Db import3

Remove map_index.txt as this ain't overwrittable
add missings newlines at end of file
This commit is contained in:
lighta 2014-01-01 21:45:40 -05:00
parent ff29c234cc
commit b9aae13340
21 changed files with 16 additions and 1176 deletions

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@ -11,127 +11,3 @@
// Group ID Override:
// Group ID necessary to override this setting.
619,1,100 // Unripe_Apple
620,1,100 // Orange_Juice
621,1,100 // Bitter_Herb
622,1,100 // Rainbow_Carrot
623,1,100 // Earthworm_The_Dude
624,1,100 // Rotten_Fish
625,1,100 // Lusty_Iron
626,1,100 // Monster_Juice
627,1,100 // Sweet_Milk
628,1,100 // Well_Dried_Bone
629,1,100 // Singing_Flower
630,1,100 // Dew_Laden_Moss
631,1,100 // Deadly_Noxious_Herb
632,1,100 // Fatty_Chubby_Earthworm
633,1,100 // Baked_Yam
634,1,100 // Tropical_Banana
635,1,100 // Horror_Of_Tribe
636,1,100 // No_Recipient
637,1,100 // Old_Broom
638,1,100 // Silver_Knife_Of_Chaste
639,1,100 // Armlet_Of_Obedience
640,1,100 // Shining_Stone
641,1,100 // Contracts_In_Shadow
642,1,100 // Book_Of_Devil
659,1,100 // Heart_Of_Her
660,1,100 // Prohibition_Red_Candle
661,1,100 // Sway_Apron
686,1,100 // Earth_Scroll_1_3
687,1,100 // Earth_Scroll_1_5
688,1,100 // Cold_Scroll_1_3
689,1,100 // Cold_Scroll_1_5
690,1,100 // Fire_Scroll_1_3
691,1,100 // Fire_Scroll_1_5
692,1,100 // Wind_Scroll_1_3
693,1,100 // Wind_Scroll_1_5
694,1,100 // Ghost_Scroll_1_3
695,1,100 // Ghost_Scroll_1_5
696,1,100 // Fire_Scroll_2_1
697,1,100 // Fire_Scroll_2_5
698,1,100 // Fire_Scroll_3_1
699,1,100 // Fire_Scroll_3_5
700,1,100 // Cold_Scroll_2_1
11702,1,100 // Moon_Cookie
12000,1,100 // Cold_Scroll_2_5
12001,1,100 // Holy_Scroll_1_3
12002,1,100 // Holy_Scroll_1_5
12027,1,100 // Giggling_Box
12028,1,100 // Box_Of_Thunder
12029,1,100 // Gloomy_Box
12030,1,100 // Box_Of_Grudge
12031,1,100 // Sleepy_Box
12032,1,100 // Box_Of_Storm
12033,1,100 // Box_Of_Sunlight
12034,1,100 // Painting_Box
12215,1,100 // Blessing_10_Scroll
12216,1,100 // Inc_Agi_10_Scroll
12217,1,100 // Aspersio_5_Scroll
12218,1,100 // Assumptio_5_Scroll
12219,1,100 // Wind_Walk_10_Scroll
12220,1,100 // Adrenaline_Scroll
12225,1,100 // Sweet_Candy_Striper
12235,1,100 // Strawberry_Choco
12236,1,100 // Choco_Tart
12237,1,100 // Choco_Lump
12290,1,100 // Mysterious_Can
12291,1,100 // Mysterious_PET_Bottle
12310,1,100 // Spray_Of_Flowers
12311,1,100 // Large_Spray_Of_Flowers
12313,1,100 // Protection_Of_Angel
12323,1,100 // N_Fly_Wing
12324,1,100 // N_Butterfly_Wing
12325,1,100 // N_Magnifier
12340,1,100 // Mysterious_Rice_Powder
12347,1,100 // Acorn_Jelly
12350,1,100 // Angeling_Potion
12358,1,100 // Fan_Of_Wind
12359,1,100 // Very_Soft_Plant
12360,1,100 // Very_Red_Juice
12361,1,100 // Delicious_Shaved_Ice
12362,1,100 // Kuloren
12363,1,100 // Fit_Pipe
12364,1,100 // Staff_Of_Leader
12365,1,100 // Charming_Lotus
12366,1,100 // Gril_Doll
12367,1,100 // Luxury_Whisky_Bottle
12368,1,100 // Splendid_Mirror
12369,1,100 // Oilpalm_Coconut
12370,1,100 // Gril's_Naivety
12371,1,100 // Magical_Lithography
12372,1,100 // Hell_Contract
12373,1,100 // Boy's_Naivety
12374,1,100 // Flaming_Ice
12376,1,100 // Mysterious_Can2
12377,1,100 // Mysterious_PET_Bottle2
12388,1,100 // Runstone_Crush
12389,1,100 // Runstone_Storm
12390,1,100 // Runstone_Millennium
12396,1,100 // Fools_Day_Box
12397,1,100 // Fools_Day_Box2
12415,1,100 // Siege_Teleport_Scroll2
12473,1,100 // RWC_Parti_Box
12474,1,100 // RWC_Final_Comp_Box
12706,1,100 // Lucky_Cookie01
12707,1,100 // Lucky_Cookie02
12708,1,100 // Lucky_Cookie03
12725,1,100 // Runstone_Nosiege
12726,1,100 // Runstone_Rhydo
12727,1,100 // Runstone_Verkana
12728,1,100 // Runstone_Isia
12729,1,100 // Runstone_Asir
12730,1,100 // Runstone_Urj
12731,1,100 // Runstone_Turisus
12732,1,100 // Runstone_Pertz
12733,1,100 // Runstone_Hagalas
14521,1,100 // Repair_Scroll
14529,1,100 // Greed_Scroll
14532,1,100 // Battle_Manual25
14587,1,100 // Repair_Scroll_
14591,1,100 // Siege_Teleport_Scroll
14592,1,100 // Job_Manual50
14593,1,100 // Magic_Power_Scroll
14594,1,100 // Quagmire_Scroll
14599,1,100 // Greed_Scroll_C
14606,1,100 // Job_Manual25

