* [Fixed]

- Scripting system screwing up script position after mixing timers with menus. 
- NPC attached AI mobs display as alive when dead. 
- View data not updating after buildin_unitdeadsit. 
[Improved] 
- NPCE_LOADMAP to execute after all (area) objects are sent to the player. 
- Simplified scripting system. sd will now use pointer to the script state itself. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance
2006-06-29 08:47:14 +00:00
parent f8391db4ce
commit aa70823081
9 changed files with 193 additions and 152 deletions

View File

@@ -404,7 +404,7 @@ int buildin_setd(struct script_state *st);
int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby
int buildin_callshop(struct script_state *st); // [Skotlex]
int buildin_npcshopitem(struct script_state *st); // [Lance]
int buildin_npcshopadditem(struct script_state *st);
int buildin_npcshopadditem(struct script_state *st);
int buildin_npcshopdelitem(struct script_state *st);
int buildin_equip(struct script_state *st);
int buildin_autoequip(struct script_state *st);
@@ -741,7 +741,7 @@ struct {
{buildin_petstat,"petstat","i"},
{buildin_callshop,"callshop","si"}, // [Skotlex]
{buildin_npcshopitem,"npcshopitem","sii*"}, // [Lance]
{buildin_npcshopadditem,"npcshopadditem","sii*"},
{buildin_npcshopadditem,"npcshopadditem","sii*"},
{buildin_npcshopdelitem,"npcshopdelitem","si*"},
{buildin_equip,"equip","i"},
{buildin_autoequip,"autoequip","ii"},
@@ -8992,18 +8992,18 @@ int buildin_movenpc(struct script_state *st)
x = conv_num(st,& (st->stack->stack_data[st->start+3]));
y = conv_num(st,& (st->stack->stack_data[st->start+4]));
if ((nd = npc_name2id(npc)) == NULL)
return -1;
if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
return -1; //Not on a map.
if (x < 0) x = 0;
else if (x >= map[m].xs) x = map[m].xs-1;
if (y < 0) y = 0;
else if (y >= map[m].ys) y = map[m].ys-1;
map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
map_moveblock(&nd->bl, x, y, gettick());
if ((nd = npc_name2id(npc)) == NULL)
return -1;
if ((m=nd->bl.m) < 0 || nd->bl.prev == NULL)
return -1; //Not on a map.
if (x < 0) x = 0;
else if (x >= map[m].xs) x = map[m].xs-1;
if (y < 0) y = 0;
else if (y >= map[m].ys) y = map[m].ys-1;
map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
map_moveblock(&nd->bl, x, y, gettick());
map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
return 0;
@@ -10134,83 +10134,83 @@ int buildin_npcshopitem(struct script_state *st)
return 0;
}
int buildin_npcshopadditem(struct script_state *st) {
struct npc_data *nd=NULL;
int n = 0;
int i = 3;
int amount;
char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
nd = npc_name2id(npcname);
if (nd && nd->bl.subtype==SHOP){
amount = ((st->end-2)/2)+1;
while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
int buildin_npcshopadditem(struct script_state *st) {
struct npc_data *nd=NULL;
int n = 0;
int i = 3;
int amount;
char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
nd = npc_name2id(npcname);
if (nd && nd->bl.subtype==SHOP){
amount = ((st->end-2)/2)+1;
while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
n++;
nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * (amount+n));
while(st->end > st->start + i){
nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
i++;
nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
i++;
n++;
}
// Marks the last of our stuff..
nd->u.shop_item[n].value = 0;
nd->u.shop_item[n].nameid = 0;
map_addiddb(&nd->bl);
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
} else {
ShowError("buildin_npcshopadditem: shop not found.\n");
}
return 0;
sizeof(nd->u.shop_item[0]) * (amount+n));
while(st->end > st->start + i){
nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
i++;
nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
i++;
n++;
}
// Marks the last of our stuff..
nd->u.shop_item[n].value = 0;
nd->u.shop_item[n].nameid = 0;
map_addiddb(&nd->bl);
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
} else {
ShowError("buildin_npcshopadditem: shop not found.\n");
}
return 0;
}
int buildin_npcshopdelitem(struct script_state *st)
{
struct npc_data *nd=NULL;
int n=0;
int i=3;
int size = 0;
char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
nd = npc_name2id(npcname);
if (nd && nd->bl.subtype==SHOP) {
while (nd->u.shop_item[size].nameid)
size++;
while (st->end > st->start+i) {
for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
// We're moving 1 extra empty block. Junk data is eliminated later.
memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
}
}
i++;
}
size = 0;
while (nd->u.shop_item[size].nameid)
size++;
nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * (size+1));
map_addiddb(&nd->bl);
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
} else {
ShowError("buildin_npcshopdelitem: shop not found.\n");
}
return 0;
int buildin_npcshopdelitem(struct script_state *st)
{
struct npc_data *nd=NULL;
int n=0;
int i=3;
int size = 0;
char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
nd = npc_name2id(npcname);
if (nd && nd->bl.subtype==SHOP) {
while (nd->u.shop_item[size].nameid)
size++;
while (st->end > st->start+i) {
for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
// We're moving 1 extra empty block. Junk data is eliminated later.
memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
}
}
i++;
}
size = 0;
while (nd->u.shop_item[size].nameid)
size++;
nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * (size+1));
map_addiddb(&nd->bl);
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
} else {
ShowError("buildin_npcshopdelitem: shop not found.\n");
}
return 0;
}
/*==========================================
@@ -10709,7 +10709,7 @@ int buildin_unitwarp(struct script_state *st){
y = conv_num(st, & (st->stack->stack_data[st->start+5]));
bl = map_id2bl(id);
m = mapindex_name2id(map);
m = map_mapname2mapid(map);
if(m && bl){
push_val(st->stack,C_INT,unit_warp(bl, m, (short)x, (short)y, 0));
} else {
@@ -10831,7 +10831,8 @@ int buildin_unitdeadsit(struct script_state *st){
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
action = conv_num(st, & (st->stack->stack_data[st->start+3]));
if((bl = map_id2bl(id))){
if(action > -1 && action < 3){
if(action > -1 && action < 4){
unsigned char *buf = NULL;
switch(bl->type){
case BL_MOB:
((TBL_MOB *)bl)->vd->dead_sit = action;
@@ -10848,6 +10849,10 @@ int buildin_unitdeadsit(struct script_state *st){
case BL_PET:
((TBL_PET *)bl)->vd.dead_sit = action;
break;
WBUFW(buf, 0) = 0x8a;
WBUFL(buf, 2) = bl->id;
WBUFB(buf,26) = (unsigned char)action;
clif_send(buf, 61, bl, AREA);
}
}else {
ShowError("buildin_unitdeadsit: Invalid action.\n");
@@ -11391,12 +11396,24 @@ int run_func(struct script_state *st)
* スクリプトの実行メイン部分
*------------------------------------------
*/
int run_script_main(struct script_state *st)
void run_script_main(struct script_state *st)
{
int c/*,rerun_pos*/;
int cmdcount=script_config.check_cmdcount;
int gotocount=script_config.check_gotocount;
struct script_stack *stack=st->stack;
TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid);
struct script_state *bk_st = NULL;
int bk_npcid = 0;
if(sd){
if(sd->st != st){
bk_st = sd->st;
bk_npcid = sd->npc_id;
}
sd->st = st;
sd->npc_id = st->oid;
}
if(st->state == RERUNLINE) {
st->state = RUN;
@@ -11404,7 +11421,7 @@ int run_script_main(struct script_state *st)
if(st->state == GOTO){
st->state = RUN;
}
} else {
} else if(st->state != END){
st->state = RUN;
}
while( st->state == RUN) {
@@ -11501,9 +11518,8 @@ int run_script_main(struct script_state *st)
break;
case END:
{
struct map_session_data *sd=st->rid?map_id2sd(st->rid):NULL;
st->pos=-1;
if(sd && (sd->npc_id==st->oid || sd->state.using_fake_npc)){
if(sd){
if(sd->state.using_fake_npc){
clif_clearchar_id(sd->npc_id, 0, sd->fd);
sd->state.using_fake_npc = 0;
@@ -11513,6 +11529,21 @@ int run_script_main(struct script_state *st)
}
break;
case RERUNLINE:
if(bk_st && sd->st != bk_st && st->sleep.tick <= 0){
ShowWarning("Unable to restore stack! Double continuation!\n");
script_free_stack(bk_st->stack);
aFree(bk_st);
}
if(st->sleep.tick > 0)
{ //Delay execution
if(sd)
st->sleep.charid = sd->char_id;
else
st->sleep.charid = 0;
st->sleep.timer = add_timer(gettick()+st->sleep.tick,
run_script_timer, st->sleep.charid, (int)st);
linkdb_insert(&sleep_db, (void*)st->oid, st);
}
// Do not call function of commands two time! [ Eoe / jA 1094 ]
// For example: select "1", "2", callsub(...);
// If current script position is changed, callsub will be called two time.
