* included MAX_WEAPON_SIZE for flexible weapon types
* more ninja/GS work git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5527 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
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@ -5,6 +5,10 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/08
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* More work on ninja/gs. Which made me do... [Vicious]
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- Add more weapon type(17~21 for guns) [Vicious]
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- Included MAX_WEAPON_TYPE in status.h and updated the codes
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(Whose idea was it to do static number... esp dual weapon) [Vicious]
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* Fixed a bug that was making the no_spawn_on_player setting useless.
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[Skotlex]
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* Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now
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@ -27,6 +27,10 @@
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=========================
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03/08
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* More work on Ninja/GS. They have joblvl 70, according to status
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on kRO site, so using adv. classes' job exp chart. [Vicious]
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* Updated stat bonus, given by Muad_Dib. [Vicious]
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* Added more columns to size_fix and job_db1.txt with temp value. [Vicious]
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* Fixed cooldown time for ASC_CDP, according to description [Foruken]
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03/07
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* Temp ninja/gs skill tree. [Vicious]
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@ -9,7 +9,7 @@
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//Job - 1st Classes
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50,1:2:3:4:5:6:26:4024:4025:4026:4027:4028:4029:4046,1,30,43,58,76,116,180,220,272,336,520,604,699,802,948,1125,1668,1937,2226,3040,3988,5564,6272,7021,9114,11473,15290,16891,18570,23229,28359,36478,39716,43088,52417,62495,78160,84175,90404,107611,125915,153941,191781,204351,248352,286212,386371,409795,482092,509596
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//Job - 2nd Classes
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50,7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:24:25:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4049,1,144,184,284,348,603,887,1096,1598,2540,3676,4290,4946,6679,9492,12770,14344,16005,20642,27434,35108,38577,42206,52708,66971,82688,89544,96669,117821,144921,174201,186677,199584,238617,286366,337147,358435,380376,447685,526989,610246,644736,793535,921810,1106758,1260955,1487304,1557657,1990632,2083386
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50,7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4049,1,144,184,284,348,603,887,1096,1598,2540,3676,4290,4946,6679,9492,12770,14344,16005,20642,27434,35108,38577,42206,52708,66971,82688,89544,96669,117821,144921,174201,186677,199584,238617,286366,337147,358435,380376,447685,526989,610246,644736,793535,921810,1106758,1260955,1487304,1557657,1990632,2083386
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//Job - Super Novice
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99,23:4045,1,30,43,58,76,116,180,220,272,336,520,604,699,802,948,1125,1668,1937,2226,3040,3988,5564,6272,7021,9114,11473,15290,16891,18570,23229,28359,36478,39716,43088,52417,62495,78160,84175,90404,107611,125915,153941,191781,204351,248352,286212,386371,409795,482092,509596,982092,992092,1002092,1012092,1022092,1032092,1042092,1052092,1062092,1072092,1082092,1092092,1102092,1112092,1122092,1132092,1142092,1152092,1162092,1172092,1182092,1192092,1202092,1212092,1222092,1232092,1242092,1252092,1262092,1272092,1282092,1292092,1302092,1312092,1322092,1332092,1342092,1352092,1362092,1372092,1382092,1392092,1402092,1412092,1422092,1432092,1442092,1452092,1462092
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//Job - Novice High
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@ -17,6 +17,6 @@
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//Job - Adv First Classes
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50,4002:4003:4004:4005:4006:4007,1,60,86,116,152,232,360,440,544,672,1040,1208,1398,1604,1896,2250,3336,3874,4452,6080,7976,11128,12544,14042,18228,28683,38225,42228,46425,58073,70898,91195,99290,107720,131043,156238,195408,210430,226010,269028,314788,384853,479453,510878,620880,715530,965928,1024488,1205230,1273990
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//Job - Adv Second Classes
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70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,288,368,568,696,1206,1774,2192,3196,5080,7352,8580,9892,13358,18984,31925,35860,40013,51605,68585,87770,96443,105515,131770,167428,206720,223860,241673,294553,362303,479053,513362,548856,656197,787507,927154,985696,1046034,1231134,1449220,1678177,1773024,2182221,2534978,3043585,3782865,4461912,4672971,5971896,6250158,6875174,7562691,8318960,9150856,10065942,11877812,14015818,16538655,19515624,23028437,28094693,34275525,41816141,51015692,62239144,79666104,101972614,130524946,167071930,213852071
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70,24:25:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,288,368,568,696,1206,1774,2192,3196,5080,7352,8580,9892,13358,18984,31925,35860,40013,51605,68585,87770,96443,105515,131770,167428,206720,223860,241673,294553,362303,479053,513362,548856,656197,787507,927154,985696,1046034,1231134,1449220,1678177,1773024,2182221,2534978,3043585,3782865,4461912,4672971,5971896,6250158,6875174,7562691,8318960,9150856,10065942,11877812,14015818,16538655,19515624,23028437,28094693,34275525,41816141,51015692,62239144,79666104,101972614,130524946,167071930,213852071
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//Job - Star Gladiator
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50,4047:4048,1,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,54868,70216,77154,84412,105416,133942,165376,179088,193338,235642,289842,348402,373354,399168,477234,572732,674294,716870,760752,895370,1053978,1220492,1289472,1587070,1843620,2213516,2521910,2974608,3115314,3981264,4166772
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@ -2377,26 +2377,26 @@
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//12141,Fifth_Stage,Fifth Stage,2,,10,,,,,,127918079,7,2,,,,,,{}
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// Guns
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13150,Branch,Branch,4,10,,500,20,,9,3,134217728,7,2,2,1,1,1,,{}
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13100,Six_Shooter,Six Shooter,4,10,,400,30,,9,1,134217728,7,2,2,1,1,1,,{ bonus bHit,-10; }
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13101,Six_Shooter,Six Shooter,4,10,,400,30,,9,2,134217728,7,2,2,1,1,1,,{ bonus bHit,-10; }
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13102,Crimson_Bolt,Crimson Bolt,4,10,,450,45,,9,1,134217728,7,2,2,2,6,1,,{ bonus bHit,-10; }
