Lance aa70823081 * [Fixed]
- Scripting system screwing up script position after mixing timers with menus. 
- NPC attached AI mobs display as alive when dead. 
- View data not updating after buildin_unitdeadsit. 
[Improved] 
- NPCE_LOADMAP to execute after all (area) objects are sent to the player. 
- Simplified scripting system. sd will now use pointer to the script state itself. 

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-29 08:47:14 +00:00
2006-06-28 23:30:46 +00:00
2006-04-15 15:11:07 +00:00
2006-06-29 08:47:14 +00:00
2006-06-05 02:40:19 +00:00
2006-05-30 17:11:55 +00:00
2006-06-29 08:47:14 +00:00
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