Mob DB placeholders
Also added support for 2 new NPC IDs
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@ -2293,6 +2293,9 @@ JP_NPC01 10236
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4_M_HIGH_WIZARD 10247
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4_SYSTEM_BOX 10248
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4_PCCOUNT 10253
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4_LAVAGOLEM 10254
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SWORDCLAN 1
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ARCWANDCLAN 2
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GOLDENMACECLAN 3
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@ -2971,3 +2971,22 @@
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//3814,MD_POPORING
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//3815,MD_PORING
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//3816,MD_MARIN
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//3817,DALCOM
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//3818,BIG_DALCOM
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//3888,TW_I_QUEEN_SCARABA
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//3889,TW_GIOIA
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//3890,TW_TIMEHOLDER
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//3891,TW_KADES
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//3892,TW_PYURIEL
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//3893,TW_DAEHYON
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//3894,TW_V_B_SEYREN
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//3895,TW_V_B_EREMES
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//3896,G_ILL_ASSULTER
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//3897,MD_ORC_SKELETON
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//3898,MD_ORC_ZOMBIE
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//3899,MD_HIGH_ORC
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//3900,MD_ORC_ARCHER
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//3901,MD_ORK_HERO
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//3902,MD_ORC_LORD
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//3903,MD_ORC_FLOWER
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@ -109,7 +109,7 @@ enum actor_classes
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#define MAX_NPC_CLASS 1000
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// New NPC range
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#define MAX_NPC_CLASS2_START 10000
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#define MAX_NPC_CLASS2_END 10249
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#define MAX_NPC_CLASS2_END 10255
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//Checks if a given id is a valid npc id. [Skotlex]
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//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
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