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13103,Crimson_Bolt_,Crimson Bolt,4,10,,450,45,,9,2,134217728,7,2,2,2,6,1,,{ bonus bHit,-10; }
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13150,Branch,Branch,4,10,,500,20,,9,3,134217728,7,2,2,1,1,1,18,{}
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13100,Six_Shooter,Six Shooter,4,10,,400,30,,9,1,134217728,7,2,2,1,1,1,17,{ bonus bHit,-10; }
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13101,Six_Shooter,Six Shooter,4,10,,400,30,,9,2,134217728,7,2,2,1,1,1,17,{ bonus bHit,-10; }
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13102,Crimson_Bolt,Crimson Bolt,4,10,,450,45,,9,1,134217728,7,2,2,2,6,1,17,{ bonus bHit,-10; }
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13103,Crimson_Bolt_,Crimson Bolt,4,10,,450,45,,9,2,134217728,7,2,2,2,6,1,17,{ bonus bHit,-10; }
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13104,Garrison,Garrison,4,10,,500,70,,9,1,134217728,7,2,2,2,22,1,,{ bonus bHit,-10; }
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13105,Garrison_,Garrison,4,10,,500,70,,9,2,134217728,7,2,2,2,22,1,,{ bonus bHit,-10; }
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13106,Gold_Lux,Gold Lux,4,10,,500,20,,9,0,134217728,7,2,2,3,12,1,,{ bonus bHit,-10; }
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13151,Cyclone,Cyclone,4,10,,700,130,,9,1,134217728,7,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
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13152,Cyclone_,Cyclone,4,10,,700,130,,9,2,134217728,7,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
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13153,Dusk,Dusk,4,10,,750,160,,9,1,134217728,7,2,2,1,1,1,,{ bonus bHit,10; bonus bCritical,10; }
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13154,Rolling_Stone,Rolling Stone,4,10,,900,135,,9,1,134217728,7,2,2,1,14,1,,{ bonus bSplashRange,1; }
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13155,Black_Rose,Black Rose,4,10,,900,180,,9,1,134217728,7,2,2,2,35,1,,{ bonus bSplashRange,1; }
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13156,Gate_Keeper,Gate Keeper,4,10,,1000,195,,9,0,134217728,7,2,2,2,6,1,,{ bonus bSplashRange,1; }
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13157,Drifter,Drifter,4,10,,2300,50,,9,1,134217728,7,2,2,2,55,1,,{}
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13158,Butcher,Butcher,4,10,,2500,75,,9,1,134217728,7,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
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13159,Butcher_,Butcher,4,10,,2500,75,,9,2,134217728,7,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
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13160,Destroyer,Destroyer,4,10,,1200,220,,9,0,134217728,7,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
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13161,Destroyer_,Destroyer,4,10,,1200,220,,9,1,134217728,7,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
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13162,Inferno,Inferno,4,10,,1250,280,,9,1,134217728,7,2,2,2,65,1,,{}
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13105,Garrison_,Garrison,4,10,,500,70,,9,2,134217728,7,2,2,2,22,1,17,{ bonus bHit,-10; }
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13106,Gold_Lux,Gold Lux,4,10,,500,20,,9,0,134217728,7,2,2,3,12,1,17,{ bonus bHit,-10; }
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13151,Cyclone,Cyclone,4,10,,700,130,,9,1,134217728,7,2,2,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; }
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13152,Cyclone_,Cyclone,4,10,,700,130,,9,2,134217728,7,2,2,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; }
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13153,Dusk,Dusk,4,10,,750,160,,9,1,134217728,7,2,2,1,1,1,18,{ bonus bHit,10; bonus bCritical,10; }
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13154,Rolling_Stone,Rolling Stone,4,10,,900,135,,9,1,134217728,7,2,2,1,14,1,19,{ bonus bSplashRange,1; }
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13155,Black_Rose,Black Rose,4,10,,900,180,,9,1,134217728,7,2,2,2,35,1,19,{ bonus bSplashRange,1; }
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13156,Gate_Keeper,Gate Keeper,4,10,,1000,195,,9,0,134217728,7,2,2,2,6,1,19,{ bonus bSplashRange,1; }
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13157,Drifter,Drifter,4,10,,2300,50,,9,1,134217728,7,2,2,2,55,1,20,{}
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13158,Butcher,Butcher,4,10,,2500,75,,9,1,134217728,7,2,2,2,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,5; }
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13159,Butcher_,Butcher,4,10,,2500,75,,9,2,134217728,7,2,2,2,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,5; }
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13160,Destroyer,Destroyer,4,10,,1200,220,,9,0,134217728,7,2,2,2,52,1,21,{ bonus bHit,-10; } //break armor at close range
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13161,Destroyer_,Destroyer,4,10,,1200,220,,9,1,134217728,7,2,2,2,52,1,21,{ bonus bHit,-10; } //break armor at close range
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13162,Inferno,Inferno,4,10,,1250,280,,9,1,134217728,7,2,2,2,65,1,21,{}
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// Bullets
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13200,Bullet,Bullet,10,1,,2,10,,,,134217728,7,2,32768,,1,,,{}
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@ -2427,16 +2427,16 @@
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7524,Fang_,Fang,3,10,,10,,,,,,7,2,,,,,,{}
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// Ninja Weapons
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13006,Gokurin,Gokurin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,19,{ bonus2 bAddEff,Eff_Curse,500; }
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13007,Jitte,Jitte,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,20,{ bonus bBreakWeaponRate,500; }
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13008,Jitte_,Jitte,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,21,{ bonus bBreakWeaponRate,500; }
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13009,Kamaitachi,Kamaitachi,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,22,{ bonus bCritical,1; }
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13010,Ashura,Ashura,4,0,,1000,140,,1,0,268435456,7,2,2,4,45,1,23,{}
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13011,Ashura_,Ashura,4,0,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{}
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13012,Murasame,Murasame,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; }
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13013,Murasame_,Murasame,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{}
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13014,Hakujin,Hakujin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
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13015,Hakujin_,Hakujin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
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13006,Gokurin,Gokurin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,1,{ bonus2 bAddEff,Eff_Curse,500; }
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13007,Jitte,Jitte,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,1,{ bonus bBreakWeaponRate,500; }
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13008,Jitte_,Jitte,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,1,{ bonus bBreakWeaponRate,500; }
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13009,Kamaitachi,Kamaitachi,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,1,{ bonus bCritical,1; }
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13010,Ashura,Ashura,4,0,,1000,140,,1,0,268435456,7,2,2,4,45,1,1,{}
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13011,Ashura_,Ashura,4,0,,1000,140,,1,0,268435456,7,2,2,4,45,1,1,{}
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13012,Murasame,Murasame,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,2,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; }
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13013,Murasame_,Murasame,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,2,{}
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13014,Hakujin,Hakujin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,2,{ bonus4 bAutoSpell,28,10,20,0; }
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13015,Hakujin_,Hakujin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,2,{ bonus4 bAutoSpell,28,10,20,0; }
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// Ninja Kazema Shurikens
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13300,Kazemashuriken_Beneki,Kazemashuriken Beneki,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{}
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152
db/job_db1.txt
152
db/job_db1.txt
@ -1,155 +1,155 @@
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// Job-specific Values Database
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//
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// Structure of Database:
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// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,BareFist,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar
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// JobID,Weight,HPFactor,HPMultiplicator,SPFactor,BareFist,Dagger,1HSword,2HSword,1HSpear,2HSpear,1HAxe,2HAxe,1HMace,2HMace(unused),Rod,Bow,Knuckle,Instrument,Whip,Book,Katar,Revolver,Rifle,Shotgun,Gatling Gun,Grenade Launcher
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//
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// Novice
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0, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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0, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Swordman
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1, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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1, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Magician
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2, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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2, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Archer
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3, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000
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3, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Acolyte
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4, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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4, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Merchant
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5, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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5, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Thief
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6, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000
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6, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Knight
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7, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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7, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Priest
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8, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000
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8, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Wizard
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9, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
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9, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
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// Blacksmith
|
||||
10, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
10, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Hunter
|
||||
11, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
11, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Assassin
|
||||
12, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
12, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000, 2000, 2000, 2000, 2000
|
||||
// Knight (Peco)
|
||||
13, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
13, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Crusader
|
||||
14, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
14, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Monk
|
||||
15, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000
|
||||
15, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Sage
|
||||
16, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000
|
||||
16, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Rogue
|
||||
17, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
17, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Alchemist
|
||||
18, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
18, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Bard
|
||||
19, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000
|
||||
19, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Dancer
|
||||
20, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000
|
||||
20, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Crusader (Peco)
|
||||
21, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
21, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Wedding
|
||||
22, 20000,0 ,500 ,100 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
22, 20000,0 ,500 ,100 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Super Novice
|
||||
23, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
23, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Gunslinger
|
||||
24, 20000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000
|
||||
24, 20000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Ninja
|
||||
25, 20000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
25, 20000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000, 2000, 2000, 2000, 2000
|
||||
// Novice High
|
||||
4001, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4001, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Swordman High
|
||||
4002, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4002, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Magician High
|
||||
4003, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4003, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Archer High
|
||||
