- Updated the item_db search functions so that when returning the dummy-item, it first updates the nameid to match the requested one, this prevents pc_additem later on giving you an item with ID 500 instead of the ID requested.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8764 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/14
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2006/09/14
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* Updated the item_db search functions so that when returning the
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dummy-item, it first updates the nameid to match the requested one, this
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prevents pc_additem later on giving you an item with ID 500 instead of the
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ID requested. [Skotlex]
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* Added a clif_skill_nodamage packet when using Repair Weapon, just to see
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* Added a clif_skill_nodamage packet when using Repair Weapon, just to see
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what happens. [Skotlex]
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what happens. [Skotlex]
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* Likely fixed "half" of the alliance being saved, which ends up in guilds
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* Likely fixed "half" of the alliance being saved, which ends up in guilds
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@ -53,6 +53,7 @@ int itemdb_searchjname_sub(int key,void *data,va_list ap)
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char *str;
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char *str;
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str=va_arg(ap,char *);
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str=va_arg(ap,char *);
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dst=va_arg(ap,struct item_data **);
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dst=va_arg(ap,struct item_data **);
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if(item == &dummy_item) return 0;
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if( strcmpi(item->jname,str)==0 )
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if( strcmpi(item->jname,str)==0 )
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*dst=item;
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*dst=item;
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return 0;
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return 0;
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@ -142,7 +143,9 @@ struct item_data* itemdb_exists(int nameid)
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struct item_data* id;
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struct item_data* id;
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if (!nameid) return NULL;
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if (!nameid) return NULL;
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id = idb_get(item_db,nameid);
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id = idb_get(item_db,nameid);
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// if (id == &dummy_item) return NULL; //Let dummy items go through... technically they "exist" because someone already has them...
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//Adjust nameid in case it's used outside. [Skotlex]
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if (id == &dummy_item)
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dummy_item.nameid = nameid;
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return id;
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return id;
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}
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}
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@ -249,6 +252,7 @@ struct item_data* itemdb_load(int nameid)
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static void* return_dummy_data(DBKey key, va_list args) {
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static void* return_dummy_data(DBKey key, va_list args) {
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if (battle_config.error_log)
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if (battle_config.error_log)
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ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", key.i);
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ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", key.i);
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dummy_item.nameid = key.i;
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return &dummy_item;
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return &dummy_item;
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}
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}
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