- Applied the fix to homunculus name saving...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7777 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/20
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* Applied the fix to homunculus name saving... [Skotlex]
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* Added battle config settings agi_penalty_target and vit_penalty_target,
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they define which object types will get vit/flee reductions when
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multi-targetted and defaults to only players (battle/battle.conf) [Skotlex]
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@ -117,6 +117,8 @@ int mapif_save_homunculus_skills(struct s_homunculus *hd)
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int mapif_save_homunculus(int fd, int account_id, struct s_homunculus *hd)
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{
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int flag =1;
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char t_name[NAME_LENGTH*2];
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jstrescapecpy(t_name, hd->name);
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if(hd->hom_id==0) // new homunculus
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{
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@ -125,14 +127,14 @@ int mapif_save_homunculus(int fd, int account_id, struct s_homunculus *hd)
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sprintf(tmp_sql, "INSERT INTO `homunculus` "
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"(`char_id`, `class`,`name`,`level`,`exp`,`intimacy`,`hunger`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `hp`,`max_hp`,`sp`,`max_sp`,`skill_point`, `rename_flag`, `vaporize`) "
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"VALUES ('%d', '%d', '%s', '%d', '%lu', '%lu', '%d', '%d', %d, '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
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hd->char_id, hd->class_,hd->name,hd->level,hd->exp,hd->intimacy,hd->hunger, hd->str, hd->agi, hd->vit, hd->int_, hd->dex, hd->luk,
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hd->char_id, hd->class_,t_name,hd->level,hd->exp,hd->intimacy,hd->hunger, hd->str, hd->agi, hd->vit, hd->int_, hd->dex, hd->luk,
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hd->hp,hd->max_hp,hd->sp,hd->max_sp, hd->skillpts, hd->rename_flag, hd->vaporize);
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}
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else
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{
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sprintf(tmp_sql, "UPDATE `homunculus` SET `char_id`='%d', `class`='%d',`name`='%s',`level`='%d',`exp`='%lu',`intimacy`='%lu',`hunger`='%d', `str`='%d', `agi`='%d', `vit`='%d', `int`='%d', `dex`='%d', `luk`='%d', `hp`='%d',`max_hp`='%d',`sp`='%d',`max_sp`='%d',`skill_point`='%d', `rename_flag`='%d', `vaporize`='%d' WHERE `homun_id`='%d'",
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hd->char_id, hd->class_,hd->name,hd->level,hd->exp,hd->intimacy,hd->hunger, hd->str, hd->agi, hd->vit, hd->int_, hd->dex, hd->luk,
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hd->char_id, hd->class_,t_name,hd->level,hd->exp,hd->intimacy,hd->hunger, hd->str, hd->agi, hd->vit, hd->int_, hd->dex, hd->luk,
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hd->hp,hd->max_hp,hd->sp,hd->max_sp, hd->skillpts, hd->rename_flag, hd->vaporize, hd->hom_id);
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}
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