Fixed a not-so-well implemented basilica fix that was reverted in 12869.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12872 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
sketchyphoenix 2008-06-21 22:01:37 +00:00
parent 57cfa2d794
commit a3f49e9826

View File

@ -218,13 +218,19 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
else
i = status_get_speed(bl);
if (map_getcell(bl->m,x,y,CELL_CHKBASILICA)) {
skill_blown(bl,bl,2,unit_getdir(bl),0);
clif_fixpos(bl);
}
if(i > 0)
ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
else if(ud->state.running) {
//Keep trying to run.
if (!unit_run(bl))
ud->state.running = 0;
} else if (ud->target) {
}
else if (ud->target) {
//Update target trajectory.
struct block_list *tbl = map_id2bl(ud->target);
if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase.
@ -246,7 +252,8 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data)
unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
return 0;
}
} else { //Stopped walking. Update to_x and to_y to current location [Skotlex]
}
else { //Stopped walking. Update to_x and to_y to current location [Skotlex]
ud->to_x = bl->x;
ud->to_y = bl->y;
if(md && md->nd) // Tell the script engine we've finished walking (for AI pathfinding)