- Added svn:eol-style=native property (follow up to r16213).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16214 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
7cee7996e8
commit
a79dcd2000
@ -542,4 +542,4 @@ moc_para01,32,30,6 script Spike 914,{
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mes "[Spike]";
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mes "Why don't you look around and find some interesting tasks?.";
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close;
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}
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}
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@ -1427,4 +1427,4 @@ payon,179,66,3 script Dashia 931,{
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mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!";
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close;
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}
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}
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}
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@ -431,4 +431,4 @@ moc_para01,40,38,3 script Mission [41 - 55] 857,{
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}
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mes "There is nothing special to do.";
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close;
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}
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}
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@ -937,4 +937,4 @@ alberta,215,111,5 script Funfi 828,{
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}
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}
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close;
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}
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}
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@ -1,371 +1,371 @@
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//===== rAthena Script =======================================
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// Eden Group Quests - Mission [86 - 90]
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//===== By: ==================================================
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//= Chilly
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Repetable Quests for Players between Baselevel 85 - 91 .
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//===== Additional Comments: =================================
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//= 1.0 First Version. [Chilly]
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//= 1.1 Some little improvements here and there. [Masao]
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//============================================================
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moc_para01,48,175,3 script Mission [86 - 90] 857,{
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if (countitem(6219) < 1) {
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mes "- Only members of the -";
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mes "- Eden Group can read -";
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mes "- this bulletin board. -";
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close;
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}
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if (BaseLevel < 86 || BaseLevel > 90) {
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mes "- This missions can only be -";
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mes "- read by those who are -";
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mes "- of the correct level. -";
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mes "- There might be another -";
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mes "- board somewhere for -";
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mes "- my level. -";
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close;
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}
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mes "- Many hunting missions -";
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mes "- are on the bulletin board. -";
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next;
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switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
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case 1:
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switch(select("Dragon Tail:Spring Rabbit:Pest")) {
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case 1:
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if (checkquest(4167,HUNTING) == 2) {
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mes "You hunted all 30 Dragon Tail.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4167;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4167) == -1) {
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setquest 4167;
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mes "Please hunt 30 Dragon Tail and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Dragon Tail yet...";
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mes "Will you check again?";
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close;
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case 2:
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if (checkquest(4168,HUNTING) == 2) {
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mes "You hunted all 30 Spring Rabbit.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4168;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4168) == -1) {
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setquest 4168;
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mes "Please hunt 30 Spring Rabbit and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Spring Rabbit yet...";
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mes "Will you check again?";
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close;
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case 3:
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if (checkquest(4169,HUNTING) == 2) {
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mes "You hunted all 30 Pest.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4169;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4169) == -1) {
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setquest 4169;
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mes "Please hunt 30 Pest and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Pest yet...";
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mes "Will you check again?";
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close;
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}
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case 2:
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switch(select("Bathory:Alarm")) {
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case 1:
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if (checkquest(4170,HUNTING) == 2) {
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mes "You hunted all 30 Bathory.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4170;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4170) == -1) {
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setquest 4170;
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mes "Please hunt 30 Bathory and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Bathory yet...";
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mes "Will you check again?";
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close;
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case 2:
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if (checkquest(4171,HUNTING) == 2) {
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mes "You hunted all 30 Alarm.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4171;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4171) == -1) {
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setquest 4171;
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mes "Please hunt 30 Alarm and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Alarm yet...";
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mes "Will you check again?";
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close;
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}
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case 3:
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switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
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case 1:
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if (checkquest(4172,HUNTING) == 2) {
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mes "You hunted all 30 Babayaga.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4172;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4172) == -1) {
