small npc header adjustments, eol setting

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10676 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-06-04 08:24:45 +00:00
parent a7e43010b0
commit b82ca5eea8
15 changed files with 768 additions and 772 deletions

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@ -1,4 +1,4 @@
//===== Freya Script =========================================
//===== eAthena Script =======================================
//= Rachel City NPCs
//===== By: ==================================================
//= First Version: Tsuyuki and Harp

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@ -1,10 +1,7 @@
//===== eAthena Script =======================================
//= Juperos Mystical Dungeon - Monster Spawn Locations
//===== By: ==================================================
// »» The Prometheus Project ««
// Copyright (c) 2004,2005
// Licensed under GPL
// http://prometheus.fnae.net/
// The Prometheus Project and eAthena dev team
//===== Current Version: =====================================
//= 1.1 (custom spawns)
//===== Compatible With: =====================================

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@ -1,38 +1,38 @@
//===== eAthena Script =======================================
//= War of Emperium Dungeon Switch for NGuild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Switch that warps guild members to the guild dungeon
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
// Castle 1 ===============================================
nguild_alde,212,181,0 script Switch#DunN01 111,{
callfunc "F_GldDunSw","nguild_alde","02",32,122;
close;
}
// Castle 2 ===============================================
nguild_gef,78,84,0 script Switch#DunN02 111,{
callfunc "F_GldDunSw","nguild_gef","04",39,258;
close;
}
// Castle 3 ===============================================
nguild_pay,101,25,0 script Switch#DunN03 111,{
callfunc "F_GldDunSw","nguild_pay","01",186,165;
close;
}
// Castle 4 ===============================================
nguild_prt,94,200,0 script Switch#DunN04 111,{
callfunc "F_GldDunSw","nguild_prt","03",28,251;
close;
}
//===== eAthena Script =======================================
//= War of Emperium Dungeon Switch for NGuild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Switch that warps guild members to the guild dungeon
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
// Castle 1 ===============================================
nguild_alde,212,181,0 script Switch#DunN01 111,{
callfunc "F_GldDunSw","nguild_alde","02",32,122;
close;
}
// Castle 2 ===============================================
nguild_gef,78,84,0 script Switch#DunN02 111,{
callfunc "F_GldDunSw","nguild_gef","04",39,258;
close;
}
// Castle 3 ===============================================
nguild_pay,101,25,0 script Switch#DunN03 111,{
callfunc "F_GldDunSw","nguild_pay","01",186,165;
close;
}
// Castle 4 ===============================================
nguild_prt,94,200,0 script Switch#DunN04 111,{
callfunc "F_GldDunSw","nguild_prt","03",28,251;
close;
}

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@ -1,119 +1,119 @@
//===== eAthena Script =======================================
//= War of Emperium - NGuild Wars Events
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Event Triggers for NGuild Wars
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//============================================================
// Castle 1 ================================================================
nguild_alde,0,0,0 script Agit_N01 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_alde",0,"::OnRecvCastleN01";
end;
OnRecvCastleN01:
RequestGuildInfo GetCastleData("nguild_alde",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_alde","N01",216,24;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_alde","N01";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_alde","N01";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6;
Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_alde","N01";
end;
}
// Castle 2 ================================================================
nguild_gef,0,0,0 script Agit_N02 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_gef",0,"::OnRecvCastleN02";
end;
OnRecvCastleN02:
RequestGuildInfo GetCastleData("nguild_gef",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_gef","N02",198,182;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_gef","N02";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_gef","N02";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6;
Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_gef","N02";
end;
}
// Castle 3 ================================================================
nguild_pay,0,0,0 script Agit_N03 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_pay",0,"::OnRecvCastleN03";
end;
OnRecvCastleN03:
RequestGuildInfo GetCastleData("nguild_pay",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_pay","N03",139,139;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_pay","N03";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_pay","N03";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6;
Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_pay","N03";
end;
}
// Castle 4 ================================================================
nguild_prt,0,0,0 script Agit_N04 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_prt",0,"::OnRecvCastleN04";
end;
OnRecvCastleN04:
RequestGuildInfo GetCastleData("nguild_prt",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_prt","N04",197,197;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_prt","N04";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_prt","N04";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6;
Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_prt","N04";
end;
}
//===== eAthena Script =======================================
//= War of Emperium - NGuild Wars Events
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Event Triggers for NGuild Wars
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//============================================================
// Castle 1 ================================================================
nguild_alde,0,0,0 script Agit_N01 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_alde",0,"::OnRecvCastleN01";
end;
OnRecvCastleN01:
RequestGuildInfo GetCastleData("nguild_alde",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_alde","N01",216,24;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_alde","N01";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_alde","N01";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6;
Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_alde","N01";
end;
}
// Castle 2 ================================================================
nguild_gef,0,0,0 script Agit_N02 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_gef",0,"::OnRecvCastleN02";
end;
OnRecvCastleN02:
RequestGuildInfo GetCastleData("nguild_gef",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_gef","N02",198,182;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_gef","N02";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_gef","N02";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6;
Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_gef","N02";
end;
}
// Castle 3 ================================================================
nguild_pay,0,0,0 script Agit_N03 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_pay",0,"::OnRecvCastleN03";
end;
OnRecvCastleN03:
RequestGuildInfo GetCastleData("nguild_pay",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_pay","N03",139,139;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_pay","N03";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_pay","N03";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6;
Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_pay","N03";
end;
}
// Castle 4 ================================================================
nguild_prt,0,0,0 script Agit_N04 -1,{
OnInterIfInitOnce:
GetCastleData "nguild_prt",0,"::OnRecvCastleN04";
end;
OnRecvCastleN04:
RequestGuildInfo GetCastleData("nguild_prt",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_prt","N04",197,197;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_prt","N04";
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_prt","N04";
end;
OnAgitEliminate:
MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6;
Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_prt","N04";
end;
}

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@ -1,147 +1,147 @@
//===== eAthena Script =======================================
//= War of Emperium N Guild Flags
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= WoE flag scripts. Display guild emblems on flags.
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
//============================================================
//============================================================================//
// Castle 1
//============================================================================//
n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
close;
OnRecvCastleN01:
FlagEmblem GetCastleData("nguild_alde",1);
end;
}
nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
close;
OnRecvCastleN01:
FlagEmblem GetCastleData("nguild_alde",1);
end;
}
// In Castle ============================================
nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
//============================================================================//
// Castle 2
//============================================================================//
n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
close;
OnRecvCastleN02:
FlagEmblem GetCastleData("nguild_gef",1);
end;
}
nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
close;
OnRecvCastleN02:
FlagEmblem GetCastleData("nguild_gef",1);
end;
}
// In Castle =============================================
nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
//============================================================================//
// Castle 3
//============================================================================//
n_castle,94,109,5 script NGuild Payon#f1-1 722,{
callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
close;
OnRecvCastleN03:
FlagEmblem GetCastleData("nguild_pay",1);
end;
}
nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
close;
OnRecvCastleN03:
FlagEmblem GetCastleData("nguild_pay",1);
end;
}
// In Castle ===============================================
nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
//=============================================================================//
// Castle 4
//=============================================================================//
n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
close;
OnRecvCastleN04:
FlagEmblem GetCastleData("nguild_prt",1);
end;
}
nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
close;
OnRecvCastleN04:
FlagEmblem GetCastleData("nguild_prt",1);
end;
}
// In Castle =============================================
nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722
//===== eAthena Script =======================================
//= War of Emperium N Guild Flags
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= WoE flag scripts. Display guild emblems on flags.
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
//============================================================
//============================================================================//
// Castle 1
//============================================================================//
n_castle,110,96,1 script NGuild Aldebaran#a1-1 722,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
close;
OnRecvCastleN01:
FlagEmblem GetCastleData("nguild_alde",1);
end;
}
nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde 722,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
close;
OnRecvCastleN01:
FlagEmblem GetCastleData("nguild_alde",1);
end;
}
// In Castle ============================================
nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722
nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722
nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722
nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722
nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722
nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722
nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722
nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722
nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722
nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722
nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722
nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722
nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722
nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722
//============================================================================//
// Castle 2
//============================================================================//
n_castle,110,109,3 script NGuild Geffen#g1-1 722,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
close;
OnRecvCastleN02:
FlagEmblem GetCastleData("nguild_gef",1);
end;
}
nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef 722,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
close;
OnRecvCastleN02:
FlagEmblem GetCastleData("nguild_gef",1);
end;
}
// In Castle =============================================
nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722
nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722
nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722
nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722
nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722
nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722
//============================================================================//
// Castle 3
//============================================================================//
n_castle,94,109,5 script NGuild Payon#f1-1 722,{
callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
close;
OnRecvCastleN03:
FlagEmblem GetCastleData("nguild_pay",1);
end;
}
nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay 722,{
callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
close;
OnRecvCastleN03:
FlagEmblem GetCastleData("nguild_pay",1);
end;
}
// In Castle ===============================================
nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722
nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722
nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722
nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722
nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722
nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722
//=============================================================================//
// Castle 4
//=============================================================================//
n_castle,94,96,7 script NGuild Prontera#p1-1 722,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
close;
OnRecvCastleN04:
FlagEmblem GetCastleData("nguild_prt",1);
end;
}
nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt 722,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
close;
OnRecvCastleN04:
FlagEmblem GetCastleData("nguild_prt",1);
end;
}
// In Castle =============================================
nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722
nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722
nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722
nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722
nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722
nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722
nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722
nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722
nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722

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@ -1,89 +1,89 @@
//===== eAthena Script =======================================
//= War of Emperium - nguild guardians script
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Re-spawns guardians on server start if they have been
//= purchased. Also announces when a guardian dies.
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
//------------------------------------------------------------------------------
nguild_alde,216,24,0 script Guardian_N01 -1,{
OnAgitInit:
if (GetCastleData("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
if (GetCastleData("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
if (GetCastleData("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
if (GetCastleData("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
if (GetCastleData("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
if (GetCastleData("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
if (GetCastleData("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
if (GetCastleData("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_alde","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_gef,198,182,0 script Guardian_N02 -1,{
OnAgitInit:
if (GetCastleData("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
if (GetCastleData("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
if (GetCastleData("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
if (GetCastleData("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
if (GetCastleData("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
if (GetCastleData("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
if (GetCastleData("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
if (GetCastleData("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_gef","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_pay,139,139,0 script Guardian_N03 -1,{
OnAgitInit:
if (GetCastleData("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
if (GetCastleData("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
if (GetCastleData("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
if (GetCastleData("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
if (GetCastleData("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
if (GetCastleData("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
if (GetCastleData("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
if (GetCastleData("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_pay","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_prt,197,197,0 script Guardian_N04 -1,{
OnAgitInit:
if (GetCastleData("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
if (GetCastleData("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
if (GetCastleData("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
if (GetCastleData("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
if (GetCastleData("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
if (GetCastleData("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
if (GetCastleData("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
if (GetCastleData("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_prt","A Guardian Has Fallen",17;
end;
}
//===== eAthena Script =======================================
//= War of Emperium - nguild guardians script
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Re-spawns guardians on server start if they have been
//= purchased. Also announces when a guardian dies.
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
//------------------------------------------------------------------------------
nguild_alde,216,24,0 script Guardian_N01 -1,{
OnAgitInit:
if (GetCastleData("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
if (GetCastleData("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
if (GetCastleData("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
if (GetCastleData("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
if (GetCastleData("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
if (GetCastleData("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
if (GetCastleData("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
if (GetCastleData("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_alde","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_gef,198,182,0 script Guardian_N02 -1,{
OnAgitInit:
if (GetCastleData("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
if (GetCastleData("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
if (GetCastleData("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
if (GetCastleData("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
if (GetCastleData("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
if (GetCastleData("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
if (GetCastleData("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
if (GetCastleData("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_gef","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_pay,139,139,0 script Guardian_N03 -1,{
OnAgitInit:
if (GetCastleData("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
if (GetCastleData("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
if (GetCastleData("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
if (GetCastleData("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
if (GetCastleData("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
if (GetCastleData("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
if (GetCastleData("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
if (GetCastleData("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_pay","A Guardian Has Fallen",17;
end;
}
//------------------------------------------------------------------------------
nguild_prt,197,197,0 script Guardian_N04 -1,{
OnAgitInit:
if (GetCastleData("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
if (GetCastleData("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
if (GetCastleData("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
if (GetCastleData("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
if (GetCastleData("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
if (GetCastleData("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
if (GetCastleData("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
if (GetCastleData("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
end;
OnGuardianDied:
// Event when Guardian dies
MapAnnounce "nguild_prt","A Guardian Has Fallen",17;
end;
}

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@ -1,53 +1,53 @@
//===== eAthena Script =======================================
//= War of Emperium Kafras for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 5+
//===== Description: =========================================
//= Provides Kafra services for guild members of NGuild Castles.
//= Used in conjuction with function F_Kafra.
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
//============================================================
// Castle 1 ===============================================
nguild_alde,218,170,0 script Kafra Service#N01 117,{
callfunc "F_GKafra", "nguild_alde", "Prontera";
end;
OnRecvCastleN01:
if (GetCastleData("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
end;
}
// Castle 2 ===============================================
//nguild_gef,96,173,0 script Kafra Service#N02 117,{
nguild_gef,35,37,0 script Kafra Service#N02 117,{
callfunc "F_GKafra", "nguild_gef", "Prontera";
end;
OnRecvCastleN02:
if (GetCastleData("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
end;
}
// Castle 3 ===============================================
nguild_pay,128,58,3 script Kafra Service#N03 117,{
callfunc "F_GKafra", "nguild_pay", "Prontera";
end;
OnRecvCastleN03:
if (GetCastleData("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
end;
}
// Castle 4 ===============================================
nguild_prt,96,173,0 script Kafra Service#N04 117,{
callfunc "F_GKafra", "nguild_prt", "Prontera";
end;
OnRecvCastleN04:
if (GetCastleData("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
end;
}
//===== eAthena Script =======================================
//= War of Emperium Kafras for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 5+
//===== Description: =========================================
//= Provides Kafra services for guild members of NGuild Castles.
//= Used in conjuction with function F_Kafra.
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.1 All N Guild Kafras teleport to Prontera only! [Lupus]
//============================================================
// Castle 1 ===============================================
nguild_alde,218,170,0 script Kafra Service#N01 117,{
callfunc "F_GKafra", "nguild_alde", "Prontera";
end;
OnRecvCastleN01:
if (GetCastleData("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
end;
}
// Castle 2 ===============================================
//nguild_gef,96,173,0 script Kafra Service#N02 117,{
nguild_gef,35,37,0 script Kafra Service#N02 117,{
callfunc "F_GKafra", "nguild_gef", "Prontera";
end;
OnRecvCastleN02:
if (GetCastleData("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
end;
}
// Castle 3 ===============================================
nguild_pay,128,58,3 script Kafra Service#N03 117,{
callfunc "F_GKafra", "nguild_pay", "Prontera";
end;
OnRecvCastleN03:
if (GetCastleData("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
end;
}
// Castle 4 ===============================================
nguild_prt,96,173,0 script Kafra Service#N04 117,{
callfunc "F_GKafra", "nguild_prt", "Prontera";
end;
OnRecvCastleN04:
if (GetCastleData("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
end;
}

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@ -1,85 +1,85 @@
//===== eAthena Script =======================================
//= War of Emperium Managers for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
// Castle 1 ==================================================================================
nguild_alde,218,175,0 script Frolo 55,{
if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
if(@GDnum==10) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
mes "[Frolo]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 2 ==================================================================================
nguild_gef,40,48,5 script Leiber 55,{
if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
if(@GDnum==10) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
mes "[Leiber]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 3 ==================================================================================
nguild_pay,120,58,4 script Dundar 55,{
if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
if(@GDnum==10) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
mes "[Dundar]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 4 ==================================================================================
nguild_prt,112,181,0 script Thefton 55,{
if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
if(@GDnum==10) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
mes "[Thefton]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
//===== eAthena Script =======================================
//= War of Emperium Managers for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//============================================================
// Castle 1 ==================================================================================
nguild_alde,218,175,0 script Frolo 55,{
if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close;
if(@GDnum==10) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
mes "[Frolo]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 2 ==================================================================================
nguild_gef,40,48,5 script Leiber 55,{
if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close;
if(@GDnum==10) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
mes "[Leiber]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 3 ==================================================================================
nguild_pay,120,58,4 script Dundar 55,{
if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close;
if(@GDnum==10) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
mes "[Dundar]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}
// Castle 4 ==================================================================================
nguild_prt,112,181,0 script Thefton 55,{
if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close;
if(@GDnum==10) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
if(@GDnum==11) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
if(@GDnum==12) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
if(@GDnum==13) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
if(@GDnum==14) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
if(@GDnum==15) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
if(@GDnum==16) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
if(@GDnum==17) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
mes "[Thefton]";
mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
close;
}

View File

@ -1,117 +1,117 @@
//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.2 Official treasure spawn [Lupus]
//============================================================
//<=============================== Castle 1 =================================>\\
// Treasure Spawn -----------------------
nguild_alde,1,1,1 script Treasure_N01 -1,{
OnRecvCastleN01:
end;
OnInit:
if($boxNumN01 == 0) end;
set $@bxN01, $boxNumN01;
callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
end;
OnDied:
mapannounce "nguild_alde","Treasure Chest Broken Open",17;
set $boxNumN01, $boxNumN01 -1;
if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch --------------------
nguild_alde,123,223,0 script Switch#TresN01 111,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
nguild_gef,1,1,1 script Treasure_N02 -1,{
OnRecvCastleN02:
end;
OnInit:
if($boxNumN02 == 0) end;
set $@bxN02, $boxNumN02;
callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
end;
OnDied:
mapannounce "nguild_gef","Treasure Chest Broken Open",17;
set $boxNumN02, $boxNumN02 -1;
if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
nguild_gef,152,117,0 script Switch#TresN02 111,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ---------------------------
nguild_pay,1,1,0 script Treasure_N03 -1,{
OnRecvCastleN03:
end;
OnInit:
if($boxNumN03 == 0) end;
set $@bxN03, $boxNumN03;
callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
end;
OnDied:
mapannounce "nguild_pay","Treasure Chest Broken Open",17;
set $boxNumN03, $boxNumN03 -1;
if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ---------------------------------------------------
nguild_pay,295,8,0 script Switch#TresN03 111,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
//<================================ Castle 4 ================================>\\
// Treasure Spawn -------------------------------
nguild_prt,1,1,0 script Treasure_N04 -1,{
OnRecvCastleN04:
end;
OnInit:
if($boxNumN04 == 0) end;
set $@bxN04, $boxNumN04;
callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
end;
OnDied:
mapannounce "nguild_prt","Treasure Chest Broken Open",17;
set $boxNumN04, $boxNumN04 -1;
if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
nguild_prt,15,209,0 script Switch#TresN04 111,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;
}
//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.2 Official treasure spawn [Lupus]
//============================================================
//<=============================== Castle 1 =================================>\\
// Treasure Spawn -----------------------
nguild_alde,1,1,1 script Treasure_N01 -1,{
OnRecvCastleN01:
end;
OnInit:
if($boxNumN01 == 0) end;
set $@bxN01, $boxNumN01;
callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
end;
OnDied:
mapannounce "nguild_alde","Treasure Chest Broken Open",17;
set $boxNumN01, $boxNumN01 -1;
if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch --------------------
nguild_alde,123,223,0 script Switch#TresN01 111,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
nguild_gef,1,1,1 script Treasure_N02 -1,{
OnRecvCastleN02:
end;
OnInit:
if($boxNumN02 == 0) end;
set $@bxN02, $boxNumN02;
callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
end;
OnDied:
mapannounce "nguild_gef","Treasure Chest Broken Open",17;
set $boxNumN02, $boxNumN02 -1;
if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
nguild_gef,152,117,0 script Switch#TresN02 111,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ---------------------------
nguild_pay,1,1,0 script Treasure_N03 -1,{
OnRecvCastleN03:
end;
OnInit:
if($boxNumN03 == 0) end;
set $@bxN03, $boxNumN03;
callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
end;
OnDied:
mapannounce "nguild_pay","Treasure Chest Broken Open",17;
set $boxNumN03, $boxNumN03 -1;
if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ---------------------------------------------------
nguild_pay,295,8,0 script Switch#TresN03 111,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
//<================================ Castle 4 ================================>\\
// Treasure Spawn -------------------------------
nguild_prt,1,1,0 script Treasure_N04 -1,{
OnRecvCastleN04:
end;
OnInit:
if($boxNumN04 == 0) end;
set $@bxN04, $boxNumN04;
callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
end;
OnDied:
mapannounce "nguild_prt","Treasure Chest Broken Open",17;
set $boxNumN04, $boxNumN04 -1;
if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
nguild_prt,15,209,0 script Switch#TresN04 111,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;
}

View File

@ -1,111 +1,111 @@
//===== eAthena Script =======================================
//= Novice's Guild Castles War of Emperium Usher NPC
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= eAthena 1+ with eaclass(); RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Now you have access to 4 N Guild castles. They don't have
//= dungeons. And 2nd Classes can't seize these Castles.
//= These new castles need a new strategy. It would bring some
//= fun and live to your game.
//= NOTE: If your Guild Master is 2nd class, then he could
//= rule the Castles and gather Treasure Boxes after WoE
//= 1.1 Now 2nd classes can't enter NC place at all
//= 1.2 Restricted access of SG/SL. On warp clear some
//= unallowed buffs [Lupus]
//= 1.3 Restricted TK,High classes >=90 BaseLevel,
//= updated list of unallowed buffs [Lupus]
//= 1.4 Restricted it to 80 Base Level [Lupus]
//= 1.5 According to official info: 1 Treasure Chest per Castle
//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
//= 1.7 Guilds with Emergency Call or with 9+ skill points
//= can't take part in NWoE. [Lupus]
//= TODO: The official entrance is in Izlude.
//============================================================
prontera,146,163,6 script Novice Castles 729,{
mes "[Cita]";
if(getcharid(2)!=0){
if(getgdskilllv(getcharid(2),10013)){
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
close;
}
if(
getgdskilllv(getcharid(2),10000) +
getgdskilllv(getcharid(2),10001) +
getgdskilllv(getcharid(2),10002) +
getgdskilllv(getcharid(2),10003) +
getgdskilllv(getcharid(2),10004) +
getgdskilllv(getcharid(2),10005) +
getgdskilllv(getcharid(2),10006) +
getgdskilllv(getcharid(2),10007) +
getgdskilllv(getcharid(2),10008) +
getgdskilllv(getcharid(2),10009) +
getgdskilllv(getcharid(2),10010) +
getgdskilllv(getcharid(2),10011) +
getgdskilllv(getcharid(2),10012) +
getgdskilllv(getcharid(2),10013) +
getgdskilllv(getcharid(2),10014) > 9
){
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
close;
}
} else {
mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
}
mes "I'm a new usher of Novice Castles.";
next;
if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
mes "[Cita]";
mes "I'm sorry, you can't enter the sacred Novice Castles place.";
emotion e_sry;
close;
M_WARP:
//remove several unallowed buffs
sc_end SC_ASSUMPTIO;
sc_end SC_IMPOSITIO;
sc_end SC_SUFFRAGIUM;
sc_end SC_MAGNIFICAT;
sc_end SC_WEAPONPERFECTION;
sc_end SC_GOSPEL;
sc_end SC_BASILICA;
sc_end SC_MAGICPOWER;
sc_end SC_MARIONETTE;
sc_end SC_MARIONETTE2;
sc_end SC_DEVOTION;
sc_end SC_SACRIFICE;
sc_end SC_MAXOVERTHRUST;
sc_end SC_SPIRIT;
warp "n_castle",102,93+rand(14);
close;
}
n_castle,102,107,5 script Cita 729,{
mes "[Cita]";
mes "Hello, "+ strcharinfo(0) +". Can I help you?";
next;
menu "Warp me to Prontera!",-,"Cancel",LEnd;
warp "prontera",155,177+rand(5);
close;
LEnd:
mes "[Cita]";
mes "Ok.";
close;
}
//===== eAthena Script =======================================
//= Novice's Guild Castles War of Emperium Usher NPC
//===== By: ==================================================
//= Lupus
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= eAthena 1+ with eaclass(); RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Now you have access to 4 N Guild castles. They don't have
//= dungeons. And 2nd Classes can't seize these Castles.
//= These new castles need a new strategy. It would bring some
//= fun and live to your game.
//= NOTE: If your Guild Master is 2nd class, then he could
//= rule the Castles and gather Treasure Boxes after WoE
//= 1.1 Now 2nd classes can't enter NC place at all
//= 1.2 Restricted access of SG/SL. On warp clear some
//= unallowed buffs [Lupus]
//= 1.3 Restricted TK,High classes >=90 BaseLevel,
//= updated list of unallowed buffs [Lupus]
//= 1.4 Restricted it to 80 Base Level [Lupus]
//= 1.5 According to official info: 1 Treasure Chest per Castle
//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
//= 1.7 Guilds with Emergency Call or with 9+ skill points
//= can't take part in NWoE. [Lupus]
//= TODO: The official entrance is in Izlude.
//============================================================
prontera,146,163,6 script Novice Castles 729,{
mes "[Cita]";
if(getcharid(2)!=0){
if(getgdskilllv(getcharid(2),10013)){
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
close;
}
if(
getgdskilllv(getcharid(2),10000) +
getgdskilllv(getcharid(2),10001) +
getgdskilllv(getcharid(2),10002) +
getgdskilllv(getcharid(2),10003) +
getgdskilllv(getcharid(2),10004) +
getgdskilllv(getcharid(2),10005) +
getgdskilllv(getcharid(2),10006) +
getgdskilllv(getcharid(2),10007) +
getgdskilllv(getcharid(2),10008) +
getgdskilllv(getcharid(2),10009) +
getgdskilllv(getcharid(2),10010) +
getgdskilllv(getcharid(2),10011) +
getgdskilllv(getcharid(2),10012) +
getgdskilllv(getcharid(2),10013) +
getgdskilllv(getcharid(2),10014) > 9
){
mes "I see... your guild has Emergency Call mastered.";
mes "You cannot enter the Novice Castle area.";
emotion e_hmm;
emotion e_wah,1;
close;
}
} else {
mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
}
mes "I'm a new usher of Novice Castles.";
next;
if( !(eaclass()&(EAJL_2|EAJL_UPPER)) && BaseLevel<60 )
menu "Warp me to Novice Castles",M_WARP,"Cancel",-;
mes "[Cita]";
mes "I'm sorry, you can't enter the sacred Novice Castles place.";
emotion e_sry;
close;
M_WARP:
//remove several unallowed buffs
sc_end SC_ASSUMPTIO;
sc_end SC_IMPOSITIO;
sc_end SC_SUFFRAGIUM;
sc_end SC_MAGNIFICAT;
sc_end SC_WEAPONPERFECTION;
sc_end SC_GOSPEL;
sc_end SC_BASILICA;
sc_end SC_MAGICPOWER;
sc_end SC_MARIONETTE;
sc_end SC_MARIONETTE2;
sc_end SC_DEVOTION;
sc_end SC_SACRIFICE;
sc_end SC_MAXOVERTHRUST;
sc_end SC_SPIRIT;
warp "n_castle",102,93+rand(14);
close;
}
n_castle,102,107,5 script Cita 729,{
mes "[Cita]";
mes "Hello, "+ strcharinfo(0) +". Can I help you?";
next;
menu "Warp me to Prontera!",-,"Cancel",LEnd;
warp "prontera",155,177+rand(5);
close;
LEnd:
mes "[Cita]";
mes "Ok.";
close;
}

View File

@ -1,11 +1,11 @@
//===== Freya Script =========================================
//===== eAthena Script =======================================
//= Louyang Guide NPCs
//===== By: ==================================================
//= jAthena/Tsuyuki
//===== Current Version: =====================================
//= 1.0a
//===== Compatible With: =====================================
//= Freya
//= eAthena/Freya
//===== Description: =========================================
//= Louyang Guide NPCs
//===== Additional Comments: =================================

View File

@ -1,11 +1,11 @@
//===== Freya Script =======================================
//===== eAthena Script =======================================
//= Taekwon Job Quest
//===== By: ==================================================
//= Tsuyuki
//===== Current Version: =====================================
//= 1.0a
//===== Compatible With: =====================================
//= Freya
//= eAthena/Freya
//===== Description: =========================================
//= Official iRO TaeKwon Job Change Quest
//===== Additional Comments: =================================

View File

@ -84,7 +84,7 @@ comodo,226,123,5 script Wandering Bard 741,{
else {
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
mes "Lalala, lalala. Beautif ul Comodo.";
mes "Lalala, lalala. Beautiful Comodo.";
mes "Always full of happy moments~";
next;
mes "[Lalo]";

View File

@ -3,7 +3,6 @@
//===== By: ==================================================
//= Made by: Black Dragon
//= Converted by: Shin
//=
//===== Current Version: =====================================
//= 2.5
//===== Compatible With: =====================================

View File

@ -1,11 +1,11 @@
//===== Freya Script =========================================
//===== eAthena Script =======================================
//= Refining NPCs
//===== By: ==================================================
//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= Any Freya Version
//= Any Athena Version
//===== Description: =========================================
//= Refining NPCs and Metal Salesmen.
//===== Additional Comments: =================================