Guild Bound items are now removed when someone is offline and expelled. (Hercules b5c2a71)

This commit is contained in:
aleos89 2014-05-23 11:57:46 -04:00
parent 6afcdeb613
commit c01d9357d6
2 changed files with 77 additions and 8 deletions

View File

@ -42,6 +42,8 @@ int mapif_sendall(unsigned char *buf,unsigned int len);
int mapif_sendallwos(int fd,unsigned char *buf,unsigned int len);
int mapif_send(int fd,unsigned char *buf,unsigned int len);
void disconnect_player(int account_id);
int char_married(int pl1,int pl2);
int char_child(int parent_id, int child_id);
int char_family(int pl1,int pl2,int pl3);

View File

@ -251,9 +251,10 @@ int mapif_parse_itembound_retrieve(int fd)
StringBuf buf;
SqlStmt* stmt;
struct item item;
int j, i=0, s;
bool found=false;
int j, i = 0, s = 0, bound_qt = 0;
bool found = false;
struct item items[MAX_INVENTORY];
unsigned int bound_item[MAX_INVENTORY] = { 0 };
int char_id = RFIFOL(fd,2);
int aid = RFIFOL(fd,6);
int guild_id = RFIFOW(fd,10);
@ -311,6 +312,24 @@ int mapif_parse_itembound_retrieve(int fd)
else
found = true;
StringBuf_Printf(&buf, " `id`=%d",items[j].id);
if( items[j].bound && items[j].equip ) {
//Only the items that are also stored in `char` `equip`
if( (items[j].equip&EQP_HAND_R) ||
(items[j].equip&EQP_HAND_L) ||
(items[j].equip&EQP_HEAD_TOP) ||
(items[j].equip&EQP_HEAD_MID) ||
(items[j].equip&EQP_HEAD_LOW) ||
(items[j].equip&EQP_GARMENT) ||
(items[j].equip&EQP_COSTUME_HEAD_TOP) ||
(items[j].equip&EQP_COSTUME_HEAD_MID) ||
(items[j].equip&EQP_COSTUME_HEAD_LOW) ||
(items[j].equip&EQP_COSTUME_GARMENT) )
{
bound_item[bound_qt] = items[j].equip;
bound_qt++;
}
}
}
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
@ -323,22 +342,65 @@ int mapif_parse_itembound_retrieve(int fd)
return 1;
}
if( bound_qt ) { //Removes any view id that was set by an item that was removed
/* Verifies equip bitmasks (see item.equip) and handles the sql statement */
#define CHECK_REMOVE(var,mask,token) do { \
if( (var)&(mask) ) { \
if( (var) != (mask) && s ) StringBuf_AppendStr(&buf, ","); \
StringBuf_AppendStr(&buf, "`"#token"`='0'"); \
(var) &= ~(mask); \
s++; \
} \
} while( 0 )
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "UPDATE `%s` SET ", char_db);
for( j = 0; j < bound_qt; j++ ) {
//Equips can be at more than one slot at the same time
CHECK_REMOVE(bound_item[j],EQP_HAND_R,weapon);
CHECK_REMOVE(bound_item[j],EQP_HAND_L,shield);
CHECK_REMOVE(bound_item[j],EQP_HEAD_TOP|EQP_COSTUME_HEAD_TOP,head_top);
CHECK_REMOVE(bound_item[j],EQP_HEAD_MID|EQP_COSTUME_HEAD_MID,head_mid);
CHECK_REMOVE(bound_item[j],EQP_HEAD_LOW|EQP_COSTUME_HEAD_LOW,head_bottom);
CHECK_REMOVE(bound_item[j],EQP_GARMENT|EQP_COSTUME_GARMENT,robe);
}
StringBuf_Printf(&buf, " WHERE `char_id`='%d'", char_id);
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) ||
SQL_ERROR == SqlStmt_Execute(stmt) )
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
mapif_itembound_ack(fd,aid,guild_id);
return 1;
}
#undef CHECK_REMOVE
}
//Now let's update the guild storage with those deleted items
//@TODO/FIXME:
//This approach is basically the same as the one from memitemdata_to_sql, but
//the latter compares current database values and this is not needed in this case
//maybe sometime separate memitemdata_to_sql into different methods in order to use
//call that function here as well [Panikon]
found = false;
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s` (`guild_id`, `nameid`, `amount`, `identify`, `refine`, `attribute`, `expire_time`, `bound`", guild_storage_db);
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`", j);
StringBuf_Printf(&buf, "INSERT INTO `%s` (`guild_id`, `nameid`, `amount`, `equip`, `identify`, `refine`,"
"`attribute`, `expire_time`, `bound`", guild_storage_db);
for( s = 0; s < MAX_SLOTS; ++s )
StringBuf_Printf(&buf, ", `card%d`", s);
StringBuf_AppendStr(&buf, ") VALUES ");
for( j = 0; j < i; ++j ) {
if( found )
StringBuf_AppendStr(&buf, ",");
else
found = true;
StringBuf_Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d'",
guild_id, items[j].nameid, items[j].amount, items[j].identify, items[j].refine, items[j].attribute, items[j].expire_time, items[j].bound);
StringBuf_Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d'",
guild_id, items[j].nameid, items[j].amount, items[j].equip, items[j].identify, items[j].refine,
items[j].attribute, items[j].expire_time, items[j].bound);
for( s = 0; s < MAX_SLOTS; ++s )
StringBuf_Printf(&buf, ", '%d'", items[j].card[s]);
StringBuf_AppendStr(&buf, ")");
@ -359,6 +421,11 @@ int mapif_parse_itembound_retrieve(int fd)
//Finally reload storage and tell map we're done
mapif_load_guild_storage(fd,aid,guild_id,0);
//If character is logged in char, disconnect
disconnect_player(aid);
//Tell map-server the operation is over and it can unlock the storage
mapif_itembound_ack(fd,aid,guild_id);
return 0;
}