Added missing items equipment up to 02/10/2023 (#7606)
* Added missing items equipment up to 02/10/2023 * Implemented the item bonuses bIgnoreResRaceRate and bIgnoreMResRaceRate Thanks to @attackjom for the review!
This commit is contained in:
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@ -34173,3 +34173,526 @@ Body:
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bonus bMatkRate,15;
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bonus2 bSkillAtk,"SC_TRIANGLESHOT",70;
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}
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- Combos:
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- Combo:
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- S_DK_Armor # 24800
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- S_Master_Shield # 24793
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- Combo:
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- S_DK_Shoes # 24801
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- S_Master_Shield # 24793
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- Combo:
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- S_DK_Earring # 24802
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- S_Master_Weapon # 24792
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- Combo:
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- S_DK_Pendant # 24803
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- S_Master_Weapon # 24792
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- Combo:
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- S_IG_Armor # 24804
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- S_Master_Shield # 24793
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- Combo:
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- S_IG_Shoes # 24805
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- S_Master_Shield # 24793
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- Combo:
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- S_IG_Earring # 24806
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- S_Master_Weapon # 24792
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- Combo:
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- S_IG_Pendant # 24807
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- S_Master_Weapon # 24792
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- Combo:
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- S_SHC_Armor # 24808
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- S_Master_Shield # 24793
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- Combo:
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- S_SHC_Shoes # 24809
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- S_Master_Shield # 24793
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- Combo:
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- S_SHC_Earring # 24810
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- S_Master_Weapon # 24792
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- Combo:
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- S_SHC_Pendant # 24811
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- S_Master_Weapon # 24792
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- Combo:
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- S_ABC_Armor # 24812
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- S_Master_Shield # 24793
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- Combo:
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- S_ABC_Shoes # 24813
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- S_Master_Shield # 24793
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- Combo:
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- S_ABC_Earring # 24814
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- S_Master_Weapon # 24792
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- Combo:
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- S_ABC_Pendant # 24815
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- S_Master_Weapon # 24792
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- Combo:
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- S_CD_Armor # 24816
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- S_Master_Shield # 24793
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- Combo:
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- S_CD_Shoes # 24817
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- S_Master_Shield # 24793
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- Combo:
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- S_CD_Earring # 24818
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- S_Master_Weapon # 24792
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- Combo:
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- S_CD_Pendant # 24819
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- S_Master_Weapon # 24792
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- Combo:
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- S_IQ_Armor # 24820
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- S_Master_Shield # 24793
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- Combo:
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- S_IQ_Shoes # 24821
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- S_Master_Shield # 24793
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- Combo:
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- S_IQ_Earring # 24822
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- S_Master_Weapon # 24792
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- Combo:
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- S_IQ_Pendant # 24823
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- S_Master_Weapon # 24792
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- Combo:
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- S_MT_Armor # 24824
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- S_Master_Shield # 24793
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- Combo:
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- S_MT_Shoes # 24825
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- S_Master_Shield # 24793
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- Combo:
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- S_MT_Earring # 24826
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- S_Master_Weapon # 24792
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- Combo:
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- S_MT_Pendant # 24827
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- S_Master_Weapon # 24792
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- Combo:
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- S_BO_Armor # 24828
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- S_Master_Shield # 24793
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- Combo:
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- S_BO_Shoes # 24829
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- S_Master_Shield # 24793
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- Combo:
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- S_BO_Earring # 24830
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- S_Master_Weapon # 24792
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- Combo:
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- S_BO_Pendant # 24831
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- S_Master_Weapon # 24792
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- Combo:
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- S_WH_Armor # 24832
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- S_Master_Shield # 24793
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- Combo:
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- S_WH_Shoes # 24833
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- S_Master_Shield # 24793
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- Combo:
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- S_WH_Earring # 24834
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- S_Master_Weapon # 24792
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- Combo:
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- S_WH_Pendant # 24835
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- S_Master_Weapon # 24792
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- Combo:
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- S_TR_Armor # 24836
