*Corrected bugs in the updated novice grounds.

- Fixed Entrance Guard clearing vars. (bugreport:1695)
- Added Some duplicate NPCs for the combat training.
- Corrected bug in Hanson's dialog. (bugreport:1703)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12845 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2008-06-17 13:25:58 +00:00
parent 4ba16a2c0d
commit aba11356eb
2 changed files with 49 additions and 25 deletions

View File

@ -1,9 +1,13 @@
Date Added
======
2008/06/17
* Rev. 12845 Corrected bugs in the updated novice grounds. [L0ne_W0lf]
- Fixed Entrance Guard clearing vars. (bugreport:1695)
- Added Some duplicate NPCs for the combat training.
- Corrected bug in Hanson's dialog. (bugreport:1703)
2008/06/15
* Fixed bad variables on dancer job quest, bugreport:1685 [Brainstorm]
* Yet again, updated mosk_dun.txt [Lupus]
2008/06/14
* Rev. 12833 Large update to the novice grounds. Fixed bugreport:1666 [L0ne_W0lf]
- Updated notice ground warps to reflect the above map-usage change.

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Dr.Evil & MasterOfMuppets
//===== Current Version: =====================================
//= 1.8
//= 1.9
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@ -14,6 +14,9 @@
//= 1.8 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= NPCs are not backwards compatable, and will remove
//= old variables used in the previous novice grounds.
//= 1.9 Fixed problem with Hanson's dialog. (bugreport:1703) [L0ne_W0lf]
//= Fixed Entrance Guard clearing vars. (bugreport:1695)
//= Added duplicate NPCs to combat training maps.
//============================================================
// Bulletin Board
@ -2506,14 +2509,6 @@ new_1-2,38,182,3 script Entrance Guard#nv 92,{
getitem 611,2; //Spectacles
getitem 569,300; //Novice_Potion
close2;
set nov_1st_cos,0;
set nov_2nd_cos,0;
set nov_3_swordman,0;
set nov_3_archer,0;
set nov_3_thief,0;
set nov_3_magician,0;
set nov_3_acolyte,0;
set nov_3_merchant,0;
savepoint "new_1-2",23,188;
warp "new_1-3",96,21;
end;
@ -2619,7 +2614,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 92,{
}
//Teleport NPC
new_1-3,95,30,4 script Trainer#nv 84,{
new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{
mes "[Hoffman]";
mes "Hey there~";
mes "I'm here to provide";
@ -2646,12 +2641,17 @@ new_1-3,95,30,4 script Trainer#nv 84,{
mes "I see, then let me guide";
mes "you to a training ground that has stronger monsters. May God be with you...";
next;
if (rand(2)) {
warp "new_2-3",96,21;
if (strnpcinfo(2) == "nv1") {
if (rand(2)) {
warp "new_2-3",96,21;
}
else {
warp "new_3-3",96,21;
}
}
else {
warp "new_3-3",96,21;
}
warp "new_1-3",96,21;
}
end;
case 2:
mes "[Hoffman]";
@ -2661,11 +2661,21 @@ new_1-3,95,30,4 script Trainer#nv 84,{
mes "be careful, it can get";
mes "pretty difficult...";
next;
if (rand(2)) {
warp "new_4-3",96,21;
if (strnpcinfo(2) == "nv1" || strnpcinfo(2) == "nv2" || strnpcinfo(2) == "nv3") {
if (rand(2)) {
warp "new_4-3",96,21;
}
else {
warp "new_5-3",96,21;
}
}
else {
warp "new_5-3",96,21;
if (rand(2)) {
warp "new_2-3",96,21;
}
else {
warp "new_3-3",96,21;
}
}
end;
case 3:
@ -2677,7 +2687,12 @@ new_1-3,95,30,4 script Trainer#nv 84,{
}
}
new_1-3,96,174,3 script Test Examiner#nv 85,{
new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 84
new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 84
new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 84
new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 84
new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{
mes "[Keyman]";
mes "Good!!";
mes "Now you know how to fight";
@ -2703,6 +2718,11 @@ new_1-3,96,174,3 script Test Examiner#nv 85,{
}
}
new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 85
new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 85
new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 85
new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 85
//Potato Merchant
new_1-2,28,185,4 shop Potato Merchant 90,516:15
@ -3327,7 +3347,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "izlude_in",74,167;
end;
case 2:
callsub "S_UserJobchoice";
callsub S_UserJobchoice;
end;
}
}
@ -3400,7 +3420,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "geffen_in",163,98;
end;
case 2:
callsub "S_UserJobchoice";
callsub S_UserJobchoice;
end;
}
}
@ -3471,7 +3491,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "alberta_in",62,44;
end;
case 2:
callsub "S_UserJobchoice";
callsub S_UserJobchoice;
end;
}
}
@ -3539,7 +3559,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "moc_ruins",155,44;
end;
case 2:
callsub "S_UserJobchoice";
callsub S_UserJobchoice;
end;
}
}
@ -3608,7 +3628,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "payon_in02",64,65;
end;
case 2:
callsub "S_UserJobchoice";
callsub S_UserJobchoice;
end;
}
}
@ -3680,7 +3700,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "prt_church",172,19;
end;
case 2:
callsub "S_UserJobchoice";
callsub S_UserJobchoice;
end;
}
}