- Fixed Max Guardians max = 8 (no need to increase this value for woe 2.0 as non indexed guardians are set outside of the array).
- Hunter traps have 3500 HP, they are not removed by just one hit. (This also fix the bug you can't move traps with arrow shower). - Some cleanups. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12549 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2940,7 +2940,7 @@ int parse_char(int fd)
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{ // already authed client
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struct online_char_data* data = (struct online_char_data*)idb_get(online_char_db, sd->account_id);
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if( data == NULL || data->server == -1) //If it is not in any server, send it offline. [Skotlex]
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//send -1 as char id (99 means at char select) [Kevin]
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//send -1 as char id (99 means at char select) [Kevin]
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set_char_offline(-1,sd->account_id);
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if( data != NULL && data->fd == fd)
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data->fd = -1;
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@ -49,7 +49,7 @@
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#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
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#define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf]
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#define MAX_GUILDLEVEL 50
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#define MAX_GUARDIANS 46 //Local max per castle. [Skotlex]
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#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
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#define MAX_QUEST 25 //Max quests for a PC
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#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
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@ -6439,6 +6439,16 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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case WZ_ICEWALL:
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val1 = (skilllv <= 1) ? 500 : 200 + 200*skilllv;
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break;
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case HT_LANDMINE:
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case HT_ANKLESNARE:
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case HT_SHOCKWAVE:
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case HT_SANDMAN:
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case HT_FLASHER:
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case HT_FREEZINGTRAP:
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case HT_TALKIEBOX:
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case HT_SKIDTRAP:
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val1 = 3500;
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break;
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case GS_DESPERADO:
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val1 = abs(layout->dx[i]);
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val2 = abs(layout->dy[i]);
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@ -7274,13 +7284,23 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam
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nullpo_retr(0, src);
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nullpo_retr(0, sg=src->group);
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if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0)
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skill_delunitgroup(NULL,sg);
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else
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switch(sg->unit_id){
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switch( sg->unit_id )
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{
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case UNT_SKIDTRAP:
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case UNT_LANDMINE:
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case UNT_SHOCKWAVE:
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case UNT_SANDMAN:
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case UNT_FLASHER:
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case UNT_FREEZINGTRAP:
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case UNT_TALKIEBOX:
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case UNT_ANKLESNARE:
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case UNT_ICEWALL:
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src->val1-=damage;
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break;
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case UNT_BLASTMINE:
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case UNT_CLAYMORETRAP:
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skill_blown(bl, &src->bl, 2, -1, 0);
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break;
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default:
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damage = 0;
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break;
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@ -8133,15 +8153,15 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
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continue;// no item
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if( itemid_isgemstone(itemid[i]) && skill != HW_GANBANTEIN )
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{
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if (sd->special_state.no_gemstone)
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if( sd->special_state.no_gemstone )
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{ //Make it substract 1 gem rather than skipping the cost.
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if (--amount[i] < 1)
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if( --amount[i] < 1 )
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continue;
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}
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if(sc && sc->data[SC_INTOABYSS])
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{
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if( skill != SA_ABRACADABRA )
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continue;
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continue;
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else if( --amount[i] < 1 )
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amount[i] = 1; // Hocus Pocus allways use at least 1 gem
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}
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@ -9098,7 +9118,7 @@ static int skill_trap_splash (struct block_list *bl, va_list ap)
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int skill_enchant_elemental_end (struct block_list *bl, int type)
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{
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struct status_change *sc;
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const enum sc_type scs[] = { SC_ENCPOISON, SC_ASPERSIO, SC_FIREWEAPON, SC_WATERWEAPON, SC_WINDWEAPON, SC_EARTHWEAPON, SC_SHADOWWEAPON, SC_GHOSTWEAPON, SC_ENCHANTARMS };
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const enum sc_type scs[] = { SC_ENCPOISON, SC_ASPERSIO, SC_FIREWEAPON, SC_WATERWEAPON, SC_WINDWEAPON, SC_EARTHWEAPON, SC_SHADOWWEAPON, SC_GHOSTWEAPON, SC_ENCHANTARMS };
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int i;
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nullpo_retr(0, bl);
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nullpo_retr(0, sc= status_get_sc(bl));
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