- SC_CHANGE cannot override itself anymore. This fixes being able to "recast" the skill while it's still active to lengthen the duration AND rehealing the target.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8737 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-13 18:57:25 +00:00
parent 66869ed12a
commit 955a3c310b
2 changed files with 4 additions and 0 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/13
* SC_CHANGE cannot override itself anymore. This fixes being able to
"recast" the skill while it's still active to lengthen the duration AND
reheal the target. [Skotlex]
* Changed a bit the dnsbl lookup in the login servers to make it faster.
[Skotlex]
* Moved the pc rate modifiers from items

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@ -4711,6 +4711,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_MARIONETTE:
case SC_MARIONETTE2:
case SC_NOCHAT:
case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
return 0;
case SC_DANCING:
case SC_DEVOTION: