud and be strong!";
|
||||
close;
|
||||
}
|
||||
else if (BaseJob != Job_Novice) {
|
||||
mes "[Swordman]";
|
||||
mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you...";
|
||||
close;
|
||||
}
|
||||
if (job_sword_q == 0) {
|
||||
mes "[Swordman]";
|
||||
mes "So you wish to become a proud Swordman? By all means, please sign up!";
|
||||
next;
|
||||
if (select("Sign up.:Cancel.") == 1) {
|
||||
savepoint "izlude_in",65,165;
|
||||
set job_sword_q,1;
|
||||
setquest 1014;
|
||||
mes "[Swordman]";
|
||||
mes "Ah, yes. Your application will be reviewed as soon as possible.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "If you have already met the requirements, you can take an interview right now. Would you like to?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) {
|
||||
mes "[Swordman]";
|
||||
mes "Good, good.";
|
||||
mes "Now, let's see...";
|
||||
next;
|
||||
}
|
||||
else {
|
||||
mes "[Swordman]";
|
||||
mes "Alright then. Feel free to come back whenever you are ready. All you ahve to do now is meet our requirements. Good luck to you.";
|
||||
close;
|
||||
}
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "So you wish to know more about the mighty Swordman? Okay!";
|
||||
next;
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat.";
|
||||
mes "There are three reasons!";
|
||||
next;
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "First, Swordman has higher HP than other jobs.";
|
||||
mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability.";
|
||||
mes "And third, most of the skills of the Swordman give powerful physical attacks.";
|
||||
next;
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman.";
|
||||
mes "In my opinion, Swordman is the best job ever!";
|
||||
close;
|
||||
case 2:
|
||||
if(Class != Job_Novice) {
|
||||
mes "[Swordman Guildsman]";
|
||||
if(Class == Job_Swordman) {
|
||||
mes "You are already an excellent Swordman, aren't you?";
|
||||
mes "Just devote yourself to be a great Swordman.";
|
||||
}else{
|
||||
mes "You already have one of the other jobs, don't you?";
|
||||
mes "You've gone too far with that joke.";
|
||||
}
|
||||
else {
|
||||
mes "[Swordman]";
|
||||
mes "Hm? Alright, come back whenever you change your mind. The world can always use another Swordman!";
|
||||
close;
|
||||
}else{
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000.";
|
||||
mes "and ^4A4AFFBasic Skill Level 9^000000.";
|
||||
next;
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "Want to be a Swordman without having the minimum requirement?";
|
||||
mes "Do you think being a Swordman is that easy?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Swordman]";
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman.";
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "Hmm, both your Job Level and Basic Skill Level check out.";
|
||||
mes "Good. Do you want to be a Swordman right away?";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "Check the requirements for job change again, and come back when you are ready.";
|
||||
close;
|
||||
}
|
||||
else if (job_sword_q <= 3) {
|
||||
mes "Hm, you've learned all of the Basic Skills but didn't take the test yet. You must first pass the exam before you can change your job to Swordman.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "Enter the room to my right so that you can take the test. You'll need to speak to my right so you can enter the examination area.";
|
||||
close;
|
||||
}
|
||||
else if (job_sword_q == 4) {
|
||||
mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!";
|
||||
if(select("Yes, I do.:I'll consider it again.") == 2) {
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "Yeah. Prudent decision is needed for choosing a job.";
|
||||
mes "But I feel sorry... that you consider it again after overcoming all the hardships....";
|
||||
close;
|
||||
}
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "Congratulations! From now on, you are going to live a Swordman's life!";
|
||||
mes "Let's do it right now!";
|
||||
next;
|
||||
mes "[Swordman Guildsman]";
|
||||
mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild.";
|
||||
callfunc "Job_Change",Job_Swordman;
|
||||
set job_sword_q,0;
|
||||
completequest 1014;
|
||||
mes "[Swordman]";
|
||||
mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association.";
|
||||
getitem 13415,1; // N_Falchion
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Swordman]";
|
||||
mes "So you wish to know more about the mighty Swordman job? Well, then...";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons.";
|
||||
mes "There are 3 reasons why Swordy is the best to approch a fight!";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Swordman]";
|
||||
mes "Hmmm...";
|
||||
if (BaseJob != Job_Novice) {
|
||||
if (BaseJob == Job_Swordman)
|
||||
mes "But there's no need to tell you the requirements. You've met them and already became a Swordman! Well, anyway...";
|
||||
else
|
||||
mes "It's too late for you to become a Swordman. You already have another job. Still, there's no harm in telling you...";
|
||||
}
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "First, you must learn all 9 of the Basic Skills. If you can't complete this requirement, you won't be able to change to any job.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "Second, you must pass the Swordman Test. Inquire the Test Manager located in the waiting room of the Swordman Test.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "If you can complete these 2 requirements, you can change to a Swordman anytime you want.";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Swordman]";
|
||||
mes "Ha ha ha!";
|
||||
mes "Ah, youth!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
izlude_in,62,170,6 script Swordman#swd_2 85,{
|
||||
mes "[Swordman]";
|
||||
if (BaseJob == Job_Swordman) {
|
||||
mes "Sorry guy, but I can only allow Novices to enter the Test Hall.";
|
||||
close;
|
||||
}
|
||||
else if (BaseJob != Job_Novice) {
|
||||
mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!";
|
||||
close;
|
||||
}
|
||||
else if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!";
|
||||
close;
|
||||
}
|
||||
else if (job_sword_q == 4) {
|
||||
mes "Hey. You need to talk to the Swordman in the center of the room, not me.";
|
||||
close;
|
||||
}
|
||||
else if (job_sword_q == 0) {
|
||||
mes "Stop! If you want to take the Swordman Test, you'll need to fill out an application first.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "The Swordman in the center of the room can help you with that, got it?";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
savepoint "izlude_in",65,165;
|
||||
warp "izlude_in",39,170;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
izlude_in,30,175,4 script Swordman#swd_3 92,{
|
||||
mes "[Swordman]";
|
||||
mes "I will tell you about the Test! Listen carefully, I won't repeat myself.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "The purpose of this test is to confirm whether or not you are qualified to be a Swordman. As you know, a Swordman needs physical strength and spirit!";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "Without those, you won't be able to become a Swordman. Now, the conditions for completing this test are very simple.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "You will travel through three courses and must reach the final checkpoint within ^FF000010 minutes^000000.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "If you choose to 'Surrender,' or if you run out of time, you will not pass the test.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "If you find that you are not strong enough to pass the test, head to the entrance of the course and talk to the checkpoint manager.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "As you travel through the three courses, you may fall to a random, underground area. The course is designed so that you can still find your way back.";
|
||||
next;
|
||||
mes "[Swordman]";
|
||||
mes "However, be careful, as this will waste your time! Godspeed to you.";
|
||||
close;
|
||||
}
|
||||
|
||||
izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{
|
||||
mes "[Test Hall Staff]";
|
||||
if (BaseJob == Job_Swordman) {
|
||||
mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now.";
|
||||
close2;
|
||||
warp "izlude_in",66,170;
|
||||
end;
|
||||
}
|
||||
else if (BaseJob != Job_Novice) {
|
||||
mes "Who are you?! This place is for the Swordman Test! You're not allowed to be in here! Leave now!";
|
||||
close2;
|
||||
warp "izlude_in",66,170;
|
||||
end;
|
||||
}
|
||||
if (job_sword_q == 1) {
|
||||
mes "So are you the one who wants to be a Swordman? Alright! You look reliable!";
|
||||
next;
|
||||
mes "[Test Hall Staff]";
|
||||
mes "Try to relax and do your best. This course isn't so difficult.";
|
||||
set job_sword_q,2;
|
||||
}
|
||||
else if (job_sword_q == 2) {
|
||||
mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!";
|
||||
getitem 512,5; //Apple
|
||||
set job_sword_q,3;
|
||||
}
|
||||
else if (job_sword_q == 3)
|
||||
mes "Don't ever give up! Now retesting!";
|
||||
close2;
|
||||
warp "job_sword1",10,245;
|
||||
end;
|
||||
}
|
||||
|
||||
// Examination Courses NPCs
|
||||
//============================================================
|
||||
// 1-1
|
||||
job_sword1,230,245,2 script Medic#swd_1 105,{
|
||||
callfunc "F_JobSwdMedic","1st";
|
||||
}
|
||||
job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{
|
||||
callfunc "F_JobSwdStaff",1;
|
||||
}
|
||||
job_sword1,230,207,2 script Medic#2swd_2 105,{
|
||||
callfunc "F_JobSwdMedic","2nd";
|
||||
}
|
||||
job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{
|
||||
callfunc "F_JobSwdStaff",1;
|
||||
}
|
||||
job_sword1,223,167,2 script Mae#swd_1_success 92,{
|
||||
mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
|
||||
set job_sword_q,4;
|
||||
mes "[Mae]";
|
||||
mes "I sencerely congratulate you for passing the test!";
|
||||
mes "I already sent your test result to the Job Department.Please inquire at the Officer in Centre.Thank you.";
|
||||
close2;
|
||||
warp "izlude_in",66,173;
|
||||
end;
|
||||
}
|
||||
|
||||
// Examination Course Functions
|
||||
//============================================================
|
||||
function script F_JobSwdMedic {
|
||||
percentheal 100,0;
|
||||
mes "[Medic]";
|
||||
mes "This is the "+getarg(0)+" check point!Cheer up!";
|
||||
close;
|
||||
}
|
||||
|
||||
function script F_JobSwdStaff {
|
||||
mes "[Test Hall Staff]";
|
||||
mes "Do you surrender?";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) {
|
||||
mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map;
|
||||
warp "izlude_in",65,165;
|
||||
end;
|
||||
}
|
||||
mes "[Test Hall Staff]";
|
||||
mes "Bravo! Go for it again!";
|
||||
close;
|
||||
}
|
||||
|
||||
function script F_JobSwdTestStaff {
|
||||
OnTouch:
|
||||
mes "[Test Hall Staff]";
|
||||
mes "Applicant " + strcharinfo(0) + ". Do you surrender??";
|
||||
next;
|
||||
if (select("Yes.:No.") == 1) {
|
||||
mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map;
|
||||
warp "izlude_in",65,165;
|
||||
end;
|
||||
}
|
||||
warp "job_sword1",getarg(0),getarg(1);
|
||||
end;
|
||||
}
|
||||
|
||||
function script F_JobSwdTestStaff2 {
|
||||
OnTouch:
|
||||
mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map;
|
||||
warp "job_sword1",getarg(1),getarg(2);
|
||||
end;
|
||||
}
|
||||
|
||||
// Examination Course 1
|
||||
//============================================================
|
||||
job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206
|
||||
job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168
|
||||
|
||||
job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{
|
||||
callfunc "F_JobSwdTestStaff",10,245;
|
||||
}
|
||||
|
||||
job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{
|
||||
callfunc "F_JobSwdTestStaff",11,207;
|
||||
}
|
||||
|
||||
job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{
|
||||
callfunc "F_JobSwdTestStaff",11,169;
|
||||
}
|
||||
|
||||
job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{
|
||||
callfunc "F_JobSwdTestStaff2","1st",215,244;
|
||||
}
|
||||
|
||||
job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{
|
||||
callfunc "F_JobSwdTestStaff2","2nd",215,205;
|
||||
warp "job_sword1",215,205;
|
||||
}
|
||||
|
||||
job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{
|
||||
callfunc "F_JobSwdTestStaff2","3rd",215,167;
|
||||
}
|
||||
|
||||
// Pitfalls (Set 1)
|
||||
//============================================================
|
||||
job_sword1,65,117,0 warp <09><><EFBFBD><EFBFBD>01-01 1,1,job_sword1,10,245
|
||||
job_sword1,98,27,0 warp <09><><EFBFBD><EFBFBD>02-01 1,1,job_sword1,11,207
|
||||
job_sword1,161,27,0 warp <09><><EFBFBD><EFBFBD>02-02 1,1,job_sword1,11,207
|
||||
job_sword1,239,117,0 warp <09><><EFBFBD><EFBFBD>03-01 1,1,job_sword1,11,169
|
||||
|
||||
job_sword1,16,251,0 script 1_blank_1_a::SwdTrap1 -1,0,1,{
|
||||
OnTouch:
|
||||
switch(rand(1,5)) {
|
||||
case 1: warp "job_sword1",65,56; end;
|
||||
case 2: warp "job_sword1",29,26; end;
|
||||
case 3: warp "job_sword1",43,16; end;
|
||||
case 4: warp "job_sword1",23,112; end;
|
||||
case 5: warp "job_sword1",58,83; end;
|
||||
}
|
||||
}
|
||||
job_sword1,19,251,0 duplicate(SwdTrap1) 1_blank_1_b -1,0,1
|
||||
job_sword1,17,250,0 duplicate(SwdTrap1) 1_blank_1_c -1,1,0
|
||||
job_sword1,16,238,0 duplicate(SwdTrap1) 1_blank_2_a -1,0,1
|
||||
job_sword1,19,238,0 duplicate(SwdTrap1) 1_blank_2_b -1,0,1
|
||||
job_sword1,17,239,0 duplicate(SwdTrap1) 1_blank_2_c -1,0,1
|
||||
job_sword1,28,247,0 duplicate(SwdTrap1) 1_blank_3_a -1,4,0
|
||||
job_sword1,33,245,0 duplicate(SwdTrap1) 1_blank_3_b -1,0,2
|
||||
job_sword1,29,242,0 duplicate(SwdTrap1) 1_blank_3_c -1,4,0
|
||||
job_sword1,24,244,0 duplicate(SwdTrap1) 1_blank_3_d -1,0,2
|
||||
job_sword1,38,251,0 duplicate(SwdTrap1) 1_blank_4_a -1,0,1
|
||||
job_sword1,41,251,0 duplicate(SwdTrap1) 1_blank_4_b -1,0,1
|
||||
job_sword1,39,250,0 duplicate(SwdTrap1) 1_blank_4_c -1,1,0
|
||||
job_sword1,38,238,0 duplicate(SwdTrap1) 1_blank_5_a -1,0,1
|
||||
job_sword1,41,238,0 duplicate(SwdTrap1) 1_blank_5_b -1,0,1
|
||||
job_sword1,39,239,0 duplicate(SwdTrap1) 1_blank_5_c -1,1,0
|
||||
job_sword1,54,251,0 duplicate(SwdTrap1) 1_blank_6_a -1,0,1
|
||||
job_sword1,71,251,0 duplicate(SwdTrap1) 1_blank_6_b -1,0,1
|
||||
job_sword1,62,250,0 duplicate(SwdTrap1) 1_blank_6_c -1,9,0
|
||||
job_sword1,62,247,0 duplicate(SwdTrap1) 1_blank_7_a -1,8,0
|
||||
job_sword1,71,244,0 duplicate(SwdTrap1) 1_blank_7_b -1,0,2
|
||||
job_sword1,63,242,0 duplicate(SwdTrap1) 1_blank_7_c -1,8,0
|
||||
job_sword1,54,244,0 duplicate(SwdTrap1) 1_blank_7_d -1,0,2
|
||||
job_sword1,54,238,0 duplicate(SwdTrap1) 1_blank_8_a -1,0,1
|
||||
job_sword1,71,238,0 duplicate(SwdTrap1) 1_blank_8_b -1,0,1
|
||||
job_sword1,62,239,0 duplicate(SwdTrap1) 1_blank_8_c -1,9,0
|
||||
job_sword1,102,247,0 duplicate(SwdTrap1) 1_blank_9_a -1,2,0
|
||||
job_sword1,105,245,0 duplicate(SwdTrap1) 1_blank_9_b -1,0,2
|
||||
job_sword1,103,242,0 duplicate(SwdTrap1) 1_blank_9_c -1,2,0
|
||||
job_sword1,100,244,0 duplicate(SwdTrap1) 1_blank_9_d -1,0,2
|
||||
job_sword1,156,249,0 duplicate(SwdTrap1) 1_blank_10_a -1,14,0
|
||||
job_sword1,156,248,0 duplicate(SwdTrap1) 1_blank_10_b -1,14,0
|
||||
job_sword1,170,249,0 duplicate(SwdTrap1) 1_blank_10_c -1,1,0
|
||||
job_sword1,170,248,0 duplicate(SwdTrap1) 1_blank_10_d -1,1,0
|
||||
job_sword1,156,245,0 duplicate(SwdTrap1) 1_blank_11_a -1,14,0
|
||||
job_sword1,156,244,0 duplicate(SwdTrap1) 1_blank_11_b -1,14,0
|
||||
job_sword1,170,245,0 duplicate(SwdTrap1) 1_blank_11_c -1,1,0
|
||||
job_sword1,170,244,0 duplicate(SwdTrap1) 1_blank_11_d -1,1,0
|
||||
job_sword1,156,241,0 duplicate(SwdTrap1) 1_blank_12_a -1,14,0
|
||||
job_sword1,156,240,0 duplicate(SwdTrap1) 1_blank_12_b -1,14,0
|
||||
job_sword1,170,241,0 duplicate(SwdTrap1) 1_blank_12_c -1,1,0
|
||||
job_sword1,170,240,0 duplicate(SwdTrap1) 1_blank_12_d -1,1,0
|
||||
job_sword1,180,251,0 duplicate(SwdTrap1) 1_blank_13_a -1,0,1
|
||||
job_sword1,183,251,0 duplicate(SwdTrap1) 1_blank_13_b -1,0,1
|
||||
job_sword1,181,250,0 duplicate(SwdTrap1) 1_blank_13_c -1,1,0
|
||||
job_sword1,180,238,0 duplicate(SwdTrap1) 1_blank_14_a -1,0,1
|
||||
job_sword1,183,238,0 duplicate(SwdTrap1) 1_blank_14_b -1,0,1
|
||||
job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0
|
||||
|
||||
job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244
|
||||
|
||||
// Pitfalls (Set 2)
|
||||
//============================================================
|
||||
job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{
|
||||
OnTouch:
|
||||
switch(rand(1,5)) {
|
||||
case 1: warp "job_sword1",162,120; end;
|
||||
case 2: warp "job_sword1",94,120; end;
|
||||
case 3: warp "job_sword1",94,85; end;
|
||||
case 4: warp "job_sword1",162,85; end;
|
||||
case 5: warp "job_sword1",130,47; end;
|
||||
}
|
||||
}
|
||||
|
||||
job_sword1,95,212,0 duplicate(SwdTrap2) 2_blank_1_b -1,2,0
|
||||
job_sword1,56,210,0 duplicate(SwdTrap2) 2_blank_2_a -1,40,0
|
||||
job_sword1,95,210,0 duplicate(SwdTrap2) 2_blank_2_b -1,2,0
|
||||
job_sword1,16,206,0 duplicate(SwdTrap2) 2_blank_2_c -1,0,3
|
||||
job_sword1,97,206,0 duplicate(SwdTrap2) 2_blank_2_d -1,0,3
|
||||
job_sword1,56,203,0 duplicate(SwdTrap2) 2_blank_2_e -1,40,0
|
||||
job_sword1,95,203,0 duplicate(SwdTrap2) 2_blank_2_f -1,2,0
|
||||
job_sword1,56,201,0 duplicate(SwdTrap2) 2_blank_3_a -1,40,0
|
||||
job_sword1,95,201,0 duplicate(SwdTrap2) 2_blank_3_b -1,2,0
|
||||
|
||||
job_sword1,113,212,0 duplicate(SwdTrap2) 2_blank_4_a -1,14,0
|
||||
job_sword1,125,212,0 duplicate(SwdTrap2) 2_blank_4_b -1,2,0
|
||||
job_sword1,113,210,0 duplicate(SwdTrap2) 2_blank_5_a -1,14,0
|
||||
job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_b -1,2,0
|
||||
job_sword1,100,206,0 duplicate(SwdTrap2) 2_blank_5_c -1,0,3
|
||||
job_sword1,127,206,0 duplicate(SwdTrap2) 2_blank_5_d -1,0,3
|
||||
job_sword1,113,203,0 duplicate(SwdTrap2) 2_blank_5_e -1,14,0
|
||||
job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_f -1,2,0
|
||||
job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_a -1,14,0
|
||||
job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_b -1,2,0
|
||||
|
||||
job_sword1,155,212,0 duplicate(SwdTrap2) 2_blank_7_a -1,21,0
|
||||
job_sword1,181,212,0 duplicate(SwdTrap2) 2_blank_7_b -1,2,0
|
||||
job_sword1,155,210,0 duplicate(SwdTrap2) 2_blank_8_a -1,21,0
|
||||
job_sword1,181,210,0 duplicate(SwdTrap2) 2_blank_8_b -1,2,0
|
||||
job_sword1,130,206,0 duplicate(SwdTrap2) 2_blank_8_c -1,0,3
|
||||
job_sword1,183,206,0 duplicate(SwdTrap2) 2_blank_8_d -1,0,3
|
||||
job_sword1,155,203,0 duplicate(SwdTrap2) 2_blank_8_e -1,21,0
|
||||
job_sword1,181,203,0 duplicate(SwdTrap2) 2_blank_8_f -1,2,0
|
||||
job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0
|
||||
job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0
|
||||
|
||||
// Pitfalls (Set 3)
|
||||
//============================================================
|
||||
job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{
|
||||
OnTouch:
|
||||
switch(rand(1,5)) {
|
||||
case 1: warp "job_sword1",195,15; end;
|
||||
case 2: warp "job_sword1",195,38; end;
|
||||
case 3: warp "job_sword1",231,30; end;
|
||||
case 4: warp "job_sword1",198,65; end;
|
||||
case 5: warp "job_sword1",196,116; end;
|
||||
}
|
||||
}
|
||||
|
||||
job_sword1,17,163,0 duplicate(SwdTrap3) 3_blank_2_a -1,2,0
|
||||
job_sword1,29,171,0 duplicate(SwdTrap3) 3_blank_3_a -1,2,0
|
||||
job_sword1,31,168,0 duplicate(SwdTrap3) 3_blank_3_b -1,0,2
|
||||
job_sword1,28,166,0 duplicate(SwdTrap3) 3_blank_3_c -1,2,0
|
||||
job_sword1,26,168,0 duplicate(SwdTrap3) 3_blank_3_d -1,0,2
|
||||
job_sword1,36,169,0 duplicate(SwdTrap3) 3_blank_4_a -1,0,0
|
||||
job_sword1,37,169,0 duplicate(SwdTrap3) 3_blank_4_b -1,0,0
|
||||
job_sword1,37,168,0 duplicate(SwdTrap3) 3_blank_4_c -1,0,0
|
||||
job_sword1,36,168,0 duplicate(SwdTrap3) 3_blank_4_c2 -1,0,0
|
||||
job_sword1,40,175,0 duplicate(SwdTrap3) 3_blank_5_a -1,0,1
|
||||
job_sword1,41,175,0 duplicate(SwdTrap3) 3_blank_5_b -1,0,1
|
||||
job_sword1,41,171,0 duplicate(SwdTrap3) 3_blank_6_a -1,1,0
|
||||
job_sword1,41,170,0 duplicate(SwdTrap3) 3_blank_6_b -1,1,0
|
||||
job_sword1,41,167,0 duplicate(SwdTrap3) 3_blank_6_c -1,1,0
|
||||
job_sword1,41,166,0 duplicate(SwdTrap3) 3_blank_6_d -1,1,0
|
||||
job_sword1,42,169,0 duplicate(SwdTrap3) 3_blank_6_e -1,0,1
|
||||
job_sword1,43,170,0 duplicate(SwdTrap3) 3_blank_6_f -1,0,1
|
||||
job_sword1,43,167,0 duplicate(SwdTrap3) 3_blank_6_g -1,0,1
|
||||
job_sword1,40,162,0 duplicate(SwdTrap3) 3_blank_7_a -1,0,1
|
||||
job_sword1,41,162,0 duplicate(SwdTrap3) 3_blank_7_b -1,0,1
|
||||
job_sword1,46,175,0 duplicate(SwdTrap3) 3_blank_8_a -1,0,1
|
||||
job_sword1,51,175,0 duplicate(SwdTrap3) 3_blank_8_b -1,0,1
|
||||
job_sword1,47,174,0 duplicate(SwdTrap3) 3_blank_8_c -1,1,0
|
||||
job_sword1,50,174,0 duplicate(SwdTrap3) 3_blank_8_d -1,1,0
|
||||
job_sword1,48,173,0 duplicate(SwdTrap3) 3_blank_8_e -1,0,1
|
||||
job_sword1,49,173,0 duplicate(SwdTrap3) 3_blank_8_f -1,0,1
|
||||
job_sword1,46,162,0 duplicate(SwdTrap3) 3_blank_9_a -1,0,1
|
||||
job_sword1,51,162,0 duplicate(SwdTrap3) 3_blank_9_b -1,0,1
|
||||
job_sword1,47,163,0 duplicate(SwdTrap3) 3_blank_9_c -1,1,0
|
||||
job_sword1,50,163,0 duplicate(SwdTrap3) 3_blank_9_d -1,1,0
|
||||
job_sword1,48,164,0 duplicate(SwdTrap3) 3_blank_9_e -1,0,1
|
||||
job_sword1,49,164,0 duplicate(SwdTrap3) 3_blank_9_f -1,0,1
|
||||
job_sword1,54,170,0 duplicate(SwdTrap3) 3_blank_10_a -1,0,1
|
||||
job_sword1,55,170,0 duplicate(SwdTrap3) 3_blank_10_b -1,0,1
|
||||
job_sword1,54,167,0 duplicate(SwdTrap3) 3_blank_10_c -1,0,1
|
||||
job_sword1,55,167,0 duplicate(SwdTrap3) 3_blank_10_d -1,0,1
|
||||
job_sword1,53,169,0 duplicate(SwdTrap3) 3_blank_10_e -1,1,0
|
||||
job_sword1,53,168,0 duplicate(SwdTrap3) 3_blank_10_f -1,1,0
|
||||
job_sword1,56,169,0 duplicate(SwdTrap3) 3_blank_10_g -1,1,0
|
||||
job_sword1,56,168,0 duplicate(SwdTrap3) 3_blank_10_h -1,1,0
|
||||
job_sword1,58,175,0 duplicate(SwdTrap3) 3_blank_11_a -1,0,1
|
||||
job_sword1,59,174,0 duplicate(SwdTrap3) 3_blank_11_b -1,1,0
|
||||
job_sword1,60,173,0 duplicate(SwdTrap3) 3_blank_11_c -1,0,1
|
||||
job_sword1,61,172,0 duplicate(SwdTrap3) 3_blank_11_d -1,1,0
|
||||
job_sword1,58,162,0 duplicate(SwdTrap3) 3_blank_12_a -1,0,1
|
||||
job_sword1,59,163,0 duplicate(SwdTrap3) 3_blank_12_b -1,1,0
|
||||
job_sword1,60,164,0 duplicate(SwdTrap3) 3_blank_12_c -1,0,1
|
||||
job_sword1,61,165,0 duplicate(SwdTrap3) 3_blank_12_d -1,1,0
|
||||
job_sword1,76,172,0 duplicate(SwdTrap3) 3_blank_13_a -1,1,0
|
||||
job_sword1,77,173,0 duplicate(SwdTrap3) 3_blank_13_b -1,0,1
|
||||
job_sword1,78,174,0 duplicate(SwdTrap3) 3_blank_13_c -1,1,0
|
||||
job_sword1,79,175,0 duplicate(SwdTrap3) 3_blank_13_d -1,0,1
|
||||
job_sword1,76,165,0 duplicate(SwdTrap3) 3_blank_14_a -1,1,0
|
||||
job_sword1,77,164,0 duplicate(SwdTrap3) 3_blank_14_b -1,0,1
|
||||
job_sword1,78,163,0 duplicate(SwdTrap3) 3_blank_14_c -1,1,0
|
||||
job_sword1,79,162,0 duplicate(SwdTrap3) 3_blank_14_d -1,0,1
|
||||
job_sword1,94,175,0 duplicate(SwdTrap3) 3_blank_15_a -1,0,1
|
||||
job_sword1,95,174,0 duplicate(SwdTrap3) 3_blank_15_b -1,1,0
|
||||
job_sword1,98,174,0 duplicate(SwdTrap3) 3_blank_15_c -1,1,0
|
||||
job_sword1,99,175,0 duplicate(SwdTrap3) 3_blank_16_d -1,0,1
|
||||
job_sword1,96,169,0 duplicate(SwdTrap3) 3_blank_17_a -1,0,0
|
||||
job_sword1,97,169,0 duplicate(SwdTrap3) 3_blank_17_b -1,0,0
|
||||
job_sword1,97,168,0 duplicate(SwdTrap3) 3_blank_17_c -1,0,0
|
||||
job_sword1,96,168,0 duplicate(SwdTrap3) 3_blank_17_d -1,0,0
|
||||
job_sword1,94,162,0 duplicate(SwdTrap3) 3_blank_18_a -1,0,1
|
||||
job_sword1,95,163,0 duplicate(SwdTrap3) 3_blank_18_b -1,1,0
|
||||
job_sword1,98,163,0 duplicate(SwdTrap3) 3_blank_18_c -1,1,0
|
||||
job_sword1,99,162,0 duplicate(SwdTrap3) 3_blank_18_d -1,0,1
|
||||
job_sword1,114,175,0 duplicate(SwdTrap3) 3_blank_19_a -1,0,1
|
||||
job_sword1,115,175,0 duplicate(SwdTrap3) 3_blank_19_b -1,0,1
|
||||
job_sword1,114,162,0 duplicate(SwdTrap3) 3_blank_20_a -1,0,1
|
||||
job_sword1,115,162,0 duplicate(SwdTrap3) 3_blank_20_b -1,0,1
|
||||
job_sword1,126,175,0 duplicate(SwdTrap3) 3_blank_21_a -1,0,1
|
||||
job_sword1,127,175,0 duplicate(SwdTrap3) 3_blank_21_b -1,0,1
|
||||
job_sword1,126,162,0 duplicate(SwdTrap3) 3_blank_23_a -1,0,1
|
||||
job_sword1,127,162,0 duplicate(SwdTrap3) 3_blank_23_b -1,0,1
|
||||
job_sword1,160,174,0 duplicate(SwdTrap3) 3_blank_24_a -1,0,2
|
||||
job_sword1,161,174,0 duplicate(SwdTrap3) 3_blank_24_b -1,0,2
|
||||
job_sword1,160,163,0 duplicate(SwdTrap3) 3_blank_25_a -1,0,2
|
||||
job_sword1,161,163,0 duplicate(SwdTrap3) 3_blank_25_b -1,0,2
|
||||
job_sword1,168,175,0 duplicate(SwdTrap3) 3_blank_26_a -1,0,2
|
||||
job_sword1,169,175,0 duplicate(SwdTrap3) 3_blank_26_b -1,0,2
|
||||
job_sword1,168,162,0 duplicate(SwdTrap3) 3_blank_27_a -1,0,2
|
||||
job_sword1,169,162,0 duplicate(SwdTrap3) 3_blank_27_b -1,0,2
|
||||
job_sword1,176,174,0 duplicate(SwdTrap3) 3_blank_28_a -1,0,2
|
||||
job_sword1,177,174,0 duplicate(SwdTrap3) 3_blank_28_b -1,0,2
|
||||
job_sword1,178,173,0 duplicate(SwdTrap3) 3_blank_28_c -1,1,0
|
||||
job_sword1,178,172,0 duplicate(SwdTrap3) 3_blank_28_d -1,1,0
|
||||
job_sword1,181,174,0 duplicate(SwdTrap3) 3_blank_28_e -1,2,0
|
||||
job_sword1,179,169,0 duplicate(SwdTrap3) 3_blank_29_a -1,3,0
|
||||
job_sword1,179,168,0 duplicate(SwdTrap3) 3_blank_29_b -1,3,0
|
||||
job_sword1,182,169,0 duplicate(SwdTrap3) 3_blank_29_c -1,0,2
|
||||
job_sword1,183,169,0 duplicate(SwdTrap3) 3_blank_29_d -1,0,2
|
||||
job_sword1,181,167,0 duplicate(SwdTrap3) 3_blank_29_e -1,1,0
|
||||
job_sword1,181,166,0 duplicate(SwdTrap3) 3_blank_29_f -1,1,0
|
||||
job_sword1,183,167,0 duplicate(SwdTrap3) 3_blank_29_g -1,0,1
|
||||
job_sword1,176,163,0 duplicate(SwdTrap3) 3_blank_30_a -1,0,2
|
||||
job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2
|
||||
job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0
|
||||
|
||||
// Monsters (all three courses)
|
||||
//============================================================
|
||||
job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0
|
||||
job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0
|
||||
job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0
|
||||
job_sword1,61,28,0,0 monster Fabre 1184,3,60000,30000,0
|
||||
job_sword1,61,92,0,0 monster Fabre 1184,3,60000,30000,0
|
||||
job_sword1,110,112,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,161,94,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,130,76,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,103,58,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,130,24,0,0 monster Fabre 1184,5,60000,30000,0
|
||||
job_sword1,201,36,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,201,16,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,239,44,0,0 monster Fabre 1184,3,60000,30000,0
|
||||
job_sword1,239,76,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,231,101,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,234,117,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,198,91,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
job_sword1,200,63,0,0 monster Fabre 1184,2,60000,30000,0
|
||||
|
||||
|
||||
//============================================================
|
||||
// mapflag
|
||||
//============================================================
|
||||
}
|
@ -1,28 +1,17 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Thief Job Quest
|
||||
//===== By: ==================================================
|
||||
//= eAthena dev team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.8
|
||||
//===== Compatible With: =====================================
|
||||
//===== eAthena Script =======================================
|
||||
//= Renewal Thief Job Change
|
||||
//===== By: ==================================================
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Job quest for Thief classes
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= v1.1 Added instant job change for High Novice [Lupus]
|
||||
//= 1.3 Added Baby Class support [Lupus]
|
||||
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
|
||||
//= Fixed possible EXP abuse [Lupus]
|
||||
//= 1.5 Now saves/restores all quest skills [Lupus]
|
||||
//= 1.6 Merged back JFunc [Lupus] 1.6a typos
|
||||
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//= No longer uses function "F_ToHigh"
|
||||
//= 1.8 Added Quest Log commands. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
moc_prydb1,39,129,2 script Thief Guide 69,{
|
||||
//===== Description: =========================================
|
||||
//= Job Change to Thief Class
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. [Kisuka]
|
||||
//============================================================
|
||||
moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
||||
if (Upper == 1) {
|
||||
if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
|
||||
if (Class == Job_Novice_High) {
|
||||
@ -49,8 +38,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
|
||||
mes "[Thief Guide]";
|
||||
mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
}else{
|
||||
mes "[Thief Guide]";
|
||||
if (sex)
|
||||
mes "Hey, dude.";
|
||||
@ -58,8 +46,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
|
||||
mes "Hey, baby~";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
}else{
|
||||
mes "[Thief Guide]";
|
||||
if (sex)
|
||||
mes "Hey, dude.";
|
||||
@ -69,471 +56,152 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (BaseJob == Job_Thief) {
|
||||
mes "[Thief Guide]";
|
||||
mes "If you have a problem, feel free to speak to me anytime, alright?";
|
||||
close;
|
||||
if(q_job_thief == 1) {
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
|
||||
next;
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
|
||||
mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
|
||||
close;
|
||||
}
|
||||
else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
|
||||
mes "[Thief Guide]";
|
||||
mes "What the heck...?";
|
||||
switch(Class) {
|
||||
case 1:
|
||||
mes "Huh.";
|
||||
mes "Now, that's";
|
||||
mes "a big sword.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "So...";
|
||||
mes "Trying to make";
|
||||
mes "up for something";
|
||||
mes "...Buddy?";
|
||||
break;
|
||||
case 2:
|
||||
mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country...";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Oh wait,";
|
||||
mes "it's not...";
|
||||
mes "Get outta here!";
|
||||
break;
|
||||
case 3:
|
||||
mes "Man, shouldn't you";
|
||||
mes "Archers be playing";
|
||||
mes "in the forest";
|
||||
mes "or something?";
|
||||
break;
|
||||
case 4:
|
||||
mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?";
|
||||
break;
|
||||
case 5:
|
||||
mes "You're a Merchant,";
|
||||
mes "right? Why are you";
|
||||
mes "walking into a den";
|
||||
mes "of Thieves?!";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "It's like you're begging";
|
||||
mes "us to steal from you!";
|
||||
mes "Come on, hurry and";
|
||||
mes "get outta here~";
|
||||
break;
|
||||
case 8:
|
||||
mes "Oh my God...";
|
||||
mes "Am I dying?";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds.";
|
||||
close;
|
||||
case 12:
|
||||
mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now...";
|
||||
close;
|
||||
case 17:
|
||||
mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!";
|
||||
if(Class != Job_Novice) {
|
||||
if(Class == Job_Thief) {
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
|
||||
close;
|
||||
}else{
|
||||
if(Sex) {
|
||||
mes "[Thief Guildsman]";
|
||||
mes "What the heck...?";
|
||||
mes "Huh.. you are a "+jobname(Class)+" blockhead...!";
|
||||
next;
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Hey, brother.";
|
||||
mes "Why are you here? Go back to your place~ go back~~";
|
||||
close;
|
||||
}else{
|
||||
mes "[Thief Guildsman]";
|
||||
mes "What the heck...?";
|
||||
next;
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Hey, lady.";
|
||||
mes "Why are you here? Go back to your place~ go back~~";
|
||||
close;
|
||||
}
|
||||
}
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go.";
|
||||
close;
|
||||
}
|
||||
if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) {
|
||||
mes "[Thief Guide]";
|
||||
mes "Hmmm?";
|
||||
mes "You gathered Mushrooms for";
|
||||
mes "the Thief test, right?";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms.";
|
||||
close;
|
||||
}
|
||||
else if (job_thief_q == 3) {
|
||||
mes "[Thief Guide]";
|
||||
mes "So how was the";
|
||||
mes "Mushroom Farm?";
|
||||
mes "Have any fun?";
|
||||
next;
|
||||
if (select("Yeah, kinda Cool.:It was horrible.") == 1) {
|
||||
mes "[Thief Guide]";
|
||||
mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another.";
|
||||
close;
|
||||
}
|
||||
mes "[Thief Guide]";
|
||||
mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life.";
|
||||
close;
|
||||
}
|
||||
if (job_thief_q == 2) {
|
||||
mes "[Thief Guide]";
|
||||
mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?";
|
||||
next;
|
||||
if (select("Yes.:No, that's okay.") == 1) {
|
||||
mes "[Thief Guide]";
|
||||
mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
|
||||
close;
|
||||
}
|
||||
mes "[Thief Guide]";
|
||||
mes "Huh. For a second there, I thought you had something really important to tell me.";
|
||||
close;
|
||||
}
|
||||
mes "[Thief Guide]";
|
||||
if (job_thief_q == 0) {
|
||||
mes "What brings you down";
|
||||
mes "here to this rathole?";
|
||||
}
|
||||
else {
|
||||
mes "Ah...";
|
||||
mes "You came back.";
|
||||
mes "Are you sure you're";
|
||||
mes "ready to try again?";
|
||||
}
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
|
||||
next;
|
||||
if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) {
|
||||
if (job_thief_q == 0) {
|
||||
mes "[Thief Guide]";
|
||||
mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Still...";
|
||||
mes "Do you really";
|
||||
mes "want to be";
|
||||
mes "a Thief?";
|
||||
next;
|
||||
switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) {
|
||||
case 1:
|
||||
mes "[Thief Guide]";
|
||||
mes "Really...";
|
||||
break;
|
||||
case 2:
|
||||
mes "[Thief Guide]";
|
||||
mes "Yeah...";
|
||||
mes "I can see that.";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Thief Guide]";
|
||||
mes "Me...?";
|
||||
mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story.";
|
||||
break;
|
||||
}
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "So do you want to";
|
||||
mes "apply to become";
|
||||
mes "a Thief or not?";
|
||||
next;
|
||||
switch(select("Yes, I will.:I'm too scared to be a Thief!")) {
|
||||
case 1:
|
||||
mes "[Thief Guide]";
|
||||
mes "Alright, tell";
|
||||
mes "me your name.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "" + strcharinfo(0) + "?";
|
||||
mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second.";
|
||||
set job_thief_q,1;
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready.";
|
||||
next;
|
||||
switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) {
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
mes "[Thief Guide]";
|
||||
mes "Not ready?";
|
||||
mes "How can you";
|
||||
