Changed item names to item IDs on some scripts.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11798 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
5121939cf6
commit
b0ea3f6d70
@ -1,5 +1,7 @@
|
||||
Date Added
|
||||
======
|
||||
2007/11/25
|
||||
* Changed item names to item IDs on some scripts. [Samuray22]
|
||||
2007/11/24
|
||||
* Rescripted Soul Linker Quest to Aegis 10.3 Standars. [Samuray22]
|
||||
- Bug testing Required.
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2 (Tested and fully working!)
|
||||
//= 1.2a (Tested and fully working!)
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Version 1.0
|
||||
//===== Description: =========================================
|
||||
@ -16,6 +16,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
|
||||
//= 1.2 Added coords to the script to make label OmMobDead working
|
||||
//= 1.2a Changed item names to item IDs. [Samuray22]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -109,7 +110,7 @@ L_Undead_Walk:
|
||||
if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
|
||||
mes "[Mother Mathana]";
|
||||
mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
|
||||
getitem "Blue_Potion",1;
|
||||
getitem 505,1; //Blue_Potion
|
||||
set JobExp,JobExp+100;
|
||||
set BaseExp,BaseExp+50;
|
||||
close;
|
||||
|
@ -3,22 +3,18 @@
|
||||
//===== By: ==================================================
|
||||
//= Celestria, Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1a
|
||||
//= 1.1c
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0 +
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Job Change quest for Star Gladiator class.
|
||||
//===== Additional Comments: =================================
|
||||
//= A temp Star Gladiator Job Changer based on the kRO quest.
|
||||
//= Quest info from RagnaInfo.
|
||||
//= Sprites from kRO screenshots, bar two which I just had to guess at.
|
||||
//= 1.0 Optimized, updated [Lupus]
|
||||
//= 1.1 Updated to the Aegis Standards. [Samuray22]
|
||||
//= 1.1a Corrected a minor error respect to the header. [Samuray22]
|
||||
//= 1.1b Corrected NPC name length warning. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
//= 1.1c Changed item names to item IDs. [Samuray22]
|
||||
//============================================================
|
||||
|
||||
payon,215,102,5 script Moohyun#job_star 828,3,3,{
|
||||
if (Class == Job_Taekwon) {
|
||||
@ -428,7 +424,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
||||
mes "to the grand scheme of things.";
|
||||
close;
|
||||
} else if(STGL_Q == 2) {
|
||||
if (countitem("Rough_Wind") > 0 && countitem("Great_Nature") > 0 && countitem("Mistic_Frozen") > 0 && countitem("Flame_Heart") > 0) {
|
||||
if (countitem(994) > 0 && countitem(995) > 0 && countitem(996) > 0 && countitem(997) > 0) {
|
||||
mes "[Moogang]";
|
||||
mes "Ah, you've completed the";
|
||||
mes "task I've set for you. Very";
|
||||
@ -475,10 +471,10 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
|
||||
mes "and all things. Now, when you";
|
||||
mes "are ready for the next test, then^FFFFFF ^000000";
|
||||
mes "I shall guide you to the altar.";
|
||||
delitem "Rough_Wind", 1;
|
||||
delitem "Great_Nature", 1;
|
||||
delitem "Mistic_Frozen", 1;
|
||||
delitem "Flame_Heart", 1;
|
||||
delitem 994, 1; //Flame Heart
|
||||
delitem 995, 1; //Mystic Frozen
|
||||
delitem 996, 1; //Rough Wind
|
||||
delitem 997, 1; //Great Nature
|
||||
set STGL_Q, 3;
|
||||
close;
|
||||
}
|
||||
@ -1594,4 +1590,11 @@ job_star,161,33,2 script Cheehee#job_star 77,{
|
||||
mes "time and enjoy the";
|
||||
mes "starlight in this room...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
//===== Old Changelog: =================================
|
||||
//= A temp Star Gladiator Job Changer based on the kRO quest.
|
||||
//= Quest info from RagnaInfo.
|
||||
//= Sprites from kRO screenshots, bar two which I just had to guess at.
