- Power Up and Agi Up now increase Hit/Flee by 20%/lv
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6629 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/17
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* Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex]
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2006/05/16
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2006/05/16
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* Modified "hide woe damage" to send the number of hits rather than 1 as
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* Modified "hide woe damage" to send the number of hits rather than 1 as
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damage Because when the damage is less than the number of hits, the client
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damage Because when the damage is less than the number of hits, the client
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@ -4975,7 +4975,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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//Power up is atkrate increase + hit% increase.
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//Power up is atkrate increase + hit% increase.
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case NPC_AGIUP:
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case NPC_AGIUP:
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clif_skill_nodamage(src,bl,skillid,skilllv,
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
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sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
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break;
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break;
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case NPC_INVISIBLE:
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case NPC_INVISIBLE:
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