mes "not be ready?!";
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
mes "[Thief Guide]";
|
||||
mes "Too scared?!?";
|
||||
mes "Hahahahahahah!";
|
||||
mes "Oh, please...!";
|
||||
mes "That's hilarious!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Thief Guide]";
|
||||
mes "Okay...";
|
||||
mes "Give me";
|
||||
mes "one second.";
|
||||
next;
|
||||
}
|
||||
mes "[Thief Guide]";
|
||||
mes "Your name is...";
|
||||
mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief.";
|
||||
close;
|
||||
}
|
||||
mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Because I feel like it, I now decree that you have passed this interview. Good work!";
|
||||
set job_thief_q,2;
|
||||
setquest 1013;
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Now, your actual abilities will need to be tested. Do you know anything about the test?";
|
||||
next;
|
||||
switch(select("Yes, I do.:Sorry, I don't.")) {
|
||||
case 1:
|
||||
mes "[Thief Guide]";
|
||||
mes "Oh yeah? Well, this makes things a lot easier.";
|
||||
break;
|
||||
case 2:
|
||||
mes "[Thief Guide]";
|
||||
mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Speak to that guy, and he'll take you to the farm through the backdoor.";
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates.";
|
||||
}
|
||||
next;
|
||||
mes "[Thief Guide]";
|
||||
mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?";
|
||||
if(select("I want to be a Thief.:Nothing.") == 2) {
|
||||
mes "[Thief Guildsman]";
|
||||
mes "You know you cannot be a thief without an application.....";
|
||||
mes "What's on your mind..?";
|
||||
close;
|
||||
}
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Well, are you that proud of it?";
|
||||
mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
|
||||
mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
|
||||
next;
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Do you want to be a thief so badly?";
|
||||
next;
|
||||
switch(select("Yes.:No.:How about you?")) {
|
||||
case 1:
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you.";
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Then why are you here? Do you think you can become a thief so easily?";
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Eh..? me? me?";
|
||||
mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter.";
|
||||
next;
|
||||
break;
|
||||
}
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Anyway, in the outside world, never say that you want to be a Thief!!";
|
||||
next;
|
||||
mes "[Thief Guildsman]";
|
||||
mes "So, do you want to apply for being a Thief?";
|
||||
next;
|
||||
if(select("Yes, I do.:No.") == 2) {
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Well... do what you want to do~ Go your way~";
|
||||
close;
|
||||
}
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Alright, tell me your name. Huh? What?";
|
||||
mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?";
|
||||
next;
|
||||
if (getskilllv("NV_BASIC") < 9) {
|
||||
mes "[Thief Guildsman]";
|
||||
mes "I can see your strong will to become a Thief......";
|
||||
mes "But only with your will, you cannot make it in a real fight, can you?";
|
||||
mes "So go and reach at least Basic Skill Level 9.";
|
||||
close;
|
||||
}
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief.";
|
||||
mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!";
|
||||
next;
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
|
||||
mes "If you want to become a Thief, ask the guy next to me.";
|
||||
set q_job_thief,1;
|
||||
close;
|
||||
}
|
||||
|
||||
moc_prydb1,42,133,2 script Comrade 118,{
|
||||
if (BaseJob == Job_Thief) {
|
||||
mes "[Brad]";
|
||||
mes "We don't have any special events yet. Come some other time when there's news, alright?";
|
||||
close;
|
||||
}
|
||||
else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
|
||||
mes "[Comrade]";
|
||||
mes "Um...";
|
||||
mes "You don't look";
|
||||
mes "like a Thief.";
|
||||
moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{
|
||||
if(q_job_thief == 1) {
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Alright. You must have passed the job interview, huh?";
|
||||
mes "Good. I'll accept you.";
|
||||
mes "Let's begin the job-changing ceremony of our guild!";
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
mes "What the heck are";
|
||||
mes "you doing here anyway?";
|
||||
close;
|
||||
}
|
||||
if (job_thief_q == 0 || job_thief_q == 1) {
|
||||
mes "[Comrade]";
|
||||
mes "What's the matter? If you want to be a Thief, speak to the girl beside me.";
|
||||
close;
|
||||
}
|
||||
else if (job_thief_q == 2) {
|
||||
mes "[Comrade]";
|
||||
mes "Did you pass the interview?";
|
||||
mes "Then what are you waiting for?";
|
||||
close;
|
||||
}
|
||||
else if (job_thief_q == 3) {
|
||||
mes "[Comrade]";
|
||||
mes "Ah, the guide told me about you. So, let me check your mushrooms...";
|
||||
if (countitem(1069) == 0 && countitem(1070) == 0) {
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
mes "What the hell...";
|
||||
mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!";
|
||||
close;
|
||||
}
|
||||
mes "[Commander of Thief Guild]";
|
||||
mes "'"+strcharinfo(0)+".'";
|
||||
mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
|
||||
jobchange Job_Thief;
|
||||
set q_job_thief,0;
|
||||
getitem 13041,1; // N_Main_Gauche
|
||||
next;
|
||||
set .@thief_item1,countitem(1069) * 3;
|
||||
set .@thief_item2,countitem(1070);
|
||||
set .@total_thief,.@thief_item1 + .@thief_item2;
|
||||
set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200;
|
||||
mes "[Comrade]";
|
||||
if (countitem(1069) != 0) {
|
||||
mes "First, let me check the Orange Net Mushrooms you got.";
|
||||
mes "Huh, " + countitem(1069) + " of them.";
|
||||
}
|
||||
if (countitem(1070) != 0)
|
||||
mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered.";
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
mes "So that would";
|
||||
mes "bring your total to...";
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics...";
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
mes "Okay!";
|
||||
mes "I got it.";
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
if (.@total_thief > 25) {
|
||||
mes "You got more";
|
||||
mes "than 25 points!";
|
||||
mes "Awesome!";
|
||||
}
|
||||
else if (.@total_thief == 25) {
|
||||
mes "Exactly 25 points!";
|
||||
mes "You did it! Badass!";
|
||||
}
|
||||
else {
|
||||
mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
mes strcharinfo(0) + "...";
|
||||
mes "You have passed the official Thief Test. You are now one of us.";
|
||||
if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
|
||||
if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
|
||||
callfunc "Job_Change",Job_Thief;
|
||||
callfunc "F_ClearJobVar";
|
||||
completequest 1013;
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild.";
|
||||
next;
|
||||
mes "[Comrade]";
|
||||
mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride.";
|
||||
mes "[Commander of Thief Guild]";
|
||||
mes "'Congratulations on becoming a Thief.'";
|
||||
mes "'From now on, keep the rules of our guild and be an honorable member.'";
|
||||
mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'";
|
||||
mes "'Anyway, I expect you to be a great thief.'";
|
||||
next;
|
||||
mes "[Brad]";
|
||||
mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here.";
|
||||
mes "Heee~Yaaaa~! Congratulations! My friend.";
|
||||
mes "My name is 'Brad'. I'm in charge of human resources here.";
|
||||
mes "I'm not sure for now but you'll have more chances to see me later on.";
|
||||
next;
|
||||
mes "[Brad]";
|
||||
mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~";
|
||||
set zeny,zeny+.@money_thief;
|
||||
mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man.";
|
||||
mes "See you again.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
moc_ruins,141,125,3 script Mr. Irrelevant 83,{
|
||||
if (BaseJob == Job_Thief) {
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "Ah, I see that you are now a Thief. I always knew you'd join us.";
|
||||
next;
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft.";
|
||||
if(Class != Job_Novice) {
|
||||
if(Class == Job_Thief) {
|
||||
mes "[Brad]";
|
||||
mes "I don't have any special events now. So go on your way and come back later.";
|
||||
}else{
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Hey~ Hey~ You're not a novice or a thief!";
|
||||
mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else if (BaseJob != Job_Novice && BaseJob != Job_Thief) {
|
||||
mes "[Mr. Irrelevant]";
|
||||
switch(rand(4)) {
|
||||
case 1:
|
||||
mes "I could use a good, hard drink.";
|
||||
close;
|
||||
case 2:
|
||||
mes "Gimme your money.";
|
||||
next;
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "Kidding, I'm off the clock.";
|
||||
close;
|
||||
case 3:
|
||||
mes "WHO YOU CALLING A PSYCHO?!?!";
|
||||
close;
|
||||
case 4:
|
||||
mes "I've got nothing to say to you. Would you mind leaving me alone?";
|
||||
close;
|
||||
default:
|
||||
mes "Today looks like a good day to go to the pyramids and hunt with some of my friends.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (job_thief_q == 3) {
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "Hahahahaha~!";
|
||||
mes "You haven't";
|
||||
mes "passed the test yet?";
|
||||
mes "Alright, I'll let you in...";
|
||||
close2;
|
||||
switch(rand(5)) {
|
||||
case 1: warp "job_thief1",228,106; end;
|
||||
case 2: warp "job_thief1",38,50; end;
|
||||
case 3: warp "job_thief1",66,331; end;
|
||||
case 4: warp "job_thief1",196,331; end;
|
||||
default: warp "job_thief1",309,234; end;
|
||||
}
|
||||
}
|
||||
else if (job_thief_q == 2) {
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "Hmm...";
|
||||
mes "You've come to take the test, right? I can see in your eyes that you know something.";
|
||||
next;
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
|
||||
close2;
|
||||
set job_thief_q,3;
|
||||
switch(rand(5)) {
|
||||
case 1: warp "job_thief1",228,106; end;
|
||||
case 2: warp "job_thief1",38,50; end;
|
||||
case 3: warp "job_thief1",66,331; end;
|
||||
case 4: warp "job_thief1",196,331; end;
|
||||
default: warp "job_thief1",309,234; end;
|
||||
}
|
||||
}
|
||||
else if (job_thief_q == 1) {
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "There is this strange smell coming from... You. Now why would that be?";
|
||||
close;
|
||||
}
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause.";
|
||||
next;
|
||||
mes "[Mr. Irrelevant]";
|
||||
mes "You can get more information in the Underground Room in the Pyramid 1 BF.";
|
||||
mes "[Thief Guildsman]";
|
||||
mes "Ho? Why is a novice like you visiting here?";
|
||||
mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Monsters
|
||||
//============================================================
|
||||
job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0
|
||||
job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0
|
||||
job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0
|
||||
job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0
|
||||
|
||||
//============================================================
|
||||
// mapflag
|
||||
//============================================================
|
||||
}
|
2290
npc/jobs/3-1/archbishop.txt
Normal file
2290
npc/jobs/3-1/archbishop.txt
Normal file
File diff suppressed because it is too large
Load Diff
3931
npc/jobs/3-1/rune_knight.txt
Normal file
3931
npc/jobs/3-1/rune_knight.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -19,6 +19,7 @@
|
||||
//= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
|
||||
//= 1.6: Moved the Falcon Master to Hugel [Poki#3]
|
||||
//= 1.7 Updated to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 1.8 Added 3rd Job creature NPCs (Dragon/Gryphon) [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// PecoPeco Breeder (for Knights)-------------------------------------------
|
||||
@ -200,3 +201,128 @@ hu_in01,381,304,5 script Falcon Breeder#hnt 105,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
|
||||
/*
|
||||
job3_rune01,88,62,5 script Dragon Breeder 105,{
|
||||
mes "[Dragon Breeder]";
|
||||
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) {
|
||||
mes "Welcome. Would you like to rent a Dragon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
//if (!getskilllv("RK_DRAGONTRAINING")) {
|
||||
if (!getskilllv("KN_RIDING")) {
|
||||
mes "[Dragon Breeder]";
|
||||
mes "Please learn how to ride a Dragon first.";
|
||||
close;
|
||||
}
|
||||
if (checkriding()) {
|
||||
mes "[Dragon Breeder]";
|
||||
mes "You already have a Dragon.";
|
||||
close;
|
||||
}
|
||||
setdragon;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Dragon Breeder]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "What are you doing here?";
|
||||
mes "Only Rune Knights can rent a Dragon.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Dragon/Gryphon Master
|
||||
prontera,130,213,5 script Riding Creature Master 105,{
|
||||
mes "[Riding Creature Master]";
|
||||
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_H || Class == Job_Baby_Rune) {
|
||||
mes "Welcome. Would you like to rent a Dragon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
//if (!getskilllv("RK_DRAGONTRAINING")) {
|
||||
if (!getskilllv("KN_RIDING")) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please learn how to ride a Dragon first.";
|
||||
close;
|
||||
}
|
||||
if (checkriding()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "You already have a Dragon.";
|
||||
close;
|
||||
}
|
||||
setdragon;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Riding Creature Master]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
/*
|
||||
else if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_H || Class == Job_Baby_Guard) {
|
||||
mes "Welcome. Would you like to rent a Gryphon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
if(!getskilllv("KN_RIDING")) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please learn how to ride a Gryphon first.";
|
||||
close;
|
||||
}
|
||||
else if (checkriding()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "You already have a Gryphon.";
|
||||
close;
|
||||
}
|
||||
setriding;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Riding Creature Master]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
*/
|
||||
else {
|
||||
mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
// Peco removing NPC
|
||||
prontera,125,208,5 script Peco Peco Remover 105,{
|
||||
mes "[Soldier]";
|
||||
mes "If you're unable to dismount from a Peco Peco";
|
||||
mes "for some unknown reason,";
|
||||
mes "please feel free to use my services.";
|
||||
if (checkriding()) {
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "You're riding a Peco Peco.";
|
||||
mes "Would you like to dismount?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
setriding 0;
|
||||
mes "[Soldier]";
|
||||
mes "Say, how does it feel to";
|
||||
mes "step on the ground on your own";
|
||||
mes "feet again?";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Soldier]";
|
||||
mes "I see. Please feel free to ask me";
|
||||
mes "if you change your mind.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,9 @@
|
||||
//= 1.1 Added other city spawns [Playtester]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// Wild Rose City Spawns
|
||||
//==================================================
|
||||
prontera,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
morocc,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
alberta,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
@ -24,12 +27,19 @@ payon,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
comodo,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
izlude,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
yuno,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
einbroch,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
lighthalzen,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
hugel,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
umbala,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
amatsu,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
gonryun,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
louyang,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
ayothaya,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
moscovia,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
brasilis,0,0,0,0 monster Wild Rose 1261,1,7200000,3600000,0
|
||||
|
||||
//==================================================
|
||||
// einbech - Einbech, The Mining Village
|
||||
// einbech - Einbech, the Mining Village
|
||||
//==================================================
|
||||
einbech,0,0,0,0 monster Wild Rose 1261,1,3600000,3000000,0
|
||||
einbech,0,0,0,0 monster Tarou 1175,5,1800000,1500000,0
|
||||
@ -37,4 +47,4 @@ einbech,0,0,0,0 monster Tarou 1175,5,1800000,1500000,0
|
||||
//==================================================
|
||||
// payon_in02 - Inside Payon
|
||||
//==================================================
|
||||
payon_in02,23,68,5,5 monster Thief Bug 1051,7,1200000,600000,0
|
||||
payon_in02,23,68,5,5 monster Thief Bug Egg 1048,7,1200000,600000,0
|
@ -12,118 +12,39 @@
|
||||
//= 1.2 More official spawns [Playtester]
|
||||
//============================================================
|
||||
|
||||
// Nameless Island
|
||||
nameless_n,93,211,51,62 monster Zombie Slaughter 1864,3,15000,0,1
|
||||
nameless_n,93,211,51,62 monster Ragged Zombie 1865,3,15000,0,1
|
||||
nameless_n,93,211,51,62 monster Hell Poodle 1866,5,15000,0,1
|
||||
nameless_n,93,211,51,62 monster Banshee 1867,4,15000,0,1
|
||||
nameless_n,93,211,51,62 monster Flame Skull 1869,1,30000,0,1
|
||||
nameless_n,93,211,51,62 monster Ghoul 1036,10,30000,0,1
|
||||
nameless_n,204,225,57,70 monster Zombie Slaughter 1864,5,15000,0,1
|
||||
nameless_n,204,225,57,70 monster Ragged Zombie 1865,5,15000,0,1
|
||||
nameless_n,204,225,57,70 monster Hell Poodle 1866,5,15000,0,1
|
||||
nameless_n,204,225,57,70 monster Banshee 1867,4,15000,0,1
|
||||
nameless_n,204,225,57,70 monster Flame Skull 1869,1,30000,0,1
|
||||
nameless_n,204,225,57,70 monster Ghoul 1036,10,30000,0,1
|
||||
nameless_n,127,103,59,46 monster Zombie Slaughter 1864,2,15000,0,1
|
||||
nameless_n,127,103,59,46 monster Ragged Zombie 1865,2,15000,0,1
|
||||
nameless_n,127,103,59,46 monster Hell Poodle 1866,5,15000,0,1
|
||||
nameless_n,127,103,59,46 monster Banshee 1867,4,15000,0,1
|
||||
nameless_n,127,103,59,46 monster Flame Skull 1869,1,30000,0,1
|
||||
nameless_n,127,103,59,46 monster Ghoul 1036,10,30000,0,1
|
||||
nameless_n,234,95,40,58 monster Zombie Slaughter 1864,2,15000,0,1
|
||||
nameless_n,234,95,40,58 monster Ragged Zombie 1865,2,15000,0,1
|
||||
nameless_n,234,95,40,58 monster Hell Poodle 1866,2,15000,0,1
|
||||
nameless_n,234,95,40,58 monster Banshee 1867,4,15000,0,1
|
||||
nameless_n,234,95,40,58 monster Ghoul 1036,10,30000,0,1
|
||||
//==================================================
|
||||
// nameless_n - Nameless Island
|
||||
//==================================================
|
||||
nameless_n,0,0,0,0 monster Ghoul 1036,40,5000,0,0
|
||||
nameless_n,0,0,0,0 monster Hellhound 1866,17,5000,0,0
|
||||
nameless_n,0,0,0,0 monster Banshee 1867,16,5000,0,0
|
||||
nameless_n,0,0,0,0 monster Ragged Zombie 1865,12,5000,0,0
|
||||
nameless_n,0,0,0,0 monster Zombie Slaughter 1864,12,5000,0,0
|
||||
nameless_n,0,0,0,0 monster Flame Skull 1869,3,5000,0,0
|
||||
|
||||
// Cursed Abbey Dungeon 1
|
||||
abbey01,0,0,0,0 monster Banshee 1867,30,0,0,1
|
||||
abbey01,97,270,87,87 monster Banshee 1867,30,0,0,1
|
||||
abbey01,97,270,87,87 monster Hell Poodle 1866,15,0,0,1
|
||||
abbey01,97,270,87,87 monster Zombie Slaughter 1864,10,0,0,1
|
||||
abbey01,97,270,87,87 monster Ragged Zombie 1865,10,0,0,1
|
||||
abbey01,97,270,87,87 monster Flame Skull 1869,9,0,0,1
|
||||
abbey01,97,270,87,87 monster Ghoul 1036,10,0,0,1
|
||||
abbey01,250,370,49,50 monster Banshee 1867,3,0,0,1
|
||||
abbey01,250,370,49,50 monster Hell Poodle 1866,2,0,0,1
|
||||
abbey01,250,370,49,50 monster Zombie Slaughter 1864,3,0,0,1
|
||||
abbey01,250,370,49,50 monster Ragged Zombie 1865,3,0,0,1
|
||||
abbey01,250,370,49,50 monster Flame Skull 1869,2,0,0,1
|
||||
abbey01,250,370,49,50 monster Ghoul 1036,4,0,0,1
|
||||
abbey01,374,207,39,100 monster Banshee 1867,3,0,0,1
|
||||
abbey01,374,207,39,100 monster Hell Poodle 1866,1,0,0,1
|
||||
abbey01,374,207,39,100 monster Zombie Slaughter 1864,1,0,0,1
|
||||
abbey01,374,207,39,100 monster Ragged Zombie 1865,2,0,0,1
|
||||
abbey01,374,207,39,100 monster Flame Skull 1869,1,0,0,1
|
||||
abbey01,374,207,39,100 monster Ghoul 1036,4,0,0,1
|
||||
abbey01,283,283,99,100 monster Banshee 1867,10,0,0,1
|
||||
abbey01,283,283,99,100 monster Hell Poodle 1866,5,0,0,1
|
||||
abbey01,283,283,99,100 monster Zombie Slaughter 1864,7,0,0,1
|
||||
abbey01,283,283,99,100 monster Ragged Zombie 1865,7,0,0,1
|
||||
abbey01,283,283,99,100 monster Flame Skull 1869,3,0,0,1
|
||||
abbey01,283,283,99,100 monster Ghoul 1036,10,0,0,1
|
||||
abbey01,71,67,64,58 monster Banshee 1867,3,0,0,1
|
||||
abbey01,71,67,64,58 monster Zombie Slaughter 1864,3,0,0,1
|
||||
abbey01,71,67,64,58 monster Ragged Zombie 1865,3,0,0,1
|
||||
abbey01,71,67,64,58 monster Flame Skull 1869,1,0,0,1
|
||||
abbey01,71,67,64,58 monster Ghoul 1036,10,0,0,1
|
||||
abbey01,71,67,64,58 monster Zombie Slaughter 1864,4,0,0,1
|
||||
abbey01,71,67,64,58 monster Ragged Zombie 1865,4,0,0,1
|
||||
abbey01,71,67,64,58 monster Flame Skull 1869,3,0,0,1
|
||||
abbey01,71,67,64,58 monster Ghoul 1036,10,0,0,1
|
||||
abbey01,260,70,35,30 monster Banshee 1867,7,0,0,1
|
||||
abbey01,260,70,35,30 monster Hell Poodle 1866,1,0,0,1
|
||||
abbey01,260,70,35,30 monster Zombie Slaughter 1864,1,0,0,1
|
||||
abbey01,260,70,35,30 monster Ragged Zombie 1865,2,0,0,1
|
||||
abbey01,260,70,35,30 monster Flame Skull 1869,1,0,0,1
|
||||
abbey01,260,70,35,30 monster Ghoul 1036,4,0,0,1
|
||||
abbey01,260,100,35,30 monster Banshee 1867,7,0,0,1
|
||||
abbey01,260,100,35,30 monster Hell Poodle 1866,1,0,0,1
|
||||
abbey01,260,100,35,30 monster Zombie Slaughter 1864,1,0,0,1
|
||||
abbey01,260,100,35,30 monster Ragged Zombie 1865,2,0,0,1
|
||||
abbey01,260,100,35,30 monster Flame Skull 1869,1,0,0,1
|
||||
abbey01,260,100,35,30 monster Ghoul 1036,4,0,0,1
|
||||
//==================================================
|
||||
// abbey01 - Cursed Monastery
|
||||
//==================================================
|
||||
abbey01,0,0,0,0 monster Banshee 1867,93,5000,0,0
|
||||
abbey01,0,0,0,0 monster Ghoul 1036,56,5000,0,0
|
||||
abbey01,0,0,0,0 monster Ragged Zombie 1865,33,5000,0,0
|
||||
abbey01,0,0,0,0 monster Zombie Slaughter 1864,30,5000,0,0
|
||||
abbey01,0,0,0,0 monster Hellhound 1866,25,5000,0,0
|
||||
abbey01,0,0,0,0 monster Flame Skull 1869,21,5000,0,0
|
||||
|
||||
// Cursed Abbey Dungeon 2
|
||||
abbey02,150,66,36,64 monster Zombie Slaughter 1864,30,60000,0,1
|
||||
abbey02,150,66,36,64 monster Ragged Zombie 1865,10,0,0,1
|
||||
abbey02,150,66,36,64 monster Flame Skull 1869,3,0,0,1
|
||||
abbey02,150,66,36,64 monster Necromancer 1870,1,0,0,1
|
||||
abbey02,67,75,46,54 monster Zombie Slaughter 1864,30,124000,0,1
|
||||
abbey02,67,75,46,54 monster Ragged Zombie 1865,10,0,0,1
|
||||
abbey02,67,75,46,54 monster Flame Skull 1869,3,0,0,1
|
||||
abbey02,67,75,46,54 monster Necromancer 1870,1,0,0,1
|
||||
abbey02,232,76,46,54 monster Zombie Slaughter 1864,30,63000,0,1
|
||||
abbey02,232,76,46,54 monster Ragged Zombie 1865,10,0,0,1
|
||||
abbey02,232,76,46,54 monster Flame Skull 1869,3,0,0,1
|
||||
abbey02,232,76,46,54 monster Necromancer 1870,1,0,0,1
|
||||
abbey02,236,78,21,18 boss_monster Fallen Bishop Hibram 1871,1,7200000,600000,1
|
||||
abbey02,150,153,142,23 monster Zombie Slaughter 1864,30,122000,0,1
|
||||
abbey02,150,153,142,23 monster Ragged Zombie 1865,10,0,0,1
|
||||
abbey02,150,153,142,23 monster Flame Skull 1869,3,0,0,1
|
||||
abbey02,150,153,142,23 monster Necromancer 1870,1,0,0,1
|
||||
abbey02,68,220,46,58 monster Zombie Slaughter 1864,30,6000,0,1
|
||||
abbey02,68,220,46,58 monster Ragged Zombie 1865,10,0,0,1
|
||||
abbey02,68,220,46,58 monster Flame Skull 1869,3,0,0,1
|
||||
abbey02,68,220,46,58 monster Necromancer 1870,1,0,0,1
|
||||
abbey02,150,240,35,44 monster Zombie Slaughter 1864,30,120000,0,1
|
||||
abbey02,150,240,35,44 monster Ragged Zombie 1865,10,0,0,1
|
||||
abbey02,150,240,35,44 monster Flame Skull 1869,3,0,0,1
|
||||
abbey02,150,240,35,44 monster Necromancer 1870,1,0,0,1
|
||||
abbey02,232,220,46,58 monster Zombie Slaughter 1864,30,60000,0,1
|
||||
abbey02,232,220,46,58 monster Ragged Zombie 1865,10,0,0,1
|
||||
abbey02,232,220,46,58 monster Flame Skull 1869,3,0,0,1
|
||||
abbey02,232,220,46,58 monster Necromancer 1870,1,0,0,1
|
||||
//==================================================
|
||||
// abbey02 - Cursed Monastery
|
||||
//==================================================
|
||||
abbey02,0,0,0,0 monster Zombie Slaughter 1864,210,5000,0,0
|
||||
abbey02,0,0,0,0 monster Ragged Zombie 1865,70,5000,0,0
|
||||
abbey02,0,0,0,0 monster Flame Skull 1869,21,5000,0,0
|
||||
abbey02,0,0,0,0 monster Necromancer 1870,7,5000,0,0
|
||||
abbey02,236,78,21,18 boss_monster Fallen Bishop 1871,1,7200000,600000,1
|
||||
|
||||
// Cursed Abbey Dungeon 3
|
||||
//==================================================
|
||||
// abbey03 - Cursed Monastery
|
||||
//==================================================
|
||||
abbey03,0,0,0,0 monster Necromancer 1870,60,5000,0,0
|
||||
abbey03,0,0,0,0 monster Banshee 1867,30,5000,0,0
|
||||
abbey03,0,0,0,0 monster Flame Skull 1869,25,5000,0,0
|
||||
abbey03,0,0,0,0 boss_monster Beelzebub 1873,1,43200000,600000,1
|
||||
abbey03,120,212,116,24 monster Necromancer 1870,10,0,0,1
|
||||
abbey03,120,212,116,24 monster Banshee 1867,10,0,0,1
|
||||
abbey03,120,212,116,24 monster Flame Skull 1869,5,0,0,1
|
||||
abbey03,122,152,111,36 monster Necromancer 1870,20,0,0,1
|
||||
abbey03,122,152,111,36 monster Banshee 1867,10,0,0,1
|
||||
abbey03,122,152,111,36 monster Flame Skull 1869,10,0,0,1
|
||||
abbey03,120,64,117,53 monster Necromancer 1870,30,0,0,1
|
||||
abbey03,120,64,117,53 monster Banshee 1867,10,0,0,1
|
||||
abbey03,120,64,117,53 monster Flame Skull 1869,10,0,0,1
|
||||
|
@ -14,49 +14,38 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// abyss_01 - Abyss Lakes Underground Cave F1
|
||||
// abyss_01 - Abyss Lake Underground Cave
|
||||
//==================================================
|
||||
abyss_01,0,0,0,0 monster Mimic 1191,10,600000,0,0
|
||||
abyss_01,0,0,0,0 monster Ancient Mimic 1699,10,600000,0,0
|
||||
abyss_01,152,205,130,70 monster Ferus 1714,10,0,0,0
|
||||
abyss_01,152,205,130,70 monster Ferus 1717,25,300000,0,0
|
||||
abyss_01,152,205,130,70 monster Novus 1715,3,0,0,0
|
||||
abyss_01,152,205,130,70 monster Novus 1718,3,0,0,0
|
||||
abyss_01,103,93,85,70 monster Ferus 1714,10,0,0,0
|
||||
abyss_01,103,93,85,70 monster Ferus 1717,15,300000,0,0
|
||||
abyss_01,103,93,85,70 monster Novus 1715,3,0,0,0
|
||||
abyss_01,103,93,85,70 monster Novus 1718,3,0,0,0
|
||||
abyss_01,195,102,85,70 monster Ferus 1714,10,0,0,0
|
||||
abyss_01,195,102,85,70 monster Ferus 1717,15,300000,0,0
|
||||
abyss_01,195,102,85,70 monster Novus 1715,3,0,0,0
|
||||
abyss_01,195,102,85,70 monster Novus 1718,3,0,0,0
|
||||
abyss_01,110,170,15,15 monster Penomena 1216,15,660000,300000,0
|
||||
abyss_01,195,147,5,10 monster Penomena 1216,5,720000,300000,0
|
||||
abyss_01,140,100,15,5 monster Penomena 1216,10,780000,300000,0
|
||||
abyss_01,260,40,14,14 monster Dragon Egg 1721,3,1200000,600000,0
|
||||
abyss_01,150,160,50,50 monster Dragon Egg 1721,5,1800000,600000,0
|
||||
abyss_01,0,0,0,0 monster Ferus 1717,55,5000,0,0
|
||||
abyss_01,0,0,0,0 monster Penomena 1216,30,5000,0,0
|
||||
abyss_01,0,0,0,0 monster Ferus 1714,30,5000,0,0
|
||||
abyss_01,0,0,0,0 monster Mimic 1191,10,5000,0,0
|
||||
abyss_01,0,0,0,0 monster Ancient Mimic 1699,10,5000,0,0
|
||||
abyss_01,0,0,0,0 monster Novus 1715,9,5000,0,0
|
||||
abyss_01,0,0,0,0 monster Novus 1718,9,5000,0,0
|
||||
abyss_01,0,0,0,0 monster Dragon Egg 1721,8,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// abyss_02 - Abyss Lakes Underground Cave F2
|
||||
// abyss_02 - Abyss Lake Underground Cave
|
||||
//==================================================
|
||||
abyss_02,0,0,0,0 monster Mimic 1191,10,900000,0,0
|
||||
abyss_02,0,0,0,0 monster Ancient Mimic 1699,10,900000,0,0
|
||||
abyss_02,0,0,0,0 monster Ferus 1714,50,300000,0,0
|
||||
abyss_02,0,0,0,0 monster Acidus 1713,10,600000,0,0
|
||||
abyss_02,0,0,0,0 monster Acidus 1716,60,300000,0,0
|
||||
abyss_02,0,0,0,0 monster Novus 1715,5,0,0,0
|
||||
abyss_02,0,0,0,0 monster Novus 1718,5,0,0,0
|
||||
abyss_02,0,0,0,0 monster Dragon Egg 1721,10,1800000,600000,0
|
||||
abyss_02,0,0,0,0 monster Acidus 1716,60,5000,0,0
|
||||
abyss_02,0,0,0,0 monster Ferus 1714,50,5000,0,0
|
||||
abyss_02,0,0,0,0 monster Dragon Egg 1721,10,5000,0,0
|
||||
abyss_02,0,0,0,0 monster Mimic 1191,10,5000,0,0
|
||||
abyss_02,0,0,0,0 monster Acidus 1713,10,5000,0,0
|
||||
abyss_02,0,0,0,0 monster Ancient Mimic 1699,10,5000,0,0
|
||||
abyss_02,0,0,0,0 monster Novus 1715,5,5000,0,0
|
||||
abyss_02,0,0,0,0 monster Novus 1718,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// abyss_03 - Abyss Lakes Underground Cave F3
|
||||
// abyss_03 - Abyss Lake Underground Cave
|
||||
//==================================================
|
||||
abyss_03,0,0,0,0 monster Mimic 1191,10,300000,0,0
|
||||
abyss_03,0,0,0,0 monster Ancient Mimic 1699,10,300000,0,0
|
||||
abyss_03,0,0,0,0 monster Acidus 1713,60,600000,0,0
|
||||
abyss_03,0,0,0,0 monster Acidus 1716,10,300000,0,0
|
||||
abyss_03,0,0,0,0 monster Ferus 1714,10,300000,0,0
|
||||
abyss_03,0,0,0,0 monster Ferus 1717,10,300000,0,0
|
||||
abyss_03,0,0,0,0 monster Dragon Egg 1721,10,1800000,600000,0
|
||||
abyss_03,0,0,0,0 monster Hydrolancer 1720,3,3000000,2400000,0
|
||||
abyss_03,0,0,0,0 boss_monster Detardeurus 1719,1,10800000,600000,0
|
||||
abyss_03,0,0,0,0 monster Acidus 1713,60,5000,0,0
|
||||
abyss_03,0,0,0,0 monster Dragon Egg 1721,10,5000,0,0
|
||||
abyss_03,0,0,0,0 monster Mimic 1191,10,5000,0,0
|
||||
abyss_03,0,0,0,0 monster Acidus 1716,10,5000,0,0
|
||||
abyss_03,0,0,0,0 monster Ancient Mimic 1699,10,5000,0,0
|
||||
abyss_03,0,0,0,0 monster Ferus 1714,10,5000,0,0
|
||||
abyss_03,0,0,0,0 monster Ferus 1717,10,5000,0,0
|
||||
abyss_03,0,0,0,0 monster Hydrolancer 1720,3,5000,0,0
|
||||
abyss_03,0,0,0,0 boss_monster Detardeurus 1719,1,10800000,600000,0
|
@ -13,52 +13,29 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// alde_dun01 - Clock Tower B1
|
||||
// alde_dun01 - Clock Tower B1f
|
||||
//==================================================
|
||||
alde_dun01,0,0,0,0 monster Arclouze 1194,50,0,0,0
|
||||
alde_dun01,0,0,0,0 monster Drainliar 1111,40,0,0,0
|
||||
alde_dun01,0,0,0,0 monster Arclouze 1194,50,5000,0,0
|
||||
alde_dun01,0,0,0,0 monster Drainliar 1111,40,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// alde_dun02 - Clock Tower B2
|
||||
// alde_dun02 - Clock Tower B2f
|
||||
//==================================================
|
||||
alde_dun02,0,0,0,0 monster High Orc 1213,50,0,0,0
|
||||
alde_dun02,0,0,0,0 monster Orc Archer 1189,20,0,0,0
|
||||
alde_dun02,0,0,0,0 monster Brilight 1211,20,0,0,0
|
||||
alde_dun02,0,0,0,0 monster Arclouze 1194,20,0,0,0
|
||||
alde_dun02,0,0,0,0 monster High Orc 1213,50,5000,0,0
|
||||
alde_dun02,0,0,0,0 monster Brilight 1211,20,5000,0,0
|
||||
alde_dun02,0,0,0,0 monster Arclouze 1194,20,5000,0,0
|
||||
alde_dun02,0,0,0,0 monster Orc Archer 1189,20,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// alde_dun03 - Clock Tower B3
|
||||
// alde_dun03 - Clock Tower B3f
|
||||
//==================================================
|
||||
alde_dun03,0,0,0,0 monster Cramp 1209,25,0,0,0
|
||||
alde_dun03,0,0,0,0 monster Drainliar 1111,20,0,0,0
|
||||
alde_dun03,77,28,5,5 monster Cramp 1209,3,40000,20000,0
|
||||
alde_dun03,0,0,0,0 monster Penomena 1216,45,180000,120000,0
|
||||
alde_dun03,184,61,30,30 monster Cramp 1209,10,300000,150000,0
|
||||
alde_dun03,184,61,30,30 monster Drainliar 1111,10,300000,150000,0
|
||||
alde_dun03,163,56,10,10 monster Penomena 1216,3,600000,300000,0
|
||||
alde_dun03,168,42,6,6 monster Penomena 1216,2,600000,300000,0
|
||||
alde_dun03,147,30,8,8 monster Penomena 1216,2,600000,300000,0
|
||||
alde_dun03,126,53,20,20 monster Cramp 1209,5,300000,150000,0
|
||||
alde_dun03,126,53,20,20 monster Drainliar 1111,5,300000,150000,0
|
||||
alde_dun03,102,40,10,10 monster Penomena 1216,4,600000,300000,0
|
||||
alde_dun03,130,220,40,40 monster Cramp 1209,10,300000,150000,0
|
||||
alde_dun03,130,220,40,40 monster Drainliar 1111,10,300000,150000,0
|
||||
alde_dun03,155,201,25,25 monster Penomena 1216,7,600000,300000,0
|
||||
alde_dun03,160,181,8,8 monster Penomena 1216,2,600000,300000,0
|
||||
alde_dun03,179,166,6,6 monster Penomena 1216,4,600000,300000,0
|
||||
alde_dun03,127,204,9,9 monster Penomena 1216,5,600000,300000,0
|
||||
alde_dun03,127,204,9,9 monster Cramp 1209,3,300000,150000,0
|
||||
alde_dun03,142,157,8,8 monster Penomena 1216,5,600000,300000,0
|
||||
alde_dun03,135,140,8,8 monster Penomena 1216,3,600000,300000,0
|
||||
alde_dun03,120,157,8,8 monster Penomena 1216,3,600000,300000,0
|
||||
alde_dun03,120,157,8,8 monster Drainliar 1111,10,300000,150000,0
|
||||
alde_dun03,0,0,0,0 monster Penomena 1216,85,5000,0,0
|
||||
alde_dun03,0,0,0,0 monster Cramp 1209,56,5000,0,0
|
||||
alde_dun03,0,0,0,0 monster Drainliar 1111,55,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// alde_dun04 - Clock Tower B4
|
||||
// alde_dun04 - Clock Tower B4f
|
||||
//==================================================
|
||||
alde_dun04,0,0,0,0 monster Bathory 1102,50,0,0,0
|
||||
alde_dun04,0,0,0,0 monster Joker 1131,10,0,0,0
|
||||
alde_dun04,0,0,0,0 monster Executioner 1205,1,3600000,1800000,1
|
||||
alde_dun04,0,0,0,0 monster Mysteltainn 1203,1,3600000,1800000,1
|
||||
alde_dun04,0,0,0,0 monster Ogretooth 1204,1,3600000,1800000,1
|
||||
alde_dun04,0,0,0,0 monster Whisper 1179,10,0,0,0
|
||||
alde_dun04,0,0,0,0 monster Bathory 1102,50,5000,0,0
|
||||
alde_dun04,0,0,0,0 monster Whisper 1179,10,5000,0,0
|
||||
alde_dun04,0,0,0,0 monster Joker 1131,10,5000,0,0
|
@ -14,29 +14,27 @@
|
||||
//==================================================
|
||||
// ama_dun01 - Tatami Maze
|
||||
//==================================================
|
||||
ama_dun01,0,0,0,0 monster Miyabi Doll 1404,65,0,0,0
|
||||
ama_dun01,0,0,0,0 monster Firelock Soldier 1403,45,0,0,0
|
||||
ama_dun01,0,0,0,0 monster Shinobi 1401,2,180000,90000,0
|
||||
ama_dun01,0,0,0,0 monster Miyabi Doll 1404,65,5000,0,0
|
||||
ama_dun01,0,0,0,0 monster Firelock Soldier 1403,45,5000,0,0
|
||||
ama_dun01,0,0,0,0 monster Shinobi 1401,2,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ama_dun02 - Battle Field in the Underground Forest
|
||||
//==================================================
|
||||
ama_dun02,0,0,0,0 monster Poison Toad 1402,35,180000,90000,0
|
||||
ama_dun02,0,0,0,0 monster Firelock Soldier 1403,20,60000,30000,0
|
||||
ama_dun02,0,0,0,0 monster Miyabi Doll 1404,5,120000,60000,0
|
||||
ama_dun02,0,0,0,0 monster Shinobi 1401,2,180000,90000,0
|
||||
ama_dun02,0,0,0,0 monster Horong 1129,10,0,0,0
|
||||
ama_dun02,0,0,0,0 monster The Paper 1375,1,180000,90000,0
|
||||
ama_dun02,0,0,0,0 monster Poison Toad 1402,35,5000,0,0
|
||||
ama_dun02,0,0,0,0 monster Firelock Soldier 1403,20,5000,0,0
|
||||
ama_dun02,0,0,0,0 monster Horong 1129,10,5000,0,0
|
||||
ama_dun02,0,0,0,0 monster Miyabi Doll 1404,5,5000,0,0
|
||||
ama_dun02,0,0,0,0 monster Shinobi 1401,2,5000,0,0
|
||||
ama_dun02,0,0,0,0 monster The Paper 1375,1,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ama_dun03 - Amatsu Underground Shrine
|
||||
//==================================================
|
||||
ama_dun03,0,0,0,0 monster Shinobi 1401,35,600000,300000,0
|
||||
ama_dun03,0,0,0,0 monster Firelock Soldier 1403,25,0,0,0
|
||||
ama_dun03,0,0,0,0 monster Miyabi Doll 1404,1,0,0,0
|
||||
ama_dun03,0,0,0,0 monster Tengu 1405,40,600000,300000,0
|
||||
ama_dun03,0,0,0,0 monster Mimic 1191,5,0,0,0
|
||||
ama_dun03,0,0,0,0 monster The Paper 1375,20,600000,300000,0
|
||||
ama_dun03,0,0,0,0 monster Shinobi 1401,55,5000,0,0
|
||||
ama_dun03,0,0,0,0 monster Tengu 1405,55,5000,0,0
|
||||
ama_dun03,0,0,0,0 monster Firelock Soldier 1403,25,5000,0,0
|
||||
ama_dun03,0,0,0,0 monster The Paper 1375,20,5000,0,0
|
||||
ama_dun03,0,0,0,0 monster Mimic 1191,5,5000,0,0
|
||||
ama_dun03,0,0,0,0 monster Miyabi Doll 1404,1,5000,0,0
|
||||
ama_dun03,0,0,0,0 boss_monster Samurai Specter 1492,1,5460000,600000,0
|
||||
ama_dun03,0,0,0,0 monster Shinobi 1401,20,5450000,3600000,0
|
||||
ama_dun03,0,0,0,0 monster Tengu 1405,15,5440000,3600000,0
|
||||
|
@ -12,61 +12,24 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// anthell01 - Ant Hell F1
|
||||
// anthell01 - Ant Hell
|
||||
//==================================================
|
||||
anthell01,0,0,0,0 monster Familiar 1005,20,0,0,0
|
||||
anthell01,0,0,0,0 monster Andre 1095,15,0,0,0
|
||||
anthell01,0,0,0,0 monster Piere 1160,50,0,0,0
|
||||
anthell01,0,0,0,0 monster Deniro 1105,40,0,0,0
|
||||
anthell01,0,0,0,0 monster Vitata 1176,10,0,0,0
|
||||
anthell01,0,0,0,0 monster Giearth 1121,1,0,0,0
|
||||
anthell01,0,0,0,0 monster Maya Purple 1289,1,7200000,3600000,1
|
||||
anthell01,28,266,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,266,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,264,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,262,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,264,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,262,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,264,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,262,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,261,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,264,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,262,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,270,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,269,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,268,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,267,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,266,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,269,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,268,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,267,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,266,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,198,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,198,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,197,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,196,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,195,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,195,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,194,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,33,195,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,33,196,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,190,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,190,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,189,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,198,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,187,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,0,0,0,0 monster Piere 1160,50,5000,0,0
|
||||
anthell01,0,0,0,0 monster Deniro 1105,40,5000,0,0
|
||||
anthell01,0,0,0,0 monster Familiar 1005,20,5000,0,0
|
||||
anthell01,0,0,0,0 monster Andre 1095,15,5000,0,0
|
||||
anthell01,0,0,0,0 monster Vitata 1176,10,5000,0,0
|
||||
anthell01,0,0,0,0 monster Giearth 1121,1,5000,0,0
|
||||
anthell01,43,166,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,187,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,38,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,37,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,36,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,35,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,36,187,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,44,166,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,45,165,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,168,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,168,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,42,168,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
@ -76,30 +39,9 @@ anthell01,42,165,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,165,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,43,165,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,44,165,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,45,165,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,44,166,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,43,166,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,187,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,38,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,37,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,36,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,35,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,36,187,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,38,184,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,38,183,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,37,183,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,99,127,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,98,127,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,127,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,126,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,125,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,124,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,123,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,98,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,99,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,100,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,101,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,102,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,104,123,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,104,122,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
@ -108,15 +50,72 @@ anthell01,103,120,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,103,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,102,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,105,124,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,101,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,100,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,99,127,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,123,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,127,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,126,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,125,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,97,124,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,98,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,99,121,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,98,127,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,266,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,262,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,261,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,264,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,262,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,270,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,269,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,268,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,264,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,266,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,264,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,28,262,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,264,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,263,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,29,262,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,267,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,266,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,194,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,33,195,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,33,196,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,190,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,190,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,189,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,198,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,187,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,195,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,195,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,196,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,40,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,269,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,268,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,267,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,266,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,41,265,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,30,198,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,198,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,32,197,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
anthell01,31,186,0,0 monster Ant Egg 1097,1,60000,30000,0
|
||||
|
||||
//==================================================
|
||||
// anthell02 - Ant Hell F2
|
||||
// anthell02 - Ant Hell
|
||||
//==================================================
|
||||
anthell02,0,0,0,0 monster Ant Egg 1097,15,0,0,0
|
||||
anthell02,0,0,0,0 monster Familiar 1005,20,0,0,0
|
||||
anthell02,0,0,0,0 monster Andre 1095,50,0,0,0
|
||||
anthell02,0,0,0,0 monster Piere 1160,15,0,0,0
|
||||
anthell02,0,0,0,0 monster Deniro 1105,15,0,0,0
|
||||
anthell02,0,0,0,0 monster Vitata 1176,30,0,0,0
|
||||
anthell02,0,0,0,0 monster Giearth 1121,3,0,0,0
|
||||
anthell02,0,0,0,0 boss_monster Maya 1147,1,7200000,600000,1
|
||||
anthell02,0,0,0,0 monster Andre 1095,50,5000,0,0
|
||||
anthell02,0,0,0,0 monster Vitata 1176,30,5000,0,0
|
||||
anthell02,0,0,0,0 monster Familiar 1005,20,5000,0,0
|
||||
anthell02,0,0,0,0 monster Ant Egg 1097,15,5000,0,0
|
||||
anthell02,0,0,0,0 monster Deniro 1105,15,5000,0,0
|
||||
anthell02,0,0,0,0 monster Piere 1160,15,5000,0,0
|
||||
anthell02,0,0,0,0 monster Giearth 1121,3,5000,0,0
|
||||
anthell02,0,0,0,0 boss_monster Maya 1147,1,7200000,600000,1
|
@ -17,15 +17,15 @@
|
||||
//==================================================
|
||||
// ayo_dun01 - Ancient Shrine Maze
|
||||
//==================================================
|
||||
ayo_dun01,0,0,0,0 monster Leaf Cat 1586,65,0,0,0
|
||||
ayo_dun01,0,0,0,0 monster Whisper 1179,10,0,0,0
|
||||
ayo_dun01,0,0,0,0 monster Kraben 1587,5,0,0,0
|
||||
ayo_dun01,0,0,0,0 monster Ghoul 1036,30,0,0,0
|
||||
ayo_dun01,0,0,0,0 monster Leaf Cat 1586,65,5000,0,0
|
||||
ayo_dun01,0,0,0,0 monster Ghoul 1036,30,5000,0,0
|
||||
ayo_dun01,0,0,0,0 monster Whisper 1179,10,5000,0,0
|
||||
ayo_dun01,0,0,0,0 monster Kraben 1587,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ayo_dun02 - Inside Ancient Shrine
|
||||
//==================================================
|
||||
ayo_dun02,0,0,0,0 monster Tamruan 1584,100,0,0,0
|
||||
ayo_dun02,0,0,0,0 monster Whisper 1179,20,0,0,0
|
||||
ayo_dun02,0,0,0,0 monster Kraben 1587,20,0,0,0
|
||||
ayo_dun02,150,90,15,30 boss_monster Lady Tanee 1688,1,25200000,600000,0
|
||||
ayo_dun02,0,0,0,0 monster Tamruan 1584,100,5000,0,0
|
||||
ayo_dun02,0,0,0,0 monster Whisper 1179,20,5000,0,0
|
||||
ayo_dun02,0,0,0,0 monster Kraben 1587,20,5000,0,0
|
||||
ayo_dun02,150,90,15,30 boss_monster Lady Tanee 1688,1,25200000,600000,0
|
@ -14,27 +14,27 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// beach_dun - Karu, the West Cave
|
||||
// beach_dun - Karu, the West cave
|
||||
//==================================================
|
||||
beach_dun,0,0,0,0 monster Medusa 1148,60,0,0,0
|
||||
beach_dun,0,0,0,0 monster Merman 1264,3,10000,5000,0
|
||||
beach_dun,0,0,0,0 monster Nereid 1255,20,0,0,0
|
||||
beach_dun,0,0,0,0 monster Pest 1256,20,0,0,0
|
||||
beach_dun,0,0,0,0 monster Medusa 1148,60,5000,0,0
|
||||
beach_dun,0,0,0,0 monster Nereid 1255,20,5000,0,0
|
||||
beach_dun,0,0,0,0 monster Pest 1256,20,5000,0,0
|
||||
beach_dun,0,0,0,0 monster Merman 1264,3,5000,0,0
|
||||
beach_dun,0,0,0,0 boss_monster Tao Gunka 1583,1,18000000,600000,0
|
||||
|
||||
//==================================================
|
||||
// beach_dun2 - Ruande, the North Cave
|
||||
// beach_dun2 - Ruande the northern cave
|
||||
//==================================================
|
||||
beach_dun2,0,0,0,0 monster Megalith 1274,15,0,0,0
|
||||
beach_dun2,0,0,0,0 monster Nereid 1255,10,0,0,0
|
||||
beach_dun2,0,0,0,0 monster Stalactic Golem 1278,65,5000,0,0
|
||||
beach_dun2,0,0,0,0 monster Tri Joint 1279,20,0,0,0
|
||||
beach_dun2,0,0,0,0 monster Hydra 1068,10,0,0,0
|
||||
beach_dun2,0,0,0,0 monster Tri Joint 1279,20,5000,0,0
|
||||
beach_dun2,0,0,0,0 monster Megalith 1274,15,5000,0,0
|
||||
beach_dun2,0,0,0,0 monster Hydra 1068,10,5000,0,0
|
||||
beach_dun2,0,0,0,0 monster Nereid 1255,3,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// beach_dun3 - Mao, the East Cave
|
||||
// beach_dun3 - Mao, the East Cave
|
||||
//==================================================
|
||||
beach_dun3,0,0,0,0 monster Nereid 1255,1,200000,100000,0
|
||||
beach_dun3,0,0,0,0 monster Thara Frog 1034,50,0,0,0
|
||||
beach_dun3,0,0,0,0 monster Hydra 1068,30,0,0,0
|
||||
beach_dun3,0,0,0,0 monster Megalodon 1064,30,0,0,0
|
||||
beach_dun3,0,0,0,0 monster Thara Frog 1034,50,5000,0,0
|
||||
beach_dun3,0,0,0,0 monster Megalodon 1064,30,5000,0,0
|
||||
beach_dun3,0,0,0,0 monster Hydra 1068,30,5000,0,0
|
||||
beach_dun3,0,0,0,0 monster Nereid 1255,1,5000,0,0
|
@ -11,91 +11,39 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// c_tower1 - Clock Tower F1
|
||||
// c_tower1 - Clock Tower 1f
|
||||
//==================================================
|
||||
c_tower1,0,0,0,0 monster Punk 1199,70,0,0,0
|
||||
c_tower1,0,0,0,0 monster Rideword 1195,70,0,0,0
|
||||
c_tower1,0,0,0,0 monster Clock Tower Manager 1270,1,0,0,0
|
||||
c_tower1,0,0,0,0 monster Bathory 1102,1,0,0,0
|
||||
c_tower1,0,0,0,0 monster Rideword 1195,70,5000,0,0
|
||||
c_tower1,0,0,0,0 monster Punk 1199,70,5000,0,0
|
||||
c_tower1,0,0,0,0 monster Bathory 1102,1,5000,0,0
|
||||
c_tower1,0,0,0,0 monster Clock Tower Manager 1270,1,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// c_tower2 - Clock Tower F2
|
||||
// c_tower2 - Clock Tower 2f
|
||||
//==================================================
|
||||
c_tower2,0,0,0,0 monster Punk 1199,40,0,0,0
|
||||
c_tower2,0,0,0,0 monster Clock 1269,40,0,0,0
|
||||
c_tower2,0,0,0,0 monster Rideword 1195,7,0,0,0
|
||||
c_tower2,128,100,10,10 monster Rideword 1195,1,60000,30000,0
|
||||
c_tower2,149,199,10,10 monster Rideword 1195,1,120000,60000,0
|
||||
c_tower2,149,199,10,10 monster Rideword 1195,1,300000,120000,0
|
||||
c_tower2,273,286,20,20 monster Rideword 1195,1,120000,60000,0
|
||||
c_tower2,273,286,20,20 monster Rideword 1195,1,300000,120000,0
|
||||
c_tower2,0,0,0,0 monster Mimic 1191,3,0,0,0
|
||||
c_tower2,0,0,0,0 monster Clock Tower Manager 1270,1,0,0,0
|
||||
c_tower2,0,0,0,0 monster Elder 1377,1,3600000,1800000,0
|
||||
c_tower2,0,0,0,0 monster Elder 1377,1,3600000,1800000,0
|
||||
c_tower2,0,0,0,0 monster Clock 1269,40,5000,0,0
|
||||
c_tower2,0,0,0,0 monster Punk 1199,40,5000,0,0
|
||||
c_tower2,0,0,0,0 monster Rideword 1195,12,5000,0,0
|
||||
c_tower2,0,0,0,0 monster Mimic 1191,3,5000,0,0
|
||||
c_tower2,0,0,0,0 monster Elder 1377,2,5000,0,0
|
||||
c_tower2,0,0,0,0 monster Clock Tower Manager 1270,1,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// c_tower3 - Clock Tower F3
|
||||
// c_tower3 - Clock Tower 3f
|
||||
//==================================================
|
||||
c_tower3,0,0,0,0 monster Alarm 1193,80,0,0,0
|
||||
c_tower3,0,0,0,0 monster Rideword 1195,5,0,0,0
|
||||
c_tower3,153,220,10,10 monster Rideword 1195,1,126000,100000,0
|
||||
c_tower3,0,0,0,0 monster Mimic 1191,7,0,0,0
|
||||
c_tower3,0,0,0,0 monster Clock Tower Manager 1270,3,0,0,0
|
||||
c_tower3,0,0,0,0 monster Alarm 1193,80,5000,0,0
|
||||
c_tower3,0,0,0,0 monster Mimic 1191,7,5000,0,0
|
||||
c_tower3,0,0,0,0 monster Rideword 1195,6,5000,0,0
|
||||
c_tower3,0,0,0,0 monster Clock Tower Manager 1270,3,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// c_tower4 - Clock Tower F4
|
||||
// c_tower4 - Clock Tower 4f
|
||||
//==================================================
|
||||
c_tower4,0,0,0,0 monster Clock Tower Manager 1270,2,1800000,0,0
|
||||
c_tower4,0,0,0,0 monster Clock Tower Manager 1270,1,3600000,0,0
|
||||
c_tower4,0,0,0,0 monster Whisper 1179,5,0,0,0
|
||||
c_tower4,0,0,0,0 monster Elder 1377,1,3600000,1800000,0
|
||||
c_tower4,0,0,0,0 monster Elder 1377,1,1800000,600000,0
|
||||
c_tower4,108,198,100,10 monster Alarm 1193,6,0,0,0
|
||||
c_tower4,108,178,100,10 monster Alarm 1193,6,0,0,0
|
||||
c_tower4,108,158,100,10 monster Alarm 1193,6,0,0,0
|
||||
c_tower4,108,138,100,10 monster Alarm 1193,6,0,0,0
|
||||
c_tower4,108,118,100,10 monster Alarm 1193,6,0,0,0
|
||||
c_tower4,108,98,100,10 monster Clock 1269,7,0,0,0
|
||||
c_tower4,108,78,100,10 monster Clock 1269,7,0,0,0
|
||||
c_tower4,108,58,100,10 monster Clock 1269,7,0,0,0
|
||||
c_tower4,108,38,100,10 monster Clock 1269,7,0,0,0
|
||||
c_tower4,108,18,100,10 monster Clock 1269,7,0,0,0
|
||||
c_tower4,108,198,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,178,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,158,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,138,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,118,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,98,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,78,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,58,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,38,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,108,18,100,10 monster Owl Duke 1320,3,0,0,0
|
||||
c_tower4,98,180,0,0 monster Rideword 1195,1,300000,150000,1
|
||||
c_tower4,97,180,0,0 monster Rideword 1195,1,240000,150000,1
|
||||
c_tower4,96,180,0,0 monster Rideword 1195,1,350000,150000,1
|
||||
c_tower4,95,180,0,0 monster Rideword 1195,1,410000,150000,1
|
||||
c_tower4,94,180,0,0 monster Rideword 1195,1,320000,150000,1
|
||||
c_tower4,93,180,0,0 monster Rideword 1195,1,260000,150000,1
|
||||
c_tower4,92,180,0,0 monster Rideword 1195,1,280000,150000,1
|
||||
c_tower4,91,180,0,0 monster Rideword 1195,1,330000,150000,1
|
||||
c_tower4,87,180,0,0 monster Rideword 1195,1,400000,150000,1
|
||||
c_tower4,86,180,0,0 monster Rideword 1195,1,380000,150000,1
|
||||
c_tower4,80,179,0,0 monster Rideword 1195,1,360000,150000,1
|
||||
c_tower4,80,180,0,0 monster Rideword 1195,1,350000,150000,1
|
||||
c_tower4,80,181,0,0 monster Rideword 1195,1,290000,150000,1
|
||||
c_tower4,80,182,0,0 monster Rideword 1195,1,300000,150000,1
|
||||
c_tower4,80,183,0,0 monster Rideword 1195,1,340000,150000,1
|
||||
c_tower4,128,194,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,38,193,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,37,159,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,31,139,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,104,14,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,104,27,0,0 monster Mimic 1191,1,900000,400000,1
|
||||
c_tower4,105,24,0,0 monster Mimic 1191,1,900000,400000,1
|
||||
c_tower4,205,105,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,0,0,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,148,85,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,189,51,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,170,34,0,0 monster Mimic 1191,1,1800000,900000,1
|
||||
c_tower4,42,41,0,0 monster Executioner 1205,1,7200000,3600000,1
|
||||
c_tower4,0,0,0,0 monster Clock 1269,35,5000,0,0
|
||||
c_tower4,0,0,0,0 monster Owl Duke 1320,30,5000,0,0
|
||||
c_tower4,0,0,0,0 monster Alarm 1193,30,5000,0,0
|
||||
c_tower4,0,0,0,0 monster Rideword 1195,15,5000,0,0
|
||||
c_tower4,0,0,0,0 monster Mimic 1191,12,5000,0,0
|
||||
c_tower4,0,0,0,0 monster Whisper 1179,5,5000,0,0
|
||||
c_tower4,0,0,0,0 monster Clock Tower Manager 1270,3,5000,0,0
|
||||
c_tower4,0,0,0,0 monster Elder 1377,2,5000,0,0
|
||||
|
30
npc/mobs/dungeons/dic_dun.txt
Normal file
30
npc/mobs/dungeons/dic_dun.txt
Normal file
@ -0,0 +1,30 @@
|
||||
//===== eAthena Script ========================================
|
||||
//= El Dicastes Dungeon Monster Spawn Script
|
||||
//===== By: ==================================================
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Official monster spawns in El Dicastes Dungeon.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Official spawns from Aegis [Kisuka]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// dic_dun01 - Underground Passage Kamidal Tunnel
|
||||
//==================================================
|
||||
dic_dun01,0,0,0,0 monster One-Horned Scarab 2083,50,5000,0,0
|
||||
dic_dun01,0,0,0,0 monster Two-Horned Scarab 2084,45,5000,0,0
|
||||
dic_dun01,0,0,0,0 monster Scarab Egg 2088,15,5000,0,0
|
||||
dic_dun01,0,0,0,0 monster Scarab Egg 2089,15,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// dic_dun02 - Underground Nest Scarab Hole
|
||||
//==================================================
|
||||
dic_dun02,0,0,0,0 monster Antler Scarab 2085,50,5000,0,0
|
||||
dic_dun02,0,0,0,0 monster Rake Scarab 2086,45,5000,0,0
|
||||
dic_dun02,0,0,0,0 monster Antler Scarab Egg 2090,15,5000,0,0
|
||||
dic_dun02,0,0,0,0 monster Rake Scarab Egg 2091,15,5000,0,0
|
||||
dic_dun02,0,0,0,0 boss_monster Scarab Queen 2087,1,7200000,0,0
|
@ -17,24 +17,20 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// ein_dun01 - Mine Dungeon F1
|
||||
// ein_dun01 - Mine Dungeon
|
||||
//==================================================
|
||||
ein_dun01,0,0,0,0 monster Pitman 1616,70,0,0,0
|
||||
ein_dun01,0,0,0,0 monster Noxious 1620,30,300000,0,0
|
||||
ein_dun01,0,0,0,0 monster Porcellio 1619,30,0,0,0
|
||||
ein_dun01,0,0,0,0 monster Venomous 1621,10,300000,0,0
|
||||
ein_dun01,0,0,0,0 monster Old Stove 1617,1,1800000,600000,0
|
||||
ein_dun01,0,0,0,0 monster Pitman 1616,70,5000,0,0
|
||||
ein_dun01,0,0,0,0 monster Noxious 1620,30,5000,0,0
|
||||
ein_dun01,0,0,0,0 monster Porcellio 1619,30,5000,0,0
|
||||
ein_dun01,0,0,0,0 monster Venomous 1621,10,5000,0,0
|
||||
ein_dun01,0,0,0,0 monster Old Stove 1617,1,5000,0,0
|
||||
ein_dun01,0,0,0,0 monster Ungoliant 1618,1,3600000,3000000,0
|
||||
|
||||
//==================================================
|
||||
// ein_dun02 - Mine Dungeon F2
|
||||
// ein_dun02 - Mine Dungeon
|
||||
//==================================================
|
||||
ein_dun02,0,0,0,0 monster Obsidian 1615,10,0,0,0
|
||||
ein_dun02,0,0,0,0 monster Mineral 1614,15,0,0,0
|
||||
ein_dun02,75,151,60,133 monster Obsidian 1615,30,300000,0,0
|
||||
ein_dun02,230,155,63,140 monster Mineral 1614,35,300000,0,0
|
||||
ein_dun02,0,0,0,0 monster Teddy Bear 1622,10,0,0,0
|
||||
ein_dun02,155,230,140,55 monster Teddy Bear 1622,20,480000,0,0
|
||||
ein_dun02,0,0,0,0 monster Old Stove 1617,10,0,0,0
|
||||
ein_dun02,154,80,134,55 monster Old Stove 1617,20,480000,0,0
|
||||
ein_dun02,0,0,0,0 boss_monster RSX-0806 1623,1,7500000,600000,0
|
||||
ein_dun02,0,0,0,0 monster Mineral 1614,50,5000,0,0
|
||||
ein_dun02,0,0,0,0 monster Obsidian 1615,40,5000,0,0
|
||||
ein_dun02,0,0,0,0 monster Old Stove 1617,30,5000,0,0
|
||||
ein_dun02,0,0,0,0 monster Teddy Bear 1622,30,5000,0,0
|
||||
ein_dun02,0,0,0,0 boss_monster RSX-0806 1623,1,7500000,600000,0
|
@ -13,11 +13,11 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// gef_dun00 - Geffen Dungeon F1
|
||||
// gef_dun00 - Geffen Dungeon
|
||||
//==================================================
|
||||
gef_dun00,0,0,0,0 monster Hunter Fly 1035,30,60000,30000,0
|
||||
gef_dun00,0,0,0,0 monster Poporing 1031,15,0,0,0
|
||||
gef_dun00,0,0,0,0 monster Poison Spore 1077,25,0,0,0
|
||||
gef_dun00,0,0,0,0 monster Hunter Fly 1035,30,5000,0,0
|
||||
gef_dun00,0,0,0,0 monster Poison Spore 1077,25,5000,0,0
|
||||
gef_dun00,0,0,0,0 monster Poporing 1031,15,5000,0,0
|
||||
gef_dun00,91,106,0,0 monster Red Plant 1078,1,300000,150000,0
|
||||
gef_dun00,92,108,0,0 monster Yellow Plant 1081,1,300000,150000,0
|
||||
gef_dun00,114,106,0,0 monster Green Plant 1080,1,300000,150000,0
|
||||
@ -28,16 +28,15 @@ gef_dun00,89,111,3,3 monster Black Mushroom 1084,3,180000,90000,1
|
||||
gef_dun00,121,109,3,3 monster Black Mushroom 1084,3,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// gef_dun01 - Geffen Dungeon F2
|
||||
// gef_dun01 - Geffen Dungeon
|
||||
//==================================================
|
||||
gef_dun01,0,0,0,0 monster Drainliar 1111,20,0,0,0
|
||||
gef_dun01,0,0,0,0 monster Nightmare 1061,30,0,0,0
|
||||
gef_dun01,0,0,0,0 monster Ogretooth 1204,1,1800000,1200000,0
|
||||
gef_dun01,0,0,0,0 monster Zombie 1015,25,0,0,0
|
||||
gef_dun01,0,0,0,0 monster Ghoul 1036,40,0,0,0
|
||||
gef_dun01,0,0,0,0 monster Jakk 1130,40,300000,100000,0
|
||||
gef_dun01,234,121,0,0 monster Blue Plant 1079,1,300000,100000,0
|
||||
gef_dun01,0,0,0,0 monster Ghoul 1036,40,5000,0,0
|
||||
gef_dun01,0,0,0,0 monster Jakk 1130,40,5000,0,0
|
||||
gef_dun01,0,0,0,0 monster Nightmare 1061,30,5000,0,0
|
||||
gef_dun01,0,0,0,0 monster Zombie 1015,25,5000,0,0
|
||||
gef_dun01,0,0,0,0 monster Drainliar 1111,20,5000,0,0
|
||||
gef_dun01,0,0,0,0 boss_monster Dracula 1389,1,3600000,600000,1
|
||||
gef_dun01,234,121,0,0 monster Blue Plant 1079,1,300000,100000,0
|
||||
gef_dun01,0,0,0,0 monster Black Mushroom 1084,5,180000,90000,1
|
||||
gef_dun01,188,104,10,10 monster White Plant 1082,3,180000,90000,1
|
||||
gef_dun01,263,115,10,10 monster White Plant 1082,3,180000,90000,1
|
||||
@ -47,12 +46,12 @@ gef_dun01,150,237,10,10 monster White Plant 1082,2,180000,90000,1
|
||||
//==================================================
|
||||
// gef_dun02 - Geffenia
|
||||
//==================================================
|
||||
gef_dun02,0,0,0,0 monster Ghoul 1036,10,0,0,0
|
||||
gef_dun02,0,0,0,0 monster Whisper 1179,20,0,0,0
|
||||
gef_dun02,0,0,0,0 monster Hunter Fly 1035,10,0,0,0
|
||||
gef_dun02,0,0,0,0 monster Marionette 1143,20,0,0,0
|
||||
gef_dun02,0,0,0,0 monster Deviruchi 1109,35,0,0,0
|
||||
gef_dun02,0,0,0,0 monster Nightmare 1061,40,60000,0,0
|
||||
gef_dun02,0,0,0,0 monster Deviruchi 1109,45,5000,0,0
|
||||
gef_dun02,0,0,0,0 monster Marionette 1143,30,5000,0,0
|
||||
gef_dun02,0,0,0,0 monster Nightmare 1061,20,5000,0,0
|
||||
gef_dun02,0,0,0,0 monster Whisper 1179,20,5000,0,0
|
||||
gef_dun02,0,0,0,0 monster Ghoul 1036,10,5000,0,0
|
||||
gef_dun02,0,0,0,0 monster Hunter Fly 1035,10,5000,0,0
|
||||
gef_dun02,0,0,0,0 boss_monster Doppelganger 1046,1,7200000,600000,1
|
||||
gef_dun02,214,212,10,10 monster White Plant 1082,3,180000,90000,1
|
||||
gef_dun02,215,67,10,10 monster White Plant 1082,3,180000,90000,1
|
||||
@ -62,37 +61,12 @@ gef_dun02,58,167,10,10 monster Shining Plant 1083,1,1800000,900000,1
|
||||
gef_dun02,185,83,3,3 monster Shining Plant 1083,1,1800000,900000,1
|
||||
|
||||
//==================================================
|
||||
// gef_dun03 - Geffenia (Event Map)
|
||||
// gef_dun03 - Geffenia
|
||||
//==================================================
|
||||
gef_dun03,0,0,0,0 monster Hellion Revenant 1626,1,600000,300000,0
|
||||
gef_dun03,0,0,0,0 monster Wraith 1192,8,60000,30000,0
|
||||
gef_dun03,0,0,0,0 monster Wraith 1192,8,5000,0,0
|
||||
gef_dun03,0,0,0,0 monster Wind Ghost 1263,3,5000,0,0
|
||||
gef_dun03,0,0,0,0 monster Wraith Dead 1291,2,5000,0,0
|
||||
gef_dun03,0,0,0,0 monster Wraith Dead 1291,2,60000,30000,0
|
||||
gef_dun03,0,0,0,0 monster Wind Ghost 1263,3,60000,30000,0
|
||||
gef_dun03,0,0,0,0 monster Hellion Revenant 1626,1,600000,300000,0
|
||||
gef_dun03,0,0,0,0 monster Shining Plant 1083,3,1800000,900000,1
|
||||
gef_dun03,0,0,0,0 monster White Plant 1082,10,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// Old Event Spawn in case you want to use them
|
||||
//==================================================
|
||||
//gef_dun03,0,0,0,0 monster Baphomet 1039,1,7200000,7200000,1
|
||||
//gef_dun03,0,0,0,0 monster Doppelganger 1046,1,7200000,7200000,1
|
||||
//gef_dun03,0,0,0,0 monster Deviruchi 1109,8,0,0,0
|
||||
//gef_dun03,0,0,0,0 monster Joker 1131,5,300000,100000,0
|
||||
//gef_dun03,0,0,0,0 monster Khalitzburg 1132,2,0,0,0
|
||||
//gef_dun03,0,0,0,0 monster Knight of Abyss 1219,2,300000,0,0
|
||||
//gef_dun03,0,0,0,0 monster Gryphon 1259,1,7200000,3600000,1
|
||||
//gef_dun03,0,0,0,0 monster Blood Knight 1268,2,300000,0,0
|
||||
//gef_dun03,0,0,0,0 monster Dark Lord 1272,1,7200000,7200000,1
|
||||
//gef_dun03,0,0,0,0 monster Alice 1275,3,0,0,0
|
||||
//gef_dun03,0,0,0,0 monster Chimera 1283,1,7200000,7200000,1
|
||||
//gef_dun03,0,0,0,0 monster Mini Demon 1292,2,300000,0,0
|
||||
//gef_dun03,0,0,0,0 monster Dark Illusion 1302,2,300000,0,0
|
||||
//gef_dun03,0,0,0,0 monster Apocalypse 1365,2,300000,0,0
|
||||
//gef_dun03,0,0,0,0 monster Succubus 1370,10,0,0,0
|
||||
//gef_dun03,0,0,0,0 monster Fake Angel 1371,8,0,0,0
|
||||
//gef_dun03,0,0,0,0 monster Lord of Death 1373,1,7200000,7200000,1
|
||||
//gef_dun03,0,0,0,0 monster Incubus 1374,10,0,0,0
|
||||
//gef_dun03,0,0,0,0 monster Nightmare Terror 1379,3,0,0,0
|
||||
//gef_dun03,0,0,0,0 monster Violy 1390,10,0,0,0
|
||||
//gef_dun03,0,0,0,0 monster Shining Plant 1083,3,1800000,900000,1
|
||||
//gef_dun03,0,0,0,0 monster White Plant 1082,10,180000,90000,1
|
||||
gef_dun03,0,0,0,0 monster White Plant 1082,10,180000,90000,1
|
@ -17,12 +17,12 @@
|
||||
//==================================================
|
||||
// gefenia01 - Geffenia
|
||||
//==================================================
|
||||
gefenia01,0,0,0,0 monster False Angel 1371,60,0,0,0
|
||||
gefenia01,0,0,0,0 monster Succubus 1370,10,0,0,0
|
||||
gefenia01,0,0,0,0 monster Incubus 1374,10,0,0,0
|
||||
gefenia01,0,0,0,0 monster Violy 1390,30,0,0,0
|
||||
gefenia01,0,0,0,0 monster Mini Demon 1292,20,0,0,0
|
||||
gefenia01,0,0,0,0 monster Abysmal Knight 1219,10,0,0,0
|
||||
gefenia01,0,0,0,0 monster False Angel 1371,60,5000,0,0
|
||||
gefenia01,0,0,0,0 monster Violy 1390,30,5000,0,0
|
||||
gefenia01,0,0,0,0 monster Mini Demon 1292,20,5000,0,0
|
||||
gefenia01,0,0,0,0 monster Abysmal Knight 1219,10,5000,0,0
|
||||
gefenia01,0,0,0,0 monster Incubus 1374,10,5000,0,0
|
||||
gefenia01,0,0,0,0 monster Succubus 1370,10,5000,0,0
|
||||
gefenia01,0,0,0,0 monster Bloody Knight 1268,1,3600000,3000000,0
|
||||
gefenia01,0,0,0,0 monster Mysteltainn 1203,1,10800000,7200000,0
|
||||
gefenia01,0,0,0,0 monster Executioner 1205,1,18000000,14400000,0
|
||||
@ -31,99 +31,41 @@ gefenia01,0,0,0,0 monster Ogretooth 1204,1,18000000,14400000,0
|
||||
//==================================================
|
||||
// gefenia02 - Geffenia
|
||||
//==================================================
|
||||
gefenia02,0,0,0,0 monster False Angel 1371,30,0,0,0
|
||||
gefenia02,0,0,0,0 monster Succubus 1370,20,0,0,0
|
||||
gefenia02,0,0,0,0 monster Incubus 1374,10,0,0,0
|
||||
gefenia02,0,0,0,0 monster Violy 1390,40,0,0,0
|
||||
gefenia02,0,0,0,0 monster Mini Demon 1292,30,0,0,0
|
||||
gefenia02,0,0,0,0 monster Abysmal Knight 1219,10,0,0,0
|
||||
gefenia02,0,0,0,0 monster Violy 1390,40,5000,0,0
|
||||
gefenia02,0,0,0,0 monster Mini Demon 1292,30,5000,0,0
|
||||
gefenia02,0,0,0,0 monster False Angel 1371,30,5000,0,0
|
||||
gefenia02,0,0,0,0 monster Succubus 1370,20,5000,0,0
|
||||
gefenia02,0,0,0,0 monster Abysmal Knight 1219,10,5000,0,0
|
||||
gefenia02,0,0,0,0 monster Incubus 1374,10,5000,0,0
|
||||
gefenia02,0,0,0,0 monster Bloody Knight 1268,1,3600000,3000000,0
|
||||
gefenia02,0,0,0,0 monster Ogretooth 1204,1,10800000,7200000,0
|
||||
gefenia02,0,0,0,0 monster Mysteltainn 1203,1,18000000,14400000,0
|
||||
gefenia02,0,0,0,0 monster Executioner 1205,1,18000000,14400000,0
|
||||
gefenia02,0,0,0,0 monster Ogretooth 1204,1,10800000,7200000,0
|
||||
|
||||
//==================================================
|
||||
// gefenia03 - Geffenia
|
||||
//==================================================
|
||||
gefenia03,0,0,0,0 monster False Angel 1371,40,0,0,0
|
||||
gefenia03,0,0,0,0 monster Succubus 1370,10,0,0,0
|
||||
gefenia03,0,0,0,0 monster Incubus 1374,20,0,0,0
|
||||
gefenia03,0,0,0,0 monster Violy 1390,40,0,0,0
|
||||
gefenia03,0,0,0,0 monster Mini Demon 1292,30,0,0,0
|
||||
gefenia03,0,0,0,0 monster Abysmal Knight 1219,10,0,0,0
|
||||
gefenia03,0,0,0,0 monster False Angel 1371,40,5000,0,0
|
||||
gefenia03,0,0,0,0 monster Violy 1390,40,5000,0,0
|
||||
gefenia03,0,0,0,0 monster Mini Demon 1292,30,5000,0,0
|
||||
gefenia03,0,0,0,0 monster Incubus 1374,20,5000,0,0
|
||||
gefenia03,0,0,0,0 monster Abysmal Knight 1219,10,5000,0,0
|
||||
gefenia03,0,0,0,0 monster Succubus 1370,10,5000,0,0
|
||||
gefenia03,0,0,0,0 monster Bloody Knight 1268,1,3600000,3000000,0
|
||||
gefenia03,0,0,0,0 monster Mysteltainn 1203,1,18000000,14400000,0
|
||||
gefenia03,0,0,0,0 monster Executioner 1205,1,10800000,7200000,0
|
||||
gefenia03,0,0,0,0 monster Mysteltainn 1203,1,18000000,14400000,0
|
||||
gefenia03,0,0,0,0 monster Ogretooth 1204,1,18000000,14400000,0
|
||||
|
||||
//==================================================
|
||||
// gefenia04 - Geffenia
|
||||
//==================================================
|
||||
gefenia04,0,0,0,0 monster False Angel 1371,30,0,0,0
|
||||
gefenia04,0,0,0,0 monster Succubus 1370,10,600000,300000,0
|
||||
gefenia04,0,0,0,0 monster Incubus 1374,10,600000,300000,0
|
||||
gefenia04,0,0,0,0 monster Violy 1390,30,0,0,0
|
||||
gefenia04,0,0,0,0 monster Mini Demon 1292,20,0,0,0
|
||||
gefenia04,0,0,0,0 monster Abysmal Knight 1219,10,0,0,0
|
||||
gefenia04,0,0,0,0 monster False Angel 1371,30,5000,0,0
|
||||
gefenia04,0,0,0,0 monster Violy 1390,30,5000,0,0
|
||||
gefenia04,0,0,0,0 monster Mini Demon 1292,20,5000,0,0
|
||||
gefenia04,0,0,0,0 monster Abysmal Knight 1219,10,5000,0,0
|
||||
gefenia04,0,0,0,0 monster Incubus 1374,10,5000,0,0
|
||||
gefenia04,0,0,0,0 monster Succubus 1370,10,5000,0,0
|
||||
gefenia04,0,0,0,0 monster Bloody Knight 1268,1,3600000,3000000,0
|
||||
gefenia04,0,0,0,0 monster Mysteltainn 1203,1,18000000,14400000,0
|
||||
gefenia04,0,0,0,0 monster Executioner 1205,1,18000000,14400000,0
|
||||
gefenia04,0,0,0,0 monster Ogretooth 1204,1,18000000,14400000,0
|
||||
|
||||
|
||||
//The spawns bellow, are old ones that were used in events.
