Changed item names to item IDs on some scripts.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11798 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
samuray22 2007-11-25 18:45:11 +00:00
parent 5121939cf6
commit b0ea3f6d70
5 changed files with 73 additions and 65 deletions

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@ -1,5 +1,7 @@
Date Added
======
2007/11/25
* Changed item names to item IDs on some scripts. [Samuray22]
2007/11/24
* Rescripted Soul Linker Quest to Aegis 10.3 Standars. [Samuray22]
- Bug testing Required.

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.2 (Tested and fully working!)
//= 1.2a (Tested and fully working!)
//===== Compatible With: =====================================
//= eAthena Version 1.0
//===== Description: =========================================
@ -16,6 +16,7 @@
//===== Additional Comments: =================================
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
//= 1.2 Added coords to the script to make label OmMobDead working
//= 1.2a Changed item names to item IDs. [Samuray22]
//============================================================
@ -109,7 +110,7 @@ L_Undead_Walk:
if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
mes "[Mother Mathana]";
mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
getitem "Blue_Potion",1;
getitem 505,1; //Blue_Potion
set JobExp,JobExp+100;
set BaseExp,BaseExp+50;
close;

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@ -3,22 +3,18 @@
//===== By: ==================================================
//= Celestria, Samuray22
//===== Current Version: =====================================
//= 1.1a
//= 1.1c
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= [Aegis Conversion]
//= Job Change quest for Star Gladiator class.
//===== Additional Comments: =================================
//= A temp Star Gladiator Job Changer based on the kRO quest.
//= Quest info from RagnaInfo.
//= Sprites from kRO screenshots, bar two which I just had to guess at.
//= 1.0 Optimized, updated [Lupus]
//= 1.1 Updated to the Aegis Standards. [Samuray22]
//= 1.1a Corrected a minor error respect to the header. [Samuray22]
//= 1.1b Corrected NPC name length warning. [L0ne_W0lf]
//============================================================
//= 1.1c Changed item names to item IDs. [Samuray22]
//============================================================
payon,215,102,5 script Moohyun#job_star 828,3,3,{
if (Class == Job_Taekwon) {
@ -428,7 +424,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "to the grand scheme of things.";
close;
} else if(STGL_Q == 2) {
if (countitem("Rough_Wind") > 0 && countitem("Great_Nature") > 0 && countitem("Mistic_Frozen") > 0 && countitem("Flame_Heart") > 0) {
if (countitem(994) > 0 && countitem(995) > 0 && countitem(996) > 0 && countitem(997) > 0) {
mes "[Moogang]";
mes "Ah, you've completed the";
mes "task I've set for you. Very";
@ -475,10 +471,10 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "and all things. Now, when you";
mes "are ready for the next test, then^FFFFFF ^000000";
mes "I shall guide you to the altar.";
delitem "Rough_Wind", 1;
delitem "Great_Nature", 1;
delitem "Mistic_Frozen", 1;
delitem "Flame_Heart", 1;
delitem 994, 1; //Flame Heart
delitem 995, 1; //Mystic Frozen
delitem 996, 1; //Rough Wind
delitem 997, 1; //Great Nature
set STGL_Q, 3;
close;
}
@ -1594,4 +1590,11 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "time and enjoy the";
mes "starlight in this room...";
close;
}
}
//===== Old Changelog: =================================
//= A temp Star Gladiator Job Changer based on the kRO quest.
//= Quest info from RagnaInfo.
//= Sprites from kRO screenshots, bar two which I just had to guess at.
//= 1.0 Optimized, updated [Lupus]
//============================================================

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
//= 1.6a
//= 1.6b
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
@ -19,6 +19,7 @@
//= 1.6 Updated Garrison Quest - Credits to Lazarus^ for
//= making the first official version. [SinSloth]
//= 1.6a Removed .GATs [Lupus]
//= 1.6b Changed item names to item IDs on some scripts. [Samuray22]
//============================================================
@ -304,13 +305,13 @@ SubGarrison:
mes "Hmm, looks like the correct amount of materials and Zeny.";
mes "Here's a Garrison~";
mes "If you need one again, come and see me~";
delitem 999,50;
delitem "Oridecon",1;
delitem 7317,20;
delitem 985,3;
delitem 1003,50;
delitem 984,1; //Oridecon
delitem 985,3; //Elunium
delitem 999,50; //Steel
delitem 1003,50; //Coal
delitem 7317,20; //Rusty Screw
set Zeny,Zeny-30000;
getitem 13104,1;
getitem 13104,1; //Garrison
close;
case 3:

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= TonyMan & Samuray22
//===== Current Version: =====================================
//= 1.3
//= 1.3a
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -13,6 +13,7 @@
//= 1.1 Optimized [Lupus]
//= 1.2 Fixed Chef Hat items [Lupus]
//= 1.3 Update NPC to the Official One. [Samuray22]
//= 1.3a Changed item names to item IDs. [Samuray22]
//============================================================
xmas,117,295,3 script Vending Machine Man 704,{
@ -221,91 +222,91 @@ xmas,115,297,3 script Vending Machine 111,{
mes "Thank you";
close;
case 2:
if (countitem("Cat_Hairband") > 0 && countitem("Dragon_Scale") > 19 && countitem("Tough_Scalelike_Stem") > 199 && countitem("Sea_Otter_Leather") > 299) {
if (countitem(2213) > 0 && countitem(1036) > 19 && countitem(7012) > 199 && countitem(7065) > 299) {
callfunc "Vending Machine","good";
next;
delitem "Cat_Hairband", 1;
delitem "Dragon_Scale", 20;
delitem "Tough_Scalelike_Stem", 200;
delitem "Sea_Otter_Leather", 300;
getitem "Smokie_Hat", 1;
delitem 2213, 1; //Kitty Band
delitem 1036, 20; //Dragon Scale
delitem 7012", 200; //Tough Scalelike Stem
delitem 7065, 300; //Sea-Otter Fur
getitem 5033, 1; //Raccoon Hat
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 3:
if (countitem("Poison_Spore") > 849 && countitem("Burn_Tree") > 299 && countitem("Thin_N'_Long_Tongue") > 0) {
if (countitem(7033) > 849 && countitem(7068) > 299 && countitem(1015) > 0) {
callfunc "Vending Machine","good";
next;
delitem "Poison_Spore", 850;
delitem "Burn_Tree", 300;
delitem "Thin_N'_Long_Tongue", 1;
getitem "Spore_Hat", 1;
delitem 7033, 850; //Poison Spore
delitem 7068, 300; //Burnt Tree
delitem 1015, 1; //Tongue
getitem 5029, 1; //Spore Hat
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 4:
if (countitem("Fruit_Shell") > 0 && countitem("Dragon_Fly_Wing") > 499) {
if (countitem(5037) > 0 && countitem(7064) > 499) {
callfunc "Vending Machine","good";
next;
delitem "Fruit_Shell", 1;
delitem "Dragon_Fly_Wing", 500;
getitem "Mystery_Fruit_Shell", 1;
delitem 5037, 1; //Nutshell
delitem 7064, 500; //Wing of Dragonfly
getitem 5050, 1; //Wonder Nutshell
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 5:
if (countitem("Egg_Shell") > 0 && countitem("Cobaltblue_Dyestuffs") > 0 && countitem("Claw_Of_Desert_Wolf") > 49) {
if (countitem(5015) > 0 && countitem(978) > 0 && countitem(7030) > 49) {
callfunc "Vending Machine","good";
next;
delitem "Egg_Shell", 1;
delitem "Cobaltblue_Dyestuffs", 1;
delitem "Claw_Of_Desert_Wolf", 50;
getitem "Mottled_Egg_Shell", 1;
delitem 5015, 1; //Egg Shell
delitem 978, 1; //Cobaltblue Dyestuff
delitem 7030, 50; //Claw of Desert Wolf
getitem 5039, 1; //Rainbow Eggshell
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 6:
if (countitem("Alice's_Apron") > 99) {
if (countitem(7047) > 99) {
callfunc "Vending Machine","good";
next;
delitem "Alice's_Apron", 100;
getitem "Blush", 1;
delitem 7047, 100; //Alice's Apron
getitem 5040, 1; //Blush
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 7:
if (countitem("Piece_Of_Cake") > 119 && countitem("White_Dyestuffs") > 0 && countitem("Feather") > 329 && countitem("Dragon_Scale") > 449) {
if (countitem(539) > 119 && countitem(982) > 0 && countitem(949) > 329 && countitem(1036) > 449) {
callfunc "Vending Machine","good";
next;
delitem "Piece_Of_Cake", 120;
delitem "White_Dyestuffs", 1;
delitem "Feather", 330;
delitem "Dragon_Scale", 450;
getitem "Hat_Of_Cook", 1;
delitem 539, 120; //Piece of Cake
delitem 982, 1; //White Dyestuff
delitem 949, 330; //Feather
delitem 1036, 450; //Dragon Scale
getitem 5026, 1; //Chef Hat
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 8:
if (countitem("Bomb_Wick") > 0 && countitem("Matchstick") > 49 && countitem("Royal_Jelly") > 99) {
if (countitem(2279) > 0 && countitem(7035) > 49 && countitem(526) > 99) {
callfunc "Vending Machine","good";
next;
delitem "Bomb_Wick", 1;
delitem "Matchstick", 50;
delitem "Royal_Jelly", 100;
getitem "Candle", 1;
delitem 2279, 1; //Bomb Wick
delitem 7035, 50; //Matchstick
delitem 526, 100; //Royal Jelly
getitem 5028, 1; //Candle
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
case 9:
if (countitem("Candy") > 9 && countitem("Candy_Striper") > 4 && countitem("Well_Baked_Cookie") > 14 && countitem("Piece_Of_Cake") > 19 && countitem("Steel") > 9) {
if (countitem(529) > 9 && countitem(530) > 4 && countitem(538) > 14 && countitem(539) > 19 && countitem(999) > 9) {
callfunc "Vending Machine","good";
next;
delitem "Candy", 10;
delitem "Candy_Striper", 5;
delitem "Well_Baked_Cookie", 15;
delitem "Piece_Of_Cake", 20;
delitem "Steel", 10;
getitem "Hat_Of_Cake", 1;
delitem 529, 10; //Candy
delitem 530, 5; //Candy Cane
delitem 538, 15; //Well-baked Cookie
delitem 539, 20; //Piece of Cake
delitem 999, 10; //Steel
getitem 5024, 1; //Cake Hat
callfunc "Vending Machine","finish";
}
callfunc "Vending Machine","bad";
@ -343,7 +344,7 @@ function script Vending Machine {
mes "- weck weck !! -";
mes "- boom!! -";
mes "- ugh ! -";
if(countitem("Blush") > 0) {
if(countitem(5040) > 0) {
mes "- Wow . Blush !! -";
mes "- You are so cool -";
mes "- you know real fashion ! -";