* Reverted the change to MAX_SQUARE_LAYOUT.
* Evil Land will always as a 3x3 animation. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12550 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/10
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* Rev. 12550 Reverted the change to MAX_SQUARE_LAYOUT. [L0ne_W0lf]
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* Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf]
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- Based on visual observation, and experience with it on iRO Sakray.
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2008/04/09
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@ -44,6 +44,7 @@
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=======================
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2008/04/10
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* Rev. 12550 Evil Land will always as a 3x3 animation. [L0ne_W0lf]
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* Rev. 12548 Updated skill "Evil Land" (skill_db, skill_unit_db) [L0ne_W0lf]
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2008/04/07
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* Rev. 12528 Reverted the Ice Wall change (r12526.) [L0ne_W0lf]
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@ -94,4 +94,4 @@
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527,0xbc, , -1, 0,2000,enemy, 0x010 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 20,enemy, 0x018 //NJ_KAENSIN
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538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
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670,0xc7, , 1:3:6:9:12:15:18:20:20:20, 1,1000,all, 0x008 //NPC_EVILLAND
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670,0xc7, , 1, 1:4:7:10:13:16:19:22:25:28,1000,all, 0x008 //NPC_EVILLAND
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@ -98,7 +98,7 @@ struct skill_name_db {
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};
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#define MAX_SKILL_UNIT_LAYOUT 50
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#define MAX_SQUARE_LAYOUT 20 // 11*11のユニット配置が最大
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#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大
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#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
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struct s_skill_unit_layout {
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int count;
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