Implemented new items up to january 5, 2022 (#6502)

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Atemo 2022-01-14 18:41:13 +01:00 committed by GitHub
parent 79bee276ee
commit c08c7c027d
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 3122 additions and 1 deletions

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@ -22450,6 +22450,12 @@ Body:
- Combo:
- Blue_Crystal_Staff_LT
- Hero_Boots_LT
- Combo:
- SoulWeight_LT # 550068
- Hero_Boots_LT # 470094
- Combo:
- Master_Soul_Rifle_LT # 810009
- Hero_Boots_LT # 470094
Script: |
bonus bSmatk,2;
bonus bMatkRate,10;
@ -22496,6 +22502,28 @@ Body:
- Combo:
- Narcis_Bow_LT
- Hero_Boots_LT
- Combo:
- Fog_Dew_Sword_LT # 510060
- Sharp_Wind_Sword # 28763
- Hero_Boots_LT # 470094
- Combo:
- OneSkyOneSun_LT # 540048
- Hero_Boots_LT # 470094
- Combo:
- Humma_Clear_LT # 650024
- Hero_Boots_LT # 470094
- Combo:
- Crimson_Rose_LT # 800013
- Hero_Boots_LT # 470094
- Combo:
- Demon_S_Shot_LT # 820007
- Hero_Boots_LT # 470094
- Combo:
- The_Black_Gatling_LT # 830012
- Hero_Boots_LT # 470094
- Combo:
- Golden_L_Launcher_LT # 840008
- Hero_Boots_LT # 470094
Script: |
bonus bPAtk,2;
bonus2 bAddClass,Class_All,10;
@ -22714,3 +22742,867 @@ Body:
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
- Combos:
- Combo:
- S_SpellCaster_Armor
- S_S_Reload_Shield
- S_SpellCaster_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bUseSPrate,-10;
if (.@sum >= 30 && !isequipped(24749,24750)) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- S_SpellCaster_Earring
- S_SpellCaster_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bUseSPrate,-10;
if (.@sum >= 20) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- S_P_Power_Weapon
- S_P_Power_Shield
Script: |
bonus bPAtk,3;
- Combos:
- Combo:
- S_M_Spell_Weapon
- S_M_Spell_Shield
Script: |
bonus bSmatk,3;
- Combos:
- Combo:
- S_Concentration_Weapon
- S_Concentration_Shield
Script: |
bonus bPAtk,2;
bonus bSmatk,2;
- Combos:
- Combo:
- S_Wisdom_Weapon
- S_Wisdom_Shield
Script: |
bonus bMres,30;
- Combos:
- Combo:
- S_Stamina_Weapon
- S_Stamina_Shield
Script: |
bonus bRes,30;
- Combos:
- Combo:
- S_Creative_Weapon
- S_Creative_Shield
Script: |
bonus bCrate,2;
bonus bHplus,2;
- Combos:
- Combo:
- S_R_Bearers_Armor
- S_R_Bearers_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAllStats,2;
if (.@sum >= 18) {
bonus bMaxHPrate,-20;
bonus bNoWalkDelay;
if (.@sum >= 20) {
bonus bMaxHPrate,25;
}
}
- Combos:
- Combo:
- S_R_Bearers_Earring
- S_R_Bearers_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bAllStats,2;
if (.@sum >= 18) {
bonus bMaxHPrate,-20;
bonus bNoWalkDelay;
if (.@sum >= 20) {
bonus bMaxHPrate,25;
}
}
- Combos:
- Combo:
- Viva_Adul_Hat_RK1
- Adulter_F_T_Sword
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RK1
- Vivatus_F_T_Sword
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_STORMSLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"DK_STORMSLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RK2
- Adulter_F_Lance
Script: |
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-200;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RK2
- Vivatus_F_Lance
Script: |
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WM1
- Adulter_F_Harp
- Combo:
- Viva_Adul_Hat_WM1
- Adulter_F_Ribbon
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WM1
- Vivatus_F_Harp
- Combo:
- Viva_Adul_Hat_WM1
- Vivatus_F_Ribbon
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_METALIC_FURY",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WM2
- Adulter_F_Violin
- Combo:
- Viva_Adul_Hat_WM2
- Adulter_F_C_Rope
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WM2
- Vivatus_F_Violin
- Combo:
- Viva_Adul_Hat_WM2
- Vivatus_F_C_Rope
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_NC1
- Adulter_F_Axe
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_NC1
- Vivatus_F_Axe
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_NC2
- Adulter_F_Mace
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_NC2
- Vivatus_F_Mace
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"MT_A_MACHINE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GN1
- Adulter_F_Lapier
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GN1
- Vivatus_F_Lapier
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GN2
- Adulter_F_Hall
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-150;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GN2
- Vivatus_F_Hall
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"GN_HELLS_PLANT",25;
}
- Combos:
- Combo:
- Viva_Adul_Hat_KO1
- Adulter_F_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_KO1
- Vivatus_F_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_KO2
- Adulter_F_C_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_KO2
- Vivatus_F_C_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Launcher
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Revolver
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Revolver
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Rifle
Script: |
