- Added svn:eol-style=native property on some recently added text files.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16534 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
@@ -1,30 +1,30 @@
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// SA_CLASSCHANGE Summonable Monsters Database
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//
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// Structure of Database:
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// MobID,DummyName,Rate
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0,Baphomet,1039
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1038,Osiris,1000000
|
||||
1039,Baphomet,1000000
|
||||
1046,Doppelganger,1000000
|
||||
1059,Mistress,1000000
|
||||
1086,Golden Thief Bug,1000000
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||||
1087,Orc Hero,1000000
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||||
1112,Drake,1000000
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1115,Eddga,1000000
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||||
1147,Maya,1000000
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1150,Moonlight Flower,1000000
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1157,Pharaoh,1000000
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||||
1159,Phreeoni,1000000
|
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1190,Orc Lord,1000000
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1251,Stormy Knight,1000000
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1252,Garm,1000000
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1272,Dark Lord,1000000
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1312,Turtle General,1000000
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||||
1373,Lord of the Dead,1000000
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||||
1388,Arc Angeling,1000000
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1389,Dracula,1000000
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1418,Evil Snake Lord,1000000
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1492,Samurai Specter,1000000
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1511,Amon Ra,1000000
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1583,Tao Gunka,1000000
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// SA_CLASSCHANGE Summonable Monsters Database
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//
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// Structure of Database:
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// MobID,DummyName,Rate
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0,Baphomet,1039
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1038,Osiris,1000000
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1039,Baphomet,1000000
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1046,Doppelganger,1000000
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1059,Mistress,1000000
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1086,Golden Thief Bug,1000000
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1087,Orc Hero,1000000
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||||
1112,Drake,1000000
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||||
1115,Eddga,1000000
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1147,Maya,1000000
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1150,Moonlight Flower,1000000
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1157,Pharaoh,1000000
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1159,Phreeoni,1000000
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1190,Orc Lord,1000000
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1251,Stormy Knight,1000000
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1252,Garm,1000000
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1272,Dark Lord,1000000
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1312,Turtle General,1000000
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1373,Lord of the Dead,1000000
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1388,Arc Angeling,1000000
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1389,Dracula,1000000
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1418,Evil Snake Lord,1000000
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1492,Samurai Specter,1000000
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1511,Amon Ra,1000000
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1583,Tao Gunka,1000000
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,18 +1,18 @@
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// Poring Box Summonable Monsters Database
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//
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// Structure of Database:
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// MobID,DummyName,Rate
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0,Poring,1002
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1002,Poring,1000000
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1031,Poporing,1000000
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1062,Santa Poring,200000
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1090,Mastering,400000
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1096,Angeling,200000
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1113,Drops,1000000
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1120,Ghostring,200000
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1242,Marin,1000000
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1388,Arc Angeling,200000
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1582,Deviling,200000
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1613,Metaling,1000000
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1784,Stapo,1000000
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// Poring Box Summonable Monsters Database
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//
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// Structure of Database:
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// MobID,DummyName,Rate
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0,Poring,1002
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1002,Poring,1000000
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1031,Poporing,1000000
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1062,Santa Poring,200000
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1090,Mastering,400000
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1096,Angeling,200000
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1113,Drops,1000000
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1120,Ghostring,200000
|
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1242,Marin,1000000
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1388,Arc Angeling,200000
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1582,Deviling,200000
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1613,Metaling,1000000
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1784,Stapo,1000000
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File diff suppressed because it is too large
Load Diff
@@ -196,4 +196,4 @@
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//5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; }
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13027:15044,{ bonus3 bAddMonsterDropItem,929,RC_Brute,100+(getrefine()*10); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,100+(getrefine()*10); bonus3 bAddMonsterDropItem,970,RC_Brute,20+(getrefine()*2); bonus3 bAddMonsterDropItem,970,RC_DemiHuman,20+(getrefine()*2); }
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13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,2,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; }
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18507:18539,{ bonus bUseSPrate,-3; }
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18507:18539,{ bonus bUseSPrate,-3; }
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Load Diff
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Load Diff
@@ -1,19 +1,19 @@
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// Poring Box Summonable Monsters Database
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//
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// Structure of Database:
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// MobID,DummyName,Rate
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0,Poring,1002
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1002,Poring,1000000
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1031,Poporing,1000000
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1062,Santa Poring,200000
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1090,Mastering,400000
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1096,Angeling,200000
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1113,Drops,1000000
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1120,Ghostring,200000
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1242,Marin,1000000
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1388,Arc Angeling,200000
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1582,Deviling,200000
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1613,Metaling,1000000
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1784,Stapo,1000000
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2093,Botaring,400000
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// Poring Box Summonable Monsters Database
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//
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// Structure of Database:
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// MobID,DummyName,Rate
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0,Poring,1002
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1002,Poring,1000000
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1031,Poporing,1000000
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1062,Santa Poring,200000
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1090,Mastering,400000
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1096,Angeling,200000
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1113,Drops,1000000
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1120,Ghostring,200000
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1242,Marin,1000000
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1388,Arc Angeling,200000
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1582,Deviling,200000
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1613,Metaling,1000000
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1784,Stapo,1000000
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2093,Botaring,400000
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@@ -1,114 +1,114 @@
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//===== rAthena Script =======================================
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//= Cluck! Cluck! Boom!
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//===== By: ==================================================
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//= Keale
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Click the chicken and try retrieve the item at a low
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//= chance. If you fail he will nuke, freeze, stone,
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//= stun, or make you fall asleep.
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//= The prize is configurable and triggered by the NPC.
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//===== Additional Comments: =================================
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//= 1.0 First release.
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//= 1.1 Using 'switch rand' instead.
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//= 1.2 Cleaned and standardized. [Euphy]
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//============================================================
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prontera,156,219,4 script Cluckers 800,{
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set .@GMAccess,80; // GM level required to access NPC
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if (.startcluck) {
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specialeffect2 2;
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switch(rand(15)) {
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case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
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case 1: npctalk "Cluuuuuck!~"; break;
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case 2: atcommand "@nuke "+strcharinfo(0); break;
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case 3: sc_start SC_Freeze,10000,0; break;
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case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
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case 5: sc_start SC_Sleep,10000,0; break;
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case 6: sc_start SC_Stone,10000,0; emotion 29; break;
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case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
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case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
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case 9: sc_start SC_Stun,10000,0; break;
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case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
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case 11: npctalk "Cluck! Cluck!"; break;
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case 12: sc_start SC_Stun,10000,0; break;
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case 13: atcommand "@nuke "+strcharinfo(0); break;
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default:
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if (rand(50) < 4) {
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npctalk "WOOF!...........";
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specialeffect2 72;
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announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
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getitem $cluck_item_id,$cluck_item_amount;
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set .startcluck,0;
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} else {
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npctalk "Cluck! CLUUUCK!!";
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atcommand "@nuke "+strcharinfo(0);
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}
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break;
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}
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end;
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}
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mes "[Cluckers]";
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if (getgmlevel() >= .@GMAccess) {
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mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
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mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
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next;
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while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
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case 1:
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mes "[Cluckers]";
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mes "CLUCK! ^FF0000~Sure thing!~^000000";
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emotion 33;
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close2;
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announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
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initnpctimer;
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end;
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case 2:
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mes "[Cluckers]";
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mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
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next;
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break;
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case 3:
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mes "[Cluckers]";
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mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
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input $cluck_item_id;
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next;
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mes "[Cluckers]";
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mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
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input $cluck_item_amount;
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next;
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mes "[Cluckers]";
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mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
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emotion 33;
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next;
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break;
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case 4:
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mes "[Cluckers]";
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mes "Cluck cluck cluck...";
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close;
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}
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}
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mes "Cluck cluck! Cluuuuuck?";
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mes "Cluck....";
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close;
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OnTimer10000:
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announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
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end;
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OnTimer20000:
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announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
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end;
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OnTimer30000:
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announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
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end;
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OnTimer40000:
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announce "GO! Click the chicken to get the prize!",bc_blue;
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if (!$cluck_item_id) set $cluck_item_id,512;
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if (!$cluck_item_amount) set $cluck_item_amount,1;
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set .startcluck,1;
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end;
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}
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//===== rAthena Script =======================================
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//= Cluck! Cluck! Boom!
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//===== By: ==================================================
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//= Keale
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//===== Current Version: =====================================
|
||||
//= 1.2
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||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Click the chicken and try retrieve the item at a low
|
||||
//= chance. If you fail he will nuke, freeze, stone,
|
||||
//= stun, or make you fall asleep.
|
||||
//= The prize is configurable and triggered by the NPC.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First release.
|
||||
//= 1.1 Using 'switch rand' instead.