|
||||
//==================================================
|
||||
// gefenia01 - Geffenia (Old)
|
||||
//==================================================
|
||||
//gefenia01,0,0,0,0 monster Fake Angel 1371,10,0,0,0
|
||||
//gefenia01,0,0,0,0 monster Mini Demon 1292,6,300000,0,0
|
||||
//gefenia01,0,0,0,0 monster Apolcalips 1365,4,300000,0,0
|
||||
//gefenia01,0,0,0,0 monster Elder 1377,10,300000,0,1
|
||||
//gefenia01,0,0,0,0 monster Abyssmal Knight 1219,3,1800000,900000,1
|
||||
//gefenia01,0,0,0,0 monster Bloody Knight 1268,2,300000,0,0
|
||||
//gefenia01,0,0,0,0 monster Poring 1502,1,0,0,0
|
||||
//gefenia01,0,0,0,0 monster Executioner 1205,1,3600000,1800000,0
|
||||
//gefenia01,0,0,0,0 monster Mysteltainn 1203,1,7200000,3600000,1
|
||||
|
||||
//==================================================
|
||||
// gefenia02 - Geffenia (Old)
|
||||
//==================================================
|
||||
//gefenia02,0,0,0,0 monster Fake Angel 1371,10,0,0,0
|
||||
//gefenia02,0,0,0,0 monster Succubus 1370,6,0,0,0
|
||||
//gefenia02,0,0,0,0 monster Incubus 1374,6,0,0,0
|
||||
//gefenia02,0,0,0,0 monster Mini Demon 1292,10,300000,0,0
|
||||
//gefenia02,0,0,0,0 monster Apolcalips 1365,8,300000,0,0
|
||||
//gefenia02,0,0,0,0 monster Abyssmal Knight 1219,2,1800000,900000,1
|
||||
//gefenia02,0,0,0,0 monster Bloody Knight 1268,5,300000,0,0
|
||||
//gefenia02,0,0,0,0 monster Poring 1502,1,0,0,0
|
||||
//gefenia02,0,0,0,0 monster Gryphon 1259,1,3600000,1800000,0
|
||||
//gefenia02,0,0,0,0 monster Chimera 1283,1,7200000,3600000,1
|
||||
|
||||
//==================================================
|
||||
// gefenia03 - Geffenia (Old)
|
||||
//==================================================
|
||||
//gefenia03,0,0,0,0 monster Fake Angel 1371,4,0,0,0
|
||||
//gefenia03,0,0,0,0 monster Succubus 1370,5,0,0,0
|
||||
//gefenia03,0,0,0,0 monster Incubus 1374,5,0,0,0
|
||||
//gefenia03,0,0,0,0 monster Mini Demon 1292,10,300000,0,0
|
||||
//gefenia03,0,0,0,0 monster Apolcalips 1365,6,300000,0,0
|
||||
//gefenia03,0,0,0,0 monster Elder 1377,10,300000,0,1
|
||||
//gefenia03,0,0,0,0 monster Abyssmal Knight 1219,3,1800000,900000,1
|
||||
//gefenia03,0,0,0,0 monster Bloody Knight 1268,2,300000,0,0
|
||||
//gefenia03,0,0,0,0 monster Poring 1502,1,0,0,0
|
||||
//gefenia03,0,0,0,0 monster Dark Illusion 1302,1,300000,0,0
|
||||
//gefenia03,0,0,0,0 monster Owl Baron 1295,1,0,0,0
|
||||
|
||||
//==================================================
|
||||
// gefenia04 - Geffenia (Old)
|
||||
//==================================================
|
||||
//gefenia04,0,0,0,0 monster Fake Angel 1371,10,0,0,0
|
||||
//gefenia04,0,0,0,0 monster Succubus 1370,5,0,0,0
|
||||
//gefenia04,0,0,0,0 monster Incubus 1374,3,0,0,0
|
||||
//gefenia04,0,0,0,0 monster Apolcalips 1365,4,300000,0,0
|
||||
//gefenia04,0,0,0,0 monster Abyssmal Knight 1219,5,1800000,900000,1
|
||||
//gefenia04,0,0,0,0 monster Bloody Knight 1268,2,300000,0,0
|
||||
//gefenia04,0,0,0,0 monster Poring 1502,1,0,0,0
|
||||
//gefenia04,0,0,0,0 monster Archangeling 1388,1,3600000,1800000,1
|
||||
//gefenia04,0,0,0,0 monster Maya Purple 1289,1,1200000,0,0
|
||||
//gefenia04,0,0,0,0 monster Cat O' Nine Tail 1307,1,0,0,0
|
||||
gefenia04,0,0,0,0 monster Ogretooth 1204,1,18000000,14400000,0
|
@ -14,176 +14,97 @@
|
||||
//= 1.5 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// gl_cas01 - Glast Heim F1
|
||||
//==================================================
|
||||
gl_cas01,0,0,0,0 monster Sage Worm 1281,10,0,0,0
|
||||
gl_cas01,0,0,0,0 monster Carat 1267,50,0,0,0
|
||||
gl_cas01,0,0,0,0 monster Rideword 1195,15,0,0,0
|
||||
gl_cas01,0,0,0,0 monster Dark Frame 1260,20,0,0,0
|
||||
gl_cas01,0,0,0,0 monster Whisper 1179,10,0,0,0
|
||||
gl_cas01,0,0,0,0 monster Alice 1275,1,0,0,0
|
||||
gl_cas01,0,0,0,0 monster Ogretooth 1204,1,7200000,3600000,1
|
||||
gl_cas01,0,0,0,0 monster Owl Baron 1295,6,0,0,1
|
||||
gl_cas01,0,0,0,0 monster Owl Duke 1320,20,0,0,1
|
||||
|
||||
//==================================================
|
||||
// gl_cas02 - Glast Heim F2
|
||||
//==================================================
|
||||
gl_cas02,0,0,0,0 monster Wanderer 1208,40,0,0,0
|
||||
gl_cas02,0,0,0,0 monster Raydric 1163,30,0,0,0
|
||||
gl_cas02,0,0,0,0 monster Rideword 1195,10,0,0,0
|
||||
gl_cas02,0,0,0,0 monster Raydric Archer 1276,19,0,0,0
|
||||
gl_cas02,0,0,0,0 monster Chimera 1283,2,1800000,900000,1
|
||||
gl_cas02,0,0,0,0 monster Abysmal Knight 1219,3,1800000,900000,1
|
||||
gl_cas02,193,167,5,5 monster Raydric 1163,3,300000,120000,0
|
||||
gl_cas02,193,135,5,5 monster Raydric 1163,3,300000,120000,0
|
||||
gl_cas02,104,145,5,5 monster Mysteltainn 1203,1,7200000,3600000,1
|
||||
gl_cas02,102,180,0,0 monster Whisper 1185,1,1800000,900000,1
|
||||
gl_cas02,105,180,0,0 monster Whisper 1185,1,1800000,900000,1
|
||||
gl_cas02,182,12,3,3 monster Chimera 1283,1,3600000,1800000,1
|
||||
gl_cas02,185,11,8,8 monster Rideword 1195,4,120000,60000,1
|
||||
gl_cas02,174,11,8,8 monster Evil Druid 1117,4,120000,60000,1
|
||||
gl_cas02,104,38,4,4 monster Abysmal Knight 1219,1,1800000,900000,1
|
||||
gl_cas02,24,35,4,4 monster Abysmal Knight 1219,1,1800000,900000,1
|
||||
gl_cas02,46,124,15,15 monster Rideword 1195,15,360000,180000,1
|
||||
gl_cas02,16,186,10,10 monster Evil Druid 1117,5,360000,180000,1
|
||||
gl_cas02,133,83,3,3 monster Khalitzburg 1132,1,360000,180000,1
|
||||
gl_cas02,45,177,3,3 monster Khalitzburg 1132,1,360000,180000,1
|
||||
gl_cas02,182,65,3,3 monster Khalitzburg 1132,1,360000,180000,1
|
||||
gl_cas02,173,127,3,3 monster Khalitzburg 1132,1,360000,180000,1
|
||||
gl_cas02,173,167,3,3 monster Khalitzburg 1132,1,360000,180000,1
|
||||
gl_cas02,93,177,3,3 monster Abysmal Knight 1219,1,1800000,900000,1
|
||||
gl_cas02,115,177,3,3 monster Abysmal Knight 1219,1,1800000,900000,1
|
||||
gl_cas02,83,84,2,2 monster Mimic 1191,1,360000,180000,1
|
||||
gl_cas02,83,80,2,2 monster Mimic 1191,1,360000,180000,1
|
||||
gl_cas02,0,0,0,0 monster Ogretooth 1204,1,7200000,3600000,1
|
||||
gl_cas02,0,0,0,0 monster Alice 1275,1,0,0,0
|
||||
gl_cas02,189,20,1,1 monster Khalitzburg 1132,1,360000,180000,0
|
||||
gl_cas02,190,23,1,1 monster Wanderer 1208,1,360000,180000,0
|
||||
gl_cas02,190,38,1,1 monster Raydric Archer 1276,1,360000,180000,0
|
||||
|
||||
//==================================================
|
||||
// gl_in01 - Inside Glast Heim
|
||||
//==================================================
|
||||
gl_in01,41,155,40,45 monster Marionette 1143,5,0,0,0
|
||||
gl_in01,156,147,34,42 monster Marionette 1143,5,0,0,0
|
||||
gl_in01,42,48,41,32 monster Marionette 1143,5,0,0,0
|
||||
gl_in01,154,44,36,33 monster Marionette 1143,5,0,0,0
|
||||
gl_in01,42,154,40,45 monster Rideword 1195,2,0,0,0
|
||||
gl_in01,155,143,34,42 monster Rideword 1195,1,0,0,0
|
||||
gl_in01,41,47,41,32 monster Rideword 1195,3,0,0,0
|
||||
gl_in01,152,44,36,33 monster Rideword 1195,2,0,0,0
|
||||
gl_in01,0,0,0,0 monster Wanderer 1208,1,0,0,0
|
||||
gl_in01,0,0,0,0 monster Alice 1275,1,0,0,0
|
||||
gl_in01,40,150,40,45 monster Dark Frame 1260,3,0,0,0
|
||||
gl_in01,153,146,34,42 monster Dark Frame 1260,2,0,0,0
|
||||
gl_in01,43,45,41,32 monster Dark Frame 1260,2,0,0,0
|
||||
gl_in01,153,44,36,33 monster Dark Frame 1260,3,0,0,0
|
||||
gl_in01,41,154,40,45 monster Sage Worm 1281,3,0,0,0
|
||||
gl_in01,155,147,34,42 monster Sage Worm 1281,5,0,0,0
|
||||
gl_in01,42,47,41,32 monster Sage Worm 1281,3,0,0,0
|
||||
gl_in01,153,44,36,33 monster Sage Worm 1281,3,0,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_prison - Glast Heim Underprison F1
|
||||
//==================================================
|
||||
gl_prison,0,0,0,0 monster Injustice 1257,20,0,0,0
|
||||
gl_prison,0,0,0,0 monster Hunter Fly 1035,10,0,0,0
|
||||
gl_prison,0,0,0,0 monster Zombie Prisoner 1197,30,0,0,0
|
||||
gl_prison,0,0,0,0 monster Rybio 1201,15,0,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_prison1 - Glast Heim Underprison F2
|
||||
//==================================================
|
||||
gl_prison1,0,0,0,0 monster Skeleton Prisoner 1196,30,0,0,0
|
||||
gl_prison1,0,0,0,0 monster Cramp 1209,5,0,0,0
|
||||
gl_prison1,0,0,0,0 monster Hunter Fly 1035,10,0,0,0
|
||||
gl_prison1,0,0,0,0 monster Injustice 1257,40,0,0,0
|
||||
gl_prison1,0,0,0,0 monster Zealotus 1200,1,3600000,1800000,1
|
||||
gl_prison1,0,0,0,0 monster Rybio 1201,10,0,0,0
|
||||
gl_prison1,0,0,0,0 monster Phendark 1202,10,0,0,0
|
||||
|
||||
//==================================================
|
||||
// glast_01 - Glast Heim
|
||||
//==================================================
|
||||
glast_01,0,0,0,0 monster Abysmal Knight 1219,2,600000,300000,1
|
||||
glast_01,0,0,0,0 monster Gargoyle 1253,10,0,0,1
|
||||
glast_01,0,0,0,0 monster Gargoyle 1253,10,5000,0,0
|
||||
glast_01,0,0,0,0 monster Green Plant 1080,8,5000,0,0
|
||||
glast_01,0,0,0,0 monster Abysmal Knight 1219,2,5000,0,0
|
||||
glast_01,233,209,15,15 monster Shining Plant 1083,1,1800000,900000,1
|
||||
glast_01,233,209,15,15 monster Green Plant 1080,8,360000,180000,1
|
||||
glast_01,233,209,15,15 monster Blue Plant 1079,2,900000,450000,1
|
||||
glast_01,233,209,15,15 monster Shining Plant 1083,1,1800000,900000,1
|
||||
|
||||
//==================================================
|
||||
// gl_cas01 - Glast Heim 1f
|
||||
//==================================================
|
||||
gl_cas01,0,0,0,0 monster Carat 1267,50,5000,0,0
|
||||
gl_cas01,0,0,0,0 monster Dark Frame 1260,20,5000,0,0
|
||||
gl_cas01,0,0,0,0 monster Owl Duke 1320,20,5000,0,0
|
||||
gl_cas01,0,0,0,0 monster Rideword 1195,15,5000,0,0
|
||||
gl_cas01,0,0,0,0 monster Sage Worm 1281,10,5000,0,0
|
||||
gl_cas01,0,0,0,0 monster Whisper 1179,10,5000,0,0
|
||||
gl_cas01,0,0,0,0 monster Owl Baron 1295,6,5000,0,0
|
||||
gl_cas01,0,0,0,0 monster Alice 1275,1,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_cas02 - Glast Heim 2f
|
||||
//==================================================
|
||||
gl_cas02,0,0,0,0 monster Wanderer 1208,41,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Raydric 1163,36,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Rideword 1195,29,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Raydric Archer 1276,20,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Evil Druid 1117,9,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Abysmal Knight 1219,7,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Khalitzburg 1132,6,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Chimera 1283,3,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Mimic 1191,2,5000,0,0
|
||||
gl_cas02,0,0,0,0 monster Alice 1275,1,5000,0,0
|
||||
gl_cas02,102,180,0,0 monster Whisper 1185,1,1800000,900000,1
|
||||
gl_cas02,104,145,5,5 monster Mysteltainn 1203,1,7200000,3600000,1
|
||||
gl_cas02,0,0,0,0 monster Ogretooth 1204,1,7200000,3600000,1
|
||||
|
||||
//==================================================
|
||||
// gl_church - Glast Heim St. Abbey
|
||||
//==================================================
|
||||
gl_church,0,0,0,0 monster Wraith 1192,5,0,0,0
|
||||
gl_church,0,0,0,0 monster Evil Druid 1117,60,0,0,0
|
||||
gl_church,0,0,0,0 monster Ghoul 1036,50,0,0,0
|
||||
gl_church,0,0,0,0 monster Dark Illusion 1302,1,3600000,1800000,0
|
||||
gl_church,0,0,0,0 monster Mimic 1191,5,0,0,0
|
||||
gl_church,155,92,10,10 monster Mimic 1191,1,30000,15000,0
|
||||
gl_church,155,75,10,10 monster Mimic 1191,2,60000,30000,0
|
||||
gl_church,155,54,10,10 monster Mimic 1191,1,30000,15000,0
|
||||
gl_church,0,0,0,0 monster Evil Druid 1117,60,5000,0,0
|
||||
gl_church,0,0,0,0 monster Wraith 1192,55,5000,0,0
|
||||
gl_church,0,0,0,0 monster Mimic 1191,9,5000,0,0
|
||||
gl_church,0,0,0,0 monster Evil Druid 1117,1,5000,0,0
|
||||
gl_church,0,0,0,0 monster Wraith Dead 1291,1,3600000,1800000,0
|
||||
|
||||
//==================================================
|
||||
// gl_chyard - Glast Heim Churchyard
|
||||
//==================================================
|
||||
gl_chyard,0,0,0,0 monster Ghoul 1036,35,0,0,0
|
||||
gl_chyard,0,0,0,0 monster Zombie 1015,20,0,0,0
|
||||
gl_chyard,0,0,0,0 monster Wraith 1192,45,0,0,0
|
||||
gl_chyard,0,0,0,0 monster Evil Druid 1117,10,0,0,0
|
||||
gl_chyard,0,0,0,0 monster Hunter Fly 1035,3,0,0,0
|
||||
gl_chyard,0,0,0,0 monster Mimic 1191,3,0,0,0
|
||||
gl_chyard,0,0,0,0 monster Dark Priest 1198,60,5000,0,0
|
||||
gl_chyard,0,0,0,0 monster Wraith 1192,35,5000,0,0
|
||||
gl_chyard,0,0,0,0 monster Evil Druid 1117,10,5000,0,0
|
||||
gl_chyard,0,0,0,0 monster Mimic 1191,3,5000,0,0
|
||||
gl_chyard,0,0,0,0 monster Hunter Fly 1035,3,5000,0,0
|
||||
gl_chyard,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,1
|
||||
gl_chyard,0,0,0,0 monster Dark Illusion 1302,1,3600000,1800000,0
|
||||
|
||||
//==================================================
|
||||
// gl_sew01 - Glast Heim Culvert F1
|
||||
// gl_dun01 - The Lowest Cave in Glast Heim
|
||||
//==================================================
|
||||
gl_sew01,0,0,0,0 monster Gargoyle 1253,30,0,0,0
|
||||
gl_sew01,0,0,0,0 monster Arclouze 1194,10,0,0,0
|
||||
gl_sew01,0,0,0,0 monster Whisper 1179,40,0,0,0
|
||||
gl_dun01,0,0,0,0 monster Arclouze 1194,50,5000,0,0
|
||||
gl_dun01,0,0,0,0 monster Sting 1207,40,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_sew02 - Glast Heim Culvert F2
|
||||
// gl_dun02 - The Lowest Cave in Glast Heim
|
||||
//==================================================
|
||||
gl_sew02,0,0,0,0 monster Gargoyle 1253,55,0,0,0
|
||||
gl_sew02,0,0,0,0 monster Cramp 1209,15,0,0,0
|
||||
gl_dun02,0,0,0,0 monster Majoruros 1310,45,5000,0,0
|
||||
gl_dun02,0,0,0,0 monster Gargoyle 1253,15,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_sew03 - Glast Heim Culvert F3
|
||||
// gl_in01 - Inside Glast Heim
|
||||
//==================================================
|
||||
gl_sew03,0,0,0,0 monster Sting 1207,70,0,0,0
|
||||
gl_sew03,0,0,0,0 monster Gargoyle 1253,37,0,0,0
|
||||
gl_sew03,147,7,5,1 monster Gargoyle 1253,1,2400000,1800000,0
|
||||
gl_sew03,140,7,5,1 monster Gargoyle 1253,1,3600000,1800000,0
|
||||
gl_sew03,158,7,5,1 monster Gargoyle 1253,1,3600000,1800000,0
|
||||
gl_in01,0,0,0,0 monster Marionette 1143,20,5000,0,0
|
||||
gl_in01,0,0,0,0 monster Sage Worm 1281,14,5000,0,0
|
||||
gl_in01,0,0,0,0 monster Dark Frame 1260,10,5000,0,0
|
||||
gl_in01,0,0,0,0 monster Rideword 1195,8,5000,0,0
|
||||
gl_in01,0,0,0,0 monster Wanderer 1208,1,5000,0,0
|
||||
gl_in01,0,0,0,0 monster Alice 1275,1,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_sew04 - Glast Heim Culvert F4
|
||||
// gl_knt01 - Inside Glast Heim Chivalry
|
||||
//==================================================
|
||||
gl_sew04,0,0,0,0 monster Anolian 1206,100,120000,0,0
|
||||
gl_sew04,0,0,0,0 monster Gargoyle 1253,20,0,0,0
|
||||
gl_sew04,0,0,0,0 monster Drainliar 1111,10,0,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_step - Glast Heim Staircase Dungeon
|
||||
//==================================================
|
||||
gl_step,0,0,0,0 monster Mimic 1191,5,60000,30000,0
|
||||
gl_step,0,0,0,0 monster Raydric Archer 1276,10,0,0,0
|
||||
gl_step,0,0,0,0 monster Wind Ghost 1263,100,120000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_knt01 - Inside Glast Heim Chivalry F1
|
||||
//==================================================
|
||||
gl_knt01,0,0,0,0 monster Raydric 1163,60,0,0,0
|
||||
gl_knt01,0,0,0,0 monster Raydric Archer 1276,20,0,0,0
|
||||
gl_knt01,0,0,0,0 monster Khalitzburg 1132,10,0,0,0
|
||||
gl_knt01,0,0,0,0 monster Abysmal Knight 1219,10,0,0,0
|
||||
gl_knt01,0,0,0,0 monster Alice 1275,1,0,0,0
|
||||
gl_knt01,0,0,0,0 monster Raydric 1163,90,5000,0,0
|
||||
gl_knt01,0,0,0,0 monster Rideword 1195,21,5000,0,0
|
||||
gl_knt01,0,0,0,0 monster Raydric Archer 1276,10,5000,0,0
|
||||
gl_knt01,0,0,0,0 monster Abysmal Knight 1219,10,5000,0,0
|
||||
gl_knt01,0,0,0,0 monster Khalitzburg 1132,10,5000,0,0
|
||||
gl_knt01,0,0,0,0 monster Alice 1275,1,5000,0,0
|
||||
gl_knt01,21,278,0,0 monster Giant Whisper 1186,1,3600000,1800000,1
|
||||
gl_knt01,122,266,0,0 monster Rideword 1195,1,120000,60000,1
|
||||
gl_knt01,33,120,30,30 monster Rideword 1195,10,120000,60000,1
|
||||
gl_knt01,26,223,20,20 monster Rideword 1195,10,120000,60000,1
|
||||
gl_knt01,9,184,0,0 monster Black Mushroom 1084,1,3600000,1800000,1
|
||||
gl_knt01,8,184,0,0 monster Black Mushroom 1084,1,3600000,1800000,1
|
||||
gl_knt01,7,184,0,0 monster Black Mushroom 1084,1,3600000,1800000,1
|
||||
@ -198,35 +119,64 @@ gl_knt01,5,185,0,0 monster Black Mushroom 1084,1,3600000,1800000,1
|
||||
gl_knt01,4,185,0,0 monster Black Mushroom 1084,1,3600000,1800000,1
|
||||
|
||||
//==================================================
|
||||
// gl_knt02 - Inside Glast Heim Chivalry F2
|
||||
// gl_knt02 - Inside Glast Heim Chivalry
|
||||
//==================================================
|
||||
gl_knt02,0,0,0,0 monster Raydric 1163,50,0,0,0
|
||||
gl_knt02,0,0,0,0 monster Raydric Archer 1276,20,0,0,0
|
||||
gl_knt02,0,0,0,0 monster Khalitzburg 1132,30,0,0,0
|
||||
gl_knt02,0,0,0,0 monster Bloody Knight 1268,1,3600000,1800000,1
|
||||
gl_knt02,0,0,0,0 monster Alice 1275,1,0,0,0
|
||||
gl_knt02,0,0,0,0 monster Raydric 1163,80,5000,0,0
|
||||
gl_knt02,0,0,0,0 monster Khalitzburg 1132,40,5000,0,0
|
||||
gl_knt02,0,0,0,0 monster Raydric Archer 1276,30,5000,0,0
|
||||
gl_knt02,0,0,0,0 monster Abysmal Knight 1219,6,5000,0,0
|
||||
gl_knt02,0,0,0,0 monster Alice 1275,1,5000,0,0
|
||||
gl_knt02,0,0,0,0 monster Mysteltainn 1203,1,1800000,1200000,0
|
||||
gl_knt02,0,0,0,0 monster Abysmal Knight 1219,5,0,0,0
|
||||
gl_knt02,149,26,5,5 monster Abysmal Knight 1219,1,3600000,1800000,1
|
||||
gl_knt02,99,49,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,62,80,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,82,134,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,60,242,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,118,241,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,114,194,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,196,239,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,208,45,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,243,74,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,232,132,5,5 monster Khalitzburg 1132,1,1800000,900000,1
|
||||
gl_knt02,0,0,0,0 monster Bloody Knight 1268,1,3600000,1800000,1
|
||||
|
||||
//==================================================
|
||||
// gl_dun01 - The Lowest Cave in Glast Heim F1
|
||||
// gl_prison - Glast Heim Underprison
|
||||
//==================================================
|
||||
gl_dun01,0,0,0,0 monster Arclouze 1194,50,0,0,0
|
||||
gl_dun01,0,0,0,0 monster Sting 1207,40,0,0,0
|
||||
gl_prison,0,0,0,0 monster Zombie Prisoner 1197,30,5000,0,0
|
||||
gl_prison,0,0,0,0 monster Injustice 1257,20,5000,0,0
|
||||
gl_prison,0,0,0,0 monster Rybio 1201,15,5000,0,0
|
||||
gl_prison,0,0,0,0 monster Hunter Fly 1035,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_dun02 - The Lowest Cave in Glast Heim F2
|
||||
// gl_prison1 - Glast Heim Underprison
|
||||
//==================================================
|
||||
gl_dun02,0,0,0,0 monster Majoruros 1310,45,0,0,0
|
||||
gl_dun02,0,0,0,0 monster Gargoyle 1253,15,0,0,0
|
||||
gl_prison1,0,0,0,0 monster Injustice 1257,40,5000,0,0
|
||||
gl_prison1,0,0,0,0 monster Skeleton Prisoner 1196,30,5000,0,0
|
||||
gl_prison1,0,0,0,0 monster Rybio 1201,10,5000,0,0
|
||||
gl_prison1,0,0,0,0 monster Phendark 1202,10,5000,0,0
|
||||
gl_prison1,0,0,0,0 monster Hunter Fly 1035,10,5000,0,0
|
||||
gl_prison1,0,0,0,0 monster Cramp 1209,5,5000,0,0
|
||||
gl_prison1,0,0,0,0 monster Zealotus 1200,1,3600000,1800000,1
|
||||
|
||||
//==================================================
|
||||
// gl_sew01 - Glast Heim Culvert
|
||||
//==================================================
|
||||
gl_sew01,0,0,0,0 monster Whisper 1179,40,5000,0,0
|
||||
gl_sew01,0,0,0,0 monster Gargoyle 1253,30,5000,0,0
|
||||
gl_sew01,0,0,0,0 monster Arclouze 1194,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_sew02 - Glast Heim Culvert
|
||||
//==================================================
|
||||
gl_sew02,0,0,0,0 monster Gargoyle 1253,55,5000,0,0
|
||||
gl_sew02,0,0,0,0 monster Cramp 1209,15,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_sew03 - Glast Heim Culvert
|
||||
//==================================================
|
||||
gl_sew03,0,0,0,0 monster Sting 1207,70,5000,0,0
|
||||
gl_sew03,0,0,0,0 monster Gargoyle 1253,40,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_sew04 - Glast Heim Culvert
|
||||
//==================================================
|
||||
gl_sew04,0,0,0,0 monster Anolian 1206,100,5000,0,0
|
||||
gl_sew04,0,0,0,0 monster Gargoyle 1253,20,5000,0,0
|
||||
gl_sew04,0,0,0,0 monster Drainliar 1111,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_step - Glast Heim Staircase Dungeon
|
||||
//==================================================
|
||||
gl_step,0,0,0,0 monster Wind Ghost 1263,100,5000,0,0
|
||||
gl_step,0,0,0,0 monster Raydric Archer 1276,10,5000,0,0
|
||||
gl_step,0,0,0,0 monster Mimic 1191,5,5000,0,0
|
@ -12,41 +12,41 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// gld_dun01 - Baldur Guild Dungeon
|
||||
// gld_dun01 - Guild Dungeon
|
||||
//==================================================
|
||||
gld_dun01,0,0,0,0 monster Skeleton General 1290,10,0,0,0
|
||||
gld_dun01,0,0,0,0 monster Am Mut 1301,20,0,0,0
|
||||
gld_dun01,0,0,0,0 monster Am Mut 1301,20,5000,0,0
|
||||
gld_dun01,0,0,0,0 monster Skeleton General 1290,10,5000,0,0
|
||||
gld_dun01,0,0,0,0 monster Gajomart 1309,10,5000,0,0
|
||||
gld_dun01,0,0,0,0 monster Cat o' Nine Tails 1307,3,1200000,0,0
|
||||
gld_dun01,0,0,0,0 monster Gajomart 1309,10,0,0,0
|
||||
gld_dun01,0,0,0,0 boss_monster Eddga 1115,1,28800000,600000,1
|
||||
gld_dun01,0,0,0,0 monster Vagabond Wolf 1092,1,14400000,7200000,1
|
||||
gld_dun01,0,0,0,0 boss_monster Eddga 1115,1,28800000,600000,1
|
||||
|
||||
//==================================================
|
||||
// gld_dun02 - Luina Guild Dungeon
|
||||
// gld_dun02 - Guild Dungeon
|
||||
//==================================================
|
||||
gld_dun02,0,0,0,0 monster Owl Baron 1295,3,0,0,0
|
||||
gld_dun02,0,0,0,0 monster Giant Spider 1304,10,240000,120000,0
|
||||
gld_dun02,0,0,0,0 monster Ancient Worm 1305,5,120000,60000,0
|
||||
gld_dun02,0,0,0,0 monster Killer Mantis 1294,5,120000,60000,0
|
||||
gld_dun02,0,0,0,0 monster Giant Hornet 1303,10,120000,60000,0
|
||||
gld_dun02,0,0,0,0 monster Giant Spider 1304,10,240000,120000,0
|
||||
gld_dun02,0,0,0,0 monster Ancient Worm 1305,7,120000,60000,0
|
||||
gld_dun02,0,0,0,0 monster Killer Mantis 1294,5,120000,60000,0
|
||||
gld_dun02,0,0,0,0 monster Owl Baron 1295,1,5000,0,0
|
||||
gld_dun02,0,0,0,0 boss_monster Doppelganger 1046,1,28800000,600000,1
|
||||
|
||||
//==================================================
|
||||
// gld_dun03 - Valkyrie Guild Dungeon
|
||||
// gld_dun03 - Guild Dungeon
|
||||
//==================================================
|
||||
gld_dun03,0,0,0,0 monster Caterpillar 1300,20,5000,0,0
|
||||
gld_dun03,0,0,0,0 monster Creamy Fear 1293,20,5000,0,0
|
||||
gld_dun03,0,0,0,0 monster Leib Olmai 1306,20,5000,0,0
|
||||
gld_dun03,0,0,0,0 monster Gullinbursti 1311,10,5000,0,0
|
||||
gld_dun03,0,0,0,0 monster Maya Purple 1289,3,1200000,600000,0
|
||||
gld_dun03,0,0,0,0 monster Caterpillar 1300,20,0,0,0
|
||||
gld_dun03,0,0,0,0 monster Gullinbursti 1311,10,0,0,0
|
||||
gld_dun03,0,0,0,0 monster Creamy Fear 1293,20,0,0,0
|
||||
gld_dun03,0,0,0,0 monster Leib Olmai 1306,20,0,0,0
|
||||
gld_dun03,0,0,0,0 boss_monster Maya 1147,1,28800000,600000,1
|
||||
|
||||
//==================================================
|
||||
// gld_dun04 - Britoniah Guild Dungeon
|
||||
// gld_dun04 - Guild Dungeon
|
||||
//==================================================
|
||||
gld_dun04,0,0,0,0 monster Wraith Dead 1291,20,0,0,0
|
||||
gld_dun04,0,0,0,0 monster Mini Demon 1292,20,0,0,0
|
||||
gld_dun04,0,0,0,0 monster Zombie Master 1298,20,0,0,0
|
||||
gld_dun04,0,0,0,0 monster Zombie Master 1298,29,5000,0,0
|
||||
gld_dun04,0,0,0,0 monster Wraith Dead 1291,27,5000,0,0
|
||||
gld_dun04,0,0,0,0 monster Mini Demon 1292,3,5000,0,0
|
||||
gld_dun04,0,0,0,0 monster Dark Illusion 1302,1,1200000,0,0
|
||||
gld_dun04,0,0,0,0 boss_monster Dark Lord 1272,1,28800000,600000,1
|
||||
gld_dun04,0,0,0,0 monster Ghostring 1120,1,14400000,7200000,1
|
||||
gld_dun04,0,0,0,0 boss_monster Dark Lord 1272,1,28800000,600000,1
|
@ -12,18 +12,18 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// arug_dun01 - Arunafeltz Guild Dungeon
|
||||
//==================================================
|
||||
arug_dun01,0,0,0,0 monster Banshee Master 1974,22,0,0,0
|
||||
arug_dun01,0,0,0,0 monster Necromancer 1870,18,0,0,0
|
||||
arug_dun01,0,0,0,0 monster Beholder Master 1975,17,0,0,0
|
||||
arug_dun01,0,0,0,0 monster Fanat 1797,17,0,0,0
|
||||
arug_dun01,0,0,0,0 monster Aunoe 1796,17,0,0,0
|
||||
|
||||
//==================================================
|
||||
// schg_dun01 - Schwartzvald Guild Dungeon
|
||||
// schg_dun01 - Subterranean Guild Dungeon
|
||||
//==================================================
|
||||
schg_dun01,0,0,0,0 monster Hell Apocalypse 1978,20,0,0,0
|
||||
schg_dun01,0,0,0,0 monster Zakudam 1979,20,0,0,0
|
||||
schg_dun01,0,0,0,0 monster Heavy Metaling 1977,15,0,0,0
|
||||
schg_dun01,0,0,0,0 monster Cobalt Mineral 1976,15,0,0,0
|
||||
schg_dun01,0,0,0,0 monster Heavy Metaling 1977,15,5000,0,0
|
||||
schg_dun01,0,0,0,0 monster Cobalt Mineral 1976,15,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// arug_dun01 - Subterranean Guild Dungeon
|
||||
//==================================================
|
||||
arug_dun01,0,0,0,0 monster Banshee Master 1974,22,0,0,0
|
||||
arug_dun01,0,0,0,0 monster Beholder master 1975,22,5000,0,0
|
||||
arug_dun01,0,0,0,0 monster Aunoe 1796,22,5000,0,0
|
||||
arug_dun01,0,0,0,0 monster Necromancer 1870,18,0,0,0
|
||||
arug_dun01,0,0,0,0 monster Fanat 1797,5,5000,0,0
|
@ -12,33 +12,29 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// gon_dun01 - Shrine of Gonryun Queen
|
||||
// gon_dun01 - Shrine of Kunlun Queen
|
||||
//==================================================
|
||||
gon_dun01,0,0,0,0 monster Bloody Butterfly 1408,55,650000,350000,0
|
||||
gon_dun01,0,0,0,0 monster Enchanted Peach Tree 1410,35,0,0,0
|
||||
gon_dun01,0,0,0,0 monster Zipper Bear 1417,30,0,0,0
|
||||
gon_dun01,0,0,0,0 monster Red Plant 1078,5,0,0,0
|
||||
gon_dun01,0,0,0,0 monster Yellow Plant 1081,10,0,0,0
|
||||
gon_dun01,0,0,0,0 monster White Plant 1082,10,0,0,0
|
||||
gon_dun01,0,0,0,0 monster Bloody Butterfly 1408,55,5000,0,0
|
||||
gon_dun01,0,0,0,0 monster Enchanted Peach Tree 1410,35,5000,0,0
|
||||
gon_dun01,0,0,0,0 monster Zipper Bear 1417,30,5000,0,0
|
||||
gon_dun01,0,0,0,0 monster Yellow Plant 1081,10,5000,0,0
|
||||
gon_dun01,0,0,0,0 monster White Plant 1082,10,5000,0,0
|
||||
gon_dun01,0,0,0,0 monster Red Plant 1078,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gon_dun02 - Hermit's Checkers
|
||||
//==================================================
|
||||
gon_dun02,241,226,15,20 monster Enchanted Peach Tree 1410,2,300000,150000,0
|
||||
gon_dun02,241,226,15,20 monster Baby Leopard 1415,4,600000,300000,0
|
||||
gon_dun02,241,226,15,20 monster Enchanted Peach Tree 1410,3,120000,60000,0
|
||||
gon_dun02,33,115,10,15 monster Enchanted Peach Tree 1410,1,300000,150000,0
|
||||
gon_dun02,33,115,10,15 monster Baby Leopard 1415,2,600000,300000,0
|
||||
gon_dun02,0,0,0,0 monster Taoist Hermit 1412,20,690000,390000,0
|
||||
gon_dun02,0,0,0,0 monster Bloody Butterfly 1408,20,0,0,0
|
||||
gon_dun02,0,0,0,0 monster Enchanted Peach Tree 1410,15,0,0,0
|
||||
gon_dun02,0,0,0,0 monster Yellow Plant 1081,10,0,0,0
|
||||
gon_dun02,0,0,0,0 monster Enchanted Peach Tree 1410,21,5000,0,0
|
||||
gon_dun02,0,0,0,0 monster Taoist Hermit 1412,20,5000,0,0
|
||||
gon_dun02,0,0,0,0 monster Bloody Butterfly 1408,20,5000,0,0
|
||||
gon_dun02,0,0,0,0 monster Baby Leopard 1415,6,5000,0,0
|
||||
gon_dun02,0,0,0,0 monster Yellow Plant 1081,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// gon_dun03 - Arcadia
|
||||
//==================================================
|
||||
gon_dun03,0,0,0,0 monster White Plant 1082,10,0,0,0
|
||||
gon_dun03,0,0,0,0 monster Hermit Plant 1413,20,600000,300000,0
|
||||
gon_dun03,0,0,0,0 monster Evil Nymph 1416,50,600000,300000,0
|
||||
gon_dun03,0,0,0,0 monster Taoist Hermit 1412,30,0,0,0
|
||||
gon_dun03,0,0,0,0 monster Evil Nymph 1416,50,5000,0,0
|
||||
gon_dun03,0,0,0,0 monster Taoist Hermit 1412,30,5000,0,0
|
||||
gon_dun03,0,0,0,0 monster Hermit Plant 1413,20,5000,0,0
|
||||
gon_dun03,0,0,0,0 boss_monster Evil Snake Lord 1418,1,5650000,600000,0
|
||||
gon_dun03,0,0,0,0 monster White Plant 1082,10,5000,0,0
|
@ -15,55 +15,24 @@
|
||||
//==================================================
|
||||
// ice_dun01 - Ice Cave
|
||||
//==================================================
|
||||
ice_dun01,0,0,0,0 monster Siroma 1776,75,0,0,0
|
||||
ice_dun01,0,0,0,0 monster Roween 1782,5,0,0,0
|
||||
ice_dun01,0,0,0,0 monster Gazeti 1778,2,0,0,0
|
||||
ice_dun01,0,0,0,0 monster Muscipular 1780,5,0,0,0
|
||||
ice_dun01,0,0,0,0 monster Siroma 1776,75,5000,0,0
|
||||
ice_dun01,0,0,0,0 monster Roween 1782,5,5000,0,0
|
||||
ice_dun01,0,0,0,0 monster Muscipular 1780,5,5000,0,0
|
||||
ice_dun01,0,0,0,0 monster Gazeti 1778,2,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ice_dun02 - Ice Cave
|
||||
//==================================================
|
||||
ice_dun02,0,0,0,0 monster Snowier 1775,70,0,0,0
|
||||
ice_dun02,0,0,0,0 monster Siroma 1776,30,0,0,0
|
||||
ice_dun02,0,0,0,0 monster Gazeti 1778,15,240000,0,0
|
||||
ice_dun02,0,0,0,0 monster Ice Titan 1777,7,0,0,0
|
||||
ice_dun02,33,271,4,4 monster Iceicle 1789,1,1320000,300000,0
|
||||
ice_dun02,110,242,5,5 monster Iceicle 1789,2,1020000,300000,0
|
||||
ice_dun02,150,280,4,4 monster Iceicle 1789,1,900000,300000,0
|
||||
ice_dun02,270,268,4,4 monster Iceicle 1789,1,1020000,300000,0
|
||||
ice_dun02,46,207,3,3 monster Iceicle 1789,1,1080000,300000,0
|
||||
ice_dun02,134,214,4,4 monster Iceicle 1789,1,840000,300000,0
|
||||
ice_dun02,102,178,4,4 monster Iceicle 1789,1,1020000,300000,0
|
||||
ice_dun02,207,165,5,5 monster Iceicle 1789,2,1080000,300000,0
|
||||
ice_dun02,206,222,4,4 monster Iceicle 1789,1,1020000,300000,0
|
||||
ice_dun02,270,136,3,3 monster Iceicle 1789,1,960000,300000,0
|
||||
ice_dun02,20,150,4,4 monster Iceicle 1789,1,960000,300000,0
|
||||
ice_dun02,46,103,5,5 monster Iceicle 1789,2,1320000,300000,0
|
||||
ice_dun02,172,90,3,3 monster Iceicle 1789,1,840000,300000,0
|
||||
ice_dun02,20,20,5,5 monster Iceicle 1789,1,960000,300000,0
|
||||
ice_dun02,143,28,3,3 monster Iceicle 1789,1,1020000,300000,0
|
||||
ice_dun02,280,20,5,5 monster Iceicle 1789,1,960000,300000,0
|
||||
ice_dun02,0,0,0,0 monster Snowier 1775,70,5000,0,0
|
||||
ice_dun02,0,0,0,0 monster Siroma 1776,30,5000,0,0
|
||||
ice_dun02,0,0,0,0 monster Iceicle 1789,19,5000,0,0
|
||||
ice_dun02,0,0,0,0 monster Gazeti 1778,15,5000,0,0
|
||||
ice_dun02,0,0,0,0 monster Ice Titan 1777,7,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ice_dun03 - Ice Cave
|
||||
//==================================================
|
||||
ice_dun03,0,0,0,0 monster Ice Titan 1777,12,0,0,0
|
||||
ice_dun03,0,0,0,0 monster Ice Titan 1777,10,7200000,3600000,0
|
||||
ice_dun03,0,0,0,0 monster Gazeti 1778,10,120000,0,0
|
||||
ice_dun03,0,0,0,0 monster Snowier 1775,15,0,0,0
|
||||
ice_dun03,113,239,85,50 monster Ice Titan 1777,12,180000,0,0
|
||||
ice_dun03,113,239,85,50 monster Gazeti 1778,8,300000,0,0
|
||||
ice_dun03,63,110,50,82 monster Ice Titan 1777,12,180000,0,0
|
||||
ice_dun03,63,110,50,82 monster Gazeti 1778,8,300000,0,0
|
||||
ice_dun03,189,66,80,40 monster Ice Titan 1777,12,180000,0,0
|
||||
ice_dun03,189,66,80,40 monster Gazeti 1778,8,300000,0,0
|
||||
ice_dun03,235,185,44,80 monster Ice Titan 1777,12,180000,0,0
|
||||
ice_dun03,235,185,44,80 monster Gazeti 1778,8,300000,0,0
|
||||
ice_dun03,50,243,10,10 monster Iceicle 1789,2,720000,300000,0
|
||||
ice_dun03,149,247,10,43 monster Iceicle 1789,5,1080000,300000,0
|
||||
ice_dun03,247,241,24,24 monster Iceicle 1789,3,960000,300000,0
|
||||
ice_dun03,255,150,25,20 monster Iceicle 1789,3,840000,300000,0
|
||||
ice_dun03,45,150,25,20 monster Iceicle 1789,3,960000,300000,0
|
||||
ice_dun03,61,59,33,33 monster Iceicle 1789,7,1080000,300000,0
|
||||
ice_dun03,150,55,24,36 monster Iceicle 1789,6,1080000,300000,0
|
||||
ice_dun03,247,54,24,28 monster Iceicle 1789,3,840000,300000,0
|
||||
ice_dun03,0,0,0,0 monster Ice Titan 1777,70,5000,0,0
|
||||
ice_dun03,0,0,0,0 monster Gazeti 1778,42,5000,0,0
|
||||
ice_dun03,0,0,0,0 monster Iceicle 1789,32,5000,0,0
|
||||
ice_dun03,0,0,0,0 monster Snowier 1775,15,5000,0,0
|
@ -14,43 +14,43 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// In_sphinx1 - Sphinx F1
|
||||
// in_sphinx1 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx1,0,0,0,0 monster Drainliar 1111,40,0,0,0
|
||||
in_sphinx1,0,0,0,0 monster Requiem 1164,20,0,0,0
|
||||
in_sphinx1,0,0,0,0 monster Zerom 1178,20,0,0,0
|
||||
in_sphinx1,0,0,0,0 monster Matyr 1146,10,0,0,0
|
||||
in_sphinx1,0,0,0,0 monster Drainliar 1111,40,5000,0,0
|
||||
in_sphinx1,0,0,0,0 monster Requiem 1164,20,5000,0,0
|
||||
in_sphinx1,0,0,0,0 monster Zerom 1178,20,5000,0,0
|
||||
in_sphinx1,0,0,0,0 monster Matyr 1146,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// In_sphinx2 - Sphinx F2
|
||||
// in_sphinx2 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx2,0,0,0,0 monster Drainliar 1111,15,0,0,0
|
||||
in_sphinx2,0,0,0,0 monster Requiem 1164,50,0,0,0
|
||||
in_sphinx2,0,0,0,0 monster Zerom 1178,50,0,0,0
|
||||
in_sphinx2,0,0,0,0 monster Matyr 1146,20,0,0,0
|
||||
in_sphinx2,0,0,0,0 monster Requiem 1164,50,5000,0,0
|
||||
in_sphinx2,0,0,0,0 monster Zerom 1178,50,5000,0,0
|
||||
