bunch of updates..

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5994 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Vicious 2006-04-11 19:58:53 +00:00
parent 58be7c433b
commit a6de127a8e
23 changed files with 2889 additions and 2668 deletions

View File

@ -705,6 +705,12 @@ map: kh_rossi.gat
map: kh_school.gat map: kh_school.gat
map: kh_vila.gat map: kh_vila.gat
// --- Poring Arena (?) & Gunslinger/Ninja Job Map ---
// -- 2006-03-28sdata_k.gpf --
map: poring_c01.gat
map: poring_c02.gat
map: que_ng.gat
//------------------------- Clone Maps --------------------------- //------------------------- Clone Maps ---------------------------
//------------------------- Extra Maps --------------------------- //------------------------- Extra Maps ---------------------------

View File

@ -26,7 +26,10 @@
----- -----
========================= =========================
04/11
* Modified Mastela Fruit price to 8500, according to RockmanEXE. [erKURITA]
* Modified Goggles and Goggles_ price to... 20z, according to RockmanEXE. [erKURITA]
* Made Anopheles aggressive [erKURITA]
04/07 04/07
* Modified the equip_job field in the item_db to be a hexadecimal value for * Modified the equip_job field in the item_db to be a hexadecimal value for
easier handling. [Skotlex] easier handling. [Skotlex]

File diff suppressed because it is too large Load Diff

View File

@ -650,6 +650,9 @@ prt_vilg02.gat
tank_test.gat tank_test.gat
tank_test2.gat tank_test2.gat
test.gat test.gat
poring_c01.gat
poring_c02.gat
que_ng.gat
//Place your custom maps with a starting ID here. Example: //Place your custom maps with a starting ID here. Example:
//mymap.gat 1250 //mymap.gat 1250
//mymap-2.gat //mymap-2.gat

View File

@ -645,7 +645,7 @@
1626,G_DARK_PRIEST,Dark Priest,59,9660,0,3320,2974,1,298,370,30,60,1,54,38,95,82,60,10,12,1,7,87,661,200,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1626,G_DARK_PRIEST,Dark Priest,59,9660,0,3320,2974,1,298,370,30,60,1,54,38,95,82,60,10,12,1,7,87,661,200,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//Lighthalzen //Lighthalzen
1627,ANOPHELES,Anopheles,23,100,0,99,55,1,48,63,0,90,1,200,4,5,120,5,10,12,0,4,64,131,400,1872,672,480,7119,2000,601,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1627,ANOPHELES,Anopheles,23,100,0,99,55,1,48,63,0,90,1,200,4,5,120,5,10,12,0,4,64,133,400,1872,672,480,7119,2000,601,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1628,MOLE,Mole,36,2209,0,268,172,1,53,63,0,5,1,18,23,30,45,5,10,12,0,2,42,131,400,1872,672,480,1017,7000,1018,3000,512,200,5119,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1628,MOLE,Mole,36,2209,0,268,172,1,53,63,0,5,1,18,23,30,45,5,10,12,0,2,42,131,400,1872,672,480,1017,7000,1018,3000,512,200,5119,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1629,HILL_WIND,Hill Wind,43,3189,0,1800,1100,1,290,480,10,15,1,42,31,50,51,23,10,12,1,2,64,671,400,1872,672,480,7115,4200,7116,1800,528,800,510,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1629,HILL_WIND,Hill Wind,43,3189,0,1800,1100,1,290,480,10,15,1,42,31,50,51,23,10,12,1,2,64,671,400,1872,672,480,7115,4200,7116,1800,528,800,510,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1630,BACSOJIN_,Bacsojin,72,56380,0,5590,1659,1,560,1446,10,51,1,85,78,85,150,60,10,12,2,7,44,1973,200,1152,1152,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1630,BACSOJIN_,Bacsojin,72,56380,0,5590,1659,1,560,1446,10,51,1,85,78,85,150,60,10,12,2,7,44,1973,200,1152,1152,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

View File

@ -27,6 +27,15 @@ Nexon
Date Added Date Added
====== ======
4/11
* Updated a couple shops of Hugel, plus added the firecracker shop on Hugel. [erKURITA]
* Added Gunslinger quest npc and shops on que_ng.gat. Same map for Ninja's
job quest. [erKURITA]
* Added warps for que_ng.gat. [erKURITA]
* Also added temporal locations for the npcs inside. [erKURITA]
* Fixed an back warp on hu_in01,15,70 (walk to the warp, then warps you back) [erKURITA]
* Moved and finished Hugel's guard (who happens to be a granny) [erKURITa]
~ All info given by RockmanEXE :P
04/10 04/10
* Updated refiner, thx2 Coltaro [Lupus] * Updated refiner, thx2 Coltaro [Lupus]
04/08 04/08

View File

@ -495,6 +495,7 @@ M_Menu:
next; next;
mes "^5555FF(~choo~choooo~)^000000"; mes "^5555FF(~choo~choooo~)^000000";
next; next;
if(Zeny < 10000) goto sL_Zeny;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
warp "tur_dun01.gat",154,39; warp "tur_dun01.gat",154,39;
close; close;

