Fixed SG_FRIEND not increasing TK_COUNTER's rate when MO_COMBOFINISH is used (#4411)
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@ -1000,7 +1000,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id
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break;
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break;
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case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
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case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
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if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
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if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
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&& sd->sc.data[SC_READYCOUNTER]
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&& p_sd->sc.data[SC_READYCOUNTER]
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&& pc_checkskill(p_sd,SG_FRIEND)) {
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&& pc_checkskill(p_sd,SG_FRIEND)) {
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sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
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sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
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50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
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50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
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