in_sphinx2,0,0,0,0 monster Matyr 1146,20,5000,0,0
|
||||
in_sphinx2,0,0,0,0 monster Drainliar 1111,15,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// In_sphinx3 - Sphinx F3
|
||||
// in_sphinx3 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx3,0,0,0,0 monster Matyr 1146,15,0,0,0
|
||||
in_sphinx3,0,0,0,0 monster Pasana 1154,5,0,0,0
|
||||
in_sphinx3,0,0,0,0 monster Marduk 1140,65,0,0,0
|
||||
in_sphinx3,0,0,0,0 monster Mimic 1191,5,600000,300000,1
|
||||
in_sphinx3,0,0,0,0 monster Marduk 1140,65,5000,0,0
|
||||
in_sphinx3,0,0,0,0 monster Matyr 1146,15,5000,0,0
|
||||
in_sphinx3,0,0,0,0 monster Mimic 1191,5,5000,0,0
|
||||
in_sphinx3,0,0,0,0 monster Pasana 1154,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// In_sphinx4 - Sphinx F4
|
||||
// in_sphinx4 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx4,0,0,0,0 monster Minorous 1149,50,0,0,0
|
||||
in_sphinx4,0,0,0,0 monster Anubis 1098,15,0,0,0
|
||||
in_sphinx4,0,0,0,0 monster Mimic 1191,4,600000,300000,1
|
||||
in_sphinx4,0,0,0,0 monster Pasana 1154,20,0,0,0
|
||||
in_sphinx4,0,0,0,0 monster Minorous 1149,50,5000,0,0
|
||||
in_sphinx4,0,0,0,0 monster Pasana 1154,20,5000,0,0
|
||||
in_sphinx4,0,0,0,0 monster Anubis 1098,15,5000,0,0
|
||||
in_sphinx4,0,0,0,0 monster Mimic 1191,4,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// In_sphinx5 - Sphinx F5
|
||||
// in_sphinx5 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx5,0,0,0,0 monster Pasana 1154,70,0,0,0
|
||||
in_sphinx5,0,0,0,0 monster Matyr 1146,10,0,0,0
|
||||
in_sphinx5,0,0,0,0 monster Side Winder 1037,20,0,0,0
|
||||
in_sphinx5,0,0,0,0 monster Anubis 1098,10,0,0,0
|
||||
in_sphinx5,0,0,0,0 monster Mimic 1191,7,600000,300000,1
|
||||
in_sphinx5,0,0,0,0 boss_monster Pharaoh 1157,1,3600000,600000,1
|
||||
in_sphinx5,0,0,0,0 monster Pasana 1154,70,5000,0,0
|
||||
in_sphinx5,0,0,0,0 monster Side Winder 1037,20,5000,0,0
|
||||
in_sphinx5,0,0,0,0 monster Matyr 1146,10,5000,0,0
|
||||
in_sphinx5,0,0,0,0 monster Anubis 1098,10,5000,0,0
|
||||
in_sphinx5,0,0,0,0 monster Mimic 1191,7,5000,0,0
|
||||
in_sphinx5,0,0,0,0 boss_monster Pharaoh 1157,1,3600000,600000,1
|
@ -12,62 +12,46 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// iz_dun00 - Undersea Tunnel F1
|
||||
// iz_dun00 - Undersea Tunnel
|
||||
//==================================================
|
||||
iz_dun00,0,0,0,0 monster Plankton 1161,65,0,0,0
|
||||
iz_dun00,0,0,0,0 monster Marina 1141,45,0,0,0
|
||||
iz_dun00,0,0,0,0 monster Kukre 1070,15,0,0,0
|
||||
iz_dun00,0,0,0,0 monster Hydra 1068,15,0,0,0
|
||||
iz_dun00,0,0,0,0 monster Vadon 1066,15,0,0,0
|
||||
iz_dun00,0,0,0,0 monster Plankton 1161,65,5000,0,0
|
||||
iz_dun00,0,0,0,0 monster Marina 1141,45,5000,0,0
|
||||
iz_dun00,0,0,0,0 monster Vadon 1066,15,5000,0,0
|
||||
iz_dun00,0,0,0,0 monster Kukre 1070,15,5000,0,0
|
||||
iz_dun00,0,0,0,0 monster Hydra 1068,15,5000,0,0
|
||||
iz_dun00,0,0,0,0 monster Black Mushroom 1084,5,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// iz_dun01 - Undersea Tunnel F2
|
||||
// iz_dun01 - Undersea Tunnel
|
||||
//==================================================
|
||||
iz_dun01,0,0,0,0 monster Plankton 1161,10,0,0,0
|
||||
iz_dun01,0,0,0,0 monster Marina 1141,15,0,0,0
|
||||
iz_dun01,0,0,0,0 monster Kukre 1070,50,0,0,0
|
||||
iz_dun01,0,0,0,0 monster Hydra 1068,30,0,0,0
|
||||
iz_dun01,0,0,0,0 monster Vadon 1066,60,0,0,0
|
||||
iz_dun01,0,0,0,0 monster Cornutus 1067,15,300000,150000,1
|
||||
iz_dun01,0,0,0,0 monster Vadon 1066,60,5000,0,0
|
||||
iz_dun01,0,0,0,0 monster Kukre 1070,50,5000,0,0
|
||||
iz_dun01,0,0,0,0 monster Hydra 1068,30,5000,0,0
|
||||
iz_dun01,0,0,0,0 monster Marina 1141,15,5000,0,0
|
||||
iz_dun01,0,0,0,0 monster Cornutus 1067,15,5000,0,0
|
||||
iz_dun01,0,0,0,0 monster Plankton 1161,10,5000,0,0
|
||||
iz_dun01,0,0,0,0 monster Black Mushroom 1084,10,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// iz_dun02 - Undersea Tunnel F3
|
||||
// iz_dun02 - Undersea Tunnel
|
||||
//==================================================
|
||||
iz_dun02,0,0,0,0 monster Hydra 1068,40,0,0,0
|
||||
iz_dun02,0,0,0,0 monster Cornutus 1067,60,0,0,0
|
||||
iz_dun02,0,0,0,0 monster Marse 1144,40,0,0,0
|
||||
iz_dun02,0,0,0,0 monster Obeaune 1044,40,0,0,0
|
||||
iz_dun02,0,0,0,0 monster Merman 1264,1,1800000,1200000,0
|
||||
iz_dun02,0,0,0,0 monster Cornutus 1067,60,5000,0,0
|
||||
iz_dun02,0,0,0,0 monster Marse 1144,40,5000,0,0
|
||||
iz_dun02,0,0,0,0 monster Obeaune 1044,40,5000,0,0
|
||||
iz_dun02,0,0,0,0 monster Hydra 1068,40,5000,0,0
|
||||
iz_dun02,0,0,0,0 monster Merman 1264,1,5000,0,0
|
||||
iz_dun02,0,0,0,0 monster Black Mushroom 1084,15,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// iz_dun03 - Undersea Tunnel F4
|
||||
// iz_dun03 - Undersea Tunnel
|
||||
//==================================================
|
||||
iz_dun03,0,0,0,0 monster Hydra 1068,10,0,0,0
|
||||
iz_dun03,0,0,0,0 monster Phen 1158,45,0,0,0
|
||||
iz_dun03,0,0,0,0 monster Marine Sphere 1142,20,0,0,0
|
||||
iz_dun03,0,0,0,0 monster Swordfish 1069,40,0,0,0
|
||||
iz_dun03,0,0,0,0 monster Marc 1045,40,0,0,0
|
||||
iz_dun03,203,59,0,0 monster Hydra 1068,1,312000,150000,0
|
||||
iz_dun03,203,56,0,0 monster Hydra 1068,1,323000,150000,0
|
||||
iz_dun03,203,53,0,0 monster Hydra 1068,1,317000,150000,0
|
||||
iz_dun03,203,50,0,0 monster Hydra 1068,1,323000,150000,0
|
||||
iz_dun03,203,47,0,0 monster Hydra 1068,1,305000,150000,0
|
||||
iz_dun03,204,60,0,0 monster Hydra 1068,1,304000,150000,0
|
||||
iz_dun03,204,57,0,0 monster Hydra 1068,1,302000,150000,0
|
||||
iz_dun03,204,54,0,0 monster Hydra 1068,1,310000,150000,0
|
||||
iz_dun03,204,51,0,0 monster Hydra 1068,1,309000,150000,0
|
||||
iz_dun03,204,48,0,0 monster Hydra 1068,1,313000,150000,0
|
||||
iz_dun03,191,144,0,0 monster Hydra 1068,1,321000,150000,0
|
||||
iz_dun03,194,144,0,0 monster Hydra 1068,1,316000,150000,0
|
||||
iz_dun03,197,144,0,0 monster Hydra 1068,1,296000,150000,0
|
||||
iz_dun03,0,0,0,0 monster Phen 1158,45,5000,0,0
|
||||
iz_dun03,0,0,0,0 monster Marc 1045,40,5000,0,0
|
||||
iz_dun03,0,0,0,0 monster Swordfish 1069,40,5000,0,0
|
||||
iz_dun03,0,0,0,0 monster Marine Sphere 1142,20,5000,0,0
|
||||
iz_dun03,0,0,0,0 monster Merman 1264,3,5000,0,0
|
||||
iz_dun03,200,144,0,0 monster Hydra 1068,1,282000,150000,0
|
||||
iz_dun03,203,144,0,0 monster Hydra 1068,1,310000,150000,0
|
||||
iz_dun03,206,144,0,0 monster Hydra 1068,1,305000,150000,0
|
||||
iz_dun03,209,144,0,0 monster Hydra 1068,1,308000,150000,0
|
||||
iz_dun03,212,144,0,0 monster Hydra 1068,1,321000,150000,0
|
||||
iz_dun03,178,253,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,193,143,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,196,143,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,199,143,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
@ -75,40 +59,51 @@ iz_dun03,202,143,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,205,143,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,208,143,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,211,143,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,176,260,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,180,251,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,178,253,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,108,249,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,180,251,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,176,260,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,80,163,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun03,0,0,0,0 monster Merman 1264,3,1800000,1200000,0
|
||||
iz_dun03,204,57,0,0 monster Hydra 1068,1,302000,150000,0
|
||||
iz_dun03,204,60,0,0 monster Hydra 1068,1,304000,150000,0
|
||||
iz_dun03,203,47,0,0 monster Hydra 1068,1,305000,150000,0
|
||||
iz_dun03,206,144,0,0 monster Hydra 1068,1,305000,150000,0
|
||||
iz_dun03,209,144,0,0 monster Hydra 1068,1,308000,150000,0
|
||||
iz_dun03,204,51,0,0 monster Hydra 1068,1,309000,150000,0
|
||||
iz_dun03,203,144,0,0 monster Hydra 1068,1,310000,150000,0
|
||||
iz_dun03,204,54,0,0 monster Hydra 1068,1,310000,150000,0
|
||||
iz_dun03,203,59,0,0 monster Hydra 1068,1,312000,150000,0
|
||||
iz_dun03,204,48,0,0 monster Hydra 1068,1,313000,150000,0
|
||||
iz_dun03,194,144,0,0 monster Hydra 1068,1,316000,150000,0
|
||||
iz_dun03,203,53,0,0 monster Hydra 1068,1,317000,150000,0
|
||||
iz_dun03,191,144,0,0 monster Hydra 1068,1,321000,150000,0
|
||||
iz_dun03,212,144,0,0 monster Hydra 1068,1,321000,150000,0
|
||||
iz_dun03,203,50,0,0 monster Hydra 1068,1,323000,150000,0
|
||||
iz_dun03,203,56,0,0 monster Hydra 1068,1,323000,150000,0
|
||||
iz_dun03,197,144,0,0 monster Hydra 1068,1,2960000,150000,0
|
||||
|
||||
//==================================================
|
||||
// iz_dun04 - Undersea Tunnel F5
|
||||
// iz_dun04 - Undersea Tunnel
|
||||
//==================================================
|
||||
iz_dun04,0,0,0,0 monster Marine Sphere 1142,10,0,0,0
|
||||
iz_dun04,0,0,0,0 monster Swordfish 1069,10,0,0,0
|
||||
iz_dun04,0,0,0,0 monster Merman 1264,40,0,0,0
|
||||
iz_dun04,0,0,0,0 monster Strouf 1065,50,600000,300000,1
|
||||
iz_dun04,58,135,0,0 monster Hydra 1068,1,305000,150000,0
|
||||
iz_dun04,61,135,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,42,129,0,0 monster Hydra 1068,1,312000,150000,0
|
||||
iz_dun04,42,116,0,0 monster Hydra 1068,1,306000,150000,0
|
||||
iz_dun04,38,129,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,33,129,0,0 monster Hydra 1068,1,308000,150000,0
|
||||
iz_dun04,38,115,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,33,115,0,0 monster Hydra 1068,1,321000,150000,0
|
||||
iz_dun04,79,246,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,0,0,0,0 monster Merman 1264,52,5000,0,0
|
||||
iz_dun04,0,0,0,0 monster Strouf 1065,50,5000,0,0
|
||||
iz_dun04,0,0,0,0 monster Marine Sphere 1142,10,5000,0,0
|
||||
iz_dun04,0,0,0,0 monster Swordfish 1069,10,5000,0,0
|
||||
iz_dun04,0,0,0,0 monster Deviace 1108,3,5000,0,0
|
||||
iz_dun04,80,246,0,0 monster Hydra 1068,1,294000,150000,0
|
||||
iz_dun04,79,234,0,0 monster Hydra 1068,1,302000,150000,0
|
||||
iz_dun04,80,233,0,0 monster Hydra 1068,1,318000,150000,0
|
||||
iz_dun04,79,246,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,111,41,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,111,38,0,0 monster Hydra 1068,1,303000,150000,0
|
||||
iz_dun04,111,35,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,69,243,0,0 monster Hydra 1068,1,321000,150000,0
|
||||
iz_dun04,124,233,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,38,115,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,38,129,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,61,135,0,0 monster Hydra 1068,1,300000,150000,0
|
||||
iz_dun04,79,234,0,0 monster Hydra 1068,1,302000,150000,0
|
||||
iz_dun04,111,38,0,0 monster Hydra 1068,1,303000,150000,0
|
||||
iz_dun04,134,233,0,0 monster Hydra 1068,1,305000,150000,0
|
||||
iz_dun04,0,0,0,0 monster Deviace 1108,3,0,0,0
|
||||
iz_dun04,103,231,10,10 monster Merman 1264,3,150000,0,0
|
||||
iz_dun04,160,231,10,10 monster Merman 1264,3,170000,0,0
|
||||
iz_dun04,95,147,10,10 monster Merman 1264,3,150000,0,0
|
||||
iz_dun04,130,216,15,15 monster Merman 1264,3,160000,0,0
|
||||
iz_dun04,58,135,0,0 monster Hydra 1068,1,305000,150000,0
|
||||
iz_dun04,42,116,0,0 monster Hydra 1068,1,306000,150000,0
|
||||
iz_dun04,33,129,0,0 monster Hydra 1068,1,308000,150000,0
|
||||
iz_dun04,42,129,0,0 monster Hydra 1068,1,312000,150000,0
|
||||
iz_dun04,80,233,0,0 monster Hydra 1068,1,318000,150000,0
|
||||
iz_dun04,69,243,0,0 monster Hydra 1068,1,321000,150000,0
|
||||
iz_dun04,33,115,0,0 monster Hydra 1068,1,321000,150000,0
|
@ -17,44 +17,36 @@
|
||||
//= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//========================================================================================
|
||||
// - Juperos 01
|
||||
//========================================================================================
|
||||
//==================================================
|
||||
// juperos_01 - Ruins of Juperos
|
||||
//==================================================
|
||||
juperos_01,0,0,0,0 monster Venatu 1676,70,5000,0,0
|
||||
juperos_01,0,0,0,0 monster Venatu 1677,70,5000,0,0
|
||||
juperos_01,0,0,0,0 monster Venatu 1678,70,5000,0,0
|
||||
juperos_01,0,0,0,0 monster Venatu 1679,50,5000,0,0
|
||||
juperos_01,0,0,0,0 monster Dimik 1670,10,5000,0,0
|
||||
juperos_01,0,0,0,0 monster Dimik 1671,5,5000,0,0
|
||||
juperos_01,0,0,0,0 monster Dimik 1672,5,5000,0,0
|
||||
juperos_01,0,0,0,0 monster Dimik 1673,5,5000,0,0
|
||||
|
||||
juperos_01,100,180,60,70 monster Venatu 1679,15,300000,0,1
|
||||
juperos_01,100,180,60,70 monster Venatu 1676,25,300000,0,1
|
||||
juperos_01,100,180,60,70 monster Venatu 1677,20,300000,0,1
|
||||
juperos_01,100,180,60,70 monster Venatu 1678,25,300000,0,1
|
||||
juperos_01,192,132,60,80 monster Venatu 1679,35,300000,0,1
|
||||
juperos_01,192,132,60,80 monster Venatu 1676,45,300000,0,1
|
||||
juperos_01,192,132,60,80 monster Venatu 1677,50,300000,0,1
|
||||
juperos_01,192,132,60,80 monster Venatu 1678,45,300000,0,1
|
||||
juperos_01,0,0,0,0 monster Dimik 1670,5,0,0,1
|
||||
juperos_01,0,0,0,0 monster Dimik 1671,5,0,0,1
|
||||
juperos_01,0,0,0,0 monster Dimik 1672,5,0,0,1
|
||||
juperos_01,0,0,0,0 monster Dimik 1673,5,0,0,1
|
||||
juperos_01,232,202,25,25 monster Dimik 1670,5,420000,0,0
|
||||
//==================================================
|
||||
// juperos_02 - Ruins of Juperos
|
||||
//==================================================
|
||||
juperos_02,0,0,0,0 monster Apocalypse 1365,70,5000,0,0
|
||||
juperos_02,0,0,0,0 monster Venatu 1676,65,5000,0,0
|
||||
juperos_02,0,0,0,0 monster Venatu 1677,65,5000,0,0
|
||||
juperos_02,0,0,0,0 monster Venatu 1678,65,5000,0,0
|
||||
juperos_02,0,0,0,0 monster Venatu 1679,50,5000,0,0
|
||||
|
||||
//========================================================================================
|
||||
// - Juperos 02
|
||||
//========================================================================================
|
||||
|
||||
juperos_02,0,0,0,0 monster Venatu 1679,50,0,0,1
|
||||
juperos_02,0,0,0,0 monster Venatu 1676,65,0,0,1
|
||||
juperos_02,0,0,0,0 monster Venatu 1677,65,0,0,1
|
||||
juperos_02,0,0,0,0 monster Venatu 1678,65,0,0,1
|
||||
juperos_02,0,0,0,0 monster Apocalypse 1365,70,0,0,1
|
||||
|
||||
//========================================================================================
|
||||
// - Juperos Core
|
||||
//========================================================================================
|
||||
|
||||
jupe_core,0,0,0,0 monster Venatu 1676,25,0,0,1
|
||||
jupe_core,0,0,0,0 monster Venatu 1677,25,0,0,1
|
||||
jupe_core,0,0,0,0 monster Venatu 1678,25,0,0,1
|
||||
jupe_core,0,0,0,0 monster Dimik 1670,40,0,0,1
|
||||
jupe_core,0,0,0,0 monster Dimik 1671,40,0,0,1
|
||||
jupe_core,0,0,0,0 monster Dimik 1672,40,0,0,1
|
||||
jupe_core,0,0,0,0 monster Dimik 1673,40,0,0,1
|
||||
jupe_core,0,0,0,0 monster Archdam 1668,40,0,0,1
|
||||
jupe_core,0,0,0,0 boss_monster Vesper 1685,1,7200000,600000,1
|
||||
//==================================================
|
||||
// jupe_core - Center of Juperos
|
||||
//==================================================
|
||||
jupe_core,0,0,0,0 monster Dimik 1670,40,5000,0,0
|
||||
jupe_core,0,0,0,0 monster Dimik 1671,40,5000,0,0
|
||||
jupe_core,0,0,0,0 monster Dimik 1672,40,5000,0,0
|
||||
jupe_core,0,0,0,0 monster Dimik 1673,40,5000,0,0
|
||||
jupe_core,0,0,0,0 monster Archdam 1668,40,5000,0,0
|
||||
jupe_core,0,0,0,0 monster Venatu 1676,25,5000,0,0
|
||||
jupe_core,0,0,0,0 monster Venatu 1677,25,5000,0,0
|
||||
jupe_core,0,0,0,0 monster Venatu 1678,25,5000,0,0
|
||||
jupe_core,0,0,0,0 boss_monster Vesper 1685,1,7200000,600000,1
|
@ -14,20 +14,29 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// kh_kiehl01
|
||||
// kh_dun01 - Robot Factory level 1
|
||||
//==================================================
|
||||
kh_kiehl01,0,0,0,0 monster Constant 1745,10,0,0,0
|
||||
kh_kiehl01,80,22,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,105,40,3,3 monster Aliza 1746,1,180000,120000,0
|
||||
kh_kiehl01,105,40,3,3 monster Aliza 1737,1,180000,120000,0
|
||||
kh_kiehl01,135,24,3,3 monster Alicel 1739,1,180000,120000,0
|
||||
kh_kiehl01,173,90,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,156,101,3,3 monster Aliza 1746,1,180000,120000,0
|
||||
kh_kiehl01,128,102,3,3 monster Alicel 1739,1,180000,120000,0
|
||||
kh_kiehl01,128,102,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,37,110,3,3 monster Alicel 1739,1,180000,120000,0
|
||||
kh_kiehl01,37,110,3,3 monster Alicel 1735,1,180000,120000,0
|
||||
kh_kiehl01,32,124,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_dun01,0,0,0,0 monster Aliza 1737,45,5000,0,0
|
||||
kh_dun01,0,0,0,0 monster Alice 1275,25,5000,0,0
|
||||
kh_dun01,0,0,0,0 monster Constant 1738,8,5000,0,0
|
||||
kh_dun01,0,0,0,0 monster Constant 1745,5,5000,0,0
|
||||
kh_dun01,0,0,0,0 monster Alicel 1735,3,5000,0,0
|
||||
kh_dun01,0,0,0,0 monster Aliot 1736,3,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// kh_dun02 - Robot Factory level 2
|
||||
//==================================================
|
||||
kh_dun02,0,0,0,0 monster Alicel 1735,30,5000,0,0
|
||||
kh_dun02,0,0,0,0 monster Aliot 1736,25,5000,0,0
|
||||
kh_dun02,0,0,0,0 monster Constant 1738,15,5000,0,0
|
||||
kh_dun02,0,0,0,0 monster Aliza 1737,10,5000,0,0
|
||||
kh_dun02,0,0,0,0 monster Constant 1745,5,5000,0,0
|
||||
kh_dun02,0,0,0,0 boss_monster Kiel D-01 1734,1,7200000,600000,0
|
||||
|
||||
//==================================================
|
||||
// kh_kiehl01 - Kiehl's Room
|
||||
//==================================================
|
||||
kh_kiehl01,0,0,0,0 monster Constant 1745,10,5000,0,0
|
||||
kh_kiehl01,67,171,5,5 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,67,171,5,5 monster Aliot 1736,1,180000,120000,0
|
||||
kh_kiehl01,85,154,3,3 monster Alicel 1739,1,180000,120000,0
|
||||
@ -36,27 +45,15 @@ kh_kiehl01,106,154,3,3 monster Aliza 1746,1,180000,120000,0
|
||||
kh_kiehl01,122,155,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,122,155,3,3 monster Aliot 1736,1,180000,120000,0
|
||||
kh_kiehl01,122,155,3,3 monster Alicel 1739,1,180000,120000,0
|
||||
kh_kiehl01,122,155,3,3 monster Aliza 1746,1,180000,120000,0
|
||||
|
||||
//==================================================
|
||||
// kh_dun01 - Machine doll factory, 1st floor
|
||||
//==================================================
|
||||
kh_dun01,83,179,70,40 monster Alice 1275,9,1800000,1200000,0
|
||||
kh_dun01,83,179,30,20 monster Aliza 1737,15,300000,240000,0
|
||||
kh_dun01,83,179,70,40 monster Constant 1738,3,0,0,0
|
||||
kh_dun01,120,104,105,80 monster Alice 1275,16,1800000,1200000,0
|
||||
kh_dun01,120,104,105,80 monster Aliza 1737,30,300000,240000,0
|
||||
kh_dun01,120,104,105,80 monster Constant 1738,5,0,0,0
|
||||
kh_dun01,0,0,0,0 monster Constant 1745,5,0,0,0
|
||||
kh_dun01,0,0,0,0 monster Aliot 1736,3,600000,300000,0
|
||||
kh_dun01,0,0,0,0 monster Alicel 1735,3,600000,300000,0
|
||||
|
||||
//==================================================
|
||||
// kh_dun02 - Machine doll factory, 2nd floor
|
||||
//==================================================
|
||||
kh_dun02,0,0,0,0 monster Aliot 1736,25,0,0,0
|
||||
kh_dun02,0,0,0,0 monster Alicel 1735,30,0,0,0
|
||||
kh_dun02,0,0,0,0 monster Aliza 1737,10,0,0,0
|
||||
kh_dun02,0,0,0,0 monster Constant 1738,15,1800000,1200000,0
|
||||
kh_dun02,0,0,0,0 monster Constant 1745,5,0,0,0
|
||||
kh_dun02,0,0,0,0 boss_monster Kiel D-01 1734,1,7200000,3600000,0
|
||||
kh_kiehl01,32,124,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,37,110,3,3 monster Alicel 1735,1,180000,120000,0
|
||||
kh_kiehl01,37,110,3,3 monster Alicel 1739,1,180000,120000,0
|
||||
kh_kiehl01,80,22,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,105,40,3,3 monster Aliza 1746,1,180000,120000,0
|
||||
kh_kiehl01,105,40,3,3 monster Aliza 1737,1,180000,120000,0
|
||||
kh_kiehl01,135,24,3,3 monster Alicel 1739,1,180000,120000,0
|
||||
kh_kiehl01,173,90,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,156,101,3,3 monster Aliza 1746,1,180000,120000,0
|
||||
kh_kiehl01,128,102,3,3 monster Alicel 1739,1,180000,120000,0
|
||||
kh_kiehl01,128,102,3,3 monster Aliot 1740,1,180000,120000,0
|
||||
kh_kiehl01,122,155,3,3 monster Aliza 1746,1,180000,120000,0
|
@ -23,289 +23,46 @@
|
||||
//= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// lhz_dun01 - Somatology Laboratory
|
||||
//==================================================
|
||||
lhz_dun01,0,0,0,0 monster Remover 1682,100,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Anopheles 1627,70,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Metaling 1613,50,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Kavach Icarus 1656,13,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Errende Ebecee 1655,13,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Laurell Weinder 1657,11,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Wickebine Tres 1653,11,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Armeyer Dinze 1654,8,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Egnigem Cenia 1652,8,5000,0,0
|
||||
lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,5000,0,0
|
||||
|
||||
//========================================================================================
|
||||
// lhz_dun01 - Bio-life Labs 1F
|
||||
//========================================================================================
|
||||
|
||||
lhz_dun01,0,0,0,0 monster Metaling 1613,50,0,0,0
|
||||
lhz_dun01,0,0,0,0 monster Anopheles 1627,70,0,0,0
|
||||
lhz_dun01,0,0,0,0 monster Remover 1682,100,0,0,0
|
||||
lhz_dun01,0,0,0,0 monster Egnigem Cenia 1652,1,0,0,0
|
||||
lhz_dun01,0,0,0,0 monster Wickebine Tres 1653,1,0,0,0
|
||||
lhz_dun01,0,0,0,0 monster Armeyer Dinze 1654,1,0,0,0
|
||||
lhz_dun01,0,0,0,0 monster Errende Ebecee 1655,1,0,0,0
|
||||
lhz_dun01,0,0,0,0 monster Kavach Icarus 1656,1,0,0,0
|
||||
lhz_dun01,0,0,0,0 monster Laurell Weinder 1657,1,0,0,0
|
||||
lhz_dun01,150,50,16,18 monster Egnigem Cenia 1652,1,900000,800000,1
|
||||
lhz_dun01,150,50,16,18 monster Wickebine Tres 1653,1,900000,800000,1
|
||||
lhz_dun01,150,50,16,18 monster Armeyer Dinze 1654,1,900000,800000,1
|
||||
lhz_dun01,150,50,16,18 monster Errende Ebecee 1655,5,900000,800000,1
|
||||
lhz_dun01,150,50,16,18 monster Kavach Icarus 1656,5,600000,300000,1
|
||||
lhz_dun01,150,50,16,18 monster Laurell Weinder 1657,5,600000,300000,1
|
||||
lhz_dun01,250,150,18,30 monster Egnigem Cenia 1652,4,900000,800000,1
|
||||
lhz_dun01,250,150,18,30 monster Wickebine Tres 1653,4,600000,300000,1
|
||||
lhz_dun01,250,150,18,30 monster Armeyer Dinze 1654,4,900000,800000,1
|
||||
lhz_dun01,250,150,18,30 monster Errende Ebecee 1655,2,900000,800000,1
|
||||
lhz_dun01,250,150,18,30 monster Kavach Icarus 1656,2,900000,800000,1
|
||||
lhz_dun01,250,150,18,30 monster Laurell Weinder 1657,2,600000,300000,1
|
||||
lhz_dun01,50,150,11,35 monster Egnigem Cenia 1652,1,600000,300000,1
|
||||
lhz_dun01,50,150,11,35 monster Wickebine Tres 1653,4,900000,800000,1
|
||||
lhz_dun01,50,150,11,35 monster Armeyer Dinze 1654,1,900000,800000,1
|
||||
lhz_dun01,50,150,11,35 monster Errende Ebecee 1655,4,900000,800000,1
|
||||
lhz_dun01,50,150,11,35 monster Kavach Icarus 1656,4,900000,800000,1
|
||||
lhz_dun01,50,150,11,35 monster Laurell Weinder 1657,2,600000,300000,1
|
||||
lhz_dun01,192,61,18,30 monster Egnigem Cenia 1652,1,900000,800000,1
|
||||
lhz_dun01,192,61,18,30 monster Wickebine Tres 1653,1,900000,800000,1
|
||||
lhz_dun01,192,61,18,30 monster Armeyer Dinze 1654,1,900000,800000,1
|
||||
lhz_dun01,192,61,18,30 monster Errende Ebecee 1655,1,900000,800000,1
|
||||
lhz_dun01,192,61,18,30 monster Kavach Icarus 1656,1,900000,800000,1
|
||||
lhz_dun01,192,61,18,30 monster Laurell Weinder 1657,1,900000,800000,1
|
||||
lhz_dun01,0,0,0,0 monster Gemini-S58 1681,1,7200000,5400000,0
|
||||
|
||||
//========================================================================================
|
||||
// lhz_dun02 - Bio-life Labs 2F
|
||||
//========================================================================================
|
||||
|
||||
lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,26,0,0,0
|
||||
lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,26,0,0,0
|
||||
lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,26,0,0,0
|
||||
lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,26,0,0,0
|
||||
lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,26,0,0,0
|
||||
lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,26,0,0,0
|
||||
lhz_dun02,150,150,56,54 monster Egnigem Cenia 1652,4,120000,60000,1
|
||||
lhz_dun02,150,150,56,54 monster Wickebine Tres 1653,4,120000,60000,1
|
||||
lhz_dun02,150,150,56,54 monster Armeyer Dinze 1654,4,120000,60000,1
|
||||
lhz_dun02,150,150,56,54 monster Errende Ebecee 1655,4,120000,60000,1
|
||||
lhz_dun02,150,150,56,54 monster Kavach Icarus 1656,4,120000,60000,1
|
||||
lhz_dun02,150,150,56,54 monster Laurell Weinder 1657,4,120000,60000,1
|
||||
lhz_dun02,150,150,105,90 monster Egnigem Cenia 1652,10,120000,60000,1
|
||||
lhz_dun02,150,150,105,90 monster Wickebine Tres 1653,10,120000,60000,1
|
||||
lhz_dun02,150,150,105,90 monster Armeyer Dinze 1654,10,120000,60000,1
|
||||
lhz_dun02,150,150,105,90 monster Errende Ebecee 1655,10,120000,60000,1
|
||||
lhz_dun02,150,150,105,90 monster Kavach Icarus 1656,10,120000,60000,1
|
||||
lhz_dun02,150,150,105,90 monster Laurell Weinder 1657,10,120000,60000,1
|
||||
lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,10,300000,150000,1
|
||||
lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,10,300000,150000,1
|
||||
lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,10,300000,150000,1
|
||||
lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,10,300000,150000,1
|
||||
lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,10,300000,150000,1
|
||||
lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,10,300000,150000,1
|
||||
lhz_dun02,0,0,0,0 monster Remover 1682,20,300000,150000,1
|
||||
lhz_dun02,0,0,0,0 monster Eremes Guile 1635,1,180000,120000,0
|
||||
lhz_dun02,0,0,0,0 monster Gemini-S58 1681,10,5400000,180000,0
|
||||
//==================================================
|
||||
// lhz_dun02 - Somatology Laboratory
|
||||
//==================================================
|
||||
lhz_dun02,0,0,0,0 monster Laurell Weinder 1657,50,5000,0,0
|
||||
lhz_dun02,0,0,0,0 monster Wickebine Tres 1653,50,5000,0,0
|
||||
lhz_dun02,0,0,0,0 monster Kavach Icarus 1656,50,5000,0,0
|
||||
lhz_dun02,0,0,0,0 monster Errende Ebecee 1655,50,5000,0,0
|
||||
lhz_dun02,0,0,0,0 monster Egnigem Cenia 1652,50,5000,0,0
|
||||
lhz_dun02,0,0,0,0 monster Armeyer Dinze 1654,50,5000,0,0
|
||||
lhz_dun02,0,0,0,0 monster Remover 1682,20,5000,0,0
|
||||
lhz_dun02,0,0,0,0 monster Gemini-S58 1681,10,5000,0,0
|
||||
lhz_dun02,0,0,0,0 monster Eremes Guile 1635,1,5000,0,0
|
||||
lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1
|
||||
|
||||
//========================================================================================
|
||||
// lhz_dun03 - Bio-life Labs 3F
|
||||
//========================================================================================
|
||||
|
||||
lhz_dun03,140,235,116,30 monster Seyren Windsor 1634,4,180000,120000,0
|
||||
lhz_dun03,140,235,116,30 monster Eremes Guile 1635,4,180000,120000,0
|
||||
lhz_dun03,140,235,116,30 monster Howard Alt-Eisen 1636,4,180000,120000,0
|
||||
lhz_dun03,140,235,116,30 monster Margaretha Sorin 1637,4,180000,120000,0
|
||||
lhz_dun03,140,235,116,30 monster Cecil Damon 1638,4,180000,120000,0
|
||||
lhz_dun03,140,235,116,30 monster Kathryne Keyron 1639,4,180000,120000,0
|
||||
|
||||
lhz_dun03,40,214,16,16 monster Seyren Windsor 1634,1,120000,60000,0
|
||||
lhz_dun03,40,214,16,16 monster Eremes Guile 1635,1,120000,60000,0
|
||||
lhz_dun03,40,214,16,16 monster Howard Alt-Eisen 1636,1,120000,60000,0
|
||||
lhz_dun03,40,214,16,16 monster Margaretha Sorin 1637,1,120000,60000,0
|
||||
lhz_dun03,40,214,16,16 monster Cecil Damon 1638,1,120000,60000,0
|
||||
lhz_dun03,40,214,16,16 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
|
||||
lhz_dun03,240,213,16,17 monster Seyren Windsor 1634,1,120000,60000,0
|
||||
lhz_dun03,240,213,16,17 monster Eremes Guile 1635,1,120000,60000,0
|
||||
lhz_dun03,240,213,16,17 monster Howard Alt-Eisen 1636,1,120000,60000,0
|
||||
lhz_dun03,240,213,16,17 monster Margaretha Sorin 1637,1,120000,60000,0
|
||||
lhz_dun03,240,213,16,17 monster Cecil Damon 1638,1,120000,60000,0
|
||||
lhz_dun03,240,213,16,17 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
|
||||
lhz_dun03,140,65,108,38 monster Seyren Windsor 1634,7,120000,160000,0
|
||||
lhz_dun03,140,65,108,38 monster Eremes Guile 1635,7,120000,160000,0
|
||||
lhz_dun03,140,65,108,38 monster Howard Alt-Eisen 1636,7,120000,160000,0
|
||||
lhz_dun03,140,65,108,38 monster Margaretha Sorin 1637,7,120000,160000,0
|
||||
lhz_dun03,140,65,108,38 monster Cecil Damon 1638,7,120000,60000,0
|
||||
lhz_dun03,140,65,108,38 monster Kathryne Keyron 1639,7,120000,60000,0
|
||||
|
||||
lhz_dun03,140,31,8,15 monster Seyren Windsor 1634,1,600000,540000,0
|
||||
lhz_dun03,140,31,8,15 monster Eremes Guile 1635,1,540000,480000,0
|
||||
lhz_dun03,140,31,8,15 monster Howard Alt-Eisen 1636,1,600000,540000,0
|
||||
lhz_dun03,140,31,8,15 monster Margaretha Sorin 1637,1,540000,480000,0
|
||||
lhz_dun03,140,31,8,15 monster Cecil Damon 1638,1,600000,540000,0
|
||||
lhz_dun03,140,31,8,15 monster Kathryne Keyron 1639,1,540000,480000,0
|
||||
|
||||
lhz_dun03,40,66,16,16 monster Seyren Windsor 1634,1,120000,60000,0
|
||||
lhz_dun03,40,66,16,16 monster Eremes Guile 1635,1,120000,60000,0
|
||||
lhz_dun03,40,66,16,16 monster Howard Alt-Eisen 1636,1,120000,60000,0
|
||||
lhz_dun03,40,66,16,16 monster Margaretha Sorin 1637,1,120000,60000,0
|
||||
lhz_dun03,40,66,16,16 monster Cecil Damon 1638,1,120000,60000,0
|
||||
lhz_dun03,40,66,16,16 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
|
||||
lhz_dun03,240,66,16,16 monster Seyren Windsor 1634,1,120000,60000,0
|
||||
lhz_dun03,240,66,16,16 monster Eremes Guile 1635,1,120000,60000,0
|
||||
lhz_dun03,240,66,16,16 monster Howard Alt-Eisen 1636,1,120000,60000,0
|
||||
lhz_dun03,240,66,16,16 monster Margaretha Sorin 1637,1,120000,60000,0
|
||||
lhz_dun03,240,66,16,16 monster Cecil Damon 1638,1,120000,60000,0
|
||||
lhz_dun03,240,66,16,16 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
|
||||
lhz_dun03,54,131,35,39 monster Seyren Windsor 1634,5,180000,120000,0
|
||||
lhz_dun03,54,131,35,39 monster Eremes Guile 1635,5,180000,120000,0
|
||||
lhz_dun03,54,131,35,39 monster Howard Alt-Eisen 1636,5,180000,120000,0
|
||||
lhz_dun03,54,131,35,39 monster Margaretha Sorin 1637,5,180000,120000,0
|
||||
lhz_dun03,54,131,35,39 monster Cecil Damon 1638,5,120000,60000,0
|
||||
lhz_dun03,54,131,35,39 monster Kathryne Keyron 1639,5,120000,60000,0
|
||||
|
||||
lhz_dun03,228,137,35,39 monster Seyren Windsor 1634,5,180000,120000,0
|
||||
lhz_dun03,228,137,35,39 monster Eremes Guile 1635,5,180000,120000,0
|
||||
lhz_dun03,228,137,35,39 monster Howard Alt-Eisen 1636,5,180000,120000,0
|
||||
lhz_dun03,228,137,35,39 monster Margaretha Sorin 1637,5,180000,120000,0
|
||||
lhz_dun03,228,137,35,39 monster Cecil Damon 1638,5,120000,60000,0
|
||||
lhz_dun03,228,137,35,39 monster Kathryne Keyron 1639,5,120000,60000,0
|
||||
|
||||
lhz_dun03,138,138,36,34 monster Seyren Windsor 1634,3,120000,60000,0
|
||||
lhz_dun03,138,138,36,34 monster Eremes Guile 1635,3,120000,60000,0
|
||||
lhz_dun03,138,138,36,34 monster Howard Alt-Eisen 1636,3,120000,60000,0
|
||||
lhz_dun03,138,138,36,34 monster Margaretha Sorin 1637,3,180000,120000,0
|
||||
lhz_dun03,138,138,36,34 monster Cecil Damon 1638,4,0,0,0
|
||||
lhz_dun03,138,138,36,34 monster Kathryne Keyron 1639,4,0,0,0
|
||||
|
||||
lhz_dun03,140,192,66,21 monster Seyren Windsor 1634,7,120000,60000,0
|
||||
lhz_dun03,140,192,66,21 monster Eremes Guile 1635,7,180000,120000,0
|
||||
lhz_dun03,140,192,66,21 monster Howard Alt-Eisen 1636,7,120000,60000,0
|
||||
lhz_dun03,140,192,66,21 monster Margaretha Sorin 1637,7,180000,120000,0
|
||||
lhz_dun03,140,192,66,21 monster Cecil Damon 1638,7,120000,60000,0
|
||||
lhz_dun03,140,192,66,21 monster Kathryne Keyron 1639,7,120000,60000,0
|
||||
|
||||
lhz_dun03,89,164,4,8 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
lhz_dun03,89,164,4,8 monster Cecil Damon 1638,3,120000,60000,0
|
||||
lhz_dun03,107,167,4,5 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
lhz_dun03,107,167,4,5 monster Cecil Damon 1638,3,120000,60000,0
|
||||
lhz_dun03,171,167,4,5 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
lhz_dun03,171,167,4,5 monster Cecil Damon 1638,3,120000,60000,0
|
||||
lhz_dun03,189,164,4,8 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
lhz_dun03,189,164,4,8 monster Cecil Damon 1638,3,120000,60000,0
|
||||
lhz_dun03,89,113,4,9 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
lhz_dun03,89,113,4,9 monster Cecil Damon 1638,3,120000,60000,0
|
||||
lhz_dun03,107,109,4,5 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
lhz_dun03,107,109,4,5 monster Cecil Damon 1638,3,120000,60000,0
|
||||
lhz_dun03,171,109,4,5 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
lhz_dun03,171,109,4,5 monster Cecil Damon 1638,3,120000,60000,0
|
||||
lhz_dun03,189,113,4,9 monster Kathryne Keyron 1639,1,120000,60000,0
|
||||
lhz_dun03,189,113,4,9 monster Cecil Damon 1638,3,120000,60000,0
|
||||
|
||||
lhz_dun03,96,164,13,8 monster Seyren Windsor 1634,2,300000,120000,0
|
||||
lhz_dun03,96,164,13,8 monster Eremes Guile 1635,2,300000,120000,0
|
||||
lhz_dun03,96,164,13,8 monster Margaretha Sorin 1637,2,300000,120000,0
|
||||
lhz_dun03,96,164,13,8 monster Cecil Damon 1638,5,0,0,0
|
||||
lhz_dun03,96,164,13,8 monster Kathryne Keyron 1639,3,0,0,0
|
||||
