Implemented NPC_GROUNDDRIVE (#7677)

This commit is contained in:
Atemo
2023-04-07 14:56:08 +02:00
committed by GitHub
parent db5874d677
commit b7807db42f
3 changed files with 32 additions and 0 deletions

View File

@@ -18327,6 +18327,36 @@ Body:
Target: Enemy
Flag:
PathCheck: true
- Id: 770
Name: NPC_GROUNDDRIVE
Description: Ground Drive
MaxLevel: 5
Type: Magic
TargetType: Ground
Flags:
TargetHidden: true
Range: 9
Hit: Multi_Hit
HitCount:
- Level: 1
Count: 1
- Level: 2
Count: 2
- Level: 3
Count: 3
- Level: 4
Count: 4
- Level: 5
Count: 5
Element: Earth
Duration1: 100
Unit:
Id: Dummyskill
Layout: 2
Interval: 1000
Target: Enemy
Flag:
PathCheck: true
- Id: 771
Name: NPC_RELIEVE_ON
Description: NPC_RELIEVE_ON

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@@ -7355,6 +7355,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
break;
#ifdef RENEWAL
case WZ_HEAVENDRIVE:
case NPC_GROUNDDRIVE:
skillratio += 25;
break;
case WZ_METEOR:

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@@ -13538,6 +13538,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case WZ_VERMILION:
case WZ_STORMGUST:
case WZ_HEAVENDRIVE:
case NPC_GROUNDDRIVE:
case PR_SANCTUARY:
case PR_MAGNUS:
case CR_GRANDCROSS: