Fixed Shuriken Rekka requiring Cracked Diamond rather than Steel

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8949 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2006-10-06 22:48:53 +00:00
parent 30888904c1
commit 91783e94c5
2 changed files with 161 additions and 160 deletions

View File

@ -30,6 +30,7 @@ Playtester
Date Added Date Added
====== ======
10/06 10/06
* Fixed Shuriken Rekka requiring Cracked Diamond rather than Steel [Playtester]
* Added official treasure spawn to Novice Castles [Lupus] * Added official treasure spawn to Novice Castles [Lupus]
- Added official Novice WoE restriction: Only the 1st class players (+Novice, SN) < 60 Base Level can enter. - Added official Novice WoE restriction: Only the 1st class players (+Novice, SN) < 60 Base Level can enter.
- You can't invest Eco/Def, hire Guardians at Novice Castles - You can't invest Eco/Def, hire Guardians at Novice Castles

View File

@ -1,161 +1,161 @@
//===== eAthena Script ======================================== //===== eAthena Script ========================================
//= Shuriken Blacksmith //= Shuriken Blacksmith
//===== By: ================================================== //===== By: ==================================================
//= Au{R}oN //= Au{R}oN
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.2c //= 1.2c
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 1.0+ //= eAthena 1.0+
//===== Description: ========================================= //===== Description: =========================================
//= Shuriken Weapon Maker. //= Shuriken Weapon Maker.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= Converted from Aegis //= Converted from Aegis
//= 1.0 Added the 4 Shuriken. [Au{R}oN] //= 1.0 Added the 4 Shuriken. [Au{R}oN]
//= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN] //= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN]
//= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus] //= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus]
//= 1.2a added missing next; //= 1.2a added missing next;
//= 1.2b Thanks to $ephiroth, fixed wrong ingredient lists //= 1.2b Thanks to $ephiroth, fixed wrong ingredient lists
//============================================================ //============================================================
que_ng.gat,22,62,3 script Taitsu 709,{ que_ng.gat,22,62,3 script Taitsu 709,{
mes "[Taitsu]"; mes "[Taitsu]";
if(Class!=Job_Ninja){ if(Class!=Job_Ninja){
mes "Sorry, but I can use my ability only for Ninja Class."; mes "Sorry, but I can use my ability only for Ninja Class.";
close; close;
} }
mes "Hello"; mes "Hello";
mes "I'm Taitsu, the Blacksmith of Fuuma Ninja."; mes "I'm Taitsu, the Blacksmith of Fuuma Ninja.";
next; next;
mes "[Taitsu]"; mes "[Taitsu]";
mes "Due to a burst of interest, my life became very miserable."; mes "Due to a burst of interest, my life became very miserable.";
mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time..."; mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time...";
next; next;
mes "[Taitsu]"; mes "[Taitsu]";
mes "However, in terms of making Fuuma weapons, no one can make them any better then mine."; mes "However, in terms of making Fuuma weapons, no one can make them any better then mine.";
mes "Here, take a look."; mes "Here, take a look.";
next; next;
menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS, menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS,
"Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA; "Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA;
//=====================BENEKI======================== //=====================BENEKI========================
M_BENEKI: M_BENEKI:
mes "[Taitsu]"; mes "[Taitsu]";
mes "For making ^FF0000Fuuma Shuriken Beneki^000000"; mes "For making ^FF0000Fuuma Shuriken Beneki^000000";
mes "you need these items:"; mes "you need these items:";
mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z."; mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z.";
mes "Do you want it?"; mes "Do you want it?";
next; next;
menu "Yes",-,"No Thanks",M_NOPE; menu "Yes",-,"No Thanks",M_NOPE;
mes "[Taitsu]"; mes "[Taitsu]";
mes "So let me check for your items..."; mes "So let me check for your items...";
set @z,90000; set @z,90000;
if(Zeny < @z) goto L_NOZENY; if(Zeny < @z) goto L_NOZENY;
if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS; if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS;
set Zeny,Zeny-@z; set Zeny,Zeny-@z;
delitem 999,50; delitem 999,50;
delitem 7115,20; delitem 7115,20;
delitem 984,5; delitem 984,5;
next; next;
getitem 13300,1; getitem 13300,1;
mes "[Taitsu]"; mes "[Taitsu]";
mes "Ok, enjoy with your new weapon."; mes "Ok, enjoy with your new weapon.";
close; close;
//=====================DAISHARIN======================== //=====================DAISHARIN========================
M_DAIS: M_DAIS:
mes "[Taitsu]"; mes "[Taitsu]";
mes "For making ^FF0000Fuuma Shuriken Daisharin^000000"; mes "For making ^FF0000Fuuma Shuriken Daisharin^000000";
mes "you need these items:"; mes "you need these items:";
mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z."; mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z.";
mes "Do you want it?"; mes "Do you want it?";
next; next;
menu "Yes",-,"No Thanks",M_NOPE; menu "Yes",-,"No Thanks",M_NOPE;
mes "[Taitsu]"; mes "[Taitsu]";
mes "So let me check for your items..."; mes "So let me check for your items...";
set @z,40000; set @z,40000;
if(Zeny < @z) goto L_NOZENY; if(Zeny < @z) goto L_NOZENY;
if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS; if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS;
set Zeny,Zeny-@z; set Zeny,Zeny-@z;
delitem 999,30; delitem 999,30;
delitem 7301,100; delitem 7301,100;
delitem 984,2; delitem 984,2;
next; next;
getitem 13301,1; getitem 13301,1;
mes "[Taitsu]"; mes "[Taitsu]";
mes "Ok, enjoy with your new weapon."; mes "Ok, enjoy with your new weapon.";
close; close;
//=====================DAISHARIN4======================== //=====================DAISHARIN4========================
M_DAIS4: M_DAIS4:
mes "[Taitsu]"; mes "[Taitsu]";
mes "For making ^FF0000Fuuma Shuriken Daisharin[4]^000000"; mes "For making ^FF0000Fuuma Shuriken Daisharin[4]^000000";
mes "you need these items:"; mes "you need these items:";
mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 3 Oridecon, and 40.000z."; mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 3 Oridecon, and 40.000z.";
mes "Do you want it?"; mes "Do you want it?";
next; next;
menu "Yes",-,"No Thanks",M_NOPE; menu "Yes",-,"No Thanks",M_NOPE;
mes "[Taitsu]"; mes "[Taitsu]";
mes "So let me check for your items..."; mes "So let me check for your items...";
set @z,40000; set @z,40000;
if(Zeny < @z) goto L_NOZENY; if(Zeny < @z) goto L_NOZENY;
if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS; if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS;
set Zeny,Zeny-@z; set Zeny,Zeny-@z;
delitem 733,20; delitem 733,20;
delitem 13301,1; delitem 13301,1;
delitem 984,3; delitem 984,3;
next; next;
getitem 13302,1; getitem 13302,1;
mes "[Taitsu]"; mes "[Taitsu]";
mes "Ok, enjoy with your new weapon."; mes "Ok, enjoy with your new weapon.";
close; close;
//=====================REKKA======================== //=====================REKKA========================
M_REKKA: M_REKKA:
mes "[Taitsu]"; mes "[Taitsu]";
mes "For making ^FF0000Fuuma Shuriken Rekka^000000"; mes "For making ^FF0000Fuuma Shuriken Rekka^000000";
mes "you need these items:"; mes "you need these items:";
mes "50 Steel, 100 Live Coal, 100 Burning Heart, 50 Burning Stone and 78.000z."; mes "50 Steel, 100 Live Coal, 100 Burning Heart, 50 Burning Stone and 78.000z.";
mes "Do you want it?"; mes "Do you want it?";
next; next;
menu "Yes",-,"No Thanks",M_NOPE; menu "Yes",-,"No Thanks",M_NOPE;
mes "[Taitsu]"; mes "[Taitsu]";
mes "So let me check for your items..."; mes "So let me check for your items...";
set @z,78000; set @z,78000;
if(Zeny < @z) goto L_NOZENY; if(Zeny < @z) goto L_NOZENY;
if(countitem(733)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50) goto L_NOITEMS; if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50) goto L_NOITEMS;
set Zeny,Zeny-@z; set Zeny,Zeny-@z;
delitem 733,50; delitem 999,50;
delitem 7098,100; delitem 7098,100;
delitem 7097,100; delitem 7097,100;
delitem 7521,50; delitem 7521,50;
next; next;
getitem 13303,1; getitem 13303,1;
mes "[Taitsu]"; mes "[Taitsu]";
mes "Ok, enjoy with your new weapon."; mes "Ok, enjoy with your new weapon.";
close; close;
//=====================I'M SORRY======================== //=====================I'M SORRY========================
L_NOITEMS: L_NOITEMS:
next; next;
mes "[Taitsu]"; mes "[Taitsu]";
mes "Sorry, but you don't have all the required items."; mes "Sorry, but you don't have all the required items.";
emotion e_sry; emotion e_sry;
close; close;
L_NOZENY: L_NOZENY:
next; next;
mes "[Taitsu]"; mes "[Taitsu]";
mes "I'm sorry, but you need "+@z+"z"; mes "I'm sorry, but you need "+@z+"z";
emotion e_cash; emotion e_cash;
close; close;
M_NOPE: M_NOPE:
mes "[Taitsu]"; mes "[Taitsu]";
mes "OK, came back when you want."; mes "OK, came back when you want.";
close; close;
} }