New NPC IDs and mob ID placeholders
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10
db/const.txt
10
db/const.txt
@ -2298,6 +2298,16 @@ JP_NPC01 10236
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4_PCCOUNT 10253
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4_LAVAGOLEM 10254
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JP_NPC02 10261
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JP_NPC03 10262
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JP_NPC04 10263
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JP_NPC05 10264
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JP_NPC06 10265
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JP_NPC07 10266
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JP_NPC08 10267
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JP_NPC09 10268
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JP_NPC10 10269
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SWORDCLAN 1
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ARCWANDCLAN 2
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GOLDENMACECLAN 3
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@ -3061,3 +3061,42 @@
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//3901,MD_ORK_HERO
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//3902,MD_ORC_LORD
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//3903,MD_ORC_FLOWER
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//3910,E_EMPEL_1
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//3911,E_GIBBET
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//3912,E_LOLI_RURI
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//3913,E_DULLAHAN
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//3914,E_BLOODY_MURDERER
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//3915,E_EMPEL_1B
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//3916,JP_E_MONSTER_74
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//3917,JP_E_MONSTER_75
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//3918,JP_E_MONSTER_76
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//3919,JP_E_MONSTER_77
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//3920,JP_E_MONSTER_78
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//3921,JP_E_MONSTER_79
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//3922,JP_E_MONSTER_80
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//3923,JP_E_MONSTER_81
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//3924,JP_E_MONSTER_82
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//3925,JP_E_MONSTER_83
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//3926,JP_E_MONSTER_84
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//3927,JP_E_MONSTER_85
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//3928,JP_E_MONSTER_86
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//3929,JP_E_MONSTER_87
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//3930,JP_E_MONSTER_88
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//3931,JP_E_MONSTER_89
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//3932,JP_E_MONSTER_90
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//3933,JP_E_MONSTER_91
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//3934,JP_E_MONSTER_92
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//3935,JP_E_MONSTER_93
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//3936,JP_E_MONSTER_94
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//3937,JP_E_MONSTER_95
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//3938,JP_E_MONSTER_96
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//3939,JP_E_MONSTER_97
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//3940,JP_E_MONSTER_98
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//3941,JP_E_MONSTER_99
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//3942,JP_E_MONSTER_100
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//3943,JP_E_MONSTER_101
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//3944,JP_E_MONSTER_102
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//3945,JP_E_MONSTER_103
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//3946,JP_E_MONSTER_104
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//3947,JP_E_MONSTER_105
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@ -123,7 +123,7 @@ enum actor_classes
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#define MAX_NPC_CLASS 1000
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// New NPC range
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#define MAX_NPC_CLASS2_START 10000
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#define MAX_NPC_CLASS2_END 10255
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#define MAX_NPC_CLASS2_END 10270
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//Checks if a given id is a valid npc id. [Skotlex]
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//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
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