Mob DB placeholders

Also added support for 2 new NPC IDs
This commit is contained in:
Lemongrass3110 2017-05-30 16:12:21 +02:00
parent 3e625dfdf9
commit bff62ed117
3 changed files with 23 additions and 1 deletions

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@ -2293,6 +2293,9 @@ JP_NPC01 10236
4_M_HIGH_WIZARD 10247
4_SYSTEM_BOX 10248
4_PCCOUNT 10253
4_LAVAGOLEM 10254
SWORDCLAN 1
ARCWANDCLAN 2
GOLDENMACECLAN 3

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@ -2971,3 +2971,22 @@
//3814,MD_POPORING
//3815,MD_PORING
//3816,MD_MARIN
//3817,DALCOM
//3818,BIG_DALCOM
//3888,TW_I_QUEEN_SCARABA
//3889,TW_GIOIA
//3890,TW_TIMEHOLDER
//3891,TW_KADES
//3892,TW_PYURIEL
//3893,TW_DAEHYON
//3894,TW_V_B_SEYREN
//3895,TW_V_B_EREMES
//3896,G_ILL_ASSULTER
//3897,MD_ORC_SKELETON
//3898,MD_ORC_ZOMBIE
//3899,MD_HIGH_ORC
//3900,MD_ORC_ARCHER
//3901,MD_ORK_HERO
//3902,MD_ORC_LORD
//3903,MD_ORC_FLOWER

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@ -109,7 +109,7 @@ enum actor_classes
#define MAX_NPC_CLASS 1000
// New NPC range
#define MAX_NPC_CLASS2_START 10000
#define MAX_NPC_CLASS2_END 10249
#define MAX_NPC_CLASS2_END 10255
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)