Fixes SpiritSphereCost negative values
* SphiritSphereCost has potential -1 value to remove all available spirit spheres. Thanks to @teededung!
This commit is contained in:
@@ -27958,6 +27958,7 @@ Body:
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Ammo:
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Bullet: true
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AmmoAmount: 1
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SpiritSphereCost: -1
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Equipment:
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Silver_Bullet: true
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- Id: 2564
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@@ -28130,6 +28131,7 @@ Body:
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Time: 80000
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Requires:
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SpCost: 30
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SpiritSphereCost: -1
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- Id: 2569
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Name: RL_AM_BLAST
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Description: Anti-Material Blast
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@@ -28256,6 +28258,7 @@ Body:
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Amount: 55
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Weapon:
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Rifle: true
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SpiritSphereCost: -1
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- Id: 2572
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Name: RL_R_TRIP_PLUSATK
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Description: Round Trip Plus Attack
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@@ -29287,6 +29287,7 @@ Body:
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Ammo:
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Bullet: true
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AmmoAmount: 1
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SpiritSphereCost: -1
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Equipment:
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Silver_Bullet: true
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Sanctified_Bullet: true
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@@ -29468,6 +29469,7 @@ Body:
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FixedCastTime: -1
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Requires:
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SpCost: 30
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SpiritSphereCost: -1
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- Id: 2569
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Name: RL_AM_BLAST
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Description: Anti-Material Blast
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@@ -29599,6 +29601,7 @@ Body:
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Amount: 55
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Weapon:
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Rifle: true
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SpiritSphereCost: -1
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- Id: 2572
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Name: RL_R_TRIP_PLUSATK
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Description: Round Trip Plus Attack
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@@ -2203,14 +2203,14 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
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}
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if (!isMultiLevel(it_req->second.spiritball)) {
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if (it_req->second.spiritball[0] > 0)
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if (it_req->second.spiritball[0] != 0)
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body << YAML::Key << "SpiritSphereCost" << YAML::Value << it_req->second.spiritball[0];
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} else {
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body << YAML::Key << "SpiritSphereCost";
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body << YAML::BeginSeq;
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for (size_t i = 0; i < ARRAYLENGTH(it_req->second.spiritball); i++) {
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if (it_req->second.spiritball[i] > 0) {
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if (it_req->second.spiritball[i] != 0) {
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body << YAML::BeginMap;
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body << YAML::Key << "Level" << YAML::Value << i + 1;
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body << YAML::Key << "Amount" << YAML::Value << it_req->second.spiritball[i];
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