|
||||
//= 1.2 Cleaned and standardized. [Euphy]
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//============================================================
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prontera,156,219,4 script Cluckers 800,{
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set .@GMAccess,80; // GM level required to access NPC
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if (.startcluck) {
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specialeffect2 2;
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switch(rand(15)) {
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case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
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case 1: npctalk "Cluuuuuck!~"; break;
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case 2: atcommand "@nuke "+strcharinfo(0); break;
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case 3: sc_start SC_Freeze,10000,0; break;
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case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
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case 5: sc_start SC_Sleep,10000,0; break;
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case 6: sc_start SC_Stone,10000,0; emotion 29; break;
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case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
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case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
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||||
case 9: sc_start SC_Stun,10000,0; break;
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case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
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case 11: npctalk "Cluck! Cluck!"; break;
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case 12: sc_start SC_Stun,10000,0; break;
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case 13: atcommand "@nuke "+strcharinfo(0); break;
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default:
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if (rand(50) < 4) {
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npctalk "WOOF!...........";
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specialeffect2 72;
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announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
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getitem $cluck_item_id,$cluck_item_amount;
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set .startcluck,0;
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} else {
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npctalk "Cluck! CLUUUCK!!";
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atcommand "@nuke "+strcharinfo(0);
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}
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break;
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||||
}
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||||
end;
|
||||
}
|
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mes "[Cluckers]";
|
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if (getgmlevel() >= .@GMAccess) {
|
||||
mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
|
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mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
|
||||
next;
|
||||
while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
|
||||
case 1:
|
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mes "[Cluckers]";
|
||||
mes "CLUCK! ^FF0000~Sure thing!~^000000";
|
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emotion 33;
|
||||
close2;
|
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announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
|
||||
initnpctimer;
|
||||
end;
|
||||
case 2:
|
||||
mes "[Cluckers]";
|
||||
mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
|
||||
next;
|
||||
break;
|
||||
case 3:
|
||||
mes "[Cluckers]";
|
||||
mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
|
||||
input $cluck_item_id;
|
||||
next;
|
||||
mes "[Cluckers]";
|
||||
mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
|
||||
input $cluck_item_amount;
|
||||
next;
|
||||
mes "[Cluckers]";
|
||||
mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
|
||||
emotion 33;
|
||||
next;
|
||||
break;
|
||||
case 4:
|
||||
mes "[Cluckers]";
|
||||
mes "Cluck cluck cluck...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "Cluck cluck! Cluuuuuck?";
|
||||
mes "Cluck....";
|
||||
close;
|
||||
|
||||
OnTimer10000:
|
||||
announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
|
||||
end;
|
||||
OnTimer20000:
|
||||
announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
|
||||
end;
|
||||
OnTimer30000:
|
||||
announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
|
||||
end;
|
||||
OnTimer40000:
|
||||
announce "GO! Click the chicken to get the prize!",bc_blue;
|
||||
if (!$cluck_item_id) set $cluck_item_id,512;
|
||||
if (!$cluck_item_amount) set $cluck_item_amount,1;
|
||||
set .startcluck,1;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -1,242 +1,242 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Disguise Event
|
||||
//===== By: ==================================================
|
||||
//= GmOcean
|
||||
//===== Current Version: =====================================
|
||||
//= 5.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Additional Comments: =================================
|
||||
//= 5.0 Last update by GmOcean.
|
||||
//= 5.1 Cleaned and standardized, mostly. [Euphy]
|
||||
//============================================================
|
||||
|
||||
prontera,160,155,4 script Disguise Event 795,{
|
||||
|
||||
// Currently set to run every two hours.
|
||||
// To change times, edit the OnClock labels below.
|
||||
|
||||
set .@GMLevel,60; // GM level required to access NPC.
|
||||
set .@n$,"[^0000FFDisguise NPC^000000]";
|
||||
|
||||
if (getgmlevel()>=.@GMLevel) {
|
||||
mes .@n$;
|
||||
mes "Select an option.";
|
||||
next;
|
||||
switch(select("Turn ON/OFF Event:Event Settings")) {
|
||||
case 1:
|
||||
mes .@n$;
|
||||
if ($@EventON) {
|
||||
mes "The Event is currently: [^0000FFON^000000]";
|
||||
mes "Would you like to turn it OFF?"; }
|
||||
else {
|
||||
mes "The Event is currently: [^FF0000OFF^000000]";
|
||||
mes "Would you like to turn it ON?"; }
|
||||
if(select("Yes:No")==2) close;
|
||||
if ($@EventON) {
|
||||
set $@EventON,0; set $@Timer,0;
|
||||
setnpctimer 0; stopnpctimer;
|
||||
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
|
||||
deletepset 1;
|
||||
setnpcdisplay "Disguise Event",795;
|
||||
close; }
|
||||
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
|
||||
set $@ResetCounter,$@ResetCounter+1;
|
||||
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
close;
|
||||
case 2:
|
||||
mes .@n$;
|
||||
mes "Pick a setting to modify.";
|
||||
next;
|
||||
switch(select("Monster Display:Number of Rounds:Prize Settings")) {
|
||||
case 1:
|
||||
setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
|
||||
mes .@n$;
|
||||
mes "Choose a disguise rule.";
|
||||
next;
|
||||
set $Rule, select(implode(.@r$,":"));
|
||||
mes .@n$;
|
||||
mes "The Disguise Rule has been set:";
|
||||
mes " > ^0055FF"+.@r$[$Rule-1]+"^000000";
|
||||
close;
|
||||
case 2:
|
||||
mes .@n$;
|
||||
mes "Input the number of rounds you want the event to last.";
|
||||
mes "Current number: [^0000FF"+$Rounds+"^000000]";
|
||||
next;
|
||||
input .@Rounds;
|
||||
set $Rounds,.@Rounds;
|
||||
mes .@n$;
|
||||
mes "The number of rounds has been changed to "+$Rounds+".";
|
||||
close;
|
||||
case 3:
|
||||
mes .@n$;
|
||||
mes "Input the Item ID of the prize given each round.";
|
||||
mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
|
||||
next;
|
||||
input .@Prize;
|
||||
mes .@n$;
|
||||
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
|
||||
mes "That item does not exist. Please try again.";
|
||||
close; }
|
||||
set $Prize,.@Prize;
|
||||
mes "Input the amount to be given.";
|
||||
next;
|
||||
input .@amount;
|
||||
mes .@n$;
|
||||
if (.@amount<=0 || .@amount>=10000) {
|
||||
mes "That amount is invalid. Using default ammount of 1.";
|
||||
set .@amount,1;
|
||||
next;
|
||||
mes .@n$; }
|
||||
set $PrizeAmt,.@amount;
|
||||
mes "The Prize has been changed successfully.";
|
||||
mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ($@EventON) end;
|
||||
mes .@n$;
|
||||
mes "Welcome.";
|
||||
mes "How may I be of assistance?";
|
||||
if(select("Information:Nothing, just passing through.")==2) close;
|
||||
next;
|
||||
mes .@n$;
|
||||
mes "This event is quite simple.";
|
||||
mes "At the start of the event, I will";
|
||||
mes "disguise myself as a random";
|
||||
mes "monster. You have to shout";
|
||||
mes "that monter's name out loud.";
|
||||
next;
|
||||
mes "If you are correct, you will receive";
|
||||
mes "a prize. If not, keep trying!";
|
||||
mes "That's all that there is to this event.";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
set $@EventON,0;
|
||||
set $@Wait,0;
|
||||
set $@Winner,0;
|
||||
set $@ResetCounter,0;
|
||||
set $Points,$Points;
|
||||
if (!$Rounds) set $Rounds,10;
|
||||
else set $Rounds,$Rounds;
|
||||
if (!$Prize) set $Prize,512;
|
||||
else set $Prize,$Prize;
|
||||
if (!$PrizeAmt) set $PrizeAmt,1;
|
||||
else set $PrizeAmt,$PrizeAmt;
|
||||
if ($Rule) set $Rule,1;
|
||||
else set $Rule,$Rule;
|
||||
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
|
||||
1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
|
||||
1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
|
||||
2156,2165;
|
||||
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
|
||||
1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
|
||||
2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
|
||||
2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
|
||||
2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
|
||||
2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
|
||||
2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
|
||||
2117,2118;
|
||||
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
|
||||
end;
|
||||
OnClock0000:
|
||||
OnClock0200:
|
||||
OnClock0400:
|
||||
OnClock0600:
|
||||
OnClock0800:
|
||||
OnClock1000:
|
||||
OnClock1200:
|
||||
OnClock1400:
|
||||
OnClock1600:
|
||||
OnClock1800:
|
||||
OnClock2000:
|
||||
OnClock2200:
|
||||
set $@ResetCounter,$@ResetCounter+1;
|
||||
set $@EventON,1;
|
||||
set $@Timer,1;
|
||||
set $@Wait,1;
|
||||
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
setnpctimer 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer10000:
|
||||
if ($@Timer || $@Change) end;
|
||||
set $@Wait,0;
|
||||
goto iDisguise;
|
||||
end;
|
||||
OnTimer30000:
|
||||
if ($@Timer) end;
|
||||
set $@Change,0;
|
||||
setnpcdisplay "Disguise Event",795;
|
||||
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
|
||||
specialeffect 725;
|
||||
set $MonsterName$,"";
|
||||
deletepset 1;
|
||||
stopnpctimer;
|
||||
setnpctimer 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer60000:
|
||||
if ($@Timer!=1) end;
|
||||
announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
end;
|
||||
OnTimer120000:
|
||||
if ($@Timer!=1) end;
|
||||
announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
end;
|
||||
OnTimer180000:
|
||||
if ($@Timer!=1) end;
|
||||
announce "The Disguise Event has begun!",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
set $@Timer,0; stopnpctimer;
|
||||
setnpctimer 0; initnpctimer;
|
||||
goto iDisguise;
|
||||
end;
|
||||
iDisguise:
|
||||
if ($Rule==1) {
|
||||
set $@Winner,0;
|
||||
set $@Monster,1000+rand(1,995);
|
||||
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
|
||||
if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
|
||||
if ($@Monster==$@LastMonster) goto iDisguise;
|
||||
set $@LastMonster,$@Monster;
|
||||
set $MonsterName$,getmonsterinfo($@Monster,0); }
|
||||
if ($Rule==2) {
|
||||
set $@Winner,0;
|
||||
set $@Monster,rand(49);
|
||||
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
|
||||
deletepset 1;
|
||||
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
|
||||
activatepset 1;
|
||||
if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
|
||||
if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
|
||||
set $@Change,1;
|
||||
setnpctimer 0;
|
||||
end;
|
||||
iCorrect:
|
||||
if ($@Winner) {
|
||||
dispbottom "Someone has already won this round."; end; }
|
||||
set $@Winner,1;
|
||||
set $@RoundCount,$@RoundCount+1;
|
||||
deletepset 1;
|
||||
activatepset 1;
|
||||
getitem $Prize,$PrizeAmt;
|
||||
announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
|
||||
if ($@RoundCount>=$Rounds) {
|
||||
setnpcdisplay "Disguise Event",795;
|
||||
set $@RoundCount,0; set $@Change,0; set $@EventON,0;
|
||||
setnpctimer 0; stopnpctimer;
|
||||
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
|
||||
end; }
|
||||
setnpcdisplay "Disguise Event",795;
|
||||
set $@Change,0;
|
||||
setnpctimer 0;
|
||||
end;
|
||||
}
|
||||
//===== rAthena Script =======================================
|
||||
//= Disguise Event
|
||||
//===== By: ==================================================
|
||||
//= GmOcean
|
||||
//===== Current Version: =====================================
|
||||
//= 5.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Additional Comments: =================================
|
||||
//= 5.0 Last update by GmOcean.
|
||||
//= 5.1 Cleaned and standardized, mostly. [Euphy]
|
||||
//============================================================
|
||||
|
||||
prontera,160,155,4 script Disguise Event 795,{
|
||||
|
||||
// Currently set to run every two hours.
|
||||
// To change times, edit the OnClock labels below.
|
||||
|
||||
set .@GMLevel,60; // GM level required to access NPC.
|
||||
set .@n$,"[^0000FFDisguise NPC^000000]";
|
||||
|
||||
if (getgmlevel()>=.@GMLevel) {
|
||||
mes .@n$;
|
||||
mes "Select an option.";
|
||||
next;
|
||||
switch(select("Turn ON/OFF Event:Event Settings")) {
|
||||
case 1:
|
||||
mes .@n$;
|
||||
if ($@EventON) {
|
||||
mes "The Event is currently: [^0000FFON^000000]";
|
||||
mes "Would you like to turn it OFF?"; }
|
||||
else {
|
||||
mes "The Event is currently: [^FF0000OFF^000000]";
|
||||
mes "Would you like to turn it ON?"; }
|
||||
if(select("Yes:No")==2) close;
|
||||
if ($@EventON) {
|
||||
set $@EventON,0; set $@Timer,0;
|
||||
setnpctimer 0; stopnpctimer;
|
||||
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
|
||||
deletepset 1;
|
||||
setnpcdisplay "Disguise Event",795;
|
||||
close; }
|
||||
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
|
||||
set $@ResetCounter,$@ResetCounter+1;
|
||||
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
close;
|
||||
case 2:
|
||||
mes .@n$;
|
||||
mes "Pick a setting to modify.";
|
||||
next;
|
||||
switch(select("Monster Display:Number of Rounds:Prize Settings")) {
|
||||
case 1:
|
||||
setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
|
||||
mes .@n$;
|
||||
mes "Choose a disguise rule.";
|
||||
next;
|
||||
set $Rule, select(implode(.@r$,":"));
|
||||
mes .@n$;
|
||||
mes "The Disguise Rule has been set:";
|
||||
mes " > ^0055FF"+.@r$[$Rule-1]+"^000000";
|
||||
close;
|
||||
case 2:
|
||||
mes .@n$;
|
||||
mes "Input the number of rounds you want the event to last.";
|
||||
mes "Current number: [^0000FF"+$Rounds+"^000000]";
|
||||
next;
|
||||
input .@Rounds;
|
||||
set $Rounds,.@Rounds;
|
||||
mes .@n$;
|
||||
mes "The number of rounds has been changed to "+$Rounds+".";
|
||||
close;
|
||||
case 3:
|
||||
mes .@n$;
|
||||
mes "Input the Item ID of the prize given each round.";
|
||||
mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
|
||||
next;
|
||||
input .@Prize;
|
||||
mes .@n$;
|
||||
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
|
||||
mes "That item does not exist. Please try again.";
|
||||
close; }
|
||||
set $Prize,.@Prize;
|
||||
mes "Input the amount to be given.";
|
||||
next;
|
||||
input .@amount;
|
||||
mes .@n$;
|
||||
if (.@amount<=0 || .@amount>=10000) {
|
||||
mes "That amount is invalid. Using default ammount of 1.";
|
||||
set .@amount,1;
|
||||
next;
|
||||
mes .@n$; }
|
||||
set $PrizeAmt,.@amount;
|
||||
mes "The Prize has been changed successfully.";
|
||||
mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ($@EventON) end;
|
||||
mes .@n$;
|
||||
mes "Welcome.";
|
||||
mes "How may I be of assistance?";
|
||||
if(select("Information:Nothing, just passing through.")==2) close;
|
||||
next;
|
||||
mes .@n$;
|
||||
mes "This event is quite simple.";
|
||||
mes "At the start of the event, I will";
|
||||
mes "disguise myself as a random";
|
||||
mes "monster. You have to shout";
|
||||
mes "that monter's name out loud.";
|
||||
next;
|
||||
mes "If you are correct, you will receive";
|
||||
mes "a prize. If not, keep trying!";
|
||||
mes "That's all that there is to this event.";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
set $@EventON,0;
|
||||
set $@Wait,0;
|
||||
set $@Winner,0;
|
||||
set $@ResetCounter,0;
|
||||
set $Points,$Points;
|
||||
if (!$Rounds) set $Rounds,10;
|
||||
else set $Rounds,$Rounds;
|
||||
if (!$Prize) set $Prize,512;
|
||||
else set $Prize,$Prize;
|
||||
if (!$PrizeAmt) set $PrizeAmt,1;
|
||||
else set $PrizeAmt,$PrizeAmt;
|
||||
if ($Rule) set $Rule,1;
|
||||
else set $Rule,$Rule;
|
||||
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
|
||||
1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
|
||||
1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
|
||||
2156,2165;
|
||||
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
|
||||
1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
|
||||
2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
|
||||
2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
|
||||
2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
|
||||
2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
|
||||
2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
|
||||
2117,2118;
|
||||
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
|
||||
end;
|
||||
OnClock0000:
|
||||
OnClock0200:
|
||||
OnClock0400:
|
||||
OnClock0600:
|
||||
OnClock0800:
|
||||
OnClock1000:
|
||||
OnClock1200:
|
||||
OnClock1400:
|
||||
OnClock1600:
|
||||
OnClock1800:
|
||||
OnClock2000:
|
||||
OnClock2200:
|
||||
set $@ResetCounter,$@ResetCounter+1;
|
||||
set $@EventON,1;
|
||||
set $@Timer,1;
|
||||
set $@Wait,1;
|
||||
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
setnpctimer 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer10000:
|
||||
if ($@Timer || $@Change) end;
|
||||
set $@Wait,0;
|
||||
goto iDisguise;
|
||||
end;
|
||||
OnTimer30000:
|
||||
if ($@Timer) end;
|
||||
set $@Change,0;
|
||||
setnpcdisplay "Disguise Event",795;
|
||||
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
|
||||
specialeffect 725;
|
||||
set $MonsterName$,"";
|
||||
deletepset 1;
|
||||
stopnpctimer;
|
||||
setnpctimer 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
OnTimer60000:
|
||||
if ($@Timer!=1) end;
|
||||
announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
end;
|
||||
OnTimer120000:
|
||||
if ($@Timer!=1) end;
|
||||
announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
end;
|
||||
OnTimer180000:
|
||||
if ($@Timer!=1) end;
|
||||
announce "The Disguise Event has begun!",bc_all | bc_blue;
|
||||
announce "The Event is being held in Prontera.",bc_all | bc_blue;
|
||||
set $@Timer,0; stopnpctimer;
|
||||
setnpctimer 0; initnpctimer;
|
||||
goto iDisguise;
|
||||
end;
|
||||
iDisguise:
|
||||
if ($Rule==1) {
|
||||
set $@Winner,0;
|
||||
set $@Monster,1000+rand(1,995);
|
||||
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
|
||||
if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
|
||||
if ($@Monster==$@LastMonster) goto iDisguise;
|
||||
set $@LastMonster,$@Monster;
|
||||
set $MonsterName$,getmonsterinfo($@Monster,0); }
|
||||
if ($Rule==2) {
|
||||
set $@Winner,0;
|
||||
set $@Monster,rand(49);
|
||||
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
|
||||
deletepset 1;
|
||||
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
|
||||
activatepset 1;
|
||||
if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
|
||||
if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
|
||||
set $@Change,1;
|
||||
setnpctimer 0;
|
||||
end;
|
||||
iCorrect:
|
||||
if ($@Winner) {
|
||||
dispbottom "Someone has already won this round."; end; }
|
||||
set $@Winner,1;
|
||||
set $@RoundCount,$@RoundCount+1;
|
||||
deletepset 1;
|
||||
activatepset 1;
|
||||
getitem $Prize,$PrizeAmt;
|
||||
announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
|
||||
if ($@RoundCount>=$Rounds) {
|
||||
setnpcdisplay "Disguise Event",795;
|
||||
set $@RoundCount,0; set $@Change,0; set $@EventON,0;
|
||||
setnpctimer 0; stopnpctimer;
|
||||
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
|
||||
end; }
|
||||
setnpcdisplay "Disguise Event",795;
|
||||
set $@Change,0;
|
||||
setnpctimer 0;
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Find the Mushroom
|
||||
//===== By: ==================================================
|
||||
//= Mysterious
|
||||
//===== Current Version: =====================================
|
||||
//= 3.6a
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
|
||||
//= Players need to find these mushrooms and kill them to gain prizes!
|
||||
//===== Additional Comments: =================================
|
||||
//= 3.0 Fully Functional with Rewritten script. [Mysterious]
|
||||
//= 3.6a Slightly edited. [Euphy]
|
||||
//============================================================
|
||||
|
||||
prontera,142,228,6 script Find the Mushroom 1084,{
|
||||
mes "[ Find The Mushroom ]";
|
||||
if (!.Status)
|
||||
mes "There is no event at the moment!";
|
||||
else {
|
||||
mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
|
||||
mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
|
||||
}
|
||||
if (.Status || getgmlevel() < .GM) close;
|
||||
mes "Start the event?";
|
||||
next;
|
||||
if(select("- No:- Yes") == 1) close;
|
||||
donpcevent strnpcinfo(0)+"::OnMinute10";
|
||||
mes "[ Find The Mushroom ]";
|
||||
mes "Event started!";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
set .Prize,512; // Reward item ID
|
||||
set .Amount,10; // Reward item amount
|
||||
set .GM,60; // GM level required to access NPC
|
||||
setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
|
||||
end;
|
||||
|
||||
OnMinute10: // Start time (every hour)
|
||||
if (.Status) end;
|
||||
set .Status,1;
|
||||
set .Spawn,rand(1,10); // How many Mushrooms should spawn?