View File

@ -1,9 +1,9 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= Hugel City //= Hugel City
//===== By: ================================================== //===== By: ==================================================
//= vicious_pucca, Poki#3 //= vicious_pucca, Poki#3, erKURITA
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 0.1 //= 1.0
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 1.0 //= eAthena 1.0
//===== Description: ========================================= //===== Description: =========================================
@ -11,20 +11,90 @@
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= Cords and Sprites are 100% Correct, but the names are not. //= Cords and Sprites are 100% Correct, but the names are not.
//= Plus no one knows what the NPCs are talking right now :/ [Poki#3] //= Plus no one knows what the NPCs are talking right now :/ [Poki#3]
//= Note: Not all the sprites were correct :P [erKURITA]
//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA]
//= Added more missing npc, but again, only locations and temp names =/ [erKURITA]
//= Started the basis of Poring Track. [erKURITA]
//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
//= Special thanks to RockmanEXE who provided all necesary info =3
//============================================================ //============================================================
hu_in01.gat,23,311,4 script Johsh 898,{
set @npcname$"[Josh]";
mes @npcname$;
mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?";
mes "Only 500z and you get 5 ^FF0000firecrackers^000000!";
select(switch("Yes Please:No thanks")) {
case 1:
if (Zeny < 500) {
mes @npcname$;
mes "Err sir, you don't have 500z zeny. I can't sell you anything";
close2;
set @npcname$,NULL;
end;
} else
set Zeny,Zeny-500;
getitem 12018,5;
mes @npcname$;
mes "Good! here you go! Have fun with them!";
close2;
set @npcname$,NULL;
end;
case 2:
mes @npcname$;
mes "Aww~~ you miss it";
close2;
set @npcname$,NULL;
end;
}
}
//Should be moved later on to Bulletin Boards.txt //Should be moved later on to Bulletin Boards.txt
hugel.gat,91,152,4 script Bulletin Board 837,{end;} hugel.gat,91,152,4 script Bulletin Board 837,{end;}
//= New Npcs
hugel.gat,76,134,4 script Yahna 101,{end;}
hugel.gat,71,137,5 script Jamira 879,{end;}
hugel.gat,58,72,5 script Yan 86,{
//ask for 500z to enter, poring track nº1
end;}
hugel.gat,62,68,1 script Yalmire 86,{
//ask for 500z to enter, poring track nº2
end;
}
hugel.gat,175,115,5 script Anhi Anh 897,{end;}
hugel.gat,191,172,4 script Yanhe 895,{end;}
hugel.gat,196,164,3 script Amnot 50,{end;}
hugel.gat,203,166,0 script Star#1 111,{
//invisible but clickeable npc
end;
}
hugel.gat,209,164,0 script Star#2 111,{
//invisible but clickeable npc
end;
}
hugel.gat,216,158,0 script Shellfish 111,{
//invisible but clickeable npc
end;
}
hugel.gat,168,183,5 script Thief 118,{end;}
hugel.gat,126,151,4 script Tanyee 90,{end;}
hugel.gat,88,168,4 script Zondaman 874,{end;}
hugel.gat,71,198,3 script Kampia 90,{end;}
hugel.gat,84,125,4 script Anzian 700,{end;}
//= End of new npcs
hugel.gat,102,161,3 script Young Sailor 100,{end;} hugel.gat,102,161,3 script Young Sailor 100,{end;}
hugel.gat,85,139,3 script Yoko 893,{end;} hugel.gat,85,139,3 script Yoko 86,{end;}
hugel.gat,100,102,3 script Grandpa Hohi 866,{end;} hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
hugel.gat,85,93,3 script Grandpa Hiho 866,{end;} hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
hugel.gat,85,165,5 script Cudy 896,{end;} hugel.gat,85,165,5 script Cudy 896,{end;}
hugel.gat,107,67,3 script Kiddy the Kid 706,{end;} hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
hugel.gat,98,57,3 script Old Lady 863,{end;}
hugel.gat,71,82,3 script Hon Kiki 900,{end;} hugel.gat,71,83,4 script Hon Kiki 900,{end;}
hugel.gat,56,103,2 script Sarko 709,{end;} hugel.gat,56,103,4 script Sarko 709,{end;}
hugel.gat,68,99,2 script Billy the Bull 889,{end;} hugel.gat,68,99,2 script Billy the Bull 889,{end;}
hugel.gat,169,112,5 script Sani 892,{end;} hugel.gat,169,112,5 script Sani 892,{end;}
hu_in01.gat,26,77,4 script Bokie 50,{end;} hu_in01.gat,26,77,4 script Bokie 50,{end;}
@ -35,6 +105,7 @@ hu_in01.gat,19,161,2 script Matilda 803,{end;}
hu_in01.gat,18,167,4 script Gin 86,{end;} hu_in01.gat,18,167,4 script Gin 86,{end;}
hu_in01.gat,381,304,5 script Soldier 105,{end;} hu_in01.gat,381,304,5 script Soldier 105,{end;}
hu_in01.gat,111,386,4 script Jino 86,{end;} hu_in01.gat,111,386,4 script Jino 86,{end;}
hu_in01.gat,23,311,4 script Johsh 868,{end;} //Johsh was here!
hu_in01.gat,246,107,2 script Receptionist 53,{end;} hu_in01.gat,246,107,2 script Receptionist 53,{end;}
hu_in01.gat,256,40,2 script Garud 897,{end;} hu_in01.gat,256,40,2 script Garud 897,{end;}

