Fixed some homunculus skill offset calculation mistakes (bugreport:363)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11731 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -5666,7 +5666,7 @@ int atcommand_useskill(const int fd, struct map_session_data* sd, const char* co
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return -1;
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}
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if (skillnum >= HM_SKILLBASE && skillnum <= HM_SKILLBASE+MAX_HOMUNSKILL
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if (skillnum >= HM_SKILLBASE && skillnum < HM_SKILLBASE+MAX_HOMUNSKILL
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&& sd->hd && merc_is_hom_active(sd->hd)) // (If used with @useskill, put the homunc as dest)
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bl = &sd->hd->bl;
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else
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