* Fixed memory corruption when amount of players online approached FD_SETSIZE (topic:262388, bugreport:4856, since r11897).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14781 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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2011/04/08
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* Fixed memory corruption when amount of players online approached FD_SETSIZE (topic:262388, bugreport:4856, since 11897). [Ai4rei]
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* Fixed a compile error when socket send shortlists are disabled (s->eof instead of s->flag.eof) (follow up to r11930). [Ai4rei]
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2011/04/07
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* Fixed monster skill associated emotions were always ignored when having less than three digits ( = all ) (bugreport:4842). [Ai4rei]
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@ -1351,9 +1351,6 @@ void send_shortlist_do_sends()
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{
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int i = 0;
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// Assume all or most of the fd's don't remain in the shortlist
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memset(send_shortlist_set, 0, sizeof(send_shortlist_set));
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while( i < send_shortlist_count )
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{
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int fd = send_shortlist_array[i];
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@ -1375,7 +1372,6 @@ void send_shortlist_do_sends()
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// be sent from it we'll keep it in the shortlist.
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if( session[fd] && !session[fd]->flag.eof && session[fd]->wdata_size )
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{
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send_shortlist_set[fd/32] |= 1<<(fd%32);
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++i;
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continue;
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}
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@ -1383,6 +1379,7 @@ void send_shortlist_do_sends()
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// Remove fd from shortlist, move the last fd to the current position
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send_shortlist_array[i] = send_shortlist_array[--send_shortlist_count];
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send_shortlist_set[fd/32]&=~(1<<(fd%32));
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}
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}
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#endif
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