* Fixed job level issues on remaining first class Platinum Skill quests, incl. bugreport:6374 (quests\skills\)

* Some optimization of Ranger job quest (re\jobs\3-1\ranger.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16538 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-07-30 23:59:10 +00:00
parent a6822e864b
commit a8793a1637
11 changed files with 125 additions and 761 deletions

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf]
//= 1.7 Updated to latest available official file. [Masao]
//= 1.8 Fixed JobLevel requirements. [Euphy]
//============================================================
prt_church,173,23,4 script Cleric 79,{
@ -67,7 +68,7 @@ prt_church,173,23,4 script Cleric 79,{
mes "this skill for the work of good . .";
close;
}
if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29) && (BaseClass == Job_Acolyte)) {
if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) {
mes "[Acolyte Klift]";
mes "Your faith has proven worthy";
mes "for you to gain the ' Holy Light ' skill.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena dev team
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Updated to latest available official file.
//= also fixed Item issue [bugreport:5607]. [Masao]
//= 1.7 Fixed JobLevel requirements. [Euphy]
//============================================================
moc_ruins,118,99,5 script Roberto 88,{
@ -33,7 +34,7 @@ moc_ruins,118,99,5 script Roberto 88,{
mes "Then byebye~";
close;
}
else if ((BaseClass == Job_Archer) && (JobLevel >= 30)) {
else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
mes "[Roberto]";
mes "Eh!";
mes " ";
@ -130,10 +131,9 @@ moc_ruins,118,99,5 script Roberto 88,{
}
}
mes "[Roberto]";
mes "Hmm... Do you?";
mes "Have something to say?";
mes "I,";
mes "have nothing.";
mes "Hmm... Do you";
mes "have something to say?";
mes "I have nothing.";
mes "Difference in levels";
mes "cuts off conversations.";
close;
@ -158,7 +158,7 @@ payon,103,63,3 script Jason 88,3,3,{
mes "Ehhhh... don't come any more ehh...";
close;
}
else if (JobLevel >= 35) {
else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
mes "[Jason]";
mes "Darn... my wound isn't healing.";
mes "Bleh.. I was too careless... ";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf]
//= 1.7 Updated to latest available official file. [Masao]
//= 1.8 Fixed JobLevel requirements. [Euphy]
//============================================================
geffen_in,151,119,4 script Great Wizard 64,{
@ -21,7 +22,7 @@ geffen_in,151,119,4 script Great Wizard 64,{
mes "Look into yourself to discover";
mes "your hidden abilities !";
next;
switch (select(" About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) {
switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) {
case 1:
mes "[BLIZZARDRISS]";
mes "For many years";
@ -92,7 +93,7 @@ geffen_in,151,119,4 script Great Wizard 64,{
mes "I have nothing more to teach you ...";
close;
}
if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34) && (BaseClass == Job_Mage)) {
if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) {
mes "[BLIZZARDRISS]";
mes "Okay, I have received your request.";
mes "I will now awaken your hidden energies . .";
@ -138,7 +139,7 @@ geffen_in,151,119,4 script Great Wizard 64,{
mes "Didn't you listen to my explanation ? !";
mes "You have not prepared fully";
mes "for me to assist you.";
mes "Check that you have me all the requirements";
mes "Check that you have all the requirements.";
next;
mes "[BLIZZARDRISS]";
mes "If you need me to explain";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Updated to latest available official file. [Masao]
//= 1.7 Fixed JobLevel requirements. [Euphy]
//============================================================
alberta,83,96,5 script Necko 98,7,7,{
@ -61,7 +62,7 @@ alberta,83,96,5 script Necko 98,7,7,{
mes "Kyukwakakakakakakakakakaka!";
close;
}
else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15)) {
else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) {
mes "[Necko]";
mes "Oh! You!";
mes "You are qualified to learn how to shout!";
@ -200,7 +201,7 @@ alberta,119,221,6 script Charlron 107,{
mes "Be healthy~";
close;
}
else if (JobLevel >= 30) {
else if (JobLevel >= 30|| (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
mes "[Charlron]";
mes "Nice to see you fellow merchant";
mes "If I remember correctly,";
@ -347,7 +348,7 @@ alberta,232,103,6 script Gershaun 57,{
mes "Here! Hurry!";
close;
}
else if ((BaseClass == Job_Merchant) && (JobLevel >= 35)) {
else if (JobLevel >= 35 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
mes "[Gershaun]";
mes "Ooh. You have a firm body";
mes "for a merchant. You must be";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.7 Updated to latest available official file. [Masao]
//= 1.8 Fixed JobLevel requirements. [Euphy]
//============================================================
izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
@ -90,13 +91,13 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
next;
switch (select("Yes.:No, I'm not ready yet.")) {
case 1:
if ((JobLevel > 34) && (countitem(713) > 199) && (countitem(1058) > 0)) {
if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) {
mes "[De Thomas]";
mes "Let's see.....";
next;
mes "[De Thomas]";
mes "Ok! I shall now teach you...";
mes "..The Body Movin' skill!";
mes "...The Body Movin' skill!";
next;
delitem 713,200; //Empty_Bottle
delitem 1058,1; //Wing_Of_Moth
@ -110,12 +111,12 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
mes "[De Thomas]";
mes "Oh yeah, I won't be needing your";
mes "armor so you can keep it.";
mes "..Good luck now!";
mes "Good luck now!";
close;
}
else if (JobLevel < 35) {
else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
mes "[De Thomas]";
mes "Wait a second your Job level isn't above ^00880035^000000!";
mes "Wait a second, your Job level isn't above ^00880035^000000!";
mes "Come back when it is.";
close;
}
@ -150,7 +151,7 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
prt_in,75,88,5 script Leon Von Frich 85,3,3,{
if ((BaseClass == Job_Swordman) && (JobLevel >= 25)) {
if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) {
if (getskilllv("SM_FATALBLOW") == 1) {
mes "[Leon]";
mes "Eh?";
@ -313,7 +314,7 @@ prt_in,94,57,3 script Juan 85,4,4,{
mes "You can do it.";
close;
}
else if (JobLevel < 10) {
else if (JobLevel < 10 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
mes "[?]";
mes "What are you?";
mes "Eh, still a beginner.";
@ -321,13 +322,13 @@ prt_in,94,57,3 script Juan 85,4,4,{
mes "before coming back.";
close;
}
else if ((JobLevel > 10) && (JobLevel < 30)) {
else if (JobLevel < 30 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
mes "[Juan]";
mes "Oh, nice to meet you.";
mes "You can be on your way. (smiley~)";
close;
}
else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (JobLevel >= 30)) {
else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9)) {
mes "[Juan]";
mes "Ooh. Young swordsman!";
mes "You are ready to learn the";
@ -336,7 +337,7 @@ prt_in,94,57,3 script Juan 85,4,4,{
switch (select("Hoho, I would like to learn it now.:What is that?")) {
case 1:
mes "[Juan]";
mes "Ok. Then..";
mes "Ok. Then...";
next;
delitem 924,35; //Powder_Of_Butterfly
delitem 958,10; //Horrendous_Mouth

View File

@ -4,7 +4,7 @@
//= Masao
//= Credits: Muad_Dib
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= Any rAthena SVN
//===== Description: =========================================
@ -19,6 +19,7 @@
//= part until M_DESERT_WOLF_B Mercenary is fully working.
//= 1.3 Fixed waves not being announced and counted [Elias]
//= 1.3a Little beauty fix, changed break; to next; . [Masao]
//= 1.4 Some optimization. [Euphy]
//============================================================
tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
@ -35,13 +36,10 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
mes "The monsters here are a";
mes "little tough so be careful.";
next;
switch(select("I came here to become a Ranger.:I just came to look around."))
if(select("I came here to become a Ranger.:I just came to look around.") == 2)
{
case 1:
break;
case 2:
mes "[Survival Instructor, Rescue]";
mes "Oh ya.?";
mes "Oh ya?";
mes "The weather is really great. Shall we take a picture to commemorate it?";
next;
mes "[Survival Instructor, Rescue]";
@ -206,17 +204,14 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
mes "Remember that you don't have any other equipment on, so be careful of the monsters.";
mes "Ready to start?";
next;
switch(select("Wait a second:Yes, I'm ready"))
if(select("Wait a second:Yes, I'm ready") == 1)
{
case 1:
mes "[Survival Instructor, Rescue]";
mes "What kind of preparation can be so long.";
next;
mes "[Survival Instructor, Rescue]";
mes "Come again when you are absolutely ready.";
close;
case 2:
break;
}
mes "[Survival Instructor, Rescue]";
mes "Well, then let's start.";
@ -264,17 +259,14 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
mes "As you don't have any equipment on, be careful of the monsters in the field.";
mes "Well, shall we start?";
next;
switch(select("Wait a minute:I will start"))
if(select("Wait a minute:I will start") == 1)
{
case 1:
mes "[Survival Instructor, Rescue]";
mes "What kind of preparation can be so long.";
next;
mes "[Survival Instructor, Rescue]";
mes "Come again when you are absolutely ready.";
close;
case 2:
break;
}
mes "[Survival Instructor, Rescue]";
mes "Okay, let's start.";
@ -401,9 +393,8 @@ tur_dun01,91,169,3 script Test Instructor#jr02 732,{
mes "[Test Instructor, Teardrop]";
mes "That you are coming and going bugs me so, would you please stop?!";
next;
switch(select("Ranger practical test building?:I came for the test."))