|
||||
//= 1.0 Optimized, updated [Lupus]
|
||||
//============================================================
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Playtester
|
||||
//===== Current Version: =====================================
|
||||
//= 1.6a
|
||||
//= 1.6b
|
||||
//===== Compatible With: =====================================
|
||||
//= SVN eA
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= 1.6 Updated Garrison Quest - Credits to Lazarus^ for
|
||||
//= making the first official version. [SinSloth]
|
||||
//= 1.6a Removed .GATs [Lupus]
|
||||
//= 1.6b Changed item names to item IDs on some scripts. [Samuray22]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -304,13 +305,13 @@ SubGarrison:
|
||||
mes "Hmm, looks like the correct amount of materials and Zeny.";
|
||||
mes "Here's a Garrison~";
|
||||
mes "If you need one again, come and see me~";
|
||||
delitem 999,50;
|
||||
delitem "Oridecon",1;
|
||||
delitem 7317,20;
|
||||
delitem 985,3;
|
||||
delitem 1003,50;
|
||||
delitem 984,1; //Oridecon
|
||||
delitem 985,3; //Elunium
|
||||
delitem 999,50; //Steel
|
||||
delitem 1003,50; //Coal
|
||||
delitem 7317,20; //Rusty Screw
|
||||
set Zeny,Zeny-30000;
|
||||
getitem 13104,1;
|
||||
getitem 13104,1; //Garrison
|
||||
close;
|
||||
|
||||
case 3:
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= TonyMan & Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//= 1.3a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
@ -13,6 +13,7 @@
|
||||
//= 1.1 Optimized [Lupus]
|
||||
//= 1.2 Fixed Chef Hat items [Lupus]
|
||||
//= 1.3 Update NPC to the Official One. [Samuray22]
|
||||
//= 1.3a Changed item names to item IDs. [Samuray22]
|
||||
//============================================================
|
||||
|
||||
xmas,117,295,3 script Vending Machine Man 704,{
|
||||
@ -221,91 +222,91 @@ xmas,115,297,3 script Vending Machine 111,{
|
||||
mes "Thank you";
|
||||
close;
|
||||
case 2:
|
||||
if (countitem("Cat_Hairband") > 0 && countitem("Dragon_Scale") > 19 && countitem("Tough_Scalelike_Stem") > 199 && countitem("Sea_Otter_Leather") > 299) {
|
||||
if (countitem(2213) > 0 && countitem(1036) > 19 && countitem(7012) > 199 && countitem(7065) > 299) {
|
||||
callfunc "Vending Machine","good";
|
||||
next;
|
||||
delitem "Cat_Hairband", 1;
|
||||
delitem "Dragon_Scale", 20;
|
||||
delitem "Tough_Scalelike_Stem", 200;
|
||||
delitem "Sea_Otter_Leather", 300;
|
||||
getitem "Smokie_Hat", 1;
|
||||
delitem 2213, 1; //Kitty Band
|
||||
delitem 1036, 20; //Dragon Scale
|
||||
delitem 7012", 200; //Tough Scalelike Stem
|
||||
delitem 7065, 300; //Sea-Otter Fur
|
||||
getitem 5033, 1; //Raccoon Hat
|
||||
callfunc "Vending Machine","finish";
|
||||
}
|
||||
callfunc "Vending Machine","bad";
|
||||
case 3:
|
||||
if (countitem("Poison_Spore") > 849 && countitem("Burn_Tree") > 299 && countitem("Thin_N'_Long_Tongue") > 0) {
|
||||
if (countitem(7033) > 849 && countitem(7068) > 299 && countitem(1015) > 0) {
|
||||
callfunc "Vending Machine","good";
|
||||
next;
|
||||
delitem "Poison_Spore", 850;
|
||||
delitem "Burn_Tree", 300;
|
||||
delitem "Thin_N'_Long_Tongue", 1;
|
||||
getitem "Spore_Hat", 1;
|
||||
delitem 7033, 850; //Poison Spore
|
||||
delitem 7068, 300; //Burnt Tree
|
||||
delitem 1015, 1; //Tongue
|
||||
getitem 5029, 1; //Spore Hat
|
||||
callfunc "Vending Machine","finish";
|
||||
}
|
||||
callfunc "Vending Machine","bad";
|
||||
case 4:
|
||||
if (countitem("Fruit_Shell") > 0 && countitem("Dragon_Fly_Wing") > 499) {
|
||||
if (countitem(5037) > 0 && countitem(7064) > 499) {
|
||||
callfunc "Vending Machine","good";
|
||||
next;
|
||||
delitem "Fruit_Shell", 1;
|
||||
delitem "Dragon_Fly_Wing", 500;
|
||||
getitem "Mystery_Fruit_Shell", 1;
|
||||
delitem 5037, 1; //Nutshell
|
||||
delitem 7064, 500; //Wing of Dragonfly
|
||||
getitem 5050, 1; //Wonder Nutshell