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- S_Master_Shield # 24793
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- Combo:
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- S_TR_Shoes # 24837
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- S_Master_Shield # 24793
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- Combo:
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- S_TR_Earring # 24838
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- S_Master_Weapon # 24792
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- Combo:
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- S_TR_Pendant # 24839
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- S_Master_Weapon # 24792
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- Combo:
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- S_AG_Armor # 24840
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- S_Master_Shield # 24793
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- Combo:
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- S_AG_Shoes # 24841
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- S_Master_Shield # 24793
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- Combo:
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- S_AG_Earring # 24842
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- S_Master_Weapon # 24792
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- Combo:
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- S_AG_Pendant # 24843
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- S_Master_Weapon # 24792
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- Combo:
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- S_EM_Armor # 24844
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- S_Master_Shield # 24793
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- Combo:
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- S_EM_Shoes # 24845
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- S_Master_Shield # 24793
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- Combo:
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- S_EM_Earring # 24846
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- S_Master_Weapon # 24792
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- Combo:
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- S_EM_Pendant # 24847
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- S_Master_Weapon # 24792
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- Combo:
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- S_NW_Armor # 24848
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- S_Master_Shield # 24793
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- Combo:
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- S_NW_Shoes # 24849
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- S_Master_Shield # 24793
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- Combo:
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- S_NW_Earring # 24850
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- S_Master_Weapon # 24792
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- Combo:
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- S_NW_Pendant # 24851
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- S_Master_Weapon # 24792
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- Combo:
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- S_SH_Armor # 24852
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- S_Master_Shield # 24793
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- Combo:
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- S_SH_Shoes # 24853
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- S_Master_Shield # 24793
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- Combo:
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- S_SH_Earring # 24854
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- S_Master_Weapon # 24792
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- Combo:
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- S_SH_Pendant # 24855
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- S_Master_Weapon # 24792
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- Combo:
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- S_SS_Armor # 24856
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- S_Master_Shield # 24793
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- Combo:
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- S_SS_Shoes # 24857
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- S_Master_Shield # 24793
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- Combo:
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- S_SS_Earring # 24858
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- S_Master_Weapon # 24792
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- Combo:
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- S_SS_Pendant # 24859
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- S_Master_Weapon # 24792
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- Combo:
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- S_SKE_Armor # 24860
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- S_Master_Shield # 24793
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- Combo:
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- S_SKE_Shoes # 24861
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- S_Master_Shield # 24793
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- Combo:
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- S_SKE_Earring # 24862
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- S_Master_Weapon # 24792
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- Combo:
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- S_SKE_Pendant # 24863
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- S_Master_Weapon # 24792
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- Combo:
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- S_SOA_Armor # 24864
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- S_Master_Shield # 24793
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- Combo:
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- S_SOA_Shoes # 24865
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- S_Master_Shield # 24793
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- Combo:
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- S_SOA_Earring # 24866
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- S_Master_Weapon # 24792
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- Combo:
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- S_SOA_Pendant # 24867
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- S_Master_Weapon # 24792
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- Combo:
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- S_HN_Armor # 24868
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- S_Master_Shield # 24793
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- Combo:
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- S_HN_Shoes # 24869
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- S_Master_Shield # 24793
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- Combo:
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- S_HN_Earring # 24870
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- S_Master_Weapon # 24792
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- Combo:
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- S_HN_Pendant # 24871
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- S_Master_Weapon # 24792
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Script: |
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bonus bAllTraitStats,2;
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- Combos:
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- Combo:
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- S_DK_Armor # 24800
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- S_Master_Shield # 24793
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- S_DK_Shoes # 24801
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- Combo:
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- S_IG_Armor # 24804
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- S_Master_Shield # 24793
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- S_IG_Shoes # 24805
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- Combo:
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- S_SHC_Armor # 24808
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- S_Master_Shield # 24793
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- S_SHC_Shoes # 24809
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- Combo:
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- S_ABC_Armor # 24812
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- S_Master_Shield # 24793
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- S_ABC_Shoes # 24813
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- Combo:
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- S_CD_Armor # 24816
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- S_Master_Shield # 24793
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- S_CD_Shoes # 24817
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- Combo:
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- S_IQ_Armor # 24820
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- S_Master_Shield # 24793
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- S_IQ_Shoes # 24821
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- Combo:
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- S_MT_Armor # 24824
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- S_Master_Shield # 24793
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- S_MT_Shoes # 24825
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- Combo:
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- S_BO_Armor # 24828
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- S_Master_Shield # 24793
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- S_BO_Shoes # 24829
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- Combo:
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- S_WH_Armor # 24832
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- S_Master_Shield # 24793
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- S_WH_Shoes # 24833
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- Combo:
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- S_TR_Armor # 24836
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- S_Master_Shield # 24793
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- S_TR_Shoes # 24837
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- Combo:
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- S_AG_Armor # 24840
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- S_Master_Shield # 24793
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- S_AG_Shoes # 24841
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- Combo:
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- S_EM_Armor # 24844
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- S_Master_Shield # 24793
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- S_EM_Shoes # 24845
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- Combo:
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- S_NW_Armor # 24848
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- S_Master_Shield # 24793
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- S_NW_Shoes # 24849
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- Combo:
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- S_SH_Shoes # 24853
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- S_SH_Armor # 24852
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- S_Master_Shield # 24793
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- Combo:
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- S_SS_Armor # 24856
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- S_Master_Shield # 24793
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- S_SS_Shoes # 24857
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- Combo:
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- S_SKE_Armor # 24860
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- S_Master_Shield # 24793
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- S_SKE_Shoes # 24861
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- Combo:
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- S_SOA_Armor # 24864
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- S_Master_Shield # 24793
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- S_SOA_Shoes # 24865
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- Combo:
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- S_HN_Armor # 24868
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- S_Master_Shield # 24793
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- S_HN_Shoes # 24869
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Script: |
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.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
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bonus bPAtk,1;
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bonus bSMatk,1;
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if (.@sum>=27) {
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bonus2 bIgnoreDefRaceRate,RC_All,50;
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bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
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bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
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bonus2 bIgnoreMdefRaceRate,RC_All,50;
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bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
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bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
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}
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- Combos:
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- Combo:
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- S_DK_Earring # 24802
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- S_Master_Weapon # 24792
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- S_DK_Pendant # 24803
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- Combo:
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- S_IG_Earring # 24806
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- S_Master_Weapon # 24792
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- S_IG_Pendant # 24807
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- Combo:
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- S_SHC_Earring # 24810
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- S_Master_Weapon # 24792
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- S_SHC_Pendant # 24811
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- Combo:
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- S_ABC_Earring # 24814
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- S_Master_Weapon # 24792
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- S_ABC_Pendant # 24815
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- Combo:
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- S_CD_Earring # 24818
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- S_Master_Weapon # 24792
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- S_CD_Pendant # 24819
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- Combo:
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- S_IQ_Earring # 24822
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- S_Master_Weapon # 24792
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- S_IQ_Pendant # 24823
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- Combo:
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- S_MT_Earring # 24826
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- S_Master_Weapon # 24792
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- S_MT_Pendant # 24827
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- Combo:
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- S_BO_Earring # 24830
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- S_Master_Weapon # 24792
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- S_BO_Pendant # 24831
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- Combo:
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- S_WH_Earring # 24834
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- S_Master_Weapon # 24792
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- S_WH_Pendant # 24835
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- Combo:
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- S_TR_Earring # 24838
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- S_Master_Weapon # 24792
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- S_TR_Pendant # 24839
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- Combo:
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- S_AG_Earring # 24842
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- S_Master_Weapon # 24792
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- S_AG_Pendant # 24843
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- Combo:
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- S_EM_Earring # 24846
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- S_Master_Weapon # 24792
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- S_EM_Pendant # 24847
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- Combo:
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- S_NW_Earring # 24850
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- S_Master_Weapon # 24792
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- S_NW_Pendant # 24851
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- Combo:
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- S_SH_Earring # 24854
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- S_Master_Weapon # 24792
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- S_SH_Pendant # 24855
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- Combo:
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- S_SS_Earring # 24858
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- S_Master_Weapon # 24792
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- S_SS_Pendant # 24859
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- Combo:
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- S_SKE_Earring # 24862
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- S_Master_Weapon # 24792
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- S_SKE_Pendant # 24863
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- Combo:
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- S_SOA_Earring # 24866
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- S_Master_Weapon # 24792
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- S_SOA_Pendant # 24867
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- Combo:
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- S_HN_Earring # 24870
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- S_Master_Weapon # 24792
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- S_HN_Pendant # 24871
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Script: |
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.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
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bonus bPAtk,1;
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bonus bSMatk,1;
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if (.@sum>=27) {
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bonus2 bIgnoreDefRaceRate,RC_All,50;
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bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
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bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
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bonus2 bIgnoreMdefRaceRate,RC_All,50;
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bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
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bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
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}
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- Combos:
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- Combo:
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- S_DK_Armor # 24800
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- S_Master_Shield # 24793
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- S_DK_Shoes # 24801
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- S_DK_Earring # 24802
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- S_Master_Weapon # 24792
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- S_DK_Pendant # 24803
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- Combo:
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- S_IG_Armor # 24804
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- S_Master_Shield # 24793
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- S_IG_Shoes # 24805
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- S_IG_Earring # 24806
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- S_Master_Weapon # 24792
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- S_IG_Pendant # 24807
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- Combo:
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- S_SHC_Armor # 24808
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- S_Master_Shield # 24793
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- S_SHC_Shoes # 24809
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- S_SHC_Earring # 24810
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- S_Master_Weapon # 24792
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- S_SHC_Pendant # 24811
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- Combo:
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- S_ABC_Armor # 24812
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- S_Master_Shield # 24793
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- S_ABC_Shoes # 24813
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- S_ABC_Earring # 24814
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- S_Master_Weapon # 24792
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- S_ABC_Pendant # 24815
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- Combo:
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- S_CD_Armor # 24816
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- S_Master_Shield # 24793
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- S_CD_Shoes # 24817
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- S_CD_Earring # 24818
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- S_Master_Weapon # 24792
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- S_CD_Pendant # 24819
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- Combo:
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- S_IQ_Armor # 24820
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- S_Master_Shield # 24793
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- S_IQ_Shoes # 24821
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- S_IQ_Earring # 24822
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- S_Master_Weapon # 24792
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- S_IQ_Pendant # 24823
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- Combo:
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- S_MT_Armor # 24824
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- S_Master_Shield # 24793
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- S_MT_Shoes # 24825
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- S_MT_Earring # 24826
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- S_Master_Weapon # 24792
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- S_MT_Pendant # 24827
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- Combo:
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- S_BO_Armor # 24828
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- S_Master_Shield # 24793
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- S_BO_Shoes # 24829
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- S_BO_Earring # 24830
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- S_Master_Weapon # 24792
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- S_BO_Pendant # 24831
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- Combo:
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- S_WH_Armor # 24832
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||||
- S_Master_Shield # 24793
|
||||
- S_WH_Shoes # 24833
|
||||
- S_WH_Earring # 24834
|
||||
- S_Master_Weapon # 24792
|
||||
- S_WH_Pendant # 24835
|
||||
- Combo:
|
||||
- S_TR_Armor # 24836
|
||||
- S_Master_Shield # 24793
|
||||
- S_TR_Shoes # 24837
|
||||
- S_TR_Earring # 24838
|
||||
- S_Master_Weapon # 24792
|
||||
- S_TR_Pendant # 24839
|
||||
- Combo:
|
||||
- S_AG_Armor # 24840
|
||||
- S_Master_Shield # 24793
|
||||
- S_AG_Shoes # 24841
|
||||
- S_AG_Earring # 24842
|
||||
- S_Master_Weapon # 24792
|
||||
- S_AG_Pendant # 24843
|
||||
- Combo:
|
||||
- S_EM_Armor # 24844
|
||||
- S_Master_Shield # 24793
|
||||
- S_EM_Shoes # 24845
|
||||
- S_EM_Earring # 24846
|
||||
- S_Master_Weapon # 24792
|
||||
- S_EM_Pendant # 24847
|
||||
- Combo:
|
||||
- S_NW_Armor # 24848
|
||||
- S_Master_Shield # 24793
|
||||
- S_NW_Shoes # 24849
|
||||
- S_NW_Earring # 24850
|
||||
- S_Master_Weapon # 24792
|
||||
- S_NW_Pendant # 24851
|
||||
- Combo:
|
||||
- S_SH_Shoes # 24853
|
||||
- S_SH_Armor # 24852
|
||||
- S_Master_Shield # 24793
|
||||
- S_SH_Earring # 24854
|
||||
- S_Master_Weapon # 24792
|
||||
- S_SH_Pendant # 24855
|
||||
- Combo:
|
||||
- S_SS_Armor # 24856
|
||||
- S_Master_Shield # 24793
|
||||
- S_SS_Shoes # 24857
|
||||
- S_SS_Earring # 24858
|
||||
- S_Master_Weapon # 24792
|
||||
- S_SS_Pendant # 24859
|
||||
- Combo:
|
||||
- S_SKE_Armor # 24860
|
||||
- S_Master_Shield # 24793
|
||||
- S_SKE_Shoes # 24861
|
||||
- S_SKE_Earring # 24862
|
||||
- S_Master_Weapon # 24792
|
||||
- S_SKE_Pendant # 24863
|
||||
- Combo:
|
||||
- S_SOA_Armor # 24864
|
||||
- S_Master_Shield # 24793
|
||||
- S_SOA_Shoes # 24865
|
||||
- S_SOA_Earring # 24866
|
||||
- S_Master_Weapon # 24792
|
||||
- S_SOA_Pendant # 24867
|
||||
- Combo:
|
||||
- S_HN_Armor # 24868
|
||||
- S_Master_Shield # 24793
|
||||
- S_HN_Shoes # 24869
|
||||
- S_HN_Earring # 24870
|
||||
- S_Master_Weapon # 24792
|
||||
- S_HN_Pendant # 24871
|
||||
Script: |
|
||||
bonus2 bIgnoreResRaceRate,RC_All,20;
|
||||
bonus2 bIgnoreResRaceRate,RC_Player_Human,-20;
|
||||
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-20;
|
||||
bonus2 bIgnoreMResRaceRate,RC_All,20;
|
||||
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-20;
|
||||
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-20;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -11501,7 +11501,7 @@ Body:
|
||||
Head_Top: true
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
DropEffect: CLIENT
|
||||
DropEffect: CLIENT
|
||||
- Id: 4625
|
||||
AegisName: Timeholder_Card
|
||||
Name: Time Holder Card
|
||||
@ -45474,7 +45474,7 @@ Body:
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
skill "AL_BLESSING",10;
|
||||
skill "AL_BLESSING",10;
|
||||
- Id: 31000
|
||||
AegisName: Rudo_Card_J
|
||||
Name: Rudo Card
|
||||
@ -47798,6 +47798,61 @@ Body:
|
||||
bonus bDelayrate,-5;
|
||||
bonus bPAtk,1;
|
||||
bonus bSmatk,1;
|
||||
- Id: 300195
|
||||
AegisName: SLD_Boitata_Card
|
||||
Name: Sealed Voitata Card # !todo check english name
|
||||
Type: Card
|
||||
Weight: 10
|
||||
Locations:
|
||||
Armor: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
bonus2 bAddRace,RC_Insect,20;
|
||||
bonus2 bAddRace,RC_Brute,20;
|
||||
bonus2 bAddEle,Ele_Earth,20;
|
||||
bonus2 bAddEle,Ele_Wind,20;
|
||||
if (getrefine()>=15) {
|
||||
bonus2 bAddRace,RC_Insect,10;
|
||||
bonus2 bAddRace,RC_Brute,10;
|
||||
bonus2 bAddEle,Ele_Earth,10;
|
||||
bonus2 bAddEle,Ele_Wind,10;
|
||||
}
|
||||
- Id: 300201
|
||||
AegisName: SLD_P_Spi_Q_Card
|
||||
Name: Sealed Tainted Broodmother Card # !todo check english name
|
||||
Type: Card
|
||||
Weight: 10
|
||||
Locations:
|
||||
Garment: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
bonus2 bMagicAtkEle,Ele_Earth,50;
|
||||
bonus2 bMagicAtkEle,Ele_Water,50;
|
||||
bonus2 bSubEle,Ele_All,-60;
|
||||
if (getrefine()>=15) {
|
||||
bonus2 bSubEle,Ele_All,-40;
|
||||
bonus2 bMagicAtkEle,Ele_Earth,25;
|
||||
bonus2 bMagicAtkEle,Ele_Water,25;
|
||||
}
|
||||
- Id: 300203
|
||||
AegisName: SLD_F_Muspell_Card
|
||||
Name: Sealed Hardened Muspellscall Card # !todo check english name
|
||||
Type: Card
|
||||
Weight: 10
|
||||
Locations:
|
||||
Left_Hand: true
|
||||
Flags:
|
||||
DropEffect: CLIENT
|
||||
Script: |
|
||||
bonus2 bSubRace,RC_Demon,30;
|
||||
bonus2 bSubRace,RC_Brute,30;
|
||||
bonus2 bSubRace,RC_Dragon,30;
|
||||
bonus2 bAddClass,Class_Normal,20;
|
||||
if (getrefine()>=15) {
|
||||
bonus2 bAddClass,Class_Normal,10;
|
||||
}
|
||||
- Id: 300207
|
||||
AegisName: SLD_Shining_T_Bear_Card
|
||||
Name: Sealed Shiny Teddy Bear Card
|
||||
@ -55602,7 +55657,7 @@ Body:
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bLongAtkDef,5+(10*(.@r/3));
|
||||
bonus bLongAtkDef,5+(10*(.@r/3));
|
||||
- Id: 310654
|
||||
AegisName: ASPD_Robe_D
|
||||
Name: ASPD+1(Dual)
|
||||
@ -66001,6 +66056,794 @@ Body:
|
||||
Name: Evil Spell
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
- Id: 312189
|
||||
AegisName: M_Pow3
|
||||
Name: POW+3 # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bPow,3;
|
||||
- Id: 312190
|
||||
AegisName: M_Sta3
|
||||
Name: STA+3 # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bSta,3;
|
||||
- Id: 312191
|
||||
AegisName: M_Wis3
|
||||
Name: WIS+3 # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bWis,3;
|
||||
- Id: 312192
|
||||
AegisName: M_Spl3
|
||||
Name: SPL+3 # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bSpl,3;
|
||||
- Id: 312193
|
||||
AegisName: M_Con3
|
||||
Name: CON+3 # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bCon,3;
|
||||
- Id: 312194
|
||||
AegisName: M_Crt3
|
||||
Name: CRT+3 # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bCrt,3;
|
||||
- Id: 312195
|
||||
AegisName: Nimble_Soul
|
||||
Name: Nimble Soul # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bAspdRate,(getrefine()/2);
|
||||
- Id: 312196
|
||||
AegisName: Casting_Soul
|
||||
Name: Casting soul # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bVariableCastrate,-(getrefine()/2);
|
||||
- Id: 312197
|
||||
AegisName: Critical_Soul
|
||||
Name: Critical Soul # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bCritical,(getrefine()/2);
|
||||
- Id: 312198
|
||||
AegisName: Expert_Soul
|
||||
Name: Expert Soul # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus bDelayrate,-(getrefine()/2);
|
||||
- Id: 312199
|
||||
AegisName: Robust_Soul
|
||||
Name: Robust Soul # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus bMaxHPrate,(.@r/3);
|
||||
bonus bMaxSPrate,(.@r/3);
|
||||
- Id: 312200
|
||||
AegisName: DK_Soul_SW
|
||||
Name: Dragon Knight Soul (Servant Weapon) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",2+(getrefine()/2);
|
||||
- Id: 312201
|
||||
AegisName: DK_Soul_SS
|
||||
Name: Dragon Knight Soul (Storm Slash) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"DK_STORMSLASH",2+(getrefine()/2);
|
||||
- Id: 312202
|
||||
AegisName: DK_Soul_HS
|
||||
Name: Dragon Knight Soul (Hack and Slasher) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"DK_HACKANDSLASHER",2+(getrefine()/2);
|
||||
- Id: 312203
|
||||
AegisName: DK_Soul_MC
|
||||
Name: Dragon Knight Soul (Madness Crusher) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",2+(getrefine()/2);
|
||||
- Id: 312204
|
||||
AegisName: IG_Soul_OS
|
||||
Name: Imperial Guard Soul (Over Slash) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"IG_OVERSLASH",2+(getrefine()/2);
|
||||
- Id: 312205
|
||||
AegisName: IG_Soul_SS
|
||||
Name: Imperial Guard Soul (Shield Shooting) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",2+(getrefine()/2);
|
||||
- Id: 312206
|
||||
AegisName: IG_Soul_CR
|
||||
Name: Imperial Guard Soul (Cross Lane) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"IG_CROSS_RAIN",2+(getrefine()/2);
|
||||
- Id: 312207
|
||||
AegisName: SHC_Soul_ES
|
||||
Name: Shadow Cross Soul (Eternal Slash) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",2+(getrefine()/2);
|
||||
- Id: 312208
|
||||
AegisName: SHC_Soul_SI
|
||||
Name: Shadow Cross Soul (Savage Impact) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",2+(getrefine()/2);
|
||||
- Id: 312209
|
||||
AegisName: SHC_Soul_IC
|
||||
Name: Shadow Cross Soul (Impact Crater) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",2+(getrefine()/2);
|
||||
- Id: 312210
|
||||
AegisName: SHC_Soul_SS
|
||||
Name: Shadow Cross Soul (Shadow Staff) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SHC_SHADOW_STAB",2+(getrefine()/2);
|
||||
- Id: 312211
|
||||
AegisName: ABC_Soul_DS
|
||||
Name: Abyss Chaser Soul (Deft Staff) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"ABC_DEFT_STAB",2+(getrefine()/2);
|
||||
- Id: 312212
|
||||
AegisName: ABC_Soul_CR
|
||||
Name: Abyss Chaser Soul (Chain Reaction Shot) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",2+(getrefine()/2);
|
||||
- Id: 312213
|
||||
AegisName: ABC_Soul_FS
|
||||
Name: Abyss Chaser Soul (Frenzy Shot) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",2+(getrefine()/2);
|
||||
- Id: 312214
|
||||
AegisName: ABC_Soul_AD
|
||||
