Updated Apple Gambling script to official.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15637 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -7,7 +7,7 @@
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//===== Description: =========================================
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//===== Description: =========================================
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//= The Airship System used in the official servers.
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//= The Airship System used in the official servers.
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= Official NPCs (except apple gambling function).
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//= Official NPCs.
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//============================================================
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//============================================================
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//============================================================
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//============================================================
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@ -1269,7 +1269,7 @@ function script applegamble {
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next;
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next;
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Now, we begin with me";
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mes "Now, we begin with me";
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mes "rolling wto 6-sided dice.";
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mes "rolling two 6-sided dice.";
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mes "When it's your turn, you'll";
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mes "When it's your turn, you'll";
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mes "roll two 6-sided dice. After";
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mes "roll two 6-sided dice. After";
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mes "that, both of us will have the";
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mes "that, both of us will have the";
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@ -1319,7 +1319,7 @@ function script applegamble {
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close;
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close;
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}
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}
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else if (.@amount < 1 || .@amount > 50) {
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else if (.@amount < 1 || .@amount > 50) {
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mes "[Clarice]";
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mes "["+getarg(0)+"]";
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mes "You can't bet more than";
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mes "You can't bet more than";
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mes "50 Apples. Remember, we";
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mes "50 Apples. Remember, we";
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mes "need to keep these stakes";
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mes "need to keep these stakes";
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@ -1360,166 +1360,117 @@ function script applegamble {
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}
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}
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mes "^3355FF*Rolling and rumbling*^000000";
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mes "^3355FF*Rolling and rumbling*^000000";
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next;
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next;
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set .@table1,rand(1,6);
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set .@giveapple, .@amount*2;
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set .@table2,rand(1,6);
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set .@table1, rand(1,6);
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set .@tablesub,.@table1+.@table2;
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set .@table2, rand(1,6);
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set .@tablesub, .@table1 + .@table2;
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set .@tabletotal, .@tablesub;
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "I got a ^0000FF" + .@table1 + "^000000 and a ^0000FF" + .@table2 + "^000000.";
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mes "I got a ^0000FF" + .@table1 + "^000000 and a ^0000FF" + .@table2 + "^000000.";
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mes "That's a total of ^0000FF" + .@tablesub + "^000000.";
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mes "That's a total of ^0000FF" + .@tablesub + "^000000.";
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mes "^FF0000" + strcharinfo(0) + "^000000, now it's your turn.";
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mes "^FF0000" + strcharinfo(0) + "^000000, now it's your turn.";
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next;
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next;
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select("Cast Dice.");
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select("Cast Dice.");
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mes "^3355FF*Rolling and rumbling*^000000";
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mes "^0000FF*Rolling and rumbling*";
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set .@player1, rand(1,6);
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set .@player1,rand(1,6);
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set .@player2, rand(1,6);
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set .@player2,rand(1,6);
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set .@playersub, .@player1 + .@player2;
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set .@playersub,.@player1+.@player2;
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if (.@playersub > 9 && .@amount > 39) {
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set .@player1, rand(1,6);
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set .@player2, rand(1,6);
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set .@playersub, .@player1 + .@player2;
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}
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set .@playertotal, .@playersub;
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next;
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next;
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes strcharinfo(0)+",";
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mes "^FF0000" + strcharinfo(0) + "^000000, you have ^FF0000" + .@player1 + "^000000 and ^FF0000" + .@player2 + "^000000. The total is ^FF0000" + .@playersub + "^000000 .";
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mes "you rolled a "+.@player1+" and a "+.@player2+",";
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mes "giving you a total of ^FF0000"+.@playersub+"^000000.";
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next;
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next;
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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if(.@playersub == .@tablesub) {
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if(.@playersub == .@tablesub) {
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mes "Well, well, well.";
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mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. We are making an even game. Would you like to cast dice again?";
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mes "Both of us have a total";
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} else if (.@playersub > .@tablesub) {
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mes "of "+.@playersub+". Well, the ball's in";
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mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. ^FF0000" + strcharinfo(0) + "^000000, you are currently winning this game. Would you like to cast dice again?";
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mes "your court. Are you going";
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mes "to roll your third die,";
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mes strcharinfo(0)+"?";
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} else if(.@playersub > .@tablesub) {
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mes "Since my total is only ^0000FF"+.@tablesub+"^000000,";
