Fixed Skin Tempering (BS_SKINTEMPER) fire resistance percentage.
iRO wiki is wrong, it's 5% per level.
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@ -4063,7 +4063,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
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sd->subele[ELE_HOLY] += skill*5;
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sd->subele[ELE_HOLY] += skill*5;
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if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
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if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
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sd->subele[ELE_NEUTRAL] += skill;
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sd->subele[ELE_NEUTRAL] += skill;
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sd->subele[ELE_FIRE] += skill*4;
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sd->subele[ELE_FIRE] += skill*5;
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}
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}
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if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) {
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if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) {
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#ifdef RENEWAL
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#ifdef RENEWAL
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