- Oops, the overflow mentioned by foobar was actually because the equippable base-jobs field was unsigned short when we now need it to be unsigned int. Fixed now.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5884 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-03 14:17:53 +00:00
parent cabad21166
commit b4c3de9686
2 changed files with 2 additions and 2 deletions

View File

@ -194,7 +194,7 @@ struct item_data* itemdb_exists(int nameid)
* to the format used by the map server. [Skotlex]
*------------------------------------------
*/
static void itemdb_jobid2mapid(unsigned short *bclass, int jobmask)
static void itemdb_jobid2mapid(unsigned int *bclass, int jobmask)
{
int i;
bclass[0]= bclass[1]= bclass[2]= 0;

View File

@ -32,7 +32,7 @@ struct item_data {
int wlv;
//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
// some script commands should be revised as well...
unsigned short class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
unsigned char *script; // 攻撃,防御の属性設定もこの中で可能かな?
struct {