if(select("Ranger practical test building?:I came for the test.") == 1)
{
case 1:
mes "[Test Instructor, Teardrop]";
mes "What, what are you...?";
next;
@ -413,8 +404,6 @@ tur_dun01,91,169,3 script Test Instructor#jr02 732,{
mes "[Test Instructor, Teardrop]";
mes "How could you be a Ranger if you can't even recognize what's in front of you? Get out of here!";
close;
case 2:
break;
}
mes "[Test Instructor, Teardrop]";
mes "Ho, having come this far, it means you've passed the first survival test.";
@ -821,14 +810,11 @@ tur_dun01,91,169,3 script Test Instructor#jr02 732,{
mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
mes "Dou you want to go to him now?";
next;
switch(select("Don't go:Go"))
if(select("Don't go:Go") == 1)
{
case 1:
mes "[Test Instructor, Teardrop]";
mes "Are you busy with something else?";
close;
case 2:
break;
}
mes "[Test Instructor, Teardrop]";
mes "Then I'll send you, please be well.";
@ -912,11 +898,8 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 88,{
mes "Please think about it again.";
mes "If you give up here, your job change request will be cancelled. Do you really want to give up the job change to a Ranger?";
next;
switch(select("No, I'll continue with the test:I give up the Ranger job change"))
if(select("No, I'll continue with the test:I give up the Ranger job change") == 2)
{
case 1:
break;
case 2:
mes "[Staff DTS]";
mes "You don't have as many guts as I thought.";
nude;
@ -1063,6 +1046,10 @@ OnInit:
OnEnable:
set $@job_rang_point01,0;
set $@job_rang_text01,0;
setarray .text$[1],
"First","Second","Third","Fourth","Fifth","Sixth","Seventh","Eighth","Ninth","Tenth","Eleventh",
"Twelfth","Thirteenth","Fourteenth","Fifteenth","Sixteenth","Seventeenth","Eighteenth","Nineteenth","Last";
enablenpc "First Test Timer#jr_05";
initnpctimer;
end;
@ -1072,206 +1059,55 @@ OnDisable:
disablenpc "First Test Timer#jr_05";
end;
OnTimer3000:
mapannounce "job3_rang02","Test Supervisor, Notice : First Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer8000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer10000:
mapannounce "job3_rang02","Test Supervisor, Notice : Second Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer15000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer17000:
mapannounce "job3_rang02","Test Supervisor, Notice : Third Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer22000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer24000:
mapannounce "job3_rang02","Test Supervisor, Notice : Fourth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer29000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer31000:
mapannounce "job3_rang02","Test Supervisor, Notice : Fifth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer36000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer38000:
mapannounce "job3_rang02","Test Supervisor, Notice : Sixth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer43000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer45000:
mapannounce "job3_rang02","Test Supervisor, Notice : Seventh Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer50000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer52000:
mapannounce "job3_rang02","Test Supervisor, Notice : Eight Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer57000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer59000:
mapannounce "job3_rang02","Test Supervisor, Notice : Nineth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer64000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer66000:
mapannounce "job3_rang02","Test Supervisor, Notice : Tenth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer71000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer73000:
mapannounce "job3_rang02","Test Supervisor, Notice : Eleventh Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer78000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer80000:
mapannounce "job3_rang02","Test Supervisor, Notice : Twelfth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer85000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer87000:
mapannounce "job3_rang02","Test Supervisor, Notice : Thirteenth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer92000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer94000:
mapannounce "job3_rang02","Test Supervisor, Notice : Fourteenth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer99000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer101000:
mapannounce "job3_rang02","Test Supervisor, Notice : Fifteenth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer106000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer108000:
mapannounce "job3_rang02","Test Supervisor, Notice : Sixteenth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer113000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer115000:
mapannounce "job3_rang02","Test Supervisor, Notice : Seventeenth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer120000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer122000:
mapannounce "job3_rang02","Test Supervisor, Notice : Eighteenth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer127000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer129000:
mapannounce "job3_rang02","Test Supervisor, Notice : Nineteenth Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer134000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer136000:
mapannounce "job3_rang02","Test Supervisor, Notice : Last Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer141000:
donpcevent "Correct Monster Summon::OnReset";
donpcevent "False Monster Summon::OnReset";
end;
OnTimer3000:
OnTimer10000:
OnTimer17000:
OnTimer24000:
OnTimer31000:
OnTimer38000:
OnTimer45000:
OnTimer52000:
OnTimer59000:
OnTimer66000:
OnTimer73000:
OnTimer80000:
OnTimer87000:
OnTimer94000:
OnTimer101000:
OnTimer108000:
OnTimer115000:
OnTimer122000:
OnTimer129000:
OnTimer136000:
set $@job_rang_text01,$@job_rang_text01+1;
mapannounce "job3_rang02","Test Supervisor, Notice : "+.text$[$@job_rang_text01]+" Wave! Kill the Poring!",bc_map;
donpcevent "Correct Monster Summon::OnStart";
end;
OnTimer143000:
mapannounce "job3_rang02","Test Supervisor, Notice : Well done! Now for your test result!",bc_map;
end;
@ -1309,6 +1145,7 @@ OnTimer154000:
OnTimer157000:
mapwarp "job3_rang02","tur_dun01",93,165;
set $@job_rang_point01,0;
set $@job_rang_text01,0;
stopnpctimer;
donpcevent "Test Supervisor#jr_04::OnDisable";
donpcevent "Practical Test::OnEnable";
@ -1323,135 +1160,13 @@ OnDisable:
end;
OnStart:
set .@job_ranger_pattern01,rand(1,32);
if (.@job_ranger_pattern01 == 1)
{
donpcevent "False Monster Summon::OnOne";
monster "job3_rang02",35,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 2)
{
donpcevent "False Monster Summon::OnOne";
monster "job3_rang02",35,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 3)
{
donpcevent "False Monster Summon::OnOne";
monster "job3_rang02",35,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 4)
{
donpcevent "False Monster Summon::OnOne";
monster "job3_rang02",35,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 5)
{
donpcevent "False Monster Summon::OnTwo";
monster "job3_rang02",44,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 6)
{
donpcevent "False Monster Summon::OnTwo";
monster "job3_rang02",44,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 7)
{
donpcevent "False Monster Summon::OnTwo";
monster "job3_rang02",44,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 8)
{
donpcevent "False Monster Summon::OnTwo";
monster "job3_rang02",44,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 9)
{
donpcevent "False Monster Summon::OnThree";
monster "job3_rang02",54,58,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 10)
{
donpcevent "False Monster Summon::OnThree";
monster "job3_rang02",54,58,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 11)
{
donpcevent "False Monster Summon::OnThree";
monster "job3_rang02",54,58,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 12)
{
donpcevent "False Monster Summon::OnThree";
monster "job3_rang02",54,58,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 13)
{
donpcevent "False Monster Summon::OnFour";
monster "job3_rang02",35,49,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 14)
{
donpcevent "False Monster Summon::OnFour";
monster "job3_rang02",35,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 15)
{
donpcevent "False Monster Summon::OnFour";
monster "job3_rang02",35,49,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 16)
{
donpcevent "False Monster Summon::OnFour";
monster "job3_rang02",35,49,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 17)
{
donpcevent "False Monster Summon::OnFive";
monster "job3_rang02",54,49,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 18)
{
donpcevent "False Monster Summon::OnFive";
monster "job3_rang02",54,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 19)
{
donpcevent "False Monster Summon::OnFive";
monster "job3_rang02",54,49,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 20)
{
donpcevent "False Monster Summon::OnFive";
monster "job3_rang02",54,49,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 21)
{
donpcevent "False Monster Summon::OnSix";
monster "job3_rang02",35,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 22)
{
donpcevent "False Monster Summon::OnSix";
monster "job3_rang02",35,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 23)
{
donpcevent "False Monster Summon::OnSix";
monster "job3_rang02",35,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 24)
{
donpcevent "False Monster Summon::OnSix";
monster "job3_rang02",35,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 25)
{
donpcevent "False Monster Summon::OnSeven";
monster "job3_rang02",44,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 26)
{
donpcevent "False Monster Summon::OnSeven";
monster "job3_rang02",44,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 27)
{
donpcevent "False Monster Summon::OnSeven";
monster "job3_rang02",44,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 28)
{
donpcevent "False Monster Summon::OnSeven";
monster "job3_rang02",44,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 29)
{
donpcevent "False Monster Summon::OnEight";
monster "job3_rang02",54,39,"Poring",1002,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 30)
{
donpcevent "False Monster Summon::OnEight";
monster "job3_rang02",54,39,"Poring",1031,1,"Correct Monster Summon::OnMyMobDead";
}else if (.@job_ranger_pattern01 == 31)
{
donpcevent "False Monster Summon::OnEight";
monster "job3_rang02",54,39,"Poring",1242,1,"Correct Monster Summon::OnMyMobDead";
}else {
donpcevent "False Monster Summon::OnEight";
monster "job3_rang02",54,39,"Poring",1113,1,"Correct Monster Summon::OnMyMobDead";
}
setarray .@job_ranger_n01$[0],"OnOne","OnTwo","OnThree","OnFour","OnFive","OnSix","OnSeven","OnEight";
setarray .@job_ranger_lx01[0],35,44,54,35,54,35,44,54;
setarray .@job_ranger_ly01[0],58,58,58,49,49,39,39,39;
setarray .@job_ranger_lm01[0],1002,1031,1242,1113;
set .@i, rand(8);
donpcevent "False Monster Summon::"+.@job_ranger_n01$[.@i];
monster "job3_rang02",.@job_ranger_lx01[.@i],.@job_ranger_ly01[.@i],"Poring",.@job_ranger_lm01[rand(4)],1,"Correct Monster Summon::OnMyMobDead";
end;
OnReset:
@ -1670,7 +1385,7 @@ OnTimer209000:
end;
OnTimer210000:
mapannounce "job3_rang02","Test Supervisor, Caution : Ugh.. What are you doing? Your time is up!",bc_map;
mapannounce "job3_rang02","Test Supervisor, Caution : Ugh... What are you doing? Your time is up!",bc_map;
end;
OnTimer213000:
@ -1953,305 +1668,39 @@ OnTimer9000:
OnTimer12000:
mapannounce "job3_rang02","Test Supervisor, Freeze : The 'Egg Bombs' will spawn 20 times! Each time you successfully dismantle one, you get 1 point! If you get 10 ore more points, you pass the preactical test, so go for it! Then I'll start!!!!!",bc_map;
set .n,14;
end;
OnTimer15000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger14::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger15::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger16::OnEnable";
}
end;
OnTimer20000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger17::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger18::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger19::OnEnable";
}
end;
OnTimer25000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger20::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger21::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger22::OnEnable";
}
end;
OnTimer30000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger23::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger24::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger25::OnEnable";
}
end;
OnTimer35000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger26::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger27::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger28::OnEnable";
}
end;
OnTimer40000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger14::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger15::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger16::OnEnable";
}
end;
OnTimer45000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger17::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger18::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger19::OnEnable";
}
end;
OnTimer50000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger20::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger21::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger22::OnEnable";
}
end;
OnTimer55000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger23::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger24::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger25::OnEnable";
}
end;
OnTimer60000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger26::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger27::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger28::OnEnable";
}
end;
OnTimer65000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger14::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger15::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger16::OnEnable";
}
end;