Name: Abyss Chaser Soul (Abyss Dagger) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",2+(getrefine()/2);
|
||||
- Id: 312215
|
||||
AegisName: ABC_Soul_AS
|
||||
Name: Abyss Chaser Soul (Abyss Square) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",2+(getrefine()/2);
|
||||
- Id: 312216
|
||||
AegisName: ABC_Soul_FA
|
||||
Name: Abyss Chaser Soul (From the Abyss) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",2+(getrefine()/2);
|
||||
- Id: 312217
|
||||
AegisName: CD_Soul_AB
|
||||
Name: Cardinal Soul (Arbitrium) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",2+(getrefine()/2);
|
||||
- Id: 312218
|
||||
AegisName: CD_Soul_FL
|
||||
Name: Cardinal Soul (Flamen) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"CD_FRAMEN",2+(getrefine()/2);
|
||||
- Id: 312219
|
||||
AegisName: CD_Soul_PT
|
||||
Name: Cardinal Soul (Petitio) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"CD_PETITIO",2+(getrefine()/2);
|
||||
- Id: 312220
|
||||
AegisName: IQ_Soul_FT
|
||||
Name: Inquisitor Soul (Conviction) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",2+(.@r/2);
|
||||
bonus2 bSkillAtk,"IQ_SECOND_FAITH",2+(.@r/2);
|
||||
- Id: 312221
|
||||
AegisName: IQ_Soul_JD
|
||||
Name: Inquisitor Soul (Judgment) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus2 bSkillAtk,"IQ_THIRD_CONSECRATION",2+(.@r/2);
|
||||
bonus2 bSkillAtk,"IQ_SECOND_JUDGEMENT",2+(.@r/2);
|
||||
- Id: 312222
|
||||
AegisName: IQ_Soul_EX
|
||||
Name: Inquisitor Soul (Death) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"IQ_SECOND_FLAME",2+(getrefine()/2);
|
||||
- Id: 312223
|
||||
AegisName: IQ_Soul_FL
|
||||
Name: Inquisitor Soul (Explosive God Bullet) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",2+(getrefine()/2);
|
||||
- Id: 312224
|
||||
AegisName: MT_Soul_AS
|
||||
Name: Meister Soul (Ax Stomp) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"MT_AXE_STOMP",2+(getrefine()/2);
|
||||
- Id: 312225
|
||||
AegisName: MT_Soul_SB
|
||||
Name: Meister Soul (Spark Blaster) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"MT_SPARK_BLASTER",2+(getrefine()/2);
|
||||
- Id: 312226
|
||||
AegisName: MT_Soul_MS
|
||||
Name: Meister Soul (Mighty Smash) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",2+(getrefine()/2);
|
||||
- Id: 312227
|
||||
AegisName: MT_Soul_TL
|
||||
Name: Meister Soul (Triple Laser) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"MT_TRIPLE_LASER",2+(getrefine()/2);
|
||||
- Id: 312228
|
||||
AegisName: BO_Soul_MT
|
||||
Name: Violo Soul (Mahemic Thorns) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",2+(getrefine()/2);
|
||||
- Id: 312229
|
||||
AegisName: BO_Soul_AZ
|
||||
Name: Biolo Soul (Acidified Zone) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",2+(.@r/2);
|
||||
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",2+(.@r/2);
|
||||
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",2+(.@r/2);
|
||||
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",2+(.@r/2);
|
||||
- Id: 312230
|
||||
AegisName: BO_Soul_EP
|
||||
Name: Violo Soul (Explosive Powder) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",2+(getrefine()/2);
|
||||
- Id: 312231
|
||||
AegisName: WH_Soul_GS
|
||||
Name: Windhawk Soul (Gile Storm) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_GALESTORM",2+(getrefine()/2);
|
||||
- Id: 312232
|
||||
AegisName: WH_Soul_CB
|
||||
Name: Windhawk Soul (Creative Volt) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",2+(getrefine()/2);
|
||||
- Id: 312233
|
||||
AegisName: WH_Soul_HS
|
||||
Name: Windhawk Soul (Hawk Rush) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_HAWKRUSH",2+(getrefine()/2);
|
||||
- Id: 312234
|
||||
AegisName: WH_Soul_ST
|
||||
Name: Windhawk Soul (Solid Trap) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_SOLIDTRAP",2+(getrefine()/2);
|
||||
- Id: 312235
|
||||
AegisName: WH_Soul_BT
|
||||
Name: Windhawk Soul (Deep Blind Trap) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",2+(getrefine()/2);
|
||||
- Id: 312236
|
||||
AegisName: WH_Soul_FT
|
||||
Name: Windhawk Soul (Flame Trap) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_FLAMETRAP",2+(getrefine()/2);
|
||||
- Id: 312237
|
||||
AegisName: WH_Soul_SW
|
||||
Name: Windhawk Soul (Swift Trap) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"WH_SWIFTTRAP",2+(getrefine()/2);
|
||||
- Id: 312238
|
||||
AegisName: TR_Soul_RB
|
||||
Name: Troubadour & Trouber Soul (Rosé Blossom) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",2+(getrefine()/2);
|
||||
- Id: 312239
|
||||
AegisName: TR_Soul_RS
|
||||
Name: Troubadour & Trouber Soul (Rhythm Shooting) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",2+(getrefine()/2);
|
||||
- Id: 312240
|
||||
AegisName: TR_Soul_MF
|
||||
Name: Troubadour & Trouber Soul (Metallic Fury) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"TR_METALIC_FURY",2+(getrefine()/2);
|
||||
- Id: 312241
|
||||
AegisName: AG_Soul_SV
|
||||
Name: Arch Mage Soul (Soul Vulcan Strike) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",2+(getrefine()/2);
|
||||
- Id: 312242
|
||||
AegisName: AG_Soul_MI
|
||||
Name: Ark Mage Soul (Mystery Illusion) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",2+(getrefine()/2);
|
||||
- Id: 312243
|
||||
AegisName: AG_Soul_FF
|
||||
Name: Arch Mage Soul (Floral Flare Rod) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",2+(getrefine()/2);
|
||||
- Id: 312244
|
||||
AegisName: AG_Soul_CA
|
||||
Name: Arch Mage Soul (Crimson Arrow) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",2+(getrefine()/2);
|
||||
- Id: 312245
|
||||
AegisName: AG_Soul_RC
|
||||
Name: Arch Mage Soul (Rain of Crystal) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",2+(getrefine()/2);
|
||||
- Id: 312246
|
||||
AegisName: AG_Soul_FS
|
||||
Name: Arch Mage Soul (Frozen Slash) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_FROZEN_SLASH",2+(getrefine()/2);
|
||||
- Id: 312247
|
||||
AegisName: AG_Soul_TS
|
||||
Name: Arch Mage Soul (Tornado Storm) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_TORNADO_STORM",2+(getrefine()/2);
|
||||
- Id: 312248
|
||||
AegisName: AG_Soul_SC
|
||||
Name: Arch Mage Soul (Storm Cannon) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_STORM_CANNON",2+(getrefine()/2);
|
||||
- Id: 312249
|
||||
AegisName: AG_Soul_ST
|
||||
Name: Arch Mage Soul (Stratum Trammer) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",2+(getrefine()/2);
|
||||
- Id: 312250
|
||||
AegisName: AG_Soul_RD
|
||||
Name: Arch Mage Soul (Lock Down) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"AG_ROCK_DOWN",2+(getrefine()/2);
|
||||
- Id: 312251
|
||||
AegisName: EM_Soul_DS
|
||||
Name: Elemental Master Soul (Diamond Storm) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"EM_DIAMOND_STORM",2+(getrefine()/2);
|
||||
- Id: 312252
|
||||
AegisName: EM_Soul_CF
|
||||
Name: Elemental Master Soul (Configuration) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"EM_CONFLAGRATION",2+(getrefine()/2);
|
||||
- Id: 312253
|
||||
AegisName: EM_Soul_LD
|
||||
Name: Elemental Master Soul (Lightning Land) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",2+(getrefine()/2);
|
||||
- Id: 312254
|
||||
AegisName: EM_Soul_TD
|
||||
Name: Elemental Master Soul (Tera Drive) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"EM_TERRA_DRIVE",2+(getrefine()/2);
|
||||
- Id: 312255
|
||||
AegisName: EM_Soul_VS
|
||||
Name: Elemental Master Soul (Venom Swamp) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"EM_VENOM_SWAMP",2+(getrefine()/2);
|
||||
- Id: 312256
|
||||
AegisName: NW_Soul_VN
|
||||
Name: Night's Watch Soul (The Vigilant at Night) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",2+(getrefine()/2);
|
||||
- Id: 312257
|
||||
AegisName: NW_Soul_SS
|
||||
Name: Night Watch Soul (Spiral Shooting) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",2+(getrefine()/2);
|
||||
- Id: 312258
|
||||
AegisName: NW_Soul_OB
|
||||
Name: Night Watch Soul (Only One Bullet) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",2+(getrefine()/2);
|
||||
- Id: 312259
|
||||
AegisName: NW_Soul_WF
|
||||
Name: Night Watch Soul (Wild Fire) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NW_WILD_FIRE",2+(getrefine()/2);
|
||||
- Id: 312260
|
||||
AegisName: NW_Soul_MO
|
||||
Name: Night Watch Soul (Magazine for One) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",2+(getrefine()/2);
|
||||
- Id: 312261
|
||||
AegisName: NW_Soul_GR
|
||||
Name: Night Watch Soul (Grenade) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
