- Removed SC_INCAGIRATE/SC_INCDEXRATE as they are not used anymore (and where even incompletely coded)
- Added SC_INCASPDRATE, SC_INCFLEE2, SC_INCCRI, SC_INCDEF, SC_INCBASEATK and SC_FASTCAST as these are required by the newer items. - Cleaned a bit the implementation of Suffragium git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11535 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/10/21
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* Removed SC_INCAGIRATE/SC_INCDEXRATE as they are not used anymore.
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* Added SC_INCASPDRATE, SC_INCFLEE2, SC_INCCRI, SC_INCDEF, SC_INCBASEATK
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and SC_FASTCAST as these are required by the newer items. [Skotlex]
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2007/10/20
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* Fixed 'unequip' removing items in the wrong position (bugreport:252)
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* Fixed #refine unequpping the caller's item by mistake (bugreport:265)
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@ -748,8 +748,8 @@ SC_BLOODLUST 243
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SC_FLEET 244
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SC_SPEED 245
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SC_DEFENCE 246
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SC_INCAGIRATE 247
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SC_INCDEXRATE 248
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SC_INCASPDRATE 247
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SC_INCFLEE2 248
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SC_JAILED 249
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SC_ENCHANTARMS 250
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SC_MAGICALATTACK 251
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@ -758,6 +758,10 @@ SC_EXPBOOST 257
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SC_ITEMBOOST 258
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SC_BOSSMAPINFO 259
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SC_LIFEINSURANCE 260
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SC_INCCRI 261
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SC_INCDEF 262
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SC_INCBASEATK 263
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SC_FASTCAST 264
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e_gasp 0
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e_what 1
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@ -8869,10 +8869,11 @@ int skill_castfix_sc (struct block_list *bl, int time)
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if (sc && sc->count) {
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if (sc->data[SC_SLOWCAST].timer != -1)
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time+= time * sc->data[SC_SLOWCAST].val2 / 100;
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time += time * sc->data[SC_SLOWCAST].val2 / 100;
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if (sc->data[SC_FASTCAST].timer != -1)
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time -= time * sc->data[SC_FASTCAST].val1 / 100;
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if (sc->data[SC_SUFFRAGIUM].timer != -1) {
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time -= time * (sc->data[SC_SUFFRAGIUM].val1 * 15) / 100;
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time -= time * sc->data[SC_SUFFRAGIUM].val2 / 100;
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status_change_end(bl, SC_SUFFRAGIUM, -1);
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}
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if (sc->data[SC_MEMORIZE].timer != -1) {
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@ -477,11 +477,16 @@ void initChangeTables(void)
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StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT;
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StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE;
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StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE;
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StatusChangeFlagTable[SC_INCCRI] |= SCB_CRI;
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StatusChangeFlagTable[SC_INCFLEE2] |= SCB_FLEE2;
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StatusChangeFlagTable[SC_INCDEF] |= SCB_DEF;
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StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP;
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StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP;
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StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD;
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StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK;
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StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK;
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StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF;
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StatusChangeFlagTable[SC_INCBASEATK] |= SCB_BATK;
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StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR;
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StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI;
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StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT;
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@ -3186,8 +3191,6 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
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if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
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agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100;
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if(sc->data[SC_INCAGIRATE].timer!=-1)
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agi += agi*sc->data[SC_INCAGIRATE].val1/100;
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if(sc->data[SC_INCALLSTATUS].timer!=-1)
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agi += sc->data[SC_INCALLSTATUS].val1;
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if(sc->data[SC_INCAGI].timer!=-1)
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@ -3292,8 +3295,6 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
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if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
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dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100;
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if(sc->data[SC_INCDEXRATE].timer!=-1)
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dex += dex*sc->data[SC_INCDEXRATE].val1/100;
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if(sc->data[SC_INCALLSTATUS].timer!=-1)
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dex += sc->data[SC_INCALLSTATUS].val1;
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if(sc->data[SC_INCDEX].timer!=-1)
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@ -3357,7 +3358,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
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{
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if(!sc || !sc->count)
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return cap_value(batk,0,USHRT_MAX);
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if(sc->data[SC_INCBASEATK].timer!=-1)
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batk += sc->data[SC_INCBASEATK].val1;
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if(sc->data[SC_ATKPOTION].timer!=-1)
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batk += sc->data[SC_ATKPOTION].val1;
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if(sc->data[SC_BATKFOOD].timer!=-1)
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@ -3454,7 +3456,8 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
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{
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if(!sc || !sc->count)
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return cap_value(critical,10,SHRT_MAX);
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if (sc->data[SC_INCCRI].timer!=-1)
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critical += sc->data[SC_INCCRI].val2;
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if (sc->data[SC_EXPLOSIONSPIRITS].timer!=-1)
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critical += sc->data[SC_EXPLOSIONSPIRITS].val2;
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if (sc->data[SC_FORTUNE].timer!=-1)
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@ -3540,6 +3543,8 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang
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if(!sc || !sc->count)
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return cap_value(flee2,10,SHRT_MAX);
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if(sc->data[SC_INCFLEE2].timer!=-1)
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flee2 += sc->data[SC_INCFLEE2].val2;
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if(sc->data[SC_WHISTLE].timer!=-1)
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flee2 += sc->data[SC_WHISTLE].val3*10;
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@ -3561,6 +3566,8 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
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return 90;
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if(sc->data[SC_STEELBODY].timer!=-1)
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return 90;
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if(sc->data[SC_INCDEF].timer!=-1)
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def += sc->data[SC_INCDEF].val1;
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if(sc->data[SC_ARMORCHANGE].timer!=-1)
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def += sc->data[SC_ARMORCHANGE].val2;
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if(sc->data[SC_DRUMBATTLE].timer!=-1)
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@ -3804,6 +3811,9 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
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else if(sc->data[SC_MADNESSCANCEL].timer!=-1)
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aspd_rate -= 200;
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}
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if(sc->data[SC_INCASPDRATE].timer!=-1)
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aspd_rate -= sc->data[SC_INCASPDRATE].val2;
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if(sc->data[i=SC_ASPDPOTION3].timer!=-1 ||
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sc->data[i=SC_ASPDPOTION2].timer!=-1 ||
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sc->data[i=SC_ASPDPOTION1].timer!=-1 ||
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@ -5811,14 +5821,23 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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val2*=val1; //20% per level
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val3*=val1;
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break;
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case SC_ARMOR_ELEMENT:
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//Place here SCs that have no SCB_* data, no skill associated, no ICON
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//associated, and yet are not wrong/unknown. [Skotlex]
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break;
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case SC_EXPBOOST:
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if (val1 < 0)
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val1 = 0;
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break;
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case SC_INCASPDRATE:
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case SC_INCFLEE2:
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case SC_INCCRI:
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val2 = val1*10; //Actual boost (since 100% = 1000)
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break;
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case SC_SUFFRAGIUM:
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val2 = 15 * val1; //Speed cast decrease
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break;
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case SC_ARMOR_ELEMENT:
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case SC_FASTCAST:
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//Place here SCs that have no SCB_* data, no skill associated, no ICON
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//associated, and yet are not wrong/unknown. [Skotlex]
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break;
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default:
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if (calc_flag == SCB_NONE &&
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StatusSkillChangeTable[type]==0 &&
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@ -260,8 +260,8 @@ enum {
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SC_FLEET,
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SC_SPEED,
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SC_DEFENCE,
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SC_INCAGIRATE,
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SC_INCDEXRATE,
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SC_INCASPDRATE,
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SC_INCFLEE2,
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SC_JAILED,
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SC_ENCHANTARMS, //250
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SC_MAGICALATTACK,
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@ -274,6 +274,10 @@ enum {
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SC_ITEMBOOST, // Bubble Gum
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SC_BOSSMAPINFO, // Convex Mirror
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SC_LIFEINSURANCE, // Life Insurance
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SC_INCCRI,
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SC_INCDEF,
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SC_INCBASEATK,
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SC_FASTCAST,
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SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
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};
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int SkillStatusChangeTable(int skill);
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