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@ -16,3 +16,4 @@
//
// Example:
// 512,4,12 // Will not allow more than 4 Apples in storages.

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@ -13,3 +13,4 @@
// Job_Novice,60
// Normally, Novice's max. param uses 'max_parameter' in 'conf/battle/player.conf'.
// With this config, Novice's max. param will be 60 (for all stats).

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@ -11,3 +11,4 @@
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
// EXP modifiers due to level difference

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@ -4,26 +4,3 @@
// Structure of Database:
// SkillID
7 //SM_MAGNUM
8 //SM_ENDURE
10 //MG_SIGHT
24 //AL_RUWACH
32 //AL_CRUCIS
33 //AL_ANGELUS
45 //AC_CONCENTRATION
61 //KN_AUTOCOUNTER
74 //PR_MAGNIFICAT
110 //BS_HAMMERFALL
114 //BS_MAXIMIZE
142 //NV_FIRSTAID
150 //TF_BACKSLIDING
151 //TF_PICKSTONE
157 //MG_ENERGYCOAT
249 //CR_AUTOGUARD
256 //CR_PROVIDENCE
261 //MO_CALLSPIRITS
270 //MO_EXPLOSIONSPIRITS
326 //DC_SCREAM
500 //GS_GLITTERING
527 //NJ_TATAMIGAESHI
531 //NJ_UTSUSEMI

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@ -1,987 +0,0 @@
//======================================================================================
// Map Index
//======================================================================================
//Contains the list of maps with their respective IDs for inter-server use.
//IDs must never change, therefore any new maps need to be added at the end,
//and old ones must not be removed, but may be replaced.
//Format:
//mapname<tab>index <- specifies index for this map
//mapname <- map will use index of previous map +1
//Note that map index 0 is special and reserved for "error" status.
alb_ship 1
alb2trea
alberta
alberta_in
alde_dun01
alde_dun02
alde_dun03
alde_dun04
aldeba_in
aldebaran
anthell01
anthell02
arena_room
c_tower1
c_tower2
c_tower3
c_tower4
force_1-1
force_1-2
force_1-3
force_2-1
force_2-2
force_2-3
force_3-1
force_3-2
force_3-3
gef_dun00
gef_dun01
gef_dun02
gef_dun03
gef_fild00
gef_fild01
gef_fild02
gef_fild03
gef_fild04
gef_fild05
gef_fild06
gef_fild07
gef_fild08
gef_fild09
gef_fild10
gef_fild11
gef_fild12
gef_fild13
gef_fild14
gef_tower
geffen
geffen_in
gl_cas01
gl_cas02
gl_church
gl_chyard
gl_dun01
gl_dun02
gl_in01
gl_knt01
gl_knt02
gl_prison
gl_prison1
gl_sew01
gl_sew02
gl_sew03
gl_sew04
gl_step
glast_01
hunter_1-1
hunter_2-1
hunter_3-1
in_hunter
in_moc_16
in_orcs01
in_sphinx1
in_sphinx2
in_sphinx3
in_sphinx4
in_sphinx5
iz_dun00
iz_dun01
iz_dun02
iz_dun03
iz_dun04
job_sword1
izlu2dun
izlude
izlude_in
job_thief1
knight_1-1
knight_2-1
knight_3-1
mjo_dun01
mjo_dun02
mjo_dun03
mjolnir_01
mjolnir_02
mjolnir_03
mjolnir_04
mjolnir_05
mjolnir_06
mjolnir_07
mjolnir_08
mjolnir_09
mjolnir_10
mjolnir_11
mjolnir_12
moc_castle
moc_fild01
moc_fild02
moc_fild03
moc_fild04
moc_fild05
moc_fild06
moc_fild07
moc_fild08
moc_fild09
moc_fild10
moc_fild11
moc_fild12
moc_fild13
moc_fild14
moc_fild15
moc_fild16
moc_fild17
moc_fild18
moc_fild19
moc_pryd01
moc_pryd02
moc_pryd03
moc_pryd04
moc_pryd05
moc_pryd06
moc_prydb1
moc_ruins
monk_in
morocc
morocc_in
new_1-1
new_1-2
new_1-3
new_1-4
new_2-1
new_2-2
new_2-3
new_2-4
new_3-1
new_3-2
new_3-3
new_3-4
new_4-1
new_4-2
new_4-3
new_4-4
new_5-1
new_5-2
new_5-3
new_5-4
orcsdun01
orcsdun02
ordeal_1-1
ordeal_1-2
//ordeal_1-3
//ordeal_1-4
ordeal_2-1
ordeal_2-2
//ordeal_2-3
//ordeal_2-4
ordeal_3-1
ordeal_3-2
//ordeal_3-3
//ordeal_3-4
pay_arche
pay_dun00
pay_dun01
pay_dun02
pay_dun03
pay_dun04
pay_fild01
pay_fild02
pay_fild03
pay_fild04
pay_fild05
pay_fild06
pay_fild07
pay_fild08
pay_fild09
pay_fild10
pay_fild11
payon
payon_in01
payon_in02
priest_1-1
priest_2-1
priest_3-1
prontera
prt_are_in
prt_are01
pvp_room
prt_castle
prt_church
prt_fild00
prt_fild01
prt_fild02
prt_fild03
prt_fild04
prt_fild05
prt_fild06
prt_fild07
prt_fild08
prt_fild09
prt_fild10
prt_fild11
prt_in
prt_maze01
prt_maze02
prt_maze03
prt_monk
prt_sewb1
prt_sewb2
prt_sewb3
prt_sewb4
pvp_2vs2
pvp_c_room
pvp_n_1-1
pvp_n_1-2
pvp_n_1-3
pvp_n_1-4
pvp_n_1-5
pvp_n_2-1
pvp_n_2-2
pvp_n_2-3
pvp_n_2-4
pvp_n_2-5
pvp_n_3-1
pvp_n_3-2
pvp_n_3-3
pvp_n_3-4
pvp_n_3-5
pvp_n_4-1
pvp_n_4-2
pvp_n_4-3
pvp_n_4-4
pvp_n_4-5
pvp_n_5-1
pvp_n_5-2
pvp_n_5-3
pvp_n_5-4
pvp_n_5-5
pvp_n_6-1
pvp_n_6-2
pvp_n_6-3
pvp_n_6-4
pvp_n_6-5
pvp_n_7-1
pvp_n_7-2
pvp_n_7-3
pvp_n_7-4
pvp_n_7-5
pvp_n_8-1
pvp_n_8-2
pvp_n_8-3
pvp_n_8-4
pvp_n_8-5
pvp_n_room
pvp_y_1-1
pvp_y_1-2
pvp_y_1-3
pvp_y_1-4
pvp_y_1-5
pvp_y_2-1
pvp_y_2-2
pvp_y_2-3
pvp_y_2-4
pvp_y_2-5
pvp_y_3-1
pvp_y_3-2
pvp_y_3-3
pvp_y_3-4
pvp_y_3-5
pvp_y_4-1
pvp_y_4-2
pvp_y_4-3
pvp_y_4-4
pvp_y_4-5
pvp_y_5-1
pvp_y_5-2
pvp_y_5-3
pvp_y_5-4
pvp_y_5-5
pvp_y_6-1
pvp_y_6-2
pvp_y_6-3
pvp_y_6-4
pvp_y_6-5
pvp_y_7-1
pvp_y_7-2
pvp_y_7-3