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Rifle
Script: |
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Launcher
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Adulter_F_Shotgun
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Vivatus_F_Shotgun
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Adulter_F_Gatling
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Vivatus_F_Gatling
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SP1
- Adulter_F_S_Stick
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SP1
- Vivatus_F_S_Stick
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SP2
- Adulter_F_D_Wand
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SP2
- Vivatus_F_D_Wand
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SJ1
- Adulter_F_Moon_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SJ1
- Vivatus_F_Moon_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SJ2
- Adulter_F_Star_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SJ2
- Vivatus_F_Star_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"SKE_STAR_CANNON",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SU1
- Adulter_F_F_model
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SU1
- Vivatus_F_F_model
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SU2
- Adulter_F_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SU2
- Vivatus_F_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
}
- Combos:
- Combo:
- ST_Orleans_Gown
- ST_Orleans_Glove
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatkRate,(.@r/3);
if (@r >= 9) {
bonus bVariableCastrate,-10;
if (@r >= 11) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (@r >= 13) {
bonus bUnbreakableArmor;
}
}
}
- Combos:
- Combo:
- ST_Naga_Armor
- ST_Naga_Shield
Script: |
bonus bShortAtkRate,10;
- Combos:
- Combo:
- aegis_480136
- aegis_400023
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (@r >= 7) {
bonus2 bMagicAddEle,Ele_Holy,15;
bonus2 bAddEle,Ele_Holy,15;
bonus2 bMagicAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Dark,15;
if (@r >= 9) {
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Dragon,15;
if (@r >= 11) {
bonus2 bSubSize,Size_Medium,15;
bonus2 bMagicSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
bonus2 bMagicSubSize,Size_Large,15;
}
}
}
- Combos:
- Combo:
- aegis_480136
- Blue_Mental_Pendant
- Combo:
- aegis_480136
- Red_Force_Pendant
Script: |
bonus bMatk,50;
bonus bBaseAtk,50;
bonus2 bSubSize,Size_Medium,15;
bonus2 bMagicSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
bonus2 bMagicSubSize,Size_Large,15;
- Combos:
- Combo:
- aegis_490180
- Meteor_Striker_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
- Combos:
- Combo:
- aegis_490180
- Avenger_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
- Combos:
- Combo:
- aegis_490181
- Iron_Nail_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
- Combos:
- Combo:
- aegis_490181
- Ray_Knuckle_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
- Combos:
- Combo:
- aegis_490184
- Sharp_Wind_Sword
- Fog_Dew_Sword_LT
Script: |
.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
- Combos:
- Combo:
- aegis_490184
- Humma_Clear_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
- Combos:
- Combo:
- aegis_490185
- Crimson_Rose_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- aegis_490185
- Master_Soul_Rifle_LT
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspdRate,15;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
bonus2 bSkillAtk,"NW_BASIC_GRENADE",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
bonus2 bSkillAtk,"NW_BASIC_GRENADE",10;
}
- Combos:
- Combo:
- aegis_490185
- Demon_S_Shot_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- aegis_490185
- The_Black_Gatling_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT_GUN_GATLING",10;
}
- Combos:
- Combo:
- aegis_490185
- Golden_L_Launcher_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- aegis_490186
- SoulWeight_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
- Combos:
- Combo:
- aegis_490187
- OneSkyOneSun_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
- Combos:
- Combo:
- aegis_490188
- MeawFoxtail_LT
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
}
if (getenchantgrade(EQI_HAND_R) >= 2) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
}
- Combos:
- Combo:
- Fog_Dew_Sword_LT
- Sharp_Wind_Sword
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
if (BaseLevel >= 210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@sum >= 14) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35;
if (.@sum >= 16) {
skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
bonus2 bAddEle,Ele_All,15;
if (.@sum >= 18) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
if (.@sum >= 20) {
bonus2 bAddSize,Size_All,15;
}
}
}
}
bonus bBaseAtk,15*(.@sum/3);
bonus2 bAddClass,Class_All,4*(.@sum/5);
- Combos:
- Combo:
- MeawFoxtail_LT # 550067
- Hero_Boots_LT # 470094
Script: |
bonus bSmatk,2;
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;

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