* Cleaned up script command checkweight.

- Replaced some code parts with calls to pc_checkadditem and pc_inventoryblank (follow up to r13735).
- Fixed item id not getting checked for validity properly.
* Moved MAX_AMOUNT check in pc_checkadditem to the top of the function, to prevent unnecessary inventory scan before it.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14629 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ai4rei 2010-12-26 16:42:39 +00:00
parent 5984718d86
commit b0a320808c
3 changed files with 70 additions and 33 deletions

View File

@ -1,6 +1,10 @@
Date Added
2010/12/26
* Cleaned up script command checkweight. [Ai4rei]
- Replaced some code parts with calls to pc_checkadditem and pc_inventoryblank (follow up to r13735).
- Fixed item id not getting checked for validity properly.
* Moved MAX_AMOUNT check in pc_checkadditem to the top of the function, to prevent unnecessary inventory scan before it.
* Fixed opening other player's vending terminating currently running NPC conversation. Vending is now unavailable when talking to an NPC (bugreport:2208). [Ai4rei]
* Fixed vending not accepting 0 Zeny as sell price. The client asks for confirmation when you attempt to sell items at 0 Zeny (bugreport:2595, since r918 and r11344).
* Fixed items, that get dropped at 100% chance, being reported in @iteminfo as 'available in the shops only' (since/replaces r3482). [Ai4rei]

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@ -3203,6 +3203,9 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
nullpo_ret(sd);
if(amount > MAX_AMOUNT)
return ADDITEM_OVERAMOUNT;
if(!itemdb_isstackable(nameid))
return ADDITEM_NEW;
@ -3214,8 +3217,6 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
}
}
if(amount > MAX_AMOUNT)
return ADDITEM_OVERAMOUNT;
return ADDITEM_NEW;
}

View File

@ -5385,48 +5385,80 @@ BUILDIN_FUNC(countitem2)
*------------------------------------------*/
BUILDIN_FUNC(checkweight)
{
int nameid=0,amount,i;
unsigned long weight;
TBL_PC *sd;
struct script_data *data;
int nameid, amount, slots;
unsigned int weight;
struct item_data* id = NULL;
struct map_session_data* sd;
struct script_data* data;
sd = script_rid2sd(st);
if( sd == NULL )
if( ( sd = script_rid2sd(st) ) == NULL )
{
return 0;
}
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data )
nameid=item_data->nameid;
}else
nameid=conv_num(st,data);
data = script_getdata(st,2);
get_val(st, data); // convert into value in case of a variable
amount=script_getnum(st,3);
if ( amount<=0 || nameid<500 ) { //if get wrong item ID or amount<=0, don't count weight of non existing items
script_pushint(st,0);
ShowError("buildin_checkweight: Wrong item ID or amount.\n");
if( data_isstring(data) )
{// item name
id = itemdb_searchname(conv_str(st, data));
}
else
{// item id
id = itemdb_exists(conv_num(st, data));
}
if( id == NULL )
{
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
return 1;
}
nameid = id->nameid;
amount = script_getnum(st,3);
if( amount < 1 )
{
ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
return 1;
}
weight = itemdb_weight(nameid)*amount;
if( amount > MAX_AMOUNT || weight + sd->weight > sd->max_weight )
if( weight + sd->weight > sd->max_weight )
{// too heavy
script_pushint(st,0);
else if( itemdb_isstackable(nameid) )
{
if( (i = pc_search_inventory(sd,nameid)) >= 0 )
script_pushint(st,amount + sd->status.inventory[i].amount > MAX_AMOUNT ? 0 : 1);
else
script_pushint(st,pc_search_inventory(sd,0) >= 0 ? 1 : 0);
return 0;
}
else
switch( pc_checkadditem(sd, nameid, amount) )
{
for( i = 0; i < MAX_INVENTORY && amount; ++i )
if( sd->status.inventory[i].nameid == 0 )
amount--;
script_pushint(st,amount ? 0 : 1);
case ADDITEM_EXIST:
// item is already in inventory, but there is still space for the requested amount
break;
case ADDITEM_NEW:
slots = pc_inventoryblank(sd);
if( itemdb_isstackable(nameid) )
{// stackable
if( slots < 1 )
{
script_pushint(st,0);
return 0;
}
}
else
{// non-stackable
if( slots < amount )
{
script_pushint(st,0);
return 0;
}
}
break;
case ADDITEM_OVERAMOUNT:
script_pushint(st,0);
return 0;
}
return 0;