pvp_y_7-4
pvp_y_7-5
pvp_y_8-1
pvp_y_8-2
pvp_y_8-3
pvp_y_8-4
pvp_y_8-5
pvp_y_room
sword_1-1
sword_2-1
sword_3-1
treasure01
treasure02
wizard_1-1
wizard_2-1
wizard_3-1
xmas
xmas_dun01
xmas_dun02
xmas_fild01
xmas_in
beach_dun
beach_dun2
beach_dun3
cmd_fild01
cmd_fild02
cmd_fild03
cmd_fild04
cmd_fild05
cmd_fild06
cmd_fild07
cmd_fild08
cmd_fild09
cmd_in01
cmd_in02
comodo
quiz_00
quiz_01
g_room1-1
g_room1-2
g_room1-3
g_room2
tur_dun01
tur_dun02
tur_dun03
tur_dun04
tur_dun05
tur_dun06
alde_gld
aldeg_cas01
aldeg_cas02
aldeg_cas03
aldeg_cas04
aldeg_cas05
gefg_cas01
gefg_cas02
gefg_cas03
gefg_cas04
gefg_cas05
gld_dun01
gld_dun02
gld_dun03
gld_dun04
guild_room
guild_vs1
guild_vs2
guild_vs3
guild_vs4
guild_vs5
guild_vs1-1
guild_vs1-2
guild_vs1-3
guild_vs1-4
guild_vs2-1
guild_vs2-2
job_hunte
job_knt
job_prist
job_wiz
pay_gld
payg_cas01
payg_cas02
payg_cas03
payg_cas04
payg_cas05
prt_gld
prtg_cas01
prtg_cas02
prtg_cas03
prtg_cas04
prtg_cas05
alde_alche
in_rogue
job_cru
job_duncer
job_monk
job_sage
mag_dun01
mag_dun02
monk_test
quiz_test
yuno
yuno_fild01
yuno_fild02
yuno_fild03
yuno_fild04
yuno_in01
yuno_in02
yuno_in03
yuno_in04
yuno_in05
ama_dun01
ama_dun02
ama_dun03
ama_fild01
ama_in01
ama_in02
ama_test
amatsu
gon_dun01
gon_dun02
gon_dun03
gon_fild01
gon_in
gon_test
gonryun
sec_in01
sec_in02
sec_pri
umbala
um_dun01
um_dun02
um_fild01
um_fild02
um_fild03
um_fild04
um_in
niflheim
nif_fild01
nif_fild02
nif_in
yggdrasil01
valkyrie
himinn
lou_in01
lou_in02
lou_dun03
lou_dun02
lou_dun01
lou_fild01
louyang
siege_test
n_castle
nguild_gef
nguild_prt
nguild_pay
nguild_alde
jawaii
jawaii_in
gefenia01
gefenia02
gefenia03
gefenia04
new_zone01
new_zone02
new_zone03
new_zone04
payon_in03
ayothaya
ayo_in01
ayo_in02
ayo_fild01
ayo_fild02
ayo_dun01
ayo_dun02
que_god01
que_god02
yuno_fild05
yuno_fild07
yuno_fild08
yuno_fild09
yuno_fild11
yuno_fild12
alde_tt02
turbo_n_1
turbo_n_4
turbo_n_8
turbo_n_16
turbo_e_4
turbo_e_8
turbo_e_16
turbo_room
airplane
airport
einbech
einbroch
ein_dun01
ein_dun02
ein_fild06
ein_fild07
ein_fild08
ein_fild09
ein_fild10
ein_in01
que_sign01
que_sign02
ein_fild03
ein_fild04
lhz_fild02
lhz_fild03
yuno_pre
lhz_fild01
lighthalzen
lhz_in01
lhz_in02
lhz_in03
lhz_que01
lhz_dun01
lhz_dun02
lhz_dun03
lhz_cube
juperos_01
juperos_02
jupe_area1
jupe_area2
jupe_core
jupe_ele
jupe_ele_r
jupe_gate
y_airport
lhz_airport
airplane_01
jupe_cave
quiz_02
hu_fild07
hu_fild05
hu_fild04
hu_fild01
yuno_fild06
job_soul
job_star
que_job01
que_job02
que_job03
abyss_01
abyss_02
abyss_03
thana_step
thana_boss
tha_scene01
tha_t01
tha_t02
tha_t03
tha_t04
tha_t07
tha_t05
tha_t06
tha_t08
tha_t09
tha_t10
tha_t11
tha_t12
auction_01
auction_02
hugel
hu_in01
que_bingo
que_hugel
p_track01
p_track02
odin_tem01
odin_tem02
odin_tem03
hu_fild02
hu_fild03
hu_fild06
ein_fild01
ein_fild02
ein_fild05
yuno_fild10
kh_kiehl02
kh_kiehl01
kh_dun02
kh_dun01
kh_mansion
kh_rossi
kh_school
kh_vila
force_map1
force_map2
force_map3
job_hunter
job_knight
job_priest
job_wizard
ve_in02
rachel
ra_in01
ra_fild01
ra_fild02
ra_fild03
ra_fild04
ra_fild05
ra_fild06
ra_fild07
ra_fild08
ra_fild09
ra_fild10
ra_fild11
ra_fild12
ra_fild13
ra_san01
ra_san02
ra_san03
ra_san04
ra_san05
ra_temin
ra_temple
ra_temsky
que_rachel
ice_dun01
ice_dun02
ice_dun03
ice_dun04
que_thor
thor_camp
thor_v01
thor_v02
thor_v03
veins
ve_in
ve_fild01
ve_fild02
ve_fild03
ve_fild04
ve_fild05
ve_fild06
ve_fild07
poring_c01
poring_c02
que_ng
nameless_i
nameless_n
nameless_in
abbey01
abbey02
abbey03
poring_w01
poring_w02
que_san04
moscovia
mosk_in
mosk_ship
mosk_fild01
mosk_fild02
mosk_dun01
mosk_dun02
mosk_dun03
mosk_que
force_4-1
force_5-1
06guild_r
06guild_01
06guild_02
06guild_03
06guild_04