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setquest 4172;
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mes "Please hunt 30 Babayaga and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Babayaga yet...";
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mes "Will you check again?";
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close;
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case 2:
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if (checkquest(4173,HUNTING) == 2) {
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mes "You hunted all 30 Hyegun.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4173;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4173) == -1) {
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setquest 4173;
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mes "Please hunt 30 Hyegun and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Hyegun yet...";
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mes "Will you check again?";
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close;
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case 3:
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if (checkquest(4174,HUNTING) == 2) {
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mes "You hunted all 30 Antique Firelock.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4174;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4174) == -1) {
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setquest 4174;
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mes "Please hunt 30 Antique Firelock and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Antique Firelock yet...";
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mes "Will you check again?";
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close;
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case 4:
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if (checkquest(4175,HUNTING) == 2) {
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mes "You hunted all 30 Zipper Bear.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4175;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4175) == -1) {
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setquest 4175;
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mes "Please hunt 30 Zipper Bear and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Zipper Bear yet...";
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mes "Will you check again?";
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close;
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}
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case 4:
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switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
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case 1:
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if (checkquest(4176,HUNTING) == 2) {
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mes "You hunted all 30 Earth Petite.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4176;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4176) == -1) {
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setquest 4176;
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mes "Please hunt 30 Earth Petite and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Earth Petite yet...";
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mes "Will you check again?";
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close;
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case 2:
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if (checkquest(4177,HUNTING) == 2) {
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mes "You hunted all 30 Rafflesia.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4177;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4177) == -1) {
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setquest 4177;
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mes "Please hunt 30 Rafflesia and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Rafflesia yet...";
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mes "Will you check again?";
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close;
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case 3:
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if (checkquest(4178,HUNTING) == 2) {
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mes "You hunted all 30 Venomous.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4178;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4178) == -1) {
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setquest 4178;
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mes "Please hunt 30 Venomous and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Venomous yet...";
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mes "Will you check again?";
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close;
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case 4:
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if (checkquest(4179,HUNTING) == 2) {
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mes "You hunted all 30 Pitman.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4179;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4179) == -1) {
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setquest 4179;
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mes "Please hunt 30 Pitman and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Pitman yet...";
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mes "Will you check again?";
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close;
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case 5:
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if (checkquest(4180,HUNTING) == 2) {
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mes "You hunted all 30 Yellow Novus.";
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mes "Thank you very much.";
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next;
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mes "I know it isn't much but here's a small gift.";
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mes "I hope that it helps you at least a little bit.";
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next;
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erasequest 4180;
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getexp 76000,0;
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mes "Wooohoo!";
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mes "Good luck.";
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close;
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}
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if (checkquest(4180) == -1) {
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setquest 4180;
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mes "Please hunt 30 Yellow Novus and return here.";
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close;
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}
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mes "Umm? You didn't hunt";
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mes "all 30 Yellow Novus yet...";
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mes "Will you check again?";
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close;
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}
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}
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}
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//===== rAthena Script =======================================
|
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// Eden Group Quests - Mission [86 - 90]
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Repetable Quests for Players between Baselevel 85 - 91 .
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. [Chilly]
|
||||
//= 1.1 Some little improvements here and there. [Masao]
|
||||
//============================================================
|
||||
|
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moc_para01,48,175,3 script Mission [86 - 90] 857,{
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if (countitem(6219) < 1) {
|
||||
mes "- Only members of the -";
|
||||
mes "- Eden Group can read -";
|
||||
mes "- this bulletin board. -";
|
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close;
|
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}
|
||||
if (BaseLevel < 86 || BaseLevel > 90) {
|
||||
mes "- This missions can only be -";
|
||||
mes "- read by those who are -";
|
||||
mes "- of the correct level. -";
|
||||
mes "- There might be another -";
|
||||
mes "- board somewhere for -";
|
||||
mes "- my level. -";
|
||||
close;
|
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}
|