@@ -11524,12 +11555,20 @@ int run_script_main(struct script_state *st)
}
if(st->state == END) {
script_free_stack (st->stack);
st->stack = NULL;
aFree(st);
st = NULL;
return 0;
}else{
if(sd){
script_free_stack(sd->st->stack);
aFree(sd->st);
sd->st = bk_st;
sd->npc_id = bk_npcid;
if (sd->state.reg_dirty&2)
intif_saveregistry(sd,2);
if (sd->state.reg_dirty&1)
intif_saveregistry(sd,1);
} else {
script_free_stack (st->stack);
aFree(st);
}
}/*else{
if(st->sleep.tick > 0)
{ //Delay execution
TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid);
@@ -11538,41 +11577,33 @@ int run_script_main(struct script_state *st)
run_script_timer, st->sleep.charid, (int)st);
linkdb_insert(&sleep_db, (void*)st->oid, st);
}
}
}*/
return 1;
return;
}
/*==========================================
* スクリプトの実行
*------------------------------------------
*/
int run_script(struct script_code *rootscript,int pos,int rid,int oid)
void run_script(struct script_code *rootscript,int pos,int rid,int oid)
{
struct script_state *st;
struct map_session_data *sd=NULL;
//Variables for backing up the previous script and restore it if needed. [Skotlex]
struct script_code *bck_script = NULL;
struct script_code *bck_scriptroot = NULL;
int bck_scriptstate = 0,bck_npcid = 0;
//struct script_code *bck_script = NULL;
//struct script_code *bck_scriptroot = NULL;
//int bck_scriptstate = 0,bck_npcid = 0;
struct script_stack *bck_stack = NULL;
if (rootscript == NULL || pos < 0)
return -1;
return;
st = aCalloc(sizeof(struct script_state), 1);
if ((sd = map_id2sd(rid)) && sd->stack && sd->npc_scriptroot == rootscript){
// we have a stack for the same script, should continue exec.
st->script = sd->npc_script;
st->stack = sd->stack;
st->state = sd->npc_scriptstate;
// and clear vars
sd->stack = NULL;
sd->npc_script = NULL;
sd->npc_scriptroot = NULL;
sd->npc_scriptstate = 0;
if ((sd = map_id2sd(rid)) && sd->st && sd->st->scriptroot == rootscript && sd->st->pos == pos){
st = sd->st;
} else {
// the script is different, make new script_state and stack
st->stack = aMalloc (sizeof(struct script_stack));
@@ -11584,7 +11615,7 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
st->state = RUN;
st->script = rootscript;
if (sd){
/*if (sd){
if(sd->stack) {
// if there's a sd and a stack - back it up and restore it if possible.
bck_script = sd->npc_script;
@@ -11595,15 +11626,15 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
}
bck_npcid = sd->npc_id;
sd->npc_id = oid;
}
}*/
}
st->pos = pos;
st->rid = rid;
st->oid = oid;
st->sleep.timer = -1;
if(run_script_main(st)){
if (st->state != END){
run_script_main(st);
/* if (st->state != END){
pos = st->pos;
if(!st->sleep.tick && sd) {
// script is not finished, store data in sd.
@@ -11636,8 +11667,8 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
if (sd->state.reg_dirty&1)
intif_saveregistry(sd,1);
}
}
return 0;
}*/
return;
}
/*==========================================
@@ -11683,6 +11714,9 @@ int run_script_timer(int tid, unsigned int tick, int id, int data)
}
node = node->next;
}
if(st->rid && !sd)
st->state = END;
run_script_main(st);
return 0;
}