Follow up to b307ae8
* MD_FIXED_ITEMDROP only applies to renewal level penalty mod.
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719c43fb07
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@ -2459,35 +2459,33 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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drop_rate = 1;
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}
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if (!(md->status.mode&MD_FIXED_ITEMDROP)) {
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// change drops depending on monsters size [Valaris]
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if (battle_config.mob_size_influence) {
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if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2)
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drop_rate /= 2;
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else if( md->special_state.size == SZ_BIG)
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drop_rate *= 2;
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}
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// change drops depending on monsters size [Valaris]
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if (battle_config.mob_size_influence) {
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if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2)
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drop_rate /= 2;
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else if( md->special_state.size == SZ_BIG)
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drop_rate *= 2;
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}
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if (src) {
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//Drops affected by luk as a fixed increase [Valaris]
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if (battle_config.drops_by_luk)
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drop_rate += status_get_luk(src)*battle_config.drops_by_luk/100;
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//Drops affected by luk as a % increase [Skotlex]
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if (battle_config.drops_by_luk2)
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drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.);
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}
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if (sd && battle_config.pk_mode &&
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(int)(md->level - sd->status.base_level) >= 20)
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drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
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if (src) {
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//Drops affected by luk as a fixed increase [Valaris]
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if (battle_config.drops_by_luk)
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drop_rate += status_get_luk(src)*battle_config.drops_by_luk/100;
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//Drops affected by luk as a % increase [Skotlex]
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if (battle_config.drops_by_luk2)
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drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.);
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}
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if (sd && battle_config.pk_mode &&
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(int)(md->level - sd->status.base_level) >= 20)
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drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
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// Increase drop rate if user has SC_ITEMBOOST
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if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
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drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
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// Increase item drop rate for VIP.
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if (battle_config.vip_drop_increase && (sd && pc_isvip(sd))) {
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drop_rate += (int)(0.5 + (drop_rate * battle_config.vip_drop_increase) / 100);
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drop_rate = min(drop_rate,10000); //cap it to 100%
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}
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// Increase drop rate if user has SC_ITEMBOOST
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if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
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drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
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// Increase item drop rate for VIP.
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if (battle_config.vip_drop_increase && (sd && pc_isvip(sd))) {
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drop_rate += (int)(0.5 + (drop_rate * battle_config.vip_drop_increase) / 100);
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drop_rate = min(drop_rate,10000); //cap it to 100%
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}
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#ifdef RENEWAL_DROP
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if( drop_modifier != 100 ) {
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@ -10400,7 +10400,7 @@ int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_
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nullpo_ret(sd);
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if (type == 2 && mode&MD_FIXED_ITEMDROP)
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if (type == 2 && (mode&MD_FIXED_ITEMDROP))
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return rate;
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diff = mob_level - sd->status.base_level;
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