Added Gambler Seal and Gambler Card item combo (#3128)
* Fixes #2958. * Adjusted Gambler Seal equip level requirement. * Added Gambler Card item. * Added missing combo for both items. Thanks to @AzarthMZintos, @teededung, and @Atemo!
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@ -447,6 +447,7 @@
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5917:1525,{ bonus bLongAtkDef,10; }
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5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
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5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
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5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
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//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
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13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
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13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
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@ -4059,7 +4059,7 @@
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5907,Sea_Captain_Hat,Sea Captain Hat,4,0,,200,,20,,1,0x00000400,56,2,256,,100,1,1128,{ bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; .@dmg = 20; .@r = getrefine(); if (.@r>=7) { .@dmg += getskilllv("BS_WEAPONRESEARCH"); } if (.@r>=9) { .@dmg += getskilllv("NC_TRAININGAXE"); } bonus2 bSkillAtk,"NC_AXETORNADO",.@dmg; },{},{}
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5914,Earmuff_Flowerform,C Flutter Butterfly,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1378,{ hateffect HAT_EF_FLUTTER_BUTTERFLY,true; },{},{ hateffect HAT_EF_FLUTTER_BUTTERFLY,false; }
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5917,Yellow_Scarf,Yellow Scarf,4,0,,100,,,,0,0xFFFFFFFF,63,2,1,,90,0,1170,{ bonus bLongAtkDef,3; },{},{}
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5918,Gambler_Seal,Gambler Seal,4,0,,500,,,,0,0xFFFFFFFF,63,2,512,,,0,1202,{ bonus bCritical,3; bonus bCritAtkRate,3; bonus2 bSubSkill,"RA_ARROWSTORM",10; bonus2 bSubSkill,"SR_GATEOFHELL",10; .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bCritAtkRate,-(.@dex/10)*2; bonus bCritical,.@luk/10; bonus bBaseAtk,(.@luk/10)*2; bonus bMatk,(.@luk/10)*2; if (.@luk > 120) { bonus bCritical,10; bonus bCritAtkRate,10; bonus2 bSubSkill,"RA_ARROWSTORM",30; bonus2 bSubSkill,"SR_GATEOFHELL",30; } else if (.@luk > 108) { bonus bCritical,5; bonus bCritAtkRate,10; } },{},{}
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5918,Gambler_Seal,Gambler Seal,4,0,,500,,,,0,0xFFFFFFFF,63,2,512,,70,0,1202,{ .@dex = readparam(bDex); .@luk = readparam(bLuk); .@critical = 3 + (.@luk / 10); .@critical_dmg = 3 - (.@dex/10) * 2; .@sub_arrowstorm = 10; .@sub_gateofhell = 10; bonus bBaseAtk,(.@luk/10)*2; bonus bMatk,(.@luk / 10) * 2; if (.@luk > 107) { .@critical += 5; .@critical_dmg += 10; } if (.@luk > 119) { .@critical += 10; .@critical_dmg += 17; .@sub_arrowstorm += 30; .@sub_gateofhell += 30; } bonus bCritical,.@critical; bonus bCritAtkRate,.@critical_dmg; bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm; bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell; },{},{}
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5919,Camellia_Hair_Pin,Camellia Hair Pin,4,0,,1000,,,,1,0xFFFFFFFF,63,2,256,,50,1,1203,{ bonus bMdef,20; bonus3 bAutoSpell,"AL_PNEUMA",1,30+getrefine()*5; /* CONFIRM The Rate*/ },{},{}
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5920,Medical_Boots,Medical Boots,4,0,,300,,10,,0,0xFFFFFFFF,63,2,64,,10,1,,{ .@r = getrefine(); bonus bHealPower,10+((.@r/2) * 2); bonus2 bSkillUseSP,"AB_CHEAL",(.@r * 5); },{},{}
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5943,Owlviscount_Silk_Hat,Owl Viscount Silk Hat,4,0,,500,,15,,1,0xFFFFFFFF,63,2,256,,70,1,1323,{ bonus bInt,1; bonus bAspdRate,10; .@r = getrefine(); bonus bMatk,7*.@r; autobonus "{ .@r = getrefine(); bonus bAspdRate,(.@r >= 9 ? 40 : ((.@r >= 7) ? 10 : ((.@r >= 5) ? 5 : 1))); }",.@r*20,30000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }"; },{},{}
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@ -9993,6 +9993,8 @@
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19179,Rabbit_Magic_Hat_,Magic Rabit Hat,4,0,,800,,4,,1,0xFFFFFFFF,63,2,256,,0,1,497,{ bonus bDex,1; bonus bAgi,1; bonus bMdef,1; bonus bAspdRate,5; bonus bDelayRate,-4; },{},{}
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19180,Anubis_Helm_,Anubis Helm,4,20,,0,,8,,1,0xFFFFFFFF,63,2,768,,65,0,485,{ bonus bMdef,5; bonus2 bSubClass,Class_Boss,10; bonus bHealpower2,10; bonus bAddItemHealRate,10; },{},{}
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19181,New_Wave_Sunglasses_,New Wave Sunglasses,4,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,30,0,856,{ bonus bDelayRate,-5; },{},{}
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//
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19306,Gambler_Card,Heart Card in Mouth,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,80,0,1679,{ bonus bCritAtkRate,5; },{},{}
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//===================================================================
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// Costume System
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//===================================================================
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