|
||||
set .Map$,.Maps$[rand(getarraysize(.Maps$))];
|
||||
killmonster .Map$,"All";
|
||||
monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
|
||||
announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
|
||||
sleep 2500;
|
||||
announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
|
||||
end;
|
||||
|
||||
OnMobKilled:
|
||||
set .Spawn, .Spawn - 1;
|
||||
getitem .Prize, .Amount;
|
||||
if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
|
||||
else {
|
||||
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
|
||||
set .Status,0;
|
||||
}
|
||||
end;
|
||||
}
|
||||
//===== rAthena Script =======================================
|
||||
//= Find the Mushroom
|
||||
//===== By: ==================================================
|
||||
//= Mysterious
|
||||
//===== Current Version: =====================================
|
||||
//= 3.6a
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
|
||||
//= Players need to find these mushrooms and kill them to gain prizes!
|
||||
//===== Additional Comments: =================================
|
||||
//= 3.0 Fully Functional with Rewritten script. [Mysterious]
|
||||
//= 3.6a Slightly edited. [Euphy]
|
||||
//============================================================
|
||||
|
||||
prontera,142,228,6 script Find the Mushroom 1084,{
|
||||
mes "[ Find The Mushroom ]";
|
||||
if (!.Status)
|
||||
mes "There is no event at the moment!";
|
||||
else {
|
||||
mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
|
||||
mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
|
||||
}
|
||||
if (.Status || getgmlevel() < .GM) close;
|
||||
mes "Start the event?";
|
||||
next;
|
||||
if(select("- No:- Yes") == 1) close;
|
||||
donpcevent strnpcinfo(0)+"::OnMinute10";
|
||||
mes "[ Find The Mushroom ]";
|
||||
mes "Event started!";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
set .Prize,512; // Reward item ID
|
||||
set .Amount,10; // Reward item amount
|
||||
set .GM,60; // GM level required to access NPC
|
||||
setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
|
||||
end;
|
||||
|
||||
OnMinute10: // Start time (every hour)
|
||||
if (.Status) end;
|
||||
set .Status,1;
|
||||
set .Spawn,rand(1,10); // How many Mushrooms should spawn?
|
||||
set .Map$,.Maps$[rand(getarraysize(.Maps$))];
|
||||
killmonster .Map$,"All";
|
||||
monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
|
||||
announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
|
||||
sleep 2500;
|
||||
announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
|
||||
end;
|
||||
|
||||
OnMobKilled:
|
||||
set .Spawn, .Spawn - 1;
|
||||
getitem .Prize, .Amount;
|
||||
if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
|
||||
else {
|
||||
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
|
||||
set .Status,0;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@@ -1,148 +1,148 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Euphy's Quest Shop
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4a
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN r15340+
|
||||
//===== Description: =========================================
|
||||
//= A dynamic quest shop based on Lunar's, with easier config.
|
||||
//= Includes support for multiple shops & cashpoints.
|
||||
//= Item Preview script by ToastOfDoom.
|
||||
//============================================================
|
||||
|
||||
prontera,164,203,6 script Quest Shop 998,{
|
||||
function Add; function Chk; function Slot; function A_An;
|
||||
|
||||
if(.Shops$ != "") set .@i,1;
|
||||
else {
|
||||
set .@menu$,"";
|
||||
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+.Shops$[.@i]+":";
|
||||
set .@i, select(.@menu$); }
|
||||
dispbottom "Select one item at a time.";
|
||||
callshop "qshop"+.@i,1;
|
||||
npcshopattach "qshop"+.@i;
|
||||
end;
|
||||
|
||||
function Add {
|
||||
if (getitemname(getarg(1))=="null") {
|
||||
debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
|
||||
for(set .@n,5; .@n<127; set .@n,.@n+2) {
|
||||
if (!getarg(.@n,0)) break;
|
||||
if (getitemname(getarg(.@n))=="null") {
|
||||
debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
|
||||
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
|
||||
set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
|
||||
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
|
||||
return; }
|
||||
function Chk {
|
||||
if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
|
||||
else return "^00FF00"; }
|
||||
function Slot {
|
||||
set .@s$,getitemname(getarg(0));
|
||||
switch(.ShowSlot){
|
||||
case 1: if (!getitemslots(getarg(0))) return .@s$;
|
||||
case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
|
||||
default: return .@s$; } }
|
||||
function A_An {
|
||||
setarray .@A$[0],"a","e","i","o","u";
|
||||
set .@B$, "_"+getarg(0);
|
||||
for(set .@i,0; .@i<5; set .@i,.@i+1)
|
||||
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
|
||||
return "a "+getarg(0); }
|
||||
|
||||
OnBuyItem:
|
||||
set .@q[0],@bought_nameid;
|
||||
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
|
||||
if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
|
||||
mes "[Quest Shop]";
|
||||
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
|
||||
mes "Requirements:";
|
||||
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
|
||||
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
|
||||
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
|
||||
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
|
||||
next;
|
||||
set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
|
||||
addtimer 1000, strnpcinfo(1)+"::OnEnd";
|
||||
while(1){
|
||||
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
if (@qe0) {
|
||||
mes "[Quest Shop]";
|
||||
mes "You're missing one or more quest requirements.";
|
||||
close; }
|
||||
if (!checkweight(.@q[0],.@q[1])) {
|
||||
mes "[Quest Shop]";
|
||||
mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
|
||||
close; }
|
||||
if (.@q[2]) set Zeny, Zeny-.@q[2];
|
||||
if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
|
||||
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
|
||||
delitem .@q[.@i],.@q[.@i+1];
|
||||
getitem .@q[0],.@q[1];
|
||||
if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
|
||||
specialeffect2 699;
|
||||
close;
|
||||
case 2:
|
||||
set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
|
||||
if (@qe1&1) atcommand "@changelook 3 "+@qe2;
|
||||
if (@qe1&256) atcommand "@changelook 1 "+@qe2;
|
||||
if (@qe1&512) atcommand "@changelook 2 "+@qe2;
|
||||
set @qe6,1;
|
||||
break;
|
||||
case 3:
|
||||
close; } }
|
||||
OnEnd:
|
||||
if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
|
||||
for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
|
||||
end;
|
||||
OnInit:
|
||||
freeloop(1);
|
||||
// --------------------- Config ---------------------
|
||||
// Custom points, if needed: "<variable>","<name to display>"
|
||||
setarray .Points$[0],"#CASHPOINTS","Cash Points";
|
||||
|
||||
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
|
||||
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
|
||||
set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
|
||||
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
|
||||
|
||||
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
|
||||
// Duplicate dummy data for any additional shops (bottom of script).
|
||||
// If no categories, use the second line instead (remove //).
|
||||
|
||||
setarray .Shops$[1],"Headgears","Weapons","Other";
|
||||
// set .Shops$,"n/a";
|
||||
|
||||
// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
|
||||
// <required item ID>,<required item amount>{,...});
|
||||
// Shop number corresponds with order above (default is 1).
|
||||
// Note: Do NOT use a reward item more than once!
|
||||
|
||||
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
|
||||
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
|
||||
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
|
||||
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
|
||||
|
||||
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
|
||||
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
|
||||
|
||||
Add(3,531,1,3,0,512,1,713,1);
|
||||
Add(3,532,1,3,0,513,1,713,1);
|
||||
Add(3,533,1,3,0,514,1,713,1);
|
||||
Add(3,534,1,3,0,515,1,713,1);
|
||||
|
||||
// --------------------------------------------------
|
||||
freeloop(0);
|
||||
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
|
||||
npcshopdelitem "qshop"+.@i,909;
|
||||
end;
|
||||
}
|
||||
|
||||
// -------- Dummy data (duplicate as needed) --------
|
||||
- shop qshop1 -1,909:-1
|
||||
- shop qshop2 -1,909:-1
|
||||
- shop qshop3 -1,909:-1
|
||||
//===== rAthena Script =======================================
|
||||
//= Euphy's Quest Shop
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4a
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN r15340+
|
||||
//===== Description: =========================================
|
||||
//= A dynamic quest shop based on Lunar's, with easier config.
|
||||
//= Includes support for multiple shops & cashpoints.
|
||||
//= Item Preview script by ToastOfDoom.
|
||||
//============================================================
|
||||
|
||||
prontera,164,203,6 script Quest Shop 998,{
|
||||
function Add; function Chk; function Slot; function A_An;
|
||||
|
||||
if(.Shops$ != "") set .@i,1;
|
||||
else {
|
||||
set .@menu$,"";
|
||||
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
|
||||
set .@menu$, .@menu$+.Shops$[.@i]+":";
|
||||
set .@i, select(.@menu$); }
|
||||
dispbottom "Select one item at a time.";
|
||||
callshop "qshop"+.@i,1;
|
||||
npcshopattach "qshop"+.@i;
|
||||
end;
|
||||
|
||||
function Add {
|
||||
if (getitemname(getarg(1))=="null") {
|
||||
debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
|
||||
for(set .@n,5; .@n<127; set .@n,.@n+2) {
|
||||
if (!getarg(.@n,0)) break;
|
||||
if (getitemname(getarg(.@n))=="null") {
|
||||
debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
|
||||
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
|
||||
set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
|
||||
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
|
||||
return; }
|
||||
function Chk {
|
||||
if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
|
||||
else return "^00FF00"; }
|
||||
function Slot {
|
||||
set .@s$,getitemname(getarg(0));
|
||||
switch(.ShowSlot){
|
||||
case 1: if (!getitemslots(getarg(0))) return .@s$;
|
||||
case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
|
||||
default: return .@s$; } }
|
||||
function A_An {
|
||||
setarray .@A$[0],"a","e","i","o","u";
|
||||
set .@B$, "_"+getarg(0);
|
||||
for(set .@i,0; .@i<5; set .@i,.@i+1)
|
||||
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
|
||||
return "a "+getarg(0); }
|
||||
|
||||
OnBuyItem:
|
||||
set .@q[0],@bought_nameid;
|
||||
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
|
||||
if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
|
||||
mes "[Quest Shop]";
|
||||
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
|
||||
mes "Requirements:";
|
||||
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
|
||||
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
|
||||
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
|
||||
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
|
||||
next;
|
||||
set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
|
||||
addtimer 1000, strnpcinfo(1)+"::OnEnd";
|
||||
while(1){
|
||||
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
if (@qe0) {
|
||||
mes "[Quest Shop]";
|
||||
mes "You're missing one or more quest requirements.";
|
||||
close; }
|
||||
if (!checkweight(.@q[0],.@q[1])) {
|
||||
mes "[Quest Shop]";
|
||||
mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
|
||||
close; }
|
||||
if (.@q[2]) set Zeny, Zeny-.@q[2];
|
||||
if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
|
||||
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
|
||||
delitem .@q[.@i],.@q[.@i+1];
|
||||
getitem .@q[0],.@q[1];
|
||||
if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
|
||||
specialeffect2 699;
|
||||
close;
|
||||
case 2:
|
||||
set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
|
||||
if (@qe1&1) atcommand "@changelook 3 "+@qe2;
|
||||
if (@qe1&256) atcommand "@changelook 1 "+@qe2;
|
||||
if (@qe1&512) atcommand "@changelook 2 "+@qe2;
|
||||
set @qe6,1;
|
||||
break;
|
||||
case 3:
|
||||
close; } }
|
||||
OnEnd:
|
||||
if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
|
||||
for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
|
||||
end;
|
||||
OnInit:
|
||||
freeloop(1);
|
||||
// --------------------- Config ---------------------
|
||||
// Custom points, if needed: "<variable>","<name to display>"
|
||||
setarray .Points$[0],"#CASHPOINTS","Cash Points";
|
||||
|
||||
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
|
||||
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
|
||||
set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
|
||||
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
|
||||
|
||||
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
|
||||
// Duplicate dummy data for any additional shops (bottom of script).