OnTimer70000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger17::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger18::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger19::OnEnable";
}
end;
OnTimer75000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger20::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger21::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger22::OnEnable";
}
end;
OnTimer80000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger23::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger24::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger25::OnEnable";
}
end;
OnTimer85000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger26::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger27::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger28::OnEnable";
}
end;
OnTimer90000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger14::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger15::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger16::OnEnable";
}
end;
OnTimer95000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger17::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger18::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger19::OnEnable";
}
end;
OnTimer100000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger20::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger21::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger22::OnEnable";
}
end;
OnTimer105000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger23::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger24::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger25::OnEnable";
}
end;
OnTimer110000:
set .@rand,rand(1,3);
if (.@rand == 1)
{
donpcevent "Egg Bomb#job_ranger26::OnEnable";
}else if (.@rand == 2)
{
donpcevent "Egg Bomb#job_ranger27::OnEnable";
}else
{
donpcevent "Egg Bomb#job_ranger28::OnEnable";
}
donpcevent "Egg Bomb#job_ranger"+(.n+rand(3))+"::OnEnable";
if (.n == 26) set .n,14;
else set .n, .n+3;
end;
OnTimer113000:
mapannounce "job3_rang02","Test Supervisor, Freeze : The test is ooooooooooooooveeeeerrr!!!!!!!!!!!!!!!!!!!!!!!!!!",bc_map;
donpcevent "Egg Bomb#job_ranger14::OnDisable";
donpcevent "Egg Bomb#job_ranger15::OnDisable";
donpcevent "Egg Bomb#job_ranger16::OnDisable";
donpcevent "Egg Bomb#job_ranger17::OnDisable";
donpcevent "Egg Bomb#job_ranger18::OnDisable";
donpcevent "Egg Bomb#job_ranger19::OnDisable";
donpcevent "Egg Bomb#job_ranger20::OnDisable";
donpcevent "Egg Bomb#job_ranger21::OnDisable";
donpcevent "Egg Bomb#job_ranger22::OnDisable";
donpcevent "Egg Bomb#job_ranger23::OnDisable";
donpcevent "Egg Bomb#job_ranger24::OnDisable";
donpcevent "Egg Bomb#job_ranger25::OnDisable";
donpcevent "Egg Bomb#job_ranger26::OnDisable";
donpcevent "Egg Bomb#job_ranger27::OnDisable";
donpcevent "Egg Bomb#job_ranger28::OnDisable";
for(set .@i,14; .@i<29; set .@i,.@i+1)
donpcevent "Egg Bomb#job_ranger"+.@i+"::OnDisable";
set .n,0;
end;
OnTimer116000:
@ -2994,44 +2443,16 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
mes "Okay, before you really change the job into a ranger, I'll ask you on more time.";
mes "Do you really want to become a ranger?";
next;
switch(select("No:Yes!"))
if(select("No:Yes!") == 1)
{
case 1:
mes "[Ranger Master, Neveragain]";
mes "Umm? That's not the answer that I was waiting for...";
next;
mes "[Ranger Master, Neveragain]";
mes "Even after passing through all the rough practical tests, you don't want to become a ranger... are you sure?";
close;
case 2:
break;
}
if(Class == Job_Baby_Hunter){
mes "[Ranger Master, Neveragain]";
mes "Your firm answer seems very trustworthy!";
next;
nude;
if (countitem(1703) > 0)
{
mes "[Ranger Master, Neveragain]";
mes "From now on be active as a splendid Ranger!";
mes "I wish you luck in your future!";
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
jobchange Job_Baby_Ranger;
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;
close;
}
mes "[Ranger Master, Neveragain]";
mes "...However,";
mes "You have to return your test items.";
mes "What did you do with your testing Bow?";
close;
}
else if (Class == Job_Hunter)
if (Class == Job_Hunter || Class == Job_Sniper || Job_Baby_Hunter)
{
mes "[Ranger Master, Neveragain]";
mes "Your firm answer seems very trustworthy!";
@ -3045,32 +2466,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
jobchange Job_Ranger;
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;
close;
}
mes "[Ranger Master, Neveragain]";
mes "...However,";
mes "You have to return your test items.";
mes "What did you do with your testing Bow?";
close;
}else if (Class == Job_Sniper)
{
mes "[Ranger Master, Neveragain]";
mes "Your firm answer seems very trustworthy!";
next;
nude;
if (countitem(1703) > 0)
{
mes "[Ranger Master, Neveragain]";
mes "From now on be active as a splendid Ranger!";
