* Corrected typo in Nameless Monestary quest. (bugreport:2352)
* Swapped baseclass for basejob and fixed server-wide announce in god item quests. (bugreport:2349) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13295 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,8 @@
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Date Added
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======
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2008/10/16
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* Rev. 13295 Corrected typo in Nameless Monestary quest. (bugreport:2352) [L0ne_W0lf]
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* Swapped baseclass for basejob and fixed server-wide announce in god item quests. (bugreport:2349)
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2008/10/12
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* Rev. 13289 Reverted donpcevent change to wizard quest. Moved a percentheal, which should fix bugreport:2311. [L0ne_W0lf]
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* Changed An nonexistent variable in Refine NPC. (bugreport:2340) [Samuray22]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.6
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//= 1.7
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -52,6 +52,7 @@
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//= Added Quest: Z-Gang Quest
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//= Added Quest: Unlucky Emerald
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//= Added Quest: Rogue Guild Investigation
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//= 1.7 Fixed a typo in monestary quest. [L0ne_W0lf]
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//============================================================
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// Nameless Island and Cursed Monestary Access Quest
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@ -1953,7 +1954,7 @@ abbey02,224,70,0 script Book#Aru 111,{
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mes "of old, moldy books.^000000";
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close;
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}
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else if (aru_mons == 21) {
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else if (aru_monas == 21) {
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mes "^3355FFThere's a book stained";
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mes "with blood amongst all";
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mes "these old, moldy books.^000000";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= SinSloth
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5
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//===== Compatible With: =====================================
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//= eAthena
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//===== Description: =========================================
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@ -16,6 +16,7 @@
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//= 1.3 Minor Touchups to quest. [L0ne_W0lf]
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//= 1.3a Changed some " + name +" to strcharinfo(0) [Samuray22]
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//= 1.4 Replaced effect numerics with constants. [Samuray22]
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//= 1.5 Corrected serverwide announcement. [L0ne_W0lf]
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//============================================================
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prt_fild08,175,374,3 script Bard#brising 51,{
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@ -903,11 +904,11 @@ yuno_in04,47,113,1 script Studying Scholar#1 749,{
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if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) {
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announce "Four seals have been released at the same time with the seal of [Brisingamen].",bc_all;
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}
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}
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else {
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announce "The 3rd seal of [Brisingamen] has been released.",bc_all;
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}
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}
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}
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close;
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}
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else if (god_brising == 48) {
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= SinSloth
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5
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//===== Compatible With: =====================================
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//= eAthena
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//===== Description: =========================================
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@ -15,6 +15,7 @@
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//= 1.2 Updated several aspects of the script. [L0ne_W0lf]
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//= 1.3 Minor Touchups to quest. [L0ne_W0lf]
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//= 1.4 Optimizing refine method and wrong close2. [Zephyrus]
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//= 1.5 Fixed Trans classes being assigned random reward. [L0ne_W0lf]
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//============================================================
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prontera,124,297,3 script Tialfi 706,{
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@ -39,43 +40,43 @@ prontera,124,297,3 script Tialfi 706,{
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if (god_mjo_0 == 10) {
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if ((countitem(756) > 49) && (countitem(757) > 49)) {
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set .@gift,0;
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if (BaseClass == Job_Knight) {
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if (BaseJob == Job_Knight) {
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set .@gift,1;
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}
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else if (BaseClass == Job_Priest) {
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else if (BaseJob == Job_Priest) {
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set .@gift,2;
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}
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else if (BaseClass == Job_Wizard){
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else if (BaseJob == Job_Wizard){
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set .@gift,3;
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}
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else if (BaseClass == Job_Blacksmith){
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else if (BaseJob == Job_Blacksmith){
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set .@gift,4;
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}
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else if (BaseClass == Job_hunter){
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else if (BaseJob == Job_hunter){
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set .@gift,5;
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}
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else if (BaseClass == Job_Assassin){
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else if (BaseJob == Job_Assassin){
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set .@gift,6;
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}
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else if(BaseClass == Job_Crusader){
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else if(BaseJob == Job_Crusader){
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set .@gift,7;
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}
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else if (BaseClass == Job_Monk){
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else if (BaseJob == Job_Monk){
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set .@gift,8;
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}
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else if (BaseClass == Job_Sage){
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else if (BaseJob == Job_Sage){
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set .@gift,9;
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}
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else if (BaseClass == Job_Alchemist){
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else if (BaseJob == Job_Alchemist){
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set .@gift,10;
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}
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else if (BaseClass == Job_Rogue){
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else if (BaseJob == Job_Rogue){
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set .@gift,11;
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}
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else if (BaseClass == Job_Bard){
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else if (BaseJob == Job_Bard){
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set .@gift,12;
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}
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else if(BaseClass == Job_Hunter){
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else if(BaseJob == Job_Hunter){
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set .@gift,13;
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}
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else {
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