Fixed a mistake in r12223, where during warping between mapservers, a character's coordinates would get changed before removing the character from the map, producing an infinite loop if the character returned back to the original coordinates. (bugreport:1286)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12442 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3586,11 +3586,12 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
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if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port))
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if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port))
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return 2;
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return 2;
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//remove from map, THEN change x/y coordinates
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unit_remove_map_pc(sd,clrtype);
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sd->mapindex = mapindex;
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sd->mapindex = mapindex;
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sd->bl.x=x;
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sd->bl.x=x;
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sd->bl.y=y;
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sd->bl.y=y;
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pc_clean_skilltree(sd);
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pc_clean_skilltree(sd);
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unit_remove_map_pc(sd,clrtype);
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chrif_save(sd,2);
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chrif_save(sd,2);
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chrif_changemapserver(sd, ip, (short)port);
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chrif_changemapserver(sd, ip, (short)port);
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//It is important to invoke remove_map separately from unit_free before
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//It is important to invoke remove_map separately from unit_free before
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