|
||||
// If no categories, use the second line instead (remove //).
|
||||
|
||||
setarray .Shops$[1],"Headgears","Weapons","Other";
|
||||
// set .Shops$,"n/a";
|
||||
|
||||
// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
|
||||
// <required item ID>,<required item amount>{,...});
|
||||
// Shop number corresponds with order above (default is 1).
|
||||
// Note: Do NOT use a reward item more than once!
|
||||
|
||||
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
|
||||
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
|
||||
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
|
||||
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
|
||||
|
||||
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
|
||||
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
|
||||
|
||||
Add(3,531,1,3,0,512,1,713,1);
|
||||
Add(3,532,1,3,0,513,1,713,1);
|
||||
Add(3,533,1,3,0,514,1,713,1);
|
||||
Add(3,534,1,3,0,515,1,713,1);
|
||||
|
||||
// --------------------------------------------------
|
||||
freeloop(0);
|
||||
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
|
||||
npcshopdelitem "qshop"+.@i,909;
|
||||
end;
|
||||
}
|
||||
|
||||
// -------- Dummy data (duplicate as needed) --------
|
||||
- shop qshop1 -1,909:-1
|
||||
- shop qshop2 -1,909:-1
|
||||
- shop qshop3 -1,909:-1
|
||||
|
||||
@@ -1,324 +1,324 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= tr0n's Questboard
|
||||
//===== By: ==================================================
|
||||
//= tr0n
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4.4
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Easily add collection and hunting quests.
|
||||
//===== Additional Comments: =================================
|
||||
// 1.0.0 Release
|
||||
// 1.1.0 Added zeny reward
|
||||
// 1.2.0 Rewrote checkmob and killcounter
|
||||
// 1.3.1 Added level restriction
|
||||
// 1.3.4 Added Reward Item Amount
|
||||
// 1.4.4 Added Quest delay
|
||||
//============================================================
|
||||
|
||||
prontera,129,215,5 script Questboard 857,{
|
||||
|
||||
if(c_run==1){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
|
||||
mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Finish:Abort") == 2){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest aborted.";
|
||||
set currentquest$, "";
|
||||
set c_run, 0;
|
||||
close;
|
||||
}
|
||||
goto L_checkitems;
|
||||
}
|
||||
|
||||
if(h_run==1){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
|
||||
mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Finish:Abort") == 2){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest aborted.";
|
||||
for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
|
||||
}
|
||||
set currentquest$, "";
|
||||
set h_run, 0;
|
||||
close;
|
||||
}
|
||||
goto L_checkmobs;
|
||||
}
|
||||
|
||||
L_questmenu:
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Select category:";
|
||||
next;
|
||||
|
||||
switch(select((.collection)?"Collection Quests":"",
|
||||
(.hunting)?"Hunting Quests":"",
|
||||
"Exit")) {
|
||||
|
||||
case 1:
|
||||
set .@collectmenu$, "";
|
||||
for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
|
||||
if (.@i) set .@collectmenu$,.@collectmenu$+":";
|
||||
set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
|
||||
}
|
||||
set .@selection,select(.@collectmenu$);
|
||||
if(gettimetick(2) < getd(.@selection + "_collection_delay")){
|
||||
set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
|
||||
if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
|
||||
mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
|
||||
close;
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
|
||||
mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Accept:Decline") == 2){
|
||||
close;
|
||||
}
|
||||
if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest accepted.";
|
||||
set c_run, 1;
|
||||
set currentquest$, .@selection;
|
||||
close;
|
||||
}
|
||||
else
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have the required";
|
||||
mes "level to do this quest.";
|
||||
close;
|
||||
}
|
||||
|
||||
case 2:
|
||||
set .@huntmenu$, "";
|
||||
for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
|
||||
if (.@i) set .@huntmenu$,.@huntmenu$+":";
|
||||
set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
|
||||
}
|
||||
set .@selection,select(.@huntmenu$);
|
||||
if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
|
||||
set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
|
||||
if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
|
||||
mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
|
||||
close;
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
|
||||
mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Accept:Decline") == 2){
|
||||
close;
|
||||
}
|
||||
if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest accepted.";
|
||||
set h_run, 1;
|
||||
set currentquest$, .@selection;
|
||||
close;
|
||||
}
|
||||
else
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have the required";
|
||||
mes "level to do this quest.";
|
||||
close;
|
||||
}
|
||||
|
||||
case 3:
|
||||
close;
|
||||
}
|
||||
|
||||
L_checkitems:
|
||||
for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
|
||||
if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
|
||||
set .@checkitem,.@checkitem+2;
|
||||
}
|
||||
}
|
||||
if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have everything.";
|
||||
close;
|
||||
}
|
||||
for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
|
||||
delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Congratulation! Here is your Reward.";
|
||||
if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
|
||||
set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
|
||||
getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
|
||||
setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
|
||||
set currentquest$, "";
|
||||
set c_run, 0;
|
||||
close;
|
||||
|
||||
L_checkmobs:
|
||||
set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
|
||||
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
|
||||
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
|
||||
set .@checkmonster, .@checkmonster+1;
|
||||
if(.@checkmonster==.@goal){
|
||||
goto L_checkmobs2;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
goto L_checkmobs2;
|
||||
}
|
||||
|
||||
L_checkmobs2:
|
||||
if(.@checkmonster<.@goal){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You didn't kill everything.";
|
||||
close;
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Congratulation! Here is your Reward.";
|
||||
for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
|
||||
}
|
||||
if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
|
||||
set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
|
||||
getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
|
||||
setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
|
||||
set currentquest$, "";
|
||||
set h_run, 0;
|
||||
close;
|
||||
|
||||
OnNPCKillEvent:
|
||||
if(h_run!=1) end;
|
||||
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
|
||||
if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
|
||||
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
|
||||
dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
|
||||
end;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
|
||||
function AddCollection;
|
||||
function AddHunting;
|
||||
|
||||
//Activate/Deactive quest categories here
|
||||
set .collection, 1;
|
||||
set .hunting, 1;
|
||||
|
||||
//Quest Delay (seconds)
|
||||
//24 hours = 86400 seconds
|
||||
set .quest_delay, 0;
|
||||
|
||||
//Checks if quests are loaded (prevents out of index)
|
||||
if(.questsloaded==1) end;
|
||||
set .questsloaded, 1;
|
||||
|
||||
//Add Collection Quests here
|
||||
//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
|
||||
|
||||
|
||||
//Add Hunting Quests here
|
||||
//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
|
||||
|
||||
end;
|
||||
|
||||
|
||||
function AddCollection {
|
||||
set .collectionquestcount,.collectionquestcount+1;
|
||||
setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
|
||||
setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
|
||||
setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
|
||||
setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
|
||||
setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
|
||||
setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
|
||||
set .@argcount, 6;
|
||||
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
|
||||
setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
|
||||
setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
|
||||
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
|
||||
setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
|
||||
setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount,.@argcount+2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
function AddHunting {
|
||||
set .huntingquestcount,.huntingquestcount+1;
|
||||
setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
|
||||
setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
|
||||
setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
|
||||
setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
|
||||
setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
|
||||
setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
|
||||
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
|
||||
set .@argcount, 6;
|
||||
setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
|
||||
setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
|
||||
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
|
||||
setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
|
||||
setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
//===== rAthena Script =======================================
|
||||
//= tr0n's Questboard
|
||||
//===== By: ==================================================
|
||||
//= tr0n
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4.4
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Easily add collection and hunting quests.
