* Some small db updates

- fixed Bongun Card thanks to Gepard
- updated Ifrit Card to official
- Fire Wall now has 2 cells knockback
- set interval values of Fire Wall and Fire Formation to 20ms

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11581 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2007-10-26 10:17:06 +00:00
parent e3ab4cdcfe
commit 9ec6519201
4 changed files with 11 additions and 5 deletions

View File

@ -25,6 +25,12 @@
13034 Desert_Twilight Small chance to activate max Attack Speed for 7 seconds. 13034 Desert_Twilight Small chance to activate max Attack Speed for 7 seconds.
======================= =======================
10/26
* Some small db updates [Playtester]
- fixed Bongun Card thanks to Gepard
- updated Ifrit Card to official
- Fire Wall now has 2 cells knockback
- set interval values of Fire Wall and Fire Formation to 20ms
10/23 10/23
* Rev. 11559 Added Arunafeltz State WoE maps. [L0ne_W0lf] * Rev. 11559 Added Arunafeltz State WoE maps. [L0ne_W0lf]
10/22 10/22

View File

@ -1591,7 +1591,7 @@
4209,Violy_Card,Violy Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,318,1+4*(getskilllv(318)==5),20; },{},{} 4209,Violy_Card,Violy Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,318,1+4*(getskilllv(318)==5),20; },{},{}
4210,Wander_Man_Card,Wanderer Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass == Job_Thief) bonus bFlee,20; if(isequipped(4172,4257,4230,4272) == 0) { bonus3 bAutoSpell,219,1,20; } else { bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,5; bonus2 bSPDrainValue,1,0; if(BaseClass == Job_Thief) bonus bNoGemStone,0; } },{},{} 4210,Wander_Man_Card,Wanderer Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass == Job_Thief) bonus bFlee,20; if(isequipped(4172,4257,4230,4272) == 0) { bonus3 bAutoSpell,219,1,20; } else { bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,5; bonus2 bSPDrainValue,1,0; if(BaseClass == Job_Thief) bonus bNoGemStone,0; } },{},{}
4211,Vocal_Card,Vocal Card,6,,10,10,,,,,,,,4,,,,,{ bonus bMdef,3; if(isequipped(4021)) bonus bFlee,18; },{},{} 4211,Vocal_Card,Vocal Card,6,,10,10,,,,,,,,4,,,,,{ bonus bMdef,3; if(isequipped(4021)) bonus bFlee,18; },{},{}
4212,Bon_Gun_Card,Bongun Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,5,1,20; bonus2 bAddSkillBlow,5,5; bonus2 bAddDamageByClass,1026,100; },{},{} 4212,Bon_Gun_Card,Bongun Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,5,1,20; bonus2 bAddSkillBlow,5,5; bonus2 bAddDefClass,1026,-100; },{},{}
4213,Brilight_Card,Brilight Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Silence,600; },{},{} 4213,Brilight_Card,Brilight Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Silence,600; },{},{}
4214,Bloody_Murderer_Card,Bloody Murderer Card,6,,10,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Insect,7; },{},{} 4214,Bloody_Murderer_Card,Bloody Murderer Card,6,,10,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Insect,7; },{},{}
4215,Blazzer_Card,Blazer Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Food,500; },{},{} 4215,Blazzer_Card,Blazer Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Food,500; },{},{}
@ -1809,7 +1809,7 @@
4427,Sword_Guardian_Card,Sword Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 2 || getiteminfo(getequipid(EQI_HAND_R),11) == 3) bonus2 bSkillAtk,62,25; },{},{} 4427,Sword_Guardian_Card,Sword Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 2 || getiteminfo(getequipid(EQI_HAND_R),11) == 3) bonus2 bSkillAtk,62,25; },{},{}
4428,Bow_Guardian_Card,Bow Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus2 bSkillAtk,47,50; },{},{} 4428,Bow_Guardian_Card,Bow Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus2 bSkillAtk,47,50; },{},{}
4429,Salamander_Card,Salamander Card,6,,10,10,,,,,,,,4,,,,,{ bonus2 bSkillAtk,80,40; bonus2 bSkillAtk,83,40; },{},{} 4429,Salamander_Card,Salamander Card,6,,10,10,,,,,,,,4,,,,,{ bonus2 bSkillAtk,80,40; bonus2 bSkillAtk,83,40; },{},{}
4430,Ifrit_Card,Ifrit Card,6,,10,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/7); bonus bCritical,(JobLevel/7); bonus bHit,(JobLevel/7); bonus3 bAutoSpellWhenHit,653,2,10; },{},{} 4430,Ifrit_Card,Ifrit Card,6,,10,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/10); bonus bCritical,(JobLevel/10); bonus bHit,(JobLevel/10); bonus3 bAutoSpellWhenHit,653,2,10; },{},{}
4431,Kasa_Card,Kasa Card,6,,10,10,,,,,,,,4,,,,,{ bonus3 bAutoSpell,17,5,10; bonus3 bAutoSpell,19,5,10; },{},{} 4431,Kasa_Card,Kasa Card,6,,10,10,,,,,,,,4,,,,,{ bonus3 bAutoSpell,17,5,10; bonus3 bAutoSpell,19,5,10; },{},{}
4432,Magmaring_Card,Magmaring Card,6,,10,10,,,,,,,,4,,,,,{ bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15; },{},{} 4432,Magmaring_Card,Magmaring Card,6,,10,10,,,,,,,,4,,,,,{ bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15; },{},{}
4433,Imp_Card,Imp Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,19,25; bonus2 bCastrate,19,-25; },{},{} 4433,Imp_Card,Imp Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,19,25; bonus2 bCastrate,19,-25; },{},{}

View File

@ -57,7 +57,7 @@
15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0 //MG_FROSTDIVER#Frost Diver# 15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0 //MG_FROSTDIVER#Frost Diver#
16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0 //MG_STONECURSE#Stone Curse# 16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0 //MG_STONECURSE#Stone Curse#
17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0 //MG_FIREBALL#Fire Ball# 17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0 //MG_FIREBALL#Fire Ball#
18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,1 //MG_FIREWALL#Fire Wall# 18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2 //MG_FIREWALL#Fire Wall#
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#Fire Bolt# 19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#Fire Bolt#
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#Lightning Bolt# 20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#Thunderstorm# 21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#Thunderstorm#

View File

@ -24,7 +24,7 @@
// //
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL 18,0x7f, , -1, 0, 20,enemy, 0x008 //MG_FIREWALL
21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
@ -91,6 +91,6 @@
516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO 516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI 527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 1,enemy, 0x008 //NJ_KAENSIN 535,0xbd, , -1, 0, 20,enemy, 0x008 //NJ_KAENSIN
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
670,0xc7, , 5, 1,1000,all, 0x008 //NPC_EVILLAND 670,0xc7, , 5, 1,1000,all, 0x008 //NPC_EVILLAND