Corrected Shield Press damage delay (fixes #1165)
* Damage should have a ~1 second delay as the shield animation falls.
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@ -3268,6 +3268,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
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case WL_CHAINLIGHTNING_ATK:
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dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING_ATK,-2,DMG_SKILL);
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break;
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case LG_SHIELDPRESS:
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dmg.dmotion = clif_skill_damage(dsrc, bl, tick, status_get_amotion(src), dmg.dmotion, damage, dmg.div_, skill_id, -1, DMG_SKILL);
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break;
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case LG_OVERBRAND:
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case LG_OVERBRAND_BRANDISH:
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dmg.amotion = status_get_amotion(src) * 2;
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