- Fixed an unconverted variable in an airship npc. (bugreport:4329)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14354 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -575,22 +575,20 @@ s_Record:
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}
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airplane_01,221,158,6 script Pilot#air-0::Pilot 852,{
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set @pilot, rand(1,4);
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if (@pilot == 1) {
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set .@pilot, rand(1,4);
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if (.@pilot == 1) {
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mes "[Pilot]";
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mes "Longitude, 131 degrees east.";
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mes "Latitude, 37 degrees north.";
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mes "We're right on course, captain.";
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close;
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} else if(@aa == 2) {
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} else if(.@pilot == 2) {
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mes "[Pilot]";
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mes "Looks like a really";
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mes "cloudy day. Always hard";
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mes "to navigate when the skies";
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mes "aren't clear. Guess we'll";
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mes "need to amp the radar.";
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close;
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} else if(@aa == 3) {
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} else if(.@pilot == 3) {
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mes "[Pilot]";
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mes "The Captain is a good";
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mes "man and I can't think of";
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@ -606,26 +604,26 @@ airplane_01,221,158,6 script Pilot#air-0::Pilot 852,{
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mes "[Pilot]";
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mes "R-right away, sir!";
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mes "(See what I mean?)";
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close;
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} else {
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mes "[Pilot]";
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mes "This uniform is";
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mes "really dapper, but";
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mes "it's way too thick to";
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mes "wear around the Airship.";
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next;
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mes "[Pilot]";
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mes "...";
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mes "......";
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mes "No one ever really";
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mes "comes into this room.";
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mes "And the captain IS a reindeer.";
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mes "I could just strip to my boxers.";
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next;
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//Emotion "Pilot#airplane_01" ET_HUK
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mes "[Pilot]";
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mes "Oh...! Hello there!";
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mes "E-e-enjoying your flight?!";
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}
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mes "[Pilot]";
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mes "This uniform is";
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mes "really dapper, but";
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mes "it's way too thick to";
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mes "wear around the Airship.";
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next;
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mes "[Pilot]";
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mes "...";
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mes "......";
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mes "No one ever really";
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mes "comes into this room.";
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mes "And the captain IS a reindeer.";
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mes "I could just strip to my boxers.";
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next;
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//Emotion "Pilot#airplane_01" ET_HUK
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mes "[Pilot]";
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mes "Oh...! Hello there!";
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mes "E-e-enjoying your flight?!";
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close;
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}
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