|
||||
//===== Additional Comments: =================================
|
||||
// 1.0.0 Release
|
||||
// 1.1.0 Added zeny reward
|
||||
// 1.2.0 Rewrote checkmob and killcounter
|
||||
// 1.3.1 Added level restriction
|
||||
// 1.3.4 Added Reward Item Amount
|
||||
// 1.4.4 Added Quest delay
|
||||
//============================================================
|
||||
|
||||
prontera,129,215,5 script Questboard 857,{
|
||||
|
||||
if(c_run==1){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
|
||||
mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Finish:Abort") == 2){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest aborted.";
|
||||
set currentquest$, "";
|
||||
set c_run, 0;
|
||||
close;
|
||||
}
|
||||
goto L_checkitems;
|
||||
}
|
||||
|
||||
if(h_run==1){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
|
||||
mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Finish:Abort") == 2){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest aborted.";
|
||||
for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
|
||||
}
|
||||
set currentquest$, "";
|
||||
set h_run, 0;
|
||||
close;
|
||||
}
|
||||
goto L_checkmobs;
|
||||
}
|
||||
|
||||
L_questmenu:
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Select category:";
|
||||
next;
|
||||
|
||||
switch(select((.collection)?"Collection Quests":"",
|
||||
(.hunting)?"Hunting Quests":"",
|
||||
"Exit")) {
|
||||
|
||||
case 1:
|
||||
set .@collectmenu$, "";
|
||||
for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
|
||||
if (.@i) set .@collectmenu$,.@collectmenu$+":";
|
||||
set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
|
||||
}
|
||||
set .@selection,select(.@collectmenu$);
|
||||
if(gettimetick(2) < getd(.@selection + "_collection_delay")){
|
||||
set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
|
||||
if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
|
||||
mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
|
||||
close;
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
|
||||
mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Accept:Decline") == 2){
|
||||
close;
|
||||
}
|
||||
if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest accepted.";
|
||||
set c_run, 1;
|
||||
set currentquest$, .@selection;
|
||||
close;
|
||||
}
|
||||
else
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have the required";
|
||||
mes "level to do this quest.";
|
||||
close;
|
||||
}
|
||||
|
||||
case 2:
|
||||
set .@huntmenu$, "";
|
||||
for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
|
||||
if (.@i) set .@huntmenu$,.@huntmenu$+":";
|
||||
set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
|
||||
}
|
||||
set .@selection,select(.@huntmenu$);
|
||||
if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
|
||||
set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
|
||||
if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
|
||||
mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
|
||||
close;
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
|
||||
mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Accept:Decline") == 2){
|
||||
close;
|
||||
}
|
||||
if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest accepted.";
|
||||
set h_run, 1;
|
||||
set currentquest$, .@selection;
|
||||
close;
|
||||
}
|
||||
else
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have the required";
|
||||
mes "level to do this quest.";
|
||||
close;
|
||||
}
|
||||
|
||||
case 3:
|
||||
close;
|
||||
}
|
||||
|
||||
L_checkitems:
|
||||
for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
|
||||
if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
|
||||
set .@checkitem,.@checkitem+2;
|
||||
}
|
||||
}
|
||||
if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have everything.";
|
||||
close;
|
||||
}
|
||||
for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
|
||||
delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Congratulation! Here is your Reward.";
|
||||
if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
|
||||
set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
|
||||
getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
|
||||
setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
|
||||
set currentquest$, "";
|
||||
set c_run, 0;
|
||||
close;
|
||||
|
||||
L_checkmobs:
|
||||
set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
|
||||
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
|
||||
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
|
||||
set .@checkmonster, .@checkmonster+1;
|
||||
if(.@checkmonster==.@goal){
|
||||
goto L_checkmobs2;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
goto L_checkmobs2;
|
||||
}
|
||||
|
||||
L_checkmobs2:
|
||||
if(.@checkmonster<.@goal){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You didn't kill everything.";
|
||||
close;
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Congratulation! Here is your Reward.";
|
||||
for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
|
||||
}
|
||||
if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
|
||||
set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
|
||||
getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
|
||||
setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
|
||||
set currentquest$, "";
|
||||
set h_run, 0;
|
||||
close;
|
||||
|
||||
OnNPCKillEvent:
|
||||
if(h_run!=1) end;
|
||||
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
|
||||
if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
|
||||
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
|
||||
dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
|
||||
end;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
|
||||
function AddCollection;
|
||||
function AddHunting;
|
||||
|
||||
//Activate/Deactive quest categories here
|
||||
set .collection, 1;
|
||||
set .hunting, 1;
|
||||
|
||||
//Quest Delay (seconds)
|
||||
//24 hours = 86400 seconds
|
||||
set .quest_delay, 0;
|
||||
|
||||
//Checks if quests are loaded (prevents out of index)
|
||||
if(.questsloaded==1) end;
|
||||
set .questsloaded, 1;
|
||||
|
||||
//Add Collection Quests here
|
||||
//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
|
||||
|
||||
|
||||
//Add Hunting Quests here
|
||||
//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
|
||||
|
||||
end;
|
||||
|
||||
|
||||
function AddCollection {
|
||||
set .collectionquestcount,.collectionquestcount+1;
|
||||
setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
|
||||
setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
|
||||
setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
|
||||
setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
|
||||
setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
|
||||
setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
|
||||
set .@argcount, 6;
|
||||
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
|
||||
setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
|
||||
setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
|
||||
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
|
||||
setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
|
||||
setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount,.@argcount+2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
function AddHunting {
|
||||
set .huntingquestcount,.huntingquestcount+1;
|
||||
setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
|
||||
setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
|
||||
setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
|
||||
setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
|
||||
setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
|
||||
setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
|
||||
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
|
||||
set .@argcount, 6;
|
||||
setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
|
||||
setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
|
||||
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
|
||||
setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
|
||||
setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,56 +1,56 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Umbala Dungeon Monster Spawn Script
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= Any rAthena Version; RO Ep6+
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.2 Official kRO 10.1 spawns [Playtester]
|
||||
//= 1.3 Some 11.1 spawn updates [Playtester]
|
||||
//= 1.4 More accurate spawns [Playtester]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// um_dun01 - Carpenter's Shop in the Tree
|
||||
//==================================================
|
||||
um_dun01,0,0,0,0 monster Stone Shooter 1495,70,0,0,0
|
||||
um_dun01,0,0,0,0 monster Wootan Fighter 1499,10,0,0,0
|
||||
um_dun01,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
|
||||
um_dun01,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
|
||||
um_dun01,0,0,0,0 monster Green Plant 1080,5,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// um_dun02 - Passage to a Foreign World
|
||||
//==================================================
|
||||
um_dun02,0,0,0,0 monster Wooden Golem 1497,50,0,0,0
|
||||
um_dun02,79,227,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,87,189,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,170,145,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,196,131,14,14 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,244,129,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,90,97,10,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,90,97,10,15 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,32,83,10,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,32,83,10,15 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,180,238,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,144,277,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,144,277,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wooden Golem 1497,2,300000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,0,0,0,0 monster Driller 1380,5,0,0,0
|
||||
um_dun02,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
|
||||
um_dun02,213,217,15,15 monster Wootan Shooter 1498,2,120000,60000,0
|
||||
um_dun02,72,258,15,15 monster Wootan Shooter 1498,3,120000,60000,0
|
||||
um_dun02,79,227,10,10 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,170,145,10,10 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,209,34,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,0,0,0,0 monster Dryad 1493,25,0,0,0
|
||||
um_dun02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
|
||||
um_dun02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
|
||||
um_dun02,0,0,0,0 monster Shining Plant 1083,6,180000,90000,1
|
||||
//===== rAthena Script =======================================
|
||||
//= Umbala Dungeon Monster Spawn Script
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= Any rAthena Version; RO Ep6+
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.2 Official kRO 10.1 spawns [Playtester]
|
||||
//= 1.3 Some 11.1 spawn updates [Playtester]
|
||||
//= 1.4 More accurate spawns [Playtester]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// um_dun01 - Carpenter's Shop in the Tree
|
||||
//==================================================
|
||||
um_dun01,0,0,0,0 monster Stone Shooter 1495,70,0,0,0
|
||||
um_dun01,0,0,0,0 monster Wootan Fighter 1499,10,0,0,0
|
||||
um_dun01,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
|
||||
um_dun01,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
|
||||
um_dun01,0,0,0,0 monster Green Plant 1080,5,180000,90000,1
|
||||
|
||||
//==================================================
|
||||
// um_dun02 - Passage to a Foreign World
|
||||
//==================================================
|
||||
um_dun02,0,0,0,0 monster Wooden Golem 1497,50,0,0,0
|
||||
um_dun02,79,227,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,87,189,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,170,145,10,10 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,196,131,14,14 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,244,129,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,90,97,10,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,90,97,10,15 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,32,83,10,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,32,83,10,15 monster Wooden Golem 1497,2,240000,60000,0