149
npc/guides/guides_hu.txt Normal file
View File

@ -0,0 +1,149 @@
//===== eAthena Script =======================================
//= Guard of Hugel City
//===== By: ==================================================
//= erKURITA
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Guard/Guide NPC of City of Hugel.
//===== Additional Comments: =================================
//= 1.0 Started the script. [erKURITA]
//============================================================
hugel.gat,98,57,3 script Old Lady 863,{
mes "[Old Lady]";
mes "Welcome to Hugel, the Power Source City.";
next;
mes "[Old Lady]";
mes "I am here to help you find your way. Please feel free to speak to me anytime you need help.";
M_Menu:
next;
menu "View Buildings",-, "Notice",M_2, "Cancel",M_End;
mes "[Old Lady]";
mes "Do you want me to leave indications on the Mini-Map?";
next;
menu "No Thanks",-,"Yes Please",sM_1b;
set @COMPASS_CHECK,0;
goto L_Cont;
sM_1b:
set @COMPASS_CHECK,1;
L_Cont:
mes "[Old Lady]";
mes "Please choose a building to view.";
next;
sM_Menu:
menu "Church",-,
"Hotel",M_1_2,
"Pub",M_1_3,
"Airship",M_1_4,
"Weapon/Armor Shop",M_1_5,
"Grocery/Tool shop",M_1_6,
"Firecrackers Shop",M_1_7,
"Hunter Guild",M_1_8a,
"^000066Poring Track 1^000000",M_1_9,
"^000066Poring Track 2^000000",M_1_10,
"^000066Bingo House^000000",M_1_11,
"Wipe all indications from mini-map",M_1_8,
"Cancel", M_End;
mes "[Old Lady]";
mes "'The 'Church' here in Hugel will grant your wedding's day a lot of happiness.";
mes "It's located at the east of Hugel, south of the Airship";
viewpoint 1,157,112,1,0xFF5555;
goto sL_Wipe;
M_1_2:
mes "[Old Lady]";
mes "The 'Hotel' is a few steps close here. Just go north through this road.";
mes "It is a good place to rest and replenish your hp and sp.";
viewpoint 1,101,78,2,0x44FF44;
goto sL_Wipe;
M_1_3:
mes "[Old Lady]";
mes "The 'Pub' is east of here, go and pass by for some rest! It is a great place to meet people and have fun.";
viewpoint 1,126,65,3,0x5555FF;
goto sL_Wipe;
M_1_4:
mes "[Old Lady]";
mes "Head over to the 'Airship' to fly to other cities.";
viewpoint 1,189,166,4,0xFF00FF;
goto sL_Wipe;
M_1_5:
mes "[Old Lady]";
mes "The 'Weapon/Armor shop' is the place to go when you need something to defend yourself from the other monsters";
viewpoint 1,72,155,5,0xFF00FF;
goto sL_Wipe;
M_1_6:
mes "[Old Lady]";
mes "The 'Grocery/Tool shop' is the place to go when you need to stock up on things like potions and fly-wings.";
viewpoint 1,92,164,6,0xF0C40F;
goto sL_Wipe;
M_1_7:
mes "[Old Lady]";
mes "The 'Firecracker shop' will provide you with some flashy fireworks to lit up your night";
viewpoint 1,94,104,7,0xFF8000;
goto sL_Wipe;
M_1_8a:
mes "[Old Lady]";
mes "The 'Hunter Guild' is located at the northeast of Hugel. Sharpen your eyes!";
viewpoint 1,208,225,7,0xFF8000;
goto sL_Wipe;
m_1-9:
mes "[Old Lady]";
mes "The '^000066Poring Track Nº1^000000' is new and exciting entertaintment, make sure to check it!";
viewpoint 1,58,72,7,0xFF8000;
goto sL_Wipe;
m_1-10:
mes "[Old Lady]";
mes "The '^000066Poring Track Nº2^000000' is new and exciting entertaintment, make sure to check it!";
viewpoint 1,62,68,7,0xFF8000;
goto sL_Wipe;
m_1-11:
mes "[Old Lady]";
mes "The 'Bingo House' is located at the northwest of Hugel. Lay your bet ladies and gentlements!";
viewpoint 1,57,207,7,0xFF8000;
M_1_8:
set @COMPASS_CHECK, 2;
sL_Wipe:
if(@COMPASS_CHECK != 2) next; // avoids a double 'next' when 'wipe indications' is chosen
if(@COMPASS_CHECK == 1) goto sM_Menu;
viewpoint 2,157,112,1,0xFF5555;
viewpoint 2,101,78,2,0x44FF44;
viewpoint 2,126,65,3,0x5555FF;
viewpoint 2,189,166,4,0xFF00FF;
viewpoint 2,72,155,5,0xFF00FF;
viewpoint 2,92,164,6,0xF0C40F;
viewpoint 2,94,104,7,0xFF8000;
viewpoint 2,208,225,7,0xFF8000;
viewpoint 2,58,72,7,0xFF8000;
viewpoint 2,62,68,7,0xFF8000;
viewpoint 2,57,207,7,0xFF8000;
if (@COMPASS_CHECK == 0) goto sM_Menu;
mes "[Old Lady]";
mes "All indications have been removed";
close;
M_2:
mes "[Old Lady]";
mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
next;
mes "[Old Lady]";
mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
next;
mes "[Old Lady]";
mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
goto M_Menu;
M_End:
mes "[Old Lady]";
mes "Have a nice day, deary~";
close;
}