|
||||
callfunc "Vending Machine","finish";
|
||||
}
|
||||
callfunc "Vending Machine","bad";
|
||||
case 5:
|
||||
if (countitem("Egg_Shell") > 0 && countitem("Cobaltblue_Dyestuffs") > 0 && countitem("Claw_Of_Desert_Wolf") > 49) {
|
||||
if (countitem(5015) > 0 && countitem(978) > 0 && countitem(7030) > 49) {
|
||||
callfunc "Vending Machine","good";
|
||||
next;
|
||||
delitem "Egg_Shell", 1;
|
||||
delitem "Cobaltblue_Dyestuffs", 1;
|
||||
delitem "Claw_Of_Desert_Wolf", 50;
|
||||
getitem "Mottled_Egg_Shell", 1;
|
||||
delitem 5015, 1; //Egg Shell
|
||||
delitem 978, 1; //Cobaltblue Dyestuff
|
||||
delitem 7030, 50; //Claw of Desert Wolf
|
||||
getitem 5039, 1; //Rainbow Eggshell
|
||||
callfunc "Vending Machine","finish";
|
||||
}
|
||||
callfunc "Vending Machine","bad";
|
||||
case 6:
|
||||
if (countitem("Alice's_Apron") > 99) {
|
||||
if (countitem(7047) > 99) {
|
||||
callfunc "Vending Machine","good";
|
||||
next;
|
||||
delitem "Alice's_Apron", 100;
|
||||
getitem "Blush", 1;
|
||||
delitem 7047, 100; //Alice's Apron
|
||||
getitem 5040, 1; //Blush
|
||||
callfunc "Vending Machine","finish";
|
||||
}
|
||||
callfunc "Vending Machine","bad";
|
||||
case 7:
|
||||
if (countitem("Piece_Of_Cake") > 119 && countitem("White_Dyestuffs") > 0 && countitem("Feather") > 329 && countitem("Dragon_Scale") > 449) {
|
||||
if (countitem(539) > 119 && countitem(982) > 0 && countitem(949) > 329 && countitem(1036) > 449) {
|
||||
callfunc "Vending Machine","good";
|
||||
next;
|
||||
delitem "Piece_Of_Cake", 120;
|
||||
delitem "White_Dyestuffs", 1;
|
||||
delitem "Feather", 330;
|
||||
delitem "Dragon_Scale", 450;
|
||||
getitem "Hat_Of_Cook", 1;
|
||||
delitem 539, 120; //Piece of Cake
|
||||
delitem 982, 1; //White Dyestuff
|
||||
delitem 949, 330; //Feather
|
||||
delitem 1036, 450; //Dragon Scale
|
||||
getitem 5026, 1; //Chef Hat
|
||||
callfunc "Vending Machine","finish";
|
||||
}
|
||||
callfunc "Vending Machine","bad";
|
||||
case 8:
|
||||
if (countitem("Bomb_Wick") > 0 && countitem("Matchstick") > 49 && countitem("Royal_Jelly") > 99) {
|
||||
if (countitem(2279) > 0 && countitem(7035) > 49 && countitem(526) > 99) {
|
||||
callfunc "Vending Machine","good";
|
||||
next;
|
||||
delitem "Bomb_Wick", 1;
|
||||
delitem "Matchstick", 50;
|
||||
delitem "Royal_Jelly", 100;
|
||||
getitem "Candle", 1;
|
||||
delitem 2279, 1; //Bomb Wick
|
||||
delitem 7035, 50; //Matchstick
|
||||
delitem 526, 100; //Royal Jelly
|
||||
getitem 5028, 1; //Candle
|
||||
callfunc "Vending Machine","finish";
|
||||
}
|
||||
callfunc "Vending Machine","bad";
|
||||
case 9:
|
||||
if (countitem("Candy") > 9 && countitem("Candy_Striper") > 4 && countitem("Well_Baked_Cookie") > 14 && countitem("Piece_Of_Cake") > 19 && countitem("Steel") > 9) {
|
||||
if (countitem(529) > 9 && countitem(530) > 4 && countitem(538) > 14 && countitem(539) > 19 && countitem(999) > 9) {
|
||||
callfunc "Vending Machine","good";
|
||||
next;
|
||||
delitem "Candy", 10;
|
||||
delitem "Candy_Striper", 5;
|
||||
delitem "Well_Baked_Cookie", 15;
|
||||
delitem "Piece_Of_Cake", 20;
|
||||
delitem "Steel", 10;
|
||||
getitem "Hat_Of_Cake", 1;
|
||||
delitem 529, 10; //Candy
|
||||
delitem 530, 5; //Candy Cane
|
||||
delitem 538, 15; //Well-baked Cookie
|
||||
delitem 539, 20; //Piece of Cake
|
||||
delitem 999, 10; //Steel
|
||||
getitem 5024, 1; //Cake Hat
|
||||
callfunc "Vending Machine","finish";
|
||||
}
|
||||
callfunc "Vending Machine","bad";
|
||||
@ -343,7 +344,7 @@ function script Vending Machine {
|
||||
mes "- weck weck !! -";
|
||||
mes "- boom!! -";
|
||||
mes "- ugh ! -";
|
||||
if(countitem("Blush") > 0) {
|
||||
if(countitem(5040) > 0) {
|
||||
mes "- Wow . Blush !! -";
|
||||
mes "- You are so cool -";
|
||||
mes "- you know real fashion ! -";
|
||||
|
Loading…
x
Reference in New Issue
Block a user