|
||||
um_dun02,180,238,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,144,277,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,144,277,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wooden Golem 1497,2,360000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wooden Golem 1497,2,300000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wooden Golem 1497,2,180000,60000,0
|
||||
um_dun02,0,0,0,0 monster Driller 1380,5,0,0,0
|
||||
um_dun02,0,0,0,0 monster Wootan Shooter 1498,10,0,0,0
|
||||
um_dun02,213,217,15,15 monster Wootan Shooter 1498,2,120000,60000,0
|
||||
um_dun02,72,258,15,15 monster Wootan Shooter 1498,3,120000,60000,0
|
||||
um_dun02,79,227,10,10 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,170,145,10,10 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,209,34,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,272,163,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,232,156,15,15 monster Wootan Shooter 1498,1,120000,60000,0
|
||||
um_dun02,0,0,0,0 monster Dryad 1493,25,0,0,0
|
||||
um_dun02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
|
||||
um_dun02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
|
||||
um_dun02,0,0,0,0 monster Shining Plant 1083,6,180000,90000,1
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Splendide Fields Monster Spawn Script
|
||||
//===== By: ==================================================
|
||||
//= alexx, MaC
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Official spawn ammounts from Aegis script [alexx]
|
||||
//= 1.1 Added 13.2 mob spawn update [scriptor]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// spl_fild01 - Splendide Field
|
||||
//==================================================
|
||||
spl_fild01,0,0,0,0 monster Dark Pinguicula 2015,50,5000,0,0
|
||||
spl_fild01,0,0,0,0 monster Naga 1993,35,5000,0,0
|
||||
spl_fild01,0,0,0,0 monster Cornus 1992,25,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// spl_fild02 - Splendide Field
|
||||
//==================================================
|
||||
spl_fild02,0,0,0,0 monster Pinguicula 1995,75,5000,0,0
|
||||
spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// spl_fild03 - Splendide Field
|
||||
//==================================================
|
||||
spl_fild03,0,0,0,0 monster Luciola Vespa 1994,35,5000,0,0
|
||||
spl_fild03,0,0,0,0 monster Cornus 1992,25,5000,0,0
|
||||
spl_fild03,0,0,0,0 monster Naga 1993,20,5000,0,0
|
||||
spl_fild03,0,0,0,0 monster Tendrilion 1991,1,3600000,0,0
|
||||
//===== rAthena Script =======================================
|
||||
//= Splendide Fields Monster Spawn Script
|
||||
//===== By: ==================================================
|
||||
//= alexx, MaC
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Official spawn ammounts from Aegis script [alexx]
|
||||
//= 1.1 Added 13.2 mob spawn update [scriptor]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// spl_fild01 - Splendide Field
|
||||
//==================================================
|
||||
spl_fild01,0,0,0,0 monster Dark Pinguicula 2015,50,5000,0,0
|
||||
spl_fild01,0,0,0,0 monster Naga 1993,35,5000,0,0
|
||||
spl_fild01,0,0,0,0 monster Cornus 1992,25,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// spl_fild02 - Splendide Field
|
||||
//==================================================
|
||||
spl_fild02,0,0,0,0 monster Pinguicula 1995,75,5000,0,0
|
||||
spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,5000,0,0
|
||||
|
||||
//==================================================
|
||||
// spl_fild03 - Splendide Field
|
||||
//==================================================
|
||||
spl_fild03,0,0,0,0 monster Luciola Vespa 1994,35,5000,0,0
|
||||
spl_fild03,0,0,0,0 monster Cornus 1992,25,5000,0,0
|
||||
spl_fild03,0,0,0,0 monster Naga 1993,20,5000,0,0
|
||||
spl_fild03,0,0,0,0 monster Tendrilion 1991,1,3600000,0,0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,180 +1,180 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Renters
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 2.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Renewal-specific breeder NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 2.1 Moved some renters to a separate renewal file. [Daegaladh]
|
||||
//============================================================
|
||||
|
||||
// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
|
||||
job3_rune01,88,62,5 script Dragon Breeder 105,{
|
||||
mes "[Dragon Breeder]";
|
||||
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
|
||||
mes "Welcome. Would you like to rent a Dragon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
//if (!getskilllv("RK_DRAGONTRAINING")) {
|
||||
if (!getskilllv("KN_RIDING")) {
|
||||
mes "[Dragon Breeder]";
|
||||
mes "Please learn how to ride a Dragon first.";
|
||||
close;
|
||||
}
|
||||
else if (checkriding()) {
|
||||
mes "[Dragon Breeder]";
|
||||
mes "You already have a Dragon.";
|
||||
close;
|
||||
}
|
||||
else if(ismounting()) {
|
||||
mes "[Dragon Breeder]";
|
||||
mes "Please remove your cash mount.";
|
||||
close;
|
||||
}
|
||||
setdragon;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Dragon Breeder]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "What are you doing here?";
|
||||
mes "Only Rune Knights can rent a Dragon.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Dragon/Gryphon Master
|
||||
prontera,130,213,5 script Riding Creature Master 105,{
|
||||
mes "[Riding Creature Master]";
|
||||
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
|
||||
mes "Welcome. Would you like to rent a Dragon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
//if (!getskilllv("RK_DRAGONTRAINING")) {
|
||||
if (!getskilllv("KN_RIDING")) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please learn how to ride a Dragon first.";
|
||||
close;
|
||||
}
|
||||
else if (checkriding()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "You already have a Dragon.";
|
||||
close;
|
||||
}
|
||||
else if(ismounting()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please remove your cash mount.";
|
||||
close;
|
||||
}
|
||||
setdragon;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Riding Creature Master]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) {
|
||||
mes "Welcome. Would you like to rent a Gryphon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
if(!getskilllv("KN_RIDING")) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please learn how to ride a Gryphon first.";
|
||||
close;
|
||||
}
|
||||
else if (checkriding()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "You already have a Gryphon.";
|
||||
close;
|
||||
}
|
||||
else if(ismounting()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please remove your cash mount.";
|
||||
close;
|
||||
}
|
||||
setriding;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Riding Creature Master]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Peco removing NPC
|
||||
prontera,125,208,5 script Peco Peco Remover 105,{
|
||||
mes "[Soldier]";
|
||||
mes "If you're unable to dismount from a Peco Peco";
|
||||
mes "for some unknown reason,";
|
||||
mes "please feel free to use my services.";
|
||||
if (checkriding()) {
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "You're riding a Peco Peco.";
|
||||
mes "Would you like to dismount?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
setriding 0;
|
||||
mes "[Soldier]";
|
||||
mes "Say, how does it feel to";
|
||||
mes "step on the ground on your own";
|
||||
mes "feet again?";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Soldier]";
|
||||
mes "I see. Please feel free to ask me";
|
||||
mes "if you change your mind.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
// Magic Gear Renter
|
||||
prontera,163,178,4 script Magic Gear Master 105,{
|
||||
mes "[Magic Gear Master]";
|
||||
if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) {
|
||||
mes "Welcome. Would you like to rent a Magic Gear?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
if (!getskilllv("NC_MADOLICENCE")) {
|
||||
mes "[Magic Gear Master]";
|
||||
mes "Please learn how to use a Magic Gear first.";
|
||||
close;
|
||||
}
|
||||
else if (checkmadogear()) {
|
||||
mes "[Magic Gear Master]";
|
||||
mes "You already have a Magic Gear.";
|
||||
close;
|
||||
}
|
||||
else if(ismounting()) {
|
||||
mes "[Magic Gear Master]";
|
||||
mes "Please remove your cash mount.";
|
||||
close;
|
||||
}
|
||||
setmadogear;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Magic Gear Master]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "How may I help you?";
|
||||
mes "Magic Gears are only available for Mechanics.";
|
||||
close;
|
||||
}
|
||||
//===== rAthena Script =======================================
|
||||
//= Renters
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 2.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Renewal-specific breeder NPCs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 2.1 Moved some renters to a separate renewal file. [Daegaladh]
|
||||
//============================================================
|
||||
|
||||
// Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
|
||||
job3_rune01,88,62,5 script Dragon Breeder 105,{
|
||||
mes "[Dragon Breeder]";
|
||||
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
|
||||
mes "Welcome. Would you like to rent a Dragon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
//if (!getskilllv("RK_DRAGONTRAINING")) {
|
||||
if (!getskilllv("KN_RIDING")) {
|
||||
mes "[Dragon Breeder]";
|
||||
mes "Please learn how to ride a Dragon first.";
|
||||
close;
|
||||
}
|
||||
else if (checkriding()) {
|
||||
mes "[Dragon Breeder]";
|
||||
mes "You already have a Dragon.";
|
||||
close;
|
||||
}
|
||||
else if(ismounting()) {
|
||||
mes "[Dragon Breeder]";
|
||||
mes "Please remove your cash mount.";
|
||||
close;
|
||||
}
|
||||
setdragon;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Dragon Breeder]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "What are you doing here?";
|
||||
mes "Only Rune Knights can rent a Dragon.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Dragon/Gryphon Master
|
||||
prontera,130,213,5 script Riding Creature Master 105,{
|
||||
mes "[Riding Creature Master]";
|
||||
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
|
||||
mes "Welcome. Would you like to rent a Dragon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
//if (!getskilllv("RK_DRAGONTRAINING")) {
|
||||
if (!getskilllv("KN_RIDING")) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please learn how to ride a Dragon first.";
|
||||
close;
|
||||
}
|
||||
else if (checkriding()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "You already have a Dragon.";
|
||||
close;
|
||||
}
|
||||
else if(ismounting()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please remove your cash mount.";
|
||||
close;
|
||||
}
|
||||
setdragon;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Riding Creature Master]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) {
|
||||
mes "Welcome. Would you like to rent a Gryphon?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
if(!getskilllv("KN_RIDING")) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please learn how to ride a Gryphon first.";
|
||||
close;
|
||||
}
|
||||
else if (checkriding()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "You already have a Gryphon.";
|
||||
close;
|
||||
}
|
||||
else if(ismounting()) {
|
||||
mes "[Riding Creature Master]";
|
||||
mes "Please remove your cash mount.";
|
||||
close;
|
||||
}
|
||||
setriding;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Riding Creature Master]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "I'm here to provide Rune Knights and Royal Guards with riding creatures.";
|
||||
close;
|
||||
}
|
||||
|
||||
// Peco removing NPC
|
||||
prontera,125,208,5 script Peco Peco Remover 105,{
|
||||
mes "[Soldier]";
|
||||
mes "If you're unable to dismount from a Peco Peco";
|
||||
mes "for some unknown reason,";
|
||||
mes "please feel free to use my services.";
|
||||