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mes "you have the advantage for";
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mes "now with your total of ^FF0000"+.@playersub+"^000000. Do";
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mes "you wanna roll one more die?";
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mes "Remember, you'll bust if all three";
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mes "of your dice total more than 12.";
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} else if(.@tablesub > .@playersub) {
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} else if(.@tablesub > .@playersub) {
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mes "Since my total is ^0000FF"+.@tablesub+"^000000,";
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mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. I am winning this game. Would you like to cast dice again?";
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mes "I have the advantage for";
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mes "now with your total of ^FF0000"+.@playersub+"^000000. Do";
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mes "you wanna roll one more die?";
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mes "Remember, you'll bust if all three";
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mes "of your dice total more than 12.";
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}
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}
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next;
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next;
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if(select("Roll another dice.:Don't Roll.")==2){
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switch (select("Cast dice.:Cancel.")) {
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case 1:
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mes "^3355FF*Rolling and rumbling*^000000";
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set .@player3, rand(1,6);
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set .@playertotal, .@playertotal + .@player3;
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next;
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Not gonna roll, huh?";
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if (.@playertotal > 12) {
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if(.@tablesub == .@playersub) {
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mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. You lost this game. I am sorry but please try again.";
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mes "You better hope I roll";
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close;
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mes "too high and bust, or";
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mes "I'll beat you for sure!";
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mes "Okay, here goes nothing...";
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next;
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goto L_Table3;
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} else if(.@tablesub < .@playersub) {
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next;
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mes "["+getarg(0)+"]";
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mes "Alright, I see that you";
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mes "don't want to risk rolling";
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mes "higher than 12 and busting.";
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mes "I'll go ahead and roll then.";
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next;
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goto L_Table3;
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} else if(.@tablesub > .@playersub) {
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//you have a lower sub total then table, and do not roll 3th -Improvised-
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mes "["+getarg(0)+"]";
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mes "Not gonna roll, huh?";
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mes "Well, then I'm not";
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mes "gonna roll either.";
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next;
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mes "["+getarg(0)+"]";
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mes "That means that I";
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mes "have a total of ^0000FF"+.@tablesub+"^000000";
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mes "wich beats your ^FF0000"+.@playersub+"^000000.";
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mes "I'm sorry, but you lose";
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mes "this game, "+strcharinfo(0)+". Better";
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mes "luck next time.";
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}
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}
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close;
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else if (.@playertotal < .@tablesub) {
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}
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mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Even though you casted dice again, still your total is smaller than mine. You lost the game. I am sorry and please try again.";
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mes "^0000FF*Rolling and rumbling*";
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close;
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set .@player3,rand(1,6);
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}
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set .@playersub,.@playersub+.@player3;
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else if (.@playertotal == .@tablesub) {
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if(.@playersub > 12) {
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if (.@tablesub > 8) {
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//player bust --Improvised--
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mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. I don't want to take any risk, let's end this game in a draw. Let's play again some other time~";
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next;
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close2;
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getitem 512,.@amount; //Apple
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end;
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}
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}
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else {
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mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Now it is my turn.";
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}
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break;
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case 2:
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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mes "Oh my... You rolled a ^FF000"+.@player3+"^000000,";
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if (.@playersub > .@tablesub) {
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mes "making your total ^FF0000"+.@playersub+"^000000.";
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mes "I see, you don't want to take risk of losing the game. Okay, let me cast dice again.";
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mes "That's more then 12, meaning you bust.";
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}
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mes "Sorry, but you lose this";
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else if (.@playersub == .@tablesub) {
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mes "game, "+strcharinfo(0)+".";
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if (.@tablesub > 8) {
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close;
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mes "I see, you don't want to take risk of losing this game. Neither do I, let's end this game in a draw. Let's play again some other time~";
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close2;
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getitem 512,.@amount; //Apple
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end;
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}
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mes "Alright.";
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mes "Let me cast the dice again.";
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}
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else {
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mes "It couldn't hurt to try.";
