* Job_Battle_Manual and Battle_Manual can be used simultaneously.

* Fixed "sleep" after "attachrid" (a different rid) halts the script.(bugreport:3181)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13846 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-06-05 15:55:37 +00:00
parent ea6005e4bf
commit c10a8581a5
3 changed files with 8 additions and 1 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/06/05
* Job_Battle_Manual and Battle_Manual can be used simultaneously. [Inkfish]
* Fixed "sleep" after "attachrid" (a different rid) halts the script. [Inkfish]
09/06/04
* Fixed turning off a skill needed to meet the requirements. [Inkfish]
* Skills used through items which don't have aftercast delay or cast time now don't overwrite the former canact_tick. [Inkfish]

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@ -3406,10 +3406,13 @@ int pc_isUseitem(struct map_session_data *sd,int n)
case 14532: // Battle_Manual25
case 14533: // Battle_Manual100
case 14545: // Battle_Manual300
case 14592: // JOB_Battle_Manual
if( sd->sc.data[SC_EXPBOOST] )
return 0;
break;
case 14592: // JOB_Battle_Manual
if( sd->sc.data[SC_JEXPBOOST] )
return 0;
break;
// Mercenary Items

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@ -3203,6 +3203,7 @@ void run_script_main(struct script_state *st)
if(st->sleep.tick > 0) {
//Delay execution
sd = map_id2sd(st->rid); // Refresh sd since script might have attached someone while running. [Inkfish]
st->sleep.charid = sd?sd->status.char_id:0;
st->sleep.timer = add_timer(gettick()+st->sleep.tick,
run_script_timer, st->sleep.charid, (intptr)st);