Fixed SG_FEEL dialog cancel (#4566)

Fixes #3535

Thanks to @anacondaq
This commit is contained in:
Lemongrass3110
2020-01-25 23:45:39 +01:00
committed by GitHub
parent e1c40cc741
commit 97894a627a

View File

@@ -12320,7 +12320,9 @@ void clif_parse_skill_toid( struct map_session_data* sd, uint16 skill_id, uint16
if( sd->menuskill_id ) {
if( sd->menuskill_id == SA_TAMINGMONSTER ) {
clif_menuskill_clear(sd); //Cancel pet capture.
} else if( sd->menuskill_id != SA_AUTOSPELL )
}else if( sd->menuskill_id == SG_FEEL ){
clif_menuskill_clear( sd ); // Cancel selection
}else if( sd->menuskill_id != SA_AUTOSPELL )
return; //Can't use skills while a menu is open.
}
@@ -12428,6 +12430,8 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin
if( sd->menuskill_id ) {
if( sd->menuskill_id == SA_TAMINGMONSTER ) {
clif_menuskill_clear(sd); //Cancel pet capture.
}else if( sd->menuskill_id == SG_FEEL ){
clif_menuskill_clear( sd ); // Cancel selection
} else if( sd->menuskill_id != SA_AUTOSPELL )
return; //Can't use skills while a menu is open.
}