- Oops, the overflow mentioned by foobar was actually because the equippable base-jobs field was unsigned short when we now need it to be unsigned int. Fixed now.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5884 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -194,7 +194,7 @@ struct item_data* itemdb_exists(int nameid)
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* to the format used by the map server. [Skotlex]
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*------------------------------------------
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*/
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static void itemdb_jobid2mapid(unsigned short *bclass, int jobmask)
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static void itemdb_jobid2mapid(unsigned int *bclass, int jobmask)
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{
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int i;
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bclass[0]= bclass[1]= bclass[2]= 0;
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@ -32,7 +32,7 @@ struct item_data {
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int wlv;
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//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
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// some script commands should be revised as well...
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unsigned short class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
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unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
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unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
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unsigned char *script; // 攻撃,防御の属性設定もこの中で可能かな?
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struct {
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