4004, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4004, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Acolyte High
|
||||
4005, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4005, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Merchant High
|
||||
4006, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4006, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Thief High
|
||||
4007, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4007, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Lord Knight
|
||||
4008, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4008, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// High Priest
|
||||
4009, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000
|
||||
4009, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// High Wizard
|
||||
4010, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4010, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Whitesmith
|
||||
4011, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4011, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Sniper
|
||||
4012, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4012, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Assassin Cross
|
||||
4013, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
4013, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000, 2000, 2000, 2000, 2000
|
||||
// Lord Knight (Peco)
|
||||
4014, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4014, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Paladin
|
||||
4015, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4015, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Champion
|
||||
4016, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000
|
||||
4016, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Professor
|
||||
4017, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000
|
||||
4017, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Stalker
|
||||
4018, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4018, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Creator
|
||||
4019, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4019, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Clown
|
||||
4020, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000
|
||||
4020, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Gypsy
|
||||
4021, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000
|
||||
4021, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Paladin (Peco)
|
||||
4022, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4022, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Novice
|
||||
4023, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4023, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Swordman
|
||||
4024, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4024, 28000,70 ,500 ,200 ,400 ,500 ,550 ,600 ,650 ,700 ,700 ,750 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Magician
|
||||
4025, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4025, 22000,30 ,500 ,600 ,500 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Archer
|
||||
4026, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4026, 26000,50 ,500 ,200 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Acolyte
|
||||
4027, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4027, 24000,40 ,500 ,500 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Merchant
|
||||
4028, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4028, 28000,40 ,500 ,300 ,400 ,600 ,700 ,2000 ,2000 ,2000 ,700 ,750 ,700 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Thief
|
||||
4029, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4029, 24000,50 ,500 ,200 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Knight
|
||||
4030, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4030, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Priest
|
||||
4031, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000
|
||||
4031, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Wizard
|
||||
4032, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4032, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Blacksmith
|
||||
4033, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4033, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Hunter
|
||||
4034, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4034, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Assassin
|
||||
4035, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500
|
||||
4035, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Knight (Peco)
|
||||
4036, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4036, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Crusader
|
||||
4037, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4037, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Monk
|
||||
4038, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000
|
||||
4038, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Sage
|
||||
4039, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000
|
||||
4039, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Rogue
|
||||
4040, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4040, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Alchemist
|
||||
4041, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4041, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Bard
|
||||
4042, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000
|
||||
4042, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Dancer
|
||||
4043, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000
|
||||
4043, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Crusader (Peco)
|
||||
4044, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4044, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Baby Super Novice
|
||||
4045, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4045, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Taekwon
|
||||
4046, 26000,67 ,500 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4046, 26000,67 ,500 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Star Knight
|
||||
4047, 24000,80 ,650 ,700 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000
|
||||
4047, 24000,80 ,650 ,700 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Star Knight (flying)
|
||||
4048, 24000,80 ,650 ,700 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000
|
||||
4048, 24000,80 ,650 ,700 ,450 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
// Soul Linker
|
||||
4049, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
4049, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000, 2000, 2000, 2000, 2000
|
||||
|
@ -59,6 +59,10 @@
|
||||
// 22: Wedding
|
||||
// Super Novice
|
||||
23,1,0,2,0,3,0,4,0,5,0,6,0,1,0,2,0,3,0,4,0,5,0,6,0,1,0,2,0,3,0,4,0,5,0,6,0,1,0,2,0,3,0,4,0,5,0,6,0,1,0,0,2,0,0,0,3,0,0,0,4,0,0,0,5,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
// Gunslinger
|
||||
24,5,6,0,6,0,5,0,0,0,0,5,6,0,0,0,0,5,0,0,0,6,0,0,0,5,0,0,0,0,0,6,1,0,0,0,5,0,0,0,0,1,0,0,0,5,0,0,0,0,1,0,4,0,0,5,0,0,0,2,3,4,5,6,1,0,0,0,0,0,0
|
||||
// Ninja
|
||||
25,1,1,0,0,0,0,0,0,0,5,0,0,1,0,0,0,0,0,2,4,0,5,0,0,0,0,0,0,4,6,2,0,4,0,0,0,0,0,0,6,2,4,5,0,0,0,0,0,0,0,2,6,5,0,0,0,0,0,0,3,2,4,0,6,0,0,0,0,0,0
|
||||
// Novice High
|
||||
4001,0,6,5,0,2,3,0,1,4,0
|
||||
// Swordman High
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Database for size fix for weapon damage.
|
||||
|
||||
//Columns: Weapon type, Rows: Target size.
