-Sight rasher now affects the wizard's own and other's icewalls.
-Sight rasher, sight blaster, and arrow shower are now the only three skills that will affect traps. (bugreport:59) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12516 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/06
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* Sight rasher now affects the wizard's own and other's icewalls. (r12516) [Kevin]
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* Sight rasher, sight blaster, and arrow shower are now the only
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- three skills that will affect traps. (r12516) [Kevin]
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* NPC earthquake now divides the atk2 bonus between players. (r12514) [Kevin]
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* Changed guild skills restore, regen, and battle order to only affect BL_PC. (r12513) [Kevin]
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* Reverted one of the changes in dynamic mobs that may
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@ -3068,7 +3068,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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{
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case HT_REMOVETRAP:
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case AC_SHOWER:
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case WZ_HEAVENDRIVE:
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case WZ_SIGHTRASHER:
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case WZ_SIGHTBLASTER:
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state |= BCT_ENEMY;
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strip_enemy = 0;
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break;
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@ -1624,10 +1624,13 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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clif_skillinfoblock(tsd);
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}
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}
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if (skillid != WZ_HEAVENDRIVE && bl->type == BL_SKILL && damage > 0) {
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if (skillid != WZ_SIGHTRASHER &&
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skillid != WZ_SIGHTBLASTER &&
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skillid != AC_SHOWER &&
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bl->type == BL_SKILL && damage > 0) {
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struct skill_unit* su = (struct skill_unit*)bl;
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if (su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP)
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damage = 0; //Only Heaven's drive may damage traps. [Skotlex]
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damage = 0; //Sight rasher, blaster, and arrow shower may dmg traps. [Kevin]
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}
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if (dmg.dmg_lv == ATK_DEF && (type = skill_get_walkdelay(skillid, skilllv)) > 0)
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@ -3632,7 +3635,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(src,SC_SIGHT,-1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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map_foreachinrange(skill_area_sub,src,
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skill_get_splash(skillid, skilllv),splash_target(src),
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skill_get_splash(skillid, skilllv),BL_CHAR|BL_SKILL,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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break;
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