* Novice skill, Trick Dead, will no longer be granted to classes upon reset (save for Novice and Baby) (bugreport:2312)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13336 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
sketchyphoenix 2008-10-29 13:22:47 +00:00
parent eed5fc395a
commit a09c05061a
2 changed files with 10 additions and 0 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/10/29
* Novice skill, Trick Dead, will no longer be granted to classes upon reset (save for Novice and Baby) (bugreport:2312) [SketchyPhoenix]
2008/10/28 2008/10/28
* Made script command "unequip" call status_calc_pc. Thanks to Orcao. (bugreport:2368). [Paradox924X] * Made script command "unequip" call status_calc_pc. Thanks to Orcao. (bugreport:2368). [Paradox924X]
2008/10/27 2008/10/27

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@ -4861,6 +4861,14 @@ int pc_resetskill(struct map_session_data* sd, int flag)
if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills. if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills.
continue; continue;
// Don't reset trick dead if not a novice/baby
if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && (sd->class_&MAPID_UPPERMASK) != MAPID_BABY )
{
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
}
continue;
if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn ) if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn )
{ //Only handle quest skills in a special way when you can't learn them manually { //Only handle quest skills in a special way when you can't learn them manually