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mes "Well, I win this time.";
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mes "I'm sorry, let's try play";
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mes "again sometime.";
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close;
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}
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break;
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}
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}
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next;
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next;
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mes "["+getarg(0)+"]";
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mes "^3355FF*Rolling and rumbling*^000000";
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mes "Oh hey! You rolled";
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set .@table3, rand(1,6);
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if(.@playersub >= .@tablesub) {
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set .@tabletotal, .@tabletotal + .@table3;
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mes "a ^FF0000"+.@player3+"^000000, giving you a total";
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mes "of ^FF0000"+.@playersub+"^000000. Now, if I don't";
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mes "roll, I'll lose for sure!";
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mes "I'm gonna go for it...";
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next;
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goto L_Table3;
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} else if(.@playersub < .@tablesub) {
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//player's sub together with 3th die is still too low
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//--Improvised--
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mes "a ^FF0000"+.@player3+"^000000, giving";
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mes "you a total of ^FF0000"+.@playersub+"^000000.";
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mes "Wich still isn't enough";
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mes "to beat my ^0000FF"+.@tablesub+"^000000.";
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mes "Sorry, but you lose this";
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mes "game, "+strcharinfo(0)+". Them's";
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mes "the breaks, I suppose...";
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close;
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}
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L_Table3:
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mes "^0000FF*Rolling and rumbling*";
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set .@table3,rand(1,6);
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set .@tablesub,.@tablesub+.@table3;
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next;
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next;
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if(.@tablesub > 12) {
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mes "["+getarg(0)+"]";
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mes "["+getarg(0)+"]";
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if (.@tabletotal > 12) {
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mes "Eh? I rolled a ^0000FF"+.@table3+"^000000, making";
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mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. I lost this game since my total exceeded 12. Let me give you my apples. Congratulations, that was a great game.";
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mes "my total ^0000FF"+.@tablesub+"^000000. I hate to say";
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mes "it, but I gambled and lost.";
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mes "Take your winnings before";
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mes "I cry, "+strcharinfo(0)+"~!";
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close2;
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close2;
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getitem 512,.@amount*2;
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getitem 512,.@giveapple; //Apple
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end;
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end;
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}
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}
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mes "["+getarg(0)+"]";
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else if (.@playertotal > .@tabletotal) {
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if(.@tablesub < .@playersub) {
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mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you won this game, ^FF0000" + strcharinfo(0) + "^000000. Let me give you my apples. It was a great game and I hope we will play again some other time.";
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mes "I rolled a "+.@table3+", which";
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mes "gives me a total of ^0000FF"+.@tablesub+"^000000.";
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mes "But... It's still not enough";
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mes "to beat your ^FF0000"+.@playersub+"^000000. It looks";
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mes "like I can't compete with";
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mes "you, "+strcharinfo(0)+"...";
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close2;
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close2;
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getitem 512,.@amount*2;
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getitem 512,.@giveapple; //Apple
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end;
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end;
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} else if(.@tablesub > .@playersub) {
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}
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mes "I rolled a ^0000FF"+.@table3+"^000000, giving";
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else if (.@playertotal == .@tabletotal) {
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mes "me a total of ^0000FF"+.@tablesub+"^000000 which";
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mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 this game came out even, ^FF0000" + strcharinfo(0) + "^000000. Let me give you your apple back. It was a great game and I hope we will play again some other time.";
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mes "beats your total of ^FF0000"+.@playersub+"^000000.";
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mes "Sorry, but you lose this";
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mes "game, "+strcharinfo(0)+". Them's";
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mes "the breaks, I suppose...";
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close;
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} else if(.@tablesub == .@playersub) {
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//Result = tie, --Improvised--
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mes "I rolled a ^0000FF"+.@table3+"^000000, giving";
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mes "me a total of ^0000FF"+.@tablesub+"^000000, which";
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mes "is the same as your total.";
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mes "Well, this game didn't have a";
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mes "winner or loser, "+strcharinfo(0)+".";
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close2;
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close2;
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getitem 512,.@amount;
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getitem 512,.@amount; //Apple
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end;
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end;
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}
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}
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else if (.@playertotal < .@tabletotal) {
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mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you lost this game, ^FF0000" + strcharinfo(0) + "^000000. I am sorry but please try again.";
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close;
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}
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}
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}
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Block a user