Add has_autoloot script command (#7972)

* Adds the has_autoloot script command to check if a player is autolooting items.
This commit is contained in:
HAO YAN
2023-11-07 01:30:34 +08:00
committed by GitHub
parent 2cfafe4c9f
commit a1616903a6
2 changed files with 27 additions and 0 deletions

View File

@@ -26939,6 +26939,24 @@ BUILDIN_FUNC(macro_detector) {
return SCRIPT_CMD_SUCCESS;
}
// ===================================
// *has_autoloot({<char_id>});
// This command checks whether a player configured autoloot.
// Returns current autoloot value on success.
// ===================================
BUILDIN_FUNC(has_autoloot) {
map_session_data *sd;
if (!script_charid2sd(2, sd)) {
script_pushint(st, 0);
return SCRIPT_CMD_FAILURE;
}
script_pushint(st, sd->state.autoloot);
return SCRIPT_CMD_SUCCESS;
}
#include <custom/script.inc>
// declarations that were supposed to be exported from npc_chat.cpp
@@ -27694,6 +27712,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(getfamerank, "?"),
BUILDIN_DEF(isdead, "?"),
BUILDIN_DEF(macro_detector, "?"),
BUILDIN_DEF(has_autoloot,"?"),
#include <custom/script_def.inc>