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mes "- Many hunting missions -";
|
||||
mes "- are on the bulletin board. -";
|
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next;
|
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switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
|
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case 1:
|
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switch(select("Dragon Tail:Spring Rabbit:Pest")) {
|
||||
case 1:
|
||||
if (checkquest(4167,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Dragon Tail.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
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next;
|
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erasequest 4167;
|
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getexp 76000,0;
|
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mes "Wooohoo!";
|
||||
mes "Good luck.";
|
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close;
|
||||
}
|
||||
if (checkquest(4167) == -1) {
|
||||
setquest 4167;
|
||||
mes "Please hunt 30 Dragon Tail and return here.";
|
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close;
|
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}
|
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mes "Umm? You didn't hunt";
|
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mes "all 30 Dragon Tail yet...";
|
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mes "Will you check again?";
|
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close;
|
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case 2:
|
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if (checkquest(4168,HUNTING) == 2) {
|
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mes "You hunted all 30 Spring Rabbit.";
|
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mes "Thank you very much.";
|
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next;
|
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mes "I know it isn't much but here's a small gift.";
|
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mes "I hope that it helps you at least a little bit.";
|
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next;
|
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erasequest 4168;
|
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getexp 76000,0;
|
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mes "Wooohoo!";
|
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mes "Good luck.";
|
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close;
|
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}
|
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if (checkquest(4168) == -1) {
|
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setquest 4168;
|
||||
mes "Please hunt 30 Spring Rabbit and return here.";
|
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close;
|
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}
|
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mes "Umm? You didn't hunt";
|
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mes "all 30 Spring Rabbit yet...";
|
||||
mes "Will you check again?";
|
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close;
|
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case 3:
|
||||
if (checkquest(4169,HUNTING) == 2) {
|
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mes "You hunted all 30 Pest.";
|
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mes "Thank you very much.";
|
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next;
|
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mes "I know it isn't much but here's a small gift.";
|
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mes "I hope that it helps you at least a little bit.";
|
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next;
|
||||
erasequest 4169;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
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close;
|
||||
}
|
||||
if (checkquest(4169) == -1) {
|
||||
setquest 4169;
|
||||
mes "Please hunt 30 Pest and return here.";
|
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close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Pest yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
switch(select("Bathory:Alarm")) {
|
||||
case 1:
|
||||
if (checkquest(4170,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Bathory.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4170;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4170) == -1) {
|
||||
setquest 4170;
|
||||
mes "Please hunt 30 Bathory and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Bathory yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4171,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Alarm.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4171;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4171) == -1) {
|
||||
setquest 4171;
|
||||
mes "Please hunt 30 Alarm and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Alarm yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 3:
|
||||
switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
|
||||
case 1:
|
||||
if (checkquest(4172,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Babayaga.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4172;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4172) == -1) {
|
||||
setquest 4172;
|
||||
mes "Please hunt 30 Babayaga and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Babayaga yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4173,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Hyegun.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4173;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4173) == -1) {
|
||||
setquest 4173;
|
||||
mes "Please hunt 30 Hyegun and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Hyegun yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4174,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Antique Firelock.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4174;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4174) == -1) {
|
||||
setquest 4174;
|
||||
mes "Please hunt 30 Antique Firelock and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Antique Firelock yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 4:
|
||||
if (checkquest(4175,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Zipper Bear.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4175;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4175) == -1) {
|
||||
setquest 4175;
|
||||
mes "Please hunt 30 Zipper Bear and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Zipper Bear yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 4:
|
||||
switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
|
||||
case 1:
|
||||
if (checkquest(4176,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Earth Petite.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4176;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4176) == -1) {
|
||||
setquest 4176;
|
||||
mes "Please hunt 30 Earth Petite and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Earth Petite yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4177,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Rafflesia.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4177;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4177) == -1) {
|
||||
setquest 4177;
|
||||
mes "Please hunt 30 Rafflesia and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Rafflesia yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4178,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Venomous.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4178;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4178) == -1) {
|
||||
setquest 4178;
|
||||
mes "Please hunt 30 Venomous and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Venomous yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 4:
|
||||
if (checkquest(4179,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Pitman.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4179;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4179) == -1) {
|
||||
setquest 4179;
|
||||
mes "Please hunt 30 Pitman and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Pitman yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 5:
|
||||
if (checkquest(4180,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Yellow Novus.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4180;
|
||||
getexp 76000,0;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4180) == -1) {
|
||||
setquest 4180;
|
||||
mes "Please hunt 30 Yellow Novus and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Yellow Novus yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,420 +1,420 @@
|
||||
//===== rAthena Script =======================================
|
||||
// Eden Group Quests - Mission [91 - 99]
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Repetable Quests for Players between Baselevel 90 - 100 .
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. [Chilly]
|
||||
//= 1.1 Some little improvements here and there. [Masao]
|
||||
//============================================================
|
||||
|
||||
moc_para01,48,177,3 script Mission [91 - 99] 857,{
|
||||
if (countitem(6219) < 1) {
|
||||
mes "- Only members of the -";
|
||||
mes "- Eden Group can read -";
|
||||
mes "- this bulletin board. -";
|
||||
close;
|
||||
}
|
||||
if (BaseLevel < 91 || BaseLevel > 99) {
|
||||
mes "- This missions can only be -";
|
||||
mes "- read by those who are -";
|
||||
mes "- of the correct level. -";
|
||||
mes "- There might be another -";
|
||||
mes "- board somewhere for -";
|
||||
mes "- my level. -";
|
||||
close;
|
||||
}
|
||||
mes "- Many hunting missions -";
|
||||
mes "- are on the bulletin board. -";
|
||||
next;
|
||||
switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
|
||||
case 1:
|
||||
switch(select("Solider:Freezer:Heater")) {
|
||||
case 1:
|
||||
if (checkquest(4181,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Solider.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4181;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4181) == -1) {
|
||||
setquest 4181;
|
||||
mes "Please hunt 30 Solider and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Solider yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4182,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Freezer.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4182;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4182) == -1) {
|
||||
setquest 4182;
|
||||
mes "Please hunt 30 Freezer and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Freezer yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4183,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Heater.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4183;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4183) == -1) {
|
||||
setquest 4183;
|
||||
mes "Please hunt 30 Heater and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Heater yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
switch(select("Injustice:Rybio:Dark Priest")) {
|
||||
case 1:
|
||||
if (checkquest(4184,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Injustice.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4184;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4184) == -1) {
|
||||
setquest 4184;
|
||||
mes "Please hunt 30 Injustice and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Injustice yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4185,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Rybio.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4185;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4185) == -1) {
|
||||
setquest 4185;
|
||||
mes "Please hunt 30 Rybio and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Rybio yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4186,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Dark Priest.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4186;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4186) == -1) {
|
||||
setquest 4186;
|
||||
mes "Please hunt 30 Dark Priest and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Dark Priest yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 3:
|
||||
switch(select("Stapo:Roween:Siroma")) {
|
||||
case 1:
|
||||
if (checkquest(4187,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Stapo.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4187;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4187) == -1) {
|
||||
setquest 4187;
|
||||
mes "Please hunt 30 Stapo and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Stapo yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4188,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Roween.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4188;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4188) == -1) {
|
||||
setquest 4188;
|
||||
mes "Please hunt 30 Roween and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Roween yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4189,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Siroma.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4189;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4189) == -1) {
|
||||
setquest 4189;
|
||||
mes "Please hunt 30 Siroma and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Siroma yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 4:
|
||||
switch(select("Shinobi:Evil Nymph")) {
|
||||
case 1:
|
||||
if (checkquest(4190,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Shinobi.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4190;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4190) == -1) {
|
||||
setquest 4190;
|
||||
mes "Please hunt 30 Shinobi and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Shinobi yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4191,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Evil Nymph.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4191;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4191) == -1) {
|
||||
setquest 4191;
|
||||
mes "Please hunt 30 Evil Nymph and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Evil Nymph yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 5:
|
||||
switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
|
||||
case 1:
|
||||
if (checkquest(4192,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Deviruchi.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4192;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4192) == -1) {
|
||||
setquest 4192;
|
||||
mes "Please hunt 30 Deviruchi and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Deviruchi yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4193,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Mineral.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4193;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4193) == -1) {
|
||||
setquest 4193;
|
||||
mes "Please hunt 30 Mineral and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Mineral yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4194,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Kaho.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4194;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4194) == -1) {
|
||||
setquest 4194;
|
||||
mes "Please hunt 30 Kaho and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Kaho yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 4:
|
||||
if (checkquest(4195,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Neraid.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4195;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4195) == -1) {
|
||||
setquest 4195;
|
||||
mes "Please hunt 30 Neraid and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Neraid yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 5:
|
||||
if (checkquest(4196,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Disguise.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4196;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4196) == -1) {
|
||||
setquest 4196;
|
||||
mes "Please hunt 30 Disguise and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Disguise yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
//===== rAthena Script =======================================
|
||||
// Eden Group Quests - Mission [91 - 99]
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Repetable Quests for Players between Baselevel 90 - 100 .
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. [Chilly]
|
||||
//= 1.1 Some little improvements here and there. [Masao]
|
||||
//============================================================
|
||||
|
||||
moc_para01,48,177,3 script Mission [91 - 99] 857,{
|
||||
if (countitem(6219) < 1) {
|
||||
mes "- Only members of the -";
|
||||
mes "- Eden Group can read -";
|
||||
mes "- this bulletin board. -";
|
||||
close;
|
||||
}
|
||||
if (BaseLevel < 91 || BaseLevel > 99) {
|
||||
mes "- This missions can only be -";
|
||||
mes "- read by those who are -";
|
||||
mes "- of the correct level. -";
|
||||
mes "- There might be another -";
|
||||
mes "- board somewhere for -";
|
||||
mes "- my level. -";
|
||||
close;
|
||||
}
|
||||
mes "- Many hunting missions -";
|
||||
mes "- are on the bulletin board. -";
|
||||
next;
|
||||
switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
|
||||
case 1:
|
||||
switch(select("Solider:Freezer:Heater")) {
|
||||
case 1:
|
||||
if (checkquest(4181,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Solider.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4181;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4181) == -1) {
|
||||
setquest 4181;
|
||||
mes "Please hunt 30 Solider and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Solider yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4182,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Freezer.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4182;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4182) == -1) {
|
||||
setquest 4182;
|
||||
mes "Please hunt 30 Freezer and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Freezer yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4183,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Heater.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4183;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4183) == -1) {
|
||||
setquest 4183;
|
||||
mes "Please hunt 30 Heater and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Heater yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 2:
|
||||
switch(select("Injustice:Rybio:Dark Priest")) {
|
||||
case 1:
|
||||
if (checkquest(4184,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Injustice.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4184;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4184) == -1) {
|
||||
setquest 4184;
|
||||
mes "Please hunt 30 Injustice and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Injustice yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4185,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Rybio.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4185;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4185) == -1) {
|
||||
setquest 4185;
|
||||
mes "Please hunt 30 Rybio and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Rybio yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4186,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Dark Priest.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4186;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4186) == -1) {
|
||||
setquest 4186;
|
||||
mes "Please hunt 30 Dark Priest and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Dark Priest yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 3:
|
||||
switch(select("Stapo:Roween:Siroma")) {
|
||||
case 1:
|
||||
if (checkquest(4187,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Stapo.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4187;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4187) == -1) {
|
||||
setquest 4187;
|
||||
mes "Please hunt 30 Stapo and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Stapo yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4188,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Roween.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4188;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4188) == -1) {
|
||||
setquest 4188;
|
||||
mes "Please hunt 30 Roween and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Roween yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4189,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Siroma.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4189;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4189) == -1) {
|
||||
setquest 4189;
|
||||
mes "Please hunt 30 Siroma and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Siroma yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 4:
|
||||
switch(select("Shinobi:Evil Nymph")) {
|
||||
case 1:
|
||||
if (checkquest(4190,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Shinobi.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4190;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4190) == -1) {
|
||||
setquest 4190;
|
||||
mes "Please hunt 30 Shinobi and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Shinobi yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4191,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Evil Nymph.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4191;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4191) == -1) {
|
||||
setquest 4191;
|
||||
mes "Please hunt 30 Evil Nymph and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Evil Nymph yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
case 5:
|
||||
switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
|
||||
case 1:
|
||||
if (checkquest(4192,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Deviruchi.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4192;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4192) == -1) {
|
||||
setquest 4192;
|
||||
mes "Please hunt 30 Deviruchi and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Deviruchi yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 2:
|
||||
if (checkquest(4193,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Mineral.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4193;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4193) == -1) {
|
||||
setquest 4193;
|
||||
mes "Please hunt 30 Mineral and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Mineral yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 3:
|
||||
if (checkquest(4194,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Kaho.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4194;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4194) == -1) {
|
||||
setquest 4194;
|
||||
mes "Please hunt 30 Kaho and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Kaho yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 4:
|
||||
if (checkquest(4195,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Neraid.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4195;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4195) == -1) {
|
||||
setquest 4195;
|
||||
mes "Please hunt 30 Neraid and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Neraid yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
case 5:
|
||||
if (checkquest(4196,HUNTING) == 2) {
|
||||
mes "You hunted all 30 Disguise.";
|
||||
mes "Thank you very much.";
|
||||
next;
|
||||
mes "I know it isn't much but here's a small gift.";
|
||||
mes "I hope that it helps you at least a little bit.";
|
||||
next;
|
||||
erasequest 4196;
|
||||
getexp 94000,94000;
|
||||
mes "Wooohoo!";
|
||||
mes "Good luck.";
|
||||
close;
|
||||
}
|
||||
if (checkquest(4196) == -1) {
|
||||
setquest 4196;
|
||||
mes "Please hunt 30 Disguise and return here.";
|
||||
close;
|
||||
}
|
||||
mes "Umm? You didn't hunt";
|
||||
mes "all 30 Disguise yet...";
|
||||
mes "Will you check again?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -371,4 +371,4 @@ moc_para01,20,35,5 script Office Assistant Neede 814,{
|
||||
mes "[Neede]";
|
||||
mes "Huh? Did you hear that? Gosh~!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
@ -6021,4 +6021,4 @@ moc_para01,112,79,3 script Weapons Expert 851,{
|
||||
}
|
||||
mes "......meow wee.";
|
||||
close;
|
||||
}*/
|
||||
}*/
|
||||
|
@ -61,4 +61,4 @@
|
||||
}
|
||||
|
||||
moc_para01,173,120,0 duplicate(pggc) Goods Cabinet#01 111
|
||||
moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111
|
||||
moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111
|
||||
|
Loading…
x
Reference in New Issue
Block a user