- updated (more or less) the sql-files/item_db2.sql file.

- Some insignificant cleanups.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8429 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-22 14:54:29 +00:00
parent d359756066
commit 9f8cee903c
4 changed files with 15 additions and 18 deletions

View File

@ -9,4 +9,3 @@
//7951,Token_Bag,Token Bag,3,,10,10,,,,,,,,,,,,,{},{},{} //7951,Token_Bag,Token Bag,3,,10,10,,,,,,,,,,,,,{},{},{}
//1998,Jeramiah's_Jur,Jeramiah's Jur,3,,10,10,,,,,,,,,,,,,{},{},{} //1998,Jeramiah's_Jur,Jeramiah's Jur,3,,10,10,,,,,,,,,,,,,{},{},{}
//1999,Zed's_Staff,Zed's Staff,3,,10,10,,,,,,,,,,,,,{},{},{} //1999,Zed's_Staff,Zed's Staff,3,,10,10,,,,,,,,,,,,,{},{},{}

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@ -1,6 +1,6 @@
-- #
-- Table structure for table `item_db2` # Table structure for table `item_db2`
-- #
DROP TABLE IF EXISTS `item_db2`; DROP TABLE IF EXISTS `item_db2`;
CREATE TABLE `item_db2` ( CREATE TABLE `item_db2` (
@ -29,12 +29,14 @@ CREATE TABLE `item_db2` (
PRIMARY KEY (`id`) PRIMARY KEY (`id`)
) TYPE=MyISAM; ) TYPE=MyISAM;
-- ID,'Name','Name','Type','Price','Sell','Weight','ATK','DEF','Range','Slot','Job','Upper','Gender','Loc','wLV','eLV','Refineable','View',' Script ','OnEquip_Script','OnUnequip_Script'); # // Items Additional Database - Custom Items go here
-- ============================================================= # //
-- THQ Quest Items # // Structure of Database:
-- ============================================================= # // ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
REPLACE INTO `item_db2` VALUES (7950,'THG_Membership','THG Membership',3,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); # //
REPLACE INTO `item_db2` VALUES (7951,'Token_Bag','Token Bag',3,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); # // THQ Quest Items
REPLACE INTO `item_db2` VALUES (1998,'Jeramiah\'s_Jur','Jeramiah\'s Jur',3,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); # //=============================================================
REPLACE INTO `item_db2` VALUES (1999,'Zed\'s_Staff','Zed\'s Staff',3,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); # REPLACE INTO `item_db2` VALUES (7950,'THG_Membership','THG Membership',3,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# REPLACE INTO `item_db2` VALUES (7951,'Token_Bag','Token Bag',3,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# REPLACE INTO `item_db2` VALUES (1998,'Jeramiah\'s_Jur','Jeramiah\'s Jur',3,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
# REPLACE INTO `item_db2` VALUES (1999,'Zed\'s_Staff','Zed\'s Staff',3,NULL,10,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);

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@ -9505,9 +9505,7 @@ atcommand_charkillableid(
clif_displaymessage(fd, msg_txt(290)); clif_displaymessage(fd, msg_txt(290));
} }
else else
{
clif_displaymessage(fd,msg_txt(3)); clif_displaymessage(fd,msg_txt(3));
}
//printf("Session_id = %d, cid = %d\n",session_id,cid); //printf("Session_id = %d, cid = %d\n",session_id,cid);
return 0; return 0;
} }
@ -9546,9 +9544,7 @@ atcommand_charkillableid2(
clif_displaymessage(fd, msg_txt(290)); clif_displaymessage(fd, msg_txt(290));
} }
else else
{
clif_displaymessage(fd,msg_txt(3)); clif_displaymessage(fd,msg_txt(3));
}
//printf("Session_id = %d, aid = %d\n",session_id,aid); //printf("Session_id = %d, aid = %d\n",session_id,aid);
return 0; return 0;
} }

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@ -5299,7 +5299,7 @@ int buildin_getnameditem(struct script_state *st)
item_tmp.nameid=nameid; item_tmp.nameid=nameid;
item_tmp.amount=1; item_tmp.amount=1;
item_tmp.identify=1; item_tmp.identify=1;
item_tmp.card[0]=254; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
item_tmp.card[2]=tsd->status.char_id; item_tmp.card[2]=tsd->status.char_id;
item_tmp.card[3]=tsd->status.char_id >> 16; item_tmp.card[3]=tsd->status.char_id >> 16;
if(pc_additem(sd,&item_tmp,1)) { if(pc_additem(sd,&item_tmp,1)) {