|
||||
//Bare Fist,Knife,1H Sword, 2H Sword,1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, ?, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar
|
||||
100,100, 75, 75, 75, 75, 50, 50, 75,100,100,100,100, 75, 75,100, 75, // Size: Small
|
||||
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100, // Size: Medium
|
||||
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75, // Size: Large
|
||||
//Bare Fist,Knife,1H Sword, 2H Sword,1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, ?, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher
|
||||
100,100, 75, 75, 75, 75, 50, 50, 75,100,100,100,100, 75, 75,100, 75,100,100,100,100,100, // Size: Small
|
||||
100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, // Size: Medium
|
||||
100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100, // Size: Large
|
||||
|
@ -388,25 +388,25 @@
|
||||
498,0,0,200,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
|
||||
499,0,0,8,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO#
|
||||
//temp plugs
|
||||
500,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
|
||||
501,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
|
||||
502,0,0,10,0,0,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
|
||||
503,0,0,10,0,0,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
|
||||
504,0,0,10,0,0,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
|
||||
505,0,0,10,0,0,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
|
||||
506,0,0,10,0,0,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
|
||||
507,0,0,10,0,0,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
|
||||
508,0,0,10,0,0,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
|
||||
512,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
|
||||
513,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
|
||||
514,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
|
||||
515,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
|
||||
516,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
|
||||
517,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
|
||||
518,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
|
||||
519,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
|
||||
520,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
|
||||
521,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
|
||||
500,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
|
||||
501,0,0,10,0,0,0,17:18:19:20:21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
|
||||
502,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
|
||||
503,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
|
||||
504,0,0,10,0,0,0,17:18:19:20:21,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
|
||||
505,0,0,10,0,0,0,17:18:19:20:21,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
|
||||
506,0,0,10,0,0,0,17:18:19:20:21,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
|
||||
507,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
|
||||
508,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
|
||||
512,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
|
||||
513,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
|
||||
514,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
|
||||
515,0,0,10,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
|
||||
516,0,0,10,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
|
||||
517,0,0,10,0,0,0,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
|
||||
518,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
|
||||
519,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
|
||||
520,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
|
||||
521,0,0,10,0,0,0,21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
|
||||
523,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
|
||||
524,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
|
||||
525,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA
|
||||
|
@ -911,17 +911,18 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x11: // Place holder for guns
|
||||
case 0x11: // Revolver
|
||||
case 0x12: // Rifle
|
||||
case 0x13: // Shotgun
|
||||
case 0x14: //Gatling Gun
|
||||
case 0x15: //Grenade Launcher
|
||||
break;
|
||||
case 0x12: // place holder for shrikens
|
||||
{
|
||||
if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) {
|
||||
//Advanced Katar Research by zanetheinsane
|
||||
damage += (skill * 3);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/*//need to add this on shuriken skills.
|
||||
if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) {
|
||||
damage += (skill * 3);
|
||||
}
|
||||
*/
|
||||
return (damage);
|
||||
}
|
||||
/*==========================================
|
||||
