- Added svn:eol-style=native property (follow up to r16213).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16214 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
brianluau 2012-06-02 17:05:41 +00:00
parent 7cee7996e8
commit a79dcd2000
9 changed files with 798 additions and 798 deletions

View File

@ -542,4 +542,4 @@ moc_para01,32,30,6 script Spike 914,{
mes "[Spike]"; mes "[Spike]";
mes "Why don't you look around and find some interesting tasks?."; mes "Why don't you look around and find some interesting tasks?.";
close; close;
} }

View File

@ -1427,4 +1427,4 @@ payon,179,66,3 script Dashia 931,{
mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!";
close; close;
} }
} }

View File

@ -431,4 +431,4 @@ moc_para01,40,38,3 script Mission [41 - 55] 857,{
} }
mes "There is nothing special to do."; mes "There is nothing special to do.";
close; close;
} }

View File

@ -937,4 +937,4 @@ alberta,215,111,5 script Funfi 828,{
} }
} }
close; close;
} }

View File

@ -1,371 +1,371 @@
//===== rAthena Script ======================================= //===== rAthena Script =======================================
// Eden Group Quests - Mission [86 - 90] // Eden Group Quests - Mission [86 - 90]
//===== By: ================================================== //===== By: ==================================================
//= Chilly //= Chilly
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= rAthena SVN //= rAthena SVN
//===== Description: ========================================= //===== Description: =========================================
//= Repetable Quests for Players between Baselevel 85 - 91 . //= Repetable Quests for Players between Baselevel 85 - 91 .
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.0 First Version. [Chilly] //= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao] //= 1.1 Some little improvements here and there. [Masao]
//============================================================ //============================================================
moc_para01,48,175,3 script Mission [86 - 90] 857,{ moc_para01,48,175,3 script Mission [86 - 90] 857,{
if (countitem(6219) < 1) { if (countitem(6219) < 1) {
mes "- Only members of the -"; mes "- Only members of the -";
mes "- Eden Group can read -"; mes "- Eden Group can read -";
mes "- this bulletin board. -"; mes "- this bulletin board. -";
close; close;
} }
if (BaseLevel < 86 || BaseLevel > 90) { if (BaseLevel < 86 || BaseLevel > 90) {
mes "- This missions can only be -"; mes "- This missions can only be -";
mes "- read by those who are -"; mes "- read by those who are -";
mes "- of the correct level. -"; mes "- of the correct level. -";
mes "- There might be another -"; mes "- There might be another -";
mes "- board somewhere for -"; mes "- board somewhere for -";
mes "- my level. -"; mes "- my level. -";
close; close;
} }
mes "- Many hunting missions -"; mes "- Many hunting missions -";
mes "- are on the bulletin board. -"; mes "- are on the bulletin board. -";
next; next;
switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
case 1: case 1:
switch(select("Dragon Tail:Spring Rabbit:Pest")) { switch(select("Dragon Tail:Spring Rabbit:Pest")) {
case 1: case 1:
if (checkquest(4167,HUNTING) == 2) { if (checkquest(4167,HUNTING) == 2) {
mes "You hunted all 30 Dragon Tail."; mes "You hunted all 30 Dragon Tail.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4167; erasequest 4167;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4167) == -1) { if (checkquest(4167) == -1) {
setquest 4167; setquest 4167;
mes "Please hunt 30 Dragon Tail and return here."; mes "Please hunt 30 Dragon Tail and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Dragon Tail yet..."; mes "all 30 Dragon Tail yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4168,HUNTING) == 2) { if (checkquest(4168,HUNTING) == 2) {
mes "You hunted all 30 Spring Rabbit."; mes "You hunted all 30 Spring Rabbit.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4168; erasequest 4168;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4168) == -1) { if (checkquest(4168) == -1) {
setquest 4168; setquest 4168;
mes "Please hunt 30 Spring Rabbit and return here."; mes "Please hunt 30 Spring Rabbit and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Spring Rabbit yet..."; mes "all 30 Spring Rabbit yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 3: case 3:
if (checkquest(4169,HUNTING) == 2) { if (checkquest(4169,HUNTING) == 2) {
mes "You hunted all 30 Pest."; mes "You hunted all 30 Pest.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4169; erasequest 4169;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4169) == -1) { if (checkquest(4169) == -1) {
setquest 4169; setquest 4169;
mes "Please hunt 30 Pest and return here."; mes "Please hunt 30 Pest and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Pest yet..."; mes "all 30 Pest yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
case 2: case 2:
switch(select("Bathory:Alarm")) { switch(select("Bathory:Alarm")) {
case 1: case 1:
if (checkquest(4170,HUNTING) == 2) { if (checkquest(4170,HUNTING) == 2) {
mes "You hunted all 30 Bathory."; mes "You hunted all 30 Bathory.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4170; erasequest 4170;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4170) == -1) { if (checkquest(4170) == -1) {
setquest 4170; setquest 4170;
mes "Please hunt 30 Bathory and return here."; mes "Please hunt 30 Bathory and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Bathory yet..."; mes "all 30 Bathory yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4171,HUNTING) == 2) { if (checkquest(4171,HUNTING) == 2) {
mes "You hunted all 30 Alarm."; mes "You hunted all 30 Alarm.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4171; erasequest 4171;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4171) == -1) { if (checkquest(4171) == -1) {
setquest 4171; setquest 4171;
mes "Please hunt 30 Alarm and return here."; mes "Please hunt 30 Alarm and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Alarm yet..."; mes "all 30 Alarm yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
case 3: case 3:
switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
case 1: case 1:
if (checkquest(4172,HUNTING) == 2) { if (checkquest(4172,HUNTING) == 2) {
mes "You hunted all 30 Babayaga."; mes "You hunted all 30 Babayaga.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4172; erasequest 4172;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4172) == -1) { if (checkquest(4172) == -1) {
setquest 4172; setquest 4172;
mes "Please hunt 30 Babayaga and return here."; mes "Please hunt 30 Babayaga and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Babayaga yet..."; mes "all 30 Babayaga yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4173,HUNTING) == 2) { if (checkquest(4173,HUNTING) == 2) {
mes "You hunted all 30 Hyegun."; mes "You hunted all 30 Hyegun.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4173; erasequest 4173;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4173) == -1) { if (checkquest(4173) == -1) {
setquest 4173; setquest 4173;
mes "Please hunt 30 Hyegun and return here."; mes "Please hunt 30 Hyegun and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Hyegun yet..."; mes "all 30 Hyegun yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 3: case 3:
if (checkquest(4174,HUNTING) == 2) { if (checkquest(4174,HUNTING) == 2) {
mes "You hunted all 30 Antique Firelock."; mes "You hunted all 30 Antique Firelock.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4174; erasequest 4174;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4174) == -1) { if (checkquest(4174) == -1) {
setquest 4174; setquest 4174;
mes "Please hunt 30 Antique Firelock and return here."; mes "Please hunt 30 Antique Firelock and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Antique Firelock yet..."; mes "all 30 Antique Firelock yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 4: case 4:
if (checkquest(4175,HUNTING) == 2) { if (checkquest(4175,HUNTING) == 2) {
mes "You hunted all 30 Zipper Bear."; mes "You hunted all 30 Zipper Bear.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4175; erasequest 4175;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4175) == -1) { if (checkquest(4175) == -1) {
setquest 4175; setquest 4175;
mes "Please hunt 30 Zipper Bear and return here."; mes "Please hunt 30 Zipper Bear and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Zipper Bear yet..."; mes "all 30 Zipper Bear yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
case 4: case 4:
switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
case 1: case 1:
if (checkquest(4176,HUNTING) == 2) { if (checkquest(4176,HUNTING) == 2) {
mes "You hunted all 30 Earth Petite."; mes "You hunted all 30 Earth Petite.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4176; erasequest 4176;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4176) == -1) { if (checkquest(4176) == -1) {
setquest 4176; setquest 4176;
mes "Please hunt 30 Earth Petite and return here."; mes "Please hunt 30 Earth Petite and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Earth Petite yet..."; mes "all 30 Earth Petite yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4177,HUNTING) == 2) { if (checkquest(4177,HUNTING) == 2) {
mes "You hunted all 30 Rafflesia."; mes "You hunted all 30 Rafflesia.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4177; erasequest 4177;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4177) == -1) { if (checkquest(4177) == -1) {
setquest 4177; setquest 4177;
mes "Please hunt 30 Rafflesia and return here."; mes "Please hunt 30 Rafflesia and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Rafflesia yet..."; mes "all 30 Rafflesia yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 3: case 3:
if (checkquest(4178,HUNTING) == 2) { if (checkquest(4178,HUNTING) == 2) {
mes "You hunted all 30 Venomous."; mes "You hunted all 30 Venomous.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4178; erasequest 4178;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4178) == -1) { if (checkquest(4178) == -1) {
setquest 4178; setquest 4178;
mes "Please hunt 30 Venomous and return here."; mes "Please hunt 30 Venomous and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Venomous yet..."; mes "all 30 Venomous yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 4: case 4:
if (checkquest(4179,HUNTING) == 2) { if (checkquest(4179,HUNTING) == 2) {
mes "You hunted all 30 Pitman."; mes "You hunted all 30 Pitman.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4179; erasequest 4179;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4179) == -1) { if (checkquest(4179) == -1) {
setquest 4179; setquest 4179;
mes "Please hunt 30 Pitman and return here."; mes "Please hunt 30 Pitman and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Pitman yet..."; mes "all 30 Pitman yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 5: case 5:
if (checkquest(4180,HUNTING) == 2) { if (checkquest(4180,HUNTING) == 2) {
mes "You hunted all 30 Yellow Novus."; mes "You hunted all 30 Yellow Novus.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4180; erasequest 4180;
getexp 76000,0; getexp 76000,0;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4180) == -1) { if (checkquest(4180) == -1) {
setquest 4180; setquest 4180;
mes "Please hunt 30 Yellow Novus and return here."; mes "Please hunt 30 Yellow Novus and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Yellow Novus yet..."; mes "all 30 Yellow Novus yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
} }
} }

View File

@ -1,420 +1,420 @@
//===== rAthena Script ======================================= //===== rAthena Script =======================================
// Eden Group Quests - Mission [91 - 99] // Eden Group Quests - Mission [91 - 99]
//===== By: ================================================== //===== By: ==================================================
//= Chilly //= Chilly
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= rAthena SVN //= rAthena SVN
//===== Description: ========================================= //===== Description: =========================================
//= Repetable Quests for Players between Baselevel 90 - 100 . //= Repetable Quests for Players between Baselevel 90 - 100 .
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.0 First Version. [Chilly] //= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao] //= 1.1 Some little improvements here and there. [Masao]
//============================================================ //============================================================
moc_para01,48,177,3 script Mission [91 - 99] 857,{ moc_para01,48,177,3 script Mission [91 - 99] 857,{
if (countitem(6219) < 1) { if (countitem(6219) < 1) {
mes "- Only members of the -"; mes "- Only members of the -";
mes "- Eden Group can read -"; mes "- Eden Group can read -";
mes "- this bulletin board. -"; mes "- this bulletin board. -";
close; close;
} }
if (BaseLevel < 91 || BaseLevel > 99) { if (BaseLevel < 91 || BaseLevel > 99) {
mes "- This missions can only be -"; mes "- This missions can only be -";
mes "- read by those who are -"; mes "- read by those who are -";
mes "- of the correct level. -"; mes "- of the correct level. -";
mes "- There might be another -"; mes "- There might be another -";
mes "- board somewhere for -"; mes "- board somewhere for -";
mes "- my level. -"; mes "- my level. -";
close; close;
} }
mes "- Many hunting missions -"; mes "- Many hunting missions -";
mes "- are on the bulletin board. -"; mes "- are on the bulletin board. -";
next; next;
switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
case 1: case 1:
switch(select("Solider:Freezer:Heater")) { switch(select("Solider:Freezer:Heater")) {
case 1: case 1:
if (checkquest(4181,HUNTING) == 2) { if (checkquest(4181,HUNTING) == 2) {
mes "You hunted all 30 Solider."; mes "You hunted all 30 Solider.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4181; erasequest 4181;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4181) == -1) { if (checkquest(4181) == -1) {
setquest 4181; setquest 4181;
mes "Please hunt 30 Solider and return here."; mes "Please hunt 30 Solider and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Solider yet..."; mes "all 30 Solider yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4182,HUNTING) == 2) { if (checkquest(4182,HUNTING) == 2) {
mes "You hunted all 30 Freezer."; mes "You hunted all 30 Freezer.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4182; erasequest 4182;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4182) == -1) { if (checkquest(4182) == -1) {
setquest 4182; setquest 4182;
mes "Please hunt 30 Freezer and return here."; mes "Please hunt 30 Freezer and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Freezer yet..."; mes "all 30 Freezer yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 3: case 3:
if (checkquest(4183,HUNTING) == 2) { if (checkquest(4183,HUNTING) == 2) {
mes "You hunted all 30 Heater."; mes "You hunted all 30 Heater.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4183; erasequest 4183;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4183) == -1) { if (checkquest(4183) == -1) {
setquest 4183; setquest 4183;
mes "Please hunt 30 Heater and return here."; mes "Please hunt 30 Heater and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Heater yet..."; mes "all 30 Heater yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
case 2: case 2:
switch(select("Injustice:Rybio:Dark Priest")) { switch(select("Injustice:Rybio:Dark Priest")) {
case 1: case 1:
if (checkquest(4184,HUNTING) == 2) { if (checkquest(4184,HUNTING) == 2) {
mes "You hunted all 30 Injustice."; mes "You hunted all 30 Injustice.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4184; erasequest 4184;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4184) == -1) { if (checkquest(4184) == -1) {
setquest 4184; setquest 4184;
mes "Please hunt 30 Injustice and return here."; mes "Please hunt 30 Injustice and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Injustice yet..."; mes "all 30 Injustice yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4185,HUNTING) == 2) { if (checkquest(4185,HUNTING) == 2) {
mes "You hunted all 30 Rybio."; mes "You hunted all 30 Rybio.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4185; erasequest 4185;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4185) == -1) { if (checkquest(4185) == -1) {
setquest 4185; setquest 4185;
mes "Please hunt 30 Rybio and return here."; mes "Please hunt 30 Rybio and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Rybio yet..."; mes "all 30 Rybio yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 3: case 3:
if (checkquest(4186,HUNTING) == 2) { if (checkquest(4186,HUNTING) == 2) {
mes "You hunted all 30 Dark Priest."; mes "You hunted all 30 Dark Priest.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4186; erasequest 4186;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4186) == -1) { if (checkquest(4186) == -1) {
setquest 4186; setquest 4186;
mes "Please hunt 30 Dark Priest and return here."; mes "Please hunt 30 Dark Priest and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Dark Priest yet..."; mes "all 30 Dark Priest yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
case 3: case 3:
switch(select("Stapo:Roween:Siroma")) { switch(select("Stapo:Roween:Siroma")) {
case 1: case 1:
if (checkquest(4187,HUNTING) == 2) { if (checkquest(4187,HUNTING) == 2) {
mes "You hunted all 30 Stapo."; mes "You hunted all 30 Stapo.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4187; erasequest 4187;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4187) == -1) { if (checkquest(4187) == -1) {
setquest 4187; setquest 4187;
mes "Please hunt 30 Stapo and return here."; mes "Please hunt 30 Stapo and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Stapo yet..."; mes "all 30 Stapo yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4188,HUNTING) == 2) { if (checkquest(4188,HUNTING) == 2) {
mes "You hunted all 30 Roween."; mes "You hunted all 30 Roween.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4188; erasequest 4188;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4188) == -1) { if (checkquest(4188) == -1) {
setquest 4188; setquest 4188;
mes "Please hunt 30 Roween and return here."; mes "Please hunt 30 Roween and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Roween yet..."; mes "all 30 Roween yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 3: case 3:
if (checkquest(4189,HUNTING) == 2) { if (checkquest(4189,HUNTING) == 2) {
mes "You hunted all 30 Siroma."; mes "You hunted all 30 Siroma.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4189; erasequest 4189;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4189) == -1) { if (checkquest(4189) == -1) {
setquest 4189; setquest 4189;
mes "Please hunt 30 Siroma and return here."; mes "Please hunt 30 Siroma and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Siroma yet..."; mes "all 30 Siroma yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
case 4: case 4:
switch(select("Shinobi:Evil Nymph")) { switch(select("Shinobi:Evil Nymph")) {
case 1: case 1:
if (checkquest(4190,HUNTING) == 2) { if (checkquest(4190,HUNTING) == 2) {
mes "You hunted all 30 Shinobi."; mes "You hunted all 30 Shinobi.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4190; erasequest 4190;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4190) == -1) { if (checkquest(4190) == -1) {
setquest 4190; setquest 4190;
mes "Please hunt 30 Shinobi and return here."; mes "Please hunt 30 Shinobi and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Shinobi yet..."; mes "all 30 Shinobi yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4191,HUNTING) == 2) { if (checkquest(4191,HUNTING) == 2) {
mes "You hunted all 30 Evil Nymph."; mes "You hunted all 30 Evil Nymph.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4191; erasequest 4191;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4191) == -1) { if (checkquest(4191) == -1) {
setquest 4191; setquest 4191;
mes "Please hunt 30 Evil Nymph and return here."; mes "Please hunt 30 Evil Nymph and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Evil Nymph yet..."; mes "all 30 Evil Nymph yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
case 5: case 5:
switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
case 1: case 1:
if (checkquest(4192,HUNTING) == 2) { if (checkquest(4192,HUNTING) == 2) {
mes "You hunted all 30 Deviruchi."; mes "You hunted all 30 Deviruchi.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4192; erasequest 4192;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4192) == -1) { if (checkquest(4192) == -1) {
setquest 4192; setquest 4192;
mes "Please hunt 30 Deviruchi and return here."; mes "Please hunt 30 Deviruchi and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Deviruchi yet..."; mes "all 30 Deviruchi yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 2: case 2:
if (checkquest(4193,HUNTING) == 2) { if (checkquest(4193,HUNTING) == 2) {
mes "You hunted all 30 Mineral."; mes "You hunted all 30 Mineral.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4193; erasequest 4193;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4193) == -1) { if (checkquest(4193) == -1) {
setquest 4193; setquest 4193;
mes "Please hunt 30 Mineral and return here."; mes "Please hunt 30 Mineral and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Mineral yet..."; mes "all 30 Mineral yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 3: case 3:
if (checkquest(4194,HUNTING) == 2) { if (checkquest(4194,HUNTING) == 2) {
mes "You hunted all 30 Kaho."; mes "You hunted all 30 Kaho.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4194; erasequest 4194;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4194) == -1) { if (checkquest(4194) == -1) {
setquest 4194; setquest 4194;
mes "Please hunt 30 Kaho and return here."; mes "Please hunt 30 Kaho and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Kaho yet..."; mes "all 30 Kaho yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 4: case 4:
if (checkquest(4195,HUNTING) == 2) { if (checkquest(4195,HUNTING) == 2) {
mes "You hunted all 30 Neraid."; mes "You hunted all 30 Neraid.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4195; erasequest 4195;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4195) == -1) { if (checkquest(4195) == -1) {
setquest 4195; setquest 4195;
mes "Please hunt 30 Neraid and return here."; mes "Please hunt 30 Neraid and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Neraid yet..."; mes "all 30 Neraid yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
case 5: case 5:
if (checkquest(4196,HUNTING) == 2) { if (checkquest(4196,HUNTING) == 2) {
mes "You hunted all 30 Disguise."; mes "You hunted all 30 Disguise.";
mes "Thank you very much."; mes "Thank you very much.";
next; next;
mes "I know it isn't much but here's a small gift."; mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit."; mes "I hope that it helps you at least a little bit.";
next; next;
erasequest 4196; erasequest 4196;
getexp 94000,94000; getexp 94000,94000;
mes "Wooohoo!"; mes "Wooohoo!";
mes "Good luck."; mes "Good luck.";
close; close;
} }
if (checkquest(4196) == -1) { if (checkquest(4196) == -1) {
setquest 4196; setquest 4196;
mes "Please hunt 30 Disguise and return here."; mes "Please hunt 30 Disguise and return here.";
close; close;
} }
mes "Umm? You didn't hunt"; mes "Umm? You didn't hunt";
mes "all 30 Disguise yet..."; mes "all 30 Disguise yet...";
mes "Will you check again?"; mes "Will you check again?";
close; close;
} }
} }
} }

View File

@ -371,4 +371,4 @@ moc_para01,20,35,5 script Office Assistant Neede 814,{
mes "[Neede]"; mes "[Neede]";
mes "Huh? Did you hear that? Gosh~!"; mes "Huh? Did you hear that? Gosh~!";
close; close;
} }

View File

@ -6021,4 +6021,4 @@ moc_para01,112,79,3 script Weapons Expert 851,{
} }
mes "......meow wee."; mes "......meow wee.";
close; close;
}*/ }*/

View File

@ -61,4 +61,4 @@
} }
moc_para01,173,120,0 duplicate(pggc) Goods Cabinet#01 111 moc_para01,173,120,0 duplicate(pggc) Goods Cabinet#01 111
moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111 moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111