.@r = getrefine();
|
||||
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",2+(.@r/2);
|
||||
bonus2 bSkillAtk,"NW_BASIC_GRENADE",2+(.@r/2);
|
||||
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",2+(.@r/2);
|
||||
- Id: 312262
|
||||
AegisName: SH_Soul_HB
|
||||
Name: Spirit Spirit Soul (Hyeonrok's Leaf Wind) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",2+(getrefine()/2);
|
||||
- Id: 312263
|
||||
AegisName: SH_Soul_HC
|
||||
Name: Spirit Spirit Soul (Hyeonrokpo) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",2+(getrefine()/2);
|
||||
- Id: 312264
|
||||
AegisName: SH_Soul_CS
|
||||
Name: Spirit Spirit Soul # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",2+(getrefine()/2);
|
||||
- Id: 312265
|
||||
AegisName: SH_Soul_HS
|
||||
Name: Spirit Spirit Soul # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",2+(getrefine()/2);
|
||||
- Id: 312266
|
||||
AegisName: SS_Soul_FS
|
||||
Name: Shinkiro & Shiranui Soul (Fouma Shuriken - Seized) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",2+(getrefine()/2);
|
||||
- Id: 312267
|
||||
AegisName: SS_Soul_FK
|
||||
Name: Shinkiro & Shiranui Soul (Fouma Shuriken - Build) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",2+(getrefine()/2);
|
||||
- Id: 312268
|
||||
AegisName: SS_Soul_SH
|
||||
Name: Shinkiro & Shiranui Soul (Red Flame Cannon) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_SEKIENHOU",2+(getrefine()/2);
|
||||
- Id: 312269
|
||||
AegisName: SS_Soul_RH
|
||||
Name: Shinkiro & Shiranui Soul (Cold Blooded) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_REIKETSUHOU",2+(getrefine()/2);
|
||||
- Id: 312270
|
||||
AegisName: SS_Soul_RDH
|
||||
Name: Shinkiro & Shiranui Soul (Thunderbolt Cannon) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_RAIDENPOU",2+(getrefine()/2);
|
||||
- Id: 312271
|
||||
AegisName: SS_Soul_KH
|
||||
Name: Shinkiro & Shiranui Soul (Golden Dragon Cannon) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_KINRYUUHOU",2+(getrefine()/2);
|
||||
- Id: 312272
|
||||
AegisName: SS_Soul_AH
|
||||
Name: Shinkiro & Shiranui Soul (Dark Gun) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_ANTENPOU",2+(getrefine()/2);
|
||||
- Id: 312273
|
||||
AegisName: SS_Soul_KW
|
||||
Name: Shinkiro & Shiranui Soul (Kunai - Distortion) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",2+(getrefine()/2);
|
||||
- Id: 312274
|
||||
AegisName: SS_Soul_KK
|
||||
Name: Shinkiro & Shiranui Soul (Kunai-Refraction) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",2+(getrefine()/2);
|
||||
- Id: 312275
|
||||
AegisName: SS_Soul_KN
|
||||
Name: Shinkiro & Shiranui Soul (Shadow Dance) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_KAGENOMAI",2+(getrefine()/2);
|
||||
- Id: 312276
|
||||
AegisName: SS_Soul_KG
|
||||
Name: Shinkiro & Shiranui Soul (One Island of Shadows) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SS_KAGEGISSEN",2+(getrefine()/2);
|
||||
- Id: 312277
|
||||
AegisName: SKE_Soul_NB
|
||||
Name: Celestial Soul (Taecheon Ilyang) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SKE_NOON_BLAST",2+(getrefine()/2);
|
||||
- Id: 312278
|
||||
AegisName: SKE_Soul_SB
|
||||
Name: Celestial Soul (Chunyang) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",2+(getrefine()/2);
|
||||
- Id: 312279
|
||||
AegisName: SKE_Soul_MK
|
||||
Name: Celestial Soul (Taecheon Sun Moon) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",2+(getrefine()/2);
|
||||
- Id: 312280
|
||||
AegisName: SKE_Soul_DB
|
||||
Name: Celestial Soul (Thousand Moon) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SKE_DAWN_BREAK",2+(getrefine()/2);
|
||||
- Id: 312281
|
||||
AegisName: SKE_Soul_TG
|
||||
Name: Heavenly Soul (Cheonjemanseong) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SKE_TWINKLING_GALAXY",2+(getrefine()/2);
|
||||
- Id: 312282
|
||||
AegisName: SKE_Soul_SC
|
||||
Name: Celestial Soul (Celestial) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SKE_STAR_CANNON",2+(getrefine()/2);
|
||||
- Id: 312283
|
||||
AegisName: SOA_Soul_BD
|
||||
Name: Yeongdosa Soul (Blue Dragon) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",2+(getrefine()/2);
|
||||
- Id: 312284
|
||||
AegisName: SOA_Soul_WT
|
||||
Name: Young Dosa Soul (White Tiger) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",2+(getrefine()/2);
|
||||
- Id: 312285
|
||||
AegisName: SOA_Soul_RP
|
||||
Name: Soul of the Leader (Master) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",2+(getrefine()/2);
|
||||
- Id: 312286
|
||||
AegisName: SOA_Soul_BT
|
||||
Name: Yeongdosa Soul (Hyunmubu) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",2+(getrefine()/2);
|
||||
- Id: 312287
|
||||
AegisName: SOA_Soul_MS
|
||||
Name: Leader Soul (Purification of the Dead) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",2+(getrefine()/2);
|
||||
- Id: 312288
|
||||
AegisName: SOA_Soul_SS
|
||||
Name: Leader Soul (Leadership Department) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",2+(getrefine()/2);
|
||||
- Id: 312289
|
||||
AegisName: SOA_Soul_FG
|
||||
Name: Young Dosa Soul (Bride of the four directions) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",2+(getrefine()/2);
|
||||
- Id: 312290
|
||||
AegisName: HN_Soul_DB
|
||||
Name: Hyper Novice Soul (Double Bowling Bash) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",2+(getrefine()/2);
|
||||
- Id: 312291
|
||||
AegisName: HN_Soul_SB
|
||||
Name: Hyper Novice Soul (Mega Sonic Blow) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_MEGA_SONIC_BLOW",2+(getrefine()/2);
|
||||
- Id: 312292
|
||||
AegisName: HN_Soul_SC
|
||||
Name: Hyper Novice Soul (Shield Chain Rush) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",2+(getrefine()/2);
|
||||
- Id: 312293
|
||||
AegisName: HN_Soul_SP
|
||||
Name: Hyper Novice Soul (Spiral Pierce Max) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",2+(getrefine()/2);
|
||||
- Id: 312294
|
||||
AegisName: HN_Soul_MS
|
||||
Name: Hyper Novice Soul (Meteor Storm Buster) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",2+(getrefine()/2);
|
||||
- Id: 312295
|
||||
AegisName: HN_Soul_JT
|
||||
Name: Hyper Novice Soul (Jupitel Thunder Storm) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
- Id: 312296
|
||||
AegisName: HN_Soul_JF
|
||||
Name: Hyper Novice Soul (Jack Frost Nova) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",2+(getrefine()/2);
|
||||
- Id: 312297
|
||||
AegisName: HN_Soul_HD
|
||||
Name: Hyper Novice Soul (Hell's Drive) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_HELLS_DRIVE",2+(getrefine()/2);
|
||||
- Id: 312298
|
||||
AegisName: HN_Soul_GG
|
||||
Name: Hyper Novice Soul (Ground Gravitation) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",2+(getrefine()/2);
|
||||
- Id: 312299
|
||||
AegisName: HN_Soul_NV
|
||||
Name: Hyper Novice Soul (Napalm Vulcan Strike) # !todo check english name
|
||||
Type: Card
|
||||
SubType: Enchant
|
||||
Script: |
|
||||
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",2+(getrefine()/2);
|
||||
- Id: 1000000
|
||||
AegisName: IDTest_event
|
||||
Name: IDTest event
|
||||
@ -70646,6 +71489,24 @@ Body:
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
DropEffect: CLIENT
|
||||
- Id: 1001216
|
||||
AegisName: 2301_ev_paste
|
||||
Name: Sticky dough # !todo check english name
|
||||
Type: Etc
|
||||
Trade:
|
||||
NoDrop: true
|
||||
NoTrade: true
|
||||
NoCart: true
|
||||
NoStorage: true
|
||||
NoGuildStorage: true
|
||||
NoMail: true
|
||||
NoAuction: true
|
||||
- Id: 1001253
|
||||
AegisName: S_Enchant_Essence
|
||||
Name: Shadow Essence # !todo check english name
|
||||
Type: Etc
|
||||
Flags:
|
||||
BuyingStore: true
|
||||
- Id: 1220001
|
||||
AegisName: Kunai
|
||||
Name: Kunai
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -322,6 +322,11 @@ bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
|
||||
bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
|
||||
bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
|
||||
|
||||
Ignore Res
|
||||
----------
|
||||
bonus2 bIgnoreResRaceRate,r,n; Disregard n% of the target's Res if the target belongs to race r
|
||||
bonus2 bIgnoreMResRaceRate,r,n; Disregard n% of the target's MRes if the target belongs to race r
|
||||
|
||||
Experience
|
||||
----------
|
||||
bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
|
||||
|
@ -6599,6 +6599,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
|
||||
short res = tstatus->res;
|
||||
short ignore_res = 0;// Value used as a percentage.
|
||||
|
||||
ignore_res += sd->indexed_bonus.ignore_res_by_race[tstatus->race] + sd->indexed_bonus.ignore_res_by_race[RC_ALL];
|
||||
|
||||
// Attacker status's that pierce Res.
|
||||
if (sc) {
|
||||
if (sc->getSCE(SC_A_TELUM))
|
||||
@ -7817,6 +7819,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
short mres = tstatus->mres;
|
||||
short ignore_mres = 0;// Value used as percentage.
|
||||
|
||||
ignore_mres += sd->indexed_bonus.ignore_mres_by_race[tstatus->race] + sd->indexed_bonus.ignore_mres_by_race[RC_ALL];
|
||||
|
||||
// Attacker status's that pierce MRes.
|
||||
if (sc && sc->getSCE(SC_A_VITA))
|
||||
ignore_mres += sc->getSCE(SC_A_VITA)->val2;
|
||||
|
@ -564,7 +564,8 @@ enum _sp {
|
||||
SP_IGNORE_DEF_CLASS_RATE, SP_REGEN_PERCENT_HP, SP_REGEN_PERCENT_SP, SP_SKILL_DELAY, SP_NO_WALK_DELAY, //2088-2092
|
||||
SP_LONG_SP_GAIN_VALUE, SP_LONG_HP_GAIN_VALUE, SP_SHORT_ATK_RATE, SP_MAGIC_SUBSIZE, SP_CRIT_DEF_RATE, // 2093-2097
|
||||
SP_MAGIC_SUBDEF_ELE, SP_REDUCE_DAMAGE_RETURN, SP_ADD_ITEM_SPHEAL_RATE, SP_ADD_ITEMGROUP_SPHEAL_RATE, // 2098-2101
|
||||
SP_WEAPON_SUBSIZE, SP_ABSORB_DMG_MAXHP2 // 2102-2103
|
||||
SP_WEAPON_SUBSIZE, SP_ABSORB_DMG_MAXHP2, // 2102-2103
|
||||
SP_SP_IGNORE_RES_RACE_RATE, SP_SP_IGNORE_MRES_RACE_RATE, // 2104-2105
|
||||
};
|
||||
|
||||
enum _look {
|
||||
|
@ -4728,6 +4728,16 @@ void pc_bonus2(map_session_data *sd,int type,int type2,int val)
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->indexed_bonus.ignore_def_by_race[type2] += val;
|
||||
break;
|
||||
case SP_SP_IGNORE_RES_RACE_RATE: // bonus2 bIgnoreResRaceRate,r,n;
|
||||
PC_BONUS_CHK_RACE(type2,SP_SP_IGNORE_RES_RACE_RATE);
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->indexed_bonus.ignore_res_by_race[type2] += val;
|
||||
break;
|
||||
case SP_SP_IGNORE_MRES_RACE_RATE: // bonus2 bIgnoreMResRaceRate,r,n;
|
||||
PC_BONUS_CHK_RACE(type2,SP_SP_IGNORE_MRES_RACE_RATE);
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->indexed_bonus.ignore_mres_by_race[type2] += val;
|
||||
break;
|
||||
case SP_IGNORE_DEF_CLASS_RATE: // bonus2 bIgnoreDefClassRate,r,n;
|
||||
PC_BONUS_CHK_CLASS(type2, SP_IGNORE_DEF_CLASS_RATE);
|
||||
if (sd->state.lr_flag != 2)
|
||||
|
@ -594,6 +594,8 @@ public:
|
||||
int dropaddrace[RC_MAX];
|
||||
int dropaddclass[CLASS_MAX];
|
||||
int magic_subdefele[ELE_MAX];
|
||||
int ignore_res_by_race[RC_MAX];
|
||||
int ignore_mres_by_race[RC_MAX];
|
||||
} indexed_bonus;
|
||||
// zeroed arrays end here.
|
||||
|
||||
|
@ -750,6 +750,8 @@
|
||||
export_constant2("bAddEffOnSkill",SP_ADDEFF_ONSKILL);
|
||||
export_constant2("bHealPower",SP_ADD_HEAL_RATE);
|
||||
export_constant2("bHealPower2",SP_ADD_HEAL2_RATE);
|
||||
export_constant2("bIgnoreResRaceRate",SP_SP_IGNORE_RES_RACE_RATE);
|
||||
export_constant2("bIgnoreMResRaceRate",SP_SP_IGNORE_MRES_RACE_RATE);
|
||||
|
||||
export_constant2("bRestartFullRecover",SP_RESTART_FULL_RECOVER);
|
||||
export_constant2("bNoCastCancel",SP_NO_CASTCANCEL);
|
||||
|
Loading…
x
Reference in New Issue
Block a user