@ -1159,7 +1160,8 @@ static struct Damage battle_calc_weapon_attack(
|
||||
}
|
||||
}
|
||||
//Set miscellaneous data that needs be filled regardless of hit/miss
|
||||
if(sd && sd->status.weapon == 11) {
|
||||
if(sd && (sd->status.weapon == 11 || sd->status.weapon == 17 || sd->status.weapon == 18
|
||||
|| sd->status.weapon == 19 || sd->status.weapon == 20 || sd->status.weapon == 21)) {
|
||||
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
|
||||
flag.arrow = 1;
|
||||
} else if (status_get_range(src) > 3)
|
||||
@ -1246,6 +1248,10 @@ static struct Damage battle_calc_weapon_attack(
|
||||
case NJ_HUUMA:
|
||||
flag.arrow = 1;
|
||||
break;
|
||||
|
||||
case GS_MAGICALBULLET:
|
||||
flag.arrow = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1311,7 +1317,7 @@ static struct Damage battle_calc_weapon_attack(
|
||||
flag.rh=0;
|
||||
flag.lh=1;
|
||||
}
|
||||
if(sd->status.weapon > 16)
|
||||
if(sd->status.weapon > MAX_WEAPON_TYPE)
|
||||
flag.rh = flag.lh = 1;
|
||||
}
|
||||
|
||||
@ -1559,7 +1565,7 @@ static struct Damage battle_calc_weapon_attack(
|
||||
//Add any bonuses that modify the base baseatk+watk (pre-skills)
|
||||
if(sd)
|
||||
{
|
||||
if (sd->status.weapon < 16 && (sd->atk_rate != 100 || sd->weapon_atk_rate[sd->status.weapon] != 0))
|
||||
if (sd->status.weapon < MAX_WEAPON_TYPE && (sd->atk_rate != 100 || sd->weapon_atk_rate[sd->status.weapon] != 0))
|
||||
ATK_RATE(sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]);
|
||||
|
||||
if(flag.cri && sd->crit_atk_rate)
|
||||
@ -2251,7 +2257,7 @@ static struct Damage battle_calc_weapon_attack(
|
||||
wd.div_=skill_get_num(TF_DOUBLE,skill_lv?skill_lv:1);
|
||||
wd.type = 0x08;
|
||||
}
|
||||
} else if (( (skill_lv = 5*pc_checkskill(sd,GS_CHAINACTION)) > 0 && sd->weapontype1 == 0x01) ||
|
||||
} else if (( (skill_lv = 5*pc_checkskill(sd,GS_CHAINACTION)) > 0 && sd->weapontype1 == 0x11) ||
|
||||
sd->double_rate > 0) // Copied double attack
|
||||
if (rand()%100 < (skill_lv>sd->double_rate?skill_lv:sd->double_rate))
|
||||
{
|
||||
@ -2275,7 +2281,7 @@ static struct Damage battle_calc_weapon_attack(
|
||||
wd.damage2 = 0;
|
||||
flag.rh=1;
|
||||
flag.lh=0;
|
||||
} else if(sd->status.weapon > 16)
|
||||
} else if(sd->status.weapon > MAX_WEAPON_TYPE)
|
||||
{ //Dual-wield
|
||||
if (wd.damage > 0)
|
||||
{
|
||||
@ -3100,7 +3106,8 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
|
||||
race = status_get_race(target);
|
||||
ele = status_get_elem_type(target);
|
||||
|
||||
if(sd && sd->status.weapon == 11) {
|
||||
if(sd && (sd->status.weapon == 11 || sd->status.weapon == 17 || sd->status.weapon == 18
|
||||
|| sd->status.weapon == 19 || sd->status.weapon == 20 || sd->status.weapon == 21)) {
|
||||
if(sd->equip_index[10] >= 0) {
|
||||
if(battle_config.arrow_decrement)
|
||||
pc_delitem(sd,sd->equip_index[10],1,0);
|
||||
@ -3144,7 +3151,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
|
||||
|
||||
}
|
||||
//Recycled the damage variable rather than use a new one... [Skotlex]
|
||||
if(sd && (damage = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= 16) // triple blow works with bows ^^ [celest]
|
||||
if(sd && (damage = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0 && sd->status.weapon <= MAX_WEAPON_TYPE) // triple blow works with bows ^^ [celest]
|
||||
{
|
||||
int triple_rate= 30 - damage; //Base Rate
|
||||
if (sc && sc->data[SC_SKILLRATE_UP].timer!=-1 && sc->data[SC_SKILLRATE_UP].val1 == MO_TRIPLEATTACK)
|
||||
@ -3170,7 +3177,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
|
||||
|
||||
clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2);
|
||||
//“ñ“?—¬?¶Žè‚ƃJƒ^?[ƒ‹’ÇŒ‚‚̃~ƒX•\ަ(–³—?‚â‚è?`)
|
||||
if(sd && sd->status.weapon >= 16 && wd.damage2 == 0)
|
||||
if(sd && sd->status.weapon >= MAX_WEAPON_TYPE && wd.damage2 == 0)
|
||||
clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0);
|
||||
|
||||
if (sd && sd->splash_range > 0 && damage > 0)
|
||||
|
15
src/map/pc.c
15
src/map/pc.c
@ -507,20 +507,20 @@ int pc_calcweapontype(struct map_session_data *sd)
|
||||
if(sd->weapontype1 == 0 && sd->weapontype2 != 0)// <20>¶Žè•<C3A8>Ší Only
|
||||
sd->status.weapon = sd->weapontype2;
|
||||
else if(sd->weapontype1 == 1 && sd->weapontype2 == 1)// ?’Z?
|
||||
sd->status.weapon = 0x11;
|
||||
sd->status.weapon = MAX_WEAPON_TYPE+1;
|
||||
else if(sd->weapontype1 == 2 && sd->weapontype2 == 2)// ??Žè?
|
||||
sd->status.weapon = 0x12;
|
||||
sd->status.weapon = MAX_WEAPON_TYPE+2;
|
||||
else if(sd->weapontype1 == 6 && sd->weapontype2 == 6)// ??Žè•€
|
||||
sd->status.weapon = 0x13;
|
||||
sd->status.weapon = MAX_WEAPON_TYPE+3;
|
||||
else if( (sd->weapontype1 == 1 && sd->weapontype2 == 2) ||
|
||||
(sd->weapontype1 == 2 && sd->weapontype2 == 1) ) // ’Z? - ?Žè?