lhz_dun03,180,164,13,8 monster Seyren Windsor 1634,2,300000,120000,0
|
||||
lhz_dun03,180,164,13,8 monster Howard Alt-Eisen 1636,2,300000,120000,0
|
||||
lhz_dun03,180,164,13,8 monster Margaretha Sorin 1637,2,300000,120000,0
|
||||
lhz_dun03,180,164,13,8 monster Cecil Damon 1638,5,0,0,0
|
||||
lhz_dun03,180,164,13,8 monster Kathryne Keyron 1639,3,0,0,0
|
||||
lhz_dun03,98,113,13,9 monster Seyren Windsor 1634,2,300000,120000,0
|
||||
lhz_dun03,98,113,13,9 monster Eremes Guile 1635,2,300000,120000,0
|
||||
lhz_dun03,98,113,13,9 monster Howard Alt-Eisen 1636,2,300000,120000,0
|
||||
lhz_dun03,98,113,13,9 monster Cecil Damon 1638,5,0,0,0
|
||||
lhz_dun03,98,113,13,9 monster Kathryne Keyron 1639,3,0,0,0
|
||||
lhz_dun03,180,113,13,9 monster Eremes Guile 1635,2,300000,120000,0
|
||||
lhz_dun03,180,113,13,9 monster Howard Alt-Eisen 1636,2,300000,120000,0
|
||||
lhz_dun03,180,113,13,9 monster Margaretha Sorin 1637,2,300000,120000,0
|
||||
lhz_dun03,180,113,13,9 monster Cecil Damon 1638,5,0,0,0
|
||||
lhz_dun03,180,113,13,9 monster Kathryne Keyron 1639,3,0,0,0
|
||||
|
||||
lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000,1
|
||||
lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000,1
|
||||
//==================================================
|
||||
// lhz_dun03 - Somatology Laboratory
|
||||
//==================================================
|
||||
lhz_dun03,0,0,0,0 monster Cecil Damon 1638,81,5000,0,0
|
||||
lhz_dun03,0,0,0,0 monster Kathryne Keyron 1639,57,5000,0,0
|
||||
lhz_dun03,0,0,0,0 monster Margaretha Sorin 1637,42,5000,0,0
|
||||
lhz_dun03,0,0,0,0 monster Howard Alt-Eisen 1636,42,5000,0,0
|
||||
lhz_dun03,0,0,0,0 monster Eremes Guile 1635,42,5000,0,0
|
||||
lhz_dun03,0,0,0,0 monster Seyren Windsor 1634,42,5000,0,0
|
||||
lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000,1
|
||||
lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000,1
|
||||
lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000,1
|
||||
lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1
|
||||
|
||||
lhz_dun03,2,2,0 script summon_boss_lt -1,{
|
||||
OnInit:
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer6000000:
|
||||
if (rand(1,6) == 1) {
|
||||
donpcevent "summon_boss_lt::Onsummon";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer6300000:
|
||||
if (rand(1,6) == 2) {
|
||||
donpcevent "summon_boss_lt::Onsummon";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer6600000:
|
||||
if (rand(1,6) == 3) {
|
||||
donpcevent "summon_boss_lt::Onsummon";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer6900000:
|
||||
if (rand(1,6) == 4) {
|
||||
donpcevent "summon_boss_lt::Onsummon";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer7200000:
|
||||
if (rand(1,6) == 5) {
|
||||
donpcevent "summon_boss_lt::Onsummon";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer7500000:
|
||||
if (rand(1,6) == 6) {
|
||||
donpcevent "summon_boss_lt::Onsummon";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer7800000:
|
||||
donpcevent "summon_boss_lt::Onsummon";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
Onsummon:
|
||||
// Select Coordinates to summon a random MVP on
|
||||
switch(rand(1,6)) {
|
||||
case 1: set .@x,140; set .@y,232; break;
|
||||
case 2: set .@x,75; set .@y,138; break;
|
||||
case 3: set .@x,140; set .@y,87; break;
|
||||
case 4: set .@x,205; set .@y,140; break;
|
||||
case 5: set .@x,123; set .@y,137; break;
|
||||
case 6: set .@x,175; set .@y,137; break;
|
||||
}
|
||||
set .@mob,rand(1646,1651);
|
||||
monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,"summon_boss_lt::OnMyMvPDead";
|
||||
|
||||
// Select Coordinates to summon a random 99 on
|
||||
switch(rand(1,6)) {
|
||||
case 1: set .@x2,183; set .@y2,97; break;
|
||||
case 2: set .@x2,97; set .@y2,96; break;
|
||||
case 3: set .@x2,47; set .@y2,139; break;
|
||||
case 4: set .@x2,231; set .@y2,140; break;
|
||||
case 5: set .@x2,139; set .@y2,211; break;
|
||||
case 6: set .@x2,139; set .@y2,259; break;
|
||||
}
|
||||
set .@mob2,rand(1640,1645);
|
||||
monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,"summon_boss_lt::OnMVP";
|
||||
end;
|
||||
|
||||
OnMyMvPDead:
|
||||
killmonster "lhz_dun03","summon_boss_lt::OnMVP";
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
//Required to keep from erroring
|
||||
OnMVP:
|
||||
end;
|
||||
}
|
||||
lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000,1
|
||||
lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000,1
|
||||
lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000,1
|
||||
lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000,1
|
||||
|
@ -13,31 +13,31 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// lou_dun01 - The Royal Tomb
|
||||
// lou_dun01 - The Royal Tomb
|
||||
//==================================================
|
||||
lou_dun01,0,0,0,0 monster Horong 1129,15,0,0,0
|
||||
lou_dun01,0,0,0,0 monster Mi Gao 1516,15,0,0,0
|
||||
lou_dun01,215,159,40,80 monster Side Winder 1037,10,300000,120000,0
|
||||
lou_dun01,215,159,40,80 monster Jing Guai 1517,25,300000,120000,0
|
||||
lou_dun01,0,0,0,0 monster Jing Guai 1517,20,0,0,0
|
||||
lou_dun01,0,0,0,0 monster Grizzly 1381,15,0,0,0
|
||||
lou_dun01,0,0,0,0 monster Jing Guai 1517,45,5000,0,0
|
||||
lou_dun01,0,0,0,0 monster Grizzly 1381,15,5000,0,0
|
||||
lou_dun01,0,0,0,0 monster Mi Gao 1516,15,5000,0,0
|
||||
lou_dun01,0,0,0,0 monster Horong 1129,15,5000,0,0
|
||||
lou_dun01,0,0,0,0 monster Side Winder 1037,10,5000,0,0
|
||||
lou_dun01,0,0,0,0 monster Leib Olmai 1306,1,300000,120000,0
|
||||
lou_dun01,197,77,10,10 monster Black Mushroom 1084,5,0,0,0
|
||||
lou_dun01,0,0,0,0 monster Shining Plant 1083,5,0,0,0
|
||||
lou_dun01,197,77,10,10 monster Black Mushroom 1084,5,5000,0,0
|
||||
lou_dun01,0,0,0,0 monster Shining Plant 1083,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// lou_dun02 - Inside the Royal Tomb
|
||||
//==================================================
|
||||
lou_dun02,0,0,0,0 monster Yao Jun 1512,40,300000,120000,0
|
||||
lou_dun02,0,0,0,0 monster Munak 1026,25,0,0,0
|
||||
lou_dun02,0,0,0,0 monster Zhu Po Long 1514,5,0,0,0
|
||||
lou_dun02,0,0,0,0 monster Mimic 1191,5,0,0,0
|
||||
lou_dun02,0,0,0,0 monster Yao Jun 1512,40,5000,0,0
|
||||
lou_dun02,0,0,0,0 monster Munak 1026,25,5000,0,0
|
||||
lou_dun02,0,0,0,0 monster Mimic 1191,5,5000,0,0
|
||||
lou_dun02,0,0,0,0 monster Zhu Po Long 1514,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// lou_dun03 - Suei Long Gon
|
||||
// lou_dun03 - Suei Long Gon
|
||||
//==================================================
|
||||
lou_dun03,0,0,0,0 monster Yao Jun 1512,25,120000,60000,0
|
||||
lou_dun03,0,0,0,0 monster Zhu Po Long 1514,25,120000,60000,0
|
||||
lou_dun03,0,0,0,0 monster Mao Guai 1513,15,0,0,0
|
||||
lou_dun03,0,0,0,0 monster Zhu Po Long 1514,25,5000,0,0
|
||||
lou_dun03,0,0,0,0 monster Yao Jun 1512,25,5000,0,0
|
||||
lou_dun03,0,0,0,0 monster Mao Guai 1513,15,5000,0,0
|
||||
lou_dun03,0,0,0,0 monster Green Maiden 1631,5,5000,0,0
|
||||
lou_dun03,0,0,0,0 monster Green Maiden 1631,5,3000000,1800000,1
|
||||
lou_dun03,0,0,0,0 boss_monster White Lady 1630,1,7000000,600000,1
|
||||
lou_dun03,0,0,0,0 boss_monster White Lady 1630,1,7000000,600000,1
|
@ -13,31 +13,20 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// mag_dun01 - Nogg Road F1
|
||||
// mag_dun01 - Nogg Road
|
||||
//==================================================
|
||||
mag_dun01,0,0,0,0 monster Blazer 1367,20,0,0,0
|
||||
mag_dun01,0,0,0,0 monster Lava Golem 1366,20,600000,300000,0
|
||||
mag_dun01,0,0,0,0 monster Kaho 1072,20,0,0,0
|
||||
mag_dun01,0,0,0,0 monster Explosion 1383,30,0,0,0
|
||||
mag_dun01,0,0,0,0 monster Grizzly 1381,10,0,0,0
|
||||
mag_dun01,0,0,0,0 monster Explosion 1383,30,5000,0,0
|
||||
mag_dun01,0,0,0,0 monster Lava Golem 1366,20,5000,0,0
|
||||
mag_dun01,0,0,0,0 monster Blazer 1367,20,5000,0,0
|
||||
mag_dun01,0,0,0,0 monster Kaho 1072,20,5000,0,0
|
||||
mag_dun01,0,0,0,0 monster Grizzly 1381,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// mag_dun02 - Nogg Road F2
|
||||
// mag_dun02 - Nogg Road
|
||||
//==================================================
|
||||
mag_dun02,0,0,0,0 monster Gig 1387,10,0,0,0
|
||||
mag_dun02,0,0,0,0 monster Deleter 1384,25,0,0,0
|
||||
mag_dun02,0,0,0,0 monster Deleter 1385,25,0,0,0
|
||||
mag_dun02,0,0,0,0 monster Diabolic 1382,10,120000,30000,0
|
||||
mag_dun02,0,0,0,0 monster Nightmare Terror 1379,15,0,0,0
|
||||
mag_dun02,0,0,0,0 monster Nightmare Terror 1379,10,60000,30000,0
|
||||
mag_dun02,110,190,50,20 monster Blazer 1367,5,300000,150000,0
|
||||
mag_dun02,110,190,50,20 monster Nightmare Terror 1379,4,180000,150000,0
|
||||
mag_dun02,200,120,40,40 monster Blazer 1367,15,300000,150000,0
|
||||
mag_dun02,103,102,58,59 monster Nightmare Terror 1379,10,300000,150000,0
|
||||
mag_dun02,120,202,20,20 monster Deleter 1384,3,300000,150000,0
|
||||
mag_dun02,184,170,43,55 monster Deleter 1384,7,300000,150000,0
|
||||
mag_dun02,184,170,43,55 monster Deleter 1385,10,300000,150000,0
|
||||
mag_dun02,184,170,43,55 monster Nightmare Terror 1379,7,300000,150000,0
|
||||
mag_dun02,197,59,50,37 monster Deleter 1384,3,300000,150000,0
|
||||
mag_dun02,197,59,50,37 monster Deleter 1385,5,300000,150000,0
|
||||
mag_dun02,197,59,50,37 monster Diabolic 1382,5,300000,30000,0
|
||||
mag_dun02,0,0,0,0 monster Nightmare Terror 1379,46,5000,0,0
|
||||
mag_dun02,0,0,0,0 monster Deleter 1385,40,5000,0,0
|
||||
mag_dun02,0,0,0,0 monster Deleter 1384,38,5000,0,0
|
||||
mag_dun02,0,0,0,0 monster Blazer 1367,20,5000,0,0
|
||||
mag_dun02,0,0,0,0 monster Diabolic 1382,15,5000,0,0
|
||||
mag_dun02,0,0,0,0 monster Gig 1387,10,5000,0,0
|
@ -11,26 +11,25 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// mjo_dun01 - Mjolnir Dead Pit F1
|
||||
// mjo_dun01 - Mjolnir Dead Pit
|
||||
//==================================================
|
||||
mjo_dun01,0,0,0,0 monster Familiar 1005,30,0,0,0
|
||||
mjo_dun01,0,0,0,0 monster Tarou 1175,60,0,0,0
|
||||
mjo_dun01,0,0,0,0 monster Martin 1145,20,0,0,0
|
||||
mjo_dun01,0,0,0,0 monster Tarou 1175,60,5000,0,0
|
||||
mjo_dun01,0,0,0,0 monster Familiar 1005,30,5000,0,0
|
||||
mjo_dun01,0,0,0,0 monster Martin 1145,20,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// mjo_dun02 - Mjolnir Dead Pit F2
|
||||
// mjo_dun02 - Mjolnir Dead Pit
|
||||
//==================================================
|
||||
mjo_dun02,0,0,0,0 monster Martin 1145,60,0,0,0
|
||||
mjo_dun02,0,0,0,0 monster Drainliar 1111,20,0,0,0
|
||||
mjo_dun02,0,0,0,0 monster Skeleton Worker 1169,20,0,0,0
|
||||
mjo_dun02,0,0,0,0 monster Giearth 1121,35,30000,10000,0
|
||||
mjo_dun02,0,0,0,0 monster Martin 1145,60,5000,0,0
|
||||
mjo_dun02,0,0,0,0 monster Giearth 1121,35,5000,0,0
|
||||
mjo_dun02,0,0,0,0 monster Drainliar 1111,20,5000,0,0
|
||||
mjo_dun02,0,0,0,0 monster Skeleton Worker 1169,20,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// mjo_dun03 - Mjolnir Dead Pit F3
|
||||
// mjo_dun03 - Mjolnir Dead Pit
|
||||
//==================================================
|
||||
mjo_dun03,0,0,0,0 monster Martin 1145,5,0,0,0
|
||||
mjo_dun03,0,0,0,0 monster Skeleton Worker 1169,70,0,0,0
|
||||
mjo_dun03,0,0,0,0 monster Giearth 1121,5,0,0,0
|
||||
mjo_dun03,0,0,0,0 monster Myst 1151,35,0,0,0
|
||||
mjo_dun03,0,0,0,0 monster Cramp 1209,2,300000,150000,0
|
||||
mjo_dun03,0,0,0,0 monster Cramp 1209,1,50000,25000,0
|
||||
mjo_dun03,0,0,0,0 monster Skeleton Worker 1169,70,5000,0,0
|
||||
mjo_dun03,0,0,0,0 monster Myst 1151,35,5000,0,0
|
||||
mjo_dun03,0,0,0,0 monster Giearth 1121,5,5000,0,0
|
||||
mjo_dun03,0,0,0,0 monster Martin 1145,5,5000,0,0
|
||||
mjo_dun03,0,0,0,0 monster Cramp 1209,3,5000,0,0
|
@ -13,52 +13,52 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// moc_pryd01 - Inside Pyramid F1
|
||||
// moc_pryd01 - Inside Pyramid
|
||||
//==================================================
|
||||
moc_pryd01,0,0,0,0 monster Familiar 1005,50,0,0,0
|
||||
moc_pryd01,0,0,0,0 monster Poporing 1031,20,0,0,0
|
||||
moc_pryd01,0,0,0,0 monster Familiar 1005,50,5000,0,0
|
||||
moc_pryd01,0,0,0,0 monster Poporing 1031,20,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_pryd02 - Inside Pyramid F2
|
||||
// moc_pryd02 - Inside Pyramid
|
||||
//==================================================
|
||||
moc_pryd02,0,0,0,0 monster Poporing 1031,20,0,0,0
|
||||
moc_pryd02,0,0,0,0 monster Drainliar 1111,20,0,0,0
|
||||
moc_pryd02,0,0,0,0 monster Mummy 1041,30,0,0,0
|
||||
moc_pryd02,0,0,0,0 monster Isis 1029,5,0,0,0
|
||||
moc_pryd02,0,0,0,0 monster Soldier Skeleton 1028,30,0,0,0
|
||||
moc_pryd02,0,0,0,0 monster Archer Skeleton 1016,30,0,0,0
|
||||
moc_pryd02,0,0,0,0 monster Mummy 1041,30,5000,0,0
|
||||
moc_pryd02,0,0,0,0 monster Soldier Skeleton 1028,30,5000,0,0
|
||||
moc_pryd02,0,0,0,0 monster Archer Skeleton 1016,30,5000,0,0
|
||||
moc_pryd02,0,0,0,0 monster Drainliar 1111,20,5000,0,0
|
||||
moc_pryd02,0,0,0,0 monster Poporing 1031,20,5000,0,0
|
||||
moc_pryd02,0,0,0,0 monster Isis 1029,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_pryd03 - Inside Pyramid F3
|
||||
// moc_pryd03 - Inside Pyramid
|
||||
//==================================================
|
||||
moc_pryd03,0,0,0,0 monster Drainliar 1111,5,0,0,0
|
||||
moc_pryd03,0,0,0,0 monster Mimic 1191,5,0,0,0
|
||||
moc_pryd03,0,0,0,0 monster Matyr 1146,10,0,0,0
|
||||
moc_pryd03,0,0,0,0 monster Mummy 1041,70,0,0,0
|
||||
moc_pryd03,0,0,0,0 monster Verit 1032,20,600000,300000,1
|
||||
moc_pryd03,0,0,0,0 monster Mummy 1041,70,5000,0,0
|
||||
moc_pryd03,0,0,0,0 monster Verit 1032,20,5000,0,0
|
||||
moc_pryd03,0,0,0,0 monster Matyr 1146,10,5000,0,0
|
||||
moc_pryd03,0,0,0,0 monster Drainliar 1111,5,5000,0,0
|
||||
moc_pryd03,0,0,0,0 monster Mimic 1191,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_pryd04 - Inside Pyramid F4
|
||||
// moc_pryd04 - Inside Pyramid
|
||||
//==================================================
|
||||
moc_pryd04,0,0,0,0 monster Mummy 1041,25,0,0,0
|
||||
moc_pryd04,0,0,0,0 monster Ancient Mummy 1297,3,0,0,0
|
||||
moc_pryd04,0,0,0,0 monster Isis 1029,50,150000,75000,0
|
||||
moc_pryd04,0,0,0,0 monster Mimic 1191,15,600000,300000,1
|
||||
moc_pryd04,0,0,0,0 monster Isis 1029,50,5000,0,0
|
||||
moc_pryd04,0,0,0,0 monster Mummy 1041,25,5000,0,0
|
||||
moc_pryd04,0,0,0,0 monster Matyr 1146,20,5000,0,0
|
||||
moc_pryd04,0,0,0,0 monster Mimic 1191,15,5000,0,0
|
||||
moc_pryd04,0,0,0,0 monster Ancient Mummy 1297,3,5000,0,0
|
||||
moc_pryd04,0,0,0,0 boss_monster Osiris 1038,1,3600000,600000,0
|
||||
moc_pryd04,0,0,0,0 monster Matyr 1146,20,0,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_pryd05 - Inside Pyramid B1
|
||||
// moc_pryd05 - Inside Pyramid
|
||||
//==================================================
|
||||
moc_pryd05,0,0,0,0 monster Minorous 1149,60,0,0,0
|
||||
moc_pryd05,0,0,0,0 monster Mummy 1041,10,0,0,0
|
||||
moc_pryd05,0,0,0,0 monster Verit 1032,50,0,0,0
|
||||
moc_pryd05,0,0,0,0 monster Minorous 1149,60,5000,0,0
|
||||
moc_pryd05,0,0,0,0 monster Verit 1032,50,5000,0,0
|
||||
moc_pryd05,0,0,0,0 monster Mummy 1041,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_pryd06 - Inside Pyramid B2
|
||||
// moc_pryd06 - Inside Pyramid
|
||||
//==================================================
|
||||
moc_pryd06,0,0,0,0 monster Verit 1032,10,0,0,0
|
||||
moc_pryd06,0,0,0,0 monster Arclouze 1194,20,0,0,0
|
||||
moc_pryd06,100,90,80,50 monster Ancient Mummy 1297,20,0,0,0
|
||||
moc_pryd06,100,90,80,50 monster Mimic 1191,20,0,0,0
|
||||
moc_pryd06,102,85,1,1 boss_monster Amon Ra 1511,1,3600000,600000,0
|
||||
moc_pryd06,0,0,0,0 monster Mimic 1191,30,5000,0,0
|
||||
moc_pryd06,0,0,0,0 monster Verit 1032,30,5000,0,0
|
||||
moc_pryd06,0,0,0,0 monster Arclouze 1194,20,5000,0,0
|
||||
moc_pryd06,0,0,0,0 monster Ancient Mummy 1297,20,5000,0,0
|
||||
moc_pryd06,102,85,1,1 boss_monster Amon Ra 1511,1,3600000,600000,0
|
@ -14,36 +14,28 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// mosk_dun01 - Moscovia Dungeon 1
|
||||
// mosk_dun01 - Les Forest
|
||||
//==================================================
|
||||
mosk_dun01,64,236,100,100 monster Wood Goblin 1880,15,10000,0,1
|
||||
mosk_dun01,64,236,100,100 monster Les 1881,7,10000,0,1
|
||||
mosk_dun01,99,162,100,100 monster Wood Goblin 1880,15,10000,0,1
|
||||
mosk_dun01,99,162,100,100 monster Les 1881,7,10000,0,1
|
||||
mosk_dun01,150,80,100,5 monster Wood Goblin 1880,30,10000,0,1
|
||||
mosk_dun01,150,80,100,5 monster Les 1881,15,10000,0,1
|
||||
mosk_dun01,241,177,10,10 monster Wood Goblin 1880,3,10000,0,1
|
||||
mosk_dun01,241,177,10,10 monster Les 1881,2,10000,0,1
|
||||
mosk_dun01,198,223,10,10 monster Wood Goblin 1880,3,10000,0,1
|
||||
mosk_dun01,198,223,10,10 monster Les 1881,2,10000,0,1
|
||||
mosk_dun01,0,0,0,0 monster Poporing 1031,20,10000,0,1
|
||||
mosk_dun01,0,0,0,0 monster Mantis 1139,10,20000,0,0
|
||||
mosk_dun01,0,0,0,0 monster Wood Goblin 1880,66,5000,0,0
|
||||
mosk_dun01,0,0,0,0 monster Les 1881,33,5000,0,0
|
||||
mosk_dun01,0,0,0,0 monster Poporing 1031,20,5000,0,0
|
||||
mosk_dun01,0,0,0,0 monster Mantis 1139,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// mosk_dun02 - Moscovia Dungeon 2
|
||||
// mosk_dun02 - Temny Forest
|
||||
//==================================================
|
||||
mosk_dun02,0,0,0,0 monster Wood Goblin 1880,30,10000,10000,1
|
||||
mosk_dun02,0,0,0,0 monster Les 1881,40,10000,10000,1
|
||||
mosk_dun02,0,0,0,0 monster Baba Yaga 1882,20,20000,10000,1
|
||||
mosk_dun02,0,0,0,0 monster Uzhas 1883,5,20000,10000,1
|
||||
mosk_dun02,0,0,0,0 monster Les 1881,40,5000,0,0
|
||||
mosk_dun02,0,0,0,0 monster Wood Goblin 1880,30,5000,0,0
|
||||
mosk_dun02,0,0,0,0 monster Baba Yaga 1882,20,5000,0,0
|
||||
mosk_dun02,0,0,0,0 monster Uzhas 1883,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// mosk_dun03 - Moscovia Dungeon 3
|
||||
// mosk_dun03 - Dremuci Forest
|
||||
//==================================================
|
||||
mosk_dun03,0,0,0,0 monster Baba Yaga 1882,60,10000,10000,1
|
||||
mosk_dun03,0,0,0,0 monster Uzhas 1883,35,20000,10000,1
|
||||
mosk_dun03,0,0,0,0 monster Mavka 1884,15,20000,10000,1
|
||||
mosk_dun03,0,0,0,0 monster Yellow Plant 1081,10,0,0,0
|
||||
mosk_dun03,0,0,0,0 monster White Plant 1082,10,0,0,0
|
||||
mosk_dun03,0,0,0,0 monster Shining Plant 1083,5,10000,0,0
|
||||
mosk_dun03,0,0,0,0 monster Baba Yaga 1882,60,5000,0,0
|
||||
mosk_dun03,0,0,0,0 monster Uzhas 1883,35,5000,0,0
|
||||
mosk_dun03,0,0,0,0 monster Mavka 1884,15,5000,0,0
|
||||
mosk_dun03,207,221,5,5 boss_monster Gopinich 1885,1,7200000,600000,1
|
||||
mosk_dun03,0,0,0,0 monster Yellow Plant 1081,10,5000,0,0
|
||||
mosk_dun03,0,0,0,0 monster White Plant 1082,10,5000,0,0
|
||||
mosk_dun03,0,0,0,0 monster Shining Plant 1083,5,10000,0,0
|
@ -11,11 +11,20 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// nyd_dun01 - Yggdrasil Root Dungeon
|
||||
// nyd_dun01 - Yggdrasil Root
|
||||
//==================================================
|
||||
nyd_dun01,0,0,0,0 monster Draco 2013,40,0,0,0
|
||||
nyd_dun01,0,0,0,0 monster Draco's Egg 2014,10,0,0,0
|
||||
nyd_dun01,0,0,0,0 monster Aqua Elemental 2016,20,0,0,0
|
||||
nyd_dun01,0,0,0,0 monster Dark Pinguicula 2015,10,0,0,0
|
||||
nyd_dun01,0,0,0,0 monster Draco 2013,40,5000,0,0
|
||||
nyd_dun01,0,0,0,0 monster Aqua Elemental 2016,20,5000,0,0
|
||||
nyd_dun01,0,0,0,0 monster Dark Pinguicula 2015,10,5000,0,0
|
||||
nyd_dun01,0,0,0,0 monster Rata 2017,2,900000,0,0
|
||||
nyd_dun01,0,0,0,0 monster Duneyrr 2018,2,900000,0,0
|
||||
nyd_dun01,47,219,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,57,220,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,57,226,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,56,226,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,64,219,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,53,221,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,58,216,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,60,226,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,53,228,0,0 monster Draco Egg 2014,1,60000,30000,0
|
||||
nyd_dun01,47,218,0,0 monster Draco Egg 2014,1,60000,30000,0
|
@ -13,55 +13,43 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// odin_tem01 - Odin Temple F1
|
||||
// odin_tem01 - Odin Shrine
|
||||
//==================================================
|
||||
odin_tem01,0,0,0,0 monster Breeze 1692,10,300000,240000,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1697,3,900000,300000,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1695,3,900000,300000,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1696,3,900000,300000,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1694,3,900000,300000,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1693,10,900000,300000,0
|
||||
odin_tem01,0,0,0,0 monster Frus 1753,5,0,0,0
|
||||
odin_tem01,0,0,0,0 monster Skogul 1752,5,0,0,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1693,10,5000,0,0
|
||||
odin_tem01,0,0,0,0 monster Breeze 1692,10,5000,0,0
|
||||
odin_tem01,0,0,0,0 monster Frus 1753,5,5000,0,0
|
||||
odin_tem01,0,0,0,0 monster Skogul 1752,5,5000,0,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1697,3,5000,0,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1695,3,5000,0,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1696,3,5000,0,0
|
||||
odin_tem01,0,0,0,0 monster Plasma 1694,3,5000,0,0
|
||||
odin_tem01,0,0,0,0 monster Green Plant 1080,5,60000,30000,1
|
||||
odin_tem01,0,0,0,0 monster Yellow Plant 1081,5,60000,30000,1
|
||||
odin_tem01,0,0,0,0 monster Blue Plant 1079,5,600000,300000,1
|
||||
|
||||
//==================================================
|
||||
// odin_tem02 - Odin Temple F2
|
||||
// odin_tem02 - Odin Shrine
|
||||
//==================================================
|
||||
odin_tem02,0,0,0,0 monster Plasma 1693,15,900000,300000,0
|
||||
odin_tem02,0,0,0,0 monster Skeggiold 1754,1,1800000,0,0
|
||||
odin_tem02,0,0,0,0 monster Skeggiold 1755,1,1800000,0,0
|
||||
odin_tem02,0,0,0,0 monster Frus 1753,30,0,0,0
|
||||
odin_tem02,0,0,0,0 monster Skogul 1752,30,0,0,0
|
||||
odin_tem02,160,330,3,3 monster Frus 1762,1,30000,15000,0
|
||||
odin_tem02,172,292,3,3 monster Skogul 1761,1,30000,15000,0
|
||||
odin_tem02,182,263,3,3 monster Frus 1762,1,30000,15000,0
|
||||
odin_tem02,190,236,3,3 monster Skogul 1761,1,30000,15000,0
|
||||
odin_tem02,205,198,3,3 monster Frus 1762,1,30000,15000,0
|
||||
odin_tem02,0,0,0,0 monster Valkyrie 1765,1,5400000,1800000,0
|
||||
odin_tem02,0,0,0,0 monster Skogul 1752,30,5000,0,0
|
||||
odin_tem02,0,0,0,0 monster Frus 1753,30,5000,0,0
|
||||
odin_tem02,0,0,0,0 monster Plasma 1693,15,5000,0,0
|
||||
odin_tem02,0,0,0,0 monster Frus 1762,3,5000,0,0
|
||||
odin_tem02,0,0,0,0 monster Skogul 1761,2,5000,0,0
|
||||
odin_tem02,0,0,0,0 monster Skeggiold 1754,1,5000,0,0
|
||||
odin_tem02,0,0,0,0 monster Skeggiold 1755,1,5000,0,0
|
||||
odin_tem02,0,0,0,0 monster Blue Plant 1079,10,1800000,900000,1
|
||||
|
||||
//==================================================
|
||||
// odin_tem03 - Odin Temple F3
|
||||
// odin_tem03 - Odin Shrine
|
||||
//==================================================
|
||||
odin_tem03,0,0,0,0 monster Plasma 1693,20,900000,300000,0
|
||||
odin_tem03,0,0,0,0 monster Skeggiold 1754,16,0,0,0
|
||||
odin_tem03,0,0,0,0 monster Skeggiold 1755,16,0,0,0
|
||||
odin_tem03,0,0,0,0 monster Frus 1753,4,0,0,0
|
||||
odin_tem03,0,0,0,0 monster Skogul 1752,4,0,0,0
|
||||
odin_tem03,116,65,3,3 monster Frus 1762,1,30000,15000,0
|
||||
odin_tem03,100,110,3,3 monster Skogul 1761,1,30000,15000,0
|
||||
odin_tem03,94,132,3,3 monster Frus 1762,1,30000,15000,0
|
||||
odin_tem03,90,173,3,3 monster Frus 1762,1,30000,15000,0
|
||||
odin_tem03,111,188,3,3 monster Skogul 1761,1,30000,15000,0
|
||||
odin_tem03,151,210,3,3 monster Skogul 1761,1,30000,15000,0
|
||||
odin_tem03,178,224,3,3 monster Skogul 1761,1,30000,15000,0
|
||||
odin_tem03,205,240,3,3 monster Frus 1762,1,30000,15000,0
|
||||
odin_tem03,238,265,3,3 monster Skogul 1761,1,30000,15000,0
|
||||
odin_tem03,256,271,3,3 monster Frus 1762,1,30000,15000,0
|
||||
odin_tem03,0,0,0,0 monster Valkyrie 1765,2,1800000,1200000,0
|
||||
odin_tem03,0,0,0,0 monster Plasma 1693,20,5000,0,0
|
||||
odin_tem03,0,0,0,0 monster Skeggiold 1754,16,5000,0,0
|
||||
odin_tem03,0,0,0,0 monster Skeggiold 1755,16,5000,0,0
|
||||
odin_tem03,0,0,0,0 monster Skogul 1761,5,5000,0,0
|
||||
odin_tem03,0,0,0,0 monster Frus 1762,5,5000,0,0
|
||||
odin_tem03,0,0,0,0 monster Skogul 1752,4,5000,0,0
|
||||
odin_tem03,0,0,0,0 monster Frus 1753,4,5000,0,0
|
||||
odin_tem03,0,0,0,0 monster Valkyrie 1765,2,5400000,1800000,0
|
||||
odin_tem03,0,0,0,0 boss_monster Valkyrie Randgris 1751,1,28800000,600000,1
|
||||
odin_tem03,0,0,0,0 monster Blue Plant 1079,15,1800000,900000,1
|
||||
odin_tem03,0,0,0,0 monster Shining Plant 1083,15,1800000,900000,1
|
||||
odin_tem03,0,0,0,0 monster Shining Plant 1083,15,1800000,900000,1
|
@ -11,31 +11,26 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// orcsdun01 - Orc Dungeon F1
|
||||
// orcsdun01 - Orc Dungeon
|
||||
//==================================================
|
||||
orcsdun01,0,0,0,0 monster Steel Chonchon 1042,10,0,0,0
|
||||
orcsdun01,0,0,0,0 monster Familiar 1005,15,0,0,0
|
||||
orcsdun01,0,0,0,0 monster Drainliar 1111,5,0,0,0
|
||||
orcsdun01,0,0,0,0 monster Orc Zombie 1153,10,3000,5000,0
|
||||
orcsdun01,0,0,0,0 monster Orc Zombie 1153,30,60000,30000,0
|
||||
orcsdun01,0,0,0,0 monster Orc Zombie 1153,40,120000,60000,0
|
||||
orcsdun01,0,0,0,0 monster Orc Skeleton 1152,10,180000,60000,0
|
||||
orcsdun01,0,0,0,0 monster Orc Zombie 1153,80,5000,0,0
|
||||
orcsdun01,0,0,0,0 monster Familiar 1005,15,5000,0,0
|
||||
orcsdun01,0,0,0,0 monster Steel Chonchon 1042,10,5000,0,0
|
||||
orcsdun01,0,0,0,0 monster Orc Skeleton 1152,10,5000,0,0
|
||||
orcsdun01,0,0,0,0 monster Drainliar 1111,5,5000,0,0
|
||||
orcsdun01,167,133,5,5 monster Black Mushroom 1084,5,900000,450000,1
|
||||
orcsdun01,67,34,5,5 monster Black Mushroom 1084,5,900000,450000,1
|
||||
orcsdun01,83,50,5,5 monster White Plant 1082,2,180000,90000,1
|
||||
orcsdun01,58,67,10,10 monster White Plant 1082,3,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// orcsdun02 - Orc Dungeon F2
|
||||
// orcsdun02 - Orc Dungeon
|
||||
//==================================================
|
||||
orcsdun02,0,0,0,0 monster Steel Chonchon 1042,20,0,0,0
|
||||
orcsdun02,0,0,0,0 monster Drainliar 1111,20,0,0,0
|
||||
orcsdun02,0,0,0,0 monster Orc Skeleton 1152,10,3000,5000,0
|
||||
orcsdun02,0,0,0,0 monster Orc Skeleton 1152,20,60000,30000,0
|
||||
orcsdun02,0,0,0,0 monster Orc Skeleton 1152,20,120000,60000,0
|
||||
orcsdun02,0,0,0,0 monster Zenorc 1177,30,3000,5000,0
|
||||
orcsdun02,0,0,0,0 monster Zenorc 1177,20,60000,30000,0
|
||||
orcsdun02,0,0,0,0 monster Orc Archer 1189,5,1800000,900000,1
|
||||
orcsdun02,0,0,0,0 monster Orc Skeleton 1152,50,5000,0,0
|
||||
orcsdun02,0,0,0,0 monster Zenorc 1177,50,5000,0,0
|
||||
orcsdun02,0,0,0,0 monster Drainliar 1111,20,5000,0,0
|
||||
orcsdun02,0,0,0,0 monster Steel Chonchon 1042,20,5000,0,0
|
||||
orcsdun02,0,0,0,0 monster Orc Archer 1189,5,5000,0,0
|
||||
orcsdun02,0,0,0,0 monster Black Mushroom 1084,5,180000,90000,1
|
||||
orcsdun02,105,37,10,10 monster White Plant 1082,2,180000,90000,1
|
||||
orcsdun02,37,44,10,10 monster White Plant 1082,3,180000,90000,1
|
||||
orcsdun02,37,44,10,10 monster White Plant 1082,3,180000,90000,1
|
@ -13,70 +13,69 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// pay_dun00 - Payon Cave F1
|
||||
/// pay_dun00 - Payon Cave
|
||||
//==================================================
|
||||
pay_dun00,0,0,0,0 monster Familiar 1005,15,0,0,0
|
||||
pay_dun00,0,0,0,0 monster Zombie 1015,20,0,0,0
|
||||
pay_dun00,0,0,0,0 monster Skeleton 1076,35,0,0,0
|
||||
pay_dun00,0,0,0,0 monster Poporing 1031,15,0,0,0
|
||||
pay_dun00,0,0,0,0 monster Zombie 1015,40,5000,0,0
|
||||
pay_dun00,0,0,0,0 monster Skeleton 1076,35,5000,0,0
|
||||
pay_dun00,0,0,0,0 monster Familiar 1005,15,5000,0,0
|
||||
pay_dun00,0,0,0,0 monster Poporing 1031,15,5000,0,0
|
||||
pay_dun00,0,0,0,0 monster Red Plant 1078,15,180000,90000,1
|
||||
pay_dun00,140,140,5,5 monster Black Mushroom 1084,3,360000,180000,1
|
||||
|
||||
//==================================================
|
||||
// pay_dun01 - Payon Cave F2
|
||||
// pay_dun01 - Payon Cave
|
||||
//==================================================
|
||||
pay_dun01,0,0,0,0 monster Drainliar 1111,5,0,0,0
|
||||
pay_dun01,0,0,0,0 monster Eggyra 1116,15,0,0,0
|
||||
pay_dun01,0,0,0,0 monster Soldier Skeleton 1028,50,300000,150000,1
|
||||
pay_dun01,0,0,0,0 monster Archer Skeleton 1016,30,300000,150000,1
|
||||
pay_dun01,0,0,0,0 monster Soldier Skeleton 1028,50,5000,0,0
|
||||
pay_dun01,0,0,0,0 monster Archer Skeleton 1016,30,5000,0,0
|
||||
pay_dun01,0,0,0,0 monster Eggyra 1116,15,5000,0,0
|
||||
pay_dun01,0,0,0,0 monster Drainliar 1111,5,5000,0,0
|
||||
pay_dun01,235,54,10,10 monster Black Mushroom 1084,7,900000,450000,1
|
||||
pay_dun01,0,0,0,0 monster Red Plant 1078,10,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// pay_dun02 - Payon Cave F3
|
||||
// pay_dun02 - Payon Cave
|
||||
//==================================================
|
||||
pay_dun02,0,0,0,0 monster Soldier Skeleton 1028,15,180000,90000,1
|
||||
pay_dun02,0,0,0,0 monster Munak 1026,40,0,0,0
|
||||
pay_dun02,0,0,0,0 monster Bongun 1188,30,0,0,0
|
||||
pay_dun02,0,0,0,0 monster Poporing 1031,10,0,0,0
|
||||
pay_dun02,0,0,0,0 monster Archer Skeleton 1016,20,180000,90000,1
|
||||
pay_dun02,116,205,0,0 monster Hydra 1068,1,345000,100000,1
|
||||
pay_dun02,116,199,0,0 monster Hydra 1068,1,306000,100000,1
|
||||
pay_dun02,116,196,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,116,190,0,0 monster Hydra 1068,1,326000,100000,1
|
||||
pay_dun02,117,206,0,0 monster Hydra 1068,1,302000,100000,1
|
||||
pay_dun02,0,0,0,0 monster Soldier Skeleton 1028,45,5000,0,0
|
||||
pay_dun02,0,0,0,0 monster Munak 1026,40,5000,0,0
|
||||
pay_dun02,0,0,0,0 monster Bongun 1188,30,5000,0,0
|
||||
pay_dun02,0,0,0,0 monster Archer Skeleton 1016,20,5000,0,0
|
||||
pay_dun02,0,0,0,0 monster Poporing 1031,10,5000,0,0
|
||||
pay_dun02,0,0,0,0 monster Nine Tail 1180,1,5000,0,0
|
||||
pay_dun02,117,200,0,0 monster Hydra 1068,1,275000,100000,1
|
||||
pay_dun02,117,197,0,0 monster Hydra 1068,1,314000,100000,1
|
||||
pay_dun02,117,191,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,118,207,0,0 monster Hydra 1068,1,332000,100000,1
|
||||
pay_dun02,118,201,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,118,198,0,0 monster Hydra 1068,1,312000,100000,1
|
||||
pay_dun02,118,192,0,0 monster Hydra 1068,1,285000,100000,1
|
||||
pay_dun02,119,205,0,0 monster Hydra 1068,1,324000,100000,1
|
||||
pay_dun02,119,199,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,119,196,0,0 monster Hydra 1068,1,315000,100000,1
|
||||
pay_dun02,120,203,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,120,200,0,0 monster Hydra 1068,1,303000,100000,1
|
||||
pay_dun02,120,194,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,121,200,0,0 monster Hydra 1068,1,333000,100000,1
|
||||
pay_dun02,122,200,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,122,197,0,0 monster Hydra 1068,1,321000,100000,1
|
||||
pay_dun02,110,194,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,113,194,0,0 monster Hydra 1068,1,319000,100000,1
|
||||
pay_dun02,109,193,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,113,193,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,109,192,0,0 monster Hydra 1068,1,374000,100000,1
|
||||
pay_dun02,112,192,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,108,191,0,0 monster Hydra 1068,1,332000,100000,1
|
||||
pay_dun02,111,191,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,107,190,0,0 monster Hydra 1068,1,320000,100000,1
|
||||
pay_dun02,110,190,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,227,185,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun02,227,184,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun02,110,194,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,117,191,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,109,193,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,118,201,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,113,193,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,116,196,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,112,192,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,111,191,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,229,183,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun02,214,266,0,0 monster Red Plant 1078,1,600000,300000,1
|
||||
pay_dun02,227,184,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun02,227,185,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun02,120,203,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
pay_dun02,117,206,0,0 monster Hydra 1068,1,302000,100000,1
|
||||
pay_dun02,120,200,0,0 monster Hydra 1068,1,303000,100000,1
|
||||
pay_dun02,116,199,0,0 monster Hydra 1068,1,306000,100000,1
|
||||
pay_dun02,118,198,0,0 monster Hydra 1068,1,312000,100000,1
|
||||
pay_dun02,117,197,0,0 monster Hydra 1068,1,314000,100000,1
|
||||
pay_dun02,119,196,0,0 monster Hydra 1068,1,315000,100000,1
|
||||
pay_dun02,113,194,0,0 monster Hydra 1068,1,319000,100000,1
|
||||
pay_dun02,107,190,0,0 monster Hydra 1068,1,320000,100000,1
|
||||
pay_dun02,122,197,0,0 monster Hydra 1068,1,321000,100000,1
|
||||
pay_dun02,119,205,0,0 monster Hydra 1068,1,324000,100000,1
|
||||
pay_dun02,116,190,0,0 monster Hydra 1068,1,326000,100000,1
|
||||
pay_dun02,108,191,0,0 monster Hydra 1068,1,332000,100000,1
|
||||
pay_dun02,118,207,0,0 monster Hydra 1068,1,332000,100000,1
|
||||
pay_dun02,121,200,0,0 monster Hydra 1068,1,333000,100000,1
|
||||
pay_dun02,116,205,0,0 monster Hydra 1068,1,345000,100000,1
|
||||
pay_dun02,109,192,0,0 monster Hydra 1068,1,374000,100000,1
|
||||
pay_dun02,37,243,0,0 monster Black Mushroom 1084,1,600000,300000,1