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= kobra_k88 //= kobra_k88
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.3 //= 1.4
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 0.5.2 + //= eAthena 0.5.2 +
//===== Description: ========================================= //===== Description: =========================================
@ -14,29 +14,22 @@
//= 1.2 Optimized, updated common guide names [Lupus] //= 1.2 Optimized, updated common guide names [Lupus]
//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets] //= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets]
//= to Muad_Dib //= to Muad_Dib
//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA]
//============================================================ //============================================================
prontera.gat,154,187,4 script Guide::Prt_Guide 105,{ prontera.gat,154,187,4 script Guide::Prt_Guide 105,{
cutin "prt_soldier",2; cutin "prt_soldier",2;
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "Welcome to Prontera,"; mes "Welcome to Prontera, the beautiful capital of the Run-Midgard Kingdom.";
mes "the beautiful capital of the"; mes " If you have questions or need help find something in the city, don't hesitate to ask.";
mes "Run-Midgard Kingdom. If";
mes "you have questions or need";
mes "help find something in the";
mes "city, don't hesitate to ask.";
L_MENU: L_MENU:
next; next;
menu "City Guide",L_CITY,"Remove Marks from Mini-Map",L_REMOVE,"Notice",L_NOTICE,"Cancel",L_END; menu "City Guide",L_CITY,"Remove Marks from Mini-Map",L_REMOVE,"Notice",L_NOTICE,"Cancel",L_END;
L_CITY: L_CITY:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "Please select"; mes "Please select a location from the following menu.";
mes "a location from"; mes "Would you like me to mark locations on your Mini-Map?";
mes "the following menu.";
mes "Would you like me";
mes "to mark locations";
mes "on your Mini-Map?";
next; next;
menu "Yes.",L_YES,"No.",L_NO; menu "Yes.",L_YES,"No.",L_NO;
L_NO: L_NO:
@ -48,120 +41,81 @@ L_CONT:
L_MENU_2: L_MENU_2:
menu "Swordman Association",L_SWORD,"^0000FFSanctuary^000000",L_SANCTUARY,"Prontera Chivalry",L_CHIVALRY,"Weapon Shop",L_WEAPON,"Tool Shop",L_TOOL,"Inn",L_INN,"Trading Post",L_TRADING,"Pub",L_PUB,"Library",L_LIBRARY,"Job Agency",L_JOB,"Prontera Castle",L_CASTLE,"City Hall",L_HALL,"Cancel",-; menu "Swordman Association",L_SWORD,"^0000FFSanctuary^000000",L_SANCTUARY,"Prontera Chivalry",L_CHIVALRY,"Weapon Shop",L_WEAPON,"Tool Shop",L_TOOL,"Inn",L_INN,"Trading Post",L_TRADING,"Pub",L_PUB,"Library",L_LIBRARY,"Job Agency",L_JOB,"Prontera Castle",L_CASTLE,"City Hall",L_HALL,"Cancel",-;
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "Pleas ask me to Remove"; mes "Pleas ask me to Remove marks from Mini-Map if you no longer wish to have the location marks displayed on your Mini-Map.";
mes "Marks from Mini-Map if you";
mes "no longer wish to have the";
mes "location marks displayed";
mes "on your Mini-Map.";
goto L_MENU; goto L_MENU;
L_SWORD: L_SWORD:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Swordman Association,"; mes "The Swordman Association, which handles Job Changes to the Swordman class, has moved to Izlude.";
mes "which handles Job Changes"; mes "This facility is just an empty building now.";
mes "to the Swordman class, has";
mes "moved to Izlude. This facility";
mes "is just an empty building now.";
viewpoint 1,237,41,1,0x00FF00; viewpoint 1,237,41,1,0x00FF00;
next; next;
goto L_WIPE; goto L_WIPE;
L_SANCTUARY: L_SANCTUARY:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Prontera Sanctuary"; mes "The Prontera Sanctuary handles Job Changes to the Acolyte class, and can be found in the northeast corner of Prontera.";
mes "handles Job Changes to";
mes "the Acolyte class, and can";
mes "be found in the northeast";
mes "corner of Prontera.";
viewpoint 1,236,316,2,0xFF0000; viewpoint 1,236,316,2,0xFF0000;
next; next;
goto L_WIPE; goto L_WIPE;
L_CHIVALRY: L_CHIVALRY:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Prontera Chivalry,"; mes "The Prontera Chivalry, which is responsible for the safety of our capital, is in Prontera's northwest corner.";
mes "which is responsible for";
mes "the safety of our capital, is";
mes "in Prontera's northwest corner.";
viewpoint 1,46,345,3,0x00FF00; viewpoint 1,46,345,3,0x00FF00;
next; next;
goto L_WIPE; goto L_WIPE;
L_WEAPON: L_WEAPON:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Weapon Shop"; mes "The Weapon Shop is located northeast of the central fountain.";
mes "is located northeast";
mes "of the central fountain.";
viewpoint 1,175,220,4,0xFF00FF; viewpoint 1,175,220,4,0xFF00FF;
next; next;
goto L_WIPE; goto L_WIPE;
L_TOOL: L_TOOL:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Tool Shop"; mes "The Tool Shop is located northwest of the central fountain.";
mes "is located northwest";
mes "of the central fountain.";
viewpoint 1,134,221,5,0xFF00FF; viewpoint 1,134,221,5,0xFF00FF;
next; next;
goto L_WIPE; goto L_WIPE;
L_INN: L_INN:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Inns in Prontera are"; mes "The Inns in Prontera are located both to the east and west of Prontera's central fountain area.";
mes "located both to the east";
mes "and west of Prontera's";
mes "central fountain area.";
viewpoint 1,204,214,6,0xFF00FF; viewpoint 1,204,214,6,0xFF00FF;
viewpoint 1,107,192,7,0xFF00FF; viewpoint 1,107,192,7,0xFF00FF;
next; next;
goto L_WIPE; goto L_WIPE;
L_TRADING: L_TRADING:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Trading Post"; mes "The Trading Post can be found southeast from the central fountain.";
mes "can be found southeast";
mes "from the central fountain.";
viewpoint 1,179,184,8,0x00FF00; viewpoint 1,179,184,8,0x00FF00;
next; next;
goto L_WIPE; goto L_WIPE;
L_PUB: L_PUB:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Pub is located"; mes "The Pub is located southeast of the fountain, behind the Trading Post.";
mes "southeast of the fountain,";
mes "behind the Trading Post.";
viewpoint 1,208,154,9,0x00FF00; viewpoint 1,208,154,9,0x00FF00;
next; next;
goto L_WIPE; goto L_WIPE;
L_LIBRARY: L_LIBRARY:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "If you head north from"; mes "If you head north from the central fountain, you'll find an empty area in which both branches of the Prontera Library can be accessed if you head towards the east or west.";
mes "the central fountain, you'll";
mes "find an empty area in which";
mes "both branches of the Prontera";
mes "Library can be accessed if you";
mes "head towards the east or west.";
viewpoint 1,120,267,10,0x00FF00; viewpoint 1,120,267,10,0x00FF00;
viewpoint 1,192,267,11,0x00FF00; viewpoint 1,192,267,11,0x00FF00;
next; next;
goto L_WIPE; goto L_WIPE;
L_JOB: L_JOB:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Job Agency is"; mes "The Job Agency is just southwest of the central fountain area.";
mes "just southwest of the";
mes "central fountain area.";
viewpoint 1,133,183,12,0x00FF00; viewpoint 1,133,183,12,0x00FF00;
next; next;
goto L_WIPE; goto L_WIPE;
L_CASTLE: L_CASTLE:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The Prontera Castle is"; mes "The Prontera Castle is located at the northern sector of this city.";
mes "located at the northern"; mes " You can go to fields that are north of Prontera by going through the castle's rear exit.";
mes "sector of this city. You can";
mes "go to fields that are north";
mes "of Prontera by going through";
mes "the castle's rear exit.";
viewpoint 1,156,360,13,0x00FF00; viewpoint 1,156,360,13,0x00FF00;
next; next;
goto L_WIPE; goto L_WIPE;
L_HALL: L_HALL:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "The City Hall"; mes "The City Hall is located in the southwest corner in our city of Prontera.";
mes "is located in the";
mes "southwest corner";
mes "in our city of Prontera.";
viewpoint 1,75,91,14,0x00FF00; viewpoint 1,75,91,14,0x00FF00;
next; next;
goto L_WIPE; goto L_WIPE;
@ -200,35 +154,19 @@ L_REMOVE:
goto L_MENU; goto L_MENU;
L_NOTICE: L_NOTICE:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "Advances in sorcery and"; mes "Advances in sorcery and technology have allowed us to update our information system, enabling up to mark locations on your Mini-Map for easier navigation.";
mes "technology have allowed";
mes "us to update our information";
mes "system, enabling up to mark";
mes "locations on your Mini-Map";
mes "for easier navigation.";
next; next;
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "Your Mini-Map is located"; mes "Your Mini-Map is located in the upper right corner of the screen.";
mes "in the upper right corner"; mes "If you can't see it, press the Ctrl + Tab keys or click the 'Map' button in your Basic Information Window.";
mes "of the screen. If you can't";
mes "see it, press the Ctrl + Tab";
mes "keys or click the 'Map' button";
mes "in your Basic Information Window.";
next; next;
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "On your Mini-Map,"; mes "On your Mini-Map, click on the '+' and '-' symbols to zoom in and out of your Mini-Map.";
mes "click on the '+' and '-'"; mes "We hope you enjoy your travels here in the city of Prontera.";
mes "symbols to zoom in and";
mes "out of your Mini-Map. We";
mes "hope you enjoy your travels";
mes "here in the city of Prontera.";
goto L_MENU; goto L_MENU;
L_END: L_END:
mes "[Prontera Guide]"; mes "[Prontera Guide]";
mes "Well, adventurer..."; mes "Well, adventurer... I hope your journeys through Rune-Midgard are both fun and safe.";
mes "I hope your journeys";
mes "through Rune-Midgard";
mes "are both fun and save.";
cutin "prt_soldier",255; cutin "prt_soldier",255;
close; close;
} }