06guild_05
06guild_06
06guild_07
06guild_08
z_agit
que_temsky
itemmall
bossnia_01
bossnia_02
bossnia_03
bossnia_04
schg_cas01
schg_cas02
schg_cas03
schg_cas04
schg_cas05
sch_gld
cave
moc_fild20
moc_fild21
moc_fild22
que_ba
que_moc_16
que_moon
arug_cas01
arug_cas02
arug_cas03
arug_cas04
arug_cas05
aru_gld
bat_room
bat_a01
bat_a02
bat_b01
bat_b02
que_qsch01
que_qsch02
que_qsch03
que_qsch04
que_qsch05
que_qaru01
que_qaru02
que_qaru03
que_qaru04
que_qaru05
1@cata
2@cata
e_tower
1@tower
2@tower
3@tower
4@tower
5@tower
6@tower
mid_camp
mid_campin
man_fild01
man_fild03
spl_fild02
spl_fild03
moc_fild22b
que_dan01
que_dan02
schg_que01
schg_dun01
arug_que01
arug_dun01
1@orcs
2@orcs
1@nyd
2@nyd
nyd_dun01
nyd_dun02
manuk
man_fild02
man_in01
splendide
spl_fild01
spl_in01
spl_in02
bat_c01
bat_c02
bat_c03
moc_para01
job3_arch01
job3_arch02
job3_arch03
job3_guil01
job3_guil02
job3_guil03
job3_rang01
job3_rang02
job3_rune01
job3_rune02
job3_rune03
job3_war01
job3_war02
jupe_core2
brasilis
bra_in01
bra_fild01
bra_dun01
bra_dun02
dicastes01
dicastes02
dic_in01
dic_fild01
dic_fild02
dic_dun01
dic_dun02
job3_gen01
s_atelier
job3_sha01
//evt_zombie
//evt_coke
//ac_sl_area
//ac_cl_hall
//ac_cl_room
//jp_s_dun11
mora
bif_fild01
bif_fild02
1@mist
dewata
dew_in01
dew_fild01
dew_dun01
dew_dun02
que_house_s
malangdo
mal_in01
mal_in02
mal_dun01
1@pump
2@pump
1@cash
iz_dun05
evt_mobroom
alde_tt03
dic_dun03
//mjolnir_04_1
1@lhz
lhz_dun04
que_lhz
evt_swar_b
evt_swar_r
evt_swar_s
evt_swar_t
gld2_ald
gld2_gef
gld2_pay
gld2_prt
gld_dun01_2
gld_dun02_2
gld_dun03_2
gld_dun04_2
malaya
job_ko
ma_scene01
1@ma_b
1@ma_c
1@ma_h
ma_in01
ma_dun01
ma_fild01
ma_fild02
ma_zif01
ma_zif02
ma_zif03
ma_zif04
ma_zif05
ma_zif06
ma_zif07
ma_zif08
ma_zif09
new_event
eclage
ecl_fild01
ecl_tdun01
ecl_tdun02
ecl_tdun03
ecl_tdun04
que_avan01
1@ecl
ecl_in01
ecl_in02
ecl_in03
ecl_in04
ecl_hub01
moc_prydn1
moc_prydn2
iz_ac01
iz_ac02
treasure_n1
treasure_n2
iz_int
iz_ng01
iz_int01
iz_int02
iz_int03
iz_int04
iz_ac01_a
iz_ac02_a
iz_ac01_b
iz_ac02_b
iz_ac01_c
iz_ac02_c
iz_ac01_d
iz_ac02_d
te_prtcas01
te_prtcas02
te_prtcas03
te_prtcas04
te_prtcas05
te_aldecas1
te_aldecas2
te_aldecas3
te_aldecas4
te_aldecas5
prt_fild08a
prt_fild08b
prt_fild08c
prt_fild08d
izlude_a
izlude_b
izlude_c
izlude_d
te_prt_gld
te_alde_gld
teg_dun01
teg_dun02
1@gl_k
2@gl_k
gl_chyard_
gl_cas02_
evt_bomb
1@def01
1@def02
1@def03
1@gef
1@face
1@sara
1@gef_in
dali
// Only add maps under this line if they are not standard maps!
//======================================================================================
// - Other/Extra maps -
//======================================================================================
//rwc01 1000
//rwc02
//rwc03
//2009rwc_f01
//2009rwc_01
//2009rwc_02
//2009rwc_03
//2009rwc_04
//2008rwc_04
//prontera_x
//alberta_x
//aldebaran_x
//geffen_x
//izlude_x
//prt_church_x
//prontera_s
//pay_arche_s
//xmas_old
//ordeal_a00
//ordeal_a02
//fay_vilg00
//fay_vilg01
//gef_vilg00
//gef_vilg01
//moc_dugn01
//moc_dugn02
//moc_fild01
//moc_fild02
//moc_fild03
//moc_fild04
//moc_intr00
//moc_intr01
//moc_intr02
//moc_intr04
//moc_vilg00
//moc_vilg01
//moc_vilg02
//probemap
//probemap02
//prt_cstl01
//prt_dugn00
//prt_dugn01
//prt_fild00
//prt_fild01
//prt_fild03
//prt_fild04
//prt_fild05
//prt_intr01
//prt_intr01_a
//prt_intr02
//prt_vilg00
//prt_vilg01
//prt_vilg02
//tank_test
//tank_test2
//test
//======================================================================================
//Place your custom maps with a starting ID here.
//======================================================================================
//Example:
//
//mymap 1250
//mymap-2

