* Some small db updates
- fixed Bongun Card thanks to Gepard - updated Ifrit Card to official - Fire Wall now has 2 cells knockback - set interval values of Fire Wall and Fire Formation to 20ms git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11581 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -25,6 +25,12 @@
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13034 Desert_Twilight Small chance to activate max Attack Speed for 7 seconds.
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13034 Desert_Twilight Small chance to activate max Attack Speed for 7 seconds.
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=======================
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=======================
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10/26
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* Some small db updates [Playtester]
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- fixed Bongun Card thanks to Gepard
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- updated Ifrit Card to official
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- Fire Wall now has 2 cells knockback
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- set interval values of Fire Wall and Fire Formation to 20ms
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10/23
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10/23
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* Rev. 11559 Added Arunafeltz State WoE maps. [L0ne_W0lf]
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* Rev. 11559 Added Arunafeltz State WoE maps. [L0ne_W0lf]
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10/22
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10/22
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@ -1591,7 +1591,7 @@
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4209,Violy_Card,Violy Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,318,1+4*(getskilllv(318)==5),20; },{},{}
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4209,Violy_Card,Violy Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,318,1+4*(getskilllv(318)==5),20; },{},{}
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4210,Wander_Man_Card,Wanderer Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass == Job_Thief) bonus bFlee,20; if(isequipped(4172,4257,4230,4272) == 0) { bonus3 bAutoSpell,219,1,20; } else { bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,5; bonus2 bSPDrainValue,1,0; if(BaseClass == Job_Thief) bonus bNoGemStone,0; } },{},{}
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4210,Wander_Man_Card,Wanderer Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass == Job_Thief) bonus bFlee,20; if(isequipped(4172,4257,4230,4272) == 0) { bonus3 bAutoSpell,219,1,20; } else { bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,5; bonus2 bSPDrainValue,1,0; if(BaseClass == Job_Thief) bonus bNoGemStone,0; } },{},{}
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4211,Vocal_Card,Vocal Card,6,,10,10,,,,,,,,4,,,,,{ bonus bMdef,3; if(isequipped(4021)) bonus bFlee,18; },{},{}
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4211,Vocal_Card,Vocal Card,6,,10,10,,,,,,,,4,,,,,{ bonus bMdef,3; if(isequipped(4021)) bonus bFlee,18; },{},{}
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4212,Bon_Gun_Card,Bongun Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,5,1,20; bonus2 bAddSkillBlow,5,5; bonus2 bAddDamageByClass,1026,100; },{},{}
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4212,Bon_Gun_Card,Bongun Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAutoSpell,5,1,20; bonus2 bAddSkillBlow,5,5; bonus2 bAddDefClass,1026,-100; },{},{}
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4213,Brilight_Card,Brilight Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Silence,600; },{},{}
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4213,Brilight_Card,Brilight Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Silence,600; },{},{}
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4214,Bloody_Murderer_Card,Bloody Murderer Card,6,,10,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Insect,7; },{},{}
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4214,Bloody_Murderer_Card,Bloody Murderer Card,6,,10,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,10; bonus2 bCriticalAddRace,RC_Insect,7; },{},{}
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4215,Blazzer_Card,Blazer Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Food,500; },{},{}
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4215,Blazzer_Card,Blazer Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bAddMonsterDropItemGroup,IG_Food,500; },{},{}
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@ -1809,7 +1809,7 @@
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4427,Sword_Guardian_Card,Sword Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 2 || getiteminfo(getequipid(EQI_HAND_R),11) == 3) bonus2 bSkillAtk,62,25; },{},{}
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4427,Sword_Guardian_Card,Sword Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 2 || getiteminfo(getequipid(EQI_HAND_R),11) == 3) bonus2 bSkillAtk,62,25; },{},{}
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4428,Bow_Guardian_Card,Bow Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus2 bSkillAtk,47,50; },{},{}
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4428,Bow_Guardian_Card,Bow Guardian Card,6,,10,10,,,,,,,,2,,,,,{ bonus bHit,5; bonus bCritical,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus2 bSkillAtk,47,50; },{},{}
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4429,Salamander_Card,Salamander Card,6,,10,10,,,,,,,,4,,,,,{ bonus2 bSkillAtk,80,40; bonus2 bSkillAtk,83,40; },{},{}
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4429,Salamander_Card,Salamander Card,6,,10,10,,,,,,,,4,,,,,{ bonus2 bSkillAtk,80,40; bonus2 bSkillAtk,83,40; },{},{}
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4430,Ifrit_Card,Ifrit Card,6,,10,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/7); bonus bCritical,(JobLevel/7); bonus bHit,(JobLevel/7); bonus3 bAutoSpellWhenHit,653,2,10; },{},{}
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4430,Ifrit_Card,Ifrit Card,6,,10,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/10); bonus bCritical,(JobLevel/10); bonus bHit,(JobLevel/10); bonus3 bAutoSpellWhenHit,653,2,10; },{},{}
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4431,Kasa_Card,Kasa Card,6,,10,10,,,,,,,,4,,,,,{ bonus3 bAutoSpell,17,5,10; bonus3 bAutoSpell,19,5,10; },{},{}
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4431,Kasa_Card,Kasa Card,6,,10,10,,,,,,,,4,,,,,{ bonus3 bAutoSpell,17,5,10; bonus3 bAutoSpell,19,5,10; },{},{}
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4432,Magmaring_Card,Magmaring Card,6,,10,10,,,,,,,,4,,,,,{ bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15; },{},{}
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4432,Magmaring_Card,Magmaring Card,6,,10,10,,,,,,,,4,,,,,{ bonus bBaseAtk,5; bonus2 bAddEle,Ele_Earth,10; bonus2 bCriticalAddRace,RC_Brute,15; },{},{}
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4433,Imp_Card,Imp Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,19,25; bonus2 bCastrate,19,-25; },{},{}
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4433,Imp_Card,Imp Card,6,,10,10,,,,,,,,136,,,,,{ bonus2 bSkillAtk,19,25; bonus2 bCastrate,19,-25; },{},{}
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@ -57,7 +57,7 @@
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15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0 //MG_FROSTDIVER#Frost Diver#
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15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0 //MG_FROSTDIVER#Frost Diver#
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16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0 //MG_STONECURSE#Stone Curse#
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16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0 //MG_STONECURSE#Stone Curse#
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17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0 //MG_FIREBALL#Fire Ball#
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17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0 //MG_FIREBALL#Fire Ball#
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18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,1 //MG_FIREWALL#Fire Wall#
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18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2 //MG_FIREWALL#Fire Wall#
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19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#Fire Bolt#
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19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#Fire Bolt#
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20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
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20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
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21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#Thunderstorm#
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21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#Thunderstorm#
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@ -24,7 +24,7 @@
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//
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//
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12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
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12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
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18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL
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18,0x7f, , -1, 0, 20,enemy, 0x008 //MG_FIREWALL
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21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
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21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
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25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
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25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
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27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
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27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
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@ -91,6 +91,6 @@
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516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
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527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 1,enemy, 0x008 //NJ_KAENSIN
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535,0xbd, , -1, 0, 20,enemy, 0x008 //NJ_KAENSIN
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538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
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538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
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670,0xc7, , 5, 1,1000,all, 0x008 //NPC_EVILLAND
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670,0xc7, , 5, 1,1000,all, 0x008 //NPC_EVILLAND
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