View File

@ -107,8 +107,8 @@ alde_alche.gat,24,188,3 script Gever AI Sharp 740,{
mes "[Gever AI Sharp]"; mes "[Gever AI Sharp]";
if(Zeny < @price) goto sL_NoZeny; if(Zeny < @price) goto sL_NoZeny;
if (checkweight(@itemid,1) == 0) goto sL_OverW; if (checkweight(@itemid,1) == 0) goto sL_OverW;
getitem @itemid,1;
set Zeny,Zeny-@price; set Zeny,Zeny-@price;
getitem @itemid,1;
L_Bye: L_Bye:
mes "Thank you for buying!"; mes "Thank you for buying!";
mes "Come again."; mes "Come again.";

View File

@ -277,73 +277,73 @@ L_Dye_Orange:
mes "[Dyer Ginedin Rephere]"; mes "[Dyer Ginedin Rephere]";
if(countitem(980) < 1) goto sL_NoDye; if(countitem(980) < 1) goto sL_NoDye;
if(Zeny < 10000) goto sL_Zeny; if(Zeny < 10000) goto sL_Zeny;
mes "Ok. I will dye you clothes orange.";
setlook 7,@orange;
delitem 980,1; delitem 980,1;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
mes "Ok. I will dye you clothes orange.";
setlook 7,@orange;
close; close;
L_Dye_Violet: L_Dye_Violet:
mes "[Dyer Ginedin Rephere]"; mes "[Dyer Ginedin Rephere]";
if(countitem(981) < 1) goto sL_NoDye; if(countitem(981) < 1) goto sL_NoDye;
if(Zeny < 10000) goto sL_Zeny; if(Zeny < 10000) goto sL_Zeny;
mes "Ok. I will dye you clothes Violet.";
setlook 7,@violet;
delitem 981,1; delitem 981,1;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
mes "Ok. I will dye you clothes Violet.";
setlook 7,@violet;
close; close;
L_Dye_Red: L_Dye_Red:
mes "[Dyer Ginedin Rephere]"; mes "[Dyer Ginedin Rephere]";
if(countitem(975) < 1) goto sL_NoDye; if(countitem(975) < 1) goto sL_NoDye;
if(Zeny < 10000) goto sL_Zeny; if(Zeny < 10000) goto sL_Zeny;
mes "Ok. I will dye you clothes red.";
setlook 7,@red;
delitem 975,1; delitem 975,1;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
mes "Ok. I will dye you clothes red.";
setlook 7,@red;
close; close;
L_Dye_Black: L_Dye_Black:
mes "[Dyer Ginedin Rephere]"; mes "[Dyer Ginedin Rephere]";
if(countitem(983) < 1) goto sL_NoDye; if(countitem(983) < 1) goto sL_NoDye;
if(Zeny < 10000) goto sL_Zeny; if(Zeny < 10000) goto sL_Zeny;
mes "Ok. I will dye you clothes black.";
setlook 7,@black;
delitem 983,1; delitem 983,1;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
mes "Ok. I will dye you clothes black.";
setlook 7,@black;
close; close;
L_Dye_Green: L_Dye_Green:
mes "[Dyer Ginedin Rephere]"; mes "[Dyer Ginedin Rephere]";
if(countitem(979) < 1) goto sL_NoDye; if(countitem(979) < 1) goto sL_NoDye;
if(Zeny < 10000) goto sL_Zeny; if(Zeny < 10000) goto sL_Zeny;
mes "Ok. I will dye you clothes green.";
setlook 7,@green;
delitem 979,1; delitem 979,1;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
mes "Ok. I will dye you clothes green.";
setlook 7,@green;
close; close;
L_Dye_Blue: L_Dye_Blue:
mes "[Dyer Ginedin Rephere]"; mes "[Dyer Ginedin Rephere]";
if(countitem(978) < 1) goto sL_NoDye; if(countitem(978) < 1) goto sL_NoDye;
if(Zeny < 10000) goto sL_Zeny; if(Zeny < 10000) goto sL_Zeny;
mes "Ok. I will dye you clothes blue.";
setlook 7,@blue;
delitem 978,1; delitem 978,1;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
mes "Ok. I will dye you clothes blue.";
setlook 7,@blue;
close; close;
L_Dye_White: L_Dye_White:
mes "[Dyer Ginedin Rephere]"; mes "[Dyer Ginedin Rephere]";
if(countitem(982) < 1) goto sL_NoDye; if(countitem(982) < 1) goto sL_NoDye;
if(Zeny < 10000) goto sL_Zeny; if(Zeny < 10000) goto sL_Zeny;
mes "Ok. I will dye you clothes white.";
setlook 7,@white;
delitem 982,1; delitem 982,1;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
mes "Ok. I will dye you clothes white.";
setlook 7,@white;
close; close;
L_Dye_Yellow: L_Dye_Yellow:
mes "[Dyer Ginedin Rephere]"; mes "[Dyer Ginedin Rephere]";
if(countitem(976) < 1) goto sL_NoDye; if(countitem(976) < 1) goto sL_NoDye;
if(Zeny < 10000) goto sL_Zeny; if(Zeny < 10000) goto sL_Zeny;
mes "Ok. I will dye you clothes yellow.";
setlook 7,@yellow;
delitem 976,1; delitem 976,1;
set Zeny, Zeny - 10000; set Zeny, Zeny - 10000;
mes "Ok. I will dye you clothes yellow.";
setlook 7,@yellow;
close; close;
sL_Sorry: sL_Sorry:

View File

@ -98,13 +98,13 @@ morocc_in.gat,146,99,2 script Dye Maker JavaDullihan 122,{
mes "[Dye Maker JavaDullihan]"; mes "[Dye Maker JavaDullihan]";
if((countitem(507) < 30) || (countitem(973) < 1) || (countitem(713) < 1)) goto sl_LowItems; if((countitem(507) < 30) || (countitem(973) < 1) || (countitem(713) < 1)) goto sl_LowItems;
if(Zeny < 3000) goto sl_LowZeny; if(Zeny < 3000) goto sl_LowZeny;
mes "Missing text."; set Zeny, Zeny - 3000;
mes "Under development";
delitem 507,30; delitem 507,30;
delitem 973,1; delitem 973,1;
delitem 713,1; delitem 713,1;
set Zeny, Zeny - 3000;
getitem 975,1; getitem 975,1;
mes "Missing text.";
mes "Under development";
close; close;
sM_Lemon: sM_Lemon:

View File

@ -131,13 +131,13 @@ sF_Make:
if(Zeny < (getarg(2)*@amount)) goto L_NdZeny; if(Zeny < (getarg(2)*@amount)) goto L_NdZeny;
L_End: L_End:
mes "[Grampa Pharmacist]"; set Zeny, Zeny - (getarg(2)*@amount);
mes "Here are your " +getarg(4)+ " potions.";
delitem getarg(0), (@amount*@herbnum); delitem getarg(0), (@amount*@herbnum);
if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum); if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum);
delitem 713, @amount; delitem 713, @amount;
set Zeny, Zeny - (getarg(2)*@amount);
getitem getarg(3), @amount; getitem getarg(3), @amount;
mes "[Grampa Pharmacist]";
mes "Here are your " +getarg(4)+ " potions.";
close; close;
L_NdBottle: L_NdBottle:

View File

@ -41,10 +41,11 @@ prt_in.gat,243,168,4 script HairDyer Jovovich 91,{
mes "[HairDyer Jovovich]"; mes "[HairDyer Jovovich]";
if(countitem(975) < 1) goto sL_NoDye; if(countitem(975) < 1) goto sL_NoDye;
if(Zeny < 1000) goto sL_Zeny; if(Zeny < 1000) goto sL_Zeny;
set Zeny, Zeny - 1000;
delitem 975,1;
mes "Ok. I will dye you hair red."; mes "Ok. I will dye you hair red.";
setlook 6,8; setlook 6,8;
delitem 975,1;
set Zeny, Zeny - 1000;
close; close;
sM_b: sM_b:

View File

@ -417,7 +417,8 @@ mhair1:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,1; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -425,7 +426,7 @@ mhair1:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,1;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (1) style."; mes "I hope you like this (1) style.";
@ -458,7 +459,8 @@ mhair2:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,2; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -466,7 +468,7 @@ mhair2:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,2;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (2) style."; mes "I hope you like this (2) style.";
@ -499,7 +501,8 @@ mhair3:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,3; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -507,7 +510,7 @@ mhair3:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,3;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (3) style."; mes "I hope you like this (3) style.";
@ -540,7 +543,8 @@ mhair4:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,4; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -548,7 +552,7 @@ mhair4:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,4;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (4) style."; mes "I hope you like this (4) style.";
@ -581,7 +585,8 @@ mhair5:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,5; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -589,7 +594,7 @@ mhair5:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,5;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (5) style."; mes "I hope you like this (5) style.";
@ -622,7 +627,8 @@ mhair6:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,6; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -630,7 +636,7 @@ mhair6:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,6;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (6) style."; mes "I hope you like this (6) style.";
@ -663,7 +669,8 @@ mhair7:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,7; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -671,7 +678,7 @@ mhair7:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,7;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (7) style."; mes "I hope you like this (7) style.";
@ -704,7 +711,8 @@ mhair8:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,8; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -712,7 +720,7 @@ mhair8:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,8;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (8) style."; mes "I hope you like this (8) style.";
@ -745,7 +753,8 @@ mhair9:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,9; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -753,7 +762,7 @@ mhair9:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,9;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (9) style."; mes "I hope you like this (9) style.";
@ -786,7 +795,8 @@ mhair10:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,10; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -794,7 +804,7 @@ mhair10:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,10;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (10) style."; mes "I hope you like this (10) style.";
@ -827,7 +837,8 @@ mhair11:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,11; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -835,7 +846,7 @@ mhair11:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,11;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (11) style."; mes "I hope you like this (11) style.";
@ -868,7 +879,8 @@ mhair12:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,12; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -876,7 +888,7 @@ mhair12:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,12;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (12) style."; mes "I hope you like this (12) style.";
@ -909,7 +921,8 @@ mhair13:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,13; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -917,7 +930,7 @@ mhair13:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,13;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (13) style."; mes "I hope you like this (13) style.";
@ -950,7 +963,8 @@ mhair14:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,14; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -958,7 +972,7 @@ mhair14:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,14;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (14) style."; mes "I hope you like this (14) style.";
@ -991,7 +1005,8 @@ mhair15:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,15; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -999,7 +1014,7 @@ mhair15:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,15;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (15) style."; mes "I hope you like this (15) style.";
@ -1032,7 +1047,8 @@ mhair16:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,16; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1040,7 +1056,7 @@ mhair16:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,16;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (16) style."; mes "I hope you like this (16) style.";
@ -1073,7 +1089,8 @@ mhair17:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,17; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1081,7 +1098,7 @@ mhair17:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,17;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (17) style."; mes "I hope you like this (17) style.";
@ -1114,7 +1131,8 @@ mhair18:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,18; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1122,7 +1140,7 @@ mhair18:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,18;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (18) style."; mes "I hope you like this (18) style.";
@ -1155,7 +1173,8 @@ mhair19:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,19; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1163,7 +1182,7 @@ mhair19:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,19;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (19) style."; mes "I hope you like this (19) style.";
@ -1220,7 +1239,8 @@ fhair1:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,1; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1228,7 +1248,7 @@ fhair1:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,1;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (1) style."; mes "I hope you like this (1) style.";
@ -1261,7 +1281,8 @@ fhair2:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,2; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1269,7 +1290,7 @@ fhair2:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,2;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (2) style."; mes "I hope you like this (2) style.";
@ -1302,7 +1323,8 @@ fhair3:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,3; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1310,7 +1332,7 @@ fhair3:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,3;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (3) style."; mes "I hope you like this (3) style.";
@ -1343,7 +1365,8 @@ fhair4:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,4; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1351,7 +1374,7 @@ fhair4:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,4;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (4) style."; mes "I hope you like this (4) style.";
@ -1384,7 +1407,8 @@ fhair5:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,5; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1392,7 +1416,7 @@ fhair5:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,5;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (5) style."; mes "I hope you like this (5) style.";
@ -1425,7 +1449,8 @@ fhair6:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,6; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1433,7 +1458,7 @@ fhair6:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,6;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (6) style."; mes "I hope you like this (6) style.";
@ -1466,7 +1491,8 @@ fhair7:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,7; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1474,7 +1500,7 @@ fhair7:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,7;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (7) style."; mes "I hope you like this (7) style.";
@ -1507,7 +1533,8 @@ fhair8:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,8; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1515,7 +1542,7 @@ fhair8:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,8;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (8) style."; mes "I hope you like this (8) style.";
@ -1548,7 +1575,8 @@ fhair9:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,9; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1556,7 +1584,7 @@ fhair9:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,9;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (9) style."; mes "I hope you like this (9) style.";
@ -1589,7 +1617,8 @@ fhair10:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,10; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1597,7 +1626,7 @@ fhair10:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,10;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (10) style."; mes "I hope you like this (10) style.";
@ -1630,7 +1659,8 @@ fhair11:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,11; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1638,7 +1668,7 @@ fhair11:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,11;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (11) style."; mes "I hope you like this (11) style.";
@ -1671,7 +1701,8 @@ fhair12:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,12; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1679,7 +1710,7 @@ fhair12:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,12;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (12) style."; mes "I hope you like this (12) style.";
@ -1712,7 +1743,8 @@ fhair13:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,13; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1720,7 +1752,7 @@ fhair13:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,13;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (13) style."; mes "I hope you like this (13) style.";
@ -1753,7 +1785,8 @@ fhair14:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,14; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1761,7 +1794,7 @@ fhair14:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,14;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (14) style."; mes "I hope you like this (14) style.";
@ -1794,7 +1827,8 @@ fhair15:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,15; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1802,7 +1836,7 @@ fhair15:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,15;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (15) style."; mes "I hope you like this (15) style.";
@ -1835,7 +1869,8 @@ fhair16:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,16; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1843,7 +1878,7 @@ fhair16:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,16;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (16) style."; mes "I hope you like this (16) style.";
@ -1876,7 +1911,8 @@ fhair17:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,17; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1884,7 +1920,7 @@ fhair17:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,17;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (17) style."; mes "I hope you like this (17) style.";
@ -1917,7 +1953,8 @@ fhair18:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,18; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1925,7 +1962,7 @@ fhair18:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,18;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (18) style."; mes "I hope you like this (18) style.";
@ -1958,7 +1995,8 @@ fhair19:
mes "- Klit klit Klit klit -"; mes "- Klit klit Klit klit -";
mes "- Snap snap Snap snap -"; mes "- Snap snap Snap snap -";
next; next;
setlook 1,19; if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) <100) || (countitem(1094) <100) || (countitem(1020) <100) || (countitem(1060) <100) || (countitem(7152) <100) ||(Zeny < 99800)) goto NOItem;
set Zeny,Zeny-99800;
delitem 973,3; delitem 973,3;
delitem 974,3; delitem 974,3;
delitem 901,100; delitem 901,100;
@ -1966,7 +2004,7 @@ fhair19:
delitem 1020,100; delitem 1020,100;
delitem 1060,100; delitem 1060,100;
delitem 7152,100; delitem 7152,100;
set Zeny,Zeny-99800; setlook 1,19;
mes "[Veronica]"; mes "[Veronica]";
mes "Wow~ it came out very well~~"; mes "Wow~ it came out very well~~";
mes "I hope you like this (19) style."; mes "I hope you like this (19) style.";