|
||||
pay_dun02,37,243,0,0 monster Nine Tail 1180,1,3600000,1800000,1
|
||||
pay_dun02,111,199,10,10 monster Black Mushroom 1084,7,900000,450000,1
|
||||
pay_dun02,110,216,20,10 monster White Plant 1082,3,180000,90000,1
|
||||
pay_dun02,132,84,10,10 monster White Plant 1082,3,180000,90000,1
|
||||
@ -84,79 +83,68 @@ pay_dun02,197,113,10,10 monster Red Plant 1078,4,180000,90000,1
|
||||
pay_dun02,55,254,10,10 monster Red Plant 1078,4,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// pay_dun03 - Payon Cave F4
|
||||
// pay_dun03 - Payon Cave
|
||||
//==================================================
|
||||
pay_dun03,0,0,0,0 monster Sohee 1170,50,0,0,0
|
||||
pay_dun03,0,0,0,0 monster Munak 1026,3,0,0,0
|
||||
pay_dun03,0,0,0,0 monster Bongun 1188,3,0,0,0
|
||||
pay_dun03,0,0,0,0 monster Nine Tail 1180,1,0,0,0
|
||||
pay_dun03,0,0,0,0 monster Nine Tail 1180,1,3600000,1800000,0
|
||||
pay_dun03,154,112,0,0 monster Whisper 1185,1,1800000,0,1
|
||||
pay_dun03,161,117,0,0 monster Whisper 1185,1,1800000,0,1
|
||||
pay_dun03,81,61,0,0 monster Whisper 1185,1,1800000,0,1
|
||||
pay_dun03,84,63,0,0 monster Whisper 1185,1,1800000,0,1
|
||||
pay_dun03,89,147,0,0 monster Giant Whisper 1186,1,14400000,0,1
|
||||
pay_dun03,66,73,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,68,72,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,67,71,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,63,70,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,58,69,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,67,69,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,60,68,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,69,68,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,62,67,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,71,67,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,64,66,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,57,65,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,66,65,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,59,64,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,68,64,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,71,64,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,66,63,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,71,243,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,86,248,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,85,178,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,115,190,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,230,244,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,240,244,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,219,244,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,243,220,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,219,185,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,228,185,0,0 monster Sohee 1170,2,300000,100000,1
|
||||
pay_dun03,228,61,0,0 monster Red Plant 1078,1,600000,300000,1
|
||||
pay_dun03,138,42,0,0 monster Blue Plant 1079,1,600000,300000,1
|
||||
pay_dun03,120,186,0,0 monster Green Plant 1080,1,600000,300000,1
|
||||
pay_dun03,88,35,0,0 monster Yellow Plant 1081,1,600000,300000,1
|
||||
pay_dun03,0,0,0,0 monster Sohee 1170,70,5000,0,0
|
||||
pay_dun03,0,0,0,0 monster Greatest General 1277,3,5000,0,0
|
||||
pay_dun03,0,0,0,0 monster Bongun 1188,3,5000,0,0
|
||||
pay_dun03,0,0,0,0 monster Munak 1026,3,5000,0,0
|
||||
pay_dun03,0,0,0,0 monster Nine Tail 1180,2,5000,0,0
|
||||
pay_dun03,126,135,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,126,134,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,126,133,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,126,132,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,126,131,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,179,134,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,179,133,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,179,132,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,179,134,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,179,131,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,179,130,0,0 monster Mandragora 1020,1,300000,100000,1
|
||||
pay_dun03,0,0,0,0 monster Greatest General 1277,3,0,0,0
|
||||
pay_dun03,71,67,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,62,67,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,57,65,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,64,66,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,66,65,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,59,64,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,68,64,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,71,64,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,66,63,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,69,68,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,60,68,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,67,69,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,67,71,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,66,73,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,68,72,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,63,70,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,58,69,0,0 monster Hydra 1068,1,600000,300000,1
|
||||
pay_dun03,154,112,0,0 monster Whisper 1185,1,1800000,0,1
|
||||
pay_dun03,84,63,0,0 monster Whisper 1185,1,1800000,0,1
|
||||
pay_dun03,81,61,0,0 monster Whisper 1185,1,1800000,0,1
|
||||
pay_dun03,161,117,0,0 monster Whisper 1185,1,1800000,0,1
|
||||
pay_dun03,89,147,0,0 monster Giant Whisper 1186,1,14400000,0,1
|
||||
pay_dun03,228,61,0,0 monster Red Plant 1078,1,600000,300000,1
|
||||
pay_dun03,138,42,0,0 monster Blue Plant 1079,1,600000,300000,1
|
||||
pay_dun03,120,186,0,0 monster Green Plant 1080,1,600000,300000,1
|
||||
pay_dun03,88,35,0,0 monster Yellow Plant 1081,1,600000,300000,1
|
||||
pay_dun03,0,0,0,0 monster Red Plant 1078,15,180000,90000,1
|
||||
pay_dun03,246,56,20,20 monster White Plant 1082,3,180000,90000,1
|
||||
pay_dun03,52,262,10,4 monster White Plant 1082,2,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// pay_dun04 - Payon Cave F5
|
||||
// pay_dun04 - Payon Cave
|
||||
//==================================================
|
||||
pay_dun04,0,0,0,0 monster Dokebi 1110,40,0,0,0
|
||||
pay_dun04,0,0,0,0 monster Horong 1129,30,0,0,0
|
||||
pay_dun04,0,0,0,0 monster Dokebi 1110,40,5000,0,0
|
||||
pay_dun04,0,0,0,0 monster Nine Tail 1180,30,5000,0,0
|
||||
pay_dun04,0,0,0,0 monster Horong 1129,30,5000,0,0
|
||||
pay_dun04,0,0,0,0 monster Archer Skeleton 1016,15,5000,0,0
|
||||
pay_dun04,0,0,0,0 monster Greatest General 1277,15,5000,0,0
|
||||
pay_dun04,0,0,0,0 monster Am Mut 1301,1,5000,0,0
|
||||
pay_dun04,0,0,0,0 monster Skeleton General 1290,1,5000,0,0
|
||||
pay_dun04,120,115,0,0 boss_monster Moonlight Flower 1150,1,3600000,600000,1
|
||||
pay_dun04,0,0,0,0 monster Greatest General 1277,15,0,0,0
|
||||
pay_dun04,0,0,0,0 monster Archer Skeleton 1016,15,0,0,0
|
||||
pay_dun04,0,0,0,0 monster Nine Tail 1180,30,60000,30000,0
|
||||
pay_dun04,0,0,0,0 monster Skeleton General 1290,1,0,0,0
|
||||
pay_dun04,0,0,0,0 monster Am Mut 1301,1,0,0,0
|
||||
pay_dun04,120,115,0,0 monster Cat o' Nine Tails 1307,1,3600000,7200000,1
|
||||
pay_dun04,120,120,10,10 monster Shining Plant 1083,1,1800000,900000,1
|
||||
pay_dun04,28,110,5,5 monster Shining Plant 1083,1,1800000,900000,1
|
||||
pay_dun04,0,0,0,0 monster Red Plant 1078,10,180000,90000,1
|
||||
pay_dun04,107,206,5,5 monster White Plant 1082,2,180000,90000,1
|
||||
pay_dun04,28,110,10,10 monster White Plant 1082,2,180000,90000,1
|
||||
pay_dun04,190,207,5,5 monster White Plant 1082,2,180000,90000,1
|
||||
pay_dun04,190,207,5,5 monster White Plant 1082,2,180000,90000,1
|
@ -13,38 +13,37 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// prt_maze01 - Labyrinth Forest F1
|
||||
// prt_maze01 - Labyrinth Forest
|
||||
//==================================================
|
||||
|
||||
prt_maze01,179,20,21,21 monster Poring 1002,5,120000,40000,1
|
||||
prt_maze01,179,180,21,21 monster Coco 1104,5,120000,40000,1
|
||||
prt_maze01,139,140,21,21 monster Stainer 1174,5,120000,40000,1
|
||||
prt_maze01,139,180,21,21 monster Caramel 1103,5,120000,40000,1
|
||||
prt_maze01,99,180,21,21 monster Dustiness 1114,5,120000,40000,1
|
||||
prt_maze01,59,100,21,21 monster Horn 1128,5,120000,40000,1
|
||||
prt_maze01,99,100,21,21 monster Chonchon 1011,5,120000,40000,1
|
||||
prt_maze01,59,180,21,21 monster Martin 1145,5,120000,40000,1
|
||||
prt_maze01,19,60,21,21 monster Wolf 1013,5,120000,40000,1
|
||||
prt_maze01,59,60,21,21 monster Boa 1025,5,120000,40000,1
|
||||
prt_maze01,99,60,21,21 monster Smokie 1056,5,120000,40000,1
|
||||
prt_maze01,139,20,21,21 monster Lunatic 1063,5,120000,40000,1
|
||||
prt_maze01,99,20,21,21 monster Fabre 1007,5,120000,40000,1
|
||||
prt_maze01,99,20,21,21 monster Creamy 1018,1,120000,40000,1
|
||||
prt_maze01,19,180,21,21 monster Savage 1166,5,120000,40000,1
|
||||
prt_maze01,59,20,21,21 monster Pupa 1008,5,120000,40000,1
|
||||
prt_maze01,19,20,21,21 monster Poporing 1031,5,120000,40000,1
|
||||
prt_maze01,179,60,21,21 monster Rocker 1052,5,120000,40000,1
|
||||
prt_maze01,139,60,21,21 monster Bigfoot 1060,5,120000,40000,1
|
||||
prt_maze01,99,60,21,21 monster Smokie 1056,5,120000,40000,1
|
||||
prt_maze01,59,60,21,21 monster Boa 1025,5,120000,40000,1
|
||||
prt_maze01,19,60,21,21 monster Wolf 1013,5,120000,40000,1
|
||||
prt_maze01,179,100,21,21 monster Argiope 1099,3,120000,40000,1
|
||||
prt_maze01,139,100,21,21 monster Argos 1100,3,120000,40000,1
|
||||
prt_maze01,99,100,21,21 monster Chonchon 1011,5,120000,40000,1
|
||||
prt_maze01,59,100,21,21 monster Horn 1128,5,120000,40000,1
|
||||
prt_maze01,19,100,21,21 monster Hunter Fly 1035,3,120000,40000,1
|
||||
prt_maze01,179,140,21,21 monster Mantis 1139,3,120000,40000,1
|
||||
prt_maze01,139,140,21,21 monster Stainer 1174,5,120000,40000,1
|
||||
prt_maze01,99,140,21,21 monster Side Winder 1037,3,120000,40000,1
|
||||
prt_maze01,59,140,21,21 monster Yoyo 1057,4,120000,40000,1
|
||||
prt_maze01,59,140,21,21 monster Choco 1214,2,120000,40000,1
|
||||
prt_maze01,19,140,21,21 monster Steel Chonchon 1042,5,120000,40000,1
|
||||
prt_maze01,179,180,21,21 monster Coco 1104,5,120000,40000,1
|
||||
prt_maze01,139,180,21,21 monster Caramel 1103,5,120000,40000,1
|
||||
prt_maze01,99,180,21,21 monster Dustiness 1114,5,120000,40000,1
|
||||
prt_maze01,59,180,21,21 monster Martin 1145,5,120000,40000,1
|
||||
prt_maze01,59,140,21,21 monster Yoyo 1057,4,120000,40000,1
|
||||
prt_maze01,19,180,21,21 monster Savage 1166,3,120000,40000,1
|
||||
prt_maze01,19,180,21,21 monster Savage 1166,5,120000,40000,1
|
||||
prt_maze01,0,0,0,0 monster Hunter Fly 1035,1,0,0,0
|
||||
prt_maze01,179,100,21,21 monster Argiope 1099,3,120000,40000,1
|
||||
prt_maze01,99,140,21,21 monster Side Winder 1037,3,120000,40000,1
|
||||
prt_maze01,179,140,21,21 monster Mantis 1139,3,120000,40000,1
|
||||
prt_maze01,19,100,21,21 monster Hunter Fly 1035,3,120000,40000,1
|
||||
prt_maze01,139,100,21,21 monster Argos 1100,3,120000,40000,1
|
||||
prt_maze01,59,140,21,21 monster Choco 1214,2,120000,40000,1
|
||||
prt_maze01,0,0,0,0 monster Hunter Fly 1035,1,5000,0,0
|
||||
prt_maze01,99,20,21,21 monster Creamy 1018,1,120000,40000,1
|
||||
prt_maze01,0,0,0,0 monster Vagabond Wolf 1092,1,3600000,1800000,0
|
||||
prt_maze01,101,138,5,5 monster Shining Plant 1083,1,1800000,900000,1
|
||||
prt_maze01,101,138,5,5 monster White Plant 1082,1,1800000,900000,1
|
||||
@ -62,29 +61,29 @@ prt_maze01,178,60,10,10 monster Red Mushroom 1085,3,180000,90000,1
|
||||
prt_maze01,168,60,3,3 monster Red Mushroom 1085,2,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// prt_maze02 - Labyrinth Forest F2
|
||||
// prt_maze02 - Labyrinth Forest
|
||||
//==================================================
|
||||
prt_maze02,0,0,0,0 monster Poporing 1031,25,0,0,0
|
||||
prt_maze02,0,0,0,0 monster Bigfoot 1060,5,0,0,0
|
||||
prt_maze02,0,0,0,0 monster Poporing 1031,25,5000,0,0
|
||||
prt_maze02,0,0,0,0 monster Bigfoot 1060,5,5000,0,0
|
||||
prt_maze02,0,0,0,0 monster Sasquatch 1243,1,900000,40000,0
|
||||
prt_maze02,0,0,0,0 monster Leib Olmai 1306,1,1800000,900000,0
|
||||
|
||||
//==================================================
|
||||
// prt_maze03 - Labyrinth Forest F3
|
||||
// prt_maze03 - Labyrinth Forest
|
||||
//==================================================
|
||||
prt_maze03,0,0,0,0 monster Poporing 1031,45,0,0,0
|
||||
prt_maze03,0,0,0,0 monster Side Winder 1037,10,0,0,0
|
||||
prt_maze03,0,0,0,0 monster Hunter Fly 1035,30,0,0,0
|
||||
prt_maze03,0,0,0,0 monster Ghostring 1120,1,6800000,3400000,1
|
||||
prt_maze03,0,0,0,0 monster Killer Mantis 1294,1,0,0,0
|
||||
prt_maze03,150,50,70,70 monster Side Winder 1037,20,300000,150000,0
|
||||
prt_maze03,150,50,70,70 monster Vocal 1088,1,1920000,1500000,1
|
||||
prt_maze03,50,150,70,70 monster Stem Worm 1215,20,300000,150000,0
|
||||
prt_maze03,50,150,70,70 monster Vagabond Wolf 1092,1,1920000,150000,1
|
||||
prt_maze03,0,0,0,0 monster Poporing 1031,45,5000,0,0
|
||||
prt_maze03,0,0,0,0 monster Hunter Fly 1035,30,5000,0,0
|
||||
prt_maze03,170,170,70,70 monster Mantis 1139,30,60000,30000,0
|
||||
prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25,5000,0,0
|
||||
prt_maze03,150,50,70,70 monster Side Winder 1037,20,300000,150000,0
|
||||
prt_maze03,50,150,70,70 monster Stem Worm 1215,20,300000,150000,0
|
||||
prt_maze03,0,0,0,0 monster Side Winder 1037,10,5000,0,0
|
||||
prt_maze03,0,0,0,0 monster Killer Mantis 1294,1,5000,0,0
|
||||
prt_maze03,170,170,70,70 monster Eclipse 1093,1,1920000,150000,1
|
||||
prt_maze03,23,23,70,70 monster Mastering 1090,1,1920000,150000,1
|
||||
prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25,0,0,0
|
||||
prt_maze03,50,150,70,70 monster Vagabond Wolf 1092,1,1920000,150000,1
|
||||
prt_maze03,150,50,70,70 monster Vocal 1088,1,1920000,1500000,1
|
||||
prt_maze03,0,0,0,0 monster Ghostring 1120,1,6800000,3400000,1
|
||||
prt_maze03,0,0,0,0 boss_monster Baphomet 1039,1,7200000,600000,1
|
||||
prt_maze03,61,98,10,10 monster Shining Plant 1083,1,1800000,900000,1
|
||||
prt_maze03,61,98,10,10 monster Blue Plant 1079,1,1800000,900000,1
|
||||
@ -100,4 +99,4 @@ prt_maze03,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
|
||||
prt_maze03,99,21,10,10 monster Black Mushroom 1084,3,180000,90000,1
|
||||
prt_maze03,54,15,10,10 monster Black Mushroom 1084,3,180000,90000,1
|
||||
prt_maze03,171,180,3,3 monster Red Mushroom 1085,2,180000,90000,1
|
||||
prt_maze03,174,187,3,3 monster Red Mushroom 1085,3,180000,90000,1
|
||||
prt_maze03,174,187,3,3 monster Red Mushroom 1085,3,180000,90000,1
|
@ -12,42 +12,42 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// prt_sewb1 - Prontera Culvert F1
|
||||
// prt_sewb1 - Prontera Culvert
|
||||
//==================================================
|
||||
prt_sewb1,0,0,0,0 monster Thief Bug Egg 1048,80,0,0,0
|
||||
prt_sewb1,0,0,0,0 monster Thief Bug 1051,30,0,0,0
|
||||
prt_sewb1,0,0,0,0 monster Familiar 1005,10,0,0,0
|
||||
prt_sewb1,0,0,0,0 monster Tarou 1175,10,0,0,0
|
||||
prt_sewb1,0,0,0,0 monster Thief Bug 1051,30,5000,0,0
|
||||
prt_sewb1,0,0,0,0 monster Thief Bug Egg 1048,80,5000,0,0
|
||||
prt_sewb1,0,0,0,0 monster Tarou 1175,10,5000,0,0
|
||||
prt_sewb1,0,0,0,0 monster Familiar 1005,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// prt_sewb2 - Prontera Culvert F2
|
||||
// prt_sewb2 - Prontera Culvert
|
||||
//==================================================
|
||||
prt_sewb2,0,0,0,0 monster Thief Bug Egg 1048,20,0,0,0
|
||||
prt_sewb2,0,0,0,0 monster Thief Bug 1051,70,0,0,0
|
||||
prt_sewb2,0,0,0,0 monster Familiar 1005,10,0,0,0
|
||||
prt_sewb2,0,0,0,0 monster Spore 1014,20,0,0,0
|
||||
prt_sewb2,0,0,0,0 monster Plankton 1161,30,0,0,0
|
||||
prt_sewb2,0,0,0,0 monster Thief Bug Female 1053,10,0,0,0
|
||||
prt_sewb2,0,0,0,0 monster Tarou 1175,60,0,0,0
|
||||
prt_sewb2,0,0,0,0 monster Thief Bug 1051,70,5000,0,0
|
||||
prt_sewb2,0,0,0,0 monster Tarou 1175,60,5000,0,0
|
||||
prt_sewb2,0,0,0,0 monster Plankton 1161,30,5000,0,0
|
||||
prt_sewb2,0,0,0,0 monster Thief Bug Egg 1048,20,5000,0,0
|
||||
prt_sewb2,0,0,0,0 monster Spore 1014,20,5000,0,0
|
||||
prt_sewb2,0,0,0,0 monster Thief Bug Female 1053,10,5000,0,0
|
||||
prt_sewb2,0,0,0,0 monster Familiar 1005,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// prt_sewb3 - Prontera Culvert F3
|
||||
// prt_sewb3 - Prontera Culvert
|
||||
//==================================================
|
||||
prt_sewb3,0,0,0,0 monster Thief Bug Egg 1048,10,0,0,0
|
||||
prt_sewb3,0,0,0,0 monster Thief Bug 1051,20,0,0,0
|
||||
prt_sewb3,0,0,0,0 monster Thief Bug Female 1053,65,0,0,0
|
||||
prt_sewb3,0,0,0,0 monster Thief Bug Male 1054,65,0,0,0
|
||||
prt_sewb3,0,0,0,0 monster Tarou 1175,15,0,0,0
|
||||
prt_sewb3,0,0,0,0 monster Poison Spore 1077,15,0,0,0
|
||||
prt_sewb3,0,0,0,0 monster Familiar 1005,20,0,0,0
|
||||
prt_sewb3,0,0,0,0 monster Thief Bug Female 1053,65,5000,0,0
|
||||
prt_sewb3,0,0,0,0 monster Thief Bug Male 1054,65,5000,0,0
|
||||
prt_sewb3,0,0,0,0 monster Thief Bug 1051,20,5000,0,0
|
||||
prt_sewb3,0,0,0,0 monster Familiar 1005,20,5000,0,0
|
||||
prt_sewb3,0,0,0,0 monster Tarou 1175,15,5000,0,0
|
||||
prt_sewb3,0,0,0,0 monster Poison Spore 1077,15,5000,0,0
|
||||
prt_sewb3,0,0,0,0 monster Thief Bug Egg 1048,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// prt_sewb4 - Prontera Culvert F4
|
||||
// prt_sewb4 - Prontera Culvert
|
||||
//==================================================
|
||||
prt_sewb4,0,0,0,0 monster Thief Bug Egg 1048,10,0,0,0
|
||||
prt_sewb4,0,0,0,0 monster Thief Bug 1051,20,0,0,0
|
||||
prt_sewb4,0,0,0,0 monster Thief Bug Female 1053,20,0,0,0
|
||||
prt_sewb4,0,0,0,0 monster Thief Bug Male 1054,70,0,0,0
|
||||
prt_sewb4,0,0,0,0 monster Drainliar 1111,20,0,0,0
|
||||
prt_sewb4,0,0,0,0 monster Cramp 1209,5,0,0,0
|
||||
prt_sewb4,0,0,0,0 monster Thief Bug Male 1054,70,5000,0,0
|
||||
prt_sewb4,0,0,0,0 monster Thief Bug 1051,20,5000,0,0
|
||||
prt_sewb4,0,0,0,0 monster Thief Bug Female 1053,20,5000,0,0
|
||||
prt_sewb4,0,0,0,0 monster Drainliar 1111,20,5000,0,0
|
||||
prt_sewb4,0,0,0,0 monster Thief Bug Egg 1048,10,5000,0,0
|
||||
prt_sewb4,0,0,0,0 monster Cramp 1209,5,5000,0,0
|
||||
prt_sewb4,0,0,0,0 boss_monster Golden Thief Bug 1086,1,3600000,600000,1
|
||||
|
@ -13,70 +13,46 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// ra_san01
|
||||
// ra_san01 - Holy Ground
|
||||
//==================================================
|
||||
ra_san01,0,0,0,0 monster Vanberk 1771,20,180000,0,1
|
||||
ra_san01,0,0,0,0 monster Isilla 1772,10,0,0,1
|
||||
ra_san01,61,141,58,98 monster Vanberk 1771,20,300000,0,1
|
||||
ra_san01,61,141,58,98 monster Isilla 1772,10,180000,0,1
|
||||
ra_san01,61,141,58,98 monster Gremlin 1632,5,60000,0,1
|
||||
ra_san01,61,141,58,98 monster Hodremlin 1773,2,60000,0,1
|
||||
ra_san01,218,141,58,98 monster Vanberk 1771,20,300000,0,1
|
||||
ra_san01,218,141,58,98 monster Isilla 1772,10,180000,0,1
|
||||
ra_san01,218,141,58,98 monster Gremlin 1632,5,60000,0,1
|
||||
ra_san01,218,141,58,98 monster Hodremlin 1773,2,60000,0,1
|
||||
ra_san01,140,63,38,59 monster Vanberk 1771,7,180000,0,1
|
||||
ra_san01,140,63,38,59 monster Isilla 1772,3,180000,0,1
|
||||
ra_san01,140,63,38,59 monster Beholder 1633,3,60000,0,1
|
||||
ra_san01,140,63,38,59 monster Hodremlin 1773,1,60000,0,1
|
||||
ra_san01,140,226,50,51 monster Vanberk 1771,7,180000,0,1
|
||||
ra_san01,140,226,50,51 monster Isilla 1772,3,180000,0,1
|
||||
ra_san01,140,226,50,51 monster Beholder 1633,3,60000,0,1
|
||||
ra_san01,140,226,50,51 monster Hodremlin 1773,1,60000,0,1
|
||||
ra_san01,64,215,23,23 monster Vanberk 1771,2,420000,0,1
|
||||
ra_san01,215,215,23,23 monster Vanberk 1771,2,420000,0,1
|
||||
ra_san01,64,65,23,23 monster Vanberk 1771,2,420000,0,1
|
||||
ra_san01,215,65,23,23 monster Vanberk 1771,2,420000,0,1
|
||||
ra_san01,0,0,0,0 monster Vanberk 1771,82,5000,0,0
|
||||
ra_san01,0,0,0,0 monster Isilla 1772,36,5000,0,0
|
||||
ra_san01,0,0,0,0 monster Gremlin 1632,10,5000,0,0
|
||||
ra_san01,0,0,0,0 monster Beholder 1633,6,5000,0,0
|
||||
ra_san01,0,0,0,0 monster Hodremlin 1773,6,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ra_san02
|
||||
// ra_san02 - Holy Ground
|
||||
//==================================================
|
||||
ra_san02,0,0,0,0 monster Isilla 1772,35,0,0,0
|
||||
ra_san02,100,150,92,140 monster Isilla 1772,25,0,0,0
|
||||
ra_san02,240,147,50,145 monster Isilla 1772,25,0,0,0
|
||||
ra_san02,0,0,0,0 monster Vanberk 1771,10,0,0,0
|
||||
ra_san02,100,150,92,140 monster Vanberk 1771,10,0,0,0
|
||||
ra_san02,240,147,50,145 monster Vanberk 1771,10,0,0,0
|
||||
ra_san02,0,0,0,0 monster Gremlin 1632,10,0,0,0
|
||||
ra_san02,0,0,0,0 monster Hodremlin 1773,3,0,0,0
|
||||
ra_san02,0,0,0,0 monster Beholder 1633,10,0,0,0
|
||||
ra_san02,0,0,0,0 monster Seeker 1774,2,0,0,0
|
||||
ra_san02,0,0,0,0 monster Isilla 1772,85,5000,0,0
|
||||
ra_san02,0,0,0,0 monster Vanberk 1771,30,5000,0,0
|
||||
ra_san02,0,0,0,0 monster Gremlin 1632,10,5000,0,0
|
||||
ra_san02,0,0,0,0 monster Beholder 1633,10,5000,0,0
|
||||
ra_san02,0,0,0,0 monster Hodremlin 1773,3,5000,0,0
|
||||
ra_san02,0,0,0,0 monster Seeker 1774,2,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ra_san03
|
||||
// ra_san03 - Holy Ground
|
||||
//==================================================
|
||||
ra_san03,0,0,0,0 monster Beholder 1633,5,0,0,0
|
||||
ra_san03,0,0,0,0 monster Gremlin 1632,5,0,0,0
|
||||
ra_san03,148,221,145,71 monster Seeker 1774,40,0,0,0
|
||||
ra_san03,0,0,0,0 monster Hodremlin 1773,20,0,0,0
|
||||
ra_san03,148,79,146,71 monster Hodremlin 1773,40,0,0,0
|
||||
ra_san03,0,0,0,0 monster Hodremlin 1773,60,5000,0,0
|
||||
ra_san03,0,0,0,0 monster Seeker 1774,40,5000,0,0
|
||||
ra_san03,0,0,0,0 monster Gremlin 1632,5,5000,0,0
|
||||
ra_san03,0,0,0,0 monster Beholder 1633,5,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ra_san04
|
||||
// ra_san04 - Holy Ground
|
||||
//==================================================
|
||||
ra_san04,0,0,0,0 monster Echio 1770,60,0,0,0
|
||||
ra_san04,0,0,0,0 monster Agav 1769,20,0,0,0
|
||||
ra_san04,0,0,0,0 monster Seeker 1774,10,0,0,0
|
||||
ra_san04,0,0,0,0 monster Hodremlin 1773,10,0,0,0
|
||||
ra_san04,0,0,0,0 monster Echio 1770,60,5000,0,0
|
||||
ra_san04,0,0,0,0 monster Agav 1769,20,5000,0,0
|
||||
ra_san04,0,0,0,0 monster Seeker 1774,10,5000,0,0
|
||||
ra_san04,0,0,0,0 monster Hodremlin 1773,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// ra_san05
|
||||
// ra_san05 - Holy Ground
|
||||
//==================================================
|
||||
ra_san05,0,0,0,0 monster Agav 1769,70,0,0,0
|
||||
ra_san05,0,0,0,0 monster Echio 1770,20,0,0,0
|
||||
ra_san05,0,0,0,0 monster Isilla 1772,10,0,0,0
|
||||
ra_san05,0,0,0,0 monster Seeker 1774,20,0,0,0
|
||||
ra_san05,0,0,0,0 monster Hodremlin 1773,20,0,0,0
|
||||
ra_san05,0,0,0,0 monster Agav 1769,10,18000000,14400000,0
|
||||
ra_san05,0,0,0,0 monster Echio 1770,10,18000000,14400000,0
|
||||
ra_san05,0,0,0,0 boss_monster Gloom Under Night 1768,1,18000000,600000,0
|
||||
ra_san05,0,0,0,0 monster Agav 1769,80,5000,0,0
|
||||
ra_san05,0,0,0,0 monster Echio 1770,30,5000,0,0
|
||||
ra_san05,0,0,0,0 monster Seeker 1774,20,5000,0,0
|
||||
ra_san05,0,0,0,0 monster Hodremlin 1773,20,5000,0,0
|
||||
ra_san05,0,0,0,0 monster Isilla 1772,10,5000,0,0
|
||||
ra_san05,0,0,0,0 boss_monster Gloom Under Night 1768,1,18000000,600000,0
|
@ -14,169 +14,139 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// tha_t01 - Thanatos Tower F1
|
||||
// tha_t01 - Thanatos Tower - Lower Level
|
||||
//==================================================
|
||||
tha_t01,0,0,0,0 monster Alice 1275,5,0,0,0
|
||||
tha_t01,0,0,0,0 monster Plasma 1695,20,0,0,0
|
||||
tha_t01,0,0,0,0 monster Rideword 1195,20,0,0,0
|
||||
tha_t01,0,0,0,0 monster Mimic 1191,20,0,0,0
|
||||
tha_t01,0,0,0,0 monster Lady Solace 1703,4,1800000,1200000,0
|
||||
tha_t01,0,0,0,0 monster Rideword 1195,20,5000,0,0
|
||||
tha_t01,0,0,0,0 monster Mimic 1191,20,5000,0,0
|
||||
tha_t01,0,0,0,0 monster Plasma 1695,20,5000,0,0
|
||||
tha_t01,0,0,0,0 monster Alice 1275,5,5000,0,0
|
||||
tha_t01,0,0,0,0 monster Lady Solace 1703,4,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t02 - Thanatos Tower F2
|
||||
// tha_t02 - Thanatos Tower - Lower Level
|
||||
//==================================================
|
||||
tha_t02,0,0,0,0 monster Alice 1275,10,0,0,0
|
||||
tha_t02,0,0,0,0 monster Plasma 1697,20,0,0,0
|
||||
tha_t02,0,0,0,0 monster Mimic 1191,30,0,0,0
|
||||
tha_t02,0,0,0,0 monster Ancient Mimic 1699,80,0,0,0
|
||||
tha_t02,0,0,0,0 monster Rideword 1195,10,0,0,0
|
||||
tha_t02,0,0,0,0 monster Death Word 1698,10,0,0,0
|
||||
tha_t02,0,0,0,0 monster Elder 1377,10,0,0,0
|
||||
tha_t02,0,0,0,0 monster Baroness of Retribution 1702,4,1800000,1200000,0
|
||||
tha_t02,0,0,0,0 monster Ancient Mimic 1699,80,5000,0,0
|
||||
tha_t02,0,0,0,0 monster Mimic 1191,30,5000,0,0
|
||||
tha_t02,0,0,0,0 monster Plasma 1697,20,5000,0,0
|
||||
tha_t02,0,0,0,0 monster Death Word 1698,10,5000,0,0
|
||||
tha_t02,0,0,0,0 monster Rideword 1195,10,5000,0,0
|
||||
tha_t02,0,0,0,0 monster Elder 1377,10,5000,0,0
|
||||
tha_t02,0,0,0,0 monster Alice 1275,10,5000,0,0
|
||||
tha_t02,0,0,0,0 monster Baroness of Retribution 1702,4,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t03 - Thanatos Tower F3
|
||||
// tha_t03 - Thanatos Tower - Lower Level
|
||||
//==================================================
|
||||
tha_t03,0,0,0,0 monster Plasma 1696,20,0,0,0
|
||||
tha_t03,0,0,0,0 monster Rideword 1195,30,0,0,0
|
||||
tha_t03,0,0,0,0 monster Death Word 1698,80,0,0,0
|
||||
tha_t03,0,0,0,0 monster Mimic 1191,10,0,0,0
|
||||
tha_t03,0,0,0,0 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t03,0,0,0,0 monster Elder 1377,10,0,0,0
|
||||
tha_t03,0,0,0,0 monster Mistress of Shelter 1701,4,1800000,1200000,0
|
||||
tha_t03,0,0,0,0 monster Death Word 1698,80,5000,0,0
|
||||
tha_t03,0,0,0,0 monster Rideword 1195,30,5000,0,0
|
||||
tha_t03,0,0,0,0 monster Plasma 1696,20,5000,0,0
|
||||
tha_t03,0,0,0,0 monster Mimic 1191,10,5000,0,0
|
||||
tha_t03,0,0,0,0 monster Ancient Mimic 1699,10,5000,0,0
|
||||
tha_t03,0,0,0,0 monster Elder 1377,10,5000,0,0
|
||||
tha_t03,0,0,0,0 monster Mistress of Shelter 1701,4,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t04 - Thanatos Tower F4
|
||||
// tha_t04 - Thanatos Tower - Lower Level
|
||||
//==================================================
|
||||
tha_t04,0,0,0,0 monster Plasma 1694,20,0,0,0
|
||||
tha_t04,0,0,0,0 monster Rideword 1195,20,0,0,0
|
||||
tha_t04,0,0,0,0 monster Death Word 1698,20,0,0,0
|
||||
tha_t04,0,0,0,0 monster Mimic 1191,20,0,0,0
|
||||
tha_t04,0,0,0,0 monster Ancient Mimic 1699,20,0,0,0
|
||||
tha_t04,0,0,0,0 monster Elder 1377,20,0,0,0
|
||||
tha_t04,0,0,0,0 monster Owl Baron 1295,10,0,0,0
|
||||
tha_t04,0,0,0,0 monster Owl Duke 1320,10,0,0,0
|
||||
tha_t04,0,0,0,0 monster Dame of Sentinel 1700,4,1800000,1200000,0
|
||||
tha_t04,0,0,0,0 monster Death Word 1698,20,5000,0,0
|
||||
tha_t04,0,0,0,0 monster Rideword 1195,20,5000,0,0
|
||||
tha_t04,0,0,0,0 monster Mimic 1191,20,5000,0,0
|
||||
tha_t04,0,0,0,0 monster Ancient Mimic 1699,20,5000,0,0
|
||||
tha_t04,0,0,0,0 monster Elder 1377,20,5000,0,0
|
||||
tha_t04,0,0,0,0 monster Plasma 1694,20,5000,0,0
|
||||
tha_t04,0,0,0,0 monster Owl Duke 1320,10,5000,0,0
|
||||
tha_t04,0,0,0,0 monster Owl Baron 1295,10,5000,0,0
|
||||
tha_t04,0,0,0,0 monster Dame of Sentinel 1700,4,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t05 - Thanatos Tower F5
|
||||
// tha_t05 - Thanatos Tower - Upper Level
|
||||
//==================================================
|
||||
tha_t05,61,179,55,55 monster Elder 1377,5,0,0,0
|
||||
tha_t05,61,179,55,55 monster Plasma 1697,10,0,0,0
|
||||
tha_t05,61,179,55,55 monster Death Word 1698,10,0,0,0
|
||||
tha_t05,61,179,55,55 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t05,61,179,55,55 monster Owl Duke 1320,20,300000,120000,0
|
||||
tha_t05,61,179,55,55 monster Owl Baron 1295,5,300000,120000,0
|
||||
tha_t05,178,178,55,55 monster Elder 1377,5,0,0,0
|
||||
tha_t05,178,178,55,55 monster Plasma 1695,10,0,0,0
|
||||
tha_t05,178,178,55,55 monster Death Word 1698,10,0,0,0
|
||||
tha_t05,178,178,55,55 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t05,178,178,55,55 monster Owl Duke 1320,20,300000,120000,0
|
||||
tha_t05,178,178,55,55 monster Owl Baron 1295,5,300000,120000,0
|
||||
tha_t05,178,63,55,5 monster Elder 1377,5,0,0,0
|
||||
tha_t05,178,63,55,55 monster Plasma 1696,10,0,0,0
|
||||
tha_t05,178,63,55,55 monster Death Word 1698,10,0,0,0
|
||||
tha_t05,178,63,55,55 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t05,178,63,55,55 monster Owl Duke 1320,20,300000,120000,0
|
||||
tha_t05,178,63,55,55 monster Owl Baron 1295,5,300000,120000,0
|
||||
tha_t05,62,63,55,55 monster Elder 1377,5,0,0,0
|
||||
tha_t05,62,63,55,55 monster Plasma 1694,10,0,0,0
|
||||
tha_t05,62,63,55,55 monster Death Word 1698,10,0,0,0
|
||||
tha_t05,62,63,55,55 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t05,62,63,55,55 monster Owl Duke 1320,20,300000,120000,0
|
||||
tha_t05,62,63,55,55 monster Owl Baron 1295,5,300000,120000,0
|
||||
tha_t05,0,0,0,0 monster Dolor of Thanatos 1707,2,1800000,1200000,0
|
||||
tha_t05,0,0,0,0 monster Owl Duke 1320,80,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Death Word 1698,40,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Ancient Mimic 1699,40,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Owl Baron 1295,20,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Elder 1377,20,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Plasma 1696,10,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Plasma 1695,10,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Plasma 1697,10,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Plasma 1694,10,5000,0,0
|
||||
tha_t05,0,0,0,0 monster Dolor of Thanatos 1707,2,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t06 - Thanatos Tower F6
|
||||
// tha_t06 - Thanatos Tower - Upper Level
|
||||
//==================================================
|
||||
tha_t06,61,179,55,55 monster Elder 1377,5,0,0,0
|
||||
tha_t06,61,179,55,55 monster Plasma 1697,10,0,0,0
|
||||
tha_t06,61,179,55,55 monster Death Word 1698,10,0,0,0
|
||||
tha_t06,61,179,55,55 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t06,61,179,55,55 monster Owl Baron 1295,10,300000,120000,0
|
||||
tha_t06,61,179,55,55 monster Owl Duke 1320,10,300000,120000,0
|
||||
tha_t06,178,178,55,55 monster Elder 1377,5,0,0,0
|
||||
tha_t06,178,178,55,55 monster Plasma 1695,10,0,0,0
|
||||
tha_t06,178,178,55,55 monster Death Word 1698,10,0,0,0
|
||||
tha_t06,178,178,55,55 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t06,178,178,55,55 monster Owl Baron 1295,10,300000,120000,0
|
||||
tha_t06,178,178,55,55 monster Owl Duke 1320,10,300000,120000,0
|
||||
tha_t06,178,63,55,55 monster Elder 1377,5,0,0,0
|
||||
tha_t06,178,63,55,55 monster Plasma 1696,10,0,0,0
|
||||
tha_t06,178,63,55,55 monster Death Word 1698,10,0,0,0
|
||||
tha_t06,178,63,55,55 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t06,178,63,55,55 monster Owl Baron 1295,10,300000,120000,0
|
||||
tha_t06,178,63,55,55 monster Owl Duke 1320,10,300000,120000,0
|
||||
tha_t06,62,63,55,55 monster Elder 1377,5,0,0,0
|
||||
tha_t06,62,63,55,55 monster Plasma 1694,10,0,0,0
|
||||
tha_t06,62,63,55,55 monster Death Word 1698,10,0,0,0
|
||||
tha_t06,62,63,55,55 monster Ancient Mimic 1699,10,0,0,0
|
||||
tha_t06,62,63,55,55 monster Owl Baron 1295,10,300000,120000,0
|
||||
tha_t06,62,63,55,55 monster Owl Duke 1320,10,300000,120000,0
|
||||
tha_t06,0,0,0,0 monster Maero of Thanatos 1706,2,1800000,1200000,0
|
||||
tha_t06,0,0,0,0 monster Death Word 1698,40,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Owl Duke 1320,40,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Owl Baron 1295,40,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Ancient Mimic 1699,40,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Elder 1377,20,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Plasma 1696,10,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Plasma 1695,10,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Plasma 1697,10,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Plasma 1694,10,5000,0,0
|
||||
tha_t06,0,0,0,0 monster Maero of Thanatos 1706,2,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t07 - Thanatos Tower F7
|
||||
// tha_t07 - Thanatos Tower - Upper Level
|
||||
//==================================================
|
||||
tha_t07,70,105,40,75 monster Death Word 1698,10,300000,120000,0
|
||||
tha_t07,70,105,40,75 monster Ancient Mimic 1699,10,300000,120000,0
|
||||
tha_t07,70,105,40,75 monster Lady Solace 1703,7,300000,120000,0
|
||||
tha_t07,70,105,40,75 monster Mistress of Shelter 1701,7,300000,120000,0
|
||||
tha_t07,70,105,40,75 monster Baroness of Retribution 1702,15,0,0,0
|
||||
tha_t07,70,105,40,75 monster Dame of Sentinel 1700,7,300000,120000,0
|
||||
tha_t07,70,105,40,75 monster Despero of Thanatos 1705,2,1800000,1200000,0
|
||||
tha_t07,0,0,0,0 monster Baroness of Retribution 1702,15,5000,0,0
|
||||
tha_t07,0,0,0,0 monster Death Word 1698,10,5000,0,0
|
||||
tha_t07,0,0,0,0 monster Ancient Mimic 1699,10,5000,0,0
|
||||
tha_t07,0,0,0,0 monster Dame of Sentinel 1700,7,5000,0,0
|
||||
tha_t07,0,0,0,0 monster Mistress of Shelter 1701,7,5000,0,0
|
||||
tha_t07,0,0,0,0 monster Lady Solace 1703,7,5000,0,0
|
||||
tha_t07,0,0,0,0 monster Despero of Thanatos 1705,2,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t08 - Thanatos Tower F8
|
||||
// tha_t08 - Thanatos Tower - Upper Level
|
||||
//==================================================
|
||||
tha_t08,70,105,40,80 monster Death Word 1698,10,300000,120000,0
|
||||
tha_t08,70,105,40,80 monster Ancient Mimic 1699,10,300000,120000,0