if (checkriding()) {
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "You're riding a Peco Peco.";
|
||||
mes "Would you like to dismount?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
setriding 0;
|
||||
mes "[Soldier]";
|
||||
mes "Say, how does it feel to";
|
||||
mes "step on the ground on your own";
|
||||
mes "feet again?";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Soldier]";
|
||||
mes "I see. Please feel free to ask me";
|
||||
mes "if you change your mind.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
// Magic Gear Renter
|
||||
prontera,163,178,4 script Magic Gear Master 105,{
|
||||
mes "[Magic Gear Master]";
|
||||
if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) {
|
||||
mes "Welcome. Would you like to rent a Magic Gear?";
|
||||
next;
|
||||
switch(select("Yes:No")) {
|
||||
case 1:
|
||||
if (!getskilllv("NC_MADOLICENCE")) {
|
||||
mes "[Magic Gear Master]";
|
||||
mes "Please learn how to use a Magic Gear first.";
|
||||
close;
|
||||
}
|
||||
else if (checkmadogear()) {
|
||||
mes "[Magic Gear Master]";
|
||||
mes "You already have a Magic Gear.";
|
||||
close;
|
||||
}
|
||||
else if(ismounting()) {
|
||||
mes "[Magic Gear Master]";
|
||||
mes "Please remove your cash mount.";
|
||||
close;
|
||||
}
|
||||
setmadogear;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Magic Gear Master]";
|
||||
mes "I see. Then have a great day.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "How may I help you?";
|
||||
mes "Magic Gears are only available for Mechanics.";
|
||||
close;
|
||||
}
|
||||
|
||||
@@ -1,144 +1,144 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Homunculus S Quest
|
||||
//===== By: ==================================================
|
||||
//= Masao
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Evolves an Homunculus which is at least Level 99 to the
|
||||
//= new Homunculus S Class.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. The actual changing dialog is currently
|
||||
//= customized. [Masao]
|
||||
//= 1.1 Cleaning. [Euphy]
|
||||
//============================================================
|
||||
|
||||
job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
|
||||
|
||||
if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
|
||||
mes "[Viorel]";
|
||||
mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
|
||||
mes "However, I believe passion is the most important factor.";
|
||||
next;
|
||||
switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
|
||||
case 1:
|
||||
mes "[Viorel]";
|
||||
mes "So long~!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Viorel]";
|
||||
mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
|
||||
mes "People like me, especially, even think of creating life itself.";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
|
||||
mes "Now, if you'll excuse me~!";
|
||||
close;
|
||||
case 3:
|
||||
emotion 4,0;
|
||||
mes "[Viorel]";
|
||||
mes "What, is it so strange to see an Alchemist in their own lab?";
|
||||
mes "How so?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Viorel]";
|
||||
mes "Hello "+strcharinfo(0)+",";
|
||||
mes "what can I do for a fellow Alchemist like you?";
|
||||
next;
|
||||
switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
|
||||
case 1:
|
||||
mes "[Viorel]";
|
||||
if(!getskilllv("AM_BIOETHICS")){
|
||||
mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S.";
|
||||
close;
|
||||
}
|
||||
if(!gethominfo(1)){
|
||||
mes "You don't even have a Homunculus!";
|
||||
close;
|
||||
}
|
||||
if(gethominfo(1) < 6009){
|
||||
mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S.";
|
||||
close;
|
||||
}
|
||||
if(gethominfo(6) < 99){
|
||||
mes "Your Homunculus must be level 99 to evolve into a Homuculus S!";
|
||||
mes "Come back after you've trained your Homunculus a little bit more.";
|
||||
close;
|
||||
}
|
||||
if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
|
||||
mes "Your Homunculus S looks great!";
|
||||
mes "I hope you will experience many great adventures with it!";
|
||||
close;
|
||||
}
|
||||
mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z";
|
||||
mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!";
|
||||
mes "So, what do you think?";
|
||||
next;
|
||||
switch(Select("I want to donate.:I don't want to donate.:Cancel")){
|
||||
case 1:
|
||||
if(Zeny < 50000){
|
||||
mes "[Viorel]";
|
||||
mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!";
|
||||
mes "Come back if you have the Zeny.";
|
||||
close;
|
||||
}
|
||||
mes "[Viorel]";
|
||||
mes "Alright, now please tell me which Homunculus you'd like to have:";
|
||||
next;
|
||||
set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel");
|
||||
if (.@i == 6) {
|
||||
mes "[Viorel]";
|
||||
mes "So long~!";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Viorel]";
|
||||
mes "Ok, it's all set! Now just give me a moment!";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Abra...";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Kadabra...";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Simsala!";
|
||||
mes "...";
|
||||
mes "Oh, sorry... wrong game!";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Here you go! Your new Homunculus S!";
|
||||
if (.@i) {
|
||||
hommutate 6047+.@i;
|
||||
set Zeny,Zeny - 50000;
|
||||
}
|
||||
else hommutate;
|
||||
close;
|
||||
case 3:
|
||||
mes "[Viorel]";
|
||||
mes "So long~!";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Viorel]";
|
||||
mes "The Homunculus S are the new and improved versions of the current Homunculus you know.";
|
||||
mes "These new Homunculus have been made because the monsters in our world keep getting stronger and";
|
||||
mes "stronger, and our current Homunculus are just not able to keep up with them anymore.";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way";
|
||||
mes "to improve their skills and strength in order to keep them by our side, and joining us once more";
|
||||
mes "in battle! Isn't that great?";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Viorel]";
|
||||
mes "So long~!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
//===== rAthena Script =======================================
|
||||
//= Homunculus S Quest
|
||||
//===== By: ==================================================
|
||||
//= Masao
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Evolves an Homunculus which is at least Level 99 to the
|
||||
//= new Homunculus S Class.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. The actual changing dialog is currently
|
||||
//= customized. [Masao]
|
||||
//= 1.1 Cleaning. [Euphy]
|
||||
//============================================================
|
||||
|
||||
job3_gen01,12,44,4 script Viorel#job3_gen01 542,{
|
||||
|
||||
if((Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
|
||||
mes "[Viorel]";
|
||||
mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
|
||||
mes "However, I believe passion is the most important factor.";
|
||||
next;
|
||||
switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
|
||||
case 1:
|
||||
mes "[Viorel]";
|
||||
mes "So long~!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Viorel]";
|
||||
mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
|
||||
mes "People like me, especially, even think of creating life itself.";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
|
||||
mes "Now, if you'll excuse me~!";
|
||||
close;
|
||||
case 3:
|
||||
emotion 4,0;
|
||||
mes "[Viorel]";
|
||||
mes "What, is it so strange to see an Alchemist in their own lab?";
|
||||
mes "How so?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Viorel]";
|
||||
mes "Hello "+strcharinfo(0)+",";
|
||||
mes "what can I do for a fellow Alchemist like you?";
|
||||
next;
|
||||
switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
|
||||
case 1:
|
||||
mes "[Viorel]";
|
||||
if(!getskilllv("AM_BIOETHICS")){
|
||||
mes "I'm sorry, but you must know the Skill Bioethics! Otherwise I can't let your Homunculus evolve into a Homunculus S.";
|
||||
close;
|
||||
}
|
||||
if(!gethominfo(1)){
|
||||
mes "You don't even have a Homunculus!";
|
||||
close;
|
||||
}
|
||||
if(gethominfo(1) < 6009){
|
||||
mes "You must have an evolved Homunculus, or you can't turn it into the new Homunculus S.";
|
||||
close;
|
||||
}
|
||||
if(gethominfo(6) < 99){
|
||||
mes "Your Homunculus must be level 99 to evolve into a Homuculus S!";
|
||||
mes "Come back after you've trained your Homunculus a little bit more.";
|
||||
close;
|
||||
}
|
||||
if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
|
||||
mes "Your Homunculus S looks great!";
|
||||
mes "I hope you will experience many great adventures with it!";
|
||||
close;
|
||||
}
|
||||
mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Now you can either directly change your Homunculus to a random Homunculus S or you can donate a little fee of 50,000z";
|
||||
mes "to the Alchemist Guild. For this you'll be able to change your Homunculus into your desired Homunculus S Class!";
|
||||
mes "So, what do you think?";
|
||||
next;
|
||||
switch(Select("I want to donate.:I don't want to donate.:Cancel")){
|
||||
case 1:
|
||||
if(Zeny < 50000){
|
||||
mes "[Viorel]";
|
||||
mes "Haha, nice try my friend! But you don't even have the 50,000z to donate!";
|
||||
mes "Come back if you have the Zeny.";
|
||||
close;
|
||||
}
|
||||
mes "[Viorel]";
|
||||
mes "Alright, now please tell me which Homunculus you'd like to have:";
|
||||
next;
|
||||
set .@i, select("Eira:Bayeri:Sera:Dieter:Elanor:Cancel");
|
||||
if (.@i == 6) {
|
||||
mes "[Viorel]";
|
||||
mes "So long~!";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Viorel]";
|
||||
mes "Ok, it's all set! Now just give me a moment!";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Abra...";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Kadabra...";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Simsala!";
|
||||
mes "...";
|
||||
mes "Oh, sorry... wrong game!";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "Here you go! Your new Homunculus S!";
|
||||
if (.@i) {
|
||||
hommutate 6047+.@i;
|
||||
set Zeny,Zeny - 50000;
|
||||
}
|
||||
else hommutate;
|
||||
close;
|
||||
case 3:
|
||||
mes "[Viorel]";
|
||||
mes "So long~!";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
mes "[Viorel]";
|
||||
mes "The Homunculus S are the new and improved versions of the current Homunculus you know.";
|
||||
mes "These new Homunculus have been made because the monsters in our world keep getting stronger and";
|
||||
mes "stronger, and our current Homunculus are just not able to keep up with them anymore.";
|
||||
next;
|
||||
mes "[Viorel]";
|
||||
mes "But since we're Alchemists and we don't want to abandon our precious Homunculus, we've discovered a way";
|
||||
mes "to improve their skills and strength in order to keep them by our side, and joining us once more";
|
||||
mes "in battle! Isn't that great?";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Viorel]";
|
||||
mes "So long~!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1 +1 @@
|
||||
ALTER TABLE `char` ADD CONSTRAINT `name_key` UNIQUE (`name`);
|
||||
ALTER TABLE `char` ADD CONSTRAINT `name_key` UNIQUE (`name`);
|
||||
|
||||
@@ -191,7 +191,6 @@
|
||||
<ClInclude Include="..\src\config\renewal.h" />
|
||||
<ClInclude Include="..\src\config\secure.h" />
|
||||
<ClInclude Include="..\src\config\classes\general.h" />
|
||||
<ClInclude Include="..\src\config\classes\swordsman.h" />
|
||||
<ClInclude Include="..\src\map\script.h" />
|
||||
<ClInclude Include="..\src\map\searchstore.h" />
|
||||
<ClInclude Include="..\src\map\skill.h" />
|
||||
|
||||
@@ -356,7 +356,6 @@
|
||||
<ClInclude Include="..\src\config\renewal.h" />
|
||||
<ClInclude Include="..\src\config\secure.h" />
|
||||
<ClInclude Include="..\src\config\classes\general.h" />
|
||||
<ClInclude Include="..\src\config\classes\swordsman.h" />
|
||||
<ClInclude Include="..\src\common\conf.h">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
|
||||
@@ -751,10 +751,6 @@
|
||||
RelativePath="..\src\map\storage.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\config\classes\swordsman.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\map\trade.c"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user