Follow up to b307ae8

* MD_FIXED_ITEMDROP only applies to renewal level penalty mod.
This commit is contained in:
aleos89 2016-02-13 08:27:19 -05:00
parent 719c43fb07
commit 95a8d656a2
2 changed files with 26 additions and 28 deletions

View File

@ -2459,35 +2459,33 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
drop_rate = 1;
}
if (!(md->status.mode&MD_FIXED_ITEMDROP)) {
// change drops depending on monsters size [Valaris]
if (battle_config.mob_size_influence) {
if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2)
drop_rate /= 2;
else if( md->special_state.size == SZ_BIG)
drop_rate *= 2;
}
// change drops depending on monsters size [Valaris]
if (battle_config.mob_size_influence) {
if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2)
drop_rate /= 2;
else if( md->special_state.size == SZ_BIG)
drop_rate *= 2;
}
if (src) {
//Drops affected by luk as a fixed increase [Valaris]
if (battle_config.drops_by_luk)
drop_rate += status_get_luk(src)*battle_config.drops_by_luk/100;
//Drops affected by luk as a % increase [Skotlex]
if (battle_config.drops_by_luk2)
drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.);
}
if (sd && battle_config.pk_mode &&
(int)(md->level - sd->status.base_level) >= 20)
drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
if (src) {
//Drops affected by luk as a fixed increase [Valaris]
if (battle_config.drops_by_luk)
drop_rate += status_get_luk(src)*battle_config.drops_by_luk/100;
//Drops affected by luk as a % increase [Skotlex]
if (battle_config.drops_by_luk2)
drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.);
}
if (sd && battle_config.pk_mode &&
(int)(md->level - sd->status.base_level) >= 20)
drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
// Increase drop rate if user has SC_ITEMBOOST
if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
// Increase item drop rate for VIP.
if (battle_config.vip_drop_increase && (sd && pc_isvip(sd))) {
drop_rate += (int)(0.5 + (drop_rate * battle_config.vip_drop_increase) / 100);
drop_rate = min(drop_rate,10000); //cap it to 100%
}
// Increase drop rate if user has SC_ITEMBOOST
if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
// Increase item drop rate for VIP.
if (battle_config.vip_drop_increase && (sd && pc_isvip(sd))) {
drop_rate += (int)(0.5 + (drop_rate * battle_config.vip_drop_increase) / 100);
drop_rate = min(drop_rate,10000); //cap it to 100%
}
#ifdef RENEWAL_DROP
if( drop_modifier != 100 ) {

View File

@ -10400,7 +10400,7 @@ int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_
nullpo_ret(sd);
if (type == 2 && mode&MD_FIXED_ITEMDROP)
if (type == 2 && (mode&MD_FIXED_ITEMDROP))
return rate;
diff = mob_level - sd->status.base_level;