mes "I wish you luck in your future!";
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
jobchange Job_Ranger_T;
jobchange roclass(eaclass()|EAJL_THIRD);
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;
@ -3104,15 +2500,13 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
warp "alberta",117,57;
end;
}
}else if (job_ranger01 > 6)
{
}else{
mes "[Ranger Master, Neveragain]";
mes "Hey, you look great.";
mes "What are you doing here?";
next;
switch(select("I just came by:Please let me be out"))
if(select("I just came by:Please let me be out") == 1)
{
case 1:
mes "[Ranger Master, Neveragain]";
mes "Well, there's nothing to see and you came.";
next;
@ -3120,8 +2514,6 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
mes "Take a rest as long as you want.";
mes "It's the place where you can have a tea easily.";
close;
case 2:
break;
}
mes "[Ranger Master, Neveragain]";
mes "It was good to see you.";
@ -3130,29 +2522,6 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
warp "alberta",117,57;
end;
}
mes "[Ranger Master, Neveragain]";
mes "Hey, you look great.";
mes "What are you doing here?";
next;
switch(select("I just came by:Please let me be out"))
{
case 1:
mes "[Ranger Master, Neveragain]";
mes "Well, there's nothing to see and you came.";
next;
mes "[Ranger Master, Neveragain]";
mes "Take a rest as long as you want.";
mes "It's the place where you can have a tea easily.";
close;
case 2:
break;
}
mes "[Ranger Master, Neveragain]";
mes "It was good to see you.";
mes "Don't lose the dignity as a Ranger wherever you go.";
close2;
warp "alberta",117,57;
end;
}
job3_rang01,58,1,0 script Test#job_ranger 88,{
@ -3195,21 +2564,8 @@ job3_rang01,58,1,0 script Test#job_ranger 88,{
case 8:
mes "3rd Test has been Disabled";
donpcevent "Third Test Timer#jr_12::OnDisable";
donpcevent "Egg Bomb#job_ranger14::OnDisable";
donpcevent "Egg Bomb#job_ranger15::OnDisable";
donpcevent "Egg Bomb#job_ranger16::OnDisable";
donpcevent "Egg Bomb#job_ranger17::OnDisable";
donpcevent "Egg Bomb#job_ranger18::OnDisable";
donpcevent "Egg Bomb#job_ranger19::OnDisable";
donpcevent "Egg Bomb#job_ranger20::OnDisable";
donpcevent "Egg Bomb#job_ranger21::OnDisable";
donpcevent "Egg Bomb#job_ranger22::OnDisable";
donpcevent "Egg Bomb#job_ranger23::OnDisable";
donpcevent "Egg Bomb#job_ranger24::OnDisable";
donpcevent "Egg Bomb#job_ranger25::OnDisable";
donpcevent "Egg Bomb#job_ranger26::OnDisable";
donpcevent "Egg Bomb#job_ranger27::OnDisable";
donpcevent "Egg Bomb#job_ranger28::OnDisable";
for(set .@i,14; .@i<29; set .@i,.@i+1)
donpcevent "Egg Bomb#job_ranger"+.@i+"::OnDisable";
close;
case 9:
close;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf]
//= 1.7 Updated to latest available official file. [Masao]
//= 1.8 Fixed JobLevel requirements. [Euphy]
//============================================================
prt_church,173,23,4 script Cleric 79,{
@ -67,7 +68,7 @@ prt_church,173,23,4 script Cleric 79,{
mes "this skill for the work of good . .";
close;
}
if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29) && (BaseClass == Job_Acolyte)) {
if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) {
mes "[Acolyte Klift]";
mes "Your faith has proven worthy";
mes "for you to gain the ' Holy Light ' skill.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena dev team
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Updated to latest available official file.
//= also fixed Item issue [bugreport:5607]. [Masao]
//= 1.7 Fixed JobLevel requirements. [Euphy]
//============================================================
moc_ruins,118,99,5 script Roberto 88,{
@ -33,7 +34,7 @@ moc_ruins,118,99,5 script Roberto 88,{
mes "Then byebye~";
close;
}
else if ((BaseClass == Job_Archer) && (JobLevel >= 30)) {
else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
mes "[Roberto]";
mes "Eh!";
mes " ";
@ -130,10 +131,9 @@ moc_ruins,118,99,5 script Roberto 88,{
}
}
mes "[Roberto]";
mes "Hmm... Do you?";
mes "Have something to say?";
mes "I,";
mes "have nothing.";
mes "Hmm... Do you";
mes "have something to say?";
mes "I have nothing.";
mes "Difference in levels";
mes "cuts off conversations.";
close;
@ -158,7 +158,7 @@ payon,103,63,3 script Jason 88,3,3,{
mes "Ehhhh... don't come any more ehh...";
close;
}
else if (JobLevel >= 35) {
else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
mes "[Jason]";
mes "Darn... my wound isn't healing.";
mes "Bleh.. I was too careless... ";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf]
//= 1.7 Updated to latest available official file. [Masao]
//= 1.8 Fixed JobLevel requirements. [Euphy]
//============================================================
geffen_in,151,119,4 script Great Wizard 64,{
@ -21,7 +22,7 @@ geffen_in,151,119,4 script Great Wizard 64,{
mes "Look into yourself to discover";
mes "your hidden abilities !";
next;
switch (select(" About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) {
switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) {
case 1:
mes "[BLIZZARDRISS]";
mes "For many years";
@ -92,7 +93,7 @@ geffen_in,151,119,4 script Great Wizard 64,{
mes "I have nothing more to teach you ...";
close;
}
if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34) && (BaseClass == Job_Mage)) {
if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) {
mes "[BLIZZARDRISS]";
mes "Okay, I have received your request.";
mes "I will now awaken your hidden energies . .";
@ -138,7 +139,7 @@ geffen_in,151,119,4 script Great Wizard 64,{
mes "Didn't you listen to my explanation ? !";
mes "You have not prepared fully";
mes "for me to assist you.";
mes "Check that you have me all the requirements";
mes "Check that you have all the requirements.";
next;
mes "[BLIZZARDRISS]";
mes "If you need me to explain";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Updated to latest available official file. [Masao]
//= 1.7 Fixed JobLevel requirements. [Euphy]
//============================================================
alberta,83,96,5 script Necko 98,7,7,{
@ -61,7 +62,7 @@ alberta,83,96,5 script Necko 98,7,7,{
mes "Kyukwakakakakakakakakakaka!";
close;
}
else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15)) {
else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) {
mes "[Necko]";
mes "Oh! You!";
mes "You are qualified to learn how to shout!";
@ -200,7 +201,7 @@ alberta,119,221,6 script Charlron 107,{
mes "Be healthy~";
close;
}
else if (JobLevel >= 30) {
else if (JobLevel >= 30|| (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
mes "[Charlron]";
mes "Nice to see you fellow merchant";
mes "If I remember correctly,";
@ -347,7 +348,7 @@ alberta,232,103,6 script Gershaun 57,{
mes "Here! Hurry!";
close;
}
else if ((BaseClass == Job_Merchant) && (JobLevel >= 35)) {
else if (JobLevel >= 35 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
mes "[Gershaun]";
mes "Ooh. You have a firm body";
mes "for a merchant. You must be";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.7 Updated to latest available official file. [Masao]
//= 1.8 Fixed JobLevel requirements. [Euphy]
//============================================================
izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
@ -90,13 +91,13 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
next;
switch (select("Yes.:No, I'm not ready yet.")) {
case 1:
if ((JobLevel > 34) && (countitem(713) > 199) && (countitem(1058) > 0)) {
if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) {
mes "[De Thomas]";
mes "Let's see.....";
next;
mes "[De Thomas]";
mes "Ok! I shall now teach you...";
mes "..The Body Movin' skill!";
mes "...The Body Movin' skill!";
next;
delitem 713,200; //Empty_Bottle
delitem 1058,1; //Wing_Of_Moth
@ -110,12 +111,12 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
mes "[De Thomas]";
mes "Oh yeah, I won't be needing your";
mes "armor so you can keep it.";
mes "..Good luck now!";
mes "Good luck now!";
close;
}
else if (JobLevel < 35) {
else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
mes "[De Thomas]";
mes "Wait a second your Job level isn't above ^00880035^000000!";
mes "Wait a second, your Job level isn't above ^00880035^000000!";
mes "Come back when it is.";
close;
}
@ -150,7 +151,7 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
prt_in,75,88,5 script Leon Von Frich 85,3,3,{
if ((BaseClass == Job_Swordman) && (JobLevel >= 25)) {
if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) {
if (getskilllv("SM_FATALBLOW") == 1) {
mes "[Leon]";
mes "Eh?";
@ -313,7 +314,7 @@ prt_in,94,57,3 script Juan 85,4,4,{
mes "You can do it.";
close;
}
else if (JobLevel < 10) {
else if (JobLevel < 10 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
mes "[?]";
mes "What are you?";
mes "Eh, still a beginner.";
@ -321,13 +322,13 @@ prt_in,94,57,3 script Juan 85,4,4,{
mes "before coming back.";
close;
}
else if ((JobLevel > 10) && (JobLevel < 30)) {
else if (JobLevel < 30 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) {
mes "[Juan]";
mes "Oh, nice to meet you.";
mes "You can be on your way. (smiley~)";
close;
}
else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (JobLevel >= 30)) {
else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9)) {
mes "[Juan]";
mes "Ooh. Young swordsman!";
mes "You are ready to learn the";
@ -336,7 +337,7 @@ prt_in,94,57,3 script Juan 85,4,4,{
switch (select("Hoho, I would like to learn it now.:What is that?")) {
case 1:
mes "[Juan]";
mes "Ok. Then..";
mes "Ok. Then...";
next;
delitem 924,35; //Powder_Of_Butterfly
delitem 958,10; //Horrendous_Mouth