- Fixed Max Guardians max = 8 (no need to increase this value for woe 2.0 as non indexed guardians are set outside of the array).

- Hunter traps have 3500 HP, they are not removed by just one hit. (This also fix the bug you can't move traps with arrow shower).
- Some cleanups.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12549 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
zephyrus 2008-04-10 15:40:48 +00:00
parent 83f22f6584
commit d6c303341b
3 changed files with 30 additions and 10 deletions

View File

@ -2940,7 +2940,7 @@ int parse_char(int fd)
{ // already authed client
struct online_char_data* data = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
if( data == NULL || data->server == -1) //If it is not in any server, send it offline. [Skotlex]
//send -1 as char id (99 means at char select) [Kevin]
//send -1 as char id (99 means at char select) [Kevin]
set_char_offline(-1,sd->account_id);
if( data != NULL && data->fd == fd)
data->fd = -1;

View File

@ -49,7 +49,7 @@
#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 46 //Local max per castle. [Skotlex]
#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
#define MAX_QUEST 25 //Max quests for a PC
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest

View File

@ -6439,6 +6439,16 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
case WZ_ICEWALL:
val1 = (skilllv <= 1) ? 500 : 200 + 200*skilllv;
break;
case HT_LANDMINE:
case HT_ANKLESNARE:
case HT_SHOCKWAVE:
case HT_SANDMAN:
case HT_FLASHER:
case HT_FREEZINGTRAP:
case HT_TALKIEBOX:
case HT_SKIDTRAP:
val1 = 3500;
break;
case GS_DESPERADO:
val1 = abs(layout->dx[i]);
val2 = abs(layout->dy[i]);
@ -7274,13 +7284,23 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam
nullpo_retr(0, src);
nullpo_retr(0, sg=src->group);
if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0)
skill_delunitgroup(NULL,sg);
else
switch(sg->unit_id){
switch( sg->unit_id )
{
case UNT_SKIDTRAP:
case UNT_LANDMINE:
case UNT_SHOCKWAVE:
case UNT_SANDMAN:
case UNT_FLASHER:
case UNT_FREEZINGTRAP:
case UNT_TALKIEBOX:
case UNT_ANKLESNARE:
case UNT_ICEWALL:
src->val1-=damage;
break;
case UNT_BLASTMINE:
case UNT_CLAYMORETRAP:
skill_blown(bl, &src->bl, 2, -1, 0);
break;
default:
damage = 0;
break;
@ -8133,15 +8153,15 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
continue;// no item
if( itemid_isgemstone(itemid[i]) && skill != HW_GANBANTEIN )
{
if (sd->special_state.no_gemstone)
if( sd->special_state.no_gemstone )
{ //Make it substract 1 gem rather than skipping the cost.
if (--amount[i] < 1)
if( --amount[i] < 1 )
continue;
}
if(sc && sc->data[SC_INTOABYSS])
{
if( skill != SA_ABRACADABRA )
continue;
continue;
else if( --amount[i] < 1 )
amount[i] = 1; // Hocus Pocus allways use at least 1 gem
}
@ -9098,7 +9118,7 @@ static int skill_trap_splash (struct block_list *bl, va_list ap)
int skill_enchant_elemental_end (struct block_list *bl, int type)
{
struct status_change *sc;
const enum sc_type scs[] = { SC_ENCPOISON, SC_ASPERSIO, SC_FIREWEAPON, SC_WATERWEAPON, SC_WINDWEAPON, SC_EARTHWEAPON, SC_SHADOWWEAPON, SC_GHOSTWEAPON, SC_ENCHANTARMS };
const enum sc_type scs[] = { SC_ENCPOISON, SC_ASPERSIO, SC_FIREWEAPON, SC_WATERWEAPON, SC_WINDWEAPON, SC_EARTHWEAPON, SC_SHADOWWEAPON, SC_GHOSTWEAPON, SC_ENCHANTARMS };
int i;
nullpo_retr(0, bl);
nullpo_retr(0, sc= status_get_sc(bl));