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//
// Structure of Database:
// MercenryID,SkillID,SkillLevel

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// Structure of Database:
// Line_ID#Color_Code#Dialog
1#0xFF0000#Weakling! Challenge me if you have any courage!
2#0xFF0000#Impressive! I wonder how far your recklessness will take you.
3#0xFF0000#I almost pity how outmatched you are against me. Now prepare for my attack!
4#0xFF0000#My loyal servants! Welcome them with a painful death!
5#0xFF0000#Don't you run away!
6#0xFF0000#You worthless humans. Your so-called holy powers have no effect on me!
7#0xFF0000#Useless underlings!...Well, that's fine, I have more weapons to use and dispose.
8#0xFF0000#Pray to your gods!
9#0xFF0000#Do you still think you're a match to me?!
10#0xFF0000#Vanish!
11#0xFF0000#Let's see how long you can endure my power!
12#0xFF0000#Is this all you've got?!
13#0xFF0000#You're tickling me!
14#0xFF0000#This is how you attack? Watch and learn, weaklings!
15#0xFF0000#It's time to finish the game!
16#0xFF0000#Oh, you're stronger than I thought!
17#0xFF0000#No, this can't be happening! I'm Satan Morroc, Demon King of Destruction!
18#0xFF0000#I can never die! I'll be coming back for you!
19#0xFF0000#I was born to conquer this world! None shall stop me!
20#0xFF0000#Your days are numbered!
21#0xFF0000#Pulse Strike! My fingers tear steel!
22#0xFF0000#Hahaha, tell me who I am! I'm Baphomet, the Heir of Hell!
23#0xFF0000#Enjoy your time on the mortal plane while you can, your hope will soon turn into despair!
24#0xFF0000#When are you going to learn your lesson? In death?
25#0xFF0000#No... I can't lose! I won't beg for my life! I'm not running away! I don't accept this as defeat!
26#0xFF0000#Argh... I... I'm weakening...
27#0xFF0000#What do you want from me?
28#0xFF0000#No! I didn't do this! He's the one who planned out all this!
29#0xFF0000#I just wanted to find peace..! That's why I have been fleeing away!
30#0xFF0000#Ahhhh!!! Now, I just have to kill you all!
31#0xFF0000#Annoying flies!! Get off of me!
32#0xFF0000#Suffer in Hell!
33#0xFF0000#Mwahahaha! Taste the anger of the earth!!!
34#0xFF0000#No... I won't accept this as defeat!
35#0xFF0000#Will it ease your loneliness to hit me? Why don't you stay here with me forever, human?
36#0xFF0000#You will forgot the meaning of time. I wonder how long can you last in here...
37#0xFF0000#Is there anyone waiting for you outside of here? Throw them all away, you are mine now...
38#0xFF0000#Discard your life and stay confined here. You will yearn for freedom in captivity !!
39#0xFF0000#How much will the outside world change if you stay here in solitude for one thousand years?
40#0xFF0000#Yes! Yearn for your freedom from this confined place, your captivity here will be permanent !!

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//
// Structure of Database:
// MobID,DummyName,Rate

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@ -45,3 +45,4 @@
//3000,ZOMBIE,Zombie,Zombie,15,534,0,50,33,1,67,79,0,10,1,8,7,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,957,9000,724,5,938,1000,958,50,727,70,0,0,0,0,0,0,0,0,4038,1
//3001,GHOUL,Ghoul,Ghoul,40,5418,0,1088,622,1,420,500,5,20,1,20,29,0,45,20,10,12,1,1,49,0x3885,250,2456,912,504,0,0,0,0,0,0,0,958,6000,756,110,509,700,511,800,2609,60,934,150,1260,1,0,0,0,0,4110,1
//3002,ZOMBIE_MASTER,Zombie Master,Zombie Master,62,14211,0,7610,2826,1,824,1084,37,26,25,20,30,5,77,35,10,12,1,1,29,0x3695,175,2612,912,288,0,0,0,0,0,0,0,7071,4413,938,1500,958,1500,723,200,727,100,1260,1,2324,2,0,0,0,0,4274,1

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@ -28,3 +28,4 @@
// for different monsters, override drop rate with Ratio=100 and edit
// base drop rates in mob_db.
// - This file is reloaded by @reloadmobdb.

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//
// Structure of Database:
// MobID,DummyName,Rate

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@ -3,4 +3,3 @@
// Structure of Database:
// Race2ID,MobID1,MobID2,MobID3,...,MobID9

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@ -15,3 +15,4 @@
// - Original: 6,0,0,0,30000,0,1000
// - Modified: 6,0,0,0,30000,0,1000:2500:3000:...
// Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.

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@ -6,3 +6,4 @@
// NOTE:
// Up to 5 ID/Amount pairs can be specified.
// Rate = n/10%

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@ -49,3 +49,4 @@
// CR_ACIDDEMONSTRATION,3,10
// Acid Demonstration can only be copied by Stalker/Trans. Shadow Chaser with Plagiarism or Reproduce.
// This mode simulates the previous battle config, which allowed only Trans. classes to copy Trans. skills.

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@ -34,3 +34,4 @@
// MC_MAMMONITE,1,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,1,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,1,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.

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// 0x4000- spell that can't be used while in mado
// 17 Name
// 18 Description

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//
// Structure of Database:
// SkillID,Rate

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//JobNo,Skill-ID,MaxLV{,JobLV},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#

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//statpoint per lvl