View File

@ -33,8 +33,8 @@ alberta.gat,120,45,2 script Ice Cream Maker::IceCreamer 85,{
if(@input<1) goto L_inpC; if(@input<1) goto L_inpC;
if(@input>5) goto L_inpM; if(@input>5) goto L_inpM;
if(Zeny< @input*100) goto L_NoZ; if(Zeny< @input*100) goto L_NoZ;
getitem 536,@input;
set Zeny,Zeny-100*@input; set Zeny,Zeny-100*@input;
getitem 536,@input;
mes "Here you go " +@input+ " Ice Cream for you."; mes "Here you go " +@input+ " Ice Cream for you.";
close; close;

View File

@ -39,9 +39,9 @@ prontera.gat,71,131,7 script Milk Trader 86,{
if(zeny < (@amount*20)) goto L_NoZeny; if(zeny < (@amount*20)) goto L_NoZeny;
L_Milk: L_Milk:
getitem 519, @amount;
delitem 713, @amount;
set zeny, zeny - (@amount*20); set zeny, zeny - (@amount*20);
delitem 713, @amount;
getitem 519, @amount;
M_End: M_End:
mes "[Milk Trader]"; mes "[Milk Trader]";

View File

@ -112,12 +112,12 @@ sF_Make:
if(Zeny < (getarg(1)*@amount)) goto L_NdZeny; if(Zeny < (getarg(1)*@amount)) goto L_NdZeny;
L_End: L_End:
set Zeny, Zeny - (getarg(1)*@amount);
delitem getarg(0), (@amount*@arrownum);
getitem getarg(2), @amount;
mes "[Inventor Jaax]"; mes "[Inventor Jaax]";
mes "There you go~!"; mes "There you go~!";
mes "Here are your " +getarg(3)+ "."; mes "Here are your " +getarg(3)+ ".";
delitem getarg(0), (@amount*@arrownum);
set Zeny, Zeny - (getarg(1)*@amount);
getitem getarg(2), @amount;
close; close;
L_NdArrows: L_NdArrows:

View File

@ -57,25 +57,25 @@ geffen_in.gat,110,172,2 script Christopher#1::Chris 63,{
sM_Anvil: sM_Anvil:
if(Zeny < 30000) goto L_NoZeny; if(Zeny < 30000) goto L_NoZeny;
mes "[Christopher Guillenrow]";
mes "This is the cheapest one but it's very efficient.";
set Zeny, Zeny - 30000; set Zeny, Zeny - 30000;
getitem 986,1; getitem 986,1;
mes "[Christopher Guillenrow]";
mes "This is the cheapest one but it's very efficient.";
next; next;
goto L_Thanks; goto L_Thanks;
sM_OriAnvil: sM_OriAnvil:
if(Zeny < 120000) goto L_NoZeny; if(Zeny < 120000) goto L_NoZeny;
mes "[Christopher Guillenrow]";
mes "Ah! Ye have a good eye for anvils. This here is the proper anvil for a Blacksmith.";
set Zeny, Zeny - 120000; set Zeny, Zeny - 120000;
getitem 987,1; getitem 987,1;
mes "[Christopher Guillenrow]";
mes "Ah! Ye have a good eye for anvils. This here is the proper anvil for a Blacksmith.";
next; next;
goto L_Thanks; goto L_Thanks;
sM_GolAnvil: sM_GolAnvil:
if(Zeny < 300000) goto L_NoZeny; if(Zeny < 300000) goto L_NoZeny;
set Zeny, Zeny - 300000;
mes "[Christopher Guillenrow]"; mes "[Christopher Guillenrow]";
mes "This is the best anvil in my workshop! With this ye'll be the best Blasksmith in no time."; mes "This is the best anvil in my workshop! With this ye'll be the best Blasksmith in no time.";
set Zeny, Zeny - 300000;
getitem 988,1; getitem 988,1;
next; next;
goto L_Thanks; goto L_Thanks;
@ -381,8 +381,8 @@ L_refinenormal:
L_Sub: L_Sub:
if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2; if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2;
delitem @material,1;
set Zeny,Zeny-@price; set Zeny,Zeny-@price;
delitem @material,1;
Lrefine: Lrefine:
if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (not changed, why?) if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (not changed, why?)
@ -458,8 +458,8 @@ Lsafe:
next; next;
menu "Yes",-,"No...",Lcancel; menu "Yes",-,"No...",Lcancel;
if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
delitem @material,@refinecnt;
set Zeny,Zeny - @fullprice; set Zeny,Zeny - @fullprice;
delitem @material,@refinecnt;
goto L_refinesafe; goto L_refinesafe;
Lnosafe: Lnosafe:
@ -477,8 +477,8 @@ Lnosafe:
menu "Yes...",-,"No...",Lcancel; menu "Yes...",-,"No...",Lcancel;
if(@refinecheck > @safe) goto Lwarn; if(@refinecheck > @safe) goto Lwarn;
if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
delitem @material,@refinecnt;
set Zeny,Zeny - @fullprice; set Zeny,Zeny - @fullprice;
delitem @material,@refinecnt;
goto L_refinenumber; goto L_refinenumber;
end; end;
@ -489,8 +489,8 @@ Lnosafe:
next; next;
menu "Yes",-,"No...",Lcancel1; menu "Yes",-,"No...",Lcancel1;
if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;
delitem @material,@refinecnt;
set Zeny,Zeny - @fullprice; set Zeny,Zeny - @fullprice;
delitem @material,@refinecnt;
goto L_refinenumber; goto L_refinenumber;
Lcancel3: Lcancel3:
@ -618,8 +618,8 @@ CONTINUE:
if (@ammount > 999) goto L_ABOVE; if (@ammount > 999) goto L_ABOVE;
if (zeny < @value * @ammount) goto L_NOZENY; if (zeny < @value * @ammount) goto L_NOZENY;
if (checkweight(@itemid,@ammount) == 0) goto L_WEIGHT; if (checkweight(@itemid,@ammount) == 0) goto L_WEIGHT;
getitem @itemid,@ammount;
set Zeny,Zeny-@value*@ammount; set Zeny,Zeny-@value*@ammount;
getitem @itemid,@ammount;
mes "[" + @name$ + "]"; mes "[" + @name$ + "]";
mes "Here you go."; mes "Here you go.";
close; close;

View File

@ -116,6 +116,7 @@ npc: npc/guides/guides_pron.txt
npc: npc/guides/guides_yun.txt npc: npc/guides/guides_yun.txt
npc: npc/guides/guides_umb.txt npc: npc/guides/guides_umb.txt
npc: npc/guides/guides_nif.txt npc: npc/guides/guides_nif.txt
npc: npc/guides/guides_hu.txt
// -------------------------------------------------------------- // --------------------------------------------------------------
// --------------------------- Kafras --------------------------- // --------------------------- Kafras ---------------------------
npc: npc/kafras/functions_kafras.txt npc: npc/kafras/functions_kafras.txt

View File

@ -1,9 +1,9 @@
//===== Athena Script ======================================== //===== Athena Script ========================================
//= Einbroch Warp Script //= Einbroch Warp Script
//===== By: ================================================== //===== By: ==================================================
//= Sara-chan (1.3), SSUNNY@YOUNG(1.7) //= Sara-chan (1.3), SSUNNY@YOUNG(1.7), erKURITA (1.8)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.7 //= 1.8
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any Athena Version; RO Episode 8+ //= Any Athena Version; RO Episode 8+
//===== Description: ========================================= //===== Description: =========================================

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Sara-chan (1.1) //= Sara-chan (1.1)
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.3a //= 1.4
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= Any Athena Version; RO Episode 10+ //= Any Athena Version; RO Episode 10+
//===== Description: ========================================= //===== Description: =========================================
@ -14,6 +14,7 @@
//= 1.2 fixed hugel10 [Lupus] //= 1.2 fixed hugel10 [Lupus]
//= 1.3 Rewrote all warps to relate houses, and fixed it to kRO. [Er_Maqui] //= 1.3 Rewrote all warps to relate houses, and fixed it to kRO. [Er_Maqui]
//= 1.3a Replaced all spaces with TABs [Lupus] //= 1.3a Replaced all spaces with TABs [Lupus]
//= 1.4 Fixed an back warp on hu_in01,15,70 (walk to the warp, then warps you back) [erKURITA]
//============================================================ //============================================================
//= Hugel City ================================================ //= Hugel City ================================================
@ -66,10 +67,10 @@ hu_in01.gat,231,107,0 warp hugel32 1,1,hugel.gat,99,77
hu_in01.gat,268,123,0 warp hugel33 1,1,hu_in01.gat,265,36 hu_in01.gat,268,123,0 warp hugel33 1,1,hu_in01.gat,265,36
hu_in01.gat,265,42,0 warp hugel34 1,1,hu_in01.gat,265,123 hu_in01.gat,265,42,0 warp hugel34 1,1,hu_in01.gat,265,123
//House //Library
hugel.gat,52,90,0 warp hugel35 1,1,hu_in01.gat,33,90 hugel.gat,52,90,0 warp hugel35 1,1,hu_in01.gat,33,90
hu_in01.gat,37,90,0 warp hugel36 1,1,hugel.gat,54,96 hu_in01.gat,37,90,0 warp hugel36 1,1,hugel.gat,54,96
hu_in01.gat,15,70,0 warp hugel37 1,1,hu_in01.gat,15,28 hu_in01.gat,15,70,0 warp hugel37 1,1,hu_in01.gat,15,27
hu_in01.gat,15,29,0 warp hugel38 1,1,hu_in01.gat,16,74 hu_in01.gat,15,29,0 warp hugel38 1,1,hu_in01.gat,16,74
hu_in01.gat,15,108,0 warp hugel39 1,1,hu_in01.gat,15,155 hu_in01.gat,15,108,0 warp hugel39 1,1,hu_in01.gat,15,155
hu_in01.gat,15,151,0 warp hugel40 1,1,hu_in01.gat,16,104 hu_in01.gat,15,151,0 warp hugel40 1,1,hu_in01.gat,16,104