|
||||
sd->status.weapon = 0x14;
|
||||
sd->status.weapon = MAX_WEAPON_TYPE+4;
|
||||
else if( (sd->weapontype1 == 1 && sd->weapontype2 == 6) ||
|
||||
(sd->weapontype1 == 6 && sd->weapontype2 == 1) ) // ’Z? - •€
|
||||
sd->status.weapon = 0x15;
|
||||
sd->status.weapon = MAX_WEAPON_TYPE+5;
|
||||
else if( (sd->weapontype1 == 2 && sd->weapontype2 == 6) ||
|
||||
(sd->weapontype1 == 6 && sd->weapontype2 == 2) ) // ?Žè? - •€
|
||||
sd->status.weapon = 0x16;
|
||||
sd->status.weapon = MAX_WEAPON_TYPE+6;
|
||||
else
|
||||
sd->status.weapon = sd->weapontype1;
|
||||
|
||||
@ -4335,7 +4335,8 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(sd->status.weapon == 11 && sd->equip_index[10] < 0)
|
||||
if((sd->status.weapon == 11 || sd->status.weapon == 17 || sd->status.weapon == 18
|
||||
|| sd->status.weapon == 19 || sd->status.weapon == 20 || sd->status.weapon == 21)&& sd->equip_index[10] < 0)
|
||||
{
|
||||
clif_arrow_fail(sd,0);
|
||||
return 0;
|
||||
|
@ -35,11 +35,11 @@ static int hp_coefficient[MAX_PC_CLASS];
|
||||
static int hp_coefficient2[MAX_PC_CLASS];
|
||||
static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL];
|
||||
static int sp_coefficient[MAX_PC_CLASS];
|
||||
static int aspd_base[MAX_PC_CLASS][20];
|
||||
static int aspd_base[MAX_PC_CLASS][MAX_WEAPON_TYPE];
|
||||
#define MAX_REFINE_BONUS 5
|
||||
static int refinebonus[MAX_REFINE_BONUS][3]; // 精錬ボーナステーブル(refine_db.txt)
|
||||
int percentrefinery[5][MAX_REFINE+1]; // 精錬成功率(refine_db.txt)
|
||||
static int atkmods[3][20]; // •<>ŠíATKƒTƒCƒY<C692>C<EFBFBD>³(size_fix.txt)
|
||||
static int atkmods[3][MAX_WEAPON_TYPE]; // •<>ŠíATKƒTƒCƒY<C692>C<EFBFBD>³(size_fix.txt)
|
||||
static char job_bonus[MAX_PC_CLASS][MAX_LEVEL];
|
||||
|
||||
int current_equip_item_index; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
|
||||
@ -1069,6 +1069,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
case 11: // Bows
|
||||
case 13: // Musical Instruments
|
||||
case 14: // Whips
|
||||
case 17: // Revolver
|
||||
case 18: // Rifle
|
||||
case 19: // Shotgun
|
||||
case 20: //Gatling Gun
|
||||
case 21: //Grenade Launcher
|
||||
str = sd->paramc[4];
|
||||
dex = sd->paramc[0];
|
||||
break;
|
||||
@ -1159,10 +1164,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
if(sd->status.weapon == 11)
|
||||
sd->attackrange += skill;
|
||||
}
|
||||
if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon == 11)){ //temp until we get gun id
|
||||
if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon == 17 || sd->status.weapon == 18
|
||||
|| sd->status.weapon == 19 || sd->status.weapon == 20 || sd->status.weapon == 21))
|
||||
sd->hit += 2*skill;
|
||||
}
|
||||
if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0 && (sd->status.weapon == 11)){ //temp until we get gun id
|
||||
if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0 && (sd->status.weapon == 17 || sd->status.weapon == 18
|
||||
|| sd->status.weapon == 19 || sd->status.weapon == 20 || sd->status.weapon == 21)) {
|
||||
sd->hit += skill;
|
||||
sd->attackrange += skill;
|
||||
}
|
||||
@ -1323,7 +1329,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
|
||||
|
||||
// Basic ASPD value
|
||||
if (sd->status.weapon <= 16)
|
||||
if (sd->status.weapon < MAX_WEAPON_TYPE)
|
||||
sd->aspd += aspd_base[sd->status.class_][sd->status.weapon]-(sd->paramc[1]*4+sd->paramc[4])*aspd_base[sd->status.class_][sd->status.weapon]/1000;
|
||||
else
|
||||
sd->aspd += (
|
||||
@ -1340,9 +1346,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
if(pc_isriding(sd))
|
||||
sd->aspd_rate += 50-10*pc_checkskill(sd,KN_CAVALIERMASTERY);
|
||||
|
||||
if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon == 11)){ //temp until we get gun id
|
||||
if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon == 17 || sd->status.weapon == 18
|
||||
|| sd->status.weapon == 19 || sd->status.weapon == 20 || sd->status.weapon == 21))
|
||||
sd->aspd_rate -= (int)(skill / 2);
|
||||
}
|
||||
|
||||
// Relative modifiers from status changes (shared between PC and NPC)
|
||||
sd->aspd_rate = status_calc_aspd_rate(&sd->bl,sd->aspd_rate);
|
||||
@ -1830,11 +1836,12 @@ int status_calc_batk(struct block_list *bl, int batk)
|
||||
if(sc->data[SC_SKE].timer!=-1)
|
||||
batk += batk * 3;
|
||||
if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4)
|
||||
batk -= batk * 25/100;
|
||||
if(sc->data[SC_CURSE].timer!=-1)
|
||||
batk -= batk * 25/100;
|
||||
if(sc->data[SC_BLEEDING].timer != -1)
|
||||
batk -= batk * 25/100;
|
||||
if(sc->data[SC_CURSE].timer!=-1)
|
||||
batk -= batk * 25/100;
|
||||
//Curse shouldn't effect on this?
