- Some minor cleanups
- Fixed the Homunc not spawning next to you after receiving it's data from the char-server. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9035 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/10/20
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* Fixed the Homunc not spawning next to you after receiving it's data from
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the char-server. [Skotlex]
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* Fixed Charge Atk being able to go through chasm/pits. [Skotlex]
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* Moved the homunculus DB information from the player structure to the
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homun structure. Modified the homunculus creation packets to hold this
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@ -182,7 +182,7 @@
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156,9,6,1,6,0,0,1,1,yes,0,1,0,magic,0 //AL_HOLYLIGHT#Holy Light#
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157,0,6,4,0,1,0,1,1,yes,0,1,0,magic,0 //MG_ENERGYCOAT#Energy Coat#
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158,3,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_PIERCINGATT#Thrusting attack#
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159,-1,6,1,-1,0,0,10,1,no,0,2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction#
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159,-1,6,1,-1,0,0,5,1,no,0,2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction#
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160,9,6,1,0,0,0,10,1,no,0,2,0,weapon,0 //NPC_RANGEATTACK#Stand off attack#
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161,0,0,4,0,1,0,1,1,no,0,2,0,magic,0 //NPC_ATTRICHANGE#Run Attribute Change#
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162,0,0,4,1,1,0,1,1,no,0,2,0,magic,0 //NPC_CHANGEWATER#Water Attribute Change#
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@ -3942,7 +3942,6 @@ void sql_config_read(const char *cfgName){ /* Kalaspuff, to get login_db */
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}else if(strcmpi(w1,"lowest_gm_level")==0){
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lowest_gm_level = atoi(w2);
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ShowStatus("set lowest_gm_level : %s\n",w2);
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//support the import command, just like any other config
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#endif
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}else if(strcmpi(w1,"scdata_db")==0){
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strcpy(scdata_db,w2);
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@ -3997,8 +3996,8 @@ void sql_config_read(const char *cfgName){ /* Kalaspuff, to get login_db */
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strcpy(item_db2_db,w2);
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} else if(strcmpi(w1,"connection_ping_interval")==0) {
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connection_ping_interval = config_switch(w2);
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#endif
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//support the import command, just like any other config
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}else if(strcmpi(w1,"import")==0){
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sql_config_read(w2);
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}
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@ -537,9 +537,19 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
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return 1;
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}
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sd->hd = hd = aCalloc(1,sizeof(struct homun_data));
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hd->bl.subtype = MONS;
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hd->bl.type = BL_HOM;
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hd->bl.id = npc_get_new_npc_id();
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hd->master = sd;
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hd->homunculusDB = &homunculus_db[i];
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memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus));
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hd->master = sd;
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hd->exp_next = hexptbl[hd->homunculus.level - 1];
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status_set_viewdata(&hd->bl, hd->homunculus.class_);
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status_change_init(&hd->bl);
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unit_dataset(&hd->bl);
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hd->ud.dir = sd->ud.dir;
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// Find a random valid pos around the player
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hd->bl.m = sd->bl.m;
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@ -550,18 +560,6 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
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map_random_dir(&hd->bl, &x, &y);
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hd->bl.x = x;
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hd->bl.y = y;
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hd->bl.subtype = MONS;
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hd->bl.type = BL_HOM;
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hd->bl.id = npc_get_new_npc_id();
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hd->bl.prev = NULL;
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hd->bl.next = NULL;
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hd->exp_next = hexptbl[hd->homunculus.level - 1];
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status_set_viewdata(&hd->bl, hd->homunculus.class_);
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status_change_init(&hd->bl);
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unit_dataset(&hd->bl);
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hd->ud.dir = sd->ud.dir;
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map_addiddb(&hd->bl);
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status_calc_homunculus(hd,1);
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@ -644,17 +642,15 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
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merc_hom_alloc(sd, sh);
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hd = sd->hd;
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if(hd->homunculus.hp && !hd->homunculus.vaporize)
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if(hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL)
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{
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if (hd->bl.prev != NULL) {
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map_addblock(&hd->bl);
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clif_spawn(&hd->bl);
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clif_hominfo(sd,hd,1);
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clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
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clif_homskillinfoblock(sd);
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clif_hominfo(sd,hd,0);
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clif_send_homdata(sd,SP_ACK,0);
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}
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map_addblock(&hd->bl);
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clif_spawn(&hd->bl);
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clif_hominfo(sd,hd,1);
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clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
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clif_homskillinfoblock(sd);
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clif_hominfo(sd,hd,0);
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clif_send_homdata(sd,SP_ACK,0);
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}
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return 1;
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}
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