|
||||
tha_t08,70,105,40,80 monster Lady Solace 1703,5,0,0,0
|
||||
tha_t08,70,105,40,80 monster Mistress of Shelter 1701,5,0,0,0
|
||||
tha_t08,70,105,40,80 monster Baroness of Retribution 1702,20,300000,120000,0
|
||||
tha_t08,70,105,40,80 monster Dame of Sentinel 1700,5,0,0,0
|
||||
tha_t08,70,105,40,80 monster Odium of Thanatos 1704,2,1800000,1200000,0
|
||||
tha_t08,0,0,0,0 monster Baroness of Retribution 1702,20,5000,0,0
|
||||
tha_t08,0,0,0,0 monster Death Word 1698,10,5000,0,0
|
||||
tha_t08,0,0,0,0 monster Ancient Mimic 1699,10,5000,0,0
|
||||
tha_t08,0,0,0,0 monster Dame of Sentinel 1700,5,5000,0,0
|
||||
tha_t08,0,0,0,0 monster Mistress of Shelter 1701,5,5000,0,0
|
||||
tha_t08,0,0,0,0 monster Lady Solace 1703,5,5000,0,0
|
||||
tha_t08,0,0,0,0 monster Odium of Thanatos 1704,2,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t09 - Thanatos Tower F9
|
||||
// tha_t09 - Thanatos Tower - Upper Level
|
||||
//==================================================
|
||||
tha_t09,50,129,35,35 monster Plasma 1694,5,0,0,0
|
||||
tha_t09,50,129,35,35 monster Lady Solace 1703,20,600000,0,0
|
||||
tha_t09,50,129,35,35 monster Baroness of Retribution 1702,5,420000,0,0
|
||||
tha_t09,50,129,35,35 monster Mistress of Shelter 1701,5,420000,0,0
|
||||
tha_t09,50,129,35,35 monster Dame of Sentinel 1700,5,420000,0,0
|
||||
tha_t09,50,129,35,35 monster Dolor of Thanatos 1707,1,1800000,1200000,0
|
||||
tha_t09,50,129,35,35 monster Dolor of Thanatos 1712,3,1800000,1200000,0
|
||||
tha_t09,0,0,0,0 monster Lady Solace 1703,20,5000,0,0
|
||||
tha_t09,0,0,0,0 monster Dame of Sentinel 1700,5,5000,0,0
|
||||
tha_t09,0,0,0,0 monster Baroness of Retribution 1702,5,5000,0,0
|
||||
tha_t09,0,0,0,0 monster Mistress of Shelter 1701,5,5000,0,0
|
||||
tha_t09,0,0,0,0 monster Plasma 1694,5,5000,0,0
|
||||
tha_t09,0,0,0,0 monster Dolor of Thanatos 1712,3,5000,0,0
|
||||
tha_t09,0,0,0,0 monster Dolor of Thanatos 1707,1,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t10 - Thanatos Tower F10
|
||||
// tha_t10 - Thanatos Tower - Upper Level
|
||||
//==================================================
|
||||
tha_t10,129,129,35,35 monster Plasma 1697,5,0,0,0
|
||||
tha_t10,129,129,35,35 monster Baroness of Retribution 1702,20,600000,0,0
|
||||
tha_t10,129,129,35,35 monster Lady Solace 1703,5,420000,0,0
|
||||
tha_t10,129,129,35,35 monster Mistress of Shelter 1701,5,420000,0,0
|
||||
tha_t10,129,129,35,35 monster Dame of Sentinel 1700,5,420000,0,0
|
||||
tha_t10,129,129,35,35 monster Maero of Thanatos 1706,1,1800000,1200000,0
|
||||
tha_t10,129,129,35,35 monster Maero of Thanatos 1711,3,1800000,1200000,0
|
||||
tha_t10,0,0,0,0 monster Baroness of Retribution 1702,20,5000,0,0
|
||||
tha_t10,0,0,0,0 monster Dame of Sentinel 1700,5,5000,0,0
|
||||
tha_t10,0,0,0,0 monster Mistress of Shelter 1701,5,5000,0,0
|
||||
tha_t10,0,0,0,0 monster Lady Solace 1703,5,5000,0,0
|
||||
tha_t10,0,0,0,0 monster Plasma 1697,5,5000,0,0
|
||||
tha_t10,0,0,0,0 monster Maero of Thanatos 1711,3,5000,0,0
|
||||
tha_t10,0,0,0,0 monster Maero of Thanatos 1706,1,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t11 - Thanatos Tower F11
|
||||
// tha_t11 - Thanatos Tower - Upper Level
|
||||
//==================================================
|
||||
tha_t11,50,51,35,35 monster Plasma 1695,5,0,0,0
|
||||
tha_t11,50,51,35,35 monster Mistress of Shelter 1701,20,600000,0,0
|
||||
tha_t11,50,51,35,35 monster Lady Solace 1703,5,420000,0,0
|
||||
tha_t11,50,51,35,35 monster Baroness of Retribution 1702,5,420000,0,0
|
||||
tha_t11,50,51,35,35 monster Dame of Sentinel 1700,5,420000,0,0
|
||||
tha_t11,50,51,35,35 monster Despero of Thanatos 1705,1,1800000,1200000,0
|
||||
tha_t11,50,51,35,35 monster Despero of Thanatos 1710,3,1800000,1200000,0
|
||||
tha_t11,0,0,0,0 monster Mistress of Shelter 1701,20,5000,0,0
|
||||
tha_t11,0,0,0,0 monster Dame of Sentinel 1700,5,5000,0,0
|
||||
tha_t11,0,0,0,0 monster Baroness of Retribution 1702,5,5000,0,0
|
||||
tha_t11,0,0,0,0 monster Lady Solace 1703,5,5000,0,0
|
||||
tha_t11,0,0,0,0 monster Plasma 1695,5,5000,0,0
|
||||
tha_t11,0,0,0,0 monster Despero of Thanatos 1710,3,5000,0,0
|
||||
tha_t11,0,0,0,0 monster Despero of Thanatos 1705,1,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tha_t12 - Thanatos Tower F12
|
||||
// tha_t12 - Thanatos Tower - Upper Level
|
||||
//==================================================
|
||||
tha_t12,129,51,35,35 monster Plasma 1693,5,0,0,0
|
||||
tha_t12,129,51,35,35 monster Dame of Sentinel 1700,13,600000,0,0
|
||||
tha_t12,129,51,35,35 monster Lady Solace 1703,5,420000,0,0
|
||||
tha_t12,129,51,35,35 monster Mistress of Shelter 1701,5,420000,0,0
|
||||
tha_t12,129,51,35,35 monster Baroness of Retribution 1702,5,420000,0,0
|
||||
tha_t12,129,51,35,35 monster Odium of Thanatos 1709,4,1800000,1200000,0
|
||||
tha_t12,0,0,0,0 monster Dame of Sentinel 1700,13,5000,0,0
|
||||
tha_t12,0,0,0,0 monster Baroness of Retribution 1702,5,5000,0,0
|
||||
tha_t12,0,0,0,0 monster Mistress of Shelter 1701,5,5000,0,0
|
||||
tha_t12,0,0,0,0 monster Lady Solace 1703,5,5000,0,0
|
||||
tha_t12,0,0,0,0 monster Plasma 1693,5,5000,0,0
|
||||
tha_t12,0,0,0,0 monster Odium of Thanatos 1709,4,5000,0,0
|
||||
|
@ -16,53 +16,40 @@
|
||||
//= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// ================= [Thor Volcano - 01] =====================
|
||||
thor_v01,0,0,0,0 monster Magmaring 1836,10,0,0,0
|
||||
thor_v01,0,0,0,0 monster Fire Imp 1837,5,0,0,0
|
||||
thor_v01,0,0,0,0 monster Fire Imp 1837,12,1800000,0,0
|
||||
thor_v01,80,255,65,35 monster Fire Imp 1837,2,0,0,0
|
||||
thor_v01,240,250,50,30 monster Fire Imp 1837,2,0,0,0
|
||||
thor_v01,90,100,50,50 monster Fire Imp 1837,2,0,0,0
|
||||
thor_v01,210,110,50,30 monster Fire Imp 1837,2,0,0,0
|
||||
thor_v01,0,0,0,0 monster Kasa 1833,25,0,0,0
|
||||
thor_v01,80,255,65,35 monster Kasa 1833,5,0,0,0
|
||||
thor_v01,240,250,50,30 monster Kasa 1833,5,0,0,0
|
||||
thor_v01,90,100,50,50 monster Kasa 1833,5,0,0,0
|
||||
thor_v01,210,110,50,30 monster Kasa 1833,5,0,0,0
|
||||
thor_v01,0,0,0,0 monster Sword Master 1829,5,420000,0,0
|
||||
thor_v01,0,0,0,0 monster Bow Master 1830,5,420000,0,0
|
||||
thor_v01,0,0,0,0 monster Salamander 1831,5,3600000,0,0
|
||||
thor_v01,0,0,0,0 monster Byorgue 1839,1,3600000,0,0
|
||||
//==================================================
|
||||
// thor_v01 - Thor Volcano Dungeon
|
||||
//==================================================
|
||||
thor_v01,0,0,0,0 monster Kasa 1833,45,5000,0,0
|
||||
thor_v01,0,0,0,0 monster Imp 1837,25,5000,0,0
|
||||
thor_v01,0,0,0,0 monster Magmaring 1836,10,5000,0,0
|
||||
thor_v01,0,0,0,0 monster Salamander 1831,7,5000,0,0
|
||||
thor_v01,0,0,0,0 monster Bow Guardian 1830,5,5000,0,0
|
||||
thor_v01,0,0,0,0 monster Sword Guardian 1829,5,5000,0,0
|
||||
thor_v01,0,0,0,0 monster Bow Guardian 1830,5,420000,0,0
|
||||
thor_v01,0,0,0,0 monster Sword Guardian 1829,5,420000,0,0
|
||||
thor_v01,0,0,0,0 monster Byrogue 1839,1,5000,0,0
|
||||
|
||||
// ================= [Thor Volcano - 02] =====================
|
||||
thor_v02,0,0,0,0 monster Magmaring 1836,10,0,0,0
|
||||
thor_v02,0,0,0,0 monster Fire Imp 1837,5,0,0,0
|
||||
thor_v02,75,125,50,85 monster Fire Imp 1837,3,0,0,0
|
||||
thor_v02,168,162,50,50 monster Fire Imp 1837,2,0,0,0
|
||||
thor_v02,0,0,0,0 monster Kaho 1072,5,0,0,0
|
||||
thor_v02,75,125,50,85 monster Kaho 1072,3,0,0,0
|
||||
thor_v02,168,162,50,50 monster Kaho 1072,2,0,0,0
|
||||
thor_v02,0,0,0,0 monster Knocker 1838,20,0,0,0
|
||||
thor_v02,75,125,50,85 monster Knocker 1838,20,0,0,0
|
||||
thor_v02,168,162,50,50 monster Knocker 1838,15,0,0,0
|
||||
thor_v02,0,0,0,0 monster Salamander 1831,1,18000000,0,0
|
||||
thor_v02,0,0,0,0 monster Sword Master 1829,1,7200000,0,0
|
||||
thor_v02,0,0,0,0 monster Bow Master 1830,1,7200000,0,0
|
||||
//==================================================
|
||||
// thor_v02 - Thor Volcano Dungeon
|
||||
//==================================================
|
||||
thor_v02,0,0,0,0 monster Knocker 1838,55,5000,0,0
|
||||
thor_v02,0,0,0,0 monster Magmaring 1836,10,5000,0,0
|
||||
thor_v02,0,0,0,0 monster Imp 1837,10,5000,0,0
|
||||
thor_v02,0,0,0,0 monster Kaho 1072,10,5000,0,0
|
||||
thor_v02,0,0,0,0 monster Salamander 1831,1,5000,0,0
|
||||
thor_v02,0,0,0,0 monster Bow Guardian 1830,1,7200000,0,0
|
||||
thor_v02,0,0,0,0 monster Sword Guardian 1829,1,7200000,0,0
|
||||
|
||||
// ================= [Thor Volcano - 03] =====================
|
||||
thor_v03,0,0,0,0 monster Kasa 1833,16,0,0,0
|
||||
thor_v03,95,220,64,55 monster Kasa 1833,6,0,0,0
|
||||
thor_v03,223,224,65,60 monster Kasa 1833,6,0,0,0
|
||||
thor_v03,80,90,60,60 monster Kasa 1833,6,0,0,0
|
||||
thor_v03,218,81,60,60 monster Kasa 1833,6,0,0,0
|
||||
thor_v03,0,0,0,0 monster Salamander 1831,20,0,0,0
|
||||
thor_v03,95,220,64,55 monster Salamander 1831,10,0,0,0
|
||||
thor_v03,223,224,65,60 monster Salamander 1831,10,0,0,0
|
||||
thor_v03,80,90,60,60 monster Salamander 1831,10,0,0,0
|
||||
thor_v03,218,81,60,60 monster Salamander 1831,10,0,0,0
|
||||
thor_v03,0,0,0,0 monster Sword Master 1829,5,0,0,0
|
||||
thor_v03,0,0,0,0 monster Sword Master 1829,5,1800000,0,0
|
||||
thor_v03,0,0,0,0 monster Bow Master 1830,5,0,0,0
|
||||
thor_v03,0,0,0,0 monster Bow Master 1830,5,1800000,0,0
|
||||
thor_v03,0,0,0,0 monster Byorgue 1839,5,1800000,0,0
|
||||
//==================================================
|
||||
// thor_v03 - Thor Volcano Dungeon
|
||||
//==================================================
|
||||
thor_v03,0,0,0,0 monster Salamander 1831,60,5000,0,0
|
||||
thor_v03,0,0,0,0 monster Kasa 1833,40,5000,0,0
|
||||
thor_v03,0,0,0,0 monster Bow Guardian 1830,10,5000,0,0
|
||||
thor_v03,0,0,0,0 monster Sword Guardian 1829,10,5000,0,0
|
||||
thor_v03,0,0,0,0 monster Byrogue 1839,5,5000,0,0
|
||||
thor_v03,0,0,0,0 monster Sword Guardian 1829,5,5000,0,0
|
||||
thor_v03,0,0,0,0 monster Bow Guardian 1830,5,5000,0,0
|
||||
thor_v03,0,0,0,0 monster Bow Guardian 1830,5,1800000,0,0
|
||||
thor_v03,0,0,0,0 monster Sword Guardian 1829,5,1800000,0,0
|
||||
thor_v03,0,0,0,0 boss_monster Ifrit 1832,1,39600000,600000,0
|
||||
|
@ -13,120 +13,91 @@
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// treasure01 - Sunken Ship F1
|
||||
// treasure01 - Sunken Ship
|
||||
//==================================================
|
||||
treasure01,0,0,0,0 monster Kukre 1070,20,0,0,1
|
||||
treasure01,0,0,0,0 monster Whisper 1179,5,0,0,1
|
||||
treasure01,0,0,0,0 monster Whisper 1179,5,120000,60000,1
|
||||
treasure01,107,39,15,15 monster Poison Spore 1077,3,180000,90000,1
|
||||
treasure01,107,39,15,15 monster Hydra 1068,1,180000,90000,1
|
||||
treasure01,29,38,15,15 monster Poison Spore 1077,3,180000,90000,1
|
||||
treasure01,0,0,0,0 monster Pirate Skeleton 1071,43,5000,0,0
|
||||
treasure01,0,0,0,0 monster Kukre 1070,20,5000,0,0
|
||||
treasure01,0,0,0,0 monster Whisper 1179,15,5000,0,0
|
||||
treasure01,0,0,0,0 monster Poison Spore 1077,12,5000,0,0
|
||||
treasure01,68,66,13,11 monster Hydra 1068,4,180000,90000,1
|
||||
treasure01,34,112,17,11 monster Pirate Skeleton 1071,5,180000,90000,1
|
||||
treasure01,106,111,9,9 monster Pirate Skeleton 1071,5,180000,90000,1
|
||||
treasure01,106,111,9,9 monster Pirate Skeleton 1071,5,180000,90000,1
|
||||
treasure01,107,39,15,15 monster Hydra 1068,1,180000,90000,1
|
||||
treasure01,67,161,0,0 monster Hydra 1068,1,263000,100000,1
|
||||
treasure01,67,160,0,0 monster Hydra 1068,1,293000,100000,1
|
||||
treasure01,68,161,0,0 monster Hydra 1068,1,317000,100000,1
|
||||
treasure01,68,160,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,69,161,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,69,160,0,0 monster Hydra 1068,1,290000,100000,1
|
||||
treasure01,70,161,0,0 monster Hydra 1068,1,302000,100000,1
|
||||
treasure01,70,160,0,0 monster Hydra 1068,1,306000,100000,1
|
||||
treasure01,48,161,0,0 monster Hydra 1068,1,316000,100000,1
|
||||
treasure01,48,160,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,49,161,0,0 monster Hydra 1068,1,310000,100000,1
|
||||
treasure01,49,160,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,50,161,0,0 monster Hydra 1068,1,308000,100000,1
|
||||
treasure01,50,160,0,0 monster Hydra 1068,1,301000,100000,1
|
||||
treasure01,51,161,0,0 monster Hydra 1068,1,314000,100000,1
|
||||
treasure01,51,160,0,0 monster Hydra 1068,1,270000,100000,1
|
||||
treasure01,86,161,0,0 monster Hydra 1068,1,285000,100000,1
|
||||
treasure01,86,160,0,0 monster Hydra 1068,1,310000,100000,1
|
||||
treasure01,87,161,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,87,160,0,0 monster Hydra 1068,1,268000,100000,1
|
||||
treasure01,88,161,0,0 monster Hydra 1068,1,281000,100000,1
|
||||
treasure01,88,160,0,0 monster Hydra 1068,1,296000,100000,1
|
||||
treasure01,89,161,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,89,160,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,60,182,0,0 monster Hydra 1068,1,313000,100000,1
|
||||
treasure01,76,182,0,0 monster Hydra 1068,1,269000,100000,1
|
||||
treasure01,82,154,11,9 monster Poison Spore 1077,3,100000,100000,1
|
||||
treasure01,54,154,11,9 monster Poison Spore 1077,3,100000,100000,1
|
||||
treasure01,58,165,5,5 monster Pirate Skeleton 1071,2,300000,100000,1
|
||||
treasure01,69,165,5,5 monster Pirate Skeleton 1071,2,300000,100000,1
|
||||
treasure01,79,165,5,5 monster Pirate Skeleton 1071,2,300000,100000,1
|
||||
treasure01,150,162,5,5 monster Pirate Skeleton 1071,3,300000,100000,1
|
||||
treasure01,150,162,5,5 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,161,5,5 monster Pirate Skeleton 1071,3,300000,100000,1
|
||||
treasure01,163,161,5,5 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,151,5,5 monster Pirate Skeleton 1071,3,300000,100000,1
|
||||
treasure01,163,151,5,5 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,141,5,5 monster Pirate Skeleton 1071,3,300000,100000,1
|
||||
treasure01,163,141,5,5 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,51,160,0,0 monster Hydra 1068,1,270000,100000,1
|
||||
treasure01,162,71,0,0 monster Hydra 1068,1,273000,100000,1
|
||||
treasure01,162,70,0,0 monster Hydra 1068,1,314000,100000,1
|
||||
treasure01,163,71,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,70,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,164,71,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,164,70,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,165,71,0,0 monster Hydra 1068,1,307000,100000,1
|
||||
treasure01,165,70,0,0 monster Hydra 1068,1,293000,100000,1
|
||||
treasure01,164,59,12,10 monster Whisper 1179,5,300000,100000,1
|
||||
treasure01,158,63,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,159,63,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,158,62,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,159,62,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,160,60,27,19 monster Pirate Skeleton 1071,10,300000,100000,1
|
||||
treasure01,158,45,0,0 monster Hydra 1068,1,302000,100000,1
|
||||
treasure01,158,44,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,158,43,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,158,42,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,158,41,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,158,40,0,0 monster Hydra 1068,1,307000,100000,1
|
||||
treasure01,88,161,0,0 monster Hydra 1068,1,281000,100000,1
|
||||
treasure01,86,161,0,0 monster Hydra 1068,1,285000,100000,1
|
||||
treasure01,159,45,0,0 monster Hydra 1068,1,285000,100000,1
|
||||
treasure01,159,44,0,0 monster Hydra 1068,1,312000,100000,1
|
||||
treasure01,159,43,0,0 monster Hydra 1068,1,318000,100000,1
|
||||
treasure01,159,42,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,159,41,0,0 monster Hydra 1068,1,306000,100000,1
|
||||
treasure01,69,160,0,0 monster Hydra 1068,1,290000,100000,1
|
||||
treasure01,159,40,0,0 monster Hydra 1068,1,290000,100000,1
|
||||
treasure01,168,45,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,168,44,0,0 monster Hydra 1068,1,314000,100000,1
|
||||
treasure01,168,43,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,168,42,0,0 monster Hydra 1068,1,306000,100000,1
|
||||
treasure01,168,41,0,0 monster Hydra 1068,1,290000,100000,1
|
||||
treasure01,168,40,0,0 monster Hydra 1068,1,322000,100000,1
|
||||
treasure01,169,45,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,169,44,0,0 monster Hydra 1068,1,302000,100000,1
|
||||
treasure01,169,43,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,67,160,0,0 monster Hydra 1068,1,293000,100000,1
|
||||
treasure01,165,70,0,0 monster Hydra 1068,1,293000,100000,1
|
||||
treasure01,88,160,0,0 monster Hydra 1068,1,296000,100000,1
|
||||
treasure01,158,62,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,159,63,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,158,63,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,164,70,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,70,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,159,62,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,169,42,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,169,41,0,0 monster Hydra 1068,1,313000,100000,1
|
||||
treasure01,169,45,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,168,43,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,168,45,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,159,42,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,169,40,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,158,41,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,158,42,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,158,44,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,71,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,68,160,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,49,160,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,48,160,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,87,161,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,89,161,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,150,162,5,5 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,161,5,5 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,141,5,5 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,163,151,5,5 monster Hydra 1068,1,300000,100000,1
|
||||
treasure01,50,160,0,0 monster Hydra 1068,1,301000,100000,1
|
||||
treasure01,169,44,0,0 monster Hydra 1068,1,302000,100000,1
|
||||
treasure01,158,45,0,0 monster Hydra 1068,1,302000,100000,1
|
||||
treasure01,70,161,0,0 monster Hydra 1068,1,302000,100000,1
|
||||
treasure01,169,43,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,158,43,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,69,161,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,164,71,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,89,160,0,0 monster Hydra 1068,1,305000,100000,1
|
||||
treasure01,168,42,0,0 monster Hydra 1068,1,306000,100000,1
|
||||
treasure01,70,160,0,0 monster Hydra 1068,1,306000,100000,1
|
||||
treasure01,159,41,0,0 monster Hydra 1068,1,306000,100000,1
|
||||
treasure01,165,71,0,0 monster Hydra 1068,1,307000,100000,1
|
||||
treasure01,158,40,0,0 monster Hydra 1068,1,307000,100000,1
|
||||
treasure01,50,161,0,0 monster Hydra 1068,1,308000,100000,1
|
||||
treasure01,49,161,0,0 monster Hydra 1068,1,310000,100000,1
|
||||
treasure01,86,160,0,0 monster Hydra 1068,1,310000,100000,1
|
||||
treasure01,159,44,0,0 monster Hydra 1068,1,312000,100000,1
|
||||
treasure01,169,41,0,0 monster Hydra 1068,1,313000,100000,1
|
||||
treasure01,60,182,0,0 monster Hydra 1068,1,313000,100000,1
|
||||
treasure01,51,161,0,0 monster Hydra 1068,1,314000,100000,1
|
||||
treasure01,168,44,0,0 monster Hydra 1068,1,314000,100000,1
|
||||
treasure01,162,70,0,0 monster Hydra 1068,1,314000,100000,1
|
||||
treasure01,48,161,0,0 monster Hydra 1068,1,316000,100000,1
|
||||
treasure01,68,161,0,0 monster Hydra 1068,1,317000,100000,1
|
||||
treasure01,159,43,0,0 monster Hydra 1068,1,318000,100000,1
|
||||
treasure01,168,40,0,0 monster Hydra 1068,1,322000,100000,1
|
||||
|
||||
//==================================================
|
||||
// treasure02 - Sunken Ship F2
|
||||
// treasure02 - Sunken Ship
|
||||
//==================================================
|
||||
treasure02,0,0,0,0 monster Ghostring 1120,1,1980000,1200000,1
|
||||
treasure02,0,0,0,0 monster Whisper 1179,5,0,0,0
|
||||
treasure02,0,0,0,0 monster Wanderer 1208,1,600000,300000,1
|
||||
treasure02,0,0,0,0 monster Penomena 1216,22,300000,120000,1
|
||||
treasure02,0,0,0,0 monster Kukre 1070,20,0,0,1
|
||||
treasure02,0,0,0,0 monster Pirate Skeleton 1071,5,0,0,1
|
||||
treasure02,0,0,0,0 monster Mimic 1191,3,0,0,1
|
||||
treasure02,95,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,96,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,101,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,102,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,107,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,108,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,101,50,10,10 monster Penomena 1216,5,300000,100000,1
|
||||
treasure02,102,68,13,13 monster Whisper 1179,1,300000,100000,1
|
||||
treasure02,102,80,5,5 monster Whisper 1179,1,300000,100000,1
|
||||
treasure02,102,88,5,5 monster Whisper 1179,1,300000,100000,1
|
||||
treasure02,100,85,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,101,85,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,102,85,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,103,85,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,0,0,0,0 monster Penomena 1216,38,5000,0,0
|
||||
treasure02,0,0,0,0 monster Pirate Skeleton 1071,20,5000,0,0
|
||||
treasure02,0,0,0,0 monster Kukre 1070,20,5000,0,0
|
||||
treasure02,0,0,0,0 monster Whisper 1179,14,5000,0,0
|
||||
treasure02,0,0,0,0 monster Mimic 1191,8,5000,0,0
|
||||
treasure02,0,0,0,0 monster Marionette 1143,1,5000,0,0
|
||||
treasure02,0,0,0,0 monster Wanderer 1208,1,5000,0,0
|
||||
treasure02,100,136,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,101,136,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,102,136,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
@ -135,24 +106,15 @@ treasure02,100,143,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,101,143,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,102,143,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,103,143,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,101,150,15,10 monster Whisper 1179,2,200000,100000,1
|
||||
treasure02,101,151,8,8 boss_monster Drake 1112,1,7200000,600000,1
|
||||
treasure02,101,151,10,10 monster Mimic 1191,3,500000,200000,1
|
||||
treasure02,101,151,10,10 monster Mimic 1191,2,100000,100000,1
|
||||
treasure02,101,151,10,10 monster Penomena 1216,4,100000,100000,1
|
||||
treasure02,101,126,2,2 monster Penomena 1216,1,1200000,600000,1
|
||||
treasure02,101,135,2,2 monster Penomena 1216,1,60000,200000,1
|
||||
treasure02,38,74,9,9 monster Pirate Skeleton 1071,3,300000,100000,1
|
||||
treasure02,38,74,9,9 monster Penomena 1216,5,300000,100000,1
|
||||
treasure02,170,71,1,1 monster Pirate Skeleton 1071,1,100000,100000,1
|
||||
treasure02,168,77,1,1 monster Pirate Skeleton 1071,1,100000,100000,1
|
||||
treasure02,164,67,1,1 monster Pirate Skeleton 1071,1,100000,100000,1
|
||||
treasure02,155,43,21,13 monster Pirate Skeleton 1071,6,300000,100000,1
|
||||
treasure02,178,143,1,1 monster Pirate Skeleton 1071,1,300000,100000,1
|
||||
treasure02,178,140,1,1 monster Pirate Skeleton 1071,1,300000,100000,1
|
||||
treasure02,184,143,1,1 monster Pirate Skeleton 1071,1,300000,100000,1
|
||||
treasure02,157,143,1,1 monster Whisper 1179,1,100000,100000,1
|
||||
treasure02,151,138,1,1 monster Whisper 1179,1,100000,100000,1
|
||||
treasure02,45,144,1,1 monster Whisper 1179,1,200000,100000,1
|
||||
treasure02,52,139,1,1 monster Whisper 1179,1,200000,100000,1
|
||||
treasure02,23,142,1,1 monster Marionette 1143,1,200000,100000,1
|
||||
treasure02,103,85,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,102,85,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,95,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,96,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,101,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,102,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,107,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,108,57,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,100,85,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,101,85,0,0 monster Hydra 1068,1,300000,100000,1
|
||||
treasure02,0,0,0,0 monster Ghostring 1120,1,1980000,1200000,1
|
||||
treasure02,101,151,8,8 boss_monster Drake 1112,1,7200000,600000,1
|
@ -13,60 +13,40 @@
|
||||
//==================================================
|
||||
// tur_dun01 - Turtle Island
|
||||
//==================================================
|
||||
tur_dun01,0,0,0,0 monster Dragon Tail 1321,25,0,0,0
|
||||
tur_dun01,0,0,0,0 monster Spring Rabbit 1322,25,0,0,0
|
||||
tur_dun01,0,0,0,0 monster Thara Frog 1034,10,0,0,0
|
||||
tur_dun01,0,0,0,0 monster Permeter 1314,10,0,0,0
|
||||
tur_dun01,0,0,0,0 monster Pest 1256,15,0,0,0
|
||||
tur_dun01,0,0,0,0 monster Dragon Tail 1321,25,5000,0,0
|
||||
tur_dun01,0,0,0,0 monster Spring Rabbit 1322,25,5000,0,0
|
||||
tur_dun01,0,0,0,0 monster Pest 1256,15,5000,0,0
|
||||
tur_dun01,0,0,0,0 monster Thara Frog 1034,10,5000,0,0
|
||||
tur_dun01,0,0,0,0 monster Permeter 1314,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tur_dun02 - Turtle Island Dungeon
|
||||
//==================================================
|
||||
tur_dun02,0,0,0,0 monster Permeter 1314,40,0,0,0
|
||||
tur_dun02,0,0,0,0 monster Solider 1316,40,0,0,0
|
||||
tur_dun02,0,0,0,0 monster Freezer 1319,20,0,0,0
|
||||
tur_dun02,0,0,0,0 monster Pest 1256,15,0,0,0
|
||||
tur_dun02,0,0,0,0 monster Solider 1316,40,5000,0,0
|
||||
tur_dun02,0,0,0,0 monster Permeter 1314,40,5000,0,0
|
||||
tur_dun02,0,0,0,0 monster Freezer 1319,20,5000,0,0
|
||||
tur_dun02,0,0,0,0 monster Pest 1256,15,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tur_dun03 - Good Turtles Village
|
||||
//==================================================
|
||||
tur_dun03,0,0,0,0 monster Permeter 1314,15,0,0,0
|
||||
tur_dun03,0,0,0,0 monster Freezer 1319,40,0,0,0
|
||||
tur_dun03,0,0,0,0 monster Assaulter 1315,35,0,0,0
|
||||
tur_dun03,0,0,0,0 monster Heater 1318,10,50000,0,0
|
||||
tur_dun03,0,0,0,0 monster Freezer 1319,40,5000,0,0
|
||||
tur_dun03,0,0,0,0 monster Assaulter 1315,35,5000,0,0
|
||||
tur_dun03,0,0,0,0 monster Permeter 1314,15,5000,0,0
|
||||
tur_dun03,0,0,0,0 monster Heater 1318,10,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// tur_dun04 - Turtle Palace
|
||||
//==================================================
|
||||
tur_dun04,99,92,10,10 monster Wanderer 1208,1,60000,30000,0
|
||||
tur_dun04,0,0,0,0 monster Assaulter 1315,41,5000,0,0
|
||||
tur_dun04,0,0,0,0 monster Heater 1318,33,5000,0,0
|
||||
tur_dun04,0,0,0,0 monster Freezer 1319,15,5000,0,0
|
||||
tur_dun04,0,0,0,0 monster Permeter 1314,4,5000,0,0
|
||||
tur_dun04,99,93,20,20 boss_monster Turtle General 1312,1,3600000,600000,0
|
||||
tur_dun04,100,93,20,20 monster Heater 1318,3,120000,60000,0
|
||||
tur_dun04,100,93,20,20 monster Assaulter 1315,10,120000,60000,0
|
||||
tur_dun04,100,93,20,20 monster Freezer 1319,5,120000,60000,0
|
||||
tur_dun04,171,159,3,3 monster Wanderer 1208,1,300000,150000,0
|
||||
tur_dun04,171,155,3,3 monster Assaulter 1315,1,310000,160000,0
|
||||
tur_dun04,171,149,3,3 monster Assaulter 1315,1,320000,170000,0
|
||||
tur_dun04,28,159,3,3 monster Wanderer 1208,1,300000,150000,0
|
||||
tur_dun04,28,155,3,3 monster Assaulter 1315,1,310000,160000,0
|
||||
tur_dun04,28,149,3,3 monster Assaulter 1315,1,320000,170000,0
|
||||
tur_dun04,174,26,3,3 monster Wanderer 1208,1,300000,150000,0
|
||||
tur_dun04,174,29,3,3 monster Assaulter 1315,1,310000,160000,0
|
||||
tur_dun04,174,32,3,3 monster Assaulter 1315,1,320000,170000,0
|
||||
tur_dun04,26,26,3,3 monster Wanderer 1208,1,300000,150000,0
|
||||
tur_dun04,26,29,3,3 monster Assaulter 1315,1,310000,160000,0
|
||||
tur_dun04,26,32,3,3 monster Assaulter 1315,1,320000,170000,0
|
||||
tur_dun04,0,0,0,0 monster Wanderer 1208,2,0,0,0
|
||||
tur_dun04,0,0,0,0 monster Heater 1318,10,300000,150000,0
|
||||
tur_dun04,0,0,0,0 monster Heater 1318,20,620000,310000,0
|
||||
tur_dun04,0,0,0,0 monster Assaulter 1315,23,0,0,0
|
||||
tur_dun04,0,0,0,0 monster Freezer 1319,5,300000,150000,0
|
||||
tur_dun04,0,0,0,0 monster Freezer 1319,5,600000,300000,0
|
||||
tur_dun04,0,0,0,0 monster Permeter 1314,2,300000,150000,0
|
||||
tur_dun04,0,0,0,0 monster Permeter 1314,2,640000,320000,0
|
||||
|
||||
//==================================================
|
||||
// tur_dun05 - Underground swamp zone
|
||||
// tur_dun05 - Underground Swamp Zone
|
||||
//==================================================
|
||||
tur_dun05,0,0,0,0 monster Permeter 1314,3,20000,0,0
|
||||
tur_dun05,0,0,0,0 monster Freezer 1319,5,30000,0,0
|
||||
tur_dun05,0,0,0,0 monster Assaulter 1315,1,20000,0,0
|
||||
tur_dun05,0,0,0,0 monster Freezer 1319,5,5000,0,0
|
||||
tur_dun05,0,0,0,0 monster Permeter 1314,3,5000,0,0
|
||||
tur_dun05,0,0,0,0 monster Assaulter 1315,1,5000,0,0
|
@ -1,56 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Umbala Dungeon Monster Spawn Script
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.2 Official kRO 10.1 spawns [Playtester]
|
||||
//= 1.3 Some 11.1 spawn updates [Playtester]
|
||||
//= 1.4 More accurate spawns [Playtester]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// um_dun01 - Carpenter's Shop in the Tree
|
||||
//==================================================
|
||||
um_dun01,0,0,0,0 monster Stone Shooter 1495,70,0,0,0
|
||||
um_dun01,0,0,0,0 monster Wootan Fighter 1499,10,0,0,0
|
||||
um_dun01,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
|
||||
um_dun01,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
|
||||
um_dun01,0,0,0,0 monster Green Plant 1080,5,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// um_dun02 - Passage to a Foreign World
|
||||
//==================================================
|
||||
um_dun02,0,0,0,0 monster Wooden Golem 1497,50,0,0,0
|
||||
um_dun02,79,227,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,87,189,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,170,145,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,196,131,14,14 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,244,129,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,90,97,10,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,90,97,10,15 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,32,83,10,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,32,83,10,15 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,180,238,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,144,277,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,144,277,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wooden Golem 1497,2,300000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,0,0,0,0 monster Driller 1380,5,0,0,0
|
||||
um_dun02,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
|
||||
um_dun02,213,217,15,15 monster Wootan Shooter 1498,2,120000,60000,0
|
||||
um_dun02,72,258,15,15 monster Wootan Shooter 1498,3,120000,60000,0
|
||||
um_dun02,79,227,10,10 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,170,145,10,10 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,209,34,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,0,0,0,0 monster Dryad 1493,25,0,0,0
|
||||
um_dun02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
|
||||
um_dun02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
|
||||
um_dun02,0,0,0,0 monster Shining Plant 1083,6,180000,90000,1
|
@ -16,13 +16,13 @@
|
||||
//==================================================
|
||||
// xmas_dun01 - Toy Factory Warehouse
|
||||
//==================================================
|
||||
xmas_dun01,0,0,0,0 monster Marin 1242,20,0,0,0
|
||||
xmas_dun01,0,0,0,0 monster Poring 1002,10,0,0,0
|
||||
xmas_dun01,0,0,0,0 monster Drops 1113,10,0,0,0
|
||||
xmas_dun01,0,0,0,0 monster Poporing 1031,20,0,0,0
|
||||
xmas_dun01,0,0,0,0 monster Cookie 1265,40,0,0,0
|
||||
xmas_dun01,0,0,0,0 monster Christmas Cookie 1246,40,0,0,0
|
||||
xmas_dun01,0,0,0,0 monster Myst Case 1249,5,0,0,0
|
||||
xmas_dun01,0,0,0,0 monster Cookie 1265,40,5000,0,0
|
||||
xmas_dun01,0,0,0,0 monster Christmas Cookie 1246,40,5000,0,0
|
||||
xmas_dun01,0,0,0,0 monster Marin 1242,20,5000,0,0
|
||||
xmas_dun01,0,0,0,0 monster Poporing 1031,20,5000,0,0
|
||||
xmas_dun01,0,0,0,0 monster Drops 1113,10,5000,0,0
|
||||
xmas_dun01,0,0,0,0 monster Poring 1002,10,5000,0,0
|
||||
xmas_dun01,0,0,0,0 monster Myst Case 1249,5,5000,0,0
|
||||
xmas_dun01,0,0,0,0 monster Chepet 1250,1,1200000,900000,0
|
||||
xmas_dun01,0,0,0,0 monster Mastering 1090,1,1800000,900000,0
|
||||
xmas_dun01,0,0,0,0 monster Angeling 1096,1,3600000,1800000,0
|
||||
@ -30,9 +30,8 @@ xmas_dun01,0,0,0,0 monster Angeling 1096,1,3600000,1800000,0
|
||||
//==================================================
|
||||
// xmas_dun02 - Toy Monitoring Room
|
||||
//==================================================
|
||||
xmas_dun02,0,0,0,0 monster Christmas Cookie 1246,20,0,0,0
|
||||
xmas_dun02,0,0,0,0 monster Cookie 1265,20,0,0,0
|
||||
xmas_dun02,0,0,0,0 monster Cruiser 1248,35,0,0,0
|
||||
xmas_dun02,0,0,0,0 monster Myst Case 1249,50,0,0,0
|
||||
xmas_dun02,0,0,0,0 monster Garm Baby 1515,1,1800000,0,0
|
||||
xmas_dun02,0,0,0,0 monster Myst Case 1249,50,5000,0,0
|
||||
xmas_dun02,0,0,0,0 monster Cruiser 1248,35,5000,0,0
|
||||
xmas_dun02,0,0,0,0 monster Cookie 1265,20,5000,0,0
|
||||
xmas_dun02,0,0,0,0 monster Christmas Cookie 1246,20,5000,0,0
|
||||
xmas_dun02,0,0,0,0 boss_monster Stormy Knight 1251,1,3600000,600000,0
|
||||
|
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Reference in New Issue
Block a user