|
||||
// if(sc->data[SC_BLEEDING].timer != -1)
|
||||
// batk -= batk * 25/100;
|
||||
}
|
||||
|
||||
return batk;
|
||||
@ -2191,8 +2198,9 @@ int status_calc_aspd_rate(struct block_list *bl, int aspd_rate)
|
||||
aspd_rate += 25;
|
||||
if(sc->data[SC_GRAVITATION].timer!=-1)
|
||||
aspd_rate += sc->data[SC_GRAVITATION].val2;
|
||||
if(sc->data[SC_BLEEDING].timer != -1)
|
||||
aspd_rate += 25;
|
||||
//Curse shouldn't effect on this?
|
||||
// if(sc->data[SC_BLEEDING].timer != -1)
|
||||
// aspd_rate += 25;
|
||||
if(sc->data[SC_JOINTBEAT].timer!=-1) {
|
||||
if (sc->data[SC_JOINTBEAT].val2 == 1)
|
||||
aspd_rate += 25;
|
||||
@ -2686,7 +2694,7 @@ int status_get_batk(struct block_list *bl)
|
||||
|
||||
if(bl->type==BL_PC) {
|
||||
batk = ((struct map_session_data *)bl)->base_atk;
|
||||
if (((struct map_session_data *)bl)->status.weapon < 16)
|
||||
if (((struct map_session_data *)bl)->status.weapon < MAX_WEAPON_TYPE)
|
||||
batk += ((struct map_session_data *)bl)->weapon_atk[((struct map_session_data *)bl)->status.weapon];
|
||||
} else {
|
||||
int str,dstr;
|
||||
@ -5293,7 +5301,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
// - <20>槢ェホェ゙ェ゙ォオ?ォミ<EFBDAB>ヤムェ茘<EFBDAA>戓ーェキェニェ<EFBE86>?ヘ<>ェマ眈ェィェハェ、
|
||||
// To-do: bleeding effect increases damage taken?
|
||||
if ((sc->data[type].val4 -= 10000) >= 0) {
|
||||
int hp = rand()%300 + 400;
|
||||
int hp = rand()%600 + 200;
|
||||
if(sd) {
|
||||
pc_heal(sd,-hp,0);
|
||||
} else if(bl->type == BL_MOB) {
|
||||
@ -5671,7 +5679,7 @@ int status_readdb(void) {
|
||||
return 1;
|
||||
}
|
||||
while(fgets(line, sizeof(line)-1, fp)){
|
||||
char *split[23];
|
||||
char *split[MAX_WEAPON_TYPE + 5];
|
||||
if(line[0]=='/' && line[1]=='/')
|
||||
continue;
|
||||
for(j=0,p=line;j<22 && p;j++){
|
||||
@ -5687,7 +5695,7 @@ int status_readdb(void) {
|
||||
hp_coefficient[atoi(split[0])]=atoi(split[2]);
|
||||
hp_coefficient2[atoi(split[0])]=atoi(split[3]);
|
||||
sp_coefficient[atoi(split[0])]=atoi(split[4]);
|
||||
for(j=0;j<17;j++)
|
||||
for(j=0;j<MAX_WEAPON_TYPE;j++)
|
||||
aspd_base[atoi(split[0])][j]=atoi(split[j+5]);
|
||||
}
|
||||
fclose(fp);
|
||||
@ -5719,7 +5727,7 @@ int status_readdb(void) {
|
||||
|
||||
// サイズ補正テ?ブル
|
||||
for(i=0;i<3;i++)
|
||||
for(j=0;j<20;j++)
|
||||
for(j=0;j<MAX_WEAPON_TYPE;j++)
|
||||
atkmods[i][j]=100;
|
||||
sprintf(path, "%s/size_fix.txt", db_path);
|
||||
fp=fopen(path,"r");
|
||||
@ -5729,18 +5737,18 @@ int status_readdb(void) {
|
||||
}
|
||||
i=0;
|
||||
while(fgets(line, sizeof(line)-1, fp)){
|
||||
char *split[20];
|
||||
char *split[MAX_WEAPON_TYPE];
|
||||
if(line[0]=='/' && line[1]=='/')
|
||||
continue;
|
||||
if(atoi(line)<=0)
|
||||
continue;
|
||||
memset(split,0,sizeof(split));
|
||||
for(j=0,p=line;j<20 && p;j++){
|
||||
for(j=0,p=line;j<MAX_WEAPON_TYPE && p;j++){
|
||||
split[j]=p;
|
||||
p=strchr(p,',');
|
||||
if(p) *p++=0;
|
||||
}
|
||||
for(j=0;j<20 && split[j];j++)
|
||||
for(j=0;j<MAX_WEAPON_TYPE && split[j];j++)
|
||||
atkmods[i][j]=atoi(split[j]);
|
||||
i++;
|
||||
}
|
||||
|
@ -524,6 +524,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
|
||||
#define MAX_REFINE 10
|
||||
extern int percentrefinery[5][MAX_REFINE+1]; //The last slot always has a 0% success chance [Skotlex]
|
||||
|
||||
#define MAX_WEAPON_TYPE 21
|
||||
|
||||
int status